| Generation VI Level Up | 
|
				| — | 
				Covet | 
		
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  | 
				| Affected by how well the previous Pokémon's move went. | 
				| — | 
				Scratch | 
		
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		     | 
  | 
				| Quite an appealing move. | 
				| — | 
				Low Kick | 
		
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  | 
				| Works better the later it is used in a turn. | 
				| — | 
				Leer | 
		
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  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| — | 
				Focus Energy | 
		
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  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 9 | 
				Fury Swipes | 
		
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  | 
				| Effectiveness varies depending on when it is used. | 
				| 13 | 
				Karate Chop | 
		
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  | 
				| Quite an appealing move. | 
				| 17 | 
				Seismic Toss | 
		
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		    | 
  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
				| 21 | 
				Screech | 
		
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  | 
				| Makes audience expect little of other contestants. | 
				| 25 | 
				Assurance | 
		
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				| Works better the later it is used in a turn. | 
				| 33 | 
				Swagger | 
		
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  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
				| 37 | 
				Cross Chop | 
		
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  | 
				| Affected by how well the previous Pokémon's move went. | 
				| 41 | 
				Thrash | 
		
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  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
				| 45 | 
				Punishment | 
		
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  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| 49 | 
				Close Combat | 
		
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  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
				| 53 | 
				Final Gambit | 
		
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  | 
				| A move of huge appeal, but using it prevents the user from taking further contest moves. | 
| TM & HM Attacks | 
|
| TM01 | 
					Hone Claws | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM06 | 
					Toxic | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM08 | 
					Bulk Up | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM10 | 
					Hidden Power | 
		
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				| An appealing move that can be used repeatedly without boring the audience. | 
| TM11 | 
					Sunny Day | 
		
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				| Works better the more the crowd is excited. | 
| TM12 | 
					Taunt | 
		
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  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
| TM17 | 
					Protect | 
		
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				| Prevents the user from being startled one time this turn. | 
| TM18 | 
					Rain Dance | 
		
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				| Works better the more the crowd is excited. | 
| TM21 | 
					Frustration | 
		
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    | 
				| Badly startles the last Pokémon to act before the user. | 
| TM23 | 
					Smack Down | 
		
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		   | 
  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
| TM24 | 
					Thunderbolt | 
		
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  | 
				| Quite an appealing move. | 
| TM25 | 
					Thunder | 
		
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				| Works better the more the crowd is excited. | 
| TM26 | 
					Earthquake | 
		
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				| Badly startles all Pokémon that successfully showed their appeal. | 
| TM27 | 
					Return | 
		
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  | 
				| Quite an appealing move. | 
| TM28 | 
					Dig | 
		
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				| Prevents the user from being startled one time this turn. | 
| TM31 | 
					Brick Break | 
		
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  | 
				| Quite an appealing move. | 
| TM32 | 
					Double Team | 
		
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				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM39 | 
					Rock Tomb | 
		
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  | 
				| Makes audience expect little of other contestants. | 
| TM40 | 
					Aerial Ace | 
		
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				| Works great if the user goes first this turn. | 
| TM42 | 
					Facade | 
		
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  | 
				| Works great if the user goes last this turn. | 
| TM44 | 
					Rest | 
		
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				| Prevents the user from being startled until the turn ends. | 
| TM45 | 
					Attract | 
		
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  | 
				| Makes the remaining Pokémon nervous. | 
| TM46 | 
					Thief | 
		
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  | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| TM47 | 
					Low Sweep | 
		
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    | 
				| Prevents the user from being startled until the turn ends. | 
| TM48 | 
					Round | 
		
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  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM50 | 
					Overheat | 
		
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		       | 
  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
| TM52 | 
					Focus Blast | 
		
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		     | 
  | 
				| Quite an appealing move. | 
| TM56 | 
					Fling | 
		
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  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM62 | 
					Acrobatics | 
		
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  | 
				| Works well if the user is pumped up. | 
| TM66 | 
					Payback | 
		
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		   | 
  | 
				| Works great if the user goes last this turn. | 
| TM67 | 
					Retaliate | 
		
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		    | 
  | 
				| Affected by how well the previous Pokémon's move went. | 
| TM78 | 
					Bulldoze | 
		
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		   | 
   | 
				| Badly startles the last Pokémon to act before the user. | 
| TM80 | 
					Rock Slide | 
		
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		   | 
   | 
				| Startles all of the Pokémon to act before the user. | 
| TM84 | 
					Poison Jab | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
| TM87 | 
					Swagger | 
		
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		    | 
  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | 
					Sleep Talk | 
		
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		  | 
  | 
				| Effectiveness varies depending on when it is used. | 
| TM89 | 
					U-turn | 
		
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		     | 
  | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| TM90 | 
					Substitute | 
		
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		   | 
  | 
				| Prevents the user from being startled one time this turn. | 
TM94 (XY) HM06 (ΩRαS) | 
					Rock Smash | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
| TM94 (ΩRαS) | 
					Secret Power | 
		
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		  | 
  | 
				| Works well if the user is pumped up. | 
| TM98 | 
					Power-Up Punch | 
		
		  | 
		  | 
  | 
				| Works well if the user is pumped up. | 
| TM100 | 
					Confide | 
		
		  | 
		    | 
  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| HM04 | 
					Strength | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
| Transfer Only Moves (Details) | 
|
| Work Up | 
		
		  | 
		    | 
  | 
				Gen V TM83 | 
				| Excites the audience a lot if used first. | 
| Endure | 
		
		  | 
		    | 
  | 
				Gen IV 203 | 
				| Causes the user to move later on the next turn. | 
| Captivate | 
		
		  | 
		     | 
  | 
				Gen IV 445 | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| Natural Gift | 
		
		  | 
		  | 
  | 
				Gen IV 363 | 
				| Works better the more the crowd is excited. | 
| Vacuum Wave | 
		
		  | 
		    | 
  | 
				Move Tutor - PtHGSS | 
				| Causes the user to move earlier on the next turn. | 
| Swift | 
		
		  | 
		   | 
  | 
				Move Tutor - PtHGSS | 
				| Works great if the user goes first this turn. | 
| Mud-slap | 
		
		  | 
		    | 
  | 
				Move Tutor - PtHGSS | 
				| Makes audience expect little of other contestants. | 
| Headbutt | 
		
		  | 
		     | 
  | 
				Move Tutor - HGSS | 
				| Quite an appealing move. | 
| Mega Punch | 
		
		  | 
		    | 
  | 				Move Tutor - FRLG | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| Mega Kick | 
		
		  | 
		  | 
  | 				Move Tutor - FRLG | 
				| Works better the more the crowd is excited. | 
| Body Slam | 
		
		  | 
		  | 
     | 				Move Tutor - FRLG | 
				| Badly startles the last Pokémon to act before the user. | 
| Double-edge | 
		
		  | 
		       | 
  | 				Move Tutor - FRLG | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
| Mimic | 
		
		  | 
		  | 
  | 				Move Tutor - FRLG | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| Metronome | 
		
		  | 
		  | 
  | 				Move Tutor - FRLG | 
				| Effectiveness varies depending on when it is used. | 
| Dynamic Punch | 
		
		  | 
		   | 
  | 
				Move Tutor - Emerald | 
				| Badly startles Pokémon that the audience has high expectations of. | 
| Psych Up | 
		
		  | 
		   | 
  | 
				Move Tutor - Emerald | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| Endure | 
		
		  | 
		    | 
  | 
				Move Tutor - Emerald | 
				| Causes the user to move later on the next turn. | 
| Mud-slap | 
		
		  | 
		    | 
  | 
				Move Tutor - Emerald | 
				| Makes audience expect little of other contestants. | 
| Swift | 
		
		  | 
		   | 
  | 
				Move Tutor - Emerald | 
				| Works great if the user goes first this turn. | 
| Defense Curl | 
		
		  | 
		   | 
  | 
				Move Tutor - Emerald | 
				| Prevents the user from being startled one time this turn. |