#740 Crabominable
General Location Attacks Stats Egg Moves
Picture Name Other Names No. Gender Ratio Type
Crabominable
Japan: Kekenkani
ケケンカニ
French: Crabominable
German: Krawell
Korean: 모단단게
National: #740
Alola: #072
Melemele: #072
Akala: #022
Ula'ula: #031
Poni: #025
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Woolly Crab Pokémon 5'07"
1.7m
396.8lbs
180kg
605,120
Abilities: Hyper Cutter - Iron Fist - Anger Point (Hidden Ability)
Hyper Cutter: Opponent cannot lower this Pokémon’s Attack value. This Pokémon may still lower its own Attack value using a move of by itself.
Iron Fist: The power of punching moves is increased by 20%.
Hidden Ability (Available):
Anger Point: Increases Attack to maximum level upon taking a critical hit.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Wild
Damage Taken
*1 *2 *1 *1 *1 *0.5 *2 *1 *1 *2 *2 *0.5 *1 *1 *1 *0.5 *2 *2
Wild Hold Item Egg Groups
 
Cheri Berry
- 5%
Water 3
Evolutionary Chain
Locations
Sun Evolve Crabrawler
Moon Evolve Crabrawler
Ultra Sun Evolve Crabrawler
Ultra Moon Evolve Crabrawler
Trainer Locations  Details
Flavor Text
Sun It aimed for the top but got lost and ended up on a snowy mountain. Being forced to endure the cold, this Pokémon evolved and grew fur.
Moon It just throws punches indiscriminately. In times of desperation, it can lop off its own pincers and fire them like rockets.
Ultra Sun It stores coldness in its pincers and pummels its foes. It can even smash thick walls of ice to bits!
Ultra Moon Before it stops to think, it just starts pummeling. There are records of its turning back avalanches with a flurry of punches.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Ice Punch 75 100 15 10
The target is punched with an icy fist. This may also leave the target frozen.
Bubble 40 100 30 10
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
Rock Smash 40 100 15 50
The user attacks with a punch. This may also lower the target's Defense stat.
Leer -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Pursuit 40 100 20 --
The power of this attack move is doubled if it's used on a target that's switching out of battle.
5 Rock Smash 40 100 15 50
The user attacks with a punch. This may also lower the target's Defense stat.
9 Leer -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
13 Pursuit 40 100 20 --
The power of this attack move is doubled if it's used on a target that's switching out of battle.
17 Bubble Beam 65 100 20 10
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
22 Power-Up Punch 40 100 20 100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
25 Dizzy Punch 70 100 10 20
The target is hit with rhythmically launched punches. This may also leave the target confused.
29 Avalanche 60 100 10 --
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
33 Reversal ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
37 Ice Hammer 100 90 10 100
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
42 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
45 Dynamic Punch 100 50 5 100
The user punches the target with full, concentrated power. This confuses the target if it hits.
49 Close Combat 120 100 5 100
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM59 Brutal Swing 60 100 20 --
The user swings its body around violently to inflict damage on everything in its vicinity.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM79 Frost Breath 60 90 10 100
The user blows its cold breath on the target. This attack always results in a critical hit.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Wide Guard -- -- 10 -- Details
The user and its allies are protected from wide-ranging attacks for one turn.
Superpower 120 100 5 100 Details
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
Endeavor ?? 100 5 -- Details
This attack move cuts down the target's HP to equal the user's HP.
Amnesia -- -- 20 -- Details
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Dual Chop409015--
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Iron Head801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
Thunder Punch751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
Ice Punch751001510
The target is punched with an icy fist. This may also leave the target frozen.
Block----5--
The user blocks the target's way with arms spread wide to prevent escape.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Superpower1201005100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
Icy Wind559515100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Drain Punch7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Focus Punch15010020--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Endeavor??1005--
This attack move cuts down the target's HP to equal the user's HP.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 200(Phy)/190(Spe) -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Tectonic Rage 180 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 180 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Corkscrew Crash 160 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Hydro Vortex 180(Phy)/160(Spe) -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 140 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 160 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer 180(Phy)/185(Spe) -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Devastating Drake 100 -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Payback 50 100 10 --
Lv. 29
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Crabhammer 100 90 10 --
Lv. 37
The target is hammered with a large pincer. Critical hits land more easily.




Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 478 97 132 77 62 67 43
Max Stats
Hindering Nature
Lv. 50 157 - 204 123 - 165 73 - 116 60 - 102 64 - 107 43 - 85
Lv. 100 304 - 398 242 - 326 143 - 227 116 - 200 125 - 209 81 - 166
Max Stats
Neutral Nature
Lv. 50 157 - 204 137 - 184 82 - 129 67 - 114 72 - 119 48 - 95
Lv. 100 304 - 398 269 - 363 159 - 253 129 - 223 139 - 233 91 - 185
Max Stats
Beneficial Nature
Lv. 50 157 - 204 150 - 202 90 - 141 73 - 125 79 - 130 52 - 104
Lv. 100 304 - 398 295 - 399 174 - 278 141 - 245 152 - 256 100 - 203

<--- #739
Crabrawler
#741
Oricorio
--->

 
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