Battle Rally

The Battle Rally was introduced on January 31st 2024 as the successor to the Battle Villa and takes what the Battle Villa did to whole new levels. Here, you can use a Battle Rally Pass in order to challenge against various stages in order to win points to exchange for rewards. You need the Battle Rally Pass to begin this and you can only hold one Battle Rally Pass a week, but you will receive a new Battle Rally Pass through missions every week

There are 10 rounds of trainers you need to go through, with the trainers strength increasing each round until at Area 10 where it is double their base strength. The stages are randomised out of over 300 options and with each round you can select between three difficulties: Normal, Hard and Very Hard. The higher the challenge, the more points you will receive for completing it. You will only be able to see your next Area unless you use the See-all scope or See-All Binoculars which can be purchased in the Rally Shop.

A special Lucky difficulty also has a 20% chance of appearing which will provide 600 points for completion.

When you finish your campaign, any remaining points will be converted into Battle Rally Medals which can be exchanged for items in the Item Exchange. You will get 100% for completing all or 20% if you Retire mid-campaign.

Battle Rally

Battle Rally Stage Bonuses

For each round, you will get two Roles which will be boosted. With this, there will be a 50% bonus to your rewards for each Role you match on your Pokémon. Both your Sync Pair's Standard Roles and EX Roles will count towards this.

This means that you can get up to a x2.50 bonus to your rewards for completing the stages.

Difficulty1 Matching Role2 Matching Roles3 Matching Roles
Normal100150200250
Hard200300400500
Very Hard300450600750
Lucky60090012001500
Battle Rally Bonuses

Rally Shop

The Rally Shop will allow for you to exchange your Points for various items that can help you in the campaign. While you will always have one permanent item boost that is given at the start, these items can be used to boost up your Sync Pairs, heal them, or provide some extras such as permanent weather or zones.

The items in the shop will change with each area completion and be randomised with different amounts of items from different groups being added.

GroupNumber of Items Appearing
Group 12 to 3
Group 21 to 3
Group 32 to 3
Group 42
Group 51 to 3
Group 61 to 3
Group 70 to 2
Battle Rally Bonuses

List of Battle Rally Item Exchange

These items reset monthly

Picture Item Name Quantity Received Times Exchangeable Necessary Items
Roll Cake Coin Voucher Image Roll Cake Coin Voucher 1 20 1200 Battle Rally Medal
5 Star Power-Up Image 5 Star Power-Up 1 20 500 Battle Rally Medal
Co-op Sync Orb Image Co-op Sync Orb 10000 10 500 Battle Rally Medal
2 Star Red Skill Feather Image 2 Star Red Skill Feather 1 100 100 Battle Rally Medal
2 Star Pink Skill Feather Image 2 Star Pink Skill Feather 1 100 100 Battle Rally Medal
2 Star Blue Skill Feather Image 2 Star Blue Skill Feather 1 100 100 Battle Rally Medal
2 Star Green Skill Feather Image 2 Star Green Skill Feather 1 100 50 Battle Rally Medal
2 Star Purple Skill Feather Image 2 Star Purple Skill Feather 1 100 50 Battle Rally Medal
2 Star White Skill Feather Image 2 Star White Skill Feather 1 100 50 Battle Rally Medal
2 Star Yellow Skill Feather Image 2 Star Yellow Skill Feather 1 100 25 Battle Rally Medal
Yellow Skill Feather Image Yellow Skill Feather 1 10 Battle Rally Medal

List of Battle Rally Items

Item Name Description Purchase Amount Amount Purchasable Cost
Group 1
Apple Cup Raises Attack, Defense, Sp. Atk, and Sp. Def by 500%.
The first time the user enters each battle, reduces the user's sync move countdown by three.
Lowers the total number of moves the user needs to use before they can unleash a sync move by the number of allied sync pairs participating in battle.
Restore one MP for all the moves of sync pairs that use a move successfully.
Reduces damage by 50% when the user is hit by an attack.
The move gauge charges very quickly.
Lowers the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness of all opposing sync pairs by six stat ranks.
Raises the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by six stat ranks the first time the user enters each battle.
When an allied sync pair uses a move successfully, reduces the sync move countdown by one.
Applies the Supereffective ↑ Next effect to sync pairs that use a move successfully.
Only the first time the user enters each battle, they are affected by the following:
Enduring
1 1 500 Rally Points
Hearty Stew Fully restores the HP of all allied sync pairs. 1 100 300 Rally Points
Replenishing Patty Recovers all MP of all allied sync pairs. 1 100 300 Rally Points
See-all-scope Makes all areas visible. 1 1 300 Rally Points
See-noculars Makes the closest unseen area visible. 1 100 50 Rally Points
Group 2
Alola Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Alola
1 100 100 Rally Points
Battle Facility Foe Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Battle Facility Foe
1 100 100 Rally Points
Bug Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Bug
1 100 100 Rally Points
Champion Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Champion
1 100 100 Rally Points
Dark Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Dark
1 100 100 Rally Points
Dragon Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Dragon
1 100 100 Rally Points
Electric Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Electric
1 100 100 Rally Points
Elite Four Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Elite Four
1 100 100 Rally Points
Fairy Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Fairy
1 100 100 Rally Points
Fighting Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Fighting
1 100 100 Rally Points
Fire Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Fire
1 100 100 Rally Points
Flying Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Flying
1 100 100 Rally Points
Galar Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Galar
1 100 100 Rally Points
Ghost Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Ghost
1 100 100 Rally Points
Grass Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Grass
1 100 100 Rally Points
Ground Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Ground
1 100 100 Rally Points
Gym Leader Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Gym Leader
1 100 100 Rally Points
Hoenn Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Hoenn
1 100 100 Rally Points
Ice Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Ice
1 100 100 Rally Points
Johto Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Johto
1 100 100 Rally Points
Kalos Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Kalos
1 100 100 Rally Points
Kanto Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Kanto
1 100 100 Rally Points
Main Character Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Main Character
1 100 100 Rally Points
Normal Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Normal
1 100 100 Rally Points
Poison Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Poison
1 100 100 Rally Points
Psychic Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Psychic
1 100 100 Rally Points
Rival Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Rival
1 100 100 Rally Points
Rock Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Rock
1 100 100 Rally Points
Sinnoh Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Sinnoh
1 100 100 Rally Points
Steel Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Steel
1 100 100 Rally Points
Trial Giver Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Trial Giver
1 100 100 Rally Points
Unova Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Unova
1 100 100 Rally Points
Villain Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Villain
1 100 100 Rally Points
Water Upgrade When there are one or more sync pairs with the following theme on the user's team, raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 100%.
Water
1 100 100 Rally Points
Group 3
Accuracy ↑: Power ↑ Sync pairs with the following stats raised have their attacks powered up by 100%.
Accuracy
1 100 50 Rally Points
Attack ↑: Power ↑ Sync pairs with the following stats raised have their attacks powered up by 100%.
Attack
1 100 50 Rally Points
Bug Moves ↑ Attacks of the following type are powered up by 100%.
Bug
1 100 50 Rally Points
Bug Zone: Power ↑ When the following field effect is in place, powers up attacks by 100%.
Bug Zone
1 100 50 Rally Points
Crit: Power ↑ Powers up attacks by 100% when they are critical hits. 1 100 50 Rally Points
Dark Moves ↑ Attacks of the following type are powered up by 100%.
Dark
1 100 50 Rally Points
Dark Zone: Power ↑ When the following field effect is in place, powers up attacks by 100%.
Dark Zone
1 100 50 Rally Points
Defense ↑: Power ↑ Sync pairs with the following stats raised have their attacks powered up by 100%.
Defense
1 100 50 Rally Points
Dragon Moves ↑ Attacks of the following type are powered up by 100%.
Dragon
1 100 50 Rally Points
Dragon Zone: Power ↑ When the following field effect is in place, powers up attacks by 100%.
Dragon Zone
1 100 50 Rally Points
Electric Moves ↑ Attacks of the following type are powered up by 100%.
Electric
1 100 50 Rally Points
Electric Terrain: Power ↑ When the following field effect is in place, powers up attacks by 100%.
Electric Terrain
1 100 50 Rally Points
Evasiveness ↑: Power ↑ Sync pairs with the following stats raised have their attacks powered up by 100%.
Evasiveness
1 100 50 Rally Points
Fairy Moves ↑ Attacks of the following type are powered up by 100%.
Fairy
1 100 50 Rally Points
Fairy Zone: Power ↑ When the following field effect is in place, powers up attacks by 100%.
Fairy Zone
1 100 50 Rally Points
Fighting Moves ↑ Attacks of the following type are powered up by 100%.
Fighting
1 100 50 Rally Points
Fighting Zone: Power ↑ When the following field effect is in place, powers up attacks by 100%.
Fighting Zone
1 100 50 Rally Points
Fire Moves ↑ Attacks of the following type are powered up by 100%.
Fire
1 100 50 Rally Points
Flying Moves ↑ Attacks of the following type are powered up by 100%.
Flying
1 100 50 Rally Points
Flying Zone: Power ↑ When the following field effect is in place, powers up attacks by 100%.
Flying Zone
1 100 50 Rally Points
Ghost Moves ↑ Attacks of the following type are powered up by 100%.
Ghost
1 100 50 Rally Points
Ghost Zone: Power ↑ When the following field effect is in place, powers up attacks by 100%.
Ghost Zone
1 100 50 Rally Points
Grass Moves ↑ Attacks of the following type are powered up by 100%.
Grass
1 100 50 Rally Points
Grassy Terrain: Power ↑ When the following field effect is in place, powers up attacks by 100%.
Grassy Terrain
1 100 50 Rally Points
Ground Moves ↑ Attacks of the following type are powered up by 100%.
Ground
1 100 50 Rally Points
Ground Zone: Power ↑ When the following field effect is in place, powers up attacks by 100%.
Ground Zone
1 100 50 Rally Points
Hail: Power ↑ When the following field effect is in place, powers up attacks by 100%.
Hail
1 100 50 Rally Points
Half HP: Power ↑ Attacks of allied sync pairs with half or less remaining HP are powered up by 100%. 1 100 50 Rally Points
Ice Moves ↑ Attacks of the following type are powered up by 100%.
Ice
1 100 50 Rally Points
Ice Zone: Power ↑ When the following field effect is in place, powers up attacks by 100%.
Ice Zone
1 100 50 Rally Points
Inter Opp: Power ↑ When the opponent is affected by the following, powers up attacks by 100%. • Interference 1 100 50 Rally Points
Normal Moves ↑ Attacks of the following type are powered up by 100%.
Normal
1 100 50 Rally Points
Normal Zone: Power ↑ When the following field effect is in place, powers up attacks by 100%.
Normal Zone
1 100 50 Rally Points
Opp Accuracy ↓: Power ↑ When the opponent is affected by the following, powers up attacks by 100%.
Accuracy Down
1 100 50 Rally Points
Opp Asleep: Power ↑ When the opponent is affected by the following, powers up attacks by 100%.
Sleep
1 100 50 Rally Points
Opp Attack ↓: Power ↑ When the opponent is affected by the following, powers up attacks by 100%.
Attack Down
1 100 50 Rally Points
Opp Burned: Power ↑ When the opponent is affected by the following, powers up attacks by 100%.
Burning
1 100 50 Rally Points
Opp Confused: Power ↑ When the opponent is affected by the following, powers up attacks by 100%.
Confusion
1 100 50 Rally Points
Opp Defense ↓: Power ↑ When the opponent is affected by the following, powers up attacks by 100%.
Defense Down
1 100 50 Rally Points
Opp Evasiveness ↓: Power ↑ When the opponent is affected by the following, powers up attacks by 100%.
Evasiveness Down
1 100 50 Rally Points
Opp Flinching: Power ↑ When the opponent is affected by the following, powers up attacks by 100%.
Flinching
1 100 50 Rally Points
Opp Frozen: Power ↑ When the opponent is affected by the following, powers up attacks by 100%.
Freezing
1 100 50 Rally Points
Opp Paralyzed: Power ↑ When the opponent is affected by the following, powers up attacks by 100%.
Paralysis
1 100 50 Rally Points
Opp Poisoned: Power ↑ When the opponent is affected by the following, powers up attacks by 100%.
Poison
1 100 50 Rally Points
Opp Rebuff ↓: Power ↑ When the opponent is affected by the following, powers up attacks by 100%.
Type Rebuff ↓
1 100 50 Rally Points
Opp Restrained: Power ↑ When the opponent is affected by the following, powers up attacks by 100%.
Restrained
1 100 50 Rally Points
Opp Sp. Atk ↓: Power ↑ When the opponent is affected by the following, powers up attacks by 100%.
Sp. Atk Down
1 100 50 Rally Points
Opp Sp. Def ↓: Power ↑ When the opponent is affected by the following, powers up attacks by 100%.
Sp. Def Down
1 100 50 Rally Points
Opp Speed ↓: Power ↑ When the opponent is affected by the following, powers up attacks by 100%.
Speed Down
1 100 50 Rally Points
Opp Stat ↓: Power ↑ When the opponent is affected by the following, powers up attacks by 100%. • Any stat lowered 1 100 50 Rally Points
Opp Status Cond: Power ↑ When the opponent is affected by the following, powers up attacks by 100%. • Status conditions 1 100 50 Rally Points
Opp Trapped: Power ↑ When the opponent is affected by the following, powers up attacks by 100%.
Trapped
1 100 50 Rally Points
Poison Moves ↑ Attacks of the following type are powered up by 100%.
Poison
1 100 50 Rally Points
Poison Zone: Power ↑ When the following field effect is in place, powers up attacks by 100%.
Poison Zone
1 100 50 Rally Points
Psychic Moves ↑ Attacks of the following type are powered up by 100%.
Psychic
1 100 50 Rally Points
Psychic Terrain: Power ↑ When the following field effect is in place, powers up attacks by 100%.
Psychic Terrain
1 100 50 Rally Points
Rainy: Power ↑ When the following field effect is in place, powers up attacks by 100%.
Rain
1 100 50 Rally Points
Rock Moves ↑ Attacks of the following type are powered up by 100%.
Rock
1 100 50 Rally Points
Rock Zone: Power ↑ When the following field effect is in place, powers up attacks by 100%.
Rock Zone
1 100 50 Rally Points
Sandstorm: Power ↑ When the following field effect is in place, powers up attacks by 100%.
Sandstorm
1 100 50 Rally Points
Sp. Atk ↑: Power ↑ Sync pairs with the following stats raised have their attacks powered up by 100%.
Sp. Atk
1 100 50 Rally Points
Sp. Def ↑: Power ↑ Sync pairs with the following stats raised have their attacks powered up by 100%.
Sp. Def
1 100 50 Rally Points
Speed ↑: Power ↑ Sync pairs with the following stats raised have their attacks powered up by 100%.
Speed
1 100 50 Rally Points
Steel Moves ↑ Attacks of the following type are powered up by 100%.
Steel
1 100 50 Rally Points
Steel Zone: Power ↑ When the following field effect is in place, powers up attacks by 100%.
Steel Zone
1 100 50 Rally Points
Sunny: Power ↑ When the following field effect is in place, powers up attacks by 100%.
Sunny
1 100 50 Rally Points
Supereffective: Power ↑ Powers up attacks by 100% when they are supereffective. 1 100 50 Rally Points
Sync Move Power ↑ Powers up sync moves by 100%. 1 100 50 Rally Points
Water Moves ↑ Attacks of the following type are powered up by 100%.
Water
1 100 50 Rally Points
Group 4
Accuracy ↑4 The first time the user enters each battle, raises the following stat by four stat ranks.
Accuracy
1 1 250 Rally Points
All ↓ Nullification All of the user's stats can’t be lowered. 1 1 250 Rally Points
Attack ↑4 The first time the user enters each battle, raises the following stat by four stat ranks.
Attack
1 1 250 Rally Points
Crit Immunity Protects the user against critical hits. 1 1 150 Rally Points
Critical-hit Rate ↑3 Error: 128 1 1 250 Rally Points
Defense ↑4 The first time the user enters each battle, raises the following stat by four stat ranks.
Defense
1 1 250 Rally Points
Endure Only the first time the user enters each battle, they are affected by the following:
Enduring
1 1 250 Rally Points
Evasiveness ↑4 The first time the user enters each battle, raises the following stat by four stat ranks.
Evasiveness
1 1 250 Rally Points
Gradual Healing Only the first time the user enters each battle, they are affected by the following:
Gradual Healing
1 1 150 Rally Points
Move: HP Recovery Sync pairs that use a move successfully recover about 6% of their total HP. 1 1 150 Rally Points
Move: MG ↑2 When the user's move is successful, charges the user's move gauge by two. 1 1 150 Rally Points
Move: Physical Boost The Physical Moves ↑ Next effect of sync pairs that use a move successfully is raised by one rank. 1 1 150 Rally Points
Move: Special Boost The Special Moves ↑ Next effect of sync pairs that use a move successfully is raised by one rank. 1 1 150 Rally Points
Move: Stats ↑ Either the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness of sync pairs that use a move successfully is raised by one rank. 1 1 150 Rally Points
Move: Stats ↓ When the user's move is successful, either the opponent’s Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness is lowered by one rank. 1 1 150 Rally Points
Physical Damage Reduction Reduces damage taken from physical attacks by 50%. 1 1 250 Rally Points
Sp. Atk ↑4 The first time the user enters each battle, raises the following stat by four stat ranks.
Sp. Atk
1 1 250 Rally Points
Sp. Def ↑4 The first time the user enters each battle, raises the following stat by four stat ranks.
Sp. Def
1 1 250 Rally Points
Special Damage Reduction Reduces damage taken from special attacks by 50%. 1 1 250 Rally Points
Speed ↑4 The first time the user enters each battle, raises the following stat by four stat ranks.
Speed
1 1 250 Rally Points
Group 5
Countdown Ice Cream Lowers the total number of moves the user needs to use before they can unleash a sync move by the number of allied sync pairs participating in battle. 1 100 100 Rally Points
Double Countdown Gelato When an allied sync pair uses a move successfully, reduces the sync move countdown by one. 1 100 100 Rally Points
Drastic Parfait Raises the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by six stat ranks the first time the user enters each battle. 1 100 100 Rally Points
Four-Hit Combo Dango Only the first time a sync move is used, reduces the sync move countdown by nine. 1 100 100 Rally Points
Free Lollipop Applies the Free Move Next effect to sync pairs that use a move successfully. 1 100 100 Rally Points
Guard Chocolat Applies the Damage Guard Next effect to sync pairs that use a move successfully. 1 100 100 Rally Points
Half Cake Reduces damage by 50% when the user is hit by an attack. 1 100 100 Rally Points
Max Countdown Sandwich The first time the user enters each battle, reduces the user's sync move countdown by three. 1 100 100 Rally Points
MPizza Restore one MP for all the moves of sync pairs that use a move successfully. 1 100 100 Rally Points
Quick Cookies The move gauge charges very quickly. 1 100 100 Rally Points
Severe Sundae Lowers the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness of all opposing sync pairs by six stat ranks. 1 100 100 Rally Points
Supereffective Popcorn Applies the Supereffective ↑ Next effect to sync pairs that use a move successfully. 1 100 100 Rally Points
Group 6
Attack Jelly Raises the following stats of all allied sync pairs by 200%.
Attack
1 100 100 Rally Points
Defense Jelly Raises the following stats of all allied sync pairs by 200%.
Defense
1 100 100 Rally Points
Sp. Atk Jelly Raises the following stats of all allied sync pairs by 200%.
Sp. Atk
1 100 100 Rally Points
Sp. Def Jelly Raises the following stats of all allied sync pairs by 200%.
Sp. Def
1 100 100 Rally Points
Speed Jelly Raises the following stats of all allied sync pairs by 200%.
Speed
1 100 100 Rally Points
Ultra Jelly Raises the following stats of all allied sync pairs by 300%.
Attack
Defense
Sp. Atk
Sp. Def
Speed
1 100 100 Rally Points
Group 7
Permanent Bug Zone The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Bug Zone
1 1 250 Rally Points
Permanent Dark Zone The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Dark Zone
1 1 250 Rally Points
Permanent Dragon Zone The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Dragon Zone
1 1 250 Rally Points
Permanent Electric Terrain The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Electric Terrain
1 1 250 Rally Points
Permanent Fairy Zone The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Fairy Zone
1 1 250 Rally Points
Permanent Fighting Zone The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Fighting Zone
1 1 250 Rally Points
Permanent Flying Zone The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Flying Zone
1 1 250 Rally Points
Permanent Ghost Zone The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Ghost Zone
1 1 250 Rally Points
Permanent Grassy Terrain The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Grassy Terrain
1 1 250 Rally Points
Permanent Ground Zone The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Ground Zone
1 1 250 Rally Points
Permanent Hail The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Hail
1 1 250 Rally Points
Permanent Ice Zone The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Ice Zone
1 1 250 Rally Points
Permanent Normal Zone The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Normal Zone
1 1 250 Rally Points
Permanent Poison Zone The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Poison Zone
1 1 250 Rally Points
Permanent Psychic Terrain The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Psychic Terrain
1 1 250 Rally Points
Permanent Rain The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Rain
1 1 250 Rally Points
Permanent Rock Zone The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Rock Zone
1 1 250 Rally Points
Permanent Sandstorm The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Sandstorm
1 1 250 Rally Points
Permanent Steel Zone The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Steel Zone
1 1 250 Rally Points
Permanent Sun The first time the user enters each battle, activates the following field effect. Each time this field effect is activated, it will be permanent.
Sunny
1 1 250 Rally Points