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 #466 Electivire
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Electivire
Japan: Elekible
エレキブル
French: Élekable
German: Elevoltek
Korean: 에레키블
National: #466
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :75%
Female :25%
Classification Height Weight Capture Rate Base Egg Steps
Thunderbolt Pokémon 5'11"
1.8m
305.6lbs
138.6kg
306,400
Abilities: Motor Drive - Vital Spirit (Hidden Ability)
Motor Drive: The Pokémon takes no damage from Electric-type attacks and Speed raises by one level.
Hidden Ability (Available):
Vital Spirit: The Pokémon cannot be Asleep while having this ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 3 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Human-like
Evolutionary Chain
Locations
X Evolve Electabuzz
Y Evolve Electabuzz
Omega Ruby Evolve Electabuzz
Alpha Sapphire Evolve Electabuzz
Generation VI Level Up
LevelAttack NameTypeAppealJam
Electric Terrain  
Excites the audience a lot if used first.
Ion Deluge  
Temporarily stops the crowd from growing excited.
Fire Punch  
Quite an appealing move.
Quick Attack  
Causes the user to move earlier on the next turn.
Leer
Badly startles Pokémon that the audience has high expectations of.
Thunder Shock  
Quite an appealing move.
Low Kick  
Works better the later it is used in a turn.
5 Thunder Shock  
Quite an appealing move.
8 Low Kick  
Works better the later it is used in a turn.
12 Swift  
Works great if the user goes first this turn.
15 Shock Wave  
Works great if the user goes first this turn.
19 Thunder Wave
Startles all of the Pokémon to act before the user.
22 Electro Ball  
Excites the audience a lot if used first.
26 Light Screen  
Prevents the user from being startled one time this turn.
29 Thunder Punch  
Quite an appealing move.
36 Discharge
Badly startles the last Pokémon to act before the user.
42 Screech  
Makes audience expect little of other contestants.
49 Thunderbolt  
Quite an appealing move.
55 Thunder  
Works better the more the crowd is excited.
62 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
65 Electric Terrain  
Excites the audience a lot if used first.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM29 Psychic  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM72 Volt Switch  
Makes the audience quickly grow bored when an appeal move has little effect.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Barrier   Details
Prevents the user from being startled until the turn ends.
Cross Chop   Details
Affected by how well the previous Pokémon's move went.
Dynamic Punch Details
Badly startles Pokémon that the audience has high expectations of.
Feint   Details
Causes the user to move earlier on the next turn.
Fire Punch   Details
Quite an appealing move.
Focus Punch   Details
Works great if the user goes last this turn.
Hammer Arm   Details
A very appealing move, but after using this move, the user is more easily startled.
Ice Punch   Details
Quite an appealing move.
Karate Chop   Details
Quite an appealing move.
Meditate   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Rolling Kick   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Dual Chop
Badly startles Pokémon that used a move of the same type.
Electroweb
Badly startles Pokémon that the audience has high expectations of.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Helping Hand  
Quite an appealing move.
Ice Punch  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Low Kick  
Works better the later it is used in a turn.
Magnet Rise  
Makes the remaining Pokémon nervous.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 540 75 123 67 95 85 95
Max Stats
Hindering Nature
Lv. 50 135 - 182 115 - 157 64 - 107 90 - 132 81 - 123 90 - 132
Lv. 100 260 - 354 225 - 310 125 - 209 175 - 260 157 - 242 175 - 260
Max Stats
Neutral Nature
Lv. 50 135 - 182 128 - 175 72 - 119 100 - 147 90 - 137 100 - 147
Lv. 100 260 - 354 251 - 345 139 - 233 195 - 289 175 - 269 195 - 289
Max Stats
Beneficial Nature
Lv. 50 135 - 182 140 - 192 79 - 130 110 - 161 99 - 150 110 - 161
Lv. 100 260 - 354 276 - 379 152 - 256 214 - 317 192 - 295 214 - 317

<--- #465
Tangrowth
#467
Magmortar
--->

 
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