| X & Y Level Up | 
|
				| — | Leer |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| — | Wrap |  |    |  | 
				| Temporarily stops the crowd from growing excited. | 
				| 9 | Night Shade |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
				| 17 | Teleport |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
				| 25 | Knock Off |  |   |    | 
				| Badly startles all of the Pokémon to act before the user. | 
				| 33 | Pursuit |  |   |  | 
				| Badly startles Pokémon that used a move of the same type. | 
				| 41 | Psychic |  |     |  | 
				| Quite an appealing move. | 
				| 49 | Snatch |  |  |  | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
				| 57 | Psycho Shift |  |   |  | 
				| Works great if the user goes last this turn. | 
				| 65 | Zen Headbutt |  |     |  | 
				| Quite an appealing move. | 
				| 73 | Cosmic Power |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 81 | Recover |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
				| 89 | Psycho Boost |  |       |  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
				| 97 | Hyper Beam |  |     |     | 
				| Startles all other Pokémon. User cannot act in the next turn. | 
| ΩRαS Level Up | 
|
				| — | Leer |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| — | Wrap |  |    |  | 
				| Temporarily stops the crowd from growing excited. | 
				| 7 | Night Shade |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
				| 13 | Teleport |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
				| 19 | Knock Off |  |   |    | 
				| Badly startles all of the Pokémon to act before the user. | 
				| 25 | Pursuit |  |   |  | 
				| Badly startles Pokémon that used a move of the same type. | 
				| 31 | Psychic |  |     |  | 
				| Quite an appealing move. | 
				| 37 | Snatch |  |  |  | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
				| 43 | Psycho Shift |  |   |  | 
				| Works great if the user goes last this turn. | 
				| 49 | Zen Headbutt |  |     |  | 
				| Quite an appealing move. | 
				| 55 | Cosmic Power |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 61 | Recover |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
				| 67 | Psycho Boost |  |       |  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
				| 73 | Hyper Beam |  |     |     | 
				| Startles all other Pokémon. User cannot act in the next turn. | 
| X / Y Level Up - Attack Forme | 
|
				| — | Leer |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| — | Wrap |  |    |  | 
				| Temporarily stops the crowd from growing excited. | 
				| 9 | Night Shade |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
				| 17 | Teleport |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
				| 25 | Taunt |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| 33 | Pursuit |  |   |  | 
				| Badly startles Pokémon that used a move of the same type. | 
				| 41 | Psychic |  |     |  | 
				| Quite an appealing move. | 
				| 49 | Superpower |  |       |  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
				| 57 | Psycho Shift |  |   |  | 
				| Works great if the user goes last this turn. | 
				| 65 | Zen Headbutt |  |     |  | 
				| Quite an appealing move. | 
				| 73 | Cosmic Power |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 81 | Zap Cannon |  |   |  | 
				| Badly startles all Pokémon that successfully showed their appeal. | 
				| 89 | Psycho Boost |  |       |  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
				| 97 | Hyper Beam |  |     |     | 
				| Startles all other Pokémon. User cannot act in the next turn. | 
| ΩRαS Level Up - Attack Forme | 
|
				| — | Leer |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| — | Wrap |  |    |  | 
				| Temporarily stops the crowd from growing excited. | 
				| 7 | Night Shade |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
				| 13 | Teleport |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
				| 19 | Taunt |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| 25 | Pursuit |  |   |  | 
				| Badly startles Pokémon that used a move of the same type. | 
				| 31 | Psychic |  |     |  | 
				| Quite an appealing move. | 
				| 37 | Superpower |  |       |  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
				| 43 | Psycho Shift |  |   |  | 
				| Works great if the user goes last this turn. | 
				| 49 | Zen Headbutt |  |     |  | 
				| Quite an appealing move. | 
				| 55 | Cosmic Power |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 61 | Zap Cannon |  |   |  | 
				| Badly startles all Pokémon that successfully showed their appeal. | 
				| 67 | Psycho Boost |  |       |  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
				| 73 | Hyper Beam |  |     |     | 
				| Startles all other Pokémon. User cannot act in the next turn. | 
| X / Y Level Up - Defense Forme | 
|
				| — | Leer |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| — | Wrap |  |    |  | 
				| Temporarily stops the crowd from growing excited. | 
				| 9 | Night Shade |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
				| 17 | Teleport |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
				| 25 | Knock Off |  |   |    | 
				| Badly startles all of the Pokémon to act before the user. | 
				| 33 | Spikes |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
				| 41 | Psychic |  |     |  | 
				| Quite an appealing move. | 
				| 49 | Snatch |  |  |  | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
				| 57 | Psycho Shift |  |   |  | 
				| Works great if the user goes last this turn. | 
				| 65 | Zen Headbutt |  |     |  | 
				| Quite an appealing move. | 
				| 73 | Iron Defense |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
				| 73 | Amnesia |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
				| 81 | Recover |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
				| 89 | Psycho Boost |  |       |  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
				| 97 | Counter |  |   |  | 
				| Works great if the user goes last this turn. | 
				| 97 | Mirror Coat |  |   |  | 
				| Works great if the user goes last this turn. | 
| ΩRαS Level Up - Defense Forme | 
|
				| — | Leer |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| — | Wrap |  |    |  | 
				| Temporarily stops the crowd from growing excited. | 
				| 7 | Night Shade |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
				| 13 | Teleport |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
				| 19 | Knock Off |  |   |    | 
				| Badly startles all of the Pokémon to act before the user. | 
				| 25 | Spikes |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
				| 31 | Psychic |  |     |  | 
				| Quite an appealing move. | 
				| 37 | Snatch |  |  |  | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
				| 43 | Psycho Shift |  |   |  | 
				| Works great if the user goes last this turn. | 
				| 49 | Zen Headbutt |  |     |  | 
				| Quite an appealing move. | 
				| 55 | Iron Defense |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
				| 55 | Amnesia |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
				| 61 | Recover |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
				| 67 | Psycho Boost |  |       |  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
				| 73 | Counter |  |   |  | 
				| Works great if the user goes last this turn. | 
				| 73 | Mirror Coat |  |   |  | 
				| Works great if the user goes last this turn. | 
| X / Y Level Up - Speed Forme | 
|
				| — | Leer |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| — | Wrap |  |    |  | 
				| Temporarily stops the crowd from growing excited. | 
				| 9 | Night Shade |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
				| 17 | Double Team |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 25 | Knock Off |  |   |    | 
				| Badly startles all of the Pokémon to act before the user. | 
				| 33 | Pursuit |  |   |  | 
				| Badly startles Pokémon that used a move of the same type. | 
				| 41 | Psychic |  |     |  | 
				| Quite an appealing move. | 
				| 49 | Swift |  |   |  | 
				| Works great if the user goes first this turn. | 
				| 57 | Psycho Shift |  |   |  | 
				| Works great if the user goes last this turn. | 
				| 65 | Zen Headbutt |  |     |  | 
				| Quite an appealing move. | 
				| 73 | Agility |  |    |  | 
				| Causes the user to move earlier on the next turn. | 
				| 81 | Recover |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
				| 89 | Psycho Boost |  |       |  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
				| 97 | Extreme Speed |  |    |  | 
				| Causes the user to move earlier on the next turn. | 
| ΩRαS Level Up - Speed Forme | 
|
				| — | Leer |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| — | Wrap |  |    |  | 
				| Temporarily stops the crowd from growing excited. | 
				| 7 | Night Shade |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
				| 13 | Double Team |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 19 | Knock Off |  |   |    | 
				| Badly startles all of the Pokémon to act before the user. | 
				| 25 | Pursuit |  |   |  | 
				| Badly startles Pokémon that used a move of the same type. | 
				| 31 | Psychic |  |     |  | 
				| Quite an appealing move. | 
				| 37 | Swift |  |   |  | 
				| Works great if the user goes first this turn. | 
				| 43 | Psycho Shift |  |   |  | 
				| Works great if the user goes last this turn. | 
				| 49 | Zen Headbutt |  |     |  | 
				| Quite an appealing move. | 
				| 55 | Agility |  |    |  | 
				| Causes the user to move earlier on the next turn. | 
				| 61 | Recover |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
				| 67 | Psycho Boost |  |       |  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
				| 73 | Extreme Speed |  |    |  | 
				| Causes the user to move earlier on the next turn. | 
| TM & HM Attacks | 
|
| TM03 | Psyshock |  |  |     | 
				| Badly startles the last Pokémon to act before the user. | 
| TM04 | Calm Mind |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM06 | Toxic |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM10 | Hidden Power |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM11 | Sunny Day |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM12 | Taunt |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
| TM13 | Ice Beam |  |  |     | 
				| Badly startles the last Pokémon to act before the user. | 
| TM15 | Hyper Beam |  |     |     | 
				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM16 | Light Screen |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM17 | Protect |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM18 | Rain Dance |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM20 | Safeguard |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM21 | Frustration |  |   |    | 
				| Badly startles the last Pokémon to act before the user. | 
| TM22 | Solar Beam |  |    |  | 
				| Affected by how well the previous Pokémon's move went. | 
| TM24 | Thunderbolt |  |     |  | 
				| Quite an appealing move. | 
| TM25 | Thunder |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM27 | Return |  |     |  | 
				| Quite an appealing move. | 
| TM29 | Psychic |  |     |  | 
				| Quite an appealing move. | 
| TM30 | Shadow Ball |  |     |  | 
				| Quite an appealing move. | 
| TM31 | Brick Break |  |     |  | 
				| Quite an appealing move. | 
| TM32 | Double Team |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM33 | Reflect |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM39 | Rock Tomb |  |    |  | 
				| Makes audience expect little of other contestants. | 
| TM40 | Aerial Ace |  |   |  | 
				| Works great if the user goes first this turn. | 
| TM41 | Torment |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
| TM42 | Facade |  |   |  | 
				| Works great if the user goes last this turn. | 
| TM44 | Rest |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
| TM47 | Low Sweep |  |   |    | 
				| Prevents the user from being startled until the turn ends. | 
| TM48 | Round |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM52 | Focus Blast |  |     |  | 
				| Quite an appealing move. | 
| TM53 | Energy Ball |  |     |  | 
				| Quite an appealing move. | 
| TM56 | Fling |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM57 | Charge Beam |  |  |  | 
				| Works well if the user is pumped up. | 
| TM68 | Giga Impact |  |     |     | 
				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM70 | Flash |  |    |  | 
				| Makes audience expect little of other contestants. | 
| TM73 | Thunder Wave |  |  |    | 
				| Startles all of the Pokémon to act before the user. | 
| TM77 | Psych Up |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM80 | Rock Slide |  |   |   | 
				| Startles all of the Pokémon to act before the user. | 
| TM84 | Poison Jab |  |     |  | 
				| Quite an appealing move. | 
| TM85 | Dream Eater |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM86 | Grass Knot |  |  |  | 
				| Works better the later it is used in a turn. | 
| TM87 | Swagger |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | Sleep Talk |  |  |  | 
				| Effectiveness varies depending on when it is used. | 
| TM90 | Substitute |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM91 | Flash Cannon |  |     |  | 
				| Quite an appealing move. | 
| TM92 | Trick Room |  |    |  | 
				| Scrambles the order in which Pokémon will move on the next turn. | 
| TM94 (XY) HM06 (ΩRαS)
 | Rock Smash |  |     |  | 
				| Quite an appealing move. | 
| TM94 (ΩRαS) | Secret Power |  |  |  | 
				| Works well if the user is pumped up. | 
| TM97 | Dark Pulse |  |     |  | 
				| Quite an appealing move. | 
| TM98 | Power-Up Punch |  |  |  | 
				| Works well if the user is pumped up. | 
| TM100 | Confide |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| HM01 | Cut |  |     |  | 
				| Quite an appealing move. | 
| HM04 | Strength |  |     |  | 
				| Quite an appealing move. | 
| Transfer Only Moves (Details) | 
|
| Telekinesis |  |   |  | Gen V TM19 | 
				| Makes the remaining Pokémon nervous. | 
| Ally Switch |  |    |  | Gen V TM51 | 
				| Scrambles the order in which Pokémon will move on the next turn. | 
| Endure |  |    |  | Gen IV 203 | 
				| Causes the user to move later on the next turn. | 
| Avalanche |  |    |  | Gen IV 419 | 
				| Affected by how well the previous Pokémon's move went. | 
| Natural Gift |  |  |  | Gen IV 363 | 
				| Works better the more the crowd is excited. | 
| Swift |  |   |  | Move Tutor - PtHGSS | 
				| Works great if the user goes first this turn. | 
| Mud-slap |  |    |  | Move Tutor - PtHGSS | 
				| Makes audience expect little of other contestants. | 
| Headbutt |  |     |  | Move Tutor - HGSS | 
				| Quite an appealing move. | 
| Mega Punch |  |    |  | Move Tutor - FRLG | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| Mega Kick |  |  |  | Move Tutor - FRLG | 
				| Works better the more the crowd is excited. | 
| Body Slam |  |  |     | Move Tutor - FRLG | 
				| Badly startles the last Pokémon to act before the user. | 
| Double-edge |  |       |  | Move Tutor - FRLG | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
| Counter |  |   |  | Move Tutor - FRLG | 
				| Works great if the user goes last this turn. | 
| Seismic Toss |  |    |  | Move Tutor - FRLG | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| Mimic |  |  |  | Move Tutor - FRLG | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| Dynamic Punch |  |   |  | Move Tutor - Emerald | 
				| Badly startles Pokémon that the audience has high expectations of. | 
| Endure |  |    |  | Move Tutor - Emerald | 
				| Causes the user to move later on the next turn. | 
| Mud-slap |  |    |  | Move Tutor - Emerald | 
				| Makes audience expect little of other contestants. | 
| Swift |  |   |  | Move Tutor - Emerald | 
				| Works great if the user goes first this turn. |