#056 Mankey
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Mankey
Japan: Mankey
マンキー
French: Férosinge
German: Menki
Korean: 망키
National: #056
Alola: #093
Melemele: #093
Akala: #---
Ula'ula: #---
Poni: #039
Kanto: #056
Male :50%
Female :50%
Fighting-type
Classification Height Weight Capture Rate Base Egg Steps
Pig Monkey Pokémon 1'08"
0.5m
61.7lbs
28kg
1905,120
Abilities: Vital Spirit - Anger Point - Defiant (Hidden Ability)
Vital Spirit: The Pokémon cannot be Asleep while having this ability.
Anger Point: Increases Attack to maximum level upon taking a critical hit.
Hidden Ability (Available):
Defiant: Attack is raised by two stages when the Pokémon has its stats lowered. Doesn't work on self inflicted stat drops or drops from allies
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
Likely
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *1 *1 *1 *2 *2 *0.5 *0.5 *1 *1 *0.5 *1 *2
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Mighty Candy RewardMighty Candy L RewardMighty Candy XL RewardMankey Candy Reward
Mighty CandyMighty Candy LMighty Candy XLMankey Candy
Field
Evolutionary Chain
Mankey Level Primeape
Locations - In-Depth Details
Sun Route 3Details
Moon Route 3Details
Ultra Sun Route 3Details
Ultra Moon Route 3Details
Let's Go, Pikachu! Route 3, Route 4Details
Let's Go, Eevee! Trade from Pokémon: Let's Go, Pikachu!
Trainer Locations  Details
Flavor Text
Sun It can spontaneously become enraged. Everyone near it clears out as it rampages, and the resulting loneliness makes it angrier still.
Moon Its raging tires it out and causes it to fall asleep, but the anger resonating in its dreams causes it to wake up—which infuriates it all over again.
Ultra Sun The smallest of things could cause it to lose its temper. Because it doesn’t hold in its stress, this Pokémon can live a long time.
Ultra Moon If one gets angry, all the others around it will get angry, so silence is a rare visitor in a troop of Mankey.
Let's Go, Pikachu! An agile Pokémon that lives in trees. It angers easily and will not hesitate to attack anything.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Covet Covet - Normal-type Covet: Physical Move 60 100 25 --
    The user endearingly approaches the target, then steals the target's held item.
    Scratch Scratch - Normal-type Scratch: Physical Move 40 100 35 --
    Hard, pointed, sharp claws rake the target to inflict damage.
    Low Kick Low Kick - Fighting-type Low Kick: Physical Move ?? 100 20 --
    A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    Leer Leer - Normal-type Leer: Other Move -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- -- 30 --
    The user takes a deep breath and focuses so that critical hits land more easily.
    5 Fury Swipes Fury Swipes - Normal-type Fury Swipes: Physical Move 18 80 15 --
    The target is raked with sharp claws or scythes quickly two to five times in a row.
    8 Karate Chop Karate Chop - Fighting-type Karate Chop: Physical Move 50 100 25 --
    The target is attacked with a sharp chop. Critical hits land more easily.
    12 Pursuit Pursuit - Dark-type Pursuit: Physical Move 40 100 20 --
    The power of this attack move is doubled if it's used on a target that's switching out of battle.
    15 Seismic Toss Seismic Toss - Fighting-type Seismic Toss: Physical Move ?? 100 20 --
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    19 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    22 Cross Chop Cross Chop - Fighting-type Cross Chop: Physical Move 100 80 5 --
    The user delivers a double chop with its forearms crossed. Critical hits land more easily.
    26 Assurance Assurance - Dark-type Assurance: Physical Move 60 100 10 --
    If the target has already taken some damage in the same turn, this attack's power is doubled.
    29 Punishment Punishment - Dark-type Punishment: Physical Move ?? 100 5 --
    The more the target has powered up with stat changes, the greater the move's power.
    33 Thrash Thrash - Normal-type Thrash: Physical Move 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    36 Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 5 100
    The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
    40 Screech Screech - Normal-type Screech: Other Move -- 85 40 --
    An earsplitting screech harshly lowers the target's Defense stat.
    43 Stomping Tantrum Stomping Tantrum - Ground-type Stomping Tantrum: Physical Move 75 100 10 --
    Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    47 Outrage Outrage - Dragon-type Outrage: Physical Move 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    50 Final Gambit Final Gambit - Fighting-type Final Gambit: Special Move ?? 100 5 --
    The user risks everything to attack its target. The user faints but does damage equal to its HP.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Work Up Work Up - Normal-type Work Up: Other Move -- -- 30 --
    The user is roused, and its Attack and Sp. Atk stats increase.
    TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM08 Bulk Up Bulk Up - Fighting-type Bulk Up: Other Move -- -- 20 --
    The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
    TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM12 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
    The target is taunted into a rage that allows it to use only attack moves for three turns.
    TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM23 Smack Down Smack Down - Rock-type Smack Down: Physical Move 50 100 15 100
    The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
    TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM26 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM39 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
    Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    TM40 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 -- 20 --
    The user confounds the target with speed, then slashes. This attack never misses.
    TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM47 Low Sweep Low Sweep - Fighting-type Low Sweep: Physical Move 65 100 20 100
    The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
    TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM50 Overheat Overheat - Fire-type Overheat: Special Move 130 90 5 100
    The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
    TM52 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
    The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM62 Acrobatics Acrobatics - Flying-type Acrobatics: Physical Move 55 100 15 --
    The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    TM66 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
    The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    TM78 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
    The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
    TM80 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM84 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM89 U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
    After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Foresight Foresight - Normal-type Foresight: Other Move -- -- 40 -- Details
    Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
    Meditate Meditate - Psychic-type Meditate: Other Move -- -- 40 -- Details
    The user meditates to awaken the power deep within its body and raise its Attack stat.
    Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 -- Details
    A retaliation move that counters any physical attack, inflicting double the damage taken.
    Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 15 -- Details
    An all-out attack that becomes more powerful the less HP the user has.
    Beat Up Beat Up - Dark-type Beat Up: Physical Move ?? 100 10 -- Details
    The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
    Revenge Revenge - Fighting-type Revenge: Physical Move 60 100 10 -- Details
    This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
    Smelling Salts Smelling Salts - Normal-type Smelling Salts: Physical Move 70 100 10 -- Details
    This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.
    Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 5 100 Details
    The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
    Encore Encore - Normal-type Encore: Other Move -- 100 5 -- Details
    The user compels the target to keep using the move it encored for three turns.
    Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 20 -- Details
    The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
    Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 -- Details
    While it is asleep, the user randomly uses one of the moves it knows.
    Night Slash Night Slash - Dark-type Night Slash: Physical Move 70 100 15 -- Details
    The user slashes the target the instant an opportunity arises. Critical hits land more easily.
    Power Trip Power Trip - Dark-type Power Trip: Physical Move 20 100 10 -- Details
    The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    CovetCovet - Normal-typeCovet: Physical Move6010025--
    The user endearingly approaches the target, then steals the target's held item.
    Dual ChopDual Chop - Dragon-typeDual Chop: Physical Move409015--
    The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
    Seed BombSeed Bomb - Grass-typeSeed Bomb: Physical Move8010015--
    The user slams a barrage of hard-shelled seeds down on the target from above.
    Low KickLow Kick - Fighting-typeLow Kick: Physical Move??10020--
    A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    Gunk ShotGunk Shot - Poison-typeGunk Shot: Physical Move12080530
    The user shoots filthy garbage at the target to attack. This may also poison the target.
    UproarUproar - Normal-typeUproar: Special Move9010010--
    The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
    Thunder PunchThunder Punch - Electric-typeThunder Punch: Physical Move751001510
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    Fire PunchFire Punch - Fire-typeFire Punch: Physical Move751001510
    The target is punched with a fiery fist. This may also leave the target with a burn.
    Ice PunchIce Punch - Ice-typeIce Punch: Physical Move751001510
    The target is punched with an icy fist. This may also leave the target frozen.
    Iron TailIron Tail - Steel-typeIron Tail: Physical Move100751530
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    SnoreSnore - Normal-typeSnore: Special Move501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Role PlayRole Play - Psychic-typeRole Play: Other Move----10--
    The user mimics the target completely, copying the target's natural Ability.
    Focus PunchFocus Punch - Fighting-typeFocus Punch: Physical Move15010020--
    The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
    SpiteSpite - Ghost-typeSpite: Other Move--10010--
    The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    Helping HandHelping Hand - Normal-typeHelping Hand: Other Move----20--
    The user assists an ally by boosting the power of that ally's attack.
    EndeavorEndeavor - Normal-typeEndeavor: Physical Move??1005--
    This attack move cuts down the target's HP to equal the user's HP.
    OutrageOutrage - Dragon-typeOutrage: Physical Move12010010--
    The user rampages and attacks for two to three turns. The user then becomes confused.
    Stomping TantrumStomping Tantrum - Ground-typeStomping Tantrum: Physical Move7510010--
    Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 190(Phy)/175(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    All-Out Pummeling All-Out Pummeling - Fighting-type Physical MoveSpecial Move 200(Phy)/190(Spe) -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Supersonic Skystrike Supersonic Skystrike - Flying-type Physical Move 120 -- 1 --
    The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
    Acid Downpour Acid Downpour - Poison-type Physical Move 190 -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Tectonic Rage Tectonic Rage - Ground-type Physical Move 180 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Continental Crush Continental Crush - Rock-type Physical Move 140 -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
    Savage Spin-Out Savage Spin-Out - Bug-type Physical Move 140 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 180 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Inferno Overdrive Inferno Overdrive - Fire-type Physical MoveSpecial Move 140(Phy)/195(Spe) -- 1 --
    The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
    Bloom Doom Bloom Doom - Grass-type Physical Move 160 -- 1 --
    The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Gigavolt Havoc Gigavolt Havoc - Electric-type Physical MoveSpecial Move 140(Phy)/185(Spe) -- 1 --
    The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
    Subzero Slammer Subzero Slammer - Ice-type Physical Move 140 -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Devastating Drake Devastating Drake - Dragon-type Physical Move 190 -- 1 --
    The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 160 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz Breakneck Blitz - Normal-type Physical Move 195 -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Tectonic Rage Tectonic Rage - Ground-type Special Move 100 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Hone Claws -- -- 15 -- Gen VI TM01
    The user sharpens its claws to boost its Attack stat and accuracy.
    Dig 80 100 10 -- Gen VI TM28
    The user burrows, then attacks on the next turn.
    Retaliate 70 100 5 -- Gen VI TM67
    The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
    Rock Smash 40 100 15 50 Gen VI TM94 (XY)
    HM06 (ΪRαS)
    The user attacks with a punch. This may also lower the target's Defense stat.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Power-up Punch 40 100 20 100 Gen VI TM98
    Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Vacuum Wave 40 100 30 -- Move Tutor - PtHGSS
    The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
    Swift 60 -- 20 -- Move Tutor - PtHGSS
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Headbutt 70 100 15 30 Move Tutor - HGSS
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Mega Punch 80 85 20 -- Move Tutor - FRLG
    The target is slugged by a punch thrown with muscle-packed power.
    Mega Kick 120 75 5 -- Move Tutor - FRLG
    The target is attacked by a kick launched with muscle-packed power.
    Body Slam 85 100 15 30 Move Tutor - FRLG
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Metronome -- -- 10 -- Move Tutor - FRLG
    The user waggles a finger and stimulates its brain into randomly using nearly any move.
    Dynamic Punch 100 50 5 100 Move Tutor - Emerald
    The user punches the target with full, concentrated power. This confuses the target if it hits.
    Psych Up -- -- 10 -- Move Tutor - Emerald
    The user hypnotizes itself into copying any stat change made by the target.
    Defense Curl -- -- 40 -- Move Tutor - Emerald
    The user curls up to conceal weak spots and raise its Defense stat.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Detect -- -- 5 -- Gen II TM43
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Pay Day 40 100 20 -- Gen I TM16
    Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
    Submission 80 80 20 -- Gen I TM17
    The user grabs the target and recklessly dives for the ground. This also damages the user a little.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Skull Bash 130 100 10 100 Gen I TM40
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 305 40 80 35 35 45 70
    Max Stats
    Hindering Nature
    Lv. 50 100 - 147 76 - 118 36 - 78 36 - 78 45 - 87 67 - 109
    Lv. 100 190 - 284 148 - 233 67 - 152 67 - 152 85 - 170 130 - 215
    Max Stats
    Neutral Nature
    Lv. 50 100 - 147 85 - 132 40 - 87 40 - 87 50 - 97 75 - 122
    Lv. 100 190 - 284 165 - 259 75 - 169 75 - 169 95 - 189 145 - 239
    Max Stats
    Beneficial Nature
    Lv. 50 100 - 147 93 - 145 44 - 95 44 - 95 55 - 106 82 - 134
    Lv. 100 190 - 284 181 - 284 82 - 185 82 - 185 104 - 207 159 - 262
  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Leer Leer - Normal-type Leer: Other Move -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    Scratch Scratch - Normal-type Scratch: Physical Move 40 100 35 --
    Hard, pointed, sharp claws rake the target to inflict damage.
    5 Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- -- 30 --
    The user takes a deep breath and focuses so that critical hits land more easily.
    8 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
    The target is taunted into a rage that allows it to use only attack moves for three turns.
    13 Karate Chop Karate Chop - Fighting-type Karate Chop: Physical Move 50 100 25 --
    The target is attacked with a sharp chop. Critical hits land more easily.
    16 Fury Swipes Fury Swipes - Normal-type Fury Swipes: Physical Move 18 80 15 --
    The target is raked with sharp claws or scythes quickly two to five times in a row.
    21 Low Kick Low Kick - Fighting-type Low Kick: Physical Move ?? 100 20 --
    A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    24 Seismic Toss Seismic Toss - Fighting-type Seismic Toss: Physical Move ?? 100 20 --
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    29 U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
    After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    32 Screech Screech - Normal-type Screech: Other Move -- 85 40 --
    An earsplitting screech harshly lowers the target's Defense stat.
    37 Thrash Thrash - Normal-type Thrash: Physical Move 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    40 Outrage Outrage - Dragon-type Outrage: Physical Move 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM02 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
    The target is taunted into a rage that allows it to use only attack moves for three turns.
    TM03 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- -- 20 --
    The user assists an ally by boosting the power of that ally's attack.
    TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM10 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
    The user burrows, then attacks on the next turn.
    TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM13 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM15 Seismic Toss Seismic Toss - Fighting-type Seismic Toss: Physical Move ?? 100 20 --
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    TM18 U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
    After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM19 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    TM22 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM23 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    TM26 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM30 Bulk Up Bulk Up - Fighting-type Bulk Up: Other Move -- -- 20 --
    The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
    TM31 Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 10
    The target is punched with a fiery fist. This may also leave the target with a burn.
    TM35 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
    The target is punched with an icy fist. This may also leave the target frozen.
    TM36 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM38 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM39 Outrage Outrage - Dragon-type Outrage: Physical Move 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    TM41 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM57 Pay Day Pay Day - Normal-type Pay Day: Physical Move 40 100 20 --
    Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 305 40 80 35 35 45 70
    Max Stats
    Hindering Nature
    Lv. 50No Candy 100 - 115 76 - 99 36 - 53 36 - 53 45 - 63 67 - 89
    Candy 100 - 315 76 - 299 36 - 253 36 - 253 45 - 263 67 - 289
    Lv. 100No Candy 190 - 221 148 - 193 67 - 104 67 - 104 85 - 124 130 - 173
    Candy 190 - 421 148 - 393 67 - 304 67 - 304 85 - 324 130 - 373
    Max Stats
    Neutral Nature
    Lv. 50No Candy 100 - 115 85 - 110 40 - 60 40 - 60 50 - 71 75 - 99
    Candy 100 - 315 85 - 310 40 - 260 40 - 260 50 - 271 75 - 299
    Lv. 100No Candy 190 - 221 165 - 215 75 - 116 75 - 116 95 - 138 145 - 193
    Candy 190 - 421 165 - 415 75 - 316 75 - 316 95 - 338 145 - 393
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 100 - 115 93 - 121 44 - 67 44 - 67 55 - 79 82 - 108
    Candy 100 - 315 93 - 321 44 - 267 44 - 267 55 - 279 82 - 308
    Lv. 100No Candy 190 - 221 181 - 236 82 - 127 82 - 127 104 - 151 159 - 212
    Candy 190 - 421 181 - 436 82 - 327 82 - 327 104 - 351 159 - 412

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 520 CP24 CP2,664 CP
    Level 501,158 CP1,557 CP6,357 CP
    Level 1004,422 CP6,048 CP10,000 CP

<--- Golduck #055
Golduck
#057
Primeape
Primeape --->