| 
 | General | Location | Attacks | Stats | Egg Moves | 
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex | 
| Gen IV Dex | Gen III Dex | 
| This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Absol Pokémon Scarlet & Violet data | 
| Picture | ||
| 
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| Abilities: Pressure - Super Luck - Justified (Hidden Ability) | |||||
| Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1. Super Luck: Raises the critical-hit ratio of moves by one level. Hidden Ability: Justified: Attack is raised by one stage when the Pokémon is hit by a Dark-type move | |||||
| Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
| 1,059,862 Points Medium Slow | 35 | 2 Attack Point(s) | Absol can Dynamax | ||
| Wild Hold Item | Egg Groups | ||
| 
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| Evolutionary Chain | |
| 
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| Locations- In-Depth Details | |||
| Sword | Transfer from Pokémon HOME or Trade with players with Expansion Pass Max Raid Battles | ||
| Shield | Transfer from Pokémon HOME or Trade with players with Expansion Pass Max Raid Battles | ||
| Crown Tundra | Sword | Frostpoint Field, Giant's Bed, Old Cemetery, Snowslide Slope, Path to the Peak, Giant's Foot, Frigid Sea, Three-Point Pass, Dynamax Adventures Max Raid Battles: Frostpoint Field, Giant's Bed, Snowslide Slope, Giant's Foot, Frigid Sea | Details | 
| Shield | Frostpoint Field, Giant's Bed, Old Cemetery, Snowslide Slope, Path to the Peak, Giant's Foot, Frigid Sea, Three-Point Pass, Dynamax Adventures Max Raid Battles: Frostpoint Field, Giant's Bed, Snowslide Slope, Giant's Foot, Frigid Sea | Details | |
| Brilliant Diamond | Route 213, Grand Underground | Details | |
| Shining Pearl | Route 213, Grand Underground | Details | |
| Trainer Locations | Details | ||
| Flavor Text | ||
| Sword | Swift as the wind, Absol races through fields and mountains. Its curved, bow-like horn is acutely sensitive to the warning signs of natural disasters. | |
| Shield | Because of this Pokémon’s ability to detect danger, people mistook Absol as a bringer of doom. | |
| Brilliant Diamond | It senses coming disasters and appears before people only to warn them of impending danger. | |
| Shining Pearl | ||
| Attacks | Level Up | TM & HM | Egg Moves | 
| Standard Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — | Quick Attack |  |  | 40 | 100 | 30 | -- | ||
| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||||
| — | Leer |  |  | -- | 100 | 30 | 100 | ||
| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||||
| 5 | Double Team |  |  | -- | 101 | 15 | -- | ||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
| 10 | Knock Off |  |  | 65 | 100 | 20 | -- | ||
| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | |||||||||
| 15 | Detect |  |  | -- | 101 | 5 | -- | ||
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| 20 | Taunt |  |  | -- | 100 | 20 | -- | ||
| The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
| 25 | Slash |  |  | 70 | 100 | 20 | -- | ||
| The target is attacked with a slash of claws or blades. Critical hits land more easily. | |||||||||
| 30 | Night Slash |  |  | 70 | 100 | 15 | -- | ||
| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |||||||||
| 35 | Focus Energy |  |  | -- | 101 | 30 | -- | ||
| The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
| 40 | Sucker Punch |  |  | 70 | 100 | 5 | -- | ||
| This move enables the user to attack first. This move fails if the target is not readying an attack. | |||||||||
| 45 | Swords Dance |  |  | -- | 101 | 20 | -- | ||
| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
| 50 | Future Sight |  |  | 120 | 100 | 10 | -- | ||
| Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
| 55 | Perish Song |  |  | -- | 101 | 5 | -- | ||
| Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | |||||||||
| TM Anchors | Sword/Shield | Brilliant Diamond/Shining Pearl | 
| Sword & Shield Technical Machine Attacks | |||||||||
| TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM08 | Hyper Beam |  |  | 150 | 90 | 5 | -- | ||
| The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
| TM09 | Giga Impact |  |  | 150 | 90 | 5 | -- | ||
| The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
| TM14 | Thunder Wave |  |  | -- | 90 | 20 | -- | ||
| The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
| TM21 | Rest |  |  | -- | 101 | 10 | -- | ||
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
| TM22 | Rock Slide |  |  | 75 | 90 | 10 | 30 | ||
| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||||
| TM23 | Thief |  |  | 60 | 100 | 25 | -- | ||
| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 | ||
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
| TM25 | Protect |  |  | -- | 101 | 10 | -- | ||
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM27 | Icy Wind |  |  | 55 | 95 | 15 | 100 | ||
| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |||||||||
| TM31 | Attract |  |  | -- | 100 | 15 | -- | ||
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
| TM32 | Sandstorm |  |  | -- | 101 | 10 | -- | ||
| A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | |||||||||
| TM33 | Rain Dance |  |  | -- | 101 | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
| TM34 | Sunny Day |  |  | -- | 101 | 5 | -- | ||
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
| TM35 | Hail |  |  | -- | 101 | 10 | -- | ||
| The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |||||||||
| TM38 | Will-O-Wisp |  |  | -- | 85 | 15 | -- | ||
| The user shoots a sinister flame at the target to inflict a burn. | |||||||||
| TM39 | Facade |  |  | 70 | 100 | 20 | -- | ||
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
| TM40 | Swift |  |  | 60 | 101 | 20 | -- | ||
| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |||||||||
| TM48 | Rock Tomb |  |  | 60 | 95 | 15 | 100 | ||
| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | |||||||||
| TM52 | Bounce |  |  | 85 | 85 | 5 | 30 | ||
| The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | |||||||||
| TM57 | Payback |  |  | 50 | 100 | 10 | -- | ||
| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||||||
| TM58 | Assurance |  |  | 60 | 100 | 10 | -- | ||
| If the target has already taken some damage in the same turn, this attack's power is doubled. | |||||||||
| TM65 | Shadow Claw |  |  | 70 | 100 | 15 | -- | ||
| The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |||||||||
| TM69 | Psycho Cut |  |  | 70 | 100 | 20 | -- | ||
| The user tears at the target with blades formed by psychic power. Critical hits land more easily. | |||||||||
| TM76 | Round |  |  | 60 | 100 | 15 | -- | ||
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
| TM77 | Hex |  |  | 65 | 100 | 10 | -- | ||
| This relentless attack does massive damage to a target affected by status conditions. | |||||||||
| TM79 | Retaliate |  |  | 70 | 100 | 5 | -- | ||
| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | |||||||||
| TM85 | Snarl |  |  | 55 | 95 | 15 | 100 | ||
| The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | |||||||||
| TM94 | False Swipe |  |  | 40 | 100 | 40 | -- | ||
| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |||||||||
| TM95 | Air Slash |  |  | 75 | 95 | 15 | 30 | ||
| The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | |||||||||
| TM97 | Brutal Swing |  |  | 60 | 100 | 20 | -- | ||
| The user swings its body around violently to inflict damage on everything in its vicinity. | |||||||||
| Technical Record Attacks | |||||||||
| TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TR00 | Swords Dance |  |  | -- | 101 | 20 | -- | ||
| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
| TR01 | Body Slam |  |  | 85 | 100 | 15 | 30 | ||
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
| TR02 | Flamethrower |  |  | 90 | 100 | 15 | 10 | ||
| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||||
| TR05 | Ice Beam |  |  | 90 | 100 | 10 | 10 | ||
| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
| TR06 | Blizzard |  |  | 110 | 70 | 5 | 10 | ||
| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
| TR08 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | ||
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
| TR09 | Thunder |  |  | 110 | 70 | 10 | 30 | ||
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
| TR13 | Focus Energy |  |  | -- | 101 | 30 | -- | ||
| The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
| TR15 | Fire Blast |  |  | 110 | 85 | 5 | 10 | ||
| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |||||||||
| TR20 | Substitute |  |  | -- | 101 | 10 | -- | ||
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
| TR26 | Endure |  |  | -- | 101 | 10 | -- | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- | ||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| TR28 | Megahorn |  |  | 120 | 85 | 10 | -- | ||
| Using its tough and impressive horn, the user rams into the target with no letup. | |||||||||
| TR29 | Baton Pass |  |  | -- | 101 | 40 | -- | ||
| The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||||
| TR31 | Iron Tail |  |  | 100 | 75 | 15 | 30 | ||
| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
| TR33 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | ||
| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
| TR34 | Future Sight |  |  | 120 | 100 | 10 | -- | ||
| Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
| TR37 | Taunt |  |  | -- | 100 | 20 | -- | ||
| The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
| TR39 | Superpower |  |  | 120 | 100 | 5 | 100 | ||
| The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | |||||||||
| TR49 | Calm Mind |  |  | -- | 101 | 20 | -- | ||
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
| TR53 | Close Combat |  |  | 120 | 100 | 5 | 100 | ||
| The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | |||||||||
| TR58 | Dark Pulse |  |  | 80 | 100 | 15 | 20 | ||
| The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |||||||||
| TR60 | X-Scissor |  |  | 80 | 100 | 15 | -- | ||
| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | |||||||||
| TR69 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | ||
| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
| TR75 | Stone Edge |  |  | 100 | 80 | 5 | -- | ||
| The user stabs the target from below with sharpened stones. Critical hits land more easily. | |||||||||
| TR81 | Foul Play |  |  | 95 | 100 | 15 | -- | ||
| The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. | |||||||||
| TR90 | Play Rough |  |  | 90 | 90 | 10 | 10 | ||
| The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | |||||||||
| TR95 | Throat Chop |  |  | 80 | 100 | 15 | 100 | ||
| The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | |||||||||
| BDSP Technical Machine Attacks | |||||||||
| TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse |  |  | 60 | 100 | 20 | 20 | ||
| The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
| TM04 | Calm Mind |  |  | -- | 101 | 20 | -- | ||
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
| TM07 | Hail |  |  | -- | 101 | 10 | -- | ||
| The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |||||||||
| TM11 | Sunny Day |  |  | -- | 101 | 5 | -- | ||
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
| TM12 | Taunt |  |  | -- | 100 | 20 | -- | ||
| The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
| TM13 | Ice Beam |  |  | 90 | 100 | 10 | 10 | ||
| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
| TM14 | Blizzard |  |  | 110 | 70 | 5 | 10 | ||
| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | ||
| The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
| TM17 | Protect |  |  | -- | 101 | 10 | -- | ||
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM18 | Rain Dance |  |  | -- | 101 | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
| TM23 | Iron Tail |  |  | 100 | 75 | 15 | 30 | ||
| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
| TM24 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | ||
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
| TM25 | Thunder |  |  | 110 | 70 | 10 | 30 | ||
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
| TM30 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | ||
| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
| TM32 | Double Team |  |  | -- | 101 | 15 | -- | ||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
| TM34 | Shock Wave |  |  | 60 | 101 | 20 | -- | ||
| The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||||
| TM35 | Flamethrower |  |  | 90 | 100 | 15 | 10 | ||
| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||||
| TM37 | Sandstorm |  |  | -- | 101 | 10 | -- | ||
| A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | |||||||||
| TM38 | Fire Blast |  |  | 110 | 85 | 5 | 10 | ||
| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |||||||||
| TM39 | Rock Tomb |  |  | 60 | 95 | 15 | 100 | ||
| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | |||||||||
| TM40 | Aerial Ace |  |  | 60 | 101 | 20 | -- | ||
| The user confounds the target with speed, then slashes. This attack never misses. | |||||||||
| TM41 | Torment |  |  | -- | 100 | 15 | -- | ||
| The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | ||
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
| TM44 | Rest |  |  | -- | 101 | 10 | -- | ||
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
| TM45 | Attract |  |  | -- | 100 | 15 | -- | ||
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
| TM46 | Thief |  |  | 60 | 100 | 25 | -- | ||
| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
| TM54 | False Swipe |  |  | 40 | 100 | 40 | -- | ||
| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |||||||||
| TM57 | Charge Beam |  |  | 50 | 90 | 10 | 70 | ||
| The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
| TM58 | Endure |  |  | -- | 101 | 10 | -- | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| TM61 | Will-O-Wisp |  |  | -- | 85 | 15 | -- | ||
| The user shoots a sinister flame at the target to inflict a burn. | |||||||||
| TM65 | Shadow Claw |  |  | 70 | 100 | 15 | -- | ||
| The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |||||||||
| TM66 | Payback |  |  | 50 | 100 | 10 | -- | ||
| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||||||
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | ||
| The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
| TM70 | Flash |  |  | -- | 100 | 20 | -- | ||
| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | |||||||||
| TM71 | Stone Edge |  |  | 100 | 80 | 5 | -- | ||
| The user stabs the target from below with sharpened stones. Critical hits land more easily. | |||||||||
| TM73 | Thunder Wave |  |  | -- | 90 | 20 | -- | ||
| The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
| TM75 | Swords Dance |  |  | -- | 101 | 20 | -- | ||
| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
| TM77 | Psych Up |  |  | -- | 101 | 10 | -- | ||
| The user hypnotizes itself into copying any stat change made by the target. | |||||||||
| TM78 | Snarl |  |  | 55 | 95 | 15 | 100 | ||
| The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | |||||||||
| TM79 | Dark Pulse |  |  | 80 | 100 | 15 | 20 | ||
| The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |||||||||
| TM80 | Rock Slide |  |  | 75 | 90 | 10 | 30 | ||
| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||||
| TM81 | X-Scissor |  |  | 80 | 100 | 15 | -- | ||
| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | |||||||||
| TM82 | Sleep Talk |  |  | -- | 101 | 10 | -- | ||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| TM85 | Dream Eater |  |  | 100 | 100 | 15 | -- | ||
| The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | |||||||||
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | ||
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
| TM90 | Substitute |  |  | -- | 101 | 10 | -- | ||
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
| TM93 | Cut |  |  | 50 | 95 | 30 | -- | ||
| The target is cut with a scythe or claw. | |||||||||
| TM96 | Strength |  |  | 80 | 100 | 15 | -- | ||
| The target is slugged with a punch thrown at maximum power. | |||||||||
| TM98 | Rock Smash |  |  | 40 | 100 | 15 | 50 | ||
| The user attacks with a punch. This may also lower the target's Defense stat. | |||||||||
| Egg Moves(Details) | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Curse |  |  | -- | 101 | 10 | -- | Details | |
| A move that works differently for the Ghost type than for all other types. | ||||||||
| Double-Edge |  |  | 120 | 100 | 15 | -- | Details | |
| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ||||||||
| Magic Coat |  |  | -- | 101 | 15 | -- | Details | |
| Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. | ||||||||
| Mean Look |  |  | -- | 101 | 5 | -- | Details | |
| The user pins the target with a dark, arresting look. The target becomes unable to flee. | ||||||||
| Bite |  |  | 60 | 100 | 25 | 30 | Details | |
| The target is bitten with viciously sharp fangs. This may also make the target flinch. | ||||||||
| Feint |  |  | 30 | 100 | 10 | -- | Details | |
| This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. | ||||||||
| Baton Pass BDSP Only |  |  | -- | 101 | 40 | -- | Details | |
| The user switches places with a party Pokémon in waiting and passes along any stat changes. | ||||||||
| Zen Headbutt BDSP Only |  |  | 80 | 90 | 15 | 20 | Details | |
| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ||||||||
| Sucker Punch BDSP Only |  |  | 70 | 100 | 5 | -- | Details | |
| This move enables the user to attack first. This move fails if the target is not readying an attack. | ||||||||
| Assurance BDSP Only |  |  | 60 | 100 | 10 | -- | Details | |
| If the target has already taken some damage in the same turn, this attack's power is doubled. | ||||||||
| Megahorn BDSP Only |  |  | 120 | 85 | 10 | -- | Details | |
| Using its tough and impressive horn, the user rams into the target with no letup. | ||||||||
| Hex BDSP Only |  |  | 65 | 100 | 10 | -- | Details | |
| This relentless attack does massive damage to a target affected by status conditions. | ||||||||
| Perish Song BDSP Only |  |  | -- | 101 | 5 | -- | Details | |
| Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | ||||||||
| Play Rough BDSP Only |  |  | 90 | 90 | 10 | 10 | Details | |
| The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | ||||||||
| Usable Max Moves | |||||||||
| Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Max Flare |  |  | 140 | 101 | 10 | -- | |||
| This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | |||||||||
| Max Flutterby |  |  | 140 | 101 | 10 | -- | |||
| This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | |||||||||
| Max Lightning |  |  | 140 | 101 | 10 | -- | |||
| This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | |||||||||
| Max Strike |  |   | 150(Phy)/150(Spe) | 101 | 10 | -- | |||
| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
| Max Knuckle |  |  | 95 | 101 | 10 | -- | |||
| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | |||||||||
| Max Phantasm |  |   | 120(Phy)/130(Spe) | 101 | 10 | -- | |||
| This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | |||||||||
| Max Hailstorm |  |  | 140 | 101 | 10 | -- | |||
| This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | |||||||||
| Max Airstream |  |   | 130(Phy)/130(Spe) | 101 | 10 | -- | |||
| This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | |||||||||
| Max Starfall |  |  | 130 | 101 | 10 | -- | |||
| This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | |||||||||
| Max Mindstorm |  |   | 130(Phy)/140(Spe) | 101 | 10 | -- | |||
| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |||||||||
| Max Rockfall |  |  | 130 | 101 | 10 | -- | |||
| This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | |||||||||
| Max Darkness |  |   | 130(Phy)/130(Spe) | 101 | 10 | -- | |||
| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||||
| Max Steelspike |  |  | 130 | 101 | 10 | -- | |||
| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | |||||||||
| Max Guard |  |  | 101 | 10 | -- | ||||
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| Transfer Only Moves | |||||||||
| Click here to see all transfer exclusive moves | 
| Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 465 | 65 | 130 | 60 | 75 | 60 | 75 | |
| Max Stats Hindering Nature | Lv. 50 | 125 - 172 | 121 - 163 | 58 - 100 | 72 - 114 | 58 - 100 | 72 - 114 | 
| Lv. 100 | 240 - 334 | 238 - 323 | 112 - 197 | 139 - 224 | 112 - 197 | 139 - 224 | |
| Max Stats Neutral Nature | Lv. 50 | 125 - 172 | 135 - 182 | 65 - 112 | 80 - 127 | 65 - 112 | 80 - 127 | 
| Lv. 100 | 240 - 334 | 265 - 359 | 125 - 219 | 155 - 249 | 125 - 219 | 155 - 249 | |
| Max Stats Beneficial Nature | Lv. 50 | 125 - 172 | 148 - 200 | 71 - 123 | 88 - 139 | 71 - 123 | 88 - 139 | 
| Lv. 100 | 240 - 334 | 291 - 394 | 137 - 240 | 170 - 273 | 137 - 240 | 170 - 273 | |
65
130
60
75
60
75
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