Moves

Pokémon Moves

Like all Pokémon games, Pokémon Masters EX has your Pokémon have various moves. Each Pokémon has only 4 moves possible and the moves cannot be changed. They start off with only 2 moves available, but you can unlock more moves on your Pokémon using various items

  • Third Move - 5 Training Machine
  • Fourth Move - 10 Great Drink of Trainer Type, 3 Ultra Drink of Trainer Type, 30 Training Machine, 5 Super Training Machine

Although moves can't change, when you evolve a Pokémon or Mega Evolve it, it does often get different moves.

There are two kinds of moves. There are Pokémon Moves which run based on the Move Gauge, using a specific amount of slots from it, and there are Trainer moves which can only be used a set amount of times in a battle. These moves are typically akin to using items and provide a statistical benefit.

Missions Image

List of Pokémon Moves

NameTypeCategoryMax PowerAccuracyMove SlotsTargetDescription
Absorb Grass-typeSpecial Category Move 19-22 100 1 (Gauge) Opponent Restores the user's HP based on the amount of damage dealt to the target.
Accelerock Rock-typePhysical Category Move 75-90 100 3 (Max Uses) Opponent No additional effect
Acid Poison-typeSpecial Category Move 19-22 100 1 (Gauge) All opponents Has a very small chance of lowering the target's Sp. Def.
Aerial Ace Flying-typePhysical Category Move 45-54 2 (Gauge) Opponent Never misses
Air Cutter Flying-typeSpecial Category Move 43-51 95 2 (Gauge) All opponents Critical hits land more easily
Air Slash Flying-typeSpecial Category Move 45-54 95 2 (Gauge) Opponent Has a moderate chance of making the target flinch
Ancient Power Rock-typeSpecial Category Move 47-56 100 2 (Gauge) Opponent Has a very small chance of raising hte user's Attack, Defense, Speed, Sp. Atk, and Sp. Def
Aqua Jet Water-typePhysical Category Move 75-90 3 (Gauge) Opponent No additional effect
Aqua Tail Water-typePhysical Category Move 56-67 90 2 (Gauge) Opponent No additional effect
Astonish Ghost-typePhysical Category Move 12-14 100 1 (Gauge) Opponent Has a moderate chance of making the target flinch
Aura Sphere Fighting-typeSpecial Category Move 45-54 2 (Gauge) Opponent Never misses
Avalanche Ice-typePhysical Category Move 75-90 100 2 (Gauge) Opponent The user gets ready to counterattack. Using this move again will cause the user to attack the target. No other actions can be taken while ready to counterattack. If the user is attacked while ready to counterattack, the user then attacks the target with double that power
Beak Blast Flying-typePhysical Category Move 75-90 100 2 (Gauge) Opponent The user gets ready to counterattack. Using this move again will cause the user to attack the target. No other actions can be taken while ready to counterattack. The user will attack if attacked while ready to counterattack. Leaves opponents burned when they use physical attacks on the user while it is ready to counterattack
Bite Dark-typePhysical Category Move 42-50 100 2 (Gauge) Opponent Has a moderate chance of making the target flinch
Blast Burn Fire-typeSpecial Category Move 178-213 90 4 (Gauge) Opponent No additional effect
Blizzard Ice-typeSpecial Category Move 126-151 70 3 (Gauge) All opponents Never misses during a hailstorm. Has a very small chance of leaving the target frozen
Body Slam Normal-typePhysical Category Move 53-63 100 2 (Gauge) Opponent Has a moderate chance of leaving the target paralyzed.
Brick Break Fighting-typePhysical Category Move 35-42 100 2 (Gauge) Opponent Removes physical and special damage-reducing effects from the opponents' field of play
Brine Water-typeSpecial Category Move 38-45 100 2 (Gauge) Opponent Its power is doubled if the target's HP is at half or below.
Bubble Water-typeSpecial Category Move 19-22 100 1 (Gauge) All opponents Has a very small chance of lowering the target's Speed
Bubble Beam Water-typeSpecial Category Move 49-58 100 2 (Gauge) Opponent Has a very small chance of lowering the target's Speed
Bug Buzz Bug-typeSpecial Category Move 99-118 100 3 (Gauge) Opponent Has a very small chance of lowering the target's Sp. Def.
Bulldoze Ground-typePhysical Category Move 80-96 100 3 (Gauge) All opponents Lowers the target's Speed
Bullet Punch Steel-typePhysical Category Move 75-90 100 3 (Gauge) Opponent No additional effect
Bullet Seed Grass-typePhysical Category Move 15-18 100 2 (Gauge) Opponent Attacks the target two to five times in a row
Charm Fairy-typeOther Category Move   100 2 (Gauge) Opponent Sharply lowers the target's Attack
Clanging Scales Dragon-typeSpecial Category Move 176-211 100 4 (Gauge) Opponent Lowers the user's Defense
Close Combat Fighting-typePhysical Category Move 124-148 100 3 (Gauge) Opponent Lowers the user's Defense and Sp. Def
Confuse Ray Ghost-typeOther Category Move   100 2 (Gauge) Opponent Leaves the target confused
Confusion Psychic-typeSpecial Category Move 18-21 100 1 (Gauge) Opponent Has a very small chance of leaving the target confused
Cross Chop Fighting-typePhysical Category Move 100-120 80 3 (Gauge) Opponent Critical hits land more easily
Cross Poison Poison-typePhysical Category Move 38-45 100 2 (Gauge) Opponent Critical hits land more easily. Has a very small chance of leaving the target poisoned.
Crunch Dark-typePhysical Category Move 99-118 3 (Gauge) Opponent Has a small chance of lowering the target's Defense
Crush Claw Normal-typePhysical Category Move 63-75 95 2 (Gauge) Opponent Has a good chance of lowering the target's Defense.
Dark Pulse Dark-typeSpecial Category Move 95-114 100 3 (Gauge) Opponent Has a small chance of making the target flinch
Dazzling Gleam Fairy-typeSpecial Category Move 50-60 100 2 (Gauge) All opponents No additional effect
Defog Flying-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Opponent Clears the entire field of terrain effects. Clears all field effects from the opponents' field of play. Lowers the target's evasiveness.
Disarming Voice Fairy-typeSpecial Category Move 45-54 2 (Gauge) All opponents Never Misses
Discharge Electric-typeSpecial Category Move 92-110 100 3 (Gauge) All opponents Has a moderate chance of leaving the target paralyzed.
Double-Edge Normal-typePhysical Category Move 167-200 100 3 (Gauge) Opponent The user also takes 25% of the damage it dealt to the target
Draco Meteor Dragon-typeSpecial Category Move 136-163 90 3 (Gauge) Opponent Sharply lowers the user's Sp. Atk
Dragon Breath Dragon-typeSpecial Category Move 42-50 100 2 (Gauge) Opponent Has a moderate chance of leaving the target paralyzed.
Dragon Claw Dragon-typePhysical Category Move 50-60 100 2 (Gauge) Opponent No additional effect
Dragon Pulse Dragon-typeSpecial Category Move 100-120 100 3 (Gauge) Opponent No additional effect
Drain Punch Fighting-typePhysical Category Move 91-109 100 3 (Gauge) Opponent Restores the user's HP based on the amount of damage dealt to the target.
Draining Kiss Fairy-typeSpecial Category Move 46-55 100 2 (Gauge) Opponent Restores the user's HP based on amount of damage dealt to the target.
Drill Peck Flying-typePhysical Category Move 100-120 100 3 (Gauge) Opponent No additional effect
Earthquake Ground-typePhysical Category Move 100-120 3 (Gauge) All opponents No additional effect
Eerie Impulse Electric-typeOther Category Move   100 2 (Gauge) Opponent Sharply lowers the target's Sp. Atk
Electric Terrain Electric-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Field Turns the field into Electric Terrain
Electroweb Electric-typeSpecial Category Move 39-46 95 2 (Gauge) All opponents Lowers the target's Speed
Ember Fire-typeSpecial Category Move 17-20 100 1 (Gauge) Opponent Has a very small chance of leaving the target burned.
Energy Ball Grass-typeSpecial Category Move 49-58 100 2 (Gauge) Opponent Has a very small chance of lowering the target's Sp. Def
Eruption Fire-typeSpecial Category Move 162-194 3 (Gauge) All opponents The lower the user's HP is, the lower the power of this move becomes.
Facade Normal-typePhysical Category Move 47-56 100 2 (Gauge) Opponent Its power is doubled when the user is poisoned, badly poisoned, paralyzed, or burned. Ignores lowered Attack from burns.
Fell Stinger Bug-typePhysical Category Move 44-52 100 2 (Gauge) Opponent Drastically raises the user's Attack when it knocks out a target with this move.
Fire Blast Fire-typeSpecial Category Move 116-139 85 3 (Gauge) Opponent Has a very small chance of leaving the target burned.
Fire Fang Fire-typePhysical Category Move 47-56 95 2 (Gauge) Opponent Has a very small chance of making the target flinch. Has a very small chance of leaving the target burned.
Fire Punch Fire-typePhysical Category Move 47-56 100 2 (Gauge) Opponent Has a very small chance of leaving the target burned.
Fire Spin Fire-typeSpecial Category Move 38-45 85 2 (Gauge) Opponent Leaves the target trapped
First Impression Bug-typePhysical Category Move 200-240 100 3 (Max Uses) Opponent This move fails if this sync pair has used any moves since entering battle
Flame Charge Fire-typePhysical Category Move 30-36 100 2 (Gauge) Opponent Raises the user's Speed
Flame Wheel Fire-typePhysical Category Move 47-56 100 2 (Gauge) Opponent Unfreezes the user. Has a very small chance of leaving the target burned.
Flamethrower Fire-typeSpecial Category Move 47-56 100 2 (Gauge) Opponent Has a very small chance of leaving the target burned.
Flare Blitz Fire-typePhysical Category Move 123-147 100 3 (Gauge) Opponent Unfreezes the user. The user also takes 25% of the damage it dealt to the target. Has a very small chance of leaving the target burned.
Fly Flying-typePhysical Category Move 169-202 95 3 (Max Uses) Opponent The user begins flying. After a set time, the user stops flying and attacks. No other actions can be taken while flying. Most moves used by opponents will not hit the user while it is flying. If the user is hit by a sync move while flying, it will stop flying.
Focus Blast Fighting-typeSpecial Category Move 142-170 70 3 (Gauge) Opponent Has a very small chance of lowering the target's Sp. Def.
Frenzy Plant Grass-typeSpecial Category Move 178-213 90 4 (Gauge) Opponent No additional effect
Frost Breath Ice-typeSpecial Category Move 45-54 90 2 (Gauge) Opponent Except in certain circumstances, successful hits with this attack become critical hits.
Fury Cutter Bug-typePhysical Category Move 8-9 95 1 (Gauge) Opponent Its power increases when used in succession
Giga Drain Grass-typeSpecial Category Move 91-109 100 3 (Gauge) Opponent Restores the user's HP based on the amount of damage dealt to the target.
Gust Flying-typeSpecial Category Move 20-24 100 1 (Gauge) Opponent No additional effect
Gyro Ball Steel-typePhysical Category Move 44-52 100 2 (Gauge) Opponent Its power is doubled if the target's Speed has risen
Hail Ice-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Field Causes a hailstorm
Haze Ice-typeOther Category Move   2 (Gauge)
2 (Max Uses)
All opponents Returns raised stats of all opposing sync pairs to normal
Head Smash Rock-typePhysical Category Move 188-225 80 3 (Gauge) Opponent The user also takes 33% of the damage dealt to its opponent
Heat Wave Fire-typeSpecial Category Move 109-130 90 3 (Gauge) All opponents Has a very small chance of leaving the target burned.
Hex Ghost-typeSpecial Category Move 38-45 100 2 (Gauge) Opponent Its power is doubled if the target is affected by a status condition
Hidden Power Psychic-typeSpecial Category Move 50-60 100 2 (Gauge) Opponent No additional effect
High Horsepower Ground-typePhysical Category Move 106-127 95 3 (Gauge) Opponent No additional effect
Hurricane Flying-typeSpecial Category Move 126-151 70 3 (Gauge) Opponent Never misses when the weather is rainy. Has a moderate chance of leaving the target confused.
Hydro Cannon Water-typeSpecial Category Move 178-213 90 4 (Gauge) Opponent No additional effect
Hydro Pump Water-typeSpecial Category Move 125-150 80 3 (Gauge) Opponent No additional effect
Hyper Beam Normal-typeSpecial Category Move 223-267 90 4 (Gauge) Opponent No additional effect
Hyper Voice Normal-typeSpecial Category Move 63-75 100 2 (Gauge) All opponents No additional effect
Hypnosis Psychic-typeOther Category Move   75 2 (Gauge) Opponent Puts the target to sleep
Ice Beam Ice-typeSpecial Category Move 46-55 100 2 (Gauge) Opponent Has a very small chance of leaving the target frozen
Ice Fang Ice-typePhysical Category Move 46-55 95 2 (Gauge) Opponent Has a very small chance of making the target flinch or leaving the target frozen
Ice Punch Ice-typePhysical Category Move 46-55 100 2 (Gauge) Opponent Has a very small chance of leaving the target frozen
Icicle Crash Ice-typePhysical Category Move 105-126 90 3 (Gauge) Opponent Has a moderate chance of making the target flinch
Icicle Spear Ice-typePhysical Category Move 15-18 100 2 (Gauge) Opponent Attacks the target two to five times in a row
Icy Wind Ice-typeSpecial Category Move 92-110 95 3 (Gauge) Opponent Lower the target's Speed
Infestation Bug-typeSpecial Category Move 20-24 100 2 (Gauge) Opponent Leaves the target trapped
Iron Head Steel-typePhysical Category Move 92-110 100 3 (Gauge) Opponent Has a moderate chance of making the target flinch
Iron Tail Steel-typePhysical Category Move 132-158 75 3 (Gauge) Opponent Has a moderate chance of lowering the target's Defense
Karate Chop Fighting-typePhysical Category Move 16-19 100 1 (Gauge) Opponent Critical hits land more easily
King's Shield Steel-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Self The user takes up a defensive posture. Using this again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies attacks that target the user when attacked while in this defensive posture. Sharply lowers the Attack of opponents that use physical attacks against the user while it is in this defensive posture
Leaf Storm Grass-typeSpecial Category Move 136-163 90 3 (Gauge) Opponent Sharply lowers the user's Sp. Atk
Lick Ghost-typePhysical Category Move 12-14 100 1 (Gauge) Opponent Has a moderate chance of leaving the target paralyzed.
Light Screen Psychic-typeOther Category Move   3 (Gauge)
2 (Max Uses)
Allied Field Reduces special damage done to the allied field of play.
Liquidation Water-typePhysical Category Move 99-118 100 3 (Gauge) Opponent Has a small chance of lowering the target's Defense.
Low Sweep Fighting-typePhysical Category Move 30-36 100 2 (Gauge) Opponent Lowers the target's Speed
Lunge Bug-typePhysical Category Move 80-96 100 3 (Gauge) Opponent Lowers the target's Attack
Mega Kick Normal-typePhysical Category Move 167-200 75 3 (Gauge) Opponent No additional effect
Metal Claw Steel-typePhysical Category Move 21-25 95 1 (Gauge) Opponent Has a very small chance of raising the user's Attack
Meteor Mash Steel-typePhysical Category Move 55-66 90 2 (Gauge) Opponent Has a small chance of raising the user's Attack
Mirror Coat Psychic-typeOther Category Move   100 3 (Gauge) Opponent The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture. No other actions can be taken while in this posture. The user will attack if hit by a special move while it is in this counterattacking posture, then the user leaves this posture. The more damage the user has taken from the opponent's move, the greater the power of this move.
Moonblast Fairy-typeSpecial Category Move 98-117 100 3 (Gauge) Opponent Has a moderate chance of lowering the target's Sp. Atk.
Mud Shot Ground-typeSpecial Category Move 39-46 95 2 (Gauge) Opponent Lowers the target's Speed
Mud-Slap Ground-typeSpecial Category Move 13-15 90 1 (Gauge) Opponent Lowers the target's accuracy
Multi-Attack Normal-typePhysical Category Move 125-150 100 3 (Gauge) Opponent This attack's type is determined by the user's type change.
Night Slash Dark-typePhysical Category Move 40-48 100 2 (Gauge) Opponent Critical hits land more easily.
Nuzzle Electric-typePhysical Category Move 20-24 100 3 (Gauge) Opponent Leaves the target paralyzed
Octazooka Water-typeSpecial Category Move 56-67 85 2 (Gauge) Opponent Has a good chance of lowering the target's accuracy
Ominous Wind Ghost-typeSpecial Category Move 47-56 100 2 (Gauge) Opponent Has a very small chance of raising the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed.
Outrage Dragon-typePhysical Category Move 115-138 100 3 (Gauge) Opponent Leaves the user confused
Overheat Fire-typeSpecial Category Move 136-163 90 3 (Gauge) Opponent Sharply lowers the user's Sp. Atk.
Parabolic Charge Electric-typeSpecial Category Move 46-55 100 2 (Gauge) All opponents Restores the user's HP based on the amount of damage dealt to the target.
Peck Flying-typePhysical Category Move 20-24 100 1 (Gauge) Opponent No additional effect
Phantom Force Ghost-typePhysical Category Move 160-192 100 3 (Max Uses) Opponent The user takes on a phantom presence stance. After a set time, this presence fades and the user attacks. No other actions can be taken while in phantom presence. Opponents' moves will not hit the user while it is in this presence. If the user is hit by a sync move while in phantom presence, the presence will fade.
Pin Missile Bug-typePhysical Category Move 16-19 95 2 (Gauge) Opponent Attacks the target two to five times in a row
Play Rough Fairy-typePhysical Category Move 111-133 90 3 (Gauge) Opponent Has a very small chance of lowering the target's Attack
Poison Fang Poison-typePhysical Category Move 34-40 100 2 (Gauge) Opponent Has a good chance of leaving the target badly poisoned
Poison Gas Poison-typeOther Category Move   90 2 (Gauge) All opponents Leaves all opposing Sync Pairs poisoned
Poison Jab Poison-typePhysical Category Move 92-110 100 3 (Gauge) Opponent Has a moderate chance of leaving the target poisoned
Poison Sting Poison-typePhysical Category Move 12-14 100 1 (Gauge) Opponent Has a moderate chance of leaving the target poisoned.
Poison Tail Poison-typePhysical Category Move 38-45 100 2 (Gauge) Opponent Critical hits land more easily. Has a very small chance of leaving the target poisoned.
Powder Snow Ice-typeSpecial Category Move 16-19 100 1 (Gauge) All opponents Has a very small chance of leaving the target frozen.
Power-Up Punch Fighting-typePhysical Category Move 30-36 100 2 (Gauge) Opponent Raises the user's Attack
Psybeam Psychic-typeSpecial Category Move 48-57 100 2 (Gauge) Opponent Has a very small chance of leaving the target confused
Psychic Psychic-typeSpecial Category Move 99-118 100 3 (Gauge) Opponent Has a very small chance of lowering the target's Sp. Def
Psychic Terrain Psychic-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Field Turns the field into Psychic Terrain
Rain Dance Water-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Field Makes the weather rainy
Razor Leaf Grass-typePhysical Category Move 43-51 95 2 (Gauge) All opponents Criticla hits land more easily
Reflect Psychic-typeOther Category Move   3 (Gauge)
2 (Max Uses)
All allies Reduces physical damage done to the allied field of play.
Rock Slide Rock-typePhysical Category Move 105-126 90 3 (Gauge) All opponents Has a moderate chance of making the target flinch
Rock Smash Fighting-typePhysical Category Move 46-55 100 2 (Gauge) Opponent Has a good chance of lowering the target's Defense
Rock Throw Rock-typePhysical Category Move 23-27 90 1 (Gauge) Opponent No additional effect
Rock Tomb Rock-typePhysical Category Move 39-46 95 2 (Gauge) Opponent Lowers the target's Speed
Sacred Fire Fire-typePhysical Category Move 87-104 95 3 (Gauge) Opponent Removes the frozen condition from the user. Has a good chance of leaving the target burned.
Sandstorm Rock-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Field Causes a sandstorm
Scald Water-typeSpecial Category Move 87-104 100 3 (Gauge) Opponent Removes frozen condition. Has a moderate chance of leaving the target burned.
Screech Normal-typeOther Category Move   2 (Gauge) Opponent Sharply lowers the target's Defense
Seed Bomb Grass-typePhysical Category Move 100-120 100 3 (Gauge) Opponent No additional effect
Shadow Ball Ghost-typeSpecial Category Move 99-118 100 3 (Gauge) Opponent Has a small chance of lowering the target's Sp. Def
Shadow Claw Ghost-typePhysical Category Move 40-48 100 2 (Gauge) Opponent Critical hits land more easily
Shadow Punch Ghost-typePhysical Category Move 45-54 2 (Gauge) Opponent Never misses
Shadow Sneak Ghost-typePhysical Category Move 75-90 100 3 (Max Uses) Opponent No additional effect
Silver Wind Bug-typeSpecial Category Move 47-56 100 2 (Gauge) Opponent Has a very small chance of raising the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed.
Slash Normal-typePhysical Category Move 50-60 100 2 (Gauge) Opponent Critical hits land more easily
Sleep Powder Grass-typeOther Category Move   75 2 (Gauge) Opponent Puts the target to sleep
Sludge Poison-typeSpecial Category Move 42-50 100 2 (Gauge) Opponent Has a moderate change of leaving the target poisoned
Sludge Bomb Poison-typeSpecial Category Move 92-110 100 3 (Gauge) Opponent Has a moderate chance of leaving the target poisoned.
Sludge Wave Poison-typeSpecial Category Move 97-116 100 3 (Gauge) All opponents Has a very small chance of leaving the target poisoned.
Smack Down Rock-typePhysical Category Move 20-24 100 1 (Gauge) Opponent No additional effect
Smog Poison-typeSpecial Category Move 21-25 70 1 (Gauge) Opponent Has a moderately good chance of leaving the target poisoned.
Snarl Dark-typeSpecial Category Move 39-46 95 2 (Gauge) All opponents Lowers the target's Sp. Atk
Snatch Dark-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Opponent Returns the target's raise stats to normal and raises the user's stats by that amount.
Solar Beam Grass-typeSpecial Category Move 150-180 100 2 (Gauge) Opponent The user gets ready to attack. Using this move again will cause the user to attack. No other actions can be taken while ready to attack. The preparation period is skipped if the weather is sunny, and the user can attack right away
Spacial Rend Dragon-typeSpecial Category Move 85-102 95 3 (Gauge) Opponent Critical hits land more easily.
Spark Electric-typePhysical Category Move 42-50 100 2 (Gauge) Opponent Has a moderate chance of leaving the target paralyzed.
Stomp Normal-typePhysical Category Move 53-63 100 2 (Gauge) Opponent Has a moderate chance of making the target flinch
Stomping Tantrum Ground-typePhysical Category Move 44-52 100 2 (Gauge) Opponent Its power is doubled if the user's previous move failed.
Stone Edge Rock-typePhysical Category Move 100-120 80 3 (Gauge) Opponent Critical hits land more easily
Stored Power Psychic-typeSpecial Category Move 13-15 100 2 (Gauge) Opponent The more the user's stats are raised, the greater the power of this move.
Struggle Bug Bug-typeSpecial Category Move 30-36 100 2 (Gauge) All opponents Lowers the target's Sp. Atk
Stun Spore Grass-typeOther Category Move   90 2 (Gauge) Opponent Leaves the target paralyzed
Sunny Day Fire-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Field Makes the weather sunny
Sunsteel Strike Steel-typePhysical Category Move 100-120 100 3 (Gauge) Opponent Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Opponents cannot endure this attack.
Swift Normal-typeSpecial Category Move 57-68 2 (Gauge) All opponents Never misses.
Tackle Normal-typePhysical Category Move 25-30 100 1 (Gauge) Opponent No additional effect
Telekinesis Psychic-typeOther Category Move   Opponent Makes the target unable to evade moves
Thunder Electric-typeSpecial Category Move 124-148 70 3 (Gauge) Opponent Never misses when the weather is rainy. Has a moderate chance of leaving the target paralyzed.
Thunder Fang Electric-typePhysical Category Move 47-56 95 2 (Gauge) Opponent Has a very small chance of making the target flinch or leaving the target paralyzed.
Thunder Shock Electric-typeSpecial Category Move 17-20 100 1 (Gauge) Opponent Has a very small chance of leaving the target paralyzed
Thunder Wave Electric-typeOther Category Move   90 2 (Gauge) Opponent Leaves the target paralyzed
Thunderbolt Electric-typeSpecial Category Move 47-56 100 2 (Gauge) Opponent Has a very small chance of leaving the target paralyzed
Twineedle Bug-typePhysical Category Move 20-24 100 2 (Gauge) Opponent Attacks twice in a row. Has a small chance of leaving the target poisoned.
Twister Dragon-typeSpecial Category Move 45-54 100 2 (Gauge) Opponent Has a small chance of making the target flinch.
Vacuum Wave Fighting-typeSpecial Category Move 20-24 100 1 (Gauge) Opponent No additional effect
Venom Drench Poison-typeOther Category Move   100 2 (Gauge) Opponent Lowers the target's Attack, Sp. Atk and Speed if the target is poisoned or badly poisoned. Fails if the target is not poisoned or badly poisoned.
Venoshock Poison-typeSpecial Category Move 42-50 100 2 (Gauge) Opponent Its power is doubled if the target is poisoned or badly poisoned
Vine Whip Grass-typePhysical Category Move 20-24 100 2 (Gauge) Opponent No additional effect
Water Gun Water-typeSpecial Category Move 20-24 100 1 (Gauge) Opponent No additional effect
Water Pulse Water-typeSpecial Category Move 47-56 100 2 (Gauge) Opponent Has a small chance of leaving the target confused
Waterfall Water-typePhysical Category Move 45-54 100 2 (Gauge) Opponent Has a small chance of making the target flinch
Whirlpool Water-typeSpecial Category Move 38-45 85 2 (Gauge) Opponent Leaves the target trapped.
Wide Guard Rock-typeOther Category Move   1 (Gauge)
1 (Max Uses)
Self The user takes up a defensive posture. Using this again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies attacks that target all allies when attacked while in this defensive posture
Wild Charge Electric-typePhysical Category Move 125-150 100 3 (Gauge) Opponent The user also takes 20% of the damage it dealt to the target.
Will-O-Wisp Fire-typeOther Category Move   90 2 (Gauge) Opponent Leaves the target burned
Wrap Normal-typePhysical Category Move 39-46 90 2 (Gauge) Opponent Leaves the target trapped.
X-Scissor Bug-typePhysical Category Move 50-60 100 2 (Gauge) Opponent No additional effect
Zen Headbutt Psychic-typePhysical Category Move 51-61 90 2 (Gauge) Opponent Has a small chance of making the target flinch
Zing Zap Electric-typePhysical Category Move 42-50 100 2 (Gauge) Opponent Has a moderate chance of making the target flinch
Leer Normal-typeOther Category Move   1 (Gauge) Opponent Lowers the target's Defense
Tri Attack Normal-typeSpecial Category Move 117-140 100 3 (Gauge) Opponent Has a small chance of leaving the target burned, paralyzed, or frozen.
Behemoth Blade Steel-typePhysical Category Move 144-172 100 4 (Gauge) Opponent This move's power increases if the target has a sync buff.
Bolt Strike Electric-typePhysical Category Move 189-226 85 4 (Gauge) Opponent Has a small chance of leaving the target paralyzed.
Bounce Flying-typePhysical Category Move 182-218 85 3 (Gauge) Opponent The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a moderate chance of leaving the target paralyzed. No other actions can be taken while bouncing. Most moves used by opponents will not hit the user while it is bouncing. If the user is hit by a sync move while bouncing, it will stop bouncing.
Leech Life Bug-typePhysical Category Move 91-109 100 3 (Gauge) Opponent Restores the user's HP based on the amount of damage dealt to the target.
Trop Kick Grass-typePhysical Category Move 30-36 100 2 (Gauge) Opponent Lowers the target's Attack
Teeter Dance Normal-typeOther Category Move   100 2 (Gauge) Opponent Leaves the target confused
Power Whip Grass-typePhysical Category Move 118-141 85 3 (Gauge) Opponent No additional effect
Muddy Water Water-typeSpecial Category Move 116-139 85 3 (Gauge) All opponents Has a moderate chance of lowering the target's accuracy.
Earth Power Ground-typeSpecial Category Move 99-118 100 3 (Gauge) Opponent Has a very small chance of lowering the target's Sp. Def.
Thunder Punch Electric-typePhysical Category Move 47-56 100 2 (Gauge) Opponent Has a very small chance of leaving the target paralyzed.
Flash Cannon Steel-typeSpecial Category Move 99-118 100 3 (Gauge) Opponent Has a very small chance of lowering the target's Sp. Def.
Mirror Shot Steel-typeSpecial Category Move 57-68 85 2 (Gauge) Opponent Has a moderate chance of lowering the target's accuracy.
Cotton Spore Grass-typeOther Category Move   100 2 (Gauge) All opponents Sharply lowers the target's Speed.
Oblivion Wing Flying-typeSpecial Category Move 146-175 100 4 (Gauge) Opponent Restores the user's HP based on the amount of damage dealt to the target. Each use restores up to half of the user's maximum HP.
Obstruct Dark-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Self The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies an attack move that targets the user while it is in this defensive posture, then the user leaves the defensive posture. If the move was a physical attack move, sharply lowers the Defense of the opponent that used it.
Horn Leech Grass-typePhysical Category Move 91-109 100 3 (Gauge) Opponent Restores the user's HP based on the amount of damage dealt to the target.
Inferno Fire-typeSpecial Category Move 183-219 50 4 (Gauge) Opponent Leaves the target burned
Power Trip Dark-typePhysical Category Move 13-15 100 2 (Gauge) Opponent The more the user's stats are raised, the greater the power of this move.
Aura Wheel Electric-typePhysical Category Move 80-96 100 3 (Gauge) Opponent Raises the user's Speed. When the user is in Full Belly Mode, this attack becomes Electric type. When the user is in Hangry Mode, this attack becomes Dark type.
Breaking Swipe Dragon-typePhysical Category Move 30-36 100 2 (Gauge) All opponents Lowers the target's attack
Dragon Rush Dragon-typePhysical Category Move 130-156 75 3 (Gauge) Opponent Has a small chance of making the target flinch.
Metronome Normal-typeOther Category Move   1 (Gauge) Opponent Uses one of several moves at random
Headbutt Normal-typePhysical Category Move 53-63 100 2 (Gauge) Opponent Has a moderate chance of making the target flinch
High Jump Kick Fighting-typePhysical Category Move 135-162 90 3 (Gauge) Opponent If it fails, the user takes damage equal to half its maximum HP.
Sparkling Aria Water-typeSpecial Category Move 100-120 100 3 (Gauge) All opponents No additional effect
Sing Normal-typeOther Category Move   45 1 (Gauge) Opponent Puts the target to sleep
Spirit Shackle Ghost-typePhysical Category Move 80-96 100 3 (Gauge) Opponent Applies the Restrain effect to the target
Leaf Blade Grass-typePhysical Category Move 80-96 100 3 (Gauge) Opponent Critical hits land more easily.
Steel Beam Steel-typeSpecial Category Move 199-238 95 4 (Gauge) Opponent The user takes damage equal to half its maximum HP. The damage is taken even if the attack fails
Glaciate Ice-typeSpecial Category Move 155-186 95 4 (Gauge) All opponents Lowers the target's Speed
Noble Roar Normal-typeOther Category Move   100 2 (Gauge) Opponent Lowers the target's Attack and Sp. Atk
Razor Shell Water-typePhysical Category Move 103-123 95 3 (Gauge) Opponent Has a good chance of lowering the target's Defense
Jaw Lock Dark-typePhysical Category Move 140-168 100 3 (Gauge) Opponent Applies the Restrain effect to the target and the user
Meteor Assault Fighting-typePhysical Category Move 160-192 100 4 (Gauge) Opponent No additional effect
Worthy Foe Meteor Assault Fighting-typePhysical Category Move 250-300 Opponent No additional effect
Sacred Sword Fighting-typePhysical Category Move 90-108 100 3 (Gauge) Opponent Ignores the target's raised stats when attacking with this move
Toxic Poison-typeOther Category Move   90 2 (Gauge) Opponent Leaves the target badly poisoned
Feint Attack Dark-typePhysical Category Move 45-54 2 (Gauge) Opponent Never Misses
Precipice Blades Ground-typePhysical Category Move 189-226 85 4 (Gauge) All opponents No additional effect
Origin Pulse Water-typeSpecial Category Move 189-226 85 4 (Gauge) All opponents No additional effect
Shadow Bone Ghost-typePhysical Category Move 49-58 100 2 (Gauge) Opponent Has a small chance of lowering the target's Defense
Ice Hammer Ice-typePhysical Category Move 194-232 Opponent Lowers the user's Speed
Brutal Swing Dark-typePhysical Category Move 50-60 100 2 (Gauge) All opponents No additional effect
Darkest Lariat Dark-typePhysical Category Move 90-108 100 3 (Gauge) Opponent Ignores the target's raised stats when attacking with this move
Snipe Shot Water-typeSpecial Category Move 128-153 100 4 (Gauge) Opponent Critical hits land more easily.
Spirit Break Fairy-typePhysical Category Move 140-168 4 (Gauge) Opponent Lowers the target's Sp. Atk. By 1 stat rank.
Bulk Up Fighting-typeOther Category Move   2 (Gauge) Self Raises the user's Attack and Defense by 1 stat rank.
Sand Tomb Ground-typePhysical Category Move 38-45 85 2 (Gauge) Opponent Leaves the target trapped
Hyperspace Hole Psychic-typeSpecial Category Move 144-172 4 (Gauge) Opponent Never Misses
Dynamax Cannon Dragon-typeSpecial Category Move 144-172 4 (Gauge) Opponent This move's power increases by 50% when the target has a Sync buff
Behemoth Bash Steel-typePhysical Category Move 144-172 100 4 (Gauge) Opponent This move's power increases 50% when the target has a sync buff
Brave Bird Flying-typePhysical Category Move 134-160 100 3 (Gauge) Opponent The user also takes 25% of the damage it dealt to the target.
Blue Flare Fire-typeSpecial Category Move 184-220 4 (Gauge) Opponent Has a chance (20%) of leaving the target burned.
Dragon Ascent Flying-typePhysical Category Move 192-230 100 4 (Gauge) Opponent Lowers the user's Defense and Sp. Def by 1 stat rank.
Moongeist Beam Ghost-typeSpecial Category Move 160-192 100 4 (Gauge) Opponent Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's enduring effect
Mist Ice-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Allied Field Applies the Stat Reduction Defense effect to the allied field of play.
Solar Blade Grass-typePhysical Category Move 200-240 100 3 (Gauge) Opponent The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away.
Psystrike Psychic-typeSpecial Category Move 100-120 100 3 (Gauge) Opponent Deals damage based on the target's Defense rather than Sp. Def.
Feather Dance Flying-typeOther Category Move 100-120 2 (Gauge) Opponent Lowers the target's Attack by 2 stat ranks.
Dynamic Punch Fighting-typePhysical Category Move 198-237 50 4 (Gauge) Opponent Leaves the target confused
Hammer Arm Fighting-typePhysical Category Move 124-148 90 3 (Gauge) Opponent Lowers the user's Speed by 1 stat rank.
Secret Sword Fighting-typeSpecial Category Move 160-192 100 4 (Gauge) Opponent Deals damage based on the target's Defense rather than Sp. Def.
Diamond Storm Rock-typePhysical Category Move 163-195 95 4 (Gauge) All opponents Has a chance (50%) of raising the user's Defense by 2 stat ranks.
Metal Burst Steel-typePhysical Category Move 150-180 100 3 (Gauge)
1 (Max Uses)
Opponent The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture. No other actions can be taken while in this posture. The user will leave this posture if hit by an attack move while it is in this counterattacking posture, then attacks the opponent that made the hit. The more damage the user has taken, the greater the power of this move.
Prismatic Laser Psychic-typeSpecial Category Move 160-192 100 4 (Gauge) Opponent No additional effect
Glacial Lance Ice-typePhysical Category Move 160-192 100 4 (Gauge) All opponents No additional effect
Roar of Time Dragon-typeSpecial Category Move 178-213 90 4 (Gauge) Opponent No additional effect
Shadow Force Ghost-typePhysical Category Move 200-240 100 3 (Max Uses) Opponent The user takes on a shadow presence. After a set time, this presence fades and the user attacks. No other actions can be taken while in shadow presence. Opponents' moves will not hit the user while it is in this presence. If the user is hit by a sync move or max move while in shadow presence, the presence will fade.
Dark Void Dark-typeOther Category Move   80 2 (Gauge) All opponents Puts the target to sleep.
Moonlight Fairy-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Self Restores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.
Growl Normal-typeOther Category Move   1 (Gauge) All opponents Lowers the target's Attack by 1 stat rank.
Mist Ball Psychic-typeSpecial Category Move 100-120 100 3 (Gauge) Opponent Has a chance (50%) of lowering the target's Sp. Atk by 1 stat rank.
Thousand Waves Ground-typePhysical Category Move 140-168 100 4 (Gauge) All opponents Applies the Restrain effect to the target.
Core Enforcer Dragon-typeSpecial Category Move 160-192 100 4 (Gauge) All opponents No additional effect
Iron Defense Steel-typeOther Category Move   2 (Gauge) Self Raises the user's Defense by 2 stat ranks.
Swords Dance Normal-typeOther Category Move   2 (Gauge) Self Raises the user's Attack by 2 stat ranks.
Megahorn Bug-typePhysical Category Move 189-226 85 4 (Gauge) Opponent No additional effect
Quick Attack Normal-typePhysical Category Move 94-112 3 (Max Uses) Opponent No additional effect
Fissure Ground-typePhysical Category Move   30 Opponent Except in certain circumstances, deals damage equal to the target's maximum HP ignoring the opponent's effects that would reduce the damage of this attack.
Attack Order Bug-typePhysical Category Move 80-96 100 3 (Gauge) Opponent Critical hits land more easily.
Heal Order Bug-typeOther Category Move   1 (Gauge)
1 (Max Uses)
Self Restores the user's HP by approximately 50% of its maximum HP.
Defend Order Bug-typeOther Category Move   1 (Gauge) Self Raises the user's Defense and Sp. Def by 1 stat rank.
Stealth Rock Rock-typeOther Category Move   2 (Gauge)
2 (Max Uses)
All opponents Applies the Rock Damage Field effect to the opponents' field of play. (Rock Damage Field: The sync pairs will take Rock-type damage whenever they take an action.)
Splash Normal-typeOther Category Move   1 (Gauge) Self No additional effect. It's just a splash... Has no effect whatsoever.
Grassy Glide Grass-typePhysical Category Move 100-120 100 3 (Gauge) Opponent Will not consume the move gauge when the terrain is Grassy Terrain.
Grassy Terrain Grass-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Field Turns the field of play's terrain into Grassy Terrain.
Aeroblast Flying-typeSpecial Category Move 135-162 95 4 (Gauge) Opponent Critical hits land more easily
Mystical Fire Fire-typeSpecial Category Move 30-36 100 2 (Gauge) Opponent Lowers the target's Sp. Atk. by 1 stat rank.
Protect Normal-typeOther Category Move   2 (Gauge)
1 (Max Uses)
Self Applies the Damage Guard Next effect to the user.
Topsy-Turvy Dark-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Opponent Returns the target's raised stats to normal (except critical-hit rate) and lowers the target's stats by the same amount.
Night Daze Dark-typeSpecial Category Move 166-199 95 4 (Gauge) Opponent Has a chance (40%) of lowering the target's accuracy by 1 stat rank.
Spectral Thief Ghost-typePhysical Category Move 85-102 100 2 (Gauge)
3 (Max Uses)
Opponent Returns the target's raised stats to normal and raises the user's stats by the same amount.
Surging Strikes Water-typePhysical Category Move 40-48 100 3 (Gauge) Opponent Attacks three times in a row. Except in certain circumstances, successful hits with this attack become critical hits.
Luster Purge Psychic-typeSpecial Category Move 100-120 100 3 (Gauge) Opponent Has a chance (50%) of lowering the target's Sp. Def by 1 stat rank.
Blaze Kick Fire-typePhysical Category Move 140-168 90 4 (Gauge) Opponent Critical hits land more easily. Has a chance (10%) of leaving the target burned.
Psycho Boost Psychic-typeSpecial Category Move 200-240 90 4 (Gauge) Opponent Lowers the user's Sp. Atk by 2 stat ranks.
Recover Normal-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Self Restores the user's HP by approximately 50% of its maximum HP.
Cosmic Power Psychic-typeOther Category Move   2 (Gauge) Self Raises the user's Defense and Sp. Def by 1 stat rank.
Double Team Normal-typeOther Category Move   1 (Gauge) Self Raises the user's evasiveness by 1 stat rank.
Calm Mind Psychic-typeOther Category Move   2 (Gauge) Self Raises the user's Sp. Atk and Sp. Def by 1 stat rank.
Petal Blizzard Grass-typePhysical Category Move 100-120 100 3 (Gauge) Opponent No additional effect.
Surf Water-typeSpecial Category Move 100-120 100 2 (Gauge) All opponents No additional effect.
Sweet Scent Normal-typeOther Category Move   2 (Gauge) All opponents Lowers the target's evasiveness by 2 stat ranks.
Seed Flare Grass-typeSpecial Category Move 185-222 85 4 (Gauge) Opponent Has a chance (40%) of lowering the target's Sp. Def by 2 stat ranks.
Drum Beating Grass-typePhysical Category Move 160-192 100 4 (Gauge) Opponent Lowers the target's Speed by 1 stat rank.
Trick-or-Treat Ghost-typeOther Category Move   100 2 (Gauge)
2 (Max Uses)
Opponent Lowers the target's Ghost Type Rebuff by 1 rank.
Matching Masks Ghost Beam Ghost-typeSpecial Category Move 250-300 Opponent No additional effect
Tar Shot Rock-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Opponent Lowers the target's Speed by 1 stat rank. Lowers the target's Fire Type Rebuff by 1 rank.
Safeguard Normal-typeOther Category Move   3 (Gauge)
2 (Max Uses)
Allied Field Applies the Status Condition Defense effect to the allied field of play.
Searing Shot Fire-typeSpecial Category Move 152-182 100 4 (Gauge) All opponents Has a chance (30%) of leaving the target burned.
V-create Fire-typePhysical Category Move 200-240 95 4 (Gauge) Opponent Lowers the user's Defense, Sp. Def, and Speed by 1 stat rank.
Metal Sound Steel-typeOther Category Move   100 2 (Gauge) Opponent Lowers the target's Sp. Def by 2 stat ranks.
Techno Blast Normal-typeSpecial Category Move 200-240 100 4 (Gauge) Opponent No additional effect
Freeze Shock Ice-typePhysical Category Move 300-360 90 4 (Gauge) Opponent The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. Has a chance (30%) of leaving the target paralyzed. No other actions can be taken while ready to attack.
Head Charge Normal-typePhysical Category Move 167-200 100 3 (Gauge) Opponent The user also takes 25% of the damage it dealt to the target.
Water Shuriken Water-typeSpecial Category Move 25-30 100 2 (Gauge) Opponent Attacks the target two to five times in a row.
Revelation Dance Ghost-typeSpecial Category Move 100-120 Opponent No additional effect
Spiky Shield Grass-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Self The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies moves when hit while in this defensive posture, then the user leaves the defensive posture. If the move was a physical attack move, deals damage to the opponent that used it.
Giga Impact Normal-typePhysical Category Move 223-267 4 (Gauge) Opponent No additional effect
Apple Acid Grass-typeSpecial Category Move 30-36 100 2 (Gauge) Opponent Lowers the target's Sp. Def by 1 stat rank.
Steam Eruption Water-typeSpecial Category Move 157-188 95 4 (Gauge) Opponent Removes the frozen condition from the user. Has a chance (30%) of leaving the target burned.
Wood Hammer Grass-typePhysical Category Move 134-160 100 3 (Gauge) Opponent The user also takes 25% of the damage it dealt to the target.
Thunderous Kick Fighting-typePhysical Category Move 140-168 100 4 (Gauge) Opponent Lowers the target's Defense by 1 stat rank.
Fiery Wrath Dark-typeSpecial Category Move 155-186 100 4 (Gauge) Opponent Has a chance (20%) of making the target flinch.
Freezing Glare Psychic-typeSpecial Category Move 156-187 100 4 (Gauge) Opponent Has a chance (10%) of leaving the target frozen.
Clear Smog Poison-typeSpecial Category Move 63-75 2 (Gauge)
2 (Max Uses)
Opponent Never misses. Returns the target's raised stats to normal.
Synthesis Grass-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Self Restores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.
Triple Axel Ice-typePhysical Category Move 20-24 90 2 (Gauge) Opponent Attacks up to three times in a row. This attack's power increases for each hit. (The second attack is twice as powerful as the first attack, and the third attack is three times as powerful as the first attack.) After using this move, the attack's power returns to normal.
Gunk Shot Poison-typePhysical Category Move 194-232 80 4 (Gauge) Opponent Has a chance (30%) of leaving the target poisoned.
Pyro Ball Fire-typePhysical Category Move 172-206 90 4 (Gauge) Opponent Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned.
Dragon Darts Dragon-typePhysical Category Move 100-120 100 4 (Gauge) Opponent Attacks twice in a row
Crush Grip Normal-typePhysical Category Move 260-312 100 4 (Gauge) Opponent The smaller the target's percentage of remaining HP, the lower the power of this attack becomes.
Ceaseless Edge Dark-typePhysical Category Move 160-192 90 4 (Gauge) Opponent Critical hits land more easily. Applies Dark Damage Field Effect to the opponents' field of play. (Dark Damage Field: The sync pairs will take Dark-type damage whenever they take an action.)
Triple Arrows Fighting-typePhysical Category Move 150-180 100 4 (Gauge) Opponent Critical hits land more easily. Has a chance (50%) of lowering the target's Defense by 1 stat rank. Has a chance (30%) of making the target flinch.
Morning Sun Normal-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Self Restores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.
Shell Trap Fire-typeSpecial Category Move 200-240 90 3 (Gauge) Opponent The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture. No other actions can be taken while in this posture. The user will leave this posture if hit by a physical attack move while it is in this counterattacking posture, then attack all opposing sync pairs.
Overdrive Electric-typeSpecial Category Move 160-192 100 4 (Gauge) All opponents No additional effect
Scale Shot Dragon-typePhysical Category Move 16-19 9 2 (Gauge) Opponent Attacks the target two to five times in a row. Raises the user's Speed by 1 stat rank. Lowers the user's Defense by 1 stat rank.
Fleur Cannon Fairy-typeSpecial Category Move 200-240 90 4 (Gauge) Opponent Lowers the user's Sp. Atk by 2 stat ranks.
Sitrus Berry  Other Category Move   3 (Max Uses) Self Restores an ally's HP by approximately 20% of its maximum HP.
Bitter Malice Ghost-typeSpecial Category Move 170-204 100 4 (Gauge) Opponent Lowers the target's Attack by one stat rank.
Mortal Spin Poison-typePhysical Category Move 60-72 100 2 (Gauge) All opponents Leaves the target poisoned. Removes a damage field from the allied field of play. Removes the trapped condition from the user.
Twin Beam Psychic-typeSpecial Category Move 25-30 100 2 (Gauge) Opponent Attacks twice in a row.
Zap Cannon Electric-typeSpecial Category Move 183-219 50 4 (Gauge) Opponent Leaves the target paralyzed.
Guard Spec.  Other Category Move   2 (Max Uses) Allied Side Applies the Stat Reduction Defense effect to the allied field of play.
Critical Shield  Other Category Move   2 (Max Uses) Allied Side Applies the Critical-Hit Defense effect to the allied field of play.
Bleakwind Storm Flying-typeSpecial Category Move 179-214 80 4 (Gauge) All opponents Never misses when the weather is rainy. Has a chance (30%) of lowering the target's Speed by one stat rank.
Hyper Drill Normal-typePhysical Category Move 200-240 100 4 (Gauge) Opponent No additional effect
Spore Grass-typeOther Category Move   100 2 (Gauge) Opponent Puts the target to sleep
Eerie Spell Psychic-typeSpecial Category Move 160-192 100 4 (Gauge) Opponent No additional effect
Make It Rain Steel-typeSpecial Category Move 176-211 100 4 (Gauge) All opponents Lowers the user’s Sp. Atk by one stat rank.
Kowtow Cleave Dark-typePhysical Category Move 190-228 100 4 (Gauge) Opponent Never misses
Aqua Step Water-typePhysical Category Move 190-228 100 4 (Gauge) Opponent Raises the user’s Speed by one stat rank.

List of Trainer Moves

NameCategoryTimes UsedTargetDescription
A Rain of Fists! Other Category Move 2 (Max Uses) Self Sharply raises the user's Attack. Raises the user's Defense and Sp. Def
A Surge of Power! Other Category Move Self Sharply raises the user's Sp. Atk and evasiveness
A Tale of Triumph! Other Category Move 2 (Max Uses) Opponent Drastically raises the user's Speed. Sharply raises the user's evasiveness. Leaves the user burned.
A World of Dreams! Other Category Move Self Sharply raises the user's Sp. Atk. Drastically raises either the user's Attack, Defense, Sp. Def, Speed, accuracy, or evasiveness.
Activate! Other Category Move 2 (Max Uses) Self Raises the user's Speed and evasiveness. Ensures that the user's next attack will be a critical hit.
All as One! Other Category Move 2 (Max Uses) Self If the user's stats have been raised, the amount of increase is doubled
All or Nothing! Other Category Move 2 (Max Uses) Self Sharply raises the user's critical hit rate. Drastically raises the user's evasiveness. Drastically lowers the user's Defense
All Out of Patience! Other Category Move Ally Restores a bit of an ally's HP. Sharply raises an ally's Defense and Sp. Def
All the Presents! Other Category Move 2 (Max Uses) All allies Makes move gauges accelerate on the allied field of play. Raises the Speed of all allied sync pairs. Sharply raises the Attack, Defense, Sp. Atk, Sp. Def, evasiveness, or accuracy of all allied sync pairs at random.
All-Out Effort! Other Category Move 2 (Max Uses) Self Restores a bit of the user's HP. Increases the user's move gauge by two.
Analysis Complete! Other Category Move Self Raises the user's Defense and Sp. Def. Makes the user resistant to the type of the last move it was hit by.
Apply Yourself! Other Category Move 2 (Max Uses) All allies Increases the move gauges of all allied sync pairs by two. Makes all allied sync pairs gradually heal themselves.
Attention Here! Other Category Move 1 (Max Uses) All allies Makes opponents target the user for a short time. Sharply raises the Sp. Atk of all allied sync pairs.
Be Brave! Other Category Move 2 (Max Uses) Self Drastically raises the user's Attack. Raises the user's accuracy.
Beat 'Em Down! Other Category Move 2 (Max Uses) Self Uses a maximum of three slots of the user's move gauge. Based on the amount used, this move raises the user's Attack and Defense by up to four stat ranks.
Beehold My Research! Other Category Move 2 (Max Uses) Self Raises the user's Speed. Drastically raises the user's evasiveness
Bend but Don't Break! Other Category Move 2 (Max Uses) Self Raises the user's Defense and Sp. Def. Sharply raises the user's Speed.
Best There Is! Other Category Move 2 (Max Uses) Self Raises the user's Defense. Ensures that the user's next attack will be a critical hit. If Metagross has Mega Evolved, makes the user able to endure the next hit it takes.
Blast Off! Other Category Move 2 (Max Uses) Self Removes all status conditions from the user. Sharply raises the user's Attack and Sp. Atk. Lowers the user's Defense and Sp. Def.
Blazing Hope! Other Category Move 2 (Max Uses) All allies Raises the critical hit rate of all allied sync pairs and sharply raises their Sp. Atk
Boo! Other Category Move 2 (Max Uses) Self Sharply raises the user's Attack. When in Disguised Form, raises the user's critical-hit rate. When in Busted Form, raises the user's Defense and Sp. Def.
Brace Yourself! Other Category Move 2 (Max Uses) Self The lower the user's HP is, the movre this move raises the user's Defense. Makes the user gradually heal itself
Breathtaking! Other Category Move 1 (Max Uses) Ally Reduces the sync move countdown of an allied sync pair by two and raises the accuracy and critical-hit rate of the sync pair selected. Sharply raises accuracy and critical-hit rate when the user's team has a sync buff.
Bright As the Sun! Other Category Move 3 (Gauge)
2 (Max Uses)
Self Drastically raises the user's Attack, Sp. Atk and accuracy.
Bring It On! Other Category Move 2 (Max Uses) Opponent Restores a bit of the user's HP. Sharply raises the user's speed
Can't Stop Us! Other Category Move 2 (Max Uses) Self Removes all status conditions from the user. Sharply raises the user's Sp. Atk. Raises the user's accuracy.
Catch Us If You Can! Other Category Move 2 (Max Uses) Ally Sharply raises an ally's evasiveness. Makes an ally gradually heal itself
Clang! Other Category Move 2 (Max Uses) Allied Field Blocks both critical hits and stat-lowering effects from affecting the allied field of play.
Coolest There Is! Other Category Move 2 (Max Uses) Self Raises the user's accuracy and critical-hit rate. In addition, sharply raises the user's critical-hit rate in a hailstorm.
CRASH! Other Category Move 2 (Max Uses) Self Drastically raises the user's Attack. Raises the user's Sp. Atk
Dance with Me! Other Category Move 2 (Max Uses) Self Increases the user's move gauge by three. Raises the user's critical-hit rate.
Dire Hit Other Category Move 2 (Max Uses) Self Raises the user's critical hit rate
Dire Hit + Other Category Move 2 (Max Uses) Self Sharply raises the user's critical hit rate
Dire Hit All Other Category Move 2 (Max Uses) All allies Raises the critical hit rate of all allied sync pairs
Dire Hit All + Other Category Move 2 (Max Uses) All allies Sharply raises the critical hit rate of all allied sync pairs
Don't Bore Me Other Category Move 2 (Max Uses) Self Sharply raises the user's Sp. Atk. Raises the user's Defense and Sp. Def.
Electrifying! Other Category Move 2 (Max Uses) Self Restores a bit of the user's HP. Ensures that the user's next attack will be a critical hit.
En Garde! Other Category Move 2 (Max Uses) Self Drastically raises the user's Attack and raises its critical-hit rate when it is in Blade Forme. Sharply raises the user's Defense and Sp. Def when it is in Shield Forme
Entertain Me! Other Category Move 2 (Max Uses) Self The lower the user's HP is, the more this move raises the user's Sp. Atk
Eyes on the Prize! Other Category Move 1 (Max Uses) Self Reduces the user's sync move countdown by up to three based on how low their HP is. Raises the user's critical-hit rate by up to three stat ranks based on how low their HP is.
Feel the Alolan Breeze! Other Category Move Self Drastically raises the user's Speed. Raises the user's evasiveness
Full Heal Other Category Move 2 (Max Uses) Ally Removes all status conditions from an ally
Full Power! Other Category Move 2 (Max Uses) Ally Drastically raises an ally's Attack and Sp. Atk. Ensures that the ally's next attack will be a critical hit.
Gloves Off! Other Category Move 2 (Max Uses) All allies Raises the critical-hit rate of all allied sync pairs and makes their next attack a sure hit
Good as New! Other Category Move 1 (Max Uses) Ally Fully restores an ally's HP. Removes all status conditions from an ally. Removes the confused, flinching, and trapped conditions from an ally.
Graceful Aerobatics! Other Category Move 2 (Max Uses) Self Sharply raises the user's Defense and Speed.
Grand Illusion! Other Category Move 2 (Max Uses) Allied Field Reflects status conditions directed toward the allied field of play on the opponent instead. Makes the user able to endure the next hit it takes.
Hang in There! Other Category Move 2 (Max Uses) Self Raises the user's Defense and Sp. Def. Makes the user gradually heal itself.
Hard as Diamonds! Other Category Move 2 (Max Uses) Self Sharply raises the user's accuracy and critical-hit rate. Sharply lowers the user's Sp. Def
Hard to Starboard! Other Category Move 2 (Max Uses) All allies Increases the move gauges of all allied sync pairs by two. Sharply raises the Defense of all allied sync pairs
Here I Come! Other Category Move 2 (Max Uses) Self Raises the user's Attack and Sp. Atk. Sharply raises the user's accuracy.
Hoo Hah! Other Category Move 2 (Max Uses) Self Sharply raises the user's Attack and Sp. Def
I Dare You... Other Category Move 2 (Max Uses) Self Removes all status conditions from the user. Raises the user's Defense and Sp. Def. Makes the user gradually heal itself.
I'll Show You! Other Category Move 2 (Max Uses) Self Raises the user's evasiveness and critical-hit rate. These stats are sharply raised when the weather is sunny.
I'll Teach You a Lesson! Other Category Move 2 (Max Uses) Self Sharply raises the user's Sp. Atk and Sp. Def
I'm All Kinds of Strong! Other Category Move 2 (Max Uses) Self Restores a bit of the user's HP. Sharply raises the user's Defense
In This Together! Other Category Move 2 (Max Uses) Self The lower the user's HP is, the more this move raises the Attack of all allied sync pairs.
It Ain't Over! Other Category Move 2 (Max Uses) Self Sharply raises the user's Speed. Makes the user able to endure the next hit it takes
It's All about Focus! Other Category Move 2 (Max Uses) Self Uses a maximum of three of the user's move gauge. Based on the amount used, the move raises the user's Attack and Sp. Def to a maximum of four
It's All Down to This! Other Category Move 2 (Max Uses) Self Increases the user's move gauge by two. Drastically raises the user's Defense
Jump Start Other Category Move 2 (Max Uses) Self Sharply raises the user's Sp. Atk. Raises the user's Speed
Just Fantastic! Other Category Move 2 (Max Uses) Self Sharply raises the user's Sp. Def. Makes the user gradually heal itself.
Just Warming Up... Other Category Move 2 (Max Uses) Self Sharply raises the user's evasiveness. Ensures that the user's next attack will be a critical hit.
Keep it Up! Other Category Move 2 (Max Uses) Self Sharply raises the user's Speed. Makes the user gradually heal itself.
Let's Brainstorm! Other Category Move 2 (Max Uses) All allies Raises the Sp. Atk and Speed of all allied sync pairs.
Let's Go! Other Category Move 2 (Max Uses) All allies Increases the move gauges of all allied sync pairs by two. Sharply raises the user's Attack.
Let's Keep Cool! Other Category Move 2 (Max Uses) All allies Raises the Sp. Def and Speed of all allied sync pairs.
Make Some Sparks! Other Category Move 2 (Max Uses) Self Raises the user's Attack. Ensures that the user's next attack will be a critical hit. When the field is Electric Terrain, raises the accuracy of all allied sync pairs.
Mega Healing! Other Category Move 1 (Max Uses) Ally Reduces the user's sync move countdown by one. If used by Mega Venusaur, reduces the user's sync move countdown by two. (If used in a co-op battle, reduces the sync move countdown of all allied sync pairs.) Makes all allied sync pairs gradually heal themselves.
Move Gauge Boost Other Category Move 2 (Max Uses) Self Increases the user's move gauge by three.
Move Like A Shadow! Other Category Move 2 (Max Uses) Self Sharply raises the user's evasiveness. Raises the user's critical-hit rate.
Move Like the Wind! Other Category Move 2 (Max Uses) Self Sharply raises the user's Speed and evasiveness
My Destiny! Other Category Move 2 (Max Uses) Self Drastically raises the user's Sp. Atk and Speed. Lowers the user's Defense and Sp. Def. If Charizard has Mega Evolved, drastically raises the user's Attack.
My Mind's Made Up! Other Category Move 1 (Max Uses) Self Changes the user's type to that of the target's weakness. This changes the user's own weakness type and the type of the user's Multi-Attack and Audacious Multi-Attack. Drastically raises the user's Speed.
New World Order! Other Category Move 2 (Max Uses) Self Drastically raises the user's Sp. Atk and Speed. The user takes damage equal to 25% of its remaining HP.
No Hesitation! Other Category Move 2 (Max Uses) Self Sharply raises the user's Speed. Raises the user's critical-hit rate
No Turning Back! Other Category Move 2 (Max Uses) Self Uses a maximum of three slots of the user's move gauge. Based on the amount used, this move raises the user's Attack and Sp. Atk to a maximum of six
Not So Delicate! Other Category Move 2 (Max Uses) Self Sharply raises the user's Sp. Def and Speed.
Not Too Late to Bloom! Other Category Move Self Sharply raises the user's Attack. Makes the user gradually heal itself.
Now or Never! Other Category Move 2 (Max Uses) Self Increases the user's move gauge by six. The user takes damage equal to half of its remaining HP.
Nowhere to Hide! Other Category Move 2 (Max Uses) Self Raises the user's evasiveness. Sharply raises the user's critical hit rate
Of One Mind! Other Category Move All allies Sharply raises the Attack and Sp. Atk of all allied sync pairs
On My Mark! Other Category Move 2 (Max Uses) Self Raises the user's Defense, Sp. Def, and critical-hit rate.
Only the Best! Other Category Move 2 (Max Uses) Self Sharply raises the user's Defense and Sp. Atk.
Our Power Is Limitless! Other Category Move 2 (Max Uses) Self If any of the target's stats have been raised, the user's same stats are raised by double that amount
Outstanding! Other Category Move 1 (Max Uses) Opponent Makes opponents focus their attacks on the user. Drastically raises the user's Defense
Outta My Way! Other Category Move 2 (Max Uses) Self Raises the user's Sp. Atk and Speed by up to three stat ranks based on the amount remaining in the user's move gauge.
Over Here! Other Category Move 2 (Max Uses) Self Makes opponent focus their attacks on the user. Makes the user gradually heal itself
Over the Wall! Other Category Move 2 (Max Uses) Self Increases the user's move gauge by two. Raises the user's accuracy. Makes the user gradually heal itself
Pick Up The Pace! Other Category Move 2 (Max Uses) Self Sharply raises the user's Speed. Makes the user's next attack a sure hit and a critical hit
Pierce the Veil Other Category Move 2 (Max Uses) Self Sharply raises the user's Attack. Substantially raises the user's Attack if the user is affected by a status condition. Raises the user's Sp. Atk and evasiveness. Sharply raises the user's Sp. Atk and evasiveness if the user is affected by a status condition.
Potion Other Category Move 2 (Max Uses) Ally Restores an ally's HP by approximately 40% of its maximum HP
Pour It On! Other Category Move 2 (Max Uses) Self Raises the user's Sp. Atk. Drastically raises the user's Defense
Prepare to Fight! Other Category Move 2 (Max Uses) Self Restores a bit of the user's HP. Sharply raises the user's Sp. Def.
Race You! Other Category Move 2 (Max Uses) Self Sharply raises the user's Speed. Raises the user's critical-hit rate
Raging Inferno! Other Category Move 2 (Max Uses) Self Drastically raises the user's Attack. Sharply raises either the user's Defense, Speed, Sp. Atk, or Sp. Def
Rawr! Other Category Move 2 (Max Uses) Self Sharply raises the user's Speed. Radically raises the user's Speed if the user is affected by a status condition. Sharply raises the user's critical-hit rate. Lowers the user's Defense and Sp. Def.
Rock-Hard Determination! Other Category Move 2 (Max Uses) Self Sharply raises the user's Attack and Defense
Rock-Solid Finisher Other Category Move 2 (Max Uses) Self Raises the user's Defense. Makes the user's next attack a sure hit and a critical hit
Rough Seas Ahead! Other Category Move 1 (Max Uses) Self Makes opponents focus their attacks on the user. Makes the user able to endure the next hit it takes.
Run Along Now! Other Category Move 2 (Max Uses) Self Radically raises the user's Speed. The user takes damage based on its maximum HP
Scurry Ahead! Other Category Move 2 (Max Uses) Self Raises the user's Defense. Drastically raises the user's Speed.
Second Wind! Other Category Move 2 (Max Uses) Self Ensures that the user's next attack will be a critical hit. Makes the user able to endure the next hit it takes
Sink or Swim! Other Category Move 1 (Max Uses) Self Removes all status conditions from the user. Drastically raises the user's evasiveness and critical-hit rate. The user takes damage equal to 90% of its remaining HP. If used by Mega Sharpedo, also radically raises the user's Attack.
Sixth Sense! Other Category Move 2 (Max Uses) Ally Restores a bit of an ally's HP. Drastically raises an ally's Sp. Atk. Raises an ally's accuracy.
Skate On Through! Other Category Move 2 (Max Uses) Self Raises the user's Attack. Drastically raises the user's Speed
Smell Ya Later! Other Category Move 2 (Max Uses) Self Raises the user's evasiveness, accuracy, and critical-hit rate.
Solo Act! Other Category Move 2 (Max Uses) Self Charges the user's move gauge by two. Charges the user's move gauge by four if they are asleep. Raises the user's Attack and Sp. Atk. Sharply raises the user's Attack and Sp. Atk if they are asleep. If the user is asleep, restores a bit of the user's HP and removes the asleep condition from the user.
Spotlight, Please! Other Category Move 2 (Max Uses) Self Makes opponents target the user for a short time. Drastically raises the user's Defense. Raises the user's Sp. Atk.
Stand Strong! Other Category Move 2 (Max Uses) Self Raises the user's Attack. Drastically raises the user's Defense
Stand Together! Other Category Move 2 (Max Uses) All allies Raises the Defense and Speed of all allied sync pairs.
Stellar Imagination! Other Category Move 2 (Max Uses) Self Removes the confused, flinching, and trapped conditions. Sharply raises the user's Attack and Sp. Atk. Raises the user's Speed and accuracy. Sharply lowers the user's Defense and Sp. Def.
Stoke the Fire! Other Category Move 2 (Max Uses) Self Restores a bit of the user's HP. Raises the user's Speed and evasiveness
Stone-Cold Endurance! Other Category Move 2 (Max Uses) Self Sharply raises the user's Sp. Def. Makes the user able to endure the next hit it takes
Strike Together! Other Category Move 2 (Max Uses) All allies Raises the Attack and Speed of all allied sync pairs.
Study Buddies! Other Category Move 2 (Max Uses) All allies Sharply raises the Sp. Atk and Speed of all allied Sync Pairs.
Sunny Side Up! Other Category Move 2 (Max Uses) All allies Raises the Attack, Sp. Atk, and Speed of all allied sync pairs. Sharply raises them if the weather is sunny.
Sure Crit Other Category Move 2 (Max Uses) Self Ensures that the user's next attack will be a critical hit
Take Flight! Other Category Move 2 (Max Uses) All allies Sharply raises the Defense of all allied sync pairs. Sharply raises the Speed of all allied sync pairs
The Definition of Art! Other Category Move 2 (Max Uses) Self Restores a tiny bit of the user's HP. Ensures that the user's next attack will be a critical hit. Makes the user gradually heal itself
The Power of Science! Other Category Move 2 (Max Uses) Self Drastically raises the user's Attack and Speed. Sharply lowers the user's Defense.
There, There... Other Category Move 2 (Max Uses) Self Raises the user's evasiveness and critical-hit rate. Restores a bit of the user's HP and charges the user's move gauge by two in a pinch.
This Match is Too Fun! Other Category Move 2 (Max Uses) Self Raises the user's Speed and accuracy. These stats are sharply raised when the user is in a sandstorm.
Time to Energize! Other Category Move 2 (Max Uses) All allies Increases the move guages of all allied sync pairs by 3
Time to Rock! Other Category Move 2 (Max Uses) Self Sharply raises the user's Sp. Def. Raises the user's critical-hit rate
To the Top! Other Category Move 2 (Max Uses) Self Makes move gauges accelerate on the allied field of play. Raises the critical-hit rate of all allied sync pairs.
Too Hot to Handle! Other Category Move 2 (Max Uses) Self Sharply raises the user's Defense. Raises the user's critical-hit rate.
Trust in Nature! Other Category Move 2 (Max Uses) Self Increases the user's move gauge by two. Inverts changes to the usr's stats that have been lowered.
Try and Stop Us! Other Category Move 2 (Max Uses) Self If the user's Speed has been raised, raises the user's Attack by double the amount its Speed has been raised
Unbreakable Bonds! Other Category Move 2 (Max Uses) All allies The lower the user's HP is, the more this move raises the move gauges and Attack of all allied Sync Pairs
Victory Is Mine! Other Category Move 2 (Max Uses) Self Returns the user's lowered stats to normal. Raises the user's critcal-hit rate.
We're Not Done Yet! Other Category Move 2 (Max Uses) Self Restores a bit of the user's HP. The lower the user's HP is, the more this move rraises the user's Sp. Atk.
We're On Fire! Other Category Move 2 (Max Uses) Self Sharply raises the user's Attack and Sp. Atk
We're Standing Strong! Other Category Move 1 (Max Uses) All allies Blocks status conditions on the allied field of play. Removes all status conditions from all allied sync pairs
What Great Composition! Other Category Move 2 (Max Uses) Opponent Raises the user's stats by the same amount that the target's stats have been raised
Woo! Refreshing! Other Category Move 2 (Max Uses) Self Refreshes the number of times the user can use its quick moves by three. Sharply raises the user's Attack.
X Accuracy Other Category Move 2 (Max Uses) Self Sharply raises the user's accuracy
X Accuracy All Other Category Move 2 (Max Uses) Self Sharply raises the Accuracy of all Allied Sync Pairs
X Attack Other Category Move 2 (Max Uses) Self Sharply raises the user's Attack
X Attack All Other Category Move 2 (Max Uses) All allies Sharply raises the Attack of all allied sync pairs.
X Defense Other Category Move 2 (Max Uses) Self Sharply raises the user's Defense
X Defense All Other Category Move 2 (Max Uses) All allies Sharply raises the Defense of all allied sync pairs
X Regen Other Category Move 2 (Max Uses) All allies Makes sync pairs gradually heal themselves.
X Regen All Other Category Move 2 (Max Uses) All allies Makes all allied sync pairs gradually heal themselves.
X Sp. Atk Other Category Move 2 (Max Uses) Self Sharply raises the user's Sp. Atk
X Sp. Atk All Other Category Move All allies Sharply raises the Sp. Atk of all allied sync pairs
X Sp. Def Other Category Move 2 (Max Uses) Self Sharply raises the user's Sp. Def
X Sp. Def All Other Category Move 2 (Max Uses) All allies Sharply raises the Sp. Def of all allied Sync Pairs
X Speed Other Category Move 2 (Max Uses) Self Sharply raises the user's Speed
X Speed All Other Category Move 2 (Max Uses) All allies Sharply raises the Speed of all allied sync pairs
You Snooze, You Lose! Other Category Move 2 (Max Uses) Self Raises the user's Defense, Sp. Atk, and Sp. Def. Sharply raises these stats if the field is Psychic Terrain.
You're Going Down! Other Category Move Self Raises the user's Speed. Sharply raises the user's critical-hit rate
You're Gonna Need a Helmet! Other Category Move 2 (Max Uses) Opponent Increases the user's move gauge by three. Makes the user's next attack a sure hit.
Unparalleled Power! Other Category Move Self Radically raises the user's Sp. Atk. Sharply raises the user's Sp. Def and Speed. Drastically lowers the user's Defense.
Lei Up! Other Category Move 1 (Max Uses) Self Restores a bit of HP for all allied sync pairs. Returns lowered stats of all allied sync pairs to normal. Raises the Defense of all allied sync pairs.
Gift of Joy! Other Category Move 2 (Max Uses) All allies Raises the user's Speed and critical-hit rate. Sharply raises the Attack, Defense, Sp. Atk, Sp. Def, accuracy, or evasiveness of all allied sync pairs at random.
Laser-Sharp Focus! Other Category Move 1 (Max Uses) Self Reduces the user's sync move countdown by one. Sharply raises the user's Attack. Ensures that the user's next attack will be a critical hit.
Ideals Will Prevail! Other Category Move 2 (Max Uses) Self Sharply raises the user's Speed. Raises the user's accuracy. Lowers the user's Defense. If the user does not have a sync buff, also powers up the user's next supereffective attack.
Superior Might! Other Category Move 2 (Max Uses) Self Charges the user's move gauge by three. Raises the user's Attack, Sp. Atk, and accuracy. The user takes damage equal to 33% of its remaining HP.
Alola Lang Syne! Other Category Move 2 (Max Uses) Allied Field Blocks status conditions from affecting the allied field of play. Sharply raises the evasiveness of all allied sync pairs.
Mallow Special! Other Category Move 2 (Max Uses) Self Raises the user's Speed, accuracy, and critical-hit rate.
Ready for This? Other Category Move 2 (Max Uses) Self Charges the user's move gauge by two. Raises the user's Sp. Atk and critical-hit rate.
Fake Tears Other Category Move 2 (Max Uses) Opponent Sharply lowers the target's Sp. Def
How Sweet! Other Category Move 2 (Max Uses) Ally Sharply raises an ally's Attack and Sp. Atk. Makes an ally gradually heal itself.
Sugar Rush! Other Category Move 2 (Max Uses) All allies Raises the user's Sp. Atk. Sharply raises the Speed of all allied sync pairs. Applies the Free Move Next effect to the user.
The World Is Vast! Other Category Move 1 (Max Uses) Allied Field Makes move gauges accelerate on the allied field of play. Removes all status conditions from all allied sync pairs. Makes all allied sync pairs gradually heal themselves.
End the World! Other Category Move 2 (Max Uses) Self Charges the user's move gauge by two. Reduces the user's sync move countdown by one. Sharply raises the user's critical-hit rate. Lowers the user's Defense and Sp. Def.
Shout My Name! Other Category Move 2 (Max Uses) All allies Charges the move gauges of all allied sync pairs by two. Makes the user able to endure the next hit it takes that would reduce it to 0 HP.
Strike a Pose! Other Category Move 1 (Max Uses) Self Reduces the user's sync move countdown by one. Sharply raises the user's Attack and Sp. Atk. Raises the user's critical-hit rate. Applies the Free Move Next effect to the user. Lowers the user's Defense and Sp. Def.
Snack Time! Other Category Move 2 (Max Uses) Self Raises the user's Attack. If the user's Speed has been raised, also raises the user's Attack by the same amount. When the user is in Full Belly Mode, makes the user gradually heal itself. When the user is in Hangry Mode, raises the user's critical-hit rate.
Three Heads! Other Category Move 1 (Max Uses) Opponent Makes move gauges accelerate on the allied field of play. Reduces the user's sync move countdown by one. Sharply raises the user's Attack. Raises the user's critical-hit rate.
Time to Shine! Other Category Move 2 (Max Uses) Opponent Sharply raises the user's Sp. Atk and Sp. Def. If used by Mega Gardevoir, also charges the user's move gauge by three.
Happy Colors! Other Category Move 2 (Max Uses) All allies Raises the accuracy of all allied sync pairs. Raises the Defense and Sp. Def of all allied Sync Pairs by one to three stat ranks at random
Hippity Hoppity! Other Category Move 2 (Max Uses) All allies If used by Lopunny, sharply raises the Speed of all allied Sync Pairs.
If used by Lopunny, sharply raises the user's evasiveness.
If used by Mega Lopunny, raises the user's accuracy
If used by Mega Lopunny, drastically raises the user's evasiveness
We've Got Tricks! Other Category Move 1 (Max Uses) All allies Raises the Speed of all allied sync pairs. Uses a maximum of three slots of the user's move gauge. Based on the amount used, this move raises all allied sync pairs' Attack and Sp. Atk by up to 4 stat ranks
Stare 'Em Down! Other Category Move 1 (Max Uses) Self Sharply raises the user's Defense, Sp. Def and critical-hit rate. Makes the user gradually heal itself
Top This! Other Category Move 1 (Max Uses) Self Sharply raises the user's critical hit rate. Applies the Supereffective ↑ Next effect to the user. Applies the Free Move next effect to the user. Makes the user gradually heal itself. Lowers the user's Sp. Def
Mwahaha! Other Category Move 2 (Max Uses) Self Raises the user's critical-hit rate. Raises the user's Sp. Atk by up to three stat ranks based on how low their HP is.
Wash 'Em Away! Other Category Move 2 (Max Uses) Self Sharply raises the user's Attack. Raises the user's critical-hit rate. In addition, drastically raises the user's Speed when the weather is Rainy.
Hold Strong! Other Category Move 2 (Max Uses) Self Sharply raises the user's Defense. Raises the user's evasiveness. Makes the user gradually heal itself
Ready to Rock! Other Category Move 2 (Max Uses) Ally Restores abit of an ally's HP. Sharply raises an ally's Defense. Makes an ally gradually heal itself
Justice for All! Other Category Move 2 (Max Uses) Self Makes move gauges accelerate on the allied field of play. Sharply raises the Defense of all allied Sync Pairs
I See You! Other Category Move 2 (Max Uses) All allies Sharply raises the Defense and Sp. Def of all allied Sync Pairs
Status Shield Other Category Move 2 (Max Uses) Allied Field Blocks status moves from affecting the allied field of play
Real Nice! Other Category Move 2 (Max Uses) Self Raises the user's Defense, Sp. Def, and Speed. Sharply raises the user's accuracy
Tangle with This! Other Category Move 2 (Max Uses) Self Sharply raises the user's Sp. Atk and Sp. Def
Go Wild! Other Category Move 2 (Max Uses) Self Sharply raises the user's Attack. Makes the user gradually heal itself.
Karpe Diem! Other Category Move 1 (Max Uses) All allies Uses a maximum of three slots of the user's move gauge. Based on the amount used, this move raises all allied sync pairs' Attack and Defense by up to four stat ranks. Makes all allied sync pairs gradually heal themselves
Expand the Land! Other Category Move 2 (Max Uses) Self Sharply raises the user's Attack and Sp. Atk. Lowers the user's Defense and Sp. Def. In addition, raises the user's Attack and accuracy when the weather is sunny. Applies the Superffective next effect to the userwhen the weater is sunny
Open the Oceans! Other Category Move 2 (Max Uses) Self Raises the user's accuracy. Drastically raises the user's critical-hit rate. Sharply lowers the user's Defense and Sp. Def. In addition, sharply raises the user's Sp. Atk when the weater is rainy. In addition, raises the user's accuracy when the weather is rainy. Makes the user gradually heal itself when the weather is rainy
Dancing Fever! Other Category Move 2 (Max Uses) All allies Raises the Attack, Sp. Atk and critical-hit rate of all allied sync pairs
Make 'Em Holla! Other Category Move 1 (Max Uses) Self Radically raises the user's Attack. Raises the user's accuracy. Makes the user able to endure the next hit it takes that would reduce it to 0 HP
Ready...Fight! Other Category Move 2 (Max Uses) All allies Raises the user's evasiveness. Drastically raises the Speed of all allied sync pairs.
Ten-hut! Other Category Move 2 (Max Uses) All allies Raises the Defense of all allied sync pairs. Sharply raises the critical-hit rate of all allied sync pairs.
All Aboard! Other Category Move 2 (Max Uses) All allies Raises the Attack of all allied sync pairs by 1 stat rank. Raises the critical-hit rate of all allied Sync Pairs by 2 stat ranks. Applies the Free Move Next effect to all allied sync pairs during a sandstorm
Right on Track! Other Category Move 1 (Max Uses) Self Raises the user's attack by 6 stat ranks. Raises the user's accuracy by 2 stat ranks. Lowers the user's Defense by 1 stat rank. Applies the Damage Guard Next effect to the user. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as Sync moves will be halved. The effect is removed after it is activated.) Reduces the user's sync move countdown by one during a sandstorm
Scope 'Em Out Other Category Move 1 (Max Uses) Self Raises the user's Sp. Atk and Speed by 1 stat rank. Applies the Critical Hit Next effect to the user. Applies the Supereffective Next effect to the user
Not Today! Other Category Move 1 (Max Uses) Self Applies the Gradual Healing effect to the user. Applies the Enduring effect to the user. When the user's Defense is raised, raises the user's Sp. Def by the same amount. When the user's Attack is raised, raises the user's Speed by the same amount.
No Stone Unturned! Other Category Move 2 (Max Uses) Self Applies the Move Gauge Acceleration Effect to the allied field of play. Raises the critical-hit rate of all allied sync pairs by 1 stat rank
Protect Us All! Other Category Move 1 (Max Uses) All allies Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks
Follow my Lead! Other Category Move 1 (Max Uses) Self Applies the Stat Reduction Defense effect to the allied field of play. Reduces the user's sync move countdown by 1. Raises the user's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to all Sync Pairs
Helloooo! Other Category Move 1 (Max Uses) Ally Restores an ally's HP by approximately 60% of its maximum HP. Removes all status conditions from an ally. Removes the confused, flinching, and trapped conditions from an ally. Applies the Enduring effect to an ally. Applies the Gradual Healing effect to an ally when the user's team has a sync buss.
Forever Loyal! Other Category Move 1 (Max Uses) All allies Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Defense and Sp. Def of all llied sync pairs by 1 stat rank
Eternal Power! Other Category Move 2 (Max Uses) Self Reduces the user's sync move countdown by 1. Raises the user's Sp. Atk by 3 stat ranks. Applies the Superreffective Next effect to the user. Lowers the user's Sp. Def by 1 stat rank
No Hard Feelings! Other Category Move 1 (Max Uses) Self Uses a maximum of 3 slots of the user's move gauge. The more amount used, the more this move raises the user's Attack (can be raised by up to 4 stat ranks maximum). Raises the user's critical-hit rate by 3 stat ranks. Applies the Enduring effect to the user.
Soar! Other Category Move 2 (Max Uses) All allies Raises the Attack and Sp. Atk of all alied sync pairs by 2 stat ranks. Raises the user's Speed by 1 stat rank
Hop to It! Other Category Move 2 (Max Uses) All allies Raises the Attack of all allied sync pairs by 2 stat ranks. Raises the Defense and critical hit rate of all allied sync pairs by 1 stat rank
X Speed + Other Category Move 2 (Max Uses) Self Raises the user's Speed by 3 stat ranks
Truth Will Prevail! Other Category Move 2 (Max Uses) Self Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Sp. Atk by 3 stat ranks. Raises the user's accuracy by 1 stat rank
Sky High! Other Category Move 2 (Max Uses) Self Raises the user's critical-hit rate by 3 stat ranks. Applies the Suppereffective Next effect to the user. When used by Mega Rayquaza, also raises the user's Speed by 2 stat ranks
Duck and Cover! Other Category Move 1 (Max Uses) All allies Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. Applies the Gradual healing effect to all allied sync pairs
Shining Moonlight! Other Category Move 1 (Max Uses) Self Raises the user's Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks
Mini Potion All Other Category Move 2 (Max Uses) All allies Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
You and Me! Other Category Move 2 (Max Uses) Ally Reduces the sync move countdown of an allied sync pair by 1. Raises an ally's critical-hit rate by 2 stat ranks. Applies the Supereffective Next effect to an ally.
Bonjour! Other Category Move Self Raises the user's Attack and Sp. Atk by 3 stat ranks. Lowers the user's Defense and Sp. Def by 1 stat rank. When used by Mega Aerodactyl, also raises the user's Speed by 3 stat ranks.
Go with the Flow! Other Category Move 2 (Max Uses) Raises the user's Defense by 2 stat ranks. Raises the Sp. Def of all allied sync pairs by 2 stat ranks.
Soak Up the Sun! Other Category Move 2 (Max Uses) Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. In addition, raises the user's Attack by 2 stat ranks when the weather is sunny. In addition, raises the user's critical-hit rate by 1 stat rank when the weather is sunny. Applies the Gradual Healing effect to the user when the weather is sunny.
Have at You! Other Category Move 1 (Max Uses) All allies Raises the user's Attack by 3 stat ranks. Raises the Speed of all allied sync pairs by 3 stat ranks. Applies the Gradual Healing effect to the user.
Tricksy! Other Category Move 2 (Max Uses) All allies Raises the Attack of all allied sync pairs by 2 stat ranks. Raises the Speed and accuracy of all allied sync pairs by 1 stat rank. When used by Mega Sableye, also applies the Condition Nullification effect to all allied sync pairs.
Into the Night! Other Category Move 2 (Max Uses) Self Raises the user's Attack and Defense by 2 stat ranks. Raises the user's accuracy by 1 stat rank.
No Escape! Other Category Move 2 (Max Uses) Self Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks. Applies the Free Move Next effect to the user.
X Sure Hit Other Category Move 2 (Max Uses) Self Applies the Sure Hit Next effect to the user.
Show No Mercy! Other Category Move 1 (Max Uses) Self Raises the user's Attack by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Lowers the user's Defense and Sp. Def by 1 stat rank.
Steel Yourselves! Other Category Move 2 (Max Uses) All allies Raises the Sp. Def of all allied sync pairs by 3 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.
Strike True! Other Category Move 1 (Max Uses) Self Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to the user.
Shine On! Other Category Move 1 (Max Uses) Self Raises the user's Speed and accuracy by 2 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.
Stay Sharp! Other Category Move 1 (Max Uses) Self Raises the user's Attack by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Supereffective ↑ Next effect to the user. Applies the Enduring effect to the user. Lowers the user's Defense and Sp. Def by 6 stat ranks.
Sparkle and Shine! Other Category Move 1 (Max Uses) All allies Reduces the user's sync move countdown by 1. Raises the user's Sp. Atk by 4 stat ranks. Raises the Sp. Def of all allied sync pairs by 2 stat ranks.
Luminous Love! Other Category Move 1 (Max Uses) Self Reduces the user's sync move countdown by 2. Raises the user's Sp. Atk by 6 stat ranks. Lowers the user's Speed by 1 stat rank.
Champion Gift! Other Category Move 2 (Max Uses) Self Raises the user's Attack and Defense by 2 stat ranks.
From Me to You! Other Category Move 2 (Max Uses) Self Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. In addition, applies the Gradual Healing effect to all allied sync pairs during a hailstorm.
Ruff Buff! Other Category Move 2 (Max Uses) All allies Raises the Attack and Defense of all allied sync pairs by 2 stat ranks.
Dragon Wish Other Category Move 2 (Max Uses) Field Changes a zone to a Dragon Zone. (A Dragon Zone powers up Dragon-type attacks.)
It's Our Time! Other Category Move 1 (Max Uses) Self Raises the user's Sp. Atk by 2 stat ranks. Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks.
It's Electric! Other Category Move 2 (Max Uses) Self Raises the user's Speed by 2 stat ranks. Raises the user's accuracy and critical-hit rate by 1 stat rank.
Ghost Wish Other Category Move 2 (Gauge)
2 (Max Uses)
Field Changes a zone to a Ghost Zone. (A Ghost Zone powers up Ghost-type attacks.)
Show Me Your Secrets! Other Category Move 1 (Max Uses) Self Raises the user's Attack and Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Lowers the user's Defense and Sp. Def by 1 stat rank.
Condition Shield Other Category Move 2 (Max Uses) Allied Field Applies the Status Condition Defense effect to the allied field of play.
Clear Your Mind... Other Category Move 2 (Max Uses) Ally Restores an ally's HP by approximately 40% of its maximum HP. Applies the Enduring effect to an ally.
Can't Be Beat! Other Category Move 2 (Max Uses) Self Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks.
Dark Wish Other Category Move 2 (Gauge)
2 (Max Uses)
Field Changes a zone to a Dark Zone. (A Dark Zone powers up Dark-type attacks.)
Perpetual Nightmare! Other Category Move 2 (Max Uses) Self Raises the user's Sp. Atk by 2 stat ranks. Raises the user's accuracy and critical-hit rate by 1 stat rank.
Sweet Dreams! Other Category Move 2 (Max Uses) All allies Raises the Defense, Sp. Def, and critical-hit rate of all allied sync pairs by 2 stat ranks. The user takes damage equal to 30% of its maximum HP.
Steel Wish Other Category Move 2 (Gauge)
2 (Max Uses)
Field Changes a zone to a Steel Zone. (A Steel Zone powers up Steel-type attacks.)
Shout It Out! Other Category Move 2 (Max Uses) Self Raises the user's Attack by 2 stat ranks. Raises the user's Defense and Sp. Def by 1 stat rank.
Let's Share Other Category Move 1 (Max Uses) All allies Raises the Attack and Sp. Atk of all allied sync pairs by 4 stat ranks. In addition, increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank during a hailstorm.
Can't Be Tamed! Other Category Move 2 (Max Uses) Field Raises the user's Sp. Atk by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks. Applies the Supereffective ↑ Next effect to all allied sync pairs when weather conditions are in effect.
Flying Wish Other Category Move 2 (Gauge)
2 (Max Uses)
Field Changes a zone to a Flying Zone. (A Flying Zone powers up Flying-type attacks.)
Ready for Takeoff! Other Category Move 2 (Max Uses) Self Raises the user's Sp. Atk and critical-hit rate by 1 stat rank. Raises the Speed of all allied sync pairs by 2 stat ranks.
Psychic Wish Other Category Move 2 (Gauge)
2 (Max Uses)
Field Turns the terrain into Psychic Terrain.
Best Friends! Other Category Move 1 (Max Uses) Allied Field Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Defense and Sp. Def by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.
Feel Our Feelings! Other Category Move 2 (Gauge)
1 (Max Uses)
Self Raises the user's Attack and Sp. Atk by 6 stats ranks. Applies the Gradual Healing effect to the user.
It's Teatime! Other Category Move 2 (Max Uses) Allied Field Activates one of several additional effects at random. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing tag to all allied sync pairs.

Effect Chance
19% - Status Condition Shield
19% - Special Damage Reduction
19% - Physical Damage Reduction
19% - Move Gauge Acceleration
19% - Critical Hit Reduction
5% - Ghost Zone
Safety First! Other Category Move 1 (Max Uses) Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's accuracy by 2 stat ranks. Applies the Supereffective ↑ Next effect to the user. Raises the user's Physical Moves Up Next effect by 1 stat rank.
Bug Wish Other Category Move 2 (Gauge)
2 (Max Uses)
Field Changes a zone to a Bug Zone. (A Bug Zone powers up Bug-type attacks.)
Coming Through! Other Category Move 2 (Max Uses) All allies Raises the user's evasiveness by 2 stat ranks. Raises the accuracy and evasiveness of all allied sync pairs by 1 stat rank.
Ohohoho! Other Category Move 1 (Max Uses) Self Raises the user's accuracy by 2 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Raises the user's Physical Moves Up Next effect by 1 stat rank.
Believe! Other Category Move 2 (Max Uses) Allied Field Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Defense, Sp. Def, and Speed of all allied sync pairs by 1 stat rank. In addition, raises the critical-hit rate of all allied sync pairs by 1 stat rank when the weather is sunny.
World of Pain! Other Category Move 1 (Max Uses) Self Raises the user's Attack by 6 stat ranks. Applies the Critical Hit Next effect to the user. Applies the Supereffective Next effect to the user.
Cool, Right?! Other Category Move 2 (Max Uses) All allies Raises the Attack of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to the user.
Quite Something! Other Category Move 2 (Max Uses) All allies Raises the user's Defense and Sp. Def by 1 stat rank. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. In addition, raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank during a sandstorm.
Read It and Weep! Other Category Move 2 (Max Uses) Self Raises the user's Defense and Sp. Def by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks. Applies the Gradual Healing effect to the user.
Voice of the Forest! Other Category Move 2 (Max Uses) Ally Raises an ally's Attack and Sp. Atk by 2 stat ranks. Applies the Gradual Healing effect to an ally.
Spring of Knowledge! Other Category Move 2 (Max Uses) All allies Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. In addition, raises the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the weather is rainy.
This Is It! Other Category Move 1 (Max Uses) Self Has a chance (50%) of reducing the user's sync move countdown by one. Raises the user's accuracy by 1 stat rank. Applies the Critical Hit Next effect to the user. Increases the user's Special Moves ↑ Next effect by 3 ranks.
Back to You! Other Category Move 2 (Max Uses) Allied Field Applies the Status Condition Reflection effect to the allied field of play. Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks. Lowers the user's Defense by 1 stat rank.
Get Gutsy! Other Category Move 2 (Max Uses) All allies Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to the user.
Vivid Illusion! Other Category Move 1 (Max Uses) Self Raises the user's Sp. Atk by 6 stat ranks. Raises the user's evasiveness by 2 stat ranks.
Greater Heights! Other Category Move 1 (Max Uses) Self Raises the user's Attack by 4 stat ranks. Raises the user's Speed and evasiveness by 3 stat ranks.
Flow Like Water! Other Category Move 2 (Max Uses) Self Reduces the user's sync move countdown by 1. Raises the user's Attack by 3 stat ranks.
Flying Free! Other Category Move 1 (Max Uses) All allies Raises the critical-hit rate of all allied sync pairs by 1 stat rank. Uses a maximum of 3 slots of the user's move gauge. The more amount used, the more it raises the Sp. Atk and Sp. Def of all allied sync pairs (can be raised by up to 4 stat ranks maximum). If 3 slots are used, also applies the Free Move Next effect to all allied sync pairs.
Fired Up! Other Category Move 1 (Max Uses) Allied Field Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by 1. Raises the user's Attack by 4 stat ranks. Raises the user's accuracy by 1 stat rank.
On the Case! Other Category Move 1 (Max Uses) Self Raises the user's Attack by 4 stat ranks. Raises the user's Speed by 2 stat ranks. Applies the Supereffective ↑ Next effect to the user.
Ground Wish Other Category Move 2 (Gauge)
2 (Max Uses)
Field Turns the field of play's zone into a Ground Zone. (A Ground Zone powers up Ground-type attacks.)
Delete... Other Category Move 2 (Max Uses) Self Raises the user's Attack by 2 stat ranks. Raises the user's Defense and critical-hit rate by 1 stat rank.
Try This! Other Category Move Self Turns the field of play's terrain into Psychic Terrain. Raises the user's Defense, Sp. Atk, Sp. Def, and Speed by 2 stat ranks. Replaces the user's moves with different moves. Replaces some of the user's passive skills with different passive skills.
Attack! Other Category Move Self Raises the user's Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Change into Attack Forme until the end of battle.
Faster! Other Category Move Self Reduces the user's sync move countdown by 2. Raises the user's Speed by 6 stat ranks. Raises the user's evasiveness by 3 stat ranks. Change into Speed Forme until the end of battle.
Defend! Other Category Move Self Raises the Attack and Sp. Atk of all allied sync pairs by 4 stat ranks. Applies the Damage Guard Next effect to the user. Change into Defense Forme until the end of battle.
Enough! Other Category Move 1 (Max Uses) All allies Raises the Attack and Sp. Atk of all allied sync pairs by 3 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
Spark of Victory! Other Category Move 1 (Max Uses) All allies Raises the user's Attack by 6 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
Don't Worry! Other Category Move 2 (Max Uses) Self Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Sp. Def of all allied sync pairs by 2 stat ranks. Raises the accuracy of all allied sync pairs by 1 stat rank.
Let It Flow! Other Category Move 1 (Max Uses) Allied Side Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks.
Bouncy Feelings! Other Category Move 2 (Max Uses) Self Raises the user's critical-hit rate by 2 stat ranks. Applies the Supereffective ↑ Next effect to the user.
Shut Your Gob! Other Category Move 1 (Max Uses) Self Raises the user's critical-hit rate by 3 stat ranks. Applies the Supereffective ↑ Next effect to the user.
Know What That Means?! Other Category Move 2 (Max Uses) All allies Raises the Defense of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to the user.
Get Comfy! Other Category Move 2 (Max Uses) Self Raises the user's Attack and Sp. Atk by 2 stat ranks. Applies the Free Move Next effect to the user.
Power of the Ages! Other Category Move 1 (Max Uses) Self Raises the user's Speed by 4 stat ranks. Raises the user's critical-hit rate by 2 stat ranks. Applies the Enduring effect to the user.
Shall We Start? Other Category Move 1 (Max Uses) Self Raises the user's Sp. Def, Speed, and critical-hit rate by 2 stat ranks.
You'll See! Other Category Move 1 (Max Uses) Self Raises the user's Attack by 4 stat ranks. Raises the user's Speed by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.
Power...On! Other Category Move 1 (Max Uses) Self Raises the user's Attack by 4 stat ranks. Applies the Gradual Healing effect to the user.
See Through THIS! Other Category Move 2 (Max Uses) All allies Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Speed and evasiveness of all allied sync pairs by 1 stat rank.
Eureka! Other Category Move 2 (Max Uses) All allies Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.
How Are Ya? Other Category Move 1 (Max Uses) All allies Raises the Attack and Speed of all allied sync pairs by 4 stat ranks.
Get Ready! Other Category Move 2 (Max Uses) Self Raises the user's Sp. Atk by 2 stat ranks. Raises the user's accuracy by 1 stat rank. Raises the user's evasiveness by 2 stat ranks during a hailstorm.
Not Gonna Lose! Other Category Move 1 (Max Uses) Self Restores the user's HP by approximately 20% of its maximum HP. Charges the user's move gauge by 6. Applies the Gradual Healing effect to the user. Applies the Supereffective ↑ Next effect to the user. Applies the Damage Guard Next effect to the user.
Going All Out! Other Category Move 1 (Max Uses) Self Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. In addition, raises the user's Sp. Atk and Speed by 2 stat ranks when the user's remaining HP is at half or more.
It Won't End Here Other Category Move 1 (Max Uses) All allies Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. These stats are raised by 6 stat ranks instead when the zone is a Fighting Zone.
Gift of Gratitude! Other Category Move 2 (Gauge)
1 (Max Uses)
All allies Raises the user's Sp. Atk by 4 stat ranks. Raises the user's accuracy and critical-hit rate by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.
Curious Empathy! Other Category Move 2 (Max Uses) All allies Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Speed of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to all allied sync pairs.
Vacation Vibes! Other Category Move 2 (Max Uses) Self Raises the user's Speed by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.
Poison Wish Other Category Move 2 (Gauge)
2 (Max Uses)
Field Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.)
Gonna Eat You Up! Other Category Move 1 (Max Uses) Self Raises the user's Sp. Atk by 4 stat ranks. Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks.
Fairy Wish Other Category Move 2 (Gauge)
2 (Max Uses)
Field Turns the field of play's zone into a Fairy Zone. (A Fairy Zone powers up Fairy-type attacks.)
I Won't Fall Behind! Other Category Move 2 (Max Uses) Self Raises the user's Sp. Atk by 2 stat ranks. Raises the user's Sp. Def and critical-hit rate by 1 stat rank.
Attack Rhythm! Other Category Move 1 (Max Uses) Self Raises the user's Attack by 6 stat ranks. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by 1 rank.
Wait for It... Other Category Move 1 (Max Uses) All allies Activates zero to five effects from several additional effects at random. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks.

Effects
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP
Applies the Free Move Next effect to all allied sync pairs
Charges the user's move gauge by 6. When used in a co-op battle, charges the move gauges of all allied players by 6 instead
Raises the Special Moves ↑ Next effect of all allied sync pairs by 1 rank
Reduces the user's sync movee countdown by 1
Not Just yet! Other Category Move 2 (Max Uses) Self Raises the user's Attack by 2 stat ranks. Raises the user's Defense and critical-hit rate by 1 stat rank.
I Won't Hold Back! Other Category Move 2 (Max Uses) All allies Raises the Sp. Def of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.
Shake Things Up! Other Category Move 2 (Max Uses) All allies Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks.
How Bizarre... Other Category Move 2 (Max Uses) Self Raises the user's evasiveness by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.
Come Along! Other Category Move 2 (Max Uses) All allies Raises the user's Sp. Atk by 2 stat ranks. Raises the Speed of all allied sync pairs by 2 stat ranks.
For the Win! Other Category Move 1 (Max Uses) All allies Raises the user's critical-hit rate by 3 stat ranks. When the user's Attack is raised, raises the user's Sp. Atk by the same amount. Raises the accuracy of all allied sync pairs by 1 stat rank.
Reviewed and Ready! Other Category Move 2 (Max Uses) All allies Raises the user's Sp. Atk by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.
Perfect Aim! Other Category Move 2 (Max Uses) Self Raises the user's Sp. Atk by 3 stat ranks. Applies the Supereffective ↑ Next effect to the user.
My Formula! Other Category Move 1 (Max Uses) Self Raises the user's Attack and Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.
Mutual Improvement! Other Category Move 2 (Max Uses) All allies Raises the accuracy of all allied sync pairs by 1 stat rank. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
Let Me Teach You! Other Category Move 2 (Max Uses) All allies Raises the user's critical-hit rate by 1 stat rank. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.
For Science! Other Category Move 1 (Max Uses) Allied side Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Defense and Sp. Def by 4 stat ranks.
I'll Take You On! Other Category Move 1 (Max Uses) Self Raises the user's Attack by 4 stat ranks. Raises the user's Defense and Sp. Def by 2 stat ranks. Applies the Free Move Next effect to the user.
Glory of Understanding! Other Category Move 2 (Gauge)
1 (Max Uses)
Allied side Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack of all allied sync pairs by 4 stat ranks. Raises the Sp. Atk and critical-hit rate of all allied sync pairs by 2 stat ranks.
Glory of Tomorrow! Other Category Move 1 (Max Uses) Self Raises the user's Attack by 2 stat ranks. Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.
Let's Begin! Other Category Move 2 (Max Uses) Allied Side Applies the Physical Damage Reduction effect to the allied field of play. Raises the user's Attack by 2 stat ranks. Raises the user's evasiveness by 1 stat rank.
Fun Times! Other Category Move 2 (Max Uses) Field Applies the Critical-Hit Defense effect to the allied field of play. Applies the Move Gauge Acceleration effect to the allied field of play. Turns the field of play's terrain into Grassy Terrain if the remaining MP for the user's Move Gauge Boost is 2 when this move is selected. Turns the field of play's terrain into Psychic Terrain if the remaining MP for the user's Move Gauge Boost is 1 when this move is selected. Turns the field of play's terrain into Electric Terrain if the remaining MP for the user's Move Gauge Boost is 0 when this move is selected.
Super Effective ↑ Other Category Move 2 (Max Uses) Ally Applies the Supereffective ↑ Next effect to an ally.
Comforting Light! Other Category Move 2 (Max Uses) Ally Raises an ally's Defense and Sp. Def by 3 stat ranks. Applies the Gradual Healing effect to an ally. Applies the Enduring effect to an ally.
Big Stretch! Other Category Move 2 (Max Uses) All allies Raises the Sp. Def and Speed of all allied sync pairs by 2 stat ranks.
Perfect Dance! Other Category Move 2 (Max Uses) Self Applies the Stat Reduction Defense effect to the allied field of play. Restores the user's HP by approximately 40% of its maximum HP. Raises the user's evasiveness by 1 stat rank.
Off We Go! Other Category Move 2 (Max Uses) Self Raises the Attack of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.
Rock Wish Other Category Move 2 (Gauge)
2 (Max Uses)
Field Turns the field of play's zone into a Rock Zone. (A Rock Zone powers up Fairy-type attacks.)
The Curtain Rises! Other Category Move 1 (Max Uses) Self Reduces the user's sync move countdown by 1. When the user's Defense is raised, raises the user's Sp. Def by the same amount. Applies the Gradual Healing effect to the user. If the user's Diancie has Mega Evolved, also grants all of the following effects: Reduces the user's sync move countdown by 1. Increases the user's Physical Moves ↑ Next effect by 2 ranks.
A Battle Spectacular! Other Category Move 1 (Max Uses) Self Raises the user's Attack and Speed by 4 stat ranks. Increases the user's Physical Moves Up Next effect by zero to three ranks at random.
Strong and Stylish! Other Category Move 2 (Max Uses) All allies Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Sp. Def of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to the user.
Delivering Delight! Other Category Move 2 (Max Uses) Self Raises the user's Attack and Sp. Atk by 3 stat ranks.
Order Up! Other Category Move 2 (Max Uses) All allies Charges the user's move gauge by 2 for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by 2 instead. Raises the Defense of all allied sync pairs by 3 stat ranks.
See the Unseen! Other Category Move 2 (Max Uses) Self Raises the user's evasiveness by 2 stat ranks. Raises the Speed and critical-hit rate of all allied sync pairs by 1 stat rank.
Requesting Backup! Other Category Move 1 (Max Uses) All allies Applies the Critical-Hit Defense effect to the allied field of play. Applies the Status Condition Defense effect to the allied field of play. Applies the Special Damage Reduction effect to the allied field of play. Raises the Attack of all allied sync pairs by 2 stat ranks.
Blazing Belief! Other Category Move 1 (Max Uses) Self Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks. Applies the Free Move Next effect to the user.
Here We Go! Other Category Move 1 (Max Uses) All allies Raises the user's Attack by 4 stat ranks. Raises the Speed of all allied sync pairs by 4 stat ranks.
Glorious Advantage! Other Category Move 1 (Max Uses) Self Raises the user's Attack by 4 stat ranks. Raises the user's Speed by 2 stat ranks. Applies the Gradual Healing effect to the user.
Triumphant Research! Other Category Move 2 (Max Uses) Allied Side Turns the field of play's zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user's Speed by 3 stat ranks. Lowers the user's Sp. Def by 1 stat rank.
Triumphant Spirit Other Category Move 1 (Max Uses) Self Raises the user's Sp. Atk by 6 stat ranks. Raises the user's Speed by 4 stat ranks. Raises the user's evasiveness by 2 stat ranks. Applies the Enduring effect to the user. The user takes damage equal to 10% of its remaining HP.
Triumphant Tenacity Other Category Move 4 (Gauge)
2 (Max Uses)
All allies Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.
On the Ball! Other Category Move 1 (Max Uses) All allies Activates one of several additional effects at random. Restores the user's HP by approximately 10% of its maximum HP. Removes all status conditions from all allied sync pairs. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.

30% - Boosts Sp. Defense and/or Speed by 1
15% - Boosts Attack by 1
15% - Boosts Special Attack by 1
15% - Boosts Defense by 1
10% - Physical Moves Up Next & Special Moves ↑ Next
5% - Supereffective ↑ Next
Initiate Infiltration! Other Category Move 2 (Max Uses) All allies Raises the Attack of all allied sync pairs by 1 stat rank. Raises the Defense of all allied sync pairs by 3 stat ranks. Applies the Type Resistant effect to the user. The resistant type is the type of the last attack it was hit by.
Good Answer! Other Category Move 1 (Max Uses) All allies Raises the Defense of all allied sync pairs by 4 stat ranks. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. Applies the Enduring effect to all allied sync pairs.
Catch Me If You Can! Other Category Move 2 (Max Uses) Allied Side Applies the Stat Reduction Defense effect to the allied field of play. Raises the user's evasiveness by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks.
Always Getting Stronger! Other Category Move 1 (Max Uses) All allies Raises the Attack of all allied sync pairs by 2 stat ranks. Raises the Defense of all allied sync pairs by 6 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank.
Gem Hunt! Other Category Move 2 (Max Uses) Self Raises the user's Sp. Atk and Sp. Def by 2 stat ranks. Applies the Enduring effect to the user.
Mystery Solved! Other Category Move 2 (Max Uses) Ally Raises an ally's Speed by 2 stat ranks. Increases the Physical Moves ↑ Next effect of an ally by 3 ranks.
I Think I've Got It! Other Category Move 2 (Max Uses) Allied Side Applies the Status Move Defense effect to the allied field of play. Applies the Stat Reduction Defense effect to the allied field of play. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
Gonna Win! Other Category Move 1 (Max Uses) All allies Raises the user's evasiveness by 4 stat ranks. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to the user.
Now I'm Angry! Other Category Move 1 (Max Uses) All allies Raises the Defense of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Raises the Speed of all allied sync pairs by 2 stat ranks when the weather is sunny.
Pretty as a Painting! Other Category Move 1 (Max Uses) All allies Applies the Critical-Hit Defense effect to the allied field of play. Raises the Sp. Atk of all allied sync pairs by 4 stat ranks. Applies the Gradual Healing effect to all allied sync pairs. In addition, raises the Sp. Atk of all allied sync pairs by 2 stat ranks when the weather is rainy.
Don't Hold Back! Other Category Move 1 (Max Uses) All allies Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by 2 stat ranks.
Maximum Power! Other Category Move 1 (Max Uses) Self Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 2 stat ranks. Reduces the user's sync move countdown by 1 when the zone is a Fairy Zone.
Heart of Justice! Other Category Move 1 (Max Uses) All allies Reduces the user's sync move countdown by 1. Raises the user's Sp. Atk by 4 stat ranks. Raises the Speed of all allied sync pairs by 2 stat ranks. Raises the accuracy of all allied sync pairs by 1 stat rank. The user takes damage equal to 20% of its remaining HP.
Cast the Line! Other Category Move 1 (Max Uses) Self Raises the user's Attack and Sp. Atk by 6 stat ranks. Applies the Supereffective ↑ Next effect to the user when the terrain is Psychic Terrain.
No Time Like the Present! Other Category Move 1 (Max Uses) Self Raises the user's Attack by 6 stat ranks. Raises the user's Defense by 4 stat ranks. Reduces the user's sync move countdown by 1 when the weather is sunny.
A Sight to See! Other Category Move 2 (Max Uses) All allies Raises the user's Sp. Def by 2 stat ranks. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to the user when the weather is rainy.
Ice Wish Other Category Move 2 (Gauge)
2 (Max Uses)
Field Turns the field of play's zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.)
Chilled to Your Core! Other Category Move 1 (Max Uses) Self Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to all allied sync pairs during a hailstorm.
The Chase Continues! Other Category Move 3 (Gauge)
1 (Max Uses)
All allies Raises the user's Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Condition Nullification effect to all allied sync pairs.
I Won't Leave You! Other Category Move 2 (Max Uses) Allied Side Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Attack by 3 stat ranks.
Please Leave! Other Category Move 1 (Max Uses) Self Reduces the user's sync move countdown by 1. Raises the user's Attack by 4 stat ranks. Raises the user's accuracy by 2 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.
Actions, Not Words! Other Category Move 1 (Max Uses) Self Raises the user's Attack by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Increases the user's Physical Moves ↑ Next effect by 1 rank. Lowers the user's Speed by 2 stat ranks.
Vast World! Other Category Move 2 (Max Uses) Self Raises the user's Sp. Def by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks. Applies the Gradual Healing effect to the user.
Come On By! Other Category Move 1 (Max Uses) Self Raises the user's Sp. Atk by 4 stat ranks. Raises the user's accuracy and critical-hit rate by 2 stat ranks.
Today's Special! Other Category Move 1 (Max Uses) All allies Raises the Sp. Atk of all allied sync pairs by 4 stat ranks. Raises the accuracy of all allied sync pairs by 1 stat rank. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
Wish upon a Star! Other Category Move 1 (Max Uses) Allied Side Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.
Into the Night Sky! Other Category Move 1 (Max Uses) Self Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks. When the user's Defense is raised, raises the user's Attack by the same amount.
Kickoff! Other Category Move 1 (Max Uses) Self Raises the user's Attack by 4 stat ranks. Raises the user's evasiveness by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks.
Let's Have a Blast! Other Category Move 1 (Max Uses) Self Raises the user's Attack by 4 stat ranks. Raises the user's Speed by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks.
Taking the Lead! Other Category Move 2 (Max Uses) An ally Raises an ally's Sp. Atk by 2 stat ranks. Raises an ally's critical-hit rate by 1 stat rank.
An Opportunity! Other Category Move 1 (Max Uses) Allied Side Applies the Stat Reduction Defense effect to the allied field of play. Raises the user's critical-hit rate by 3 stat ranks.
Simply Charming! Other Category Move 1 (Max Uses) Self Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 2 stat ranks. Applies the Supereffective Next effect to the user.
EX Speed Other Category Move 1 (Max Uses) Self Raises the user's Speed by 6 stat ranks.
Let's Battle All Out! Other Category Move 1 (Max Uses) An ally Reduces the sync move countdown of an allied sync pair by 2. Raises an ally's Attack by 2 stat ranks. Applies the Gradual Healing effect to an ally. Applies the Damage Guard Next effect to an ally. Applies the Enduring effect to an ally.
Battle Beside You! Other Category Move 1 (Max Uses) Self Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks. Applies the Free Move Next effect to the user.
THUD!!! Other Category Move 2 (Max Uses) Allied Side Applies the Critical-Hit Defense effect to the allied field of play. Raises the user's Defense and Sp. Def by 1 stat rank. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.
No Introduction Needed! Other Category Move 2 (Max Uses) All allies Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.
Glory of Leadership! Other Category Move 1 (Max Uses) All allies Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Uses a maximum of 3 slots of the user's move gauge. The more amount used, the more it raises the Sp. Atk of all allied sync pairs (can be raised by up to 6 stat ranks maximum). Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks.
Do Not Defy me! Other Category Move 2 (Max Uses) Ally Applies the Critical Hit Next effect to an ally. Applies the Supereffective ↑ Next effect to an ally. Applies the Free Move Next effect to an ally. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by 1 rank during a sandstorm.
Hit 'Em With Love! Other Category Move 2 (Max Uses) All allies Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks.
Glory of the Flame! Other Category Move 1 (Max Uses) Self Raises the user's Attack and Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.
Might You Forgive me? Other Category Move 2 (Max Uses) Self Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks.
Glory of the Winning Path! Other Category Move 1 (Max Uses) Self Reduces the user's sync move countdown by 1. Raises the user's Sp. Atk by 6 stat ranks. Increases the user's Special Moves ↑ Next effect by 2 ranks.
Real Power! Other Category Move 2 (Max Uses) Self Raises the user's Sp. Atk and Speed by 2 stat ranks.
Delighted and Excited! Other Category Move 1 (Max Uses) An ally Fully restores an ally's HP. Applies the Damage Guard Next effect to an ally.
Gotta Think! Other Category Move 1 (Max Uses) Self Reduces the user's sync move countdown by 1. Raises the user's Attack by 4 stat ranks. Raises the user's critical-hit rate by 2 stat ranks.
We're Going Too! Other Category Move 2 (Max Uses) All allies Raises the Attack, Defense, Sp. Def, and Speed of all allied sync pairs by 1 stat rank.
Don't Care for That! Other Category Move 1 (Max Uses) All allies Reduces the user's sync move countdown by 1. Raises the Speed and evasiveness of all allied sync pairs by 3 stat ranks.
How Dare...! Other Category Move 1 (Max Uses) Self Raises the user's Attack by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to the user.
Mwahahaha! Other Category Move 1 (Max Uses) Self Raises the user's Defense by 2 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Supereffective ↑ Next effect to the user. Applies the Enduring effect to the user.
I'll Show You Wrath! Other Category Move 2 (Max Uses) All allies Raises the Speed, accuracy, and critical-hit rate of all allied sync pairs by 1 stat rank. Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank.
Normal Wish Other Category Move 2 (Gauge)
2 (Max Uses)
Field Turns the field of play's zone into a Normal Zone. (A Normal Zone powers up Normal-type attacks.)
You've Come This Far! Other Category Move 2 (Max Uses) Self Raises the user's Attack by 3 stat ranks. Raises the user's critical-hit rate by 2 stat ranks. Increases the user's Physical Moves ↑ Next effect by 1 rank.
Keep with It! Other Category Move 1 (Max Uses) All allies Raises the Defense and Speed of all allied sync pairs by 4 stat ranks. Applies the Enduring effect to all allied sync pairs.
Iron Armor! Other Category Move 2 (Max Uses) Allied Side Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Defense and Sp. Def by 3 stat ranks.
X Speed All + Other Category Move 2 (Max Uses) All allies Raises the Speed of all allied sync pairs by 3 stat ranks.
I See It All! Other Category Move 1 (Max Uses) All allies Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's critical-hit rate by 3 stat ranks. Raises the accuracy of all allied sync pairs by 2 stat ranks.
It's Lively Now! Other Category Move 1 (Max Uses) Self Applies the Stat Reduction Defense effect to the allied field of play. Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks.
Let's Get Going! Other Category Move 1 (Max Uses) Ally Raises an ally's Attack and Sp. Atk by 2 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks. Applies the Enduring effect to an ally.
Good Job! Other Category Move 1 (Max Uses) Self Reduces the user's sync move countdown by 3. Raises the user's Attack and evasiveness by 2 stat ranks. Lowers the user's Defense and Sp. Def by 3 stat ranks.
Mutual Understanding! Other Category Move 1 (Max Uses) Opponent Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Raises an ally's Speed by 4 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by 2 ranks.
Our Hearts Are One! Other Category Move 1 (Max Uses) Self Reduces the user's sync move countdown by 1. Raises the user's Speed by 6 stat ranks. Applies the Supereffective ↑ Next effect to the user. Increases the user's Physical Moves ↑ Next effect by 2 ranks.
Research Time! Other Category Move 2 (Max Uses) All allies Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. Charges the user's move gauge by 2 for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by 2 instead.
Well, Well... Other Category Move 2 (Max Uses) All allies Raises the Defense of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.
I'll Protect You! Other Category Move 2 (Max Uses) All allies Raises the Defense, Sp. Def, and critical-hit rate of all allied sync pairs by 1 stat rank.
The Show Begins! Other Category Move 2 (Max Uses) Allied Side Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks.
Full of Energy! Other Category Move 2 (Max Uses) All allies Raises the user's Attack by 2 stat ranks. Raises the Sp. Def of all allied sync pairs by 2 stat ranks.
Mysterious Power! Other Category Move 2 (Max Uses) All allies Raises the user's Sp. Atk by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.
Pour My Soul! Other Category Move 2 (Max Uses) Self Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks. Increases the user's Special Moves ↑ Next effect by 1 rank.
Veevee Power! Other Category Move 1 (Max Uses) All allies Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Sp. Atk of all allied sync pairs by 4 stat ranks. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
Let's Go Together! Other Category Move 1 (Max Uses) All allies Restores the HP of all allied sync pairs by approximately 10% of their maximum HP. Restores 1 MP of the user's moves that have the quick move effect tag. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Increases the Physical Moves ↑ Next effect or Special Moves ↑ Next effect of all allied sync pairs by 1 rank. (The same type of effect is increased for all allied sync pairs.)
Vee! Eevee! Other Category Move 2 (Max Uses) Self Raises the user's Sp. Atk by 2 stat ranks. Raises the user's evasiveness and critical-hit rate by 1 stat rank.
Poison on Stage! Other Category Move 1 (Max Uses) Allied Side Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.
Toughen Up to Win! Other Category Move 2 (Max Uses) An ally Raises an ally's Defense and Sp. Def by 2 stat ranks. Applies the Gradual Healing effect to an ally.
Unova Passion Other Category Move 2 (Gauge)
2 (Max Uses)
Allied Side Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Unova Circle (Physical) to the allied field of play. Unova Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Unova theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Glory of the Challenge! Other Category Move 2 (Max Uses) Self Returns the user's lowered stats to normal. Raises the user's Speed by 3 stat ranks. Applies the Free Move Next effect to the user.
Ode to Glory! Other Category Move 2 (Max Uses) All allies Raises the Speed of all allied sync pairs by 2 stat ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user is in Aria Forme. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user is in Pirouette Forme.
Let's All Have A Battle! Other Category Move 1 (Max Uses) All allies Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. Raises the Speed of all allied sync pairs by 2 stat ranks.
Getting in Focus! Other Category Move 2 (Max Uses) An ally Raises an ally's Sp. Atk and critical-hit rate by 2 stat ranks.
Heart of Steel! Other Category Move 2 (Max Uses) All allies Raises the Defense, Sp. Def, and accuracy of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to the user.
Fully Charged! Other Category Move 1 (Max Uses) Self Raises the user's Sp. Atk by 4 stat ranks. Applies the Free Move Next effect to the user.
You're Good! Other Category Move 1 (Max Uses) All allies Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks.
Time to Attack! Other Category Move 2 (Max Uses) Self Raises the user's Sp. Atk by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.
On the Rise! Other Category Move 1 (Max Uses) Allies Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks. Applies the Enduring effect to all allied sync pairs.
Let's Cool Down! Other Category Move 2 (Max Uses) Field Turns the field of play's zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.) Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.
Hoenn Analysis Other Category Move 2 (Gauge)
2 (Max Uses)
Allied Side Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Hoenn Circle (Special) to the allied field of play. Hoenn Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Hoenn theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
It's Showtime! Other Category Move 1 (Max Uses) An ally Raises an ally's Sp. Atk by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks.
My Soul Is Shaking! Other Category Move 4 (Gauge)
1 (Max Uses)
Opponent Raises the user's Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Free Move Next effect to the user. Increases the user's Special Moves ↑ Next effect by 1 rank.
We Can Still Fly! Other Category Move 2 (Max Uses) Allied Side Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.
Cooking Prep! Other Category Move 2 (Max Uses) All allies Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
Kanto Analysis Other Category Move 2 (Gauge)
2 (Max Uses)
Allied Side Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Kanto Circle (Special) to the allied field of play. Kanto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kanto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Let's Go, Everyone! Other Category Move 2 (Max Uses) Allied Side Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by 1. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
Pika! Piiika! Other Category Move 2 (Max Uses) Self Raises the user's Sp. Atk by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.
Testing Our Skills! Other Category Move 1 (Max Uses) Allied Side Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Attack by 4 stat ranks. Raises the user's Defense and Sp. Def by 2 stat ranks.
Wrap It Up! Other Category Move 1 (Max Uses) Self Raises the user's Attack by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to the user.
Let's Win For Sure! Other Category Move 2 (Max Uses) All allies Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.
Whip It Up! Other Category Move 2 (Max Uses) All allies Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.
Times Are Changing! Other Category Move 1 (Max Uses) Self Raises the user's Attack by six stat ranks. Raises the user's critical-hit rate by three stat ranks. Leaves the user burned.
I'll Guide You! Other Category Move 1 (Max Uses) An ally Applies the Supereffective ↑ Next effect to an ally. Increases the Physical Moves ↑ Next effect of an ally by three ranks.
All Right! Other Category Move 1 (Max Uses) All allies Raises the Attack of all allied sync pairs by four stat ranks. Raises the critical-hit rate of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to the user.
No Need to Worry ♪ Other Category Move 2 (Max Uses) Self Raises the user's Attack and Sp. Atk by two stat ranks. Raises the user's accuracy and critical-hit rate by one stat rank.
Takeoff Time! Other Category Move 1 (Max Uses) Self Raises the user's Attack by four stat ranks. Applies the Supereffective ↑ Next effect to the user.
Johto Passion Other Category Move 2 (Gauge)
2 (Max Uses)
Allied Side Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Applies Johto Circle (Physical) to the allied field of play. Johto Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Johto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Eyes On Glory! Other Category Move 1 (Max Uses) Self Raises the user's Attack by six stat ranks. Raises the user's critical-hit rate by three stat ranks. In addition, grants all of the following effects during a sandstorm: Reduces the user's sync move countdown by one. Raises the user's accuracy by one stat rank.
Battle from the Heart! Other Category Move 1 (Max Uses) Self Raises the user's Sp. Atk and evasiveness by four stat ranks. Applies the Free Move Next effect to the user.
Loading to Full Power! Other Category Move 2 (Max Uses) An ally Raises an ally's Attack and critical-hit rate by two stat ranks.
Sinnoh Solidarity Other Category Move 2 (Gauge)
2 (Max Uses)
Allied Side Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Sinnoh Circle (Defensive) to the allied field of play. Sinnoh Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Sinnoh theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
This Is an Investment! Other Category Move 1 (Max Uses) An ally Raises an ally's Attack and Sp. Atk by four stat ranks. Raises an ally's critical-hit rate by three stat ranks.
Filled with Curiosity! Other Category Move 1 (Max Uses) Self Raises the user's Attack by four stat ranks. Raises the user's critical-hit rate by two stat ranks. In addition, raises the user's evasiveness by two stat ranks during a sandstorm.
Lum Berry Other Category Move 3 (Max Uses) An ally Removes all status conditions from an ally.
There You Have It! Other Category Move 2 (Max Uses) Self If the user's stats are raised, the amount of increase is doubled. Applies the Gradual Healing effect to the user. Applies the Supereffective ↑ Next effect to the user.
Going Ahead! Other Category Move 1 (Max Uses) Self Reduces the user's sync move countdown by one. Raises the user's Attack by two stat ranks. Raises the user's critical-hit rate by three stat ranks. Applies the Enduring effect to the user.
Think Fast! Other Category Move 2 (Max Uses) All allies Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack and Sp. Atk of all allied sync pairs by two stat ranks.
Watch Your Step! Other Category Move 2 (Max Uses) Allied Side Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's critical-hit rate by two stat ranks.
My Dark, Secret Arts! Other Category Move 1 (Max Uses) Self Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Sp. Atk by four stat ranks. Raises the user's critical-hit rate by two stat ranks.
Give Me Energy! Other Category Move 1 (Max Uses) All allies Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
Reeeal Strong! Other Category Move 1 (Max Uses) Self Raises the user's Attack by six stat ranks. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by one rank.
Can't Fool Me! Other Category Move 1 (Max Uses) An ally Reduces the sync move countdown of an allied sync pair by one. Raises an ally's Attack by four stat ranks. Applies the Supereffective ↑ Next effect to an ally.
Prove You Got Guts! Other Category Move 1 (Max Uses) All allies Raises the user's Speed by six stat ranks. Raises the evasiveness of all allied sync pairs by two stat ranks.
Quit Standin' Around! Other Category Move 1 (Max Uses) All allies Raises the Attack and Sp. Atk of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.
What to Do... Other Category Move 2 (Max Uses) Self Raises the user's Sp. Atk and Speed by two stat ranks.
Thoughts of Glory Other Category Move 1 (Max Uses) Self Raises the user's Attack by four stat ranks. Applies the Supereffective ↑ Next effect to the user. Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks.
Get Your Mind Moving! Other Category Move 2 (Max Uses) All allies Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Raises the user's Fire Type Rebuff by one rank.
Plain and Simple Other Category Move 2 (Max Uses) Allied Side Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by one. Raises the Speed of all allied sync pairs by two stat ranks.
Unova Solidarity Other Category Move 2 (Gauge)
2 (Max Uses)
Allied Side Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Unova Circle (Defensive) to the allied field of play. Unova Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Unova theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
First Step to Glory Other Category Move 1 (Max Uses) Self Reduces the user's sync move countdown by one. Raises the user's Attack by four stat ranks. Raises the user's critical-hit rate by three stat ranks.
I-I'm Not Afraid! Other Category Move 1 (Max Uses) An ally Turns the field of play's zone into a Ghost Zone. (A Ghost Zone powers up Ghost-type attacks.) Raises an ally's Sp. Atk by four stat ranks. Raises an ally's critical-hit rate by three stat ranks.
Be Ready! Other Category Move 1 (Max Uses) Self Reduces the user's sync move countdown by one. Raises the user's Attack by four stat ranks. Raises the user's critical-hit rate by three stat ranks.
Please Watch Me! Other Category Move 1 (Max Uses) Self Reduces the user's sync move countdown by one. Raises the user's Attack and Sp. Atk by four stat ranks
Let's Speed it Up! Other Category Move 1 (Max Uses) Self Reduces the user's sync move countdown by one. Raises the user's accuracy and critical-hit rate by two stat ranks.
No Way We're Losin'! Other Category Move 2 (Max Uses) An ally Raises an ally's Attack and Sp. Atk by two stat ranks. Raises an ally's critical-hit rate by one stat rank.
Clinch the Win! Other Category Move 2 (Max Uses) An ally Applies the Move Gauge Acceleration effect to the allied field of play. Raises an ally's Attack by two stat ranks. Raises an ally's critical-hit rate by one stat rank.
Are You Afraid? Other Category Move 2 (Max Uses) All allies Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Raises the user's Water Type Rebuff and Ghost Type Rebuff by one rank.
Hup, Two! Other Category Move 2 (Max Uses) All allies Raises the Sp. Atk of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank. Applies the Gradual Healing effect to all allied sync pairs.
I'm Gettin' Better! Other Category Move 1 (Max Uses) Self Raises the user's Attack and Sp. Atk by four stat ranks. Raises the user's critical-hit rate by three stat ranks.
Galar Analysis Special Category Move 2 (Gauge)
2 (Max Uses)
Allied Side Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Galar Circle (Special) to the allied field of play. Galar Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Galar theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
ESP! Other Category Move 1 (Max Uses) An ally Raises an ally's Sp. Atk by four stat ranks. Raises an ally's critical-hit rate by three stat ranks. Applies the Gradual Healing effect to an ally.
Ha... Here We Go! Other Category Move 2 (Max Uses) An ally Raises an ally's Defense and Sp. Def by two stat ranks. Applies the Gradual Healing effect to an ally.
Alola Solidarity Other Category Move 2 (Gauge)
2 (Max Uses)
Allied Side Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Alola Circle (Defensive) to the allied field of play. Alola Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Alola theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
Ultra Endurance! Other Category Move 2 (Max Uses) All allies Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. In addition, restores the user's HP by approximately 20% of its maximum HP. Applies the Gradual Healing effect to all allied sync pairs.
Alola Analysis Other Category Move 2 (Gauge)
2 (Max Uses)
Allied Side Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Alola Circle (Special) to the allied field of play. Alola Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Alola theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Ultra Opportunity! Other Category Move 1 (Max Uses) Self Raises the user's Sp. Atk by four stat ranks. Raises the user's critical-hit rate by three stat ranks. Increases the user's Special Moves ↑ Next effect by one rank.
That All You Got? Other Category Move 1 (Max Uses) Self Reduces the user's sync move countdown by one. Raises the user's Sp. Atk by four stat ranks.
Clip This! Other Category Move 2 (Max Uses) All allies Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by one stat rank.
Here You Go! Other Category Move 2 (Max Uses) All allies Raises the Attack and critical-hit rate of all allied sync pairs by two stat ranks. In addition, raises the Attack and Defense of all allied sync pairs by two stat ranks when the user is restrained.
Dreams and Adventures! Other Category Move 1 (Max Uses) Allied Side Applies the Special Damage Reduction effect to the allied field of play. Raises the Sp. Def of all allied sync pairs by four stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
Booster Energy Other Category Move 2 (Max Uses) Self Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank.
Our Greatest Battle! Other Category Move 1 (Max Uses) Self Raises the user's Attack by six stat ranks. Raises the user's Speed by four stat ranks.
Lightning Speed! Other Category Move 2 (Max Uses) All allies Raises the Speed of all allied sync pairs by three stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank.
Strength to Protect! Other Category Move 1 (Max Uses) Self Raises the user’s Sp. Atk by four stat ranks. Raises the user’s accuracy by one stat rank. Raises the user’s critical-hit rate by two stat ranks.
Radiance of the Sun! Other Category Move 1 (Max Uses) Self Reduces the user’s sync move countdown by two. Raises the user’s Attack by four stat ranks. Raises the user’s critical-hit rate by two stat ranks.
Pasio Solidarity Other Category Move 2 (Gauge)
2 (Max Uses)
Sure Hit Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Pasio Circle (Defensive) to the allied field of play. Pasio Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Pasio theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
Behold My Kingly Shine! Other Category Move 1 (Max Uses) Allied Side Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user’s Sp. Atk by six stat ranks. Raises the user’s critical-hit rate by three stat ranks.
Exploooore! Other Category Move 2 (Max Uses) All allies Raises the Speed of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank. Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank.
Hands Off! Other Category Move 3 (Gauge)
2 (Max Uses)
Allied Side Applies the Physical Damage Reduction effect to the allied field of play. Applies the Special Damage Reduction effect to the allied field of play. Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
Losing Is Not an Option! Other Category Move 1 (Max Uses) Self Raises the user’s Defense by two stat ranks. Raises the user’s Sp. Atk by four stat ranks.
For a Better Future! Other Category Move 1 (Max Uses) Self Raises the user’s Attack by four stat ranks. Raises the user’s critical-hit rate by two stat ranks.
Heheheh... Other Category Move 1 (Max Uses) All allies Raises the Attack and Sp. Atk of all allied sync pairs by four stat ranks.
I'm Burning up! Other Category Move 1 (Max Uses) All allies Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user’s Attack by four stat ranks. Raises the critical-hit rate of all allied sync pairs by two stat ranks.
Oooarrgh! Other Category Move 1 (Max Uses) Self Raises the user’s Attack by four stat ranks. Raises the user’s accuracy by six stat ranks.
Keep It Low-Key! Other Category Move 2 (Max Uses) All allies Applies the Special Damage Reduction effect to the allied field of play. Raises the Sp. Atk and Sp. Def of all allied sync pairs by two stat ranks.
Protect Them! Other Category Move 2 (Max Uses) All allies Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
Can't Get Enough! Other Category Move 1 (Max Uses) An ally Applies the Move Gauge Acceleration effect to the allied field of play. Raises an ally’s Defense by four stat ranks. Applies the Enduring effect to an ally.
Let's Get Serious! Other Category Move 1 (Max Uses) Self Raises the user’s Attack and Sp. Atk by six stat ranks. Raises the user’s critical-hit rate by three stat ranks. Applies the Gradual Healing effect to the user. Applies the Enduring effect to the user. The user takes damage equal to 20% of its remaining HP.
Ready to Lose? Other Category Move 2 (Max Uses) All allies Raises the Sp. Atk and critical-hit rate of all allied sync pairs by two stat ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. The user takes damage equal to 30% of its remaining HP.
Greatest Battle! Other Category Move 1 (Max Uses) Self Applies the Gradual Healing effect to the user. Applies the Supereffective ↑ Next effect to the user. Increases the user’s Sync Move ↑ Next effect by five ranks.
We're the Strongest! Other Category Move 1 (Max Uses) All allies Raises the Attack of all allied sync pairs by six stat ranks. Uses a maximum of three slots of the user’s move gauge. The more amount used, the more it raises the critical-hit rate of all allied sync pairs (can be raised by zero to three stat ranks maximum). Increases the Sync Move ↑ Next effect of all allied sync pairs by three ranks.
Take You Down! Other Category Move 1 (Max Uses) An ally Raises an ally’s Speed, accuracy, evasiveness, and critical-hit rate by two stat ranks.
Spin You Up Good! Other Category Move 1 (Max Uses) Self Raises the user’s Attack by six stat ranks. Applies the Free Move Next effect to the user. Increases the user’s Sync Move ↑ Next effect by two ranks.
X Evasion Other Category Move 2 (Max Uses) Self Raises the user’s evasiveness by two stat ranks.
Something to Treasure! Other Category Move 1 (Max Uses) Self Reduces the user’s sync move countdown by one. Raises the user’s Attack by four stat ranks. Raises the user’s critical-hit rate by three stat ranks.
Broadcastin' Live! Other Category Move 1 (Max Uses) Self Raises the user’s Sp. Atk by four stat ranks. Raises the user’s critical-hit rate by three stat ranks. Applies the Supereffective ↑ Next effect to the user.
Interview Time! Other Category Move 1 (Max Uses) Self Raises the user’s Sp. Atk by four stat ranks. Raises the user’s critical-hit rate by two stat ranks. Applies the Gradual Healing effect to the user.
Bow to Me! Other Category Move 1 (Max Uses) Self Raises the user’s Attack by four stat ranks. Raises the user’s Speed by two stat ranks. Applies the Gradual Healing effect to the user.
Way Too Slow! Other Category Move 1 (Max Uses) Self Reduces the user’s sync move countdown by one. Raises the user’s Speed and critical-hit rate by two stat ranks.