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 #477 Dusknoir
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Dusknoir
Japan: Yonowaaru
ヨノワール
French: Noctunoir
German: Zwirrfinst
Korean: 야느와르몽
National: #477
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Gripper Pokémon 7'03"
2.2m
235.0lbs
106.6kg
456,400
Abilities: Pressure - Frisk (Hidden Ability)
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Hidden Ability (Available):
Frisk: Reveals the foe’s held item.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
35 1 Defense Point(s)
2 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Amorphous
Evolutionary Chain
Locations
X Evolve Dusclops
Y Evolve Dusclops
Omega Ruby Evolve Dusclops
Alpha Sapphire Evolve Dusclops
X & Y Level Up
LevelAttack NameTypeAppealJam
Fire Punch  
Quite an appealing move.
Ice Punch  
Quite an appealing move.
Thunder Punch  
Quite an appealing move.
Gravity  
Makes the remaining Pokémon nervous.
Bind  
Temporarily stops the crowd from growing excited.
Leer
Badly startles Pokémon that the audience has high expectations of.
Night Shade  
An appealing move that can be used repeatedly without boring the audience.
Disable  
Makes the remaining Pokémon nervous.
6 Disable  
Makes the remaining Pokémon nervous.
9 Foresight
Badly startles Pokémon that used a move of the same type.
14 Astonish
Badly startles the last Pokémon to act before the user.
17 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
22 Shadow Sneak  
Causes the user to move earlier on the next turn.
25 Pursuit
Badly startles Pokémon that used a move of the same type.
30 Curse  
Causes the user to move later on the next turn.
33 Will-O-Wisp  
Makes audience expect little of other contestants.
37 Shadow Punch  
Works great if the user goes first this turn.
42 Hex
Badly startles Pokémon that used a move of the same type.
49 Mean Look  
Makes the remaining Pokémon nervous.
58 Payback  
Works great if the user goes last this turn.
61 Future Sight  
Works well if it is the same type as the move used by the last Pokémon.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Future Sight  
Works well if it is the same type as the move used by the last Pokémon.
Fire Punch  
Quite an appealing move.
Ice Punch  
Quite an appealing move.
Thunder Punch  
Quite an appealing move.
Gravity  
Makes the remaining Pokémon nervous.
Bind  
Temporarily stops the crowd from growing excited.
Leer
Badly startles Pokémon that the audience has high expectations of.
Night Shade  
An appealing move that can be used repeatedly without boring the audience.
Disable  
Makes the remaining Pokémon nervous.
Astonish
Badly startles the last Pokémon to act before the user.
6 Disable  
Makes the remaining Pokémon nervous.
9 Astonish
Badly startles the last Pokémon to act before the user.
14 Foresight
Badly startles Pokémon that used a move of the same type.
17 Shadow Sneak  
Causes the user to move earlier on the next turn.
22 Pursuit
Badly startles Pokémon that used a move of the same type.
25 Will-O-Wisp  
Makes audience expect little of other contestants.
30 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
33 Curse  
Causes the user to move later on the next turn.
37 Shadow Punch  
Works great if the user goes first this turn.
40 Hex
Badly startles Pokémon that used a move of the same type.
45 Shadow Ball  
Quite an appealing move.
52 Mean Look  
Makes the remaining Pokémon nervous.
57 Payback  
Works great if the user goes last this turn.
64 Future Sight  
Works well if it is the same type as the move used by the last Pokémon.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Dark Pulse   Details
Quite an appealing move.
Destiny Bond   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Feint Attack   Details
Works great if the user goes first this turn.
Grudge Details
Startles all other Pokémon. User cannot act in the next turn.
Haze   Details
Makes audience expect little of other contestants.
Imprison   Details
Temporarily stops the crowd from growing excited.
Memento   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Ominous Wind   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Pain Split   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Skill Swap   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bind  
Temporarily stops the crowd from growing excited.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Gravity  
Makes the remaining Pokémon nervous.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Thunder Punch  
Quite an appealing move.
Trick
Badly startles Pokémon that used a move of the same type.
Wonder Room  
Scrambles the order in which Pokémon will move on the next turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Sucker Punch   Move Tutor - PtHGSS
Excites the audience a lot if used first.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 525 45 100 135 65 135 45
Max Stats
Hindering Nature
Lv. 50 105 - 152 94 - 136 126 - 168 63 - 105 126 - 168 45 - 87
Lv. 100 200 - 294 184 - 269 247 - 332 121 - 206 247 - 332 85 - 170
Max Stats
Neutral Nature
Lv. 50 105 - 152 105 - 152 140 - 187 70 - 117 140 - 187 50 - 97
Lv. 100 200 - 294 205 - 299 275 - 369 135 - 229 275 - 369 95 - 189
Max Stats
Beneficial Nature
Lv. 50 105 - 152 115 - 167 154 - 205 77 - 128 154 - 205 55 - 106
Lv. 100 200 - 294 225 - 328 302 - 405 148 - 251 302 - 405 104 - 207

<--- #476
Probopass
#478
Froslass
--->

 
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