Moves
Pokémon Moves |
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Like all Pokémon games, Pokémon Masters EX has your Pokémon have various moves. Each Pokémon has only 4 moves possible and the moves cannot be changed. They start off with only 2 moves available, but you can unlock more moves on your Pokémon using various items
Although moves can't change, when you evolve a Pokémon or Mega Evolve it, it does often get different moves. There are two kinds of moves. There are Pokémon Moves which run based on the Move Gauge, using a specific amount of slots from it, and there are Trainer moves which can only be used a set amount of times in a battle. These moves are typically akin to using items and provide a statistical benefit. |
List of Pokémon Moves
List of Trainer Moves
Name | Category | Times Used | Target | Description |
A Rain of Fists! | 2 (Max Uses) | Self | Sharply raises the user's Attack. Raises the user's Defense and Sp. Def | |
A Surge of Power! | Self | Sharply raises the user's Sp. Atk and evasiveness | ||
A Tale of Triumph! | 2 (Max Uses) | Opponent | Drastically raises the user's Speed. Sharply raises the user's evasiveness. Leaves the user burned. | |
A World of Dreams! | Self | Sharply raises the user's Sp. Atk. Drastically raises either the user's Attack, Defense, Sp. Def, Speed, accuracy, or evasiveness. | ||
Activate! | 2 (Max Uses) | Self | Raises the user's Speed and evasiveness. Ensures that the user's next attack will be a critical hit. | |
All as One! | 2 (Max Uses) | Self | If the user's stats have been raised, the amount of increase is doubled | |
All or Nothing! | 2 (Max Uses) | Self | Sharply raises the user's critical hit rate. Drastically raises the user's evasiveness. Drastically lowers the user's Defense | |
All Out of Patience! | Ally | Restores a bit of an ally's HP. Sharply raises an ally's Defense and Sp. Def | ||
All the Presents! | 2 (Max Uses) | All allies | Makes move gauges accelerate on the allied field of play. Raises the Speed of all allied sync pairs. Sharply raises the Attack, Defense, Sp. Atk, Sp. Def, evasiveness, or accuracy of all allied sync pairs at random. | |
All-Out Effort! | 2 (Max Uses) | Self | Restores a bit of the user's HP. Increases the user's move gauge by two. | |
Analysis Complete! | Self | Raises the user's Defense and Sp. Def. Makes the user resistant to the type of the last move it was hit by. | ||
Apply Yourself! | 2 (Max Uses) | All allies | Increases the move gauges of all allied sync pairs by two. Makes all allied sync pairs gradually heal themselves. | |
Attention Here! | 1 (Max Uses) | All allies | Makes opponents target the user for a short time. Sharply raises the Sp. Atk of all allied sync pairs. | |
Be Brave! | 2 (Max Uses) | Self | Drastically raises the user's Attack. Raises the user's accuracy. | |
Beat 'Em Down! | 2 (Max Uses) | Self | Uses a maximum of three slots of the user's move gauge. Based on the amount used, this move raises the user's Attack and Defense by up to four stat ranks. | |
Beehold My Research! | 2 (Max Uses) | Self | Raises the user's Speed. Drastically raises the user's evasiveness | |
Bend but Don't Break! | 2 (Max Uses) | Self | Raises the user's Defense and Sp. Def. Sharply raises the user's Speed. | |
Best There Is! | 2 (Max Uses) | Self | Raises the user's Defense. Ensures that the user's next attack will be a critical hit. If Metagross has Mega Evolved, makes the user able to endure the next hit it takes. | |
Blast Off! | 2 (Max Uses) | Self | Removes all status conditions from the user. Sharply raises the user's Attack and Sp. Atk. Lowers the user's Defense and Sp. Def. | |
Blazing Hope! | 2 (Max Uses) | All allies | Raises the critical hit rate of all allied sync pairs and sharply raises their Sp. Atk | |
Boo! | 2 (Max Uses) | Self | Sharply raises the user's Attack. When in Disguised Form, raises the user's critical-hit rate. When in Busted Form, raises the user's Defense and Sp. Def. | |
Brace Yourself! | 2 (Max Uses) | Self | The lower the user's HP is, the movre this move raises the user's Defense. Makes the user gradually heal itself | |
Breathtaking! | 1 (Max Uses) | Ally | Reduces the sync move countdown of an allied sync pair by two and raises the accuracy and critical-hit rate of the sync pair selected. Sharply raises accuracy and critical-hit rate when the user's team has a sync buff. | |
Bright As the Sun! | 3 (Gauge) 2 (Max Uses) |
Self | Drastically raises the user's Attack, Sp. Atk and accuracy. | |
Bring It On! | 2 (Max Uses) | Opponent | Restores a bit of the user's HP. Sharply raises the user's speed | |
Can't Stop Us! | 2 (Max Uses) | Self | Removes all status conditions from the user. Sharply raises the user's Sp. Atk. Raises the user's accuracy. | |
Catch Us If You Can! | 2 (Max Uses) | Ally | Sharply raises an ally's evasiveness. Makes an ally gradually heal itself | |
Clang! | 2 (Max Uses) | Allied Field | Blocks both critical hits and stat-lowering effects from affecting the allied field of play. | |
Coolest There Is! | 2 (Max Uses) | Self | Raises the user's accuracy and critical-hit rate. In addition, sharply raises the user's critical-hit rate in a hailstorm. | |
CRASH! | 2 (Max Uses) | Self | Drastically raises the user's Attack. Raises the user's Sp. Atk | |
Dance with Me! | 2 (Max Uses) | Self | Increases the user's move gauge by three. Raises the user's critical-hit rate. | |
Dire Hit | 2 (Max Uses) | Self | Raises the user's critical hit rate | |
Dire Hit + | 2 (Max Uses) | Self | Sharply raises the user's critical hit rate | |
Dire Hit All | 2 (Max Uses) | All allies | Raises the critical hit rate of all allied sync pairs | |
Dire Hit All + | 2 (Max Uses) | All allies | Sharply raises the critical hit rate of all allied sync pairs | |
Don't Bore Me | 2 (Max Uses) | Self | Sharply raises the user's Sp. Atk. Raises the user's Defense and Sp. Def. | |
Electrifying! | 2 (Max Uses) | Self | Restores a bit of the user's HP. Ensures that the user's next attack will be a critical hit. | |
En Garde! | 2 (Max Uses) | Self | Drastically raises the user's Attack and raises its critical-hit rate when it is in Blade Forme. Sharply raises the user's Defense and Sp. Def when it is in Shield Forme | |
Entertain Me! | 2 (Max Uses) | Self | The lower the user's HP is, the more this move raises the user's Sp. Atk | |
Eyes on the Prize! | 1 (Max Uses) | Self | Reduces the user's sync move countdown by up to three based on how low their HP is. Raises the user's critical-hit rate by up to three stat ranks based on how low their HP is. | |
Feel the Alolan Breeze! | Self | Drastically raises the user's Speed. Raises the user's evasiveness | ||
Full Heal | 2 (Max Uses) | Ally | Removes all status conditions from an ally | |
Full Power! | 2 (Max Uses) | Ally | Drastically raises an ally's Attack and Sp. Atk. Ensures that the ally's next attack will be a critical hit. | |
Gloves Off! | 2 (Max Uses) | All allies | Raises the critical-hit rate of all allied sync pairs and makes their next attack a sure hit | |
Good as New! | 1 (Max Uses) | Ally | Fully restores an ally's HP. Removes all status conditions from an ally. Removes the confused, flinching, and trapped conditions from an ally. | |
Graceful Aerobatics! | 2 (Max Uses) | Self | Sharply raises the user's Defense and Speed. | |
Grand Illusion! | 2 (Max Uses) | Allied Field | Reflects status conditions directed toward the allied field of play on the opponent instead. Makes the user able to endure the next hit it takes. | |
Hang in There! | 2 (Max Uses) | Self | Raises the user's Defense and Sp. Def. Makes the user gradually heal itself. | |
Hard as Diamonds! | 2 (Max Uses) | Self | Sharply raises the user's accuracy and critical-hit rate. Sharply lowers the user's Sp. Def | |
Hard to Starboard! | 2 (Max Uses) | All allies | Increases the move gauges of all allied sync pairs by two. Sharply raises the Defense of all allied sync pairs | |
Here I Come! | 2 (Max Uses) | Self | Raises the user's Attack and Sp. Atk. Sharply raises the user's accuracy. | |
Hoo Hah! | 2 (Max Uses) | Self | Sharply raises the user's Attack and Sp. Def | |
I Dare You... | 2 (Max Uses) | Self | Removes all status conditions from the user. Raises the user's Defense and Sp. Def. Makes the user gradually heal itself. | |
I'll Show You! | 2 (Max Uses) | Self | Raises the user's evasiveness and critical-hit rate. These stats are sharply raised when the weather is sunny. | |
I'll Teach You a Lesson! | 2 (Max Uses) | Self | Sharply raises the user's Sp. Atk and Sp. Def | |
I'm All Kinds of Strong! | 2 (Max Uses) | Self | Restores a bit of the user's HP. Sharply raises the user's Defense | |
In This Together! | 2 (Max Uses) | Self | The lower the user's HP is, the more this move raises the Attack of all allied sync pairs. | |
It Ain't Over! | 2 (Max Uses) | Self | Sharply raises the user's Speed. Makes the user able to endure the next hit it takes | |
It's All about Focus! | 2 (Max Uses) | Self | Uses a maximum of three of the user's move gauge. Based on the amount used, the move raises the user's Attack and Sp. Def to a maximum of four | |
It's All Down to This! | 2 (Max Uses) | Self | Increases the user's move gauge by two. Drastically raises the user's Defense | |
Jump Start | 2 (Max Uses) | Self | Sharply raises the user's Sp. Atk. Raises the user's Speed | |
Just Fantastic! | 2 (Max Uses) | Self | Sharply raises the user's Sp. Def. Makes the user gradually heal itself. | |
Just Warming Up... | 2 (Max Uses) | Self | Sharply raises the user's evasiveness. Ensures that the user's next attack will be a critical hit. | |
Keep it Up! | 2 (Max Uses) | Self | Sharply raises the user's Speed. Makes the user gradually heal itself. | |
Let's Brainstorm! | 2 (Max Uses) | All allies | Raises the Sp. Atk and Speed of all allied sync pairs. | |
Let's Go! | 2 (Max Uses) | All allies | Increases the move gauges of all allied sync pairs by two. Sharply raises the user's Attack. | |
Let's Keep Cool! | 2 (Max Uses) | All allies | Raises the Sp. Def and Speed of all allied sync pairs. | |
Make Some Sparks! | 2 (Max Uses) | Self | Raises the user's Attack. Ensures that the user's next attack will be a critical hit. When the field is Electric Terrain, raises the accuracy of all allied sync pairs. | |
Mega Healing! | 1 (Max Uses) | Ally | Reduces the user's sync move countdown by one. If used by Mega Venusaur, reduces the user's sync move countdown by two. (If used in a co-op battle, reduces the sync move countdown of all allied sync pairs.) Makes all allied sync pairs gradually heal themselves. | |
Move Gauge Boost | 2 (Max Uses) | Self | Increases the user's move gauge by three. | |
Move Like A Shadow! | 2 (Max Uses) | Self | Sharply raises the user's evasiveness. Raises the user's critical-hit rate. | |
Move Like the Wind! | 2 (Max Uses) | Self | Sharply raises the user's Speed and evasiveness | |
My Destiny! | 2 (Max Uses) | Self | Drastically raises the user's Sp. Atk and Speed. Lowers the user's Defense and Sp. Def. If Charizard has Mega Evolved, drastically raises the user's Attack. | |
My Mind's Made Up! | 1 (Max Uses) | Self | Changes the user's type to that of the target's weakness. This changes the user's own weakness type and the type of the user's Multi-Attack and Audacious Multi-Attack. Drastically raises the user's Speed. | |
New World Order! | 2 (Max Uses) | Self | Drastically raises the user's Sp. Atk and Speed. The user takes damage equal to 25% of its remaining HP. | |
No Hesitation! | 2 (Max Uses) | Self | Sharply raises the user's Speed. Raises the user's critical-hit rate | |
No Turning Back! | 2 (Max Uses) | Self | Uses a maximum of three slots of the user's move gauge. Based on the amount used, this move raises the user's Attack and Sp. Atk to a maximum of six | |
Not So Delicate! | 2 (Max Uses) | Self | Sharply raises the user's Sp. Def and Speed. | |
Not Too Late to Bloom! | Self | Sharply raises the user's Attack. Makes the user gradually heal itself. | ||
Now or Never! | 2 (Max Uses) | Self | Increases the user's move gauge by six. The user takes damage equal to half of its remaining HP. | |
Nowhere to Hide! | 2 (Max Uses) | Self | Raises the user's evasiveness. Sharply raises the user's critical hit rate | |
Of One Mind! | All allies | Sharply raises the Attack and Sp. Atk of all allied sync pairs | ||
On My Mark! | 2 (Max Uses) | Self | Raises the user's Defense, Sp. Def, and critical-hit rate. | |
Only the Best! | 2 (Max Uses) | Self | Sharply raises the user's Defense and Sp. Atk. | |
Our Power Is Limitless! | 2 (Max Uses) | Self | If any of the target's stats have been raised, the user's same stats are raised by double that amount | |
Outstanding! | 1 (Max Uses) | Opponent | Makes opponents focus their attacks on the user. Drastically raises the user's Defense | |
Outta My Way! | 2 (Max Uses) | Self | Raises the user's Sp. Atk and Speed by up to three stat ranks based on the amount remaining in the user's move gauge. | |
Over Here! | 2 (Max Uses) | Self | Makes opponent focus their attacks on the user. Makes the user gradually heal itself | |
Over the Wall! | 2 (Max Uses) | Self | Increases the user's move gauge by two. Raises the user's accuracy. Makes the user gradually heal itself | |
Pick Up The Pace! | 2 (Max Uses) | Self | Sharply raises the user's Speed. Makes the user's next attack a sure hit and a critical hit | |
Pierce the Veil | 2 (Max Uses) | Self | Sharply raises the user's Attack. Substantially raises the user's Attack if the user is affected by a status condition. Raises the user's Sp. Atk and evasiveness. Sharply raises the user's Sp. Atk and evasiveness if the user is affected by a status condition. | |
Potion | 2 (Max Uses) | Ally | Restores an ally's HP by approximately 40% of its maximum HP | |
Pour It On! | 2 (Max Uses) | Self | Raises the user's Sp. Atk. Drastically raises the user's Defense | |
Prepare to Fight! | 2 (Max Uses) | Self | Restores a bit of the user's HP. Sharply raises the user's Sp. Def. | |
Race You! | 2 (Max Uses) | Self | Sharply raises the user's Speed. Raises the user's critical-hit rate | |
Raging Inferno! | 2 (Max Uses) | Self | Drastically raises the user's Attack. Sharply raises either the user's Defense, Speed, Sp. Atk, or Sp. Def | |
Rawr! | 2 (Max Uses) | Self | Sharply raises the user's Speed. Radically raises the user's Speed if the user is affected by a status condition. Sharply raises the user's critical-hit rate. Lowers the user's Defense and Sp. Def. | |
Rock-Hard Determination! | 2 (Max Uses) | Self | Sharply raises the user's Attack and Defense | |
Rock-Solid Finisher | 2 (Max Uses) | Self | Raises the user's Defense. Makes the user's next attack a sure hit and a critical hit | |
Rough Seas Ahead! | 1 (Max Uses) | Self | Makes opponents focus their attacks on the user. Makes the user able to endure the next hit it takes. | |
Run Along Now! | 2 (Max Uses) | Self | Radically raises the user's Speed. The user takes damage based on its maximum HP | |
Scurry Ahead! | 2 (Max Uses) | Self | Raises the user's Defense. Drastically raises the user's Speed. | |
Second Wind! | 2 (Max Uses) | Self | Ensures that the user's next attack will be a critical hit. Makes the user able to endure the next hit it takes | |
Sink or Swim! | 1 (Max Uses) | Self | Removes all status conditions from the user. Drastically raises the user's evasiveness and critical-hit rate. The user takes damage equal to 90% of its remaining HP. If used by Mega Sharpedo, also radically raises the user's Attack. | |
Sixth Sense! | 2 (Max Uses) | Ally | Restores a bit of an ally's HP. Drastically raises an ally's Sp. Atk. Raises an ally's accuracy. | |
Skate On Through! | 2 (Max Uses) | Self | Raises the user's Attack. Drastically raises the user's Speed | |
Smell Ya Later! | 2 (Max Uses) | Self | Raises the user's evasiveness, accuracy, and critical-hit rate. | |
Solo Act! | 2 (Max Uses) | Self | Charges the user's move gauge by two. Charges the user's move gauge by four if they are asleep. Raises the user's Attack and Sp. Atk. Sharply raises the user's Attack and Sp. Atk if they are asleep. If the user is asleep, restores a bit of the user's HP and removes the asleep condition from the user. | |
Spotlight, Please! | 2 (Max Uses) | Self | Makes opponents target the user for a short time. Drastically raises the user's Defense. Raises the user's Sp. Atk. | |
Stand Strong! | 2 (Max Uses) | Self | Raises the user's Attack. Drastically raises the user's Defense | |
Stand Together! | 2 (Max Uses) | All allies | Raises the Defense and Speed of all allied sync pairs. | |
Stellar Imagination! | 2 (Max Uses) | Self | Removes the confused, flinching, and trapped conditions. Sharply raises the user's Attack and Sp. Atk. Raises the user's Speed and accuracy. Sharply lowers the user's Defense and Sp. Def. | |
Stoke the Fire! | 2 (Max Uses) | Self | Restores a bit of the user's HP. Raises the user's Speed and evasiveness | |
Stone-Cold Endurance! | 2 (Max Uses) | Self | Sharply raises the user's Sp. Def. Makes the user able to endure the next hit it takes | |
Strike Together! | 2 (Max Uses) | All allies | Raises the Attack and Speed of all allied sync pairs. | |
Study Buddies! | 2 (Max Uses) | All allies | Sharply raises the Sp. Atk and Speed of all allied Sync Pairs. | |
Sunny Side Up! | 2 (Max Uses) | All allies | Raises the Attack, Sp. Atk, and Speed of all allied sync pairs. Sharply raises them if the weather is sunny. | |
Sure Crit | 2 (Max Uses) | Self | Ensures that the user's next attack will be a critical hit | |
Take Flight! | 2 (Max Uses) | All allies | Sharply raises the Defense of all allied sync pairs. Sharply raises the Speed of all allied sync pairs | |
The Definition of Art! | 2 (Max Uses) | Self | Restores a tiny bit of the user's HP. Ensures that the user's next attack will be a critical hit. Makes the user gradually heal itself | |
The Power of Science! | 2 (Max Uses) | Self | Drastically raises the user's Attack and Speed. Sharply lowers the user's Defense. | |
There, There... | 2 (Max Uses) | Self | Raises the user's evasiveness and critical-hit rate. Restores a bit of the user's HP and charges the user's move gauge by two in a pinch. | |
This Match is Too Fun! | 2 (Max Uses) | Self | Raises the user's Speed and accuracy. These stats are sharply raised when the user is in a sandstorm. | |
Time to Energize! | 2 (Max Uses) | All allies | Increases the move guages of all allied sync pairs by 3 | |
Time to Rock! | 2 (Max Uses) | Self | Sharply raises the user's Sp. Def. Raises the user's critical-hit rate | |
To the Top! | 2 (Max Uses) | Self | Makes move gauges accelerate on the allied field of play. Raises the critical-hit rate of all allied sync pairs. | |
Too Hot to Handle! | 2 (Max Uses) | Self | Sharply raises the user's Defense. Raises the user's critical-hit rate. | |
Trust in Nature! | 2 (Max Uses) | Self | Increases the user's move gauge by two. Inverts changes to the usr's stats that have been lowered. | |
Try and Stop Us! | 2 (Max Uses) | Self | If the user's Speed has been raised, raises the user's Attack by double the amount its Speed has been raised | |
Unbreakable Bonds! | 2 (Max Uses) | All allies | The lower the user's HP is, the more this move raises the move gauges and Attack of all allied Sync Pairs | |
Victory Is Mine! | 2 (Max Uses) | Self | Returns the user's lowered stats to normal. Raises the user's critcal-hit rate. | |
We're Not Done Yet! | 2 (Max Uses) | Self | Restores a bit of the user's HP. The lower the user's HP is, the more this move rraises the user's Sp. Atk. | |
We're On Fire! | 2 (Max Uses) | Self | Sharply raises the user's Attack and Sp. Atk | |
We're Standing Strong! | 1 (Max Uses) | All allies | Blocks status conditions on the allied field of play. Removes all status conditions from all allied sync pairs | |
What Great Composition! | 2 (Max Uses) | Opponent | Raises the user's stats by the same amount that the target's stats have been raised | |
Woo! Refreshing! | 2 (Max Uses) | Self | Refreshes the number of times the user can use its quick moves by three. Sharply raises the user's Attack. | |
X Accuracy | 2 (Max Uses) | Self | Sharply raises the user's accuracy | |
X Accuracy All | 2 (Max Uses) | Self | Sharply raises the Accuracy of all Allied Sync Pairs | |
X Attack | 2 (Max Uses) | Self | Sharply raises the user's Attack | |
X Attack All | 2 (Max Uses) | All allies | Sharply raises the Attack of all allied sync pairs. | |
X Defense | 2 (Max Uses) | Self | Sharply raises the user's Defense | |
X Defense All | 2 (Max Uses) | All allies | Sharply raises the Defense of all allied sync pairs | |
X Regen | 2 (Max Uses) | All allies | Makes sync pairs gradually heal themselves. | |
X Regen All | 2 (Max Uses) | All allies | Makes all allied sync pairs gradually heal themselves. | |
X Sp. Atk | 2 (Max Uses) | Self | Sharply raises the user's Sp. Atk | |
X Sp. Atk All | All allies | Sharply raises the Sp. Atk of all allied sync pairs | ||
X Sp. Def | 2 (Max Uses) | Self | Sharply raises the user's Sp. Def | |
X Sp. Def All | 2 (Max Uses) | All allies | Sharply raises the Sp. Def of all allied Sync Pairs | |
X Speed | 2 (Max Uses) | Self | Sharply raises the user's Speed | |
X Speed All | 2 (Max Uses) | All allies | Sharply raises the Speed of all allied sync pairs | |
You Snooze, You Lose! | 2 (Max Uses) | Self | Raises the user's Defense, Sp. Atk, and Sp. Def. Sharply raises these stats if the field is Psychic Terrain. | |
You're Going Down! | Self | Raises the user's Speed. Sharply raises the user's critical-hit rate | ||
You're Gonna Need a Helmet! | 2 (Max Uses) | Opponent | Increases the user's move gauge by three. Makes the user's next attack a sure hit. | |
Unparalleled Power! | Self | Radically raises the user's Sp. Atk. Sharply raises the user's Sp. Def and Speed. Drastically lowers the user's Defense. | ||
Lei Up! | 1 (Max Uses) | Self | Restores a bit of HP for all allied sync pairs. Returns lowered stats of all allied sync pairs to normal. Raises the Defense of all allied sync pairs. | |
Gift of Joy! | 2 (Max Uses) | All allies | Raises the user's Speed and critical-hit rate. Sharply raises the Attack, Defense, Sp. Atk, Sp. Def, accuracy, or evasiveness of all allied sync pairs at random. | |
Laser-Sharp Focus! | 1 (Max Uses) | Self | Reduces the user's sync move countdown by one. Sharply raises the user's Attack. Ensures that the user's next attack will be a critical hit. | |
Ideals Will Prevail! | 2 (Max Uses) | Self | Sharply raises the user's Speed. Raises the user's accuracy. Lowers the user's Defense. If the user does not have a sync buff, also powers up the user's next supereffective attack. | |
Superior Might! | 2 (Max Uses) | Self | Charges the user's move gauge by three. Raises the user's Attack, Sp. Atk, and accuracy. The user takes damage equal to 33% of its remaining HP. | |
Alola Lang Syne! | 2 (Max Uses) | Allied Field | Blocks status conditions from affecting the allied field of play. Sharply raises the evasiveness of all allied sync pairs. | |
Mallow Special! | 2 (Max Uses) | Self | Raises the user's Speed, accuracy, and critical-hit rate. | |
Ready for This? | 2 (Max Uses) | Self | Charges the user's move gauge by two. Raises the user's Sp. Atk and critical-hit rate. | |
Fake Tears | 2 (Max Uses) | Opponent | Sharply lowers the target's Sp. Def | |
How Sweet! | 2 (Max Uses) | Ally | Sharply raises an ally's Attack and Sp. Atk. Makes an ally gradually heal itself. | |
Sugar Rush! | 2 (Max Uses) | All allies | Raises the user's Sp. Atk. Sharply raises the Speed of all allied sync pairs. Applies the Free Move Next effect to the user. | |
The World Is Vast! | 1 (Max Uses) | Allied Field | Makes move gauges accelerate on the allied field of play. Removes all status conditions from all allied sync pairs. Makes all allied sync pairs gradually heal themselves. | |
End the World! | 2 (Max Uses) | Self | Charges the user's move gauge by two. Reduces the user's sync move countdown by one. Sharply raises the user's critical-hit rate. Lowers the user's Defense and Sp. Def. | |
Shout My Name! | 2 (Max Uses) | All allies | Charges the move gauges of all allied sync pairs by two. Makes the user able to endure the next hit it takes that would reduce it to 0 HP. | |
Strike a Pose! | 1 (Max Uses) | Self | Reduces the user's sync move countdown by one. Sharply raises the user's Attack and Sp. Atk. Raises the user's critical-hit rate. Applies the Free Move Next effect to the user. Lowers the user's Defense and Sp. Def. | |
Snack Time! | 2 (Max Uses) | Self | Raises the user's Attack. If the user's Speed has been raised, also raises the user's Attack by the same amount. When the user is in Full Belly Mode, makes the user gradually heal itself. When the user is in Hangry Mode, raises the user's critical-hit rate. | |
Three Heads! | 1 (Max Uses) | Opponent | Makes move gauges accelerate on the allied field of play. Reduces the user's sync move countdown by one. Sharply raises the user's Attack. Raises the user's critical-hit rate. | |
Time to Shine! | 2 (Max Uses) | Opponent | Sharply raises the user's Sp. Atk and Sp. Def. If used by Mega Gardevoir, also charges the user's move gauge by three. | |
Happy Colors! | 2 (Max Uses) | All allies | Raises the accuracy of all allied sync pairs. Raises the Defense and Sp. Def of all allied Sync Pairs by one to three stat ranks at random | |
Hippity Hoppity! | 2 (Max Uses) | All allies | If used by Lopunny, sharply raises the Speed of all allied Sync Pairs. If used by Lopunny, sharply raises the user's evasiveness. If used by Mega Lopunny, raises the user's accuracy If used by Mega Lopunny, drastically raises the user's evasiveness | |
We've Got Tricks! | 1 (Max Uses) | All allies | Raises the Speed of all allied sync pairs. Uses a maximum of three slots of the user's move gauge. Based on the amount used, this move raises all allied sync pairs' Attack and Sp. Atk by up to 4 stat ranks | |
Stare 'Em Down! | 1 (Max Uses) | Self | Sharply raises the user's Defense, Sp. Def and critical-hit rate. Makes the user gradually heal itself | |
Top This! | 1 (Max Uses) | Self | Sharply raises the user's critical hit rate. Applies the Supereffective ↑ Next effect to the user. Applies the Free Move next effect to the user. Makes the user gradually heal itself. Lowers the user's Sp. Def | |
Mwahaha! | 2 (Max Uses) | Self | Raises the user's critical-hit rate. Raises the user's Sp. Atk by up to three stat ranks based on how low their HP is. | |
Wash 'Em Away! | 2 (Max Uses) | Self | Sharply raises the user's Attack. Raises the user's critical-hit rate. In addition, drastically raises the user's Speed when the weather is Rainy. | |
Hold Strong! | 2 (Max Uses) | Self | Sharply raises the user's Defense. Raises the user's evasiveness. Makes the user gradually heal itself | |
Ready to Rock! | 2 (Max Uses) | Ally | Restores abit of an ally's HP. Sharply raises an ally's Defense. Makes an ally gradually heal itself | |
Justice for All! | 2 (Max Uses) | Self | Makes move gauges accelerate on the allied field of play. Sharply raises the Defense of all allied Sync Pairs | |
I See You! | 2 (Max Uses) | All allies | Sharply raises the Defense and Sp. Def of all allied Sync Pairs | |
Status Shield | 2 (Max Uses) | Allied Field | Blocks status moves from affecting the allied field of play | |
Real Nice! | 2 (Max Uses) | Self | Raises the user's Defense, Sp. Def, and Speed. Sharply raises the user's accuracy | |
Tangle with This! | 2 (Max Uses) | Self | Sharply raises the user's Sp. Atk and Sp. Def | |
Go Wild! | 2 (Max Uses) | Self | Sharply raises the user's Attack. Makes the user gradually heal itself. | |
Karpe Diem! | 1 (Max Uses) | All allies | Uses a maximum of three slots of the user's move gauge. Based on the amount used, this move raises all allied sync pairs' Attack and Defense by up to four stat ranks. Makes all allied sync pairs gradually heal themselves | |
Expand the Land! | 2 (Max Uses) | Self | Sharply raises the user's Attack and Sp. Atk. Lowers the user's Defense and Sp. Def. In addition, raises the user's Attack and accuracy when the weather is sunny. Applies the Superffective next effect to the userwhen the weater is sunny | |
Open the Oceans! | 2 (Max Uses) | Self | Raises the user's accuracy. Drastically raises the user's critical-hit rate. Sharply lowers the user's Defense and Sp. Def. In addition, sharply raises the user's Sp. Atk when the weater is rainy. In addition, raises the user's accuracy when the weather is rainy. Makes the user gradually heal itself when the weather is rainy | |
Dancing Fever! | 2 (Max Uses) | All allies | Raises the Attack, Sp. Atk and critical-hit rate of all allied sync pairs | |
Make 'Em Holla! | 1 (Max Uses) | Self | Radically raises the user's Attack. Raises the user's accuracy. Makes the user able to endure the next hit it takes that would reduce it to 0 HP | |
Ready...Fight! | 2 (Max Uses) | All allies | Raises the user's evasiveness. Drastically raises the Speed of all allied sync pairs. | |
Ten-hut! | 2 (Max Uses) | All allies | Raises the Defense of all allied sync pairs. Sharply raises the critical-hit rate of all allied sync pairs. | |
All Aboard! | 2 (Max Uses) | All allies | Raises the Attack of all allied sync pairs by 1 stat rank. Raises the critical-hit rate of all allied Sync Pairs by 2 stat ranks. Applies the Free Move Next effect to all allied sync pairs during a sandstorm | |
Right on Track! | 1 (Max Uses) | Self | Raises the user's attack by 6 stat ranks. Raises the user's accuracy by 2 stat ranks. Lowers the user's Defense by 1 stat rank. Applies the Damage Guard Next effect to the user. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as Sync moves will be halved. The effect is removed after it is activated.) Reduces the user's sync move countdown by one during a sandstorm | |
Scope 'Em Out | 1 (Max Uses) | Self | Raises the user's Sp. Atk and Speed by 1 stat rank. Applies the Critical Hit Next effect to the user. Applies the Supereffective Next effect to the user | |
Not Today! | 1 (Max Uses) | Self | Applies the Gradual Healing effect to the user. Applies the Enduring effect to the user. When the user's Defense is raised, raises the user's Sp. Def by the same amount. When the user's Attack is raised, raises the user's Speed by the same amount. | |
No Stone Unturned! | 2 (Max Uses) | Self | Applies the Move Gauge Acceleration Effect to the allied field of play. Raises the critical-hit rate of all allied sync pairs by 1 stat rank | |
Protect Us All! | 1 (Max Uses) | All allies | Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks | |
Follow my Lead! | 1 (Max Uses) | Self | Applies the Stat Reduction Defense effect to the allied field of play. Reduces the user's sync move countdown by 1. Raises the user's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to all Sync Pairs | |
Helloooo! | 1 (Max Uses) | Ally | Restores an ally's HP by approximately 60% of its maximum HP. Removes all status conditions from an ally. Removes the confused, flinching, and trapped conditions from an ally. Applies the Enduring effect to an ally. Applies the Gradual Healing effect to an ally when the user's team has a sync buss. | |
Forever Loyal! | 1 (Max Uses) | All allies | Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Defense and Sp. Def of all llied sync pairs by 1 stat rank | |
Eternal Power! | 2 (Max Uses) | Self | Reduces the user's sync move countdown by 1. Raises the user's Sp. Atk by 3 stat ranks. Applies the Superreffective Next effect to the user. Lowers the user's Sp. Def by 1 stat rank | |
No Hard Feelings! | 1 (Max Uses) | Self | Uses a maximum of 3 slots of the user's move gauge. The more amount used, the more this move raises the user's Attack (can be raised by up to 4 stat ranks maximum). Raises the user's critical-hit rate by 3 stat ranks. Applies the Enduring effect to the user. | |
Soar! | 2 (Max Uses) | All allies | Raises the Attack and Sp. Atk of all alied sync pairs by 2 stat ranks. Raises the user's Speed by 1 stat rank | |
Hop to It! | 2 (Max Uses) | All allies | Raises the Attack of all allied sync pairs by 2 stat ranks. Raises the Defense and critical hit rate of all allied sync pairs by 1 stat rank | |
X Speed + | 2 (Max Uses) | Self | Raises the user's Speed by 3 stat ranks | |
Truth Will Prevail! | 2 (Max Uses) | Self | Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Sp. Atk by 3 stat ranks. Raises the user's accuracy by 1 stat rank | |
Sky High! | 2 (Max Uses) | Self | Raises the user's critical-hit rate by 3 stat ranks. Applies the Suppereffective Next effect to the user. When used by Mega Rayquaza, also raises the user's Speed by 2 stat ranks | |
Duck and Cover! | 1 (Max Uses) | All allies | Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. Applies the Gradual healing effect to all allied sync pairs | |
Shining Moonlight! | 1 (Max Uses) | Self | Raises the user's Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks | |
Mini Potion All | 2 (Max Uses) | All allies | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. | |
You and Me! | 2 (Max Uses) | Ally | Reduces the sync move countdown of an allied sync pair by 1. Raises an ally's critical-hit rate by 2 stat ranks. Applies the Supereffective Next effect to an ally. | |
Bonjour! | Self | Raises the user's Attack and Sp. Atk by 3 stat ranks. Lowers the user's Defense and Sp. Def by 1 stat rank. When used by Mega Aerodactyl, also raises the user's Speed by 3 stat ranks. | ||
Go with the Flow! | 2 (Max Uses) | Raises the user's Defense by 2 stat ranks. Raises the Sp. Def of all allied sync pairs by 2 stat ranks. | ||
Soak Up the Sun! | 2 (Max Uses) | Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. In addition, raises the user's Attack by 2 stat ranks when the weather is sunny. In addition, raises the user's critical-hit rate by 1 stat rank when the weather is sunny. Applies the Gradual Healing effect to the user when the weather is sunny. | ||
Have at You! | 1 (Max Uses) | All allies | Raises the user's Attack by 3 stat ranks. Raises the Speed of all allied sync pairs by 3 stat ranks. Applies the Gradual Healing effect to the user. | |
Tricksy! | 2 (Max Uses) | All allies | Raises the Attack of all allied sync pairs by 2 stat ranks. Raises the Speed and accuracy of all allied sync pairs by 1 stat rank. When used by Mega Sableye, also applies the Condition Nullification effect to all allied sync pairs. | |
Into the Night! | 2 (Max Uses) | Self | Raises the user's Attack and Defense by 2 stat ranks. Raises the user's accuracy by 1 stat rank. | |
No Escape! | 2 (Max Uses) | Self | Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks. Applies the Free Move Next effect to the user. | |
X Sure Hit | 2 (Max Uses) | Self | Applies the Sure Hit Next effect to the user. | |
Show No Mercy! | 1 (Max Uses) | Self | Raises the user's Attack by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Lowers the user's Defense and Sp. Def by 1 stat rank. | |
Steel Yourselves! | 2 (Max Uses) | All allies | Raises the Sp. Def of all allied sync pairs by 3 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. | |
Strike True! | 1 (Max Uses) | Self | Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to the user. | |
Shine On! | 1 (Max Uses) | Self | Raises the user's Speed and accuracy by 2 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. | |
Stay Sharp! | 1 (Max Uses) | Self | Raises the user's Attack by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Supereffective ↑ Next effect to the user. Applies the Enduring effect to the user. Lowers the user's Defense and Sp. Def by 6 stat ranks. | |
Sparkle and Shine! | 1 (Max Uses) | All allies | Reduces the user's sync move countdown by 1. Raises the user's Sp. Atk by 4 stat ranks. Raises the Sp. Def of all allied sync pairs by 2 stat ranks. | |
Luminous Love! | 1 (Max Uses) | Self | Reduces the user's sync move countdown by 2. Raises the user's Sp. Atk by 6 stat ranks. Lowers the user's Speed by 1 stat rank. | |
Champion Gift! | 2 (Max Uses) | Self | Raises the user's Attack and Defense by 2 stat ranks. | |
From Me to You! | 2 (Max Uses) | Self | Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. In addition, applies the Gradual Healing effect to all allied sync pairs during a hailstorm. | |
Ruff Buff! | 2 (Max Uses) | All allies | Raises the Attack and Defense of all allied sync pairs by 2 stat ranks. | |
Dragon Wish | 2 (Max Uses) | Field | Changes a zone to a Dragon Zone. (A Dragon Zone powers up Dragon-type attacks.) | |
It's Our Time! | 1 (Max Uses) | Self | Raises the user's Sp. Atk by 2 stat ranks. Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks. | |
It's Electric! | 2 (Max Uses) | Self | Raises the user's Speed by 2 stat ranks. Raises the user's accuracy and critical-hit rate by 1 stat rank. | |
Ghost Wish | 2 (Gauge) 2 (Max Uses) |
Field | Changes a zone to a Ghost Zone. (A Ghost Zone powers up Ghost-type attacks.) | |
Show Me Your Secrets! | 1 (Max Uses) | Self | Raises the user's Attack and Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Lowers the user's Defense and Sp. Def by 1 stat rank. | |
Condition Shield | 2 (Max Uses) | Allied Field | Applies the Status Condition Defense effect to the allied field of play. | |
Clear Your Mind... | 2 (Max Uses) | Ally | Restores an ally's HP by approximately 40% of its maximum HP. Applies the Enduring effect to an ally. | |
Can't Be Beat! | 2 (Max Uses) | Self | Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks. | |
Dark Wish | 2 (Gauge) 2 (Max Uses) |
Field | Changes a zone to a Dark Zone. (A Dark Zone powers up Dark-type attacks.) | |
Perpetual Nightmare! | 2 (Max Uses) | Self | Raises the user's Sp. Atk by 2 stat ranks. Raises the user's accuracy and critical-hit rate by 1 stat rank. | |
Sweet Dreams! | 2 (Max Uses) | All allies | Raises the Defense, Sp. Def, and critical-hit rate of all allied sync pairs by 2 stat ranks. The user takes damage equal to 30% of its maximum HP. | |
Steel Wish | 2 (Gauge) 2 (Max Uses) |
Field | Changes a zone to a Steel Zone. (A Steel Zone powers up Steel-type attacks.) | |
Shout It Out! | 2 (Max Uses) | Self | Raises the user's Attack by 2 stat ranks. Raises the user's Defense and Sp. Def by 1 stat rank. | |
Let's Share | 1 (Max Uses) | All allies | Raises the Attack and Sp. Atk of all allied sync pairs by 4 stat ranks. In addition, increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank during a hailstorm. | |
Can't Be Tamed! | 2 (Max Uses) | Field | Raises the user's Sp. Atk by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks. Applies the Supereffective ↑ Next effect to all allied sync pairs when weather conditions are in effect. | |
Flying Wish | 2 (Gauge) 2 (Max Uses) |
Field | Changes a zone to a Flying Zone. (A Flying Zone powers up Flying-type attacks.) | |
Ready for Takeoff! | 2 (Max Uses) | Self | Raises the user's Sp. Atk and critical-hit rate by 1 stat rank. Raises the Speed of all allied sync pairs by 2 stat ranks. | |
Psychic Wish | 2 (Gauge) 2 (Max Uses) |
Field | Turns the terrain into Psychic Terrain. | |
Best Friends! | 1 (Max Uses) | Allied Field | Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Defense and Sp. Def by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | |
Feel Our Feelings! | 2 (Gauge) 1 (Max Uses) |
Self | Raises the user's Attack and Sp. Atk by 6 stats ranks. Applies the Gradual Healing effect to the user. | |
It's Teatime! | 2 (Max Uses) | Allied Field | Activates one of several additional effects at random. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing tag to all allied sync pairs. Effect Chance 19% - Status Condition Shield 19% - Special Damage Reduction 19% - Physical Damage Reduction 19% - Move Gauge Acceleration 19% - Critical Hit Reduction 5% - Ghost Zone | |
Safety First! | 1 (Max Uses) | Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's accuracy by 2 stat ranks. Applies the Supereffective ↑ Next effect to the user. Raises the user's Physical Moves Up Next effect by 1 stat rank. | ||
Bug Wish | 2 (Gauge) 2 (Max Uses) |
Field | Changes a zone to a Bug Zone. (A Bug Zone powers up Bug-type attacks.) | |
Coming Through! | 2 (Max Uses) | All allies | Raises the user's evasiveness by 2 stat ranks. Raises the accuracy and evasiveness of all allied sync pairs by 1 stat rank. | |
Ohohoho! | 1 (Max Uses) | Self | Raises the user's accuracy by 2 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Raises the user's Physical Moves Up Next effect by 1 stat rank. | |
Believe! | 2 (Max Uses) | Allied Field | Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Defense, Sp. Def, and Speed of all allied sync pairs by 1 stat rank. In addition, raises the critical-hit rate of all allied sync pairs by 1 stat rank when the weather is sunny. | |
World of Pain! | 1 (Max Uses) | Self | Raises the user's Attack by 6 stat ranks. Applies the Critical Hit Next effect to the user. Applies the Supereffective Next effect to the user. | |
Cool, Right?! | 2 (Max Uses) | All allies | Raises the Attack of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to the user. | |
Quite Something! | 2 (Max Uses) | All allies | Raises the user's Defense and Sp. Def by 1 stat rank. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. In addition, raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank during a sandstorm. | |
Read It and Weep! | 2 (Max Uses) | Self | Raises the user's Defense and Sp. Def by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks. Applies the Gradual Healing effect to the user. | |
Voice of the Forest! | 2 (Max Uses) | Ally | Raises an ally's Attack and Sp. Atk by 2 stat ranks. Applies the Gradual Healing effect to an ally. | |
Spring of Knowledge! | 2 (Max Uses) | All allies | Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. In addition, raises the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the weather is rainy. | |
This Is It! | 1 (Max Uses) | Self | Has a chance (50%) of reducing the user's sync move countdown by one. Raises the user's accuracy by 1 stat rank. Applies the Critical Hit Next effect to the user. Increases the user's Special Moves ↑ Next effect by 3 ranks. | |
Back to You! | 2 (Max Uses) | Allied Field | Applies the Status Condition Reflection effect to the allied field of play. Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks. Lowers the user's Defense by 1 stat rank. | |
Get Gutsy! | 2 (Max Uses) | All allies | Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to the user. | |
Vivid Illusion! | 1 (Max Uses) | Self | Raises the user's Sp. Atk by 6 stat ranks. Raises the user's evasiveness by 2 stat ranks. | |
Greater Heights! | 1 (Max Uses) | Self | Raises the user's Attack by 4 stat ranks. Raises the user's Speed and evasiveness by 3 stat ranks. | |
Flow Like Water! | 2 (Max Uses) | Self | Reduces the user's sync move countdown by 1. Raises the user's Attack by 3 stat ranks. | |
Flying Free! | 1 (Max Uses) | All allies | Raises the critical-hit rate of all allied sync pairs by 1 stat rank. Uses a maximum of 3 slots of the user's move gauge. The more amount used, the more it raises the Sp. Atk and Sp. Def of all allied sync pairs (can be raised by up to 4 stat ranks maximum). If 3 slots are used, also applies the Free Move Next effect to all allied sync pairs. | |
Fired Up! | 1 (Max Uses) | Allied Field | Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by 1. Raises the user's Attack by 4 stat ranks. Raises the user's accuracy by 1 stat rank. | |
On the Case! | 1 (Max Uses) | Self | Raises the user's Attack by 4 stat ranks. Raises the user's Speed by 2 stat ranks. Applies the Supereffective ↑ Next effect to the user. | |
Ground Wish | 2 (Gauge) 2 (Max Uses) |
Field | Turns the field of play's zone into a Ground Zone. (A Ground Zone powers up Ground-type attacks.) | |
Delete... | 2 (Max Uses) | Self | Raises the user's Attack by 2 stat ranks. Raises the user's Defense and critical-hit rate by 1 stat rank. | |
Try This! | Self | Turns the field of play's terrain into Psychic Terrain. Raises the user's Defense, Sp. Atk, Sp. Def, and Speed by 2 stat ranks. Replaces the user's moves with different moves. Replaces some of the user's passive skills with different passive skills. | ||
Attack! | Self | Raises the user's Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Change into Attack Forme until the end of battle. | ||
Faster! | Self | Reduces the user's sync move countdown by 2. Raises the user's Speed by 6 stat ranks. Raises the user's evasiveness by 3 stat ranks. Change into Speed Forme until the end of battle. | ||
Defend! | Self | Raises the Attack and Sp. Atk of all allied sync pairs by 4 stat ranks. Applies the Damage Guard Next effect to the user. Change into Defense Forme until the end of battle. | ||
Enough! | 1 (Max Uses) | All allies | Raises the Attack and Sp. Atk of all allied sync pairs by 3 stat ranks. Applies the Gradual Healing effect to all allied sync pairs. | |
Spark of Victory! | 1 (Max Uses) | All allies | Raises the user's Attack by 6 stat ranks. Applies the Gradual Healing effect to all allied sync pairs. | |
Don't Worry! | 2 (Max Uses) | Self | Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Sp. Def of all allied sync pairs by 2 stat ranks. Raises the accuracy of all allied sync pairs by 1 stat rank. | |
Let It Flow! | 1 (Max Uses) | Allied Side | Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks. | |
Bouncy Feelings! | 2 (Max Uses) | Self | Raises the user's critical-hit rate by 2 stat ranks. Applies the Supereffective ↑ Next effect to the user. | |
Shut Your Gob! | 1 (Max Uses) | Self | Raises the user's critical-hit rate by 3 stat ranks. Applies the Supereffective ↑ Next effect to the user. | |
Know What That Means?! | 2 (Max Uses) | All allies | Raises the Defense of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to the user. | |
Get Comfy! | 2 (Max Uses) | Self | Raises the user's Attack and Sp. Atk by 2 stat ranks. Applies the Free Move Next effect to the user. | |
Power of the Ages! | 1 (Max Uses) | Self | Raises the user's Speed by 4 stat ranks. Raises the user's critical-hit rate by 2 stat ranks. Applies the Enduring effect to the user. | |
Shall We Start? | 1 (Max Uses) | Self | Raises the user's Sp. Def, Speed, and critical-hit rate by 2 stat ranks. | |
You'll See! | 1 (Max Uses) | Self | Raises the user's Attack by 4 stat ranks. Raises the user's Speed by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | |
Power...On! | 1 (Max Uses) | Self | Raises the user's Attack by 4 stat ranks. Applies the Gradual Healing effect to the user. | |
See Through THIS! | 2 (Max Uses) | All allies | Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Speed and evasiveness of all allied sync pairs by 1 stat rank. | |
Eureka! | 2 (Max Uses) | All allies | Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. | |
How Are Ya? | 1 (Max Uses) | All allies | Raises the Attack and Speed of all allied sync pairs by 4 stat ranks. | |
Get Ready! | 2 (Max Uses) | Self | Raises the user's Sp. Atk by 2 stat ranks. Raises the user's accuracy by 1 stat rank. Raises the user's evasiveness by 2 stat ranks during a hailstorm. | |
Not Gonna Lose! | 1 (Max Uses) | Self | Restores the user's HP by approximately 20% of its maximum HP. Charges the user's move gauge by 6. Applies the Gradual Healing effect to the user. Applies the Supereffective ↑ Next effect to the user. Applies the Damage Guard Next effect to the user. | |
Going All Out! | 1 (Max Uses) | Self | Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. In addition, raises the user's Sp. Atk and Speed by 2 stat ranks when the user's remaining HP is at half or more. | |
It Won't End Here | 1 (Max Uses) | All allies | Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. These stats are raised by 6 stat ranks instead when the zone is a Fighting Zone. | |
Gift of Gratitude! | 2 (Gauge) 1 (Max Uses) |
All allies | Raises the user's Sp. Atk by 4 stat ranks. Raises the user's accuracy and critical-hit rate by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. | |
Curious Empathy! | 2 (Max Uses) | All allies | Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Speed of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to all allied sync pairs. | |
Vacation Vibes! | 2 (Max Uses) | Self | Raises the user's Speed by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | |
Poison Wish | 2 (Gauge) 2 (Max Uses) |
Field | Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) | |
Gonna Eat You Up! | 1 (Max Uses) | Self | Raises the user's Sp. Atk by 4 stat ranks. Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks. | |
Fairy Wish | 2 (Gauge) 2 (Max Uses) |
Field | Turns the field of play's zone into a Fairy Zone. (A Fairy Zone powers up Fairy-type attacks.) | |
I Won't Fall Behind! | 2 (Max Uses) | Self | Raises the user's Sp. Atk by 2 stat ranks. Raises the user's Sp. Def and critical-hit rate by 1 stat rank. | |
Attack Rhythm! | 1 (Max Uses) | Self | Raises the user's Attack by 6 stat ranks. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by 1 rank. | |
Wait for It... | 1 (Max Uses) | All allies | Activates zero to five effects from several additional effects at random. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Effects Restores the HP of all allied sync pairs by approximately 20% of their maximum HP Applies the Free Move Next effect to all allied sync pairs Charges the user's move gauge by 6. When used in a co-op battle, charges the move gauges of all allied players by 6 instead Raises the Special Moves ↑ Next effect of all allied sync pairs by 1 rank Reduces the user's sync movee countdown by 1 | |
Not Just yet! | 2 (Max Uses) | Self | Raises the user's Attack by 2 stat ranks. Raises the user's Defense and critical-hit rate by 1 stat rank. | |
I Won't Hold Back! | 2 (Max Uses) | All allies | Raises the Sp. Def of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. | |
Shake Things Up! | 2 (Max Uses) | All allies | Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. | |
How Bizarre... | 2 (Max Uses) | Self | Raises the user's evasiveness by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | |
Come Along! | 2 (Max Uses) | All allies | Raises the user's Sp. Atk by 2 stat ranks. Raises the Speed of all allied sync pairs by 2 stat ranks. | |
For the Win! | 1 (Max Uses) | All allies | Raises the user's critical-hit rate by 3 stat ranks. When the user's Attack is raised, raises the user's Sp. Atk by the same amount. Raises the accuracy of all allied sync pairs by 1 stat rank. | |
Reviewed and Ready! | 2 (Max Uses) | All allies | Raises the user's Sp. Atk by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. | |
Perfect Aim! | 2 (Max Uses) | Self | Raises the user's Sp. Atk by 3 stat ranks. Applies the Supereffective ↑ Next effect to the user. | |
My Formula! | 1 (Max Uses) | Self | Raises the user's Attack and Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. | |
Mutual Improvement! | 2 (Max Uses) | All allies | Raises the accuracy of all allied sync pairs by 1 stat rank. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. | |
Let Me Teach You! | 2 (Max Uses) | All allies | Raises the user's critical-hit rate by 1 stat rank. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. | |
For Science! | 1 (Max Uses) | Allied side | Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Defense and Sp. Def by 4 stat ranks. | |
I'll Take You On! | 1 (Max Uses) | Self | Raises the user's Attack by 4 stat ranks. Raises the user's Defense and Sp. Def by 2 stat ranks. Applies the Free Move Next effect to the user. | |
Glory of Understanding! | 2 (Gauge) 1 (Max Uses) |
Allied side | Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack of all allied sync pairs by 4 stat ranks. Raises the Sp. Atk and critical-hit rate of all allied sync pairs by 2 stat ranks. | |
Glory of Tomorrow! | 1 (Max Uses) | Self | Raises the user's Attack by 2 stat ranks. Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. | |
Let's Begin! | 2 (Max Uses) | Allied Side | Applies the Physical Damage Reduction effect to the allied field of play. Raises the user's Attack by 2 stat ranks. Raises the user's evasiveness by 1 stat rank. | |
Fun Times! | 2 (Max Uses) | Field | Applies the Critical-Hit Defense effect to the allied field of play. Applies the Move Gauge Acceleration effect to the allied field of play. Turns the field of play's terrain into Grassy Terrain if the remaining MP for the user's Move Gauge Boost is 2 when this move is selected. Turns the field of play's terrain into Psychic Terrain if the remaining MP for the user's Move Gauge Boost is 1 when this move is selected. Turns the field of play's terrain into Electric Terrain if the remaining MP for the user's Move Gauge Boost is 0 when this move is selected. | |
Super Effective ↑ | 2 (Max Uses) | Ally | Applies the Supereffective ↑ Next effect to an ally. | |
Comforting Light! | 2 (Max Uses) | Ally | Raises an ally's Defense and Sp. Def by 3 stat ranks. Applies the Gradual Healing effect to an ally. Applies the Enduring effect to an ally. | |
Big Stretch! | 2 (Max Uses) | All allies | Raises the Sp. Def and Speed of all allied sync pairs by 2 stat ranks. | |
Perfect Dance! | 2 (Max Uses) | Self | Applies the Stat Reduction Defense effect to the allied field of play. Restores the user's HP by approximately 40% of its maximum HP. Raises the user's evasiveness by 1 stat rank. | |
Off We Go! | 2 (Max Uses) | Self | Raises the Attack of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. | |
Rock Wish | 2 (Gauge) 2 (Max Uses) |
Field | Turns the field of play's zone into a Rock Zone. (A Rock Zone powers up Fairy-type attacks.) | |
The Curtain Rises! | 1 (Max Uses) | Self | Reduces the user's sync move countdown by 1. When the user's Defense is raised, raises the user's Sp. Def by the same amount. Applies the Gradual Healing effect to the user. If the user's Diancie has Mega Evolved, also grants all of the following effects: Reduces the user's sync move countdown by 1. Increases the user's Physical Moves ↑ Next effect by 2 ranks. | |
A Battle Spectacular! | 1 (Max Uses) | Self | Raises the user's Attack and Speed by 4 stat ranks. Increases the user's Physical Moves Up Next effect by zero to three ranks at random. | |
Strong and Stylish! | 2 (Max Uses) | All allies | Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Sp. Def of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to the user. | |
Delivering Delight! | 2 (Max Uses) | Self | Raises the user's Attack and Sp. Atk by 3 stat ranks. | |
Order Up! | 2 (Max Uses) | All allies | Charges the user's move gauge by 2 for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by 2 instead. Raises the Defense of all allied sync pairs by 3 stat ranks. | |
See the Unseen! | 2 (Max Uses) | Self | Raises the user's evasiveness by 2 stat ranks. Raises the Speed and critical-hit rate of all allied sync pairs by 1 stat rank. | |
Requesting Backup! | 1 (Max Uses) | All allies | Applies the Critical-Hit Defense effect to the allied field of play. Applies the Status Condition Defense effect to the allied field of play. Applies the Special Damage Reduction effect to the allied field of play. Raises the Attack of all allied sync pairs by 2 stat ranks. | |
Blazing Belief! | 1 (Max Uses) | Self | Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks. Applies the Free Move Next effect to the user. | |
Here We Go! | 1 (Max Uses) | All allies | Raises the user's Attack by 4 stat ranks. Raises the Speed of all allied sync pairs by 4 stat ranks. | |
Glorious Advantage! | 1 (Max Uses) | Self | Raises the user's Attack by 4 stat ranks. Raises the user's Speed by 2 stat ranks. Applies the Gradual Healing effect to the user. | |
Triumphant Research! | 2 (Max Uses) | Allied Side | Turns the field of play's zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user's Speed by 3 stat ranks. Lowers the user's Sp. Def by 1 stat rank. | |
Triumphant Spirit | 1 (Max Uses) | Self | Raises the user's Sp. Atk by 6 stat ranks. Raises the user's Speed by 4 stat ranks. Raises the user's evasiveness by 2 stat ranks. Applies the Enduring effect to the user. The user takes damage equal to 10% of its remaining HP. | |
Triumphant Tenacity | 4 (Gauge) 2 (Max Uses) |
All allies | Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. | |
On the Ball! | 1 (Max Uses) | All allies | Activates one of several additional effects at random. Restores the user's HP by approximately 10% of its maximum HP. Removes all status conditions from all allied sync pairs. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. 30% - Boosts Sp. Defense and/or Speed by 1 15% - Boosts Attack by 1 15% - Boosts Special Attack by 1 15% - Boosts Defense by 1 10% - Physical Moves Up Next & Special Moves ↑ Next 5% - Supereffective ↑ Next | |
Initiate Infiltration! | 2 (Max Uses) | All allies | Raises the Attack of all allied sync pairs by 1 stat rank. Raises the Defense of all allied sync pairs by 3 stat ranks. Applies the Type Resistant effect to the user. The resistant type is the type of the last attack it was hit by. | |
Good Answer! | 1 (Max Uses) | All allies | Raises the Defense of all allied sync pairs by 4 stat ranks. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. Applies the Enduring effect to all allied sync pairs. | |
Catch Me If You Can! | 2 (Max Uses) | Allied Side | Applies the Stat Reduction Defense effect to the allied field of play. Raises the user's evasiveness by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks. | |
Always Getting Stronger! | 1 (Max Uses) | All allies | Raises the Attack of all allied sync pairs by 2 stat ranks. Raises the Defense of all allied sync pairs by 6 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank. | |
Gem Hunt! | 2 (Max Uses) | Self | Raises the user's Sp. Atk and Sp. Def by 2 stat ranks. Applies the Enduring effect to the user. | |
Mystery Solved! | 2 (Max Uses) | Ally | Raises an ally's Speed by 2 stat ranks. Increases the Physical Moves ↑ Next effect of an ally by 3 ranks. | |
I Think I've Got It! | 2 (Max Uses) | Allied Side | Applies the Status Move Defense effect to the allied field of play. Applies the Stat Reduction Defense effect to the allied field of play. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. | |
Gonna Win! | 1 (Max Uses) | All allies | Raises the user's evasiveness by 4 stat ranks. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to the user. | |
Now I'm Angry! | 1 (Max Uses) | All allies | Raises the Defense of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Raises the Speed of all allied sync pairs by 2 stat ranks when the weather is sunny. | |
Pretty as a Painting! | 1 (Max Uses) | All allies | Applies the Critical-Hit Defense effect to the allied field of play. Raises the Sp. Atk of all allied sync pairs by 4 stat ranks. Applies the Gradual Healing effect to all allied sync pairs. In addition, raises the Sp. Atk of all allied sync pairs by 2 stat ranks when the weather is rainy. | |
Don't Hold Back! | 1 (Max Uses) | All allies | Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by 2 stat ranks. | |
Maximum Power! | 1 (Max Uses) | Self | Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 2 stat ranks. Reduces the user's sync move countdown by 1 when the zone is a Fairy Zone. | |
Heart of Justice! | 1 (Max Uses) | All allies | Reduces the user's sync move countdown by 1. Raises the user's Sp. Atk by 4 stat ranks. Raises the Speed of all allied sync pairs by 2 stat ranks. Raises the accuracy of all allied sync pairs by 1 stat rank. The user takes damage equal to 20% of its remaining HP. | |
Cast the Line! | 1 (Max Uses) | Self | Raises the user's Attack and Sp. Atk by 6 stat ranks. Applies the Supereffective ↑ Next effect to the user when the terrain is Psychic Terrain. | |
No Time Like the Present! | 1 (Max Uses) | Self | Raises the user's Attack by 6 stat ranks. Raises the user's Defense by 4 stat ranks. Reduces the user's sync move countdown by 1 when the weather is sunny. | |
A Sight to See! | 2 (Max Uses) | All allies | Raises the user's Sp. Def by 2 stat ranks. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to the user when the weather is rainy. | |
Ice Wish | 2 (Gauge) 2 (Max Uses) |
Field | Turns the field of play's zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.) | |
Chilled to Your Core! | 1 (Max Uses) | Self | Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to all allied sync pairs during a hailstorm. | |
The Chase Continues! | 3 (Gauge) 1 (Max Uses) |
All allies | Raises the user's Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Condition Nullification effect to all allied sync pairs. | |
I Won't Leave You! | 2 (Max Uses) | Allied Side | Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Attack by 3 stat ranks. | |
Please Leave! | 1 (Max Uses) | Self | Reduces the user's sync move countdown by 1. Raises the user's Attack by 4 stat ranks. Raises the user's accuracy by 2 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. | |
Actions, Not Words! | 1 (Max Uses) | Self | Raises the user's Attack by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Increases the user's Physical Moves ↑ Next effect by 1 rank. Lowers the user's Speed by 2 stat ranks. | |
Vast World! | 2 (Max Uses) | Self | Raises the user's Sp. Def by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks. Applies the Gradual Healing effect to the user. | |
Come On By! | 1 (Max Uses) | Self | Raises the user's Sp. Atk by 4 stat ranks. Raises the user's accuracy and critical-hit rate by 2 stat ranks. | |
Today's Special! | 1 (Max Uses) | All allies | Raises the Sp. Atk of all allied sync pairs by 4 stat ranks. Raises the accuracy of all allied sync pairs by 1 stat rank. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. | |
Wish upon a Star! | 1 (Max Uses) | Allied Side | Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. | |
Into the Night Sky! | 1 (Max Uses) | Self | Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks. When the user's Defense is raised, raises the user's Attack by the same amount. | |
Kickoff! | 1 (Max Uses) | Self | Raises the user's Attack by 4 stat ranks. Raises the user's evasiveness by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks. | |
Let's Have a Blast! | 1 (Max Uses) | Self | Raises the user's Attack by 4 stat ranks. Raises the user's Speed by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks. | |
Taking the Lead! | 2 (Max Uses) | An ally | Raises an ally's Sp. Atk by 2 stat ranks. Raises an ally's critical-hit rate by 1 stat rank. | |
An Opportunity! | 1 (Max Uses) | Allied Side | Applies the Stat Reduction Defense effect to the allied field of play. Raises the user's critical-hit rate by 3 stat ranks. | |
Simply Charming! | 1 (Max Uses) | Self | Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 2 stat ranks. Applies the Supereffective Next effect to the user. | |
EX Speed | 1 (Max Uses) | Self | Raises the user's Speed by 6 stat ranks. | |
Let's Battle All Out! | 1 (Max Uses) | An ally | Reduces the sync move countdown of an allied sync pair by 2. Raises an ally's Attack by 2 stat ranks. Applies the Gradual Healing effect to an ally. Applies the Damage Guard Next effect to an ally. Applies the Enduring effect to an ally. | |
Battle Beside You! | 1 (Max Uses) | Self | Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks. Applies the Free Move Next effect to the user. | |
THUD!!! | 2 (Max Uses) | Allied Side | Applies the Critical-Hit Defense effect to the allied field of play. Raises the user's Defense and Sp. Def by 1 stat rank. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. | |
No Introduction Needed! | 2 (Max Uses) | All allies | Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. | |
Glory of Leadership! | 1 (Max Uses) | All allies | Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Uses a maximum of 3 slots of the user's move gauge. The more amount used, the more it raises the Sp. Atk of all allied sync pairs (can be raised by up to 6 stat ranks maximum). Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks. | |
Do Not Defy me! | 2 (Max Uses) | Ally | Applies the Critical Hit Next effect to an ally. Applies the Supereffective ↑ Next effect to an ally. Applies the Free Move Next effect to an ally. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by 1 rank during a sandstorm. | |
Hit 'Em With Love! | 2 (Max Uses) | All allies | Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. | |
Glory of the Flame! | 1 (Max Uses) | Self | Raises the user's Attack and Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. | |
Might You Forgive me? | 2 (Max Uses) | Self | Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks. | |
Glory of the Winning Path! | 1 (Max Uses) | Self | Reduces the user's sync move countdown by 1. Raises the user's Sp. Atk by 6 stat ranks. Increases the user's Special Moves ↑ Next effect by 2 ranks. | |
Real Power! | 2 (Max Uses) | Self | Raises the user's Sp. Atk and Speed by 2 stat ranks. | |
Delighted and Excited! | 1 (Max Uses) | An ally | Fully restores an ally's HP. Applies the Damage Guard Next effect to an ally. | |
Gotta Think! | 1 (Max Uses) | Self | Reduces the user's sync move countdown by 1. Raises the user's Attack by 4 stat ranks. Raises the user's critical-hit rate by 2 stat ranks. | |
We're Going Too! | 2 (Max Uses) | All allies | Raises the Attack, Defense, Sp. Def, and Speed of all allied sync pairs by 1 stat rank. | |
Don't Care for That! | 1 (Max Uses) | All allies | Reduces the user's sync move countdown by 1. Raises the Speed and evasiveness of all allied sync pairs by 3 stat ranks. | |
How Dare...! | 1 (Max Uses) | Self | Raises the user's Attack by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to the user. | |
Mwahahaha! | 1 (Max Uses) | Self | Raises the user's Defense by 2 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Supereffective ↑ Next effect to the user. Applies the Enduring effect to the user. | |
I'll Show You Wrath! | 2 (Max Uses) | All allies | Raises the Speed, accuracy, and critical-hit rate of all allied sync pairs by 1 stat rank. Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. | |
Normal Wish | 2 (Gauge) 2 (Max Uses) |
Field | Turns the field of play's zone into a Normal Zone. (A Normal Zone powers up Normal-type attacks.) | |
You've Come This Far! | 2 (Max Uses) | Self | Raises the user's Attack by 3 stat ranks. Raises the user's critical-hit rate by 2 stat ranks. Increases the user's Physical Moves ↑ Next effect by 1 rank. | |
Keep with It! | 1 (Max Uses) | All allies | Raises the Defense and Speed of all allied sync pairs by 4 stat ranks. Applies the Enduring effect to all allied sync pairs. | |
Iron Armor! | 2 (Max Uses) | Allied Side | Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Defense and Sp. Def by 3 stat ranks. | |
X Speed All + | 2 (Max Uses) | All allies | Raises the Speed of all allied sync pairs by 3 stat ranks. | |
I See It All! | 1 (Max Uses) | All allies | Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's critical-hit rate by 3 stat ranks. Raises the accuracy of all allied sync pairs by 2 stat ranks. | |
It's Lively Now! | 1 (Max Uses) | Self | Applies the Stat Reduction Defense effect to the allied field of play. Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. | |
Let's Get Going! | 1 (Max Uses) | Ally | Raises an ally's Attack and Sp. Atk by 2 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks. Applies the Enduring effect to an ally. | |
Good Job! | 1 (Max Uses) | Self | Reduces the user's sync move countdown by 3. Raises the user's Attack and evasiveness by 2 stat ranks. Lowers the user's Defense and Sp. Def by 3 stat ranks. | |
Mutual Understanding! | 1 (Max Uses) | Opponent | Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Raises an ally's Speed by 4 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by 2 ranks. | |
Our Hearts Are One! | 1 (Max Uses) | Self | Reduces the user's sync move countdown by 1. Raises the user's Speed by 6 stat ranks. Applies the Supereffective ↑ Next effect to the user. Increases the user's Physical Moves ↑ Next effect by 2 ranks. | |
Research Time! | 2 (Max Uses) | All allies | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. Charges the user's move gauge by 2 for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by 2 instead. | |
Well, Well... | 2 (Max Uses) | All allies | Raises the Defense of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. | |
I'll Protect You! | 2 (Max Uses) | All allies | Raises the Defense, Sp. Def, and critical-hit rate of all allied sync pairs by 1 stat rank. | |
The Show Begins! | 2 (Max Uses) | Allied Side | Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks. | |
Full of Energy! | 2 (Max Uses) | All allies | Raises the user's Attack by 2 stat ranks. Raises the Sp. Def of all allied sync pairs by 2 stat ranks. | |
Mysterious Power! | 2 (Max Uses) | All allies | Raises the user's Sp. Atk by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. | |
Pour My Soul! | 2 (Max Uses) | Self | Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks. Increases the user's Special Moves ↑ Next effect by 1 rank. | |
Veevee Power! | 1 (Max Uses) | All allies | Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Sp. Atk of all allied sync pairs by 4 stat ranks. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs. | |
Let's Go Together! | 1 (Max Uses) | All allies | Restores the HP of all allied sync pairs by approximately 10% of their maximum HP. Restores 1 MP of the user's moves that have the quick move effect tag. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Increases the Physical Moves ↑ Next effect or Special Moves ↑ Next effect of all allied sync pairs by 1 rank. (The same type of effect is increased for all allied sync pairs.) | |
Vee! Eevee! | 2 (Max Uses) | Self | Raises the user's Sp. Atk by 2 stat ranks. Raises the user's evasiveness and critical-hit rate by 1 stat rank. | |
Poison on Stage! | 1 (Max Uses) | Allied Side | Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. | |
Toughen Up to Win! | 2 (Max Uses) | An ally | Raises an ally's Defense and Sp. Def by 2 stat ranks. Applies the Gradual Healing effect to an ally. | |
Unova Passion | 2 (Gauge) 2 (Max Uses) |
Allied Side | Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Unova Circle (Physical) to the allied field of play. Unova Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Unova theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.) | |
Glory of the Challenge! | 2 (Max Uses) | Self | Returns the user's lowered stats to normal. Raises the user's Speed by 3 stat ranks. Applies the Free Move Next effect to the user. | |
Ode to Glory! | 2 (Max Uses) | All allies | Raises the Speed of all allied sync pairs by 2 stat ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user is in Aria Forme. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user is in Pirouette Forme. | |
Let's All Have A Battle! | 1 (Max Uses) | All allies | Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. Raises the Speed of all allied sync pairs by 2 stat ranks. | |
Getting in Focus! | 2 (Max Uses) | An ally | Raises an ally's Sp. Atk and critical-hit rate by 2 stat ranks. | |
Heart of Steel! | 2 (Max Uses) | All allies | Raises the Defense, Sp. Def, and accuracy of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to the user. | |
Fully Charged! | 1 (Max Uses) | Self | Raises the user's Sp. Atk by 4 stat ranks. Applies the Free Move Next effect to the user. | |
You're Good! | 1 (Max Uses) | All allies | Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. | |
Time to Attack! | 2 (Max Uses) | Self | Raises the user's Sp. Atk by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | |
On the Rise! | 1 (Max Uses) | Allies | Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks. Applies the Enduring effect to all allied sync pairs. | |
Let's Cool Down! | 2 (Max Uses) | Field | Turns the field of play's zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.) Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. | |
Hoenn Analysis | 2 (Gauge) 2 (Max Uses) |
Allied Side | Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Hoenn Circle (Special) to the allied field of play. Hoenn Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Hoenn theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.) | |
It's Showtime! | 1 (Max Uses) | An ally | Raises an ally's Sp. Atk by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks. | |
My Soul Is Shaking! | 4 (Gauge) 1 (Max Uses) |
Opponent | Raises the user's Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Free Move Next effect to the user. Increases the user's Special Moves ↑ Next effect by 1 rank. | |
We Can Still Fly! | 2 (Max Uses) | Allied Side | Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. | |
Cooking Prep! | 2 (Max Uses) | All allies | Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs. | |
Kanto Analysis | 2 (Gauge) 2 (Max Uses) |
Allied Side | Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Kanto Circle (Special) to the allied field of play. Kanto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kanto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.) | |
Let's Go, Everyone! | 2 (Max Uses) | Allied Side | Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by 1. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. | |
Pika! Piiika! | 2 (Max Uses) | Self | Raises the user's Sp. Atk by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | |
Testing Our Skills! | 1 (Max Uses) | Allied Side | Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Attack by 4 stat ranks. Raises the user's Defense and Sp. Def by 2 stat ranks. | |
Wrap It Up! | 1 (Max Uses) | Self | Raises the user's Attack by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to the user. | |
Let's Win For Sure! | 2 (Max Uses) | All allies | Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. | |
Whip It Up! | 2 (Max Uses) | All allies | Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. | |
Times Are Changing! | 1 (Max Uses) | Self | Raises the user's Attack by six stat ranks. Raises the user's critical-hit rate by three stat ranks. Leaves the user burned. | |
I'll Guide You! | 1 (Max Uses) | An ally | Applies the Supereffective ↑ Next effect to an ally. Increases the Physical Moves ↑ Next effect of an ally by three ranks. | |
All Right! | 1 (Max Uses) | All allies | Raises the Attack of all allied sync pairs by four stat ranks. Raises the critical-hit rate of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to the user. | |
No Need to Worry ♪ | 2 (Max Uses) | Self | Raises the user's Attack and Sp. Atk by two stat ranks. Raises the user's accuracy and critical-hit rate by one stat rank. | |
Takeoff Time! | 1 (Max Uses) | Self | Raises the user's Attack by four stat ranks. Applies the Supereffective ↑ Next effect to the user. | |
Johto Passion | 2 (Gauge) 2 (Max Uses) |
Allied Side | Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Applies Johto Circle (Physical) to the allied field of play. Johto Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Johto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.) | |
Eyes On Glory! | 1 (Max Uses) | Self | Raises the user's Attack by six stat ranks. Raises the user's critical-hit rate by three stat ranks. In addition, grants all of the following effects during a sandstorm: Reduces the user's sync move countdown by one. Raises the user's accuracy by one stat rank. | |
Battle from the Heart! | 1 (Max Uses) | Self | Raises the user's Sp. Atk and evasiveness by four stat ranks. Applies the Free Move Next effect to the user. | |
Loading to Full Power! | 2 (Max Uses) | An ally | Raises an ally's Attack and critical-hit rate by two stat ranks. | |
Sinnoh Solidarity | 2 (Gauge) 2 (Max Uses) |
Allied Side | Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Sinnoh Circle (Defensive) to the allied field of play. Sinnoh Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Sinnoh theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.) | |
This Is an Investment! | 1 (Max Uses) | An ally | Raises an ally's Attack and Sp. Atk by four stat ranks. Raises an ally's critical-hit rate by three stat ranks. | |
Filled with Curiosity! | 1 (Max Uses) | Self | Raises the user's Attack by four stat ranks. Raises the user's critical-hit rate by two stat ranks. In addition, raises the user's evasiveness by two stat ranks during a sandstorm. | |
Lum Berry | 3 (Max Uses) | An ally | Removes all status conditions from an ally. | |
There You Have It! | 2 (Max Uses) | Self | If the user's stats are raised, the amount of increase is doubled. Applies the Gradual Healing effect to the user. Applies the Supereffective ↑ Next effect to the user. | |
Going Ahead! | 1 (Max Uses) | Self | Reduces the user's sync move countdown by one. Raises the user's Attack by two stat ranks. Raises the user's critical-hit rate by three stat ranks. Applies the Enduring effect to the user. | |
Think Fast! | 2 (Max Uses) | All allies | Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack and Sp. Atk of all allied sync pairs by two stat ranks. | |
Watch Your Step! | 2 (Max Uses) | Allied Side | Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's critical-hit rate by two stat ranks. | |
My Dark, Secret Arts! | 1 (Max Uses) | Self | Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Sp. Atk by four stat ranks. Raises the user's critical-hit rate by two stat ranks. | |
Give Me Energy! | 1 (Max Uses) | All allies | Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks. Applies the Gradual Healing effect to all allied sync pairs. | |
Reeeal Strong! | 1 (Max Uses) | Self | Raises the user's Attack by six stat ranks. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by one rank. | |
Can't Fool Me! | 1 (Max Uses) | An ally | Reduces the sync move countdown of an allied sync pair by one. Raises an ally's Attack by four stat ranks. Applies the Supereffective ↑ Next effect to an ally. | |
Prove You Got Guts! | 1 (Max Uses) | All allies | Raises the user's Speed by six stat ranks. Raises the evasiveness of all allied sync pairs by two stat ranks. | |
Quit Standin' Around! | 1 (Max Uses) | All allies | Raises the Attack and Sp. Atk of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. | |
What to Do... | 2 (Max Uses) | Self | Raises the user's Sp. Atk and Speed by two stat ranks. | |
Thoughts of Glory | 1 (Max Uses) | Self | Raises the user's Attack by four stat ranks. Applies the Supereffective ↑ Next effect to the user. Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks. | |
Get Your Mind Moving! | 2 (Max Uses) | All allies | Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Raises the user's Fire Type Rebuff by one rank. | |
Plain and Simple | 2 (Max Uses) | Allied Side | Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by one. Raises the Speed of all allied sync pairs by two stat ranks. | |
Unova Solidarity | 2 (Gauge) 2 (Max Uses) |
Allied Side | Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Unova Circle (Defensive) to the allied field of play. Unova Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Unova theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.) | |
First Step to Glory | 1 (Max Uses) | Self | Reduces the user's sync move countdown by one. Raises the user's Attack by four stat ranks. Raises the user's critical-hit rate by three stat ranks. | |
I-I'm Not Afraid! | 1 (Max Uses) | An ally | Turns the field of play's zone into a Ghost Zone. (A Ghost Zone powers up Ghost-type attacks.) Raises an ally's Sp. Atk by four stat ranks. Raises an ally's critical-hit rate by three stat ranks. | |
Be Ready! | 1 (Max Uses) | Self | Reduces the user's sync move countdown by one. Raises the user's Attack by four stat ranks. Raises the user's critical-hit rate by three stat ranks. | |
Please Watch Me! | 1 (Max Uses) | Self | Reduces the user's sync move countdown by one. Raises the user's Attack and Sp. Atk by four stat ranks | |
Let's Speed it Up! | 1 (Max Uses) | Self | Reduces the user's sync move countdown by one. Raises the user's accuracy and critical-hit rate by two stat ranks. | |
No Way We're Losin'! | 2 (Max Uses) | An ally | Raises an ally's Attack and Sp. Atk by two stat ranks. Raises an ally's critical-hit rate by one stat rank. | |
Clinch the Win! | 2 (Max Uses) | An ally | Applies the Move Gauge Acceleration effect to the allied field of play. Raises an ally's Attack by two stat ranks. Raises an ally's critical-hit rate by one stat rank. | |
Are You Afraid? | 2 (Max Uses) | All allies | Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Raises the user's Water Type Rebuff and Ghost Type Rebuff by one rank. | |
Hup, Two! | 2 (Max Uses) | All allies | Raises the Sp. Atk of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank. Applies the Gradual Healing effect to all allied sync pairs. | |
I'm Gettin' Better! | 1 (Max Uses) | Self | Raises the user's Attack and Sp. Atk by four stat ranks. Raises the user's critical-hit rate by three stat ranks. | |
Galar Analysis | 2 (Gauge) 2 (Max Uses) |
Allied Side | Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Galar Circle (Special) to the allied field of play. Galar Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Galar theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.) | |
ESP! | 1 (Max Uses) | An ally | Raises an ally's Sp. Atk by four stat ranks. Raises an ally's critical-hit rate by three stat ranks. Applies the Gradual Healing effect to an ally. | |
Ha... Here We Go! | 2 (Max Uses) | An ally | Raises an ally's Defense and Sp. Def by two stat ranks. Applies the Gradual Healing effect to an ally. | |
Alola Solidarity | 2 (Gauge) 2 (Max Uses) |
Allied Side | Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Alola Circle (Defensive) to the allied field of play. Alola Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Alola theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.) | |
Ultra Endurance! | 2 (Max Uses) | All allies | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. In addition, restores the user's HP by approximately 20% of its maximum HP. Applies the Gradual Healing effect to all allied sync pairs. | |
Alola Analysis | 2 (Gauge) 2 (Max Uses) |
Allied Side | Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Alola Circle (Special) to the allied field of play. Alola Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Alola theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.) | |
Ultra Opportunity! | 1 (Max Uses) | Self | Raises the user's Sp. Atk by four stat ranks. Raises the user's critical-hit rate by three stat ranks. Increases the user's Special Moves ↑ Next effect by one rank. | |
That All You Got? | 1 (Max Uses) | Self | Reduces the user's sync move countdown by one. Raises the user's Sp. Atk by four stat ranks. | |
Clip This! | 2 (Max Uses) | All allies | Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by one stat rank. | |
Here You Go! | 2 (Max Uses) | All allies | Raises the Attack and critical-hit rate of all allied sync pairs by two stat ranks. In addition, raises the Attack and Defense of all allied sync pairs by two stat ranks when the user is restrained. | |
Dreams and Adventures! | 1 (Max Uses) | Allied Side | Applies the Special Damage Reduction effect to the allied field of play. Raises the Sp. Def of all allied sync pairs by four stat ranks. Applies the Gradual Healing effect to all allied sync pairs. | |
Booster Energy | 2 (Max Uses) | Self | Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank. | |
Our Greatest Battle! | 1 (Max Uses) | Self | Raises the user's Attack by six stat ranks. Raises the user's Speed by four stat ranks. | |
Lightning Speed! | 2 (Max Uses) | All allies | Raises the Speed of all allied sync pairs by three stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank. | |
Strength to Protect! | 1 (Max Uses) | Self | Raises the user’s Sp. Atk by four stat ranks. Raises the user’s accuracy by one stat rank. Raises the user’s critical-hit rate by two stat ranks. | |
Radiance of the Sun! | 1 (Max Uses) | Self | Reduces the user’s sync move countdown by two. Raises the user’s Attack by four stat ranks. Raises the user’s critical-hit rate by two stat ranks. | |
Pasio Solidarity | 2 (Gauge) 2 (Max Uses) |
Sure Hit | Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Pasio Circle (Defensive) to the allied field of play. Pasio Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Pasio theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.) | |
Behold My Kingly Shine! | 1 (Max Uses) | Allied Side | Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user’s Sp. Atk by six stat ranks. Raises the user’s critical-hit rate by three stat ranks. | |
Exploooore! | 2 (Max Uses) | All allies | Raises the Speed of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank. Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. | |
Hands Off! | 3 (Gauge) 2 (Max Uses) |
Allied Side | Applies the Physical Damage Reduction effect to the allied field of play. Applies the Special Damage Reduction effect to the allied field of play. Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. | |
Losing Is Not an Option! | 1 (Max Uses) | Self | Raises the user’s Defense by two stat ranks. Raises the user’s Sp. Atk by four stat ranks. | |
For a Better Future! | 1 (Max Uses) | Self | Raises the user’s Attack by four stat ranks. Raises the user’s critical-hit rate by two stat ranks. | |
Heheheh... | 1 (Max Uses) | All allies | Raises the Attack and Sp. Atk of all allied sync pairs by four stat ranks. | |
I'm Burning up! | 1 (Max Uses) | All allies | Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user’s Attack by four stat ranks. Raises the critical-hit rate of all allied sync pairs by two stat ranks. | |
Oooarrgh! | 1 (Max Uses) | Self | Raises the user’s Attack by four stat ranks. Raises the user’s accuracy by six stat ranks. | |
Keep It Low-Key! | 2 (Max Uses) | All allies | Applies the Special Damage Reduction effect to the allied field of play. Raises the Sp. Atk and Sp. Def of all allied sync pairs by two stat ranks. | |
Protect Them! | 2 (Max Uses) | All allies | Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. | |
Can't Get Enough! | 1 (Max Uses) | An ally | Applies the Move Gauge Acceleration effect to the allied field of play. Raises an ally’s Defense by four stat ranks. Applies the Enduring effect to an ally. | |
Let's Get Serious! | 1 (Max Uses) | Self | Raises the user’s Attack and Sp. Atk by six stat ranks. Raises the user’s critical-hit rate by three stat ranks. Applies the Gradual Healing effect to the user. Applies the Enduring effect to the user. The user takes damage equal to 20% of its remaining HP. | |
Ready to Lose? | 2 (Max Uses) | All allies | Raises the Sp. Atk and critical-hit rate of all allied sync pairs by two stat ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. The user takes damage equal to 30% of its remaining HP. | |
Greatest Battle! | 1 (Max Uses) | Self | Applies the Gradual Healing effect to the user. Applies the Supereffective ↑ Next effect to the user. Increases the user’s Sync Move ↑ Next effect by five ranks. | |
We're the Strongest! | 1 (Max Uses) | All allies | Raises the Attack of all allied sync pairs by six stat ranks. Uses a maximum of three slots of the user’s move gauge. The more amount used, the more it raises the critical-hit rate of all allied sync pairs (can be raised by zero to three stat ranks maximum). Increases the Sync Move ↑ Next effect of all allied sync pairs by three ranks. | |
Take You Down! | 1 (Max Uses) | An ally | Raises an ally’s Speed, accuracy, evasiveness, and critical-hit rate by two stat ranks. | |
Spin You Up Good! | 1 (Max Uses) | Self | Raises the user’s Attack by six stat ranks. Applies the Free Move Next effect to the user. Increases the user’s Sync Move ↑ Next effect by two ranks. | |
X Evasion | 2 (Max Uses) | Self | Raises the user’s evasiveness by two stat ranks. | |
Something to Treasure! | 1 (Max Uses) | Self | Reduces the user’s sync move countdown by one. Raises the user’s Attack by four stat ranks. Raises the user’s critical-hit rate by three stat ranks. | |
Broadcastin' Live! | 1 (Max Uses) | Self | Raises the user’s Sp. Atk by four stat ranks. Raises the user’s critical-hit rate by three stat ranks. Applies the Supereffective ↑ Next effect to the user. | |
Interview Time! | 1 (Max Uses) | Self | Raises the user’s Sp. Atk by four stat ranks. Raises the user’s critical-hit rate by two stat ranks. Applies the Gradual Healing effect to the user. | |
Bow to Me! | 1 (Max Uses) | Self | Raises the user’s Attack by four stat ranks. Raises the user’s Speed by two stat ranks. Applies the Gradual Healing effect to the user. | |
Way Too Slow! | 1 (Max Uses) | Self | Reduces the user’s sync move countdown by one. Raises the user’s Speed and critical-hit rate by two stat ranks. |