Standard Level Up | 
|
				| Evolve | 
				Petal Dance | 
				  | 
				  | 
				120 | 
				100 | 
				10 | 
				-- | 
				| The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | 
				| — | 
				Petal Dance | 
				  | 
				  | 
				120 | 
				100 | 
				10 | 
				-- | 
				| The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | 
				| — | 
				Petal Blizzard | 
				  | 
				  | 
				90 | 
				100 | 
				15 | 
				-- | 
				| The user stirs up a violent petal blizzard and attacks everything around it. | 
				| — | 
				Tackle | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | 
				Growl | 
				  | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | 
				| — | 
				Razor Leaf | 
				  | 
				  | 
				55 | 
				95 | 
				25 | 
				-- | 
				| Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. | 
				| — | 
				Poison Powder | 
				  | 
				  | 
				-- | 
				75 | 
				35 | 
				-- | 
				| The user scatters a cloud of poisonous dust that poisons the target. | 
				| 6 | 
				Razor Leaf | 
				  | 
				  | 
				55 | 
				95 | 
				25 | 
				-- | 
				| Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. | 
				| 9 | 
				Poison Powder | 
				  | 
				  | 
				-- | 
				75 | 
				35 | 
				-- | 
				| The user scatters a cloud of poisonous dust that poisons the target. | 
				| 12 | 
				Synthesis | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
				| 18 | 
				Reflect | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
				| 22 | 
				Magical Leaf | 
				  | 
				  | 
				60 | 
				101 | 
				20 | 
				-- | 
				| The user scatters curious leaves that chase the target. This attack never misses. | 
				| 26 | 
				Nature Power | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| This attack makes use of nature's power. Its effects vary depending on the user's environment. | 
				| 34 | 
				Sweet Scent | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| A sweet scent that harshly lowers opposing Pokémon's evasiveness. | 
				| 40 | 
				Light Screen | 
				  | 
				  | 
				-- | 
				101 | 
				30 | 
				-- | 
				| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
				| 46 | 
				Body Slam | 
				  | 
				  | 
				85 | 
				100 | 
				15 | 
				30 | 
				| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
				| 54 | 
				Safeguard | 
				  | 
				  | 
				-- | 
				101 | 
				25 | 
				-- | 
				| The user creates a protective field that prevents status conditions for five turns. | 
				| 60 | 
				Aromatherapy | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				| The user releases a soothing scent that heals all status conditions affecting the user's party. | 
				| 66 | 
				Solar Beam | 
				  | 
				  | 
				120 | 
				100 | 
				10 | 
				-- | 
				| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
				| 70 | 
				Petal Blizzard | 
				  | 
				  | 
				90 | 
				100 | 
				15 | 
				-- | 
				| The user stirs up a violent petal blizzard and attacks everything around it. | 
BDSP Technical Machine Attacks | 
|
| TM09 | 
					Bullet Seed | 
					  | 
					  | 
					25 | 
					100 | 
					30 | 
					-- | 
					| The user forcefully shoots seeds at the target two to five times in a row. | 
| TM10 | 
					Work Up | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM15 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM16 | 
					Light Screen | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM19 | 
					Giga Drain | 
					  | 
					  | 
					75 | 
					100 | 
					10 | 
					-- | 
					| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM20 | 
					Safeguard | 
					  | 
					  | 
					-- | 
					101 | 
					25 | 
					-- | 
					| The user creates a protective field that prevents status conditions for five turns. | 
| TM22 | 
					Solar Beam | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM23 | 
					Iron Tail | 
					  | 
					  | 
					100 | 
					75 | 
					15 | 
					30 | 
					| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | 
| TM26 | 
					Earthquake | 
					  | 
					  | 
					100 | 
					100 | 
					10 | 
					-- | 
					| The user sets off an earthquake that strikes every Pokémon around it. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					101 | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM33 | 
					Reflect | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM53 | 
					Energy Ball | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TM58 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM68 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM70 | 
					Flash | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | 
| TM75 | 
					Swords Dance | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| TM82 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM83 | 
					Bulldoze | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					100 | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 
| TM86 | 
					Grass Knot | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TM93 | 
					Cut | 
					  | 
					  | 
					50 | 
					95 | 
					30 | 
					-- | 
					| The target is cut with a scythe or claw. | 
| TM96 | 
					Strength | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The target is slugged with a punch thrown at maximum power. | 
| TM98 | 
					Rock Smash | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					50 | 
					| The user attacks with a punch. This may also lower the target's Defense stat. | 
| TM100 | 
					Rock Climb | 
					  | 
					  | 
					90 | 
					85 | 
					20 | 
					20 | 
					| A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves. | 
Egg Moves (Details) | 
 
| Vine Whip | 
				  | 
				  | 
				45 | 
				100 | 
				25 | 
				-- | 
								Details | 
				| The target is struck with slender, whiplike vines to inflict damage. | 
| Leech Seed | 
				  | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
								Details | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
| Counter | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
								Details | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Ancient Power | 
				  | 
				  | 
				60 | 
				100 | 
				5 | 
				10 | 
								Details | 
				| The user attacks with a prehistoric power. This may also raise all the user's stats at once. | 
| Flail | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
								Details | 
				| The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | 
| Nature Power | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
								Details | 
				| This attack makes use of nature's power. Its effects vary depending on the user's environment. | 
| Ingrain | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
								Details | 
				| The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | 
| Leaf Storm | 
				  | 
				  | 
				130 | 
				90 | 
				5 | 
				100 | 
								Details | 
				| The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. | 
| Aromatherapy | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
								Details | 
				| The user releases a soothing scent that heals all status conditions affecting the user's party. | 
| Body Slam | 
				  | 
				  | 
				85 | 
				100 | 
				15 | 
				30 | 
								Details | 
				| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| Heal Pulse | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
								Details | 
				| The user emits a healing pulse that restores the target's HP by up to half of its max HP. | 
| Grassy Terrain | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
								Details | 
				| The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | 
| Transfer Only Moves (Details) | 
|
| Toxic | 
				  | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
				Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Round | 
				  | 
				  | 
				60 | 
				100 | 
				15 | 
				-- | 
				Gen VII TM48 | 
				| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| Echoed Voice | 
				  | 
				  | 
				40 | 
				100 | 
				15 | 
				-- | 
				Gen VII TM49 | 
				| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | 
| Dragon Tail | 
				  | 
				  | 
				60 | 
				90 | 
				10 | 
				-- | 
				Gen VII TM82 | 
				| The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| Confide | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				100 | 
				Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Seed Bomb | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - USM | 
				| The user slams a barrage of hard-shelled seeds down on the target from above. | 
| Magic Coat | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				Move Tutor - USM | 
				| Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. | 
| Snore | 
				  | 
				  | 
				50 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - USM | 
				| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| Worry Seed | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				Move Tutor - USM | 
				| A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | 
| Outrage | 
				  | 
				  | 
				120 | 
				100 | 
				10 | 
				-- | 
				Move Tutor - USM | 
				| The user rampages and attacks for two to three turns. The user then becomes confused. | 
| Stomping Tantrum | 
				  | 
				  | 
				75 | 
				100 | 
				10 | 
				-- | 
				Move Tutor - USM | 
				| Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | 
| Laser Focus | 
				  | 
				  | 
				-- | 
				101 | 
				30 | 
				-- | 
				Move Tutor - USM | 
				| The user concentrates intensely. The attack on the next turn always results in a critical hit. | 
| Fury Cutter | 
				  | 
				  | 
				40 | 
				95 | 
				20 | 
				-- | 
				Move Tutor - PtHGSS | 
				| The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | 
| Mud-slap | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				100 | 
				Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
| Double-edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - FRLG | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| Mimic | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Curse | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				Gen II TM03 | 
				| A move that works differently for the Ghost type than for all other types. | 
| Detect | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				Gen II TM43 | 
				| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |