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 #303 Mawile
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Mawile
Japan: Kuchiito
クチート
French: Mysdibule
German: Flunkifer
Korean: 입치트
National: #303
Central Kalos: #---
Coastal Kalos: #063
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Deceiver Pokémon 2'00"
0.6m
25.4lbs
11.5kg
455,120
Abilities: Hyper Cutter - Intimidate - Sheer Force (Hidden Ability)
Hyper Cutter: Opponent cannot lower this Pokémon’s Attack value. This Pokémon may still lower its own Attack value using a move of by itself.
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Hidden Ability (Available):
Sheer Force: Moves with a secondary effect are increased in power by 33% but lose their secondary effect
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
70 1 Attack Point(s)
1 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
DexNav

Iron Ball
%
Field
Fairy
Evolutionary Chain
Locations - In-Depth Details
X Glittering Cave
Friend Safari
Details
Y Glittering Cave
Friend Safari
Details
Omega Ruby Granite Cave, Cave of Origin, Sky Pillar, Victory RoadDetails
Alpha Sapphire Trade from Omega Ruby
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Play Rough  
Brings down the energy of any Pokémon that have already used a move this turn.
Iron Head  
Quite an appealing move.
Taunt
Badly startles Pokémon that the audience has high expectations of.
Growl  
Works great if the user goes last this turn.
Fairy Wind  
Quite an appealing move.
Astonish
Badly startles the last Pokémon to act before the user.
6 Fake Tears  
Makes the audience quickly grow bored when an appeal move has little effect.
11 Bite
Badly startles the last Pokémon to act before the user.
16 Sweet Scent  
Prevents the user from being startled one time this turn.
21 Vice Grip  
Quite an appealing move.
26 Feint Attack  
Works great if the user goes first this turn.
31 Baton Pass  
Works well if the user is pumped up.
36 Crunch
Badly startles the last Pokémon to act before the user.
41 Iron Defense  
Prevents the user from being startled until the turn ends.
46 Sucker Punch  
Excites the audience a lot if used first.
50 Stockpile  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
50 Swallow  
Prevents the user from being startled one time this turn.
50 Spit Up  
Works well if the user is pumped up.
56 Iron Head  
Quite an appealing move.
60 Play Rough  
Brings down the energy of any Pokémon that have already used a move this turn.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Play Rough  
Brings down the energy of any Pokémon that have already used a move this turn.
Iron Head  
Quite an appealing move.
Taunt
Badly startles Pokémon that the audience has high expectations of.
Growl  
Works great if the user goes last this turn.
Fairy Wind  
Quite an appealing move.
Astonish
Badly startles the last Pokémon to act before the user.
5 Fake Tears  
Makes the audience quickly grow bored when an appeal move has little effect.
9 Bite
Badly startles the last Pokémon to act before the user.
13 Sweet Scent  
Prevents the user from being startled one time this turn.
17 Vice Grip  
Quite an appealing move.
21 Feint Attack  
Works great if the user goes first this turn.
25 Baton Pass  
Works well if the user is pumped up.
29 Crunch
Badly startles the last Pokémon to act before the user.
33 Iron Defense  
Prevents the user from being startled until the turn ends.
37 Sucker Punch  
Excites the audience a lot if used first.
41 Stockpile  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
41 Swallow  
Prevents the user from being startled one time this turn.
41 Spit Up  
Works well if the user is pumped up.
45 Iron Head  
Quite an appealing move.
49 Play Rough  
Brings down the energy of any Pokémon that have already used a move this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Ancient Power   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Captivate   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Fire Fang   Details
Quite an appealing move.
Guard Swap   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Ice Fang   Details
Quite an appealing move.
Metal Burst   Details
Works great if the user goes last this turn.
Misty Terrain   Details
Excites the audience a lot if used first.
Poison Fang   Details
Quite an appealing move.
Punishment Details
Badly startles Pokémon that the audience has high expectations of.
Seismic Toss   Details
An appealing move that can be used repeatedly without boring the audience.
Slam   Details
Quite an appealing move.
Sucker Punch   Details
Excites the audience a lot if used first.
Thunder Fang   Details
Quite an appealing move.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Focus Punch  
Works great if the user goes last this turn.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Head  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Last Resort  
Works well if the user is pumped up.
Magnet Rise  
Makes the remaining Pokémon nervous.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Thunder Punch  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 380 50 85 85 55 55 50
Max Stats
Hindering Nature
Lv. 50 110 - 157 81 - 123 81 - 123 54 - 96 54 - 96 49 - 91
Lv. 100 210 - 304 157 - 242 157 - 242 103 - 188 103 - 188 94 - 179
Max Stats
Neutral Nature
Lv. 50 110 - 157 90 - 137 90 - 137 60 - 107 60 - 107 55 - 102
Lv. 100 210 - 304 175 - 269 175 - 269 115 - 209 115 - 209 105 - 199
Max Stats
Beneficial Nature
Lv. 50 110 - 157 99 - 150 99 - 150 66 - 117 66 - 117 60 - 112
Lv. 100 210 - 304 192 - 295 192 - 295 126 - 229 126 - 229 115 - 218


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Mawile
Japan: MegaKuchiito
メガクチート
French: MegaMysdibule
German: Mega-Flunkifer
Korean: 메가입치트
National: #303
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Deceiver Pokémon 1'00"
0.3m
88.2lbs
40kg
45 5,120
Abilities: Huge Power
Huge Power: The Pokémon's Attack stat is doubled while it has this ability.
Damage Taken
*0.5 *2 *1 *1 *0.5 *0.5 *1 *0 *2 *0.5 *0.5 *0.25 *0.5 *1 *0 *0.5 *1 *0.5

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 480 50 105 125 55 95 50
Max Stats
Hindering Nature
Lv. 50 110 - 157 99 - 141 117 - 159 54 - 96 90 - 132 49 - 91
Lv. 100 210 - 304 193 - 278 229 - 314 103 - 188 175 - 260 94 - 179
Max Stats
Neutral Nature
Lv. 50 110 - 157 110 - 157 130 - 177 60 - 107 100 - 147 55 - 102
Lv. 100 210 - 304 215 - 309 255 - 349 115 - 209 195 - 289 105 - 199
Max Stats
Beneficial Nature
Lv. 50 110 - 157 121 - 172 143 - 194 66 - 117 110 - 161 60 - 112
Lv. 100 210 - 304 236 - 339 280 - 383 126 - 229 214 - 317 115 - 218

<--- #302
Sableye
#304
Aron
--->

 
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