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 #467 Magmortar
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Magmortar
Japan: Buuburn
ブーバーン
French: Maganon
German: Magbrant
Korean: 마그마번
National: #467
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :75%
Female :25%
Classification Height Weight Capture Rate Base Egg Steps
Blast Pokémon 5'03"
1.6m
149.9lbs
68kg
306,400
Abilities: Flame Body - Vital Spirit (Hidden Ability)
Flame Body: The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available):
Vital Spirit: The Pokémon cannot be Asleep while having this ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 3 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Human-like
Evolutionary Chain
Locations
X Evolve Magmar
Y Evolve Magmar
Omega Ruby Evolve Magmar
Alpha Sapphire Evolve Magmar
Generation VI Level Up
LevelAttack NameTypeAppealJam
Thunder Punch  
Quite an appealing move.
Smog  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
Ember  
Quite an appealing move.
Smokescreen
Prevents the user from being startled one time this turn.
5 Ember  
Quite an appealing move.
8 Smokescreen
Prevents the user from being startled one time this turn.
12 Feint Attack  
Works great if the user goes first this turn.
15 Fire Spin  
Temporarily stops the crowd from growing excited.
19 Clear Smog  
Works great if the user goes first this turn.
22 Flame Burst  
Makes audience expect little of other contestants.
26 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
29 Fire Punch  
Quite an appealing move.
36 Lava Plume
Startles all of the Pokémon to act before the user.
42 Sunny Day  
Works better the more the crowd is excited.
49 Flamethrower  
Quite an appealing move.
55 Fire Blast  
Works better the more the crowd is excited.
62 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM24 Thunderbolt  
Quite an appealing move.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Barrier   Details
Prevents the user from being startled until the turn ends.
Belch   Details
Works well if the user is pumped up.
Belly Drum   Details
A very appealing move, but after using this move, the user is more easily startled.
Cross Chop   Details
Affected by how well the previous Pokémon's move went.
Dynamic Punch Details
Badly startles Pokémon that the audience has high expectations of.
Flare Blitz   Details
A very appealing move, but after using this move, the user is more easily startled.
Focus Energy   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Iron Tail   Details
Quite an appealing move.
Karate Chop   Details
Quite an appealing move.
Mach Punch   Details
Causes the user to move earlier on the next turn.
Mega Punch   Details
An appealing move that can be used repeatedly without boring the audience.
Power Swap   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Screech   Details
Makes audience expect little of other contestants.
Thunder Punch   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Dual Chop
Badly startles Pokémon that used a move of the same type.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Heat Wave
Startles all of the Pokémon to act before the user.
Helping Hand  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Low Kick  
Works better the later it is used in a turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 540 75 95 67 125 95 83
Max Stats
Hindering Nature
Lv. 50 135 - 182 90 - 132 64 - 107 117 - 159 90 - 132 79 - 121
Lv. 100 260 - 354 175 - 260 125 - 209 229 - 314 175 - 260 153 - 238
Max Stats
Neutral Nature
Lv. 50 135 - 182 100 - 147 72 - 119 130 - 177 100 - 147 88 - 135
Lv. 100 260 - 354 195 - 289 139 - 233 255 - 349 195 - 289 171 - 265
Max Stats
Beneficial Nature
Lv. 50 135 - 182 110 - 161 79 - 130 143 - 194 110 - 161 96 - 148
Lv. 100 260 - 354 214 - 317 152 - 256 280 - 383 214 - 317 188 - 291

<--- #466
Electivire
#468
Togekiss
--->

 
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