Passive Skills
Passive Skills Details |
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Passive Skills are a feature that is akin to Abilities in the main game. These skills give each Pokémon a latent ability that activates in certain conditions, much like the abilities of main series Pokémon games. Some of these are as standard on Sync Pairs but others activate when part of a Sync Grid or part of a Lucky Skill. |
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List of Passive Skills
Name | Effect | Sync Pairs | Sync Grids | Lucky Skills |
"Absorbs Hit": Sp. Atk Up 1 | Has a chance (20%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move that has the absorbs effect tag is successful. | |||
"Absorbs Hit": Sp. Atk Up 2 | Has a chance (30%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move that has the absorbs effect tag is successful. | |||
"Absorbs Hit": Sp. Atk Up 3 | Has a chance (40%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move that has the absorbs effect tag is successful. | |||
"Absorbs Hit": Sp. Atk Up 4 | Has a chance (50%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move that has the absorbs effect tag is successful. | |||
"Absorbs Hit": Sp. Atk Up 5 | Has a chance (60%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move that has the absorbs effect tag is successful. | |||
"Absorbs Hit": Sp. Atk Up 6 | Has a chance (70%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move that has the absorbs effect tag is successful. | |||
"Absorbs Hit": Sp. Atk Up 7 | Has a chance (80%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move that has the absorbs effect tag is successful. | |||
"Absorbs Hit": Sp. Atk Up 8 | Has a chance (90%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move that has the absorbs effect tag is successful. | |||
"Absorbs Hit": Sp. Atk Up 9 | Lowers the target's Sp. Atk by 1 stat rank when the user's attack move that has the absorbs effect tag is successful. | |||
"Absorbs" Hit: Attack Down | Lowers the target's Attack by 1 stat rank when the user's attack move that has the absorbs effect tag is successful. | Mallow & Shiinotic | ||
"Quick Move": Physical Boost Up1 1 | Has a chance (20%) of increasing the user's Physical Moves ? Next effect by 1 rank when it uses a move that has the quick move effect tag. | |||
"Quick Move": Physical Boost Up1 2 | Has a chance (30%) of increasing the user's Physical Moves ? Next effect by 1 rank when it uses a move that has the quick move effect tag. | |||
"Quick Move": Physical Boost Up1 3 | Has a chance (40%) of increasing the user's Physical Moves ? Next effect by 1 rank when it uses a move that has the quick move effect tag. | |||
"Quick Move": Physical Boost Up1 4 | Has a chance (50%) of increasing the user's Physical Moves ? Next effect by 1 rank when it uses a move that has the quick move effect tag. | |||
"Quick Move": Physical Boost Up1 5 | Has a chance (60%) of increasing the user's Physical Moves ? Next effect by 1 rank when it uses a move that has the quick move effect tag. | |||
"Quick Move": Physical Boost Up1 6 | Has a chance (70%) of increasing the user's Physical Moves ? Next effect by 1 rank when it uses a move that has the quick move effect tag. | |||
"Quick Move": Physical Boost Up1 7 | Has a chance (80%) of increasing the user's Physical Moves ? Next effect by 1 rank when it uses a move that has the quick move effect tag. | |||
"Quick Move": Physical Boost Up1 8 | Has a chance (90%) of increasing the user's Physical Moves ? Next effect by 1 rank when it uses a move that has the quick move effect tag. | |||
"Quick Move": Physical Boost Up1 9 | Increases the user's Physical Moves ? Next effect by 1 rank when it uses a move that has the quick move effect tag. | Paulo & Lycanroc (Dusk Form) | ||
"Quick Move": Sync CD Down 1 | Has a chance (20%) of reducing the user's sync move countdown by 1 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 2 | Has a chance (30%) of reducing the user's sync move countdown by 1 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 2 1 | Has a chance (20%) of reducing the user's sync move countdown by 2 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 2 2 | Has a chance (30%) of reducing the user's sync move countdown by 2 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 2 3 | Has a chance (40%) of reducing the user's sync move countdown by 2 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 2 4 | Has a chance (50%) of reducing the user's sync move countdown by 2 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 2 5 | Has a chance (60%) of reducing the user's sync move countdown by 2 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 2 6 | Has a chance (70%) of reducing the user's sync move countdown by 2 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 2 7 | Has a chance (80%) of reducing the user's sync move countdown by 2 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 2 8 | Has a chance (90%) of reducing the user's sync move countdown by 2 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 2 9 | Reduces the user's sync move countdown by 2 when it uses a move that has the quick move effect tag. | Gloria & Cinderace | ||
"Quick Move": Sync CD Down 3 | Has a chance (40%) of reducing the user's sync move countdown by 1 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 4 | Has a chance (50%) of reducing the user's sync move countdown by 1 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 5 | Has a chance (60%) of reducing the user's sync move countdown by 1 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 6 | Has a chance (70%) of reducing the user's sync move countdown by 1 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 7 | Has a chance (80%) of reducing the user's sync move countdown by 1 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 8 | Has a chance (90%) of reducing the user's sync move countdown by 1 when it uses a move that has the quick move effect tag. | |||
"Quick Move": Sync CD Down 9 | Reduces the user's sync move countdown by 1 when it uses a move that has the quick move effect tag. | Paulo & Lycanroc (Dusk Form) | ||
1st S-Move on Opp: Defense Up & Sp. Def Up 1 | Lowers the target's Defense and Sp. Def by 1 stat ranks the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. | |||
1st S-Move on Opp: Defense Up & Sp. Def Up 2 | Lowers the target's Defense and Sp. Def by 2 stat ranks the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. | Blue & Zapdos | ||
1st S-Move on Opp: Defense Up & Sp. Def Up 3 | Lowers the target's Defense and Sp. Def by 3 stat ranks the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. | |||
1st S-Move on Opp: Defense Up & Sp. Def Up 4 | Lowers the target's Defense and Sp. Def by 4 stat ranks the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. | |||
1st S-Move on Opp: Defense Up & Sp. Def Up 5 | Lowers the target's Defense and Sp. Def by 5 stat ranks the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. | |||
1st S-Move on Opp: Defense Up & Sp. Def Up 6 | Lowers the target's Defense and Sp. Def by 6 stat ranks the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. | |||
1st S-Move: Hail | Causes a hailstorm the first time the user's sync move is used each battle. | Red & Articuno | ||
1st S-Move: Restore “Quick Move” MP 1 | Restores 1 MP of the user's moves that have the quick move effect tag the first time its sync move is used each battle. | Paulo & Lycanroc (Dusk Form) | ||
1st S-Move: Restore “Quick Move” MP 1 | Restores 1 MP of the user's moves that have the quick move effect tag the first time its sync move is used each battle. | Paulo & Lycanroc (Dusk Form) | ||
1st S-Move: Restore “Quick Move” MP 1 | Restores 1 MP of the user's moves that have the quick move effect tag the first time its sync move is used each battle. | Paulo & Lycanroc (Dusk Form) | ||
1st S-Move: Restore “Quick Move” MP 1 | Restores 1 MP of the user's moves that have the quick move effect tag the first time its sync move is used each battle. | Paulo & Lycanroc (Dusk Form) | ||
1st S-Move: Restore “Quick Move” MP 1 | Restores 1 MP of the user's moves that have the quick move effect tag the first time its sync move is used each battle. | Paulo & Lycanroc (Dusk Form) | ||
1st S-Move: Restore “Quick Move” MP 1 | Restores 1 MP of the user's moves that have the quick move effect tag the first time its sync move is used each battle. | Paulo & Lycanroc (Dusk Form) | ||
1st S-Move: Restore B-Move MP 1 | Restores 1 MP of the user's buddy move the first time its sync move is used each battle. | Nemona & | ||
1st S-Move: Restore B-Move MP 2 | Restores 2 MP of the user's buddy move the first time its sync move is used each battle. | |||
1st S-Move: Restore B-Move MP 3 | Restores 3 MP of the user's buddy move the first time its sync move is used each battle. | |||
1st S-Move: Restore B-Move MP 4 | Restores 4 MP of the user's buddy move the first time its sync move is used each battle. | |||
1st S-Move: Restore B-Move MP 5 | Restores 5 MP of the user's buddy move the first time its sync move is used each battle. | |||
1st S-Move: Restore B-Move MP 6 | Restores 6 MP of the user's buddy move the first time its sync move is used each battle. | |||
2 P-Moves: Doom Desire | Every two times the user's Pokémon uses a move, deals additional damage to the opponent targeted by the second move. (Type: Steel, Category: Special) This additional damage is not affected by some status changes. | Tate & Jirachi | ||
Accuracy Ceiling | The user's accuracy cannot be raised. | Guzma & Buzzwole | ||
Active Healing 1 | Has a chance (20%) of restoring the user's HP when it uses a move | |||
Active Healing 2 | Has a chance (30%) of restoring the user's HP when it uses a move | |||
Active Healing 3 | Has a chance (40%) of restoring the user's HP when it uses a move | |||
Active Healing 4 | Has a chance (50%) of restoring the user's HP when it uses a move | |||
Active Healing 5 | Has a chance (60%) of restoring the user's HP when it uses a move | |||
Active Healing 6 | Has a chance (70%) of restoring the user's HP when it uses a move | |||
Active Healing 7 | Has a chance (80%) of restoring the user's HP when it uses a move | |||
Active Healing 8 | Has a chance (90%) of restoring the user's HP when it uses a move | |||
Active Healing 9 | Restores the user's HP when it uses a move. | Allister & Gourgeist (Super Size) | ||
Acuity | Accuracy cannot be lowered. | Blue & Pidgeot Blue & Pidgeot (Mega Pidgeot) Calem & Espurr Calem & Meowstic Main Character & Machop Main Character & Machoke Main Character & Machamp Main Character & Machop Main Character & Machoke Main Character & Machamp Main Character & Machop Main Character & Machoke Main Character & Machamp Main Character & Pidgey Main Character & Pidgeotto Main Character & Pidgeot Main Character & Pidgey Main Character & Pidgeotto Main Character & Pidgeot Main Character & Pidgey Main Character & Pidgeotto Main Character & Pidgeot Falkner & Pidgeot | Olivia & Lycanroc (Midnight Form) Rosa & Shaymin (Sky Forme) Silver & Sneasel Winona & Pelipper Morty & Banette Morty & Banette (Mega Banette) Cyrus & Darkrai Nate & Braviary May & Latias May & Latias (Mega Latias) Raihan & Flygon |
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Acumen 1 | Has a chance (20%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move. | |||
Acumen 2 | Has a chance (30%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move. | |||
Acumen 3 | Has a chance (40%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move. | |||
Acumen 4 | Has a chance (50%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move. | Lucy & Seviper | ||
Acumen 5 | Has a chance (60%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move. | |||
Acumen 6 | Has a chance (70%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move. | |||
Acumen 7 | Has a chance (80%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move. | |||
Acumen 8 | Has a chance (90%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move. | |||
Acumen 9 | Raises the user's Sp. Def by one stat rank when its Pokémon uses a move. | |||
Acumen 9 | Raises the user's Sp. Def by one stat rank when its Pokémon uses a move. | |||
Acute Senses 4 | ||||
Acute Senses 8 | ||||
Added Insult | The more the target's Sp. Atk and Sp. Def are lowered, the more it powers up the user's moves. | May & Latias May & Latias (Mega Latias) | ||
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | Lance & Gyarados Lucas & Dialga | Acerola & Tapu Bulu Blue & Blastoise Blue & Blastoise (Mega Blastoise) Brendan & Latios Brendan & Latios (Mega Latios) Brock & Tyranitar Bruno & Onix Cynthia & Kommo-o Elesa & Joltik Hau & Tapu Koko Hilda & Diancie Hilda & Diancie (Mega Diancie) Kris & Jolteon Lillie & Clefairy Lyra & Celebi Lyra & Vaporeon Main Character & Torchic Mina & Tapu Fini Nanu & Persian (Alola Form) Noland & Pinsir Noland & Pinsir (Mega Pinsir) Phoebe & Cofagrigus Professor Sycamore & Xerneas Red & Charizard Red & Charizard (Mega Charizard X) Red & Snorlax Roxanne & Nosepass Roxanne & Probopass Leaf & Eevee Jasmine & Ampharos Jasmine & Ampharos (Mega Ampharos) Dawn & Cresselia Morty & Ho-Oh (Shiny Ho-Oh) Gloria & Zacian (Crowned Sword) Gloria & Urshifu (Rapid Strike) N & Zekrom N & Reshiram N & Zoroark May & Blaziken May & Blaziken (Mega Blaziken) Lysandre & Volcanion Marnie & Moltres (Galarian Form) Lana & Tapu Lele Ingo & Excadrill Hop & Zamazenta (Crowned Shield) Hop & Zapdos (Galarian Form) Sidney & Absol Sidney & Absol (Mega Absol) Lucas & Flareon Lucian & Girafarig Petrel & Weezing Bede & Articuno (Galarian Form) Drasna & Dragalge Emma & Crobat |
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Adrenaline 2 | Reduces the sync move countdown by 2 the first time the user's sync move is used each battle. | Silver & Sneasel Leaf & Venusaur (Female) Leaf & Venusaur (Mega Venusaur) Alder & Volcarona Lear & Hoopa | Steven & Stoutland (Shiny Stoutland) | |
Adrenaline 3 | Reduces the sync move countdown by 3 the first time the user's sync move is used each battle. | |||
Adrenaline 4 | Reduces the sync move countdown by 4 the first time the user's sync move is used each battle. | |||
Adrenaline 5 | Reduces the sync move countdown by 5 the first time the user's sync move is used each battle. | |||
Adrenaline 6 | Reduces the sync move countdown by 6 the first time the user's sync move is used each battle. | |||
Adrenaline 7 | Reduces the sync move countdown by 7 the first time the user's sync move is used each battle. | |||
Adrenaline 8 | Reduces the sync move countdown by 8 the first time the user's sync move is used each battle. | |||
Adrenaline 9 | Reduces the sync move countdown by 9 the first time the user's sync move is used each battle. | |||
Aerial Acceleration 1 | Quickly charges the move gauge when the zone is Flying Zone. | |||
Aerial Acceleration 2 | Quickly charges the move gauge when the zone is Flying Zone. | |||
Aerial Acceleration 3 | Quickly charges the move gauge when the zone is Flying Zone. | Skyla & Tornadus (Therian Forme) | ||
Aerial Acceleration 4 | Quickly charges the move gauge when the zone is Flying Zone. | |||
Aerial Acceleration 5 | Quickly charges the move gauge when the zone is Flying Zone. | |||
Aerial Acceleration 6 | Quickly charges the move gauge when the zone is Flying Zone. | |||
Aerial Acceleration 7 | Quickly charges the move gauge when the zone is Flying Zone. | |||
Aerial Acceleration 8 | Quickly charges the move gauge when the zone is Flying Zone. | |||
Aerial Acceleration 9 | Quickly charges the move gauge when the zone is Flying Zone. | |||
Aerial Power 1 | Powers up the user's moves when the zone is a Flying Zone | |||
Aerial Power 2 | Powers up the user's moves when the zone is a Flying Zone | |||
Aerial Power 3 | Powers up the user's moves when the zone is a Flying Zone | |||
Aerial Power 4 | Powers up the user's moves when the zone is a Flying Zone | |||
Aerial Power 5 | Powers up the user's moves when the zone is a Flying Zone | |||
Aerial Power 6 | Powers up the user's moves when the zone is a Flying Zone | |||
Aerial Power 7 | Powers up the user's moves when the zone is a Flying Zone | |||
Aerial Power 8 | Powers up the user's moves when the zone is a Flying Zone | |||
Aerial Power 9 | Powers up the user's moves when the zone is a Flying Zone | |||
Afflict Dragon TR Down | Lowers the target's Dragon Type Rebuff by 1 rank the first time the user's Pokémon uses a status move targeting the opponent each battle. This effect can activate only once per battle. | Lance & Dragonair | ||
Afflicter's Fervor 1 | Reduces the sync move countdown by 1 the first time the user's Pokémon uses a status move each battle. | Tate & Jirachi | ||
Afflicter's Fervor 2 | Reduces the sync move countdown by 2 the first time the user's Pokémon uses a status move each battle. | Steven & Deoxys (Speed Forme) | ||
Afflicter's Fervor 3 | Reduces the sync move countdown by 3 the first time the user's Pokémon uses a status move each battle. | |||
Afflicter's Fervor 4 | Reduces the sync move countdown by 4 the first time the user's Pokémon uses a status move each battle. | |||
Afflicter's Fervor 5 | Reduces the sync move countdown by 5 the first time the user's Pokémon uses a status move each battle. | |||
Afflicter's Fervor 6 | Reduces the sync move countdown by 6 the first time the user's Pokémon uses a status move each battle. | |||
Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | Calem & Espurr Calem & Meowstic Crasher Wake & Floatzel Grant & Amaura Grant & Aurorus Main Character & Aerodactyl Main Character & Goldeen Main Character & Seaking Main Character & Kangaskhan Main Character & Omanyte Main Character & Omastar Main Character & Farfetch'd Main Character & Staryu Main Character & Starmie Main Character & Munchlax Main Character & Snorlax Main Character & Meowth (Alola Form) Main Character & Persian (Alola Form) Main Character & Meowth (Galarian Form) Main Character & Perrserker Main Character & Slowpoke Main Character & Slowbro Main Character & Silver & Feraligatr Thorton & Bronzong Zinnia & Salamence | Archer & Houndoom Calem & Espurr Calem & Meowstic Crasher Wake & Floatzel Grimsley & Liepard Proton & Golbat Anabel & Snorlax |
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Aggravation 2 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | Main Character & Squirtle Main Character & Wartortle Main Character & Blastoise Main Character & Abra Main Character & Kadabra Main Character & Alakazam Main Character & Magikarp Main Character & Steven & Deoxys (Normal Forme) Irida & Flareon | Irida & Flareon | |
Aggravation 3 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||
Aggravation 4 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | Sabrina & Chingling Volkner & Luxray | ||
Aggravation 5 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||
Aggravation 6 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||
Aggravation 7 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||
Aggravation 8 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||
Aggravation 9 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||
Agile Entry 1 | Raises the user's evasiveness by 1 stat ranks when it enters a battle. | Main Character & Bulbasaur Main Character & Ivysaur Main Character & Venusaur | Barry & Piplup Barry & Prinplup Barry & Empoleon Bugsy & Scyther Elesa & Rotom Janine & Ariados Janine & Crobat Misty & Starmie Misty & Psyduck Misty & Vaporeon Bea & Sirfetch'd |
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Agile Entry 2 | Raises the user's evasiveness by 2 stat ranks when it enters a battle. | Elesa & Zebstrika Flint & Infernape Hau & Raichu (Alola Form) Professor Oak & Mew Professor Oak & Mew Plumeria & Salazzle Selene & Umbreon |
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Agile Entry 3 | Raises the user's evasiveness by 3 stat ranks when it enters a battle. | |||
Agile Entry 4 | Raises the user's evasiveness by 4 stat ranks when it enters a battle. | |||
Agile Entry 5 | Raises the user's evasiveness by 5 stat ranks when it enters a battle. | |||
Agile Entry 6 | Raises the user's evasiveness by 6 stat ranks when it enters a battle. | Olympia & Sigilyph | ||
Akala Ocean Breeze | Increases the user's Physical Moves ? Next effect and Special Moves ? Next effect by 1 rank when an ally activates a weather, terrain, or zone effect. | Lana & Tapu Lele | ||
All Ramped Up 1 | Raises the Sp. Atk of all allied sync pairs by 1 stat ranks when the user's move is successful. | Proton & Golbat | ||
Allied Field Effect Accelerate 1 | Quickly charges the move gauge when effects that apply only to the allied field of play are in effect. | |||
Allied Field Effect Accelerate 2 | Quickly charges the move gauge when effects that apply only to the allied field of play are in effect. | |||
Allied Field Effect Accelerate 3 | Quickly charges the move gauge when effects that apply only to the allied field of play are in effect. | Anabel & Snorlax | ||
Allied Field Effect Accelerate 4 | Quickly charges the move gauge when effects that apply only to the allied field of play are in effect. | |||
Allied Field Effect Accelerate 5 | Quickly charges the move gauge when effects that apply only to the allied field of play are in effect. | |||
Allied Field Effect Accelerate 6 | Quickly charges the move gauge when effects that apply only to the allied field of play are in effect. | |||
Allied Field Effect Accelerate 7 | Quickly charges the move gauge when effects that apply only to the allied field of play are in effect. | |||
Allied Field Effect Accelerate 8 | Quickly charges the move gauge when effects that apply only to the allied field of play are in effect. | |||
Allied Field Effect Accelerate 9 | Quickly charges the move gauge when effects that apply only to the allied field of play are in effect. | |||
Allied Field Effect Multiplier 1 | The user's Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 10% when effects that apply only to the allied field of play are in effect. | |||
Allied Field Effect Multiplier 2 | The user's Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 20% when effects that apply only to the allied field of play are in effect. | Anabel & Snorlax | ||
Allied Field Effect Multiplier 3 | The user's Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 30% when effects that apply only to the allied field of play are in effect. | |||
Allied Field Effect Multiplier 4 | The user's Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 40% when effects that apply only to the allied field of play are in effect. | |||
Allied Field Effect Multiplier 5 | The user's Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 50% when effects that apply only to the allied field of play are in effect. | |||
Allied Field Effect Multiplier 6 | The user's Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 60% when effects that apply only to the allied field of play are in effect. | |||
Allied Field Effect Multiplier 7 | The user's Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 70% when effects that apply only to the allied field of play are in effect. | |||
Allied Field Effect Multiplier 8 | The user's Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 80% when effects that apply only to the allied field of play are in effect. | |||
Allied Field Effect Multiplier 9 | The user's Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 90% when effects that apply only to the allied field of play are in effect. | |||
Ally Poisons: Badly Poisoned | Except in certain circumstances, when an ally leaves an opponent poisoned, leaves it badly poisoned instead. | Oleana & Garbodor | ||
Alola Flag Bearer | Lillie & Lunala | |||
Alola Spirit | Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Alola theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Lusamine & Necrozma (Dusk Mane) Lusamine & Necrozma (Ultra Necrozma) | ||
Amped Up 1 | Raises the user's Speed by 1 stat ranks when it lands a critical hit. | Bugsy & Beedrill (Mega Beedrill) Olivia & Lycanroc (Midnight Form) | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) Brendan & Treecko Brendan & Grovyle Brendan & Sceptile Brendan & Sceptile (Mega Sceptle) Giovanni & Persian Gloria & Thwackey |
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Amped Up 2 | Raises the user's Speed by 2 stat ranks when it lands a critical hit. | |||
Amped Up 3 | Raises the user's Speed by 3 stat ranks when it lands a critical hit. | |||
Amped Up 4 | Raises the user's Speed by 4 stat ranks when it lands a critical hit. | Main Character & Mankey Main Character & Primeape | ||
Amped Up 5 | Raises the user's Speed by 5 stat ranks when it lands a critical hit. | |||
Amped Up 6 | Raises the user's Speed by 6 stat ranks when it lands a critical hit. | |||
Amped Up 7 | ||||
Amped Up 8 | ||||
Amped Up 9 | ||||
Antifreeze | Prevents the user from becoming frozen. | Candice & Abomasnow Ghetsis & Kyurem Courtney & Camerupt (Female) Courtney & Camerupt (Mega Camerupt) | N & Kyurem (Black Kyurem) Bea & Vanilluxe Bede & Articuno (Galarian Form) Kali & Azumarill Dana & Regice |
1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie 3Star Crispy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | Caitlin & Reuniclus Clay & Palpitoad Clay & Seismitoad Gladion & Golbat Hilda & Tepig Hilda & Pignite Hilda & Emboar Main Character & Zubat Main Character & Golbat Main Character & Bellsprout Main Character & Weepinbell Main Character & Victreebel Main Character & Nidoran♀ Main Character & Nidorina Main Character & Nidoqueen Main Character & Nidoran♀ Main Character & Nidorina Main Character & Nidoqueen Main Character & Nidoran♀ Main Character & Nidorina Main Character & Nidoqueen Main Character & Weedle Main Character & Kakuna Main Character & Beedrill Main Character & Weedle Main Character & Kakuna Main Character & Beedrill Main Character & Weedle Main Character & Kakuna Main Character & Beedrill Main Character & Bulbasaur Main Character & Ivysaur Main Character & Venusaur Main Character & Bulbasaur Main Character & Ivysaur Main Character & Venusaur Main Character & Bulbasaur Main Character & Ivysaur Main Character & Venusaur Main Character & Abra Main Character & Kadabra Main Character & Alakazam Main Character & Grimer Main Character & Muk Main Character & Grimer Main Character & Muk Main Character & Grimer Main Character & Muk Main Character & Cleffa Main Character & Clefairy Main Character & Clefable Main Character & Koffing Main Character & Weezing Main Character & Koffing Main Character & Weezing Main Character & Koffing Main Character & Weezing Main Character & Meowth (Galarian Form) Main Character & Perrserker Main Character & Meowth (Galarian Form) Main Character & Perrserker Main Character & Meowth (Galarian Form) Main Character & Perrserker Plumeria & Salazzle Helena & Haunter | Acerola & Tapu Bulu Ariana & Arbok Barry & Roserade Cynthia & Lucario Cynthia & Lucario (Mega Lucario) Gardenia & Roserade Giovanni & Nidoking Giovanni & Nidorino Janine & Ariados Janine & Crobat Lillie & Clefairy Liza & Celesteela Marlon & Carracosta Phoebe & Cofagrigus Professor Sycamore & Bulbasaur Ramos & Weepinbell Ramos & Victreebel Red & Snorlax Red & Venusaur Roxie & Whirlipede Roxie & Scolipede Roxie & Toxtricity (Amped Form) Thorton & Bronzong Thorton & Magnezone Leaf & Clefable Clemont & Magneton Jasmine & Celesteela Jasmine & Magnemite Dawn & Oricorio (Sensu Style) Serena & Whimsicott Morty & Gastly Lucy & Seviper Piers & Toxtricity (Low-Key Forme) Looker & Croagunk Naomi & Sandslash Colress & Klinklang Drasna & Dragalge Anabel & Snorlax Emma & Crobat Oleana & Garbodor |
1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie 3Star Crispy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Archer's Proposal | Lowers the Speed of all opposing sync pairs by 1 stat rank when the user's attack move is successful. Lowers the Speed of all opposing sync pairs by 2 stat ranks after using the user's sync move. | Archer & Houndoom | ||
Arctic Arrival | Turns the field of play's zone into an Ice Zone the first time the user enters a battle each battle. (An Ice Zone powers up Ice-type attacks.) | Irida & Glaceon | ||
Ariana's Coercion | Lowers the Attack and Sp. Atk of all opposing sync pairs by 2 stat ranks the first time the user enters a battle each battle. | Ariana & Arbok | ||
Armor Leech 1 | Has a chance (20%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful. | |||
Armor Leech 2 | Has a chance (30%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful. | |||
Armor Leech 3 | Has a chance (40%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful. | |||
Armor Leech 4 | Has a chance (50%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful. | |||
Armor Leech 5 | Has a chance (60%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful. | |||
Armor Leech 6 | Has a chance (70%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful. | |||
Armor Leech 7 | Has a chance (80%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful. | |||
Armor Leech 8 | Has a chance (90%) of lowering the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful. | |||
Armor Leech 9 | Lowers the target's Defense by one stat rank and raises the user's Defense by the same amount when the user's attack move against the target is successful. | Diantha & Keldeo (Resolute Form) | ||
Arresting Glare 1 | Has a chance (20%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move. | Molayne & Dugtrio (Alola Form) | ||
Arresting Glare 2 | Has a chance (30%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move. | |||
Arresting Glare 3 | Has a chance (40%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move. | |||
Arresting Glare 4 | Has a chance (50%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move. | |||
Arresting Glare 5 | Has a chance (60%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move. | |||
Arresting Glare 6 | Has a chance (70%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move. | |||
Arresting Glare 7 | Has a chance (80%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move. | |||
Arresting Glare 8 | Has a chance (90%) of lowering the opponent's Speed by one stat rank when the user is hit by a physical attack move. | |||
Arresting Glare 9 | Lowers the opponent's Speed by one stat rank when the user is hit by a physical attack move. | Molayne & Dugtrio (Alola Form) | ||
Ash's Passion | Powers up the user's moves. Decreases the amount of move gauge slots the user needs to use moves by 1. The user's moves never misses. | Ash & Pikachu | ||
Ash's Tenacity | When the user enters battle with full HP, applies the Enduring effect to it. When the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again. | Ash & Pikachu | ||
Atmospheric Acceleration 1 | Quickly charges the move gauge when weather conditions are in effect. | |||
Atmospheric Acceleration 2 | Quickly charges the move gauge when weather conditions are in effect. | Raihan & Flygon Raihan & Gigalith | Lance & Dragonair Eusine & Suicune (Shiny Suicune) |
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Atmospheric Acceleration 3 | Quickly charges the move gauge when weather conditions are in effect. | |||
Atmospheric Acceleration 4 | Quickly charges the move gauge when weather conditions are in effect. | |||
Atmospheric Acceleration 5 | Quickly charges the move gauge when weather conditions are in effect. | |||
Atmospheric Acceleration 6 | Quickly charges the move gauge when weather conditions are in effect. | |||
Atmospheric Acceleration 7 | Quickly charges the move gauge when weather conditions are in effect. | |||
Atmospheric Acceleration 8 | Quickly charges the move gauge when weather conditions are in effect. | |||
Atmospheric Acceleration 9 | Quickly charges the move gauge when weather conditions are in effect. | |||
Attack to the MAX 3 | Powers up the user's max move when its Attack is raised. | Red & Pikachu | ||
Attack Trap 1 | Has a chance (20%) of leaving the target trapped when the user's attack move against it is successful. | |||
Attack Trap 2 | Has a chance (30%) of leaving the target trapped when the user's attack move against it is successful. | |||
Attack Trap 3 | Has a chance (40%) of leaving the target trapped when the user's attack move against it is successful. | |||
Attack Trap 4 | Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. | Ariana & Arbok Barry & Roserade | Eusine & Suicune (Shiny Suicune) | |
Attack Trap 5 | Has a chance (60%) of leaving the target trapped when the user's attack move against it is successful. | |||
Attack Trap 6 | Has a chance (70%) of leaving the target trapped when the user's attack move against it is successful. | |||
Attack Trap 7 | Has a chance (80%) of leaving the target trapped when the user's attack move against it is successful. | |||
Attack Trap 8 | Has a chance (90%) of leaving the target trapped when the user's attack move against it is successful. | |||
Attack Trap 9 | Leaves the target trapped when the user's attack move against it is successful. | |||
Backfire 1 | Lowers the Attack and Sp. Atk of all opposing sync pairs by 1 stat ranks just before the user faints. | Acerola & Palossand | ||
Backfire 2 | Lowers the Attack and Sp. Atk of all opposing sync pairs by 2 stat ranks just before the user faints. | Fantina & Mismagius Gladion & Silvally Molayne & Dugtrio (Alola Form) | ||
Backfire 3 | Lowers the Attack and Sp. Atk of all opposing sync pairs by 3 stat ranks just before the user faints. | |||
Backfire 4 | Lowers the Attack and Sp. Atk of all opposing sync pairs by 4 stat ranks just before the user faints. | |||
Bad Break 1 | Has a chance (20%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Cyrus & Darkrai | ||
Bad Break 2 | Has a chance (30%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Bad Break 3 | Has a chance (40%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Bad Break 4 | Has a chance (50%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Bad Break 5 | Has a chance (60%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Bad Break 6 | Has a chance (70%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Bad Break 7 | Has a chance (80%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Bad Break 8 | Has a chance (90%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Bad Break 9 | Lowers one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Cyrus & Darkrai | ||
Baffle Buff 1 | Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. | |||
Baffle Buff 2 | Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. | |||
Baffle Buff 3 | Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. | Calem & Fennekin | ||
Baffle Buff 4 | Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. | |||
Baffle Buff 5 | Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. | |||
Baffle Buff 6 | Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. | |||
Baffle Buff 7 | Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. | |||
Baffle Buff 8 | Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. | |||
Baffle Buff 9 | Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. | Bede & Hatterene | ||
Ballonlea Teachings | Restores 1 MP of the user's moves after your team's sync pair uses their sync move. | Bede & Articuno (Galarian Form) | ||
Bamboozling Retaliation 1 | Has a chance (20%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. | |||
Bamboozling Retaliation 2 | Has a chance (30%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. | |||
Bamboozling Retaliation 3 | Has a chance (40%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. | |||
Bamboozling Retaliation 4 | Has a chance (50%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. | |||
Bamboozling Retaliation 5 | Has a chance (60%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. | |||
Bamboozling Retaliation 6 | Has a chance (70%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. | |||
Bamboozling Retaliation 7 | Has a chance (80%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. | |||
Bamboozling Retaliation 8 | Has a chance (90%) of lowering the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. | |||
Bamboozling Retaliation 9 | Lowers the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. | Hilda & Grapploct (Shiny Grapploct) | ||
Barrel Roll 1 | Reduces damage when the user is hit by an attack move while the zone is Flying Zone. | |||
Barrel Roll 2 | Reduces damage when the user is hit by an attack move while the zone is Flying Zone. | Skyla & Tornadus (Therian Forme) | ||
Barrel Roll 3 | Reduces damage when the user is hit by an attack move while the zone is Flying Zone. | |||
Barrel Roll 4 | Reduces damage when the user is hit by an attack move while the zone is Flying Zone. | |||
Barrel Roll 5 | Reduces damage when the user is hit by an attack move while the zone is Flying Zone. | |||
Barrel Roll 6 | Reduces damage when the user is hit by an attack move while the zone is Flying Zone. | |||
Barrel Roll 7 | Reduces damage when the user is hit by an attack move while the zone is Flying Zone. | |||
Barrel Roll 8 | Reduces damage when the user is hit by an attack move while the zone is Flying Zone. | |||
Barrel Roll 9 | Reduces damage when the user is hit by an attack move while the zone is Flying Zone. | |||
Barricade 1 | Raises the user's Sp. Def by 1 stat ranks when its move is successful. | |||
Barricade 2 | Raises the user's Sp. Def by 2 stat ranks when its move is successful. | |||
Barricade 3 | Raises the user's Sp. Def by 3 stat ranks when its move is successful. | |||
Barricade Buddies 1 | Raises the Sp. Def of all allied sync pairs by 1 stat ranks when the user's move is successful. | |||
Bedazzle 1 | Lowers the accuracy of all opposing sync pairs by 1 stat ranks when the user enters a battle. | Serena & Fennekin Serena & Braixen Serena & Delphox N & Zoroark |
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Bedazzle 2 | Lowers the accuracy of all opposing sync pairs by 2 stat ranks when the user enters a battle. | |||
Bedazzle 3 | Lowers the accuracy of all opposing sync pairs by 3 stat ranks when the user enters a battle. | |||
Bedazzle 4 | Lowers the accuracy of all opposing sync pairs by 4 stat ranks when the user enters a battle. | |||
Beef Up 1 | Has a chance (20%) of raising the user's Attack by one stat rank when it is hit by an attack move. | |||
Beef Up 2 | Has a chance (30%) of raising the user's Attack by one stat rank when it is hit by an attack move. | |||
Beef Up 3 | Has a chance (40%) of raising the user's Attack by one stat rank when it is hit by an attack move. | Iris & Hydreigon | ||
Beef Up 4 | Has a chance (50%) of raising the user's Attack by one stat rank when it is hit by an attack move. | Brock & Onix | ||
Beef Up 5 | Has a chance (60%) of raising the user's Attack by one stat rank when it is hit by an attack move. | |||
Beef Up 6 | Has a chance (70%) of raising the user's Attack by one stat rank when it is hit by an attack move. | |||
Beef Up 7 | Has a chance (80%) of raising the user's Attack by one stat rank when it is hit by an attack move. | |||
Beef Up 8 | Has a chance (90%) of raising the user's Attack by one stat rank when it is hit by an attack move. | |||
Beef Up 9 | Raises the user's Attack by one stat rank when it is hit by an attack move. | |||
Befuddle 1 | Lowers the Sp. Def of all opposing sync pairs by 1 stat ranks when the user enters a battle. | Burgh & Leavanny May & Latias May & Latias (Mega Latias) |
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Befuddle 2 | Lowers the Sp. Def of all opposing sync pairs by 2 stat ranks when the user enters a battle. | |||
Befuddle 3 | Lowers the Sp. Def of all opposing sync pairs by 3 stat ranks when the user enters a battle. | |||
Befuddle 4 | Lowers the Sp. Def of all opposing sync pairs by 4 stat ranks when the user enters a battle. | |||
Benefactor | Transfers this sync pair's stat increases to the sync pair that will switch in when this sync pair switches out. | Leaf & Eevee Morty & Drifblim | ||
Berserk Bunch 1 | Raises the Attack of all allied sync pairs by 1 stat ranks when the user's move is successful. | |||
Berserk Bunch 2 | Raises the Attack of all allied sync pairs by 2 stat ranks when the user's move is successful. | |||
Berserk Bunch 3 | Raises the Attack of all allied sync pairs by 3 stat ranks when the user's move is successful. | |||
Berserk Bunch 4 | Raises the Attack of all allied sync pairs by 4 stat ranks when the user's move is successful. | |||
Berserk Bunch 5 | Raises the Attack of all allied sync pairs by 5 stat ranks when the user's move is successful. | |||
Berserk Bunch 6 | Raises the Attack of all allied sync pairs by 6 stat ranks when the user's move is successful. | |||
Berserker 1 | Raises the user's Attack by 1 stat ranks when its move is successful. | |||
Berserker 2 | Raises the user's Attack by 2 stat ranks when its move is successful. | Professor Kukui & Lycanroc | ||
Berserker 3 | Raises the user's Attack by 3 stat ranks when its move is successful. | |||
Better Prepared 1 | Powers up the user's moves when none of the target's stats are raised. | |||
Better Prepared 2 | Powers up the user's moves when none of the target's stats are raised. | |||
Better Prepared 3 | Powers up the user's moves when none of the target's stats are raised. | Korrina & Marshadow Zinnia & Thievul |
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Better Prepared 4 | Powers up the user's moves when none of the target's stats are raised. | |||
Better Prepared 5 | Powers up the user's moves when none of the target's stats are raised. | Roxanne & Runerigus | ||
Better Prepared 6 | Powers up the user's moves when none of the target's stats are raised. | |||
Better Prepared 7 | Powers up the user's moves when none of the target's stats are raised. | |||
Better Prepared 8 | Powers up the user's moves when none of the target's stats are raised. | |||
Better Prepared 9 | Powers up the user's moves when none of the target's stats are raised. | Korrina & Marshadow | ||
Blind Spot | The more the user's evasiveness is raised, the more it powers up the user's sync move. | Bugsy & Beedrill Bugsy & Beedrill (Mega Beedrill) Grimsley & Liepard Koga & Crobat Misty & Starmie Misty & Vaporeon Professor Oak & Mew Professor Oak & Mew Morty & Drifblim Ingo & Accelgor |
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Block and Charge 1 | Charges the user's move gauge by 1 when it nullifies an opponent's move while in a defensive posture. | Roxanne & Nosepass Roxanne & Probopass Lana & Araquanid |
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Block and Charge 1 | Charges the user's move gauge by 1 when it nullifies an opponent's move while in a defensive posture. | Roxanne & Nosepass Roxanne & Probopass Lana & Araquanid |
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Block and Charge 2 | Charges the user's move gauge by 2 when it nullifies an opponent's move while in a defensive posture. | |||
Block and Charge 3 | Charges the user's move gauge by 3 when it nullifies an opponent's move while in a defensive posture. | Shauna & Chesnaught | ||
Block and Charge 4 | Charges the user's move gauge by 4 when it nullifies an opponent's move while in a defensive posture. | |||
Block and Charge 5 | Charges the user's move gauge by 5 when it nullifies an opponent's move while in a defensive posture. | |||
Block and Charge 6 | Charges the user's move gauge by 6 when it nullifies an opponent's move while in a defensive posture. | |||
Block and Heal 1 | Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when the user nullifies an opponent's move while in a defensive posture. | Roxanne & Nosepass Roxanne & Probopass Piers & Obstagoon |
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Block and Heal 9 | Restores the user's HP by approximately 20% of its maximum HP when the user nullifies an opponent's move while in a defensive posture. | Lana & Araquanid | ||
Block and Lunge 1 | Has a chance (20%) of reducing the user's sync move countdown by one when the user nullifies an opponent's move while in a defensive posture. | Wikstrom & Aegislash Wikstrom & Aegislash (Blade Forme) Piers & Obstagoon |
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Blunting Strike 1 | Has a chance (20%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. | |||
Blunting Strike 2 | Has a chance (30%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. | |||
Blunting Strike 3 | Has a chance (40%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. | |||
Blunting Strike 4 | Has a chance (50%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. | |||
Blunting Strike 5 | Has a chance (60%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. | |||
Blunting Strike 6 | Has a chance (70%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. | |||
Blunting Strike 7 | Has a chance (80%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. | |||
Blunting Strike 8 | Has a chance (90%) of lowering the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. | |||
Blunting Strike 9 | Lowers the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. | Lucas & Flareon | Lyra & Vaporeon | |
Bob and Weave | The more the user's evasiveness is raised, the more it powers up the user's moves. | Bugsy & Beedrill Bugsy & Beedrill (Mega Beedrill) Koga & Crobat Misty & Vaporeon Nanu & Persian (Alola Form) Ethan & Cyndaquil Ethan & Quilava Ethan & Typhlosion The Masked Royal & Incineroar Ingo & Accelgor Eve & Eevee |
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BOGO 1 | Has a chance (20%) of applying the Free Move Next effect to the user when its move is successful. | |||
BOGO 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its move is successful. | |||
BOGO 3 | Has a chance (40%) of applying the Free Move Next effect to the user when its move is successful. | |||
BOGO 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its move is successful. | |||
BOGO 5 | Has a chance (60%) of applying the Free Move Next effect to the user when its move is successful. | |||
BOGO 6 | Has a chance (70%) of applying the Free Move Next effect to the user when its move is successful. | |||
BOGO 7 | Has a chance (80%) of applying the Free Move Next effect to the user when its move is successful. | |||
BOGO 8 | Has a chance (90%) of applying the Free Move Next effect to the user when its move is successful. | |||
BOGO 9 | Applies the Free Move Next effect to the user when its move is successful. | |||
Boiling Point 1 | Raises the user's Attack by 1 stat ranks the first time it is in a pinch each battle. | |||
Boiling Point 2 | Raises the user's Attack by 2 stat ranks the first time it is in a pinch each battle. | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) |
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Boiling Point 3 | Raises the user's Attack by 3 stat ranks the first time it is in a pinch each battle. | |||
Boiling Point 4 | Raises the user's Attack by 4 stat ranks the first time it is in a pinch each battle. | |||
Boiling Point 5 | Raises the user's Attack by 5 stat ranks the first time it is in a pinch each battle. | |||
Boiling Point 6 | Raises the user's Attack by 6 stat ranks the first time it is in a pinch each battle. | Korrina & Lucario Korrina & Lucario (Mega Lucario) |
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Bounce Back 1 | Has a chance (20%) of raising the user's Attack by one stat rank when any of its stats are lowered. | |||
Bounce Back 2 | Has a chance (30%) of raising the user's Attack by one stat rank when any of its stats are lowered. | |||
Bounce Back 3 | Has a chance (40%) of raising the user's Attack by one stat rank when any of its stats are lowered. | |||
Bounce Back 4 | Has a chance (50%) of raising the user's Attack by one stat rank when any of its stats are lowered. | |||
Bounce Back 5 | Has a chance (60%) of raising the user's Attack by one stat rank when any of its stats are lowered. | Grimsley & Liepard | ||
Brain Barrier 8 | ||||
Brain Brawn 1 | Reduces damage when the user is hit by a special attack move. | |||
Brain Brawn 2 | Reduces damage when the user is hit by a special attack move. | Olivia & Carbink Elaine & Eevee |
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Brain Brawn 3 | Reduces damage when the user is hit by a special attack move. | Cheren & Stoutland | ||
Brain Brawn 4 | Reduces damage when the user is hit by a special attack move. | |||
Brain Brawn 5 | Reduces damage when the user is hit by a special attack move. | |||
Brain Brawn 6 | Reduces damage when the user is hit by a special attack move. | |||
Brain Brawn 7 | Reduces damage when the user is hit by a special attack move. | |||
Brain Brawn 8 | Reduces damage when the user is hit by a special attack move. | |||
Brain Brawn 9 | Reduces damage when the user is hit by a special attack move. | |||
Brain Sync 1 | Powers up the user's sync move when its Sp. Atk is raised. | |||
Brain Sync 2 | Powers up the user's sync move when its Sp. Atk is raised. | |||
Brain Sync 3 | Powers up the user's sync move when its Sp. Atk is raised. | Lillie & Lunala Naomi & Sandslash |
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Brain Sync 4 | Powers up the user's sync move when its Sp. Atk is raised. | |||
Brain Sync 5 | Powers up the user's sync move when its Sp. Atk is raised. | Blue & Pidgeot Blue & Pidgeot (Mega Pidgeot) Cynthia & Giratina Lusamine & Necrozma (Dusk Mane) Lusamine & Necrozma (Ultra Necrozma) Shauntal & Chandelure Siebold & Octillery Valerie & Sylveon |
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Brain Sync 6 | Powers up the user's sync move when its Sp. Atk is raised. | |||
Brain Sync 7 | Powers up the user's sync move when its Sp. Atk is raised. | |||
Brain Sync 8 | Powers up the user's sync move when its Sp. Atk is raised. | Ash & Pikachu | ||
Brain Sync 9 | Powers up the user's sync move when its Sp. Atk is raised. | |||
Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | Ethan & Lugia | Blue & Zapdos Hilbert & Genesect Kris & Jolteon Lance & Dragonair Lyra & Vaporeon Red & Articuno Serena & Zygarde Serena & Zygarde (Complete Forme) Lysandre & Yveltal Lana & Tapu Lele Lana & Tapu Lele Lucas & Flareon Irida & Glaceon Eusine & Suicune (Shiny Suicune) Penny & Sylveon |
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Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | Agatha & Gengar Agatha & Gengar (Mega Gengar) Agatha & Arbok Giovanni & Mewtwo Giovanni & Mewtwo (Mega Mewtwo Y) Hilbert & Genesect Iris & Naganadel Lyra & Vaporeon Main Character & Solgaleo Roxie & Toxtricity (Amped Form) Steven & Cradily Tate & Jirachi Bianca & Musharna N & Sigilyph May & Latias May & Latias (Mega Latias) Elio & Espeon Hop & Zapdos (Galarian Form) Helena & Haunter |
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Brainy Rush 1 | Raises the user's Sp. Atk by 1 stat ranks after using its sync move. | |||
Brainy Rush 2 | Raises the user's Sp. Atk by 2 stat ranks after using its sync move. | Allister & Gengar | ||
Brainy Rush 3 | Raises the user's Sp. Atk by 3 stat ranks after using its sync move. | |||
Brainy Rush 4 | Raises the user's Sp. Atk by 4 stat ranks after using its sync move. | |||
Brainy Rush 5 | Raises the user's Sp. Atk by 5 stat ranks after using its sync move. | |||
Brainy Rush 6 | Raises the user's Sp. Atk by 6 stat ranks after using its sync move. | Brendan & Treecko Brendan & Grovyle Brendan & Sceptile Brendan & Sceptile (Mega Sceptle) |
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Brawling Acceleration 1 | Quickly charges the move gauge when the zone is a Fighting Zone. | |||
Brawling Acceleration 2 | Quickly charges the move gauge when the zone is a Fighting Zone. | Cynthia & Lucario Cynthia & Lucario (Mega Lucario) Marshal & Conkeldurr Hop & Zapdos (Galarian Form) Rei & Decidueye (Hisuian Form) |
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Brawling Acceleration 3 | Quickly charges the move gauge when the zone is a Fighting Zone. | |||
Brawling Acceleration 4 | Quickly charges the move gauge when the zone is a Fighting Zone. | |||
Brawling Acceleration 5 | Quickly charges the move gauge when the zone is a Fighting Zone. | |||
Brawling Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. | Hop & Zapdos (Galarian Form) Rei & Decidueye (Hisuian Form) |
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Brawling Healing 2 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. | |||
Brawling Healing 3 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. | |||
Brawling Healing 4 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. | |||
Brawling Healing 5 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. | |||
Brawling Healing 6 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. | |||
Brawling Healing 7 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. | |||
Brawling Healing 8 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. | |||
Brawling Healing 9 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. | |||
Brawling Opening Sync | Turns the field of play's zone into a Fighting Zone the first time the user's sync move is used each battle. (A Fighting Zone powers up Fighting-type attacks.) | Hop & Zapdos (Galarian Form) | ||
Brawn Barrier 8 | ||||
Brawn Gain 1 | Has a chance (20%) of increasing the user's Attack by 1 stat ranks when its move is successful. | |||
Brawn Gain 2 | Has a chance (30%) of increasing the user's Attack by 1 stat ranks when its move is successful. | |||
Brawn Gain 3 | Has a chance (40%) of increasing the user's Attack by 1 stat ranks when its move is successful. | |||
Brawn Gain 4 | Has a chance (50%) of increasing the user's Attack by 1 stat ranks when its move is successful. | |||
Brawn Gain 5 | Has a chance (60%) of increasing the user's Attack by 1 stat ranks when its move is successful. | |||
Brawn Gain 6 | Has a chance (70%) of increasing the user's Attack by 1 stat ranks when its move is successful. | |||
Brawn Gain 7 | Has a chance (80%) of increasing the user's Attack by 1 stat ranks when its move is successful. | |||
Brawn Gain 8 | Has a chance (90%) of increasing the user's Attack by 1 stat ranks when its move is successful. | |||
Brawn Gain 9 | Increases the user's Attack by 1 stat ranks when its move is successful. | |||
Brawn Sync 1 | Powers up the user's sync move when Attack is raised. | |||
Brawn Sync 2 | Powers up the user's sync move when Attack is raised. | Emmet & Escavalier | ||
Brawn Sync 3 | Powers up the user's sync move when Attack is raised. | Valerie & Mawile Lisia & Rapidash (Galarian Form) |
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Brawn Sync 4 | Powers up the user's sync move when Attack is raised. | |||
Brawn Sync 5 | Powers up the user's sync move when Attack is raised. | Gloria & Cinderace | Elesa & Zebstrika Leon & Dragapult Paulo & Lycanroc (Dusk Form) Rei & Decidueye (Hisuian Form) |
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Brawn Sync 6 | Powers up the user's sync move when Attack is raised. | |||
Brawn Sync 7 | Powers up the user's sync move when Attack is raised. | |||
Brawn Sync 8 | Powers up the user's sync move when Attack is raised. | |||
Brawn Sync 9 | Powers up the user's sync move when Attack is raised. | |||
Brisk Bulwark 1 | Has a chance (20%) of reducing the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Brisk Bulwark 2 | Has a chance (30%) of reducing the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Brisk Bulwark 3 | Has a chance (40%) of reducing the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Brisk Bulwark 4 | Has a chance (50%) of reducing the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Brisk Bulwark 5 | Has a chance (60%) of reducing the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Brisk Bulwark 6 | Has a chance (70%) of reducing the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Brisk Bulwark 7 | Has a chance (80%) of reducing the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Brisk Bulwark 8 | Has a chance (90%) of reducing the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
Brisk Bulwark 9 | Reduces the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | Shauna & Chesnaught Shauna & Klefki |
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Brutal Clarity | The more the user's accuracy is raised, the more it powers up the user's moves. | Blue & Pidgeot Blue & Pidgeot (Mega Pidgeot) Hapu & Mudsdale Lillie & Clefairy |
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Brute Wits | The more the user's Sp. Def is raised, the more it powers up the user's sync move. | Clay & Palpitoad Clay & Seismitoad Diantha & Keldeo (Resolute Form) Steven & Cradily Olympia & Sigilyph |
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Buff Block Extension 1 | Extends the duration of the No Stat Increases effect when the No Stat Increases effect applies to the opponents' field of play. | |||
Buff Block Extension 2 | Extends the duration of the No Stat Increases effect when the No Stat Increases effect applies to the opponents' field of play. | |||
Buff Block Extension 3 | Extends the duration of the No Stat Increases effect when the No Stat Increases effect applies to the opponents' field of play. | Zinnia & Thievul | ||
Buff Block Extension 4 | Extends the duration of the No Stat Increases effect when the No Stat Increases effect applies to the opponents' field of play. | |||
Buff Block Extension 5 | Extends the duration of the No Stat Increases effect when the No Stat Increases effect applies to the opponents' field of play. | |||
Buff Block Extension 6 | Extends the duration of the No Stat Increases effect when the No Stat Increases effect applies to the opponents' field of play. | |||
Bug Daunt 1 | Has a chance (20%) of lowering the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Daunt 2 | Has a chance (30%) of lowering the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Daunt 3 | Has a chance (40%) of lowering the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Daunt 4 | Has a chance (50%) of lowering the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Daunt 5 | Has a chance (60%) of lowering the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Daunt 6 | Has a chance (70%) of lowering the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Daunt 7 | Has a chance (80%) of lowering the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Daunt 8 | Has a chance (90%) of lowering the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Daunt 9 | Lowers the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. | Hilbert & Genesect | ||
Bug Enigma 1 | Has a chance (20%) of lowering the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Enigma 2 | Has a chance (30%) of lowering the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Enigma 3 | Has a chance (40%) of lowering the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Enigma 4 | Has a chance (50%) of lowering the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Enigma 5 | Has a chance (60%) of lowering the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Enigma 6 | Has a chance (70%) of lowering the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Enigma 7 | Has a chance (80%) of lowering the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Enigma 8 | Has a chance (90%) of lowering the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. | |||
Bug Enigma 9 | Lowers the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. | Hilbert & Genesect | ||
Bug Guard | Reduces damage when the user is attacked by Bug-type moves. | Chewy Lucky Cookie | ||
Bug Shift | Normal-type moves become Bug-type moves. | Hilbert & Genesect Main Character & Scyther Alder & Volcarona Ingo & Accelgor | ||
Build Up | Applies the Critical Hit Next effect to the user after using its sync move. | Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Kris & Totodile Kris & Croconaw Kris & Feraligatr Lance & Dragonite Lusamine & Pheromosa Plumeria & Salazzle |
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Bulk Buster 1 | The larger the target's percentage of remaining HP, the more it powers up the user's moves. | |||
Bulk Buster 2 | The larger the target's percentage of remaining HP, the more it powers up the user's moves. | |||
Bulk Buster 3 | The larger the target's percentage of remaining HP, the more it powers up the user's moves. | |||
Bulk Buster 4 | The larger the target's percentage of remaining HP, the more it powers up the user's moves. | Fantina & Mismagius | ||
Bulk Buster 5 | The larger the target's percentage of remaining HP, the more it powers up the user's moves. | |||
Burn Boost (Special) 1 | Has a chance (20%) of increasing the user's Special Moves Up Next effect by 1 rank when its attack move is successful while the target is burned. | |||
Burn Boost (Special) 2 | Has a chance (30%) of increasing the user's Special Moves Up Next effect by 1 rank when its attack move is successful while the target is burned. | Lysandre & Volcanion | ||
Burn Boost (Special) 3 | Has a chance (40%) of increasing the user's Special Moves Up Next effect by 1 rank when its attack move is successful while the target is burned. | |||
Burn Boost (Special) 4 | Has a chance (50%) of increasing the user's Special Moves Up Next effect by 1 rank when its attack move is successful while the target is burned. | |||
Burn Boost (Special) 5 | Has a chance (60%) of increasing the user's Special Moves Up Next effect by 1 rank when its attack move is successful while the target is burned. | |||
Burn Boost (Special) 6 | Has a chance (70%) of increasing the user's Special Moves Up Next effect by 1 rank when its attack move is successful while the target is burned. | |||
Burn Boost (Special) 7 | Has a chance (80%) of increasing the user's Special Moves Up Next effect by 1 rank when its attack move is successful while the target is burned. | |||
Burn Boost (Special) 8 | Has a chance (90%) of increasing the user's Special Moves Up Next effect by 1 rank when its attack move is successful while the target is burned. | |||
Burn Boost (Special) 9 | Increases the user's Special Moves Up Next effect by 1 rank when its attack move is successful while the target is burned. | |||
Burn Synergy 1 | Powers up the user's moves when the target is burned. | Hilda & Victini Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace Lysandre & Volcanion Leon & Dragapult |
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Burn Synergy 2 | Powers up the user's moves when the target is burned. | Main Character & Magby Main Character & Magmar | May & Blaziken May & Blaziken (Mega Blaziken) |
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Burn Synergy 3 | Powers up the user's moves when the target is burned. | Blaine & Ponyta Blaine & Rapidash Calem & Fennekin Leon & Charizard Leon & Dragapult Gordie & Coalossal Irida & Flareon |
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Burn Synergy 4 | Powers up the user's moves when the target is burned. | |||
Burn Synergy 5 | Powers up the user's moves when the target is burned. | Morty & Banette Morty & Banette (Mega Banette) | Flannery & Torkoal Flannery & Torkoal Kahili & Toucannon Lucas & Flareon |
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Burned Down (Attack ?, Sp. Def ?) 1 | Has a chance (20%) of lowering the target's Attack and Sp. Def by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Burned Down (Attack ?, Sp. Def ?) 2 | Has a chance (30%) of lowering the target's Attack and Sp. Def by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Burned Down (Attack ?, Sp. Def ?) 3 | Has a chance (40%) of lowering the target's Attack and Sp. Def by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Burned Down (Attack ?, Sp. Def ?) 4 | Has a chance (50%) of lowering the target's Attack and Sp. Def by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Burned Down (Attack ?, Sp. Def ?) 5 | Has a chance (60%) of lowering the target's Attack and Sp. Def by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Burned Down (Attack ?, Sp. Def ?) 6 | Has a chance (70%) of lowering the target's Attack and Sp. Def by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Burned Down (Attack ?, Sp. Def ?) 7 | Has a chance (80%) of lowering the target's Attack and Sp. Def by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Burned Down (Attack ?, Sp. Def ?) 8 | Has a chance (90%) of lowering the target's Attack and Sp. Def by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Burned Down (Attack ?, Sp. Def ?) 9 | Lowers the target's Attack and Sp. Def by 1 stat rank when the user's attack move is successful against a burned opponent. | Lysandre & Volcanion | ||
Burst In | Applies the Critical Hit Next effect to the user when it enters a battle. | Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Elesa & Zebstrika Gladion & Silvally Lance & Dragonite Nanu & Persian (Alola Form) Siebold & Octillery Silver & Sneasel Plumeria & Salazzle Guzma & Golisopod Gloria & Zacian (Crowned Sword) Leon & Charizard Marnie & Grimmsnarl Raihan & Duraludon Ingo & Accelgor Lucian & Girafarig |
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Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | Archer & Houndoom Barry & Piplup Barry & Prinplup Barry & Empoleon Brock & Tyranitar Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) Hau & Tapu Koko Hilbert & Genesect Professor Kukui & Lycanroc Red & Pikachu Silver & Sneasel Sophocles & Togedemaru Tate & Solrock Wally & Gallade Wally & Gallade (Mega Gallade) Clemont & Heliolisk Serena & Fletchling May & Blaziken May & Blaziken (Mega Blaziken) Raihan & Duraludon Nessa & Drednaw Victor & Rillaboom Gordie & Coalossal Eve & Eevee |
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Calm Fighter Water Transformation | Replaces some of the user's passive skills and sync move with different passive skills and a sync move just before using its Water-type moves. | Calem & Greninja (Shiny Greninja) | ||
Carry On 1 | Raises the user's Attack by 1 stat ranks when another Pokémon on the field of play faints. | Hilbert & Mightyena | Lance & Gyarados | |
Carry On 2 | Raises the user's Attack by 2 stat ranks when another Pokémon on the field of play faints. | |||
Carry On 3 | Raises the user's Attack by 3 stat ranks when another Pokémon on the field of play faints. | |||
Carry On 4 | Raises the user's Attack by 4 stat ranks when another Pokémon on the field of play faints. | |||
Carry On 5 | Raises the user's Attack by 5 stat ranks when another Pokémon on the field of play faints. | |||
Carry On 6 | Raises the user's Attack by 6 stat ranks when another Pokémon on the field of play faints. | |||
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | Burgh & Togepi | Acerola & Banette Archer & Houndoom Barry & Roserade Calem & Fennekin Giovanni & Persian Giovanni & Nidorino Gladion & Golbat Noland & Ninjask Palmer & Regigigas Red & Articuno Roxie & Whirlipede Roxie & Scolipede Thorton & Bronzong Valerie & Sylveon Jasmine & Celesteela Jasmine & Ampharos Jasmine & Ampharos (Mega Ampharos) Jasmine & Magnemite N & Zoroark N & Sigilyph Mallow & Shiinotic May & Latias May & Latias (Mega Latias) Leon & Dragapult Raihan & Gigalith Allister & Gourgeist (Super Size) Looker & Croagunk Aaron & Vespiquen Lucian & Girafarig Helena & Haunter Colress & Klinklang Paulo & Lycanroc (Dusk Form) Tina & Flareon Rei & Decidueye (Hisuian Form) |
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Catalytic Acceleration | Applies the Move Gauge Acceleration effect to the allied field of play after using the user's sync move. | Main Character & Registeel Leaf & Moltres Zinnia & Thievul Anabel & Snorlax Adaman & Vaporeon |
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Catalytic Cure 1 | Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. | Lana & Araquanid | ||
Catalytic Cure 2 | Has a chance (30%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. | Caitlin & Reuniclus | ||
Catalytic Cure 3 | Has a chance (40%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. | |||
Catalytic Cure 4 | Has a chance (50%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. | |||
Catalytic Cure 5 | Has a chance (60%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. | |||
Catalytic Cure 9 | Restores the user's HP by approximately 20% of its maximum HP when its move is successful. | |||
Catalytic Infliction | Applies the Move Gauge Acceleration to the allied field of play the first time the user's Pokémon uses a status move each battle. | Hilda & Grapploct (Shiny Grapploct) Steven & Deoxys (Speed Forme) Steven & Cradily Tina & Flareon | Ariana & Arbok | |
Catalytic Kick 1 | Has a chance (20%) of applying the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | |||
Catalytic Kick 2 | Has a chance (30%) of applying the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | |||
Catalytic Kick 3 | Has a chance (40%) of applying the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | |||
Catalytic Kick 4 | Has a chance (50%) of applying the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | |||
Catalytic Kick 5 | Has a chance (60%) of applying the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | |||
Catalytic Kick 6 | Has a chance (70%) of applying the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | |||
Catalytic Kick 7 | Has a chance (80%) of applying the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | |||
Catalytic Kick 8 | Has a chance (90%) of applying the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | |||
Catalytic Kick 9 | Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | |||
Catalyzing Infliction | Applies the Move Gauge Acceleration effect to the allied field of play when the user's Pokémon uses a status move. | |||
Catalyzing Recovery | Applies the Move Gauge Acceleration effect to the allied field of play when the user uses a move that has the heal effect tag. | Sonia & Yamper | ||
Charged Immunity | Status conditions cannot be inflicted on the user when the terrain is Electric Terrain. | Red & Pikachu | ||
Charging Confusion 1 | Has a chance (20%) of charging the user's move gauge by 2 when its attack move is successful against a confused opponent. | |||
Charging Confusion 2 | Has a chance (30%) of charging the user's move gauge by 2 when its attack move is successful against a confused opponent. | |||
Charging Confusion 3 | Has a chance (40%) of charging the user's move gauge by 2 when its attack move is successful against a confused opponent. | |||
Charging Confusion 4 | Has a chance (50%) of charging the user's move gauge by 2 when its attack move is successful against a confused opponent. | Calem & Fennekin | ||
Charging Confusion 5 | Has a chance (60%) of charging the user's move gauge by 2 when its attack move is successful against a confused opponent. | |||
Charging Confusion 6 | Has a chance (70%) of charging the user's move gauge by 2 when its attack move is successful against a confused opponent. | |||
Charging Confusion 7 | Has a chance (80%) of charging the user's move gauge by 2 when its attack move is successful against a confused opponent. | |||
Charging Confusion 8 | Has a chance (90%) of charging the user's move gauge by 2 when its attack move is successful against a confused opponent. | |||
Charging Confusion 9 | Charges the user's move gauge by 2 when its attack move is successful against a confused opponent. | |||
Charging Infliction 1 | Charges the user's move gauge by 1 when its Pokémon uses a status move. | Leaf & Clefable N & Sigilyph | Hilda & Grapploct (Shiny Grapploct) Emmet & Escavalier |
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Charging Infliction 2 | Charges the user's move gauge by 2 when its Pokémon uses a status move. | Rosa & Meloetta (Aria Form) Rosa & Meloetta (Pirouette Forme) Anabel & Snorlax |
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Charging Infliction 3 | Charges the user's move gauge by 3 when its Pokémon uses a status move. | |||
Charging Infliction 4 | Charges the user's move gauge by 4 when its Pokémon uses a status move. | Misty & Vaporeon | Dawn & Oricorio (Sensu Style) | |
Charging Infliction 5 | Charges the user's move gauge by 5 when its Pokémon uses a status move. | |||
Charging Infliction 6 | Charges the user's move gauge by 6 when its Pokémon uses a status move. | |||
Charging Sun 1 | Powers up the user's moves when the weather is sunny. | |||
Charging Sun 2 | Powers up the user's moves when the weather is sunny. | Ethan & Cyndaquil Ethan & Quilava Ethan & Typhlosion |
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Charging Sun 3 | Powers up the user's moves when the weather is sunny. | Mallow & Tsareena Sonia & Tsareena (Shiny Tsareena) Gordie & Coalossal |
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Charging Sun 4 | Powers up the user's moves when the weather is sunny. | |||
Charging Sun 5 | Powers up the user's moves when the weather is sunny. | Erika & Leafeon Clemont & Heliolisk | Brendan & Treecko Brendan & Grovyle Brendan & Sceptile Brendan & Sceptile (Mega Sceptle) Burgh & Leavanny Lucas & Flareon |
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Charging Sun 6 | Powers up the user's moves when the weather is sunny. | Silver & Ho-Oh | ||
Charging Sun 7 | Powers up the user's moves when the weather is sunny. | |||
Charging Sun 8 | Powers up the user's moves when the weather is sunny. | |||
Charging Sun 9 | Powers up the user's moves when the weather is sunny. | |||
Chase Down 1 | Powers up the user's moves when the target's Speed is lowered. | Palmer & Regigigas | ||
Chase Down 2 | Powers up the user's moves when the target's Speed is lowered. | Courtney & Camerupt (Female) | ||
Chase Down 3 | Powers up the user's moves when the target's Speed is lowered. | Victor & Rillaboom | Hop & Zapdos (Galarian Form) | |
Chase Down 4 | Powers up the user's moves when the target's Speed is lowered. | |||
Chase Down 5 | Powers up the user's moves when the target's Speed is lowered. | Courtney & Camerupt (Mega Camerupt) | Archer & Houndoom | |
Chase Down 6 | Powers up the user's moves when the target's Speed is lowered. | |||
Chase Down 7 | Powers up the user's moves when the target's Speed is lowered. | |||
Chase Down 8 | Powers up the user's moves when the target's Speed is lowered. | |||
Chase Down 9 | Powers up the user's moves when the target's Speed is lowered. | |||
Chronic Slowdown 2 | ||||
Clean Slate | Removes all status conditions from the user after using its sync move. Removes the confused and trapped conditions from the user after using its sync move. Returns the user's lowered stats to normal after using its sync move. | |||
Clear Advantage 5 | ||||
Clear as Day | Prevents the user from flinching, becoming confused, or becoming trapped when weather conditions are not in effect. | Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) |
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Clear Power-Up 1 | Powers up the user's moves when weather conditions are not in effect. | Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) |
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Clear Power-Up 2 | Powers up the user's moves when weather conditions are not in effect. | |||
Clear Power-Up 3 | Powers up the user's moves when weather conditions are not in effect. | |||
Clear Power-Up 4 | Powers up the user's moves when weather conditions are not in effect. | |||
Clear Power-Up 5 | Powers up the user's moves when weather conditions are not in effect. | |||
Clear Power-Up 6 | Powers up the user's moves when weather conditions are not in effect. | |||
Clear Power-Up 7 | Powers up the user's moves when weather conditions are not in effect. | |||
Clear Power-Up 8 | Powers up the user's moves when weather conditions are not in effect. | |||
Clear Power-Up 9 | Powers up the user's moves when weather conditions are not in effect. | |||
Clear Sync-Up 1 | Powers up the user's sync move when weather conditions are not in effect. | |||
Clear Sync-Up 2 | Powers up the user's sync move when weather conditions are not in effect. | |||
Clear Sync-Up 3 | Powers up the user's sync move when weather conditions are not in effect. | |||
Clear Sync-Up 4 | Powers up the user's sync move when weather conditions are not in effect. | |||
Clear Sync-Up 5 | Powers up the user's sync move when weather conditions are not in effect. | Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) |
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Clear Sync-Up 6 | Powers up the user's sync move when weather conditions are not in effect. | |||
Clear Sync-Up 7 | Powers up the user's sync move when weather conditions are not in effect. | |||
Clear Sync-Up 8 | Powers up the user's sync move when weather conditions are not in effect. | |||
Clear Sync-Up 9 | Powers up the user's sync move when weather conditions are not in effect. | Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) |
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Clear View 1 | Lowers the evasiveness of the currently targeted opponent by 1 stat ranks when Defog is successful. | |||
Clearheaded | Prevents the user from becoming confused. | Hapu & Mudsdale Main Character & Venonat Main Character & Venomoth Main Character & Venonat Main Character & Venomoth Main Character & Venonat Main Character & Venomoth Main Character & Lickitung Main Character & Lickitung Main Character & Lickitung Main Character & Dratini Main Character & Dragonair Main Character & Dragonite Main Character & Staryu Main Character & Starmie Main Character & Staryu Main Character & Starmie Main Character & Slowpoke Main Character & Slowbro Main Character & Slowpoke Main Character & Slowbro Main Character & Slowpoke Main Character & Slowbro Wulfric & Avalugg | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) Acerola & Banette Crasher Wake & Floatzel Hilda & Victini Liza & Lunatone Marshal & Conkeldurr Thorton & Bronzong Zinnia & Rayquaza Zinnia & Rayquaza (Mega Rayquaza) Dawn & Oricorio (Sensu Style) Burgh & Togepi Lisia & Rapidash (Galarian Form) N & Zekrom Leon & Dragapult Elio & Espeon Allister & Gourgeist (Super Size) Bede & Hatterene Penny & Sylveon |
1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie 3Star Crispy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Clever Friend 1 | When the user's move targeting an allied sync pair (excluding field effects) is successful, Has a chance (20%) of increasing the Special Moves ? Next effect of the allied sync pair affected by the move by 1 rank. | |||
Clever Friend 2 | When the user's move targeting an allied sync pair (excluding field effects) is successful, Has a chance (30%) of increasing the Special Moves ? Next effect of the allied sync pair affected by the move by 1 rank. | |||
Clever Friend 3 | When the user's move targeting an allied sync pair (excluding field effects) is successful, Has a chance (40%) of increasing the Special Moves ? Next effect of the allied sync pair affected by the move by 1 rank. | |||
Clever Friend 4 | When the user's move targeting an allied sync pair (excluding field effects) is successful, Has a chance (50%) of increasing the Special Moves ? Next effect of the allied sync pair affected by the move by 1 rank. | |||
Clever Friend 5 | When the user's move targeting an allied sync pair (excluding field effects) is successful, Has a chance (60%) of increasing the Special Moves ? Next effect of the allied sync pair affected by the move by 1 rank. | |||
Clever Friend 6 | When the user's move targeting an allied sync pair (excluding field effects) is successful, Has a chance (70%) of increasing the Special Moves ? Next effect of the allied sync pair affected by the move by 1 rank. | |||
Clever Friend 7 | When the user's move targeting an allied sync pair (excluding field effects) is successful, Has a chance (80%) of increasing the Special Moves ? Next effect of the allied sync pair affected by the move by 1 rank. | |||
Clever Friend 8 | When the user's move targeting an allied sync pair (excluding field effects) is successful, Has a chance (90%) of increasing the Special Moves ? Next effect of the allied sync pair affected by the move by 1 rank. | |||
Clever Friend 9 | When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ? Next effect of the allied sync pair affected by the move by 1 rank. | |||
Clock Out | Puts the target to sleep when a sync move targeting an opponent is successful. | Lyra & Jigglypuff | ||
Clutch Critical | Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves. | Red & Pikachu Adaman & Leafeon | ||
Cold Front | Causes a hailstorm the first time the user enters the battle each battle. | Bea & Vanilluxe | Rosa & Delibird | |
Cold Snap 1 | Has a chance (20%) of leaving the target frozen when the user's move targeting that opponent is successful. | Leon & Calyrex (Ice Rider) | ||
Cold Snap 2 | Has a chance (30%) of leaving the target frozen when the user's move targeting that opponent is successful. | Leon & Calyrex (Ice Rider) | ||
Cold Snap 3 | Has a chance (40%) of leaving the target frozen when the user's move targeting that opponent is successful. | |||
Cold Snap 4 | Has a chance (50%) of leaving the target frozen when the user's move targeting that opponent is successful. | |||
Cold Snap 5 | Has a chance (60%) of leaving the target frozen when the user's move targeting that opponent is successful. | |||
Cold Snap 6 | Has a chance (70%) of leaving the target frozen when the user's move targeting that opponent is successful. | |||
Cold Snap 7 | Has a chance (80%) of leaving the target frozen when the user's move targeting that opponent is successful. | |||
Cold Snap 8 | Has a chance (90%) of leaving the target frozen when the user's move targeting that opponent is successful. | |||
Cold Snap 9 | Leaves the target frozen when the user's move targeting that opponent is successful. | |||
Combo Freebie 1 | Has a chance (20%) of applying the Free Move Next effect to the user when its attack move is successful. | |||
Combo Freebie 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful. | Blue & Aerodactyl Blue & Aerodactyl (Mega Aerodactyl) | Palmer & Regigigas | |
Combo Freebie 3 | Has a chance (40%) of applying the Free Move Next effect to the user when its attack move is successful. | |||
Combo Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful. | |||
Combo Freebie 5 | Has a chance (60%) of applying the Free Move Next effect to the user when its attack move is successful. | |||
Combo Freebie 6 | Has a chance (70%) of applying the Free Move Next effect to the user when its attack move is successful. | |||
Combo Freebie 7 | Has a chance (80%) of applying the Free Move Next effect to the user when its attack move is successful. | |||
Combo Freebie 8 | Has a chance (90%) of applying the Free Move Next effect to the user when its attack move is successful. | |||
Combo Freebie 9 | Applies the Free Move Next effect to the user when its attack move is successful. | |||
Comforting Hail | The user's stats cannot be lowered during a hailstorm. | N & Kyurem (Black Kyurem) | ||
Commanded Freebie 1 | Has a chance (20%) of applying the Free Move Next effect to the user when its Trainer uses a move. | |||
Commanded Freebie 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its Trainer uses a move. | |||
Commanded Freebie 3 | Has a chance (40%) of applying the Free Move Next effect to the user when its Trainer uses a move. | |||
Commanded Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its Trainer uses a move. | |||
Commanded Freebie 5 | Has a chance (60%) of applying the Free Move Next effect to the user when its Trainer uses a move. | |||
Commanded Freebie 6 | Has a chance (70%) of applying the Free Move Next effect to the user when its Trainer uses a move. | |||
Commanded Freebie 7 | Has a chance (80%) of applying the Free Move Next effect to the user when its Trainer uses a move. | |||
Commanded Freebie 8 | Has a chance (90%) of applying the Free Move Next effect to the user when its Trainer uses a move. | |||
Commanded Freebie 9 | Applies the Free Move Next effect to the user when its Trainer uses a move. | Lucas & Dialga | ||
Conductive Sync | Turns the field of play's terrain into Electric Terrain the first time the user's sync move is used each battle. | Volkner & Electivire | Piers & Toxtricity (Low-Key Forme) | |
Confusion Boon 1 | Powers up the user's moves when it is confused. | |||
Confusion Boon 2 | Powers up the user's moves when it is confused. | |||
Confusion Boon 3 | Powers up the user's moves when it is confused. | |||
Confusion Boon 4 | Powers up the user's moves when it is confused. | |||
Confusion Boon 5 | Powers up the user's moves when it is confused. | |||
Confusion Synergy 1 | Powers up the user's moves when the target is confused. | Leon & Dragapult | ||
Confusion Synergy 2 | Powers up the user's moves when the target is confused. | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) Hilda & Victini |
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Confusion Synergy 3 | Powers up the user's moves when the target is confused. | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) Lyra & Celebi |
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Confusion Synergy 4 | Powers up the user's moves when the target is confused. | |||
Confusion Synergy 5 | Powers up the user's moves when the target is confused. | Mallow & Tsareena | Calem & Espurr Calem & Meowstic |
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Confusion Synergy 6 | Powers up the user's moves when the target is confused. | |||
Confusion Synergy 7 | Powers up the user's moves when the target is confused. | |||
Confusion Synergy 8 | Powers up the user's moves when the target is confused. | |||
Confusion Synergy 9 | Powers up the user's moves when the target is confused. | Bede & Hatterene | ||
Conniving Wings | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Raises the Speed of all allied sync pairs by 2 stat ranks the first time the user enters a battle each battle. | Bede & Articuno (Galarian Form) | ||
Consolation Prize 1 | Charges the user's move gauge by 1 when its attack move misses. | |||
Consolation Prize 2 | Charges the user's move gauge by 2 when its attack move misses. | |||
Consolation Prize 3 | Charges the user's move gauge by 3 when its attack move misses. | |||
Consolation Prize 4 | Charges the user's move gauge by 4 when its attack move misses. | |||
Consolation Prize 5 | Charges the user's move gauge by 5 when its attack move misses. | |||
Consolation Prize 6 | Charges the user's move gauge by 6 when its attack move misses. | |||
Crisis Countdown 1 | Once per battle, has a chance (20%) of reducing the user's sync move countdown by one when its HP drops to half or below. | |||
Crisis Countdown 2 | Once per battle, has a chance (30%) of reducing the user's sync move countdown by one when its HP drops to half or below. | |||
Crisis Countdown 3 | Once per battle, has a chance (40%) of reducing the user's sync move countdown by one when its HP drops to half or below. | |||
Crisis Countdown 4 | Once per battle, has a chance (50%) of reducing the user's sync move countdown by one when its HP drops to half or below. | |||
Crisis Countdown 5 | Once per battle, has a chance (60%) of reducing the user's sync move countdown by one when its HP drops to half or below. | |||
Crisis Countdown 6 | Once per battle, has a chance (70%) of reducing the user's sync move countdown by one when its HP drops to half or below. | |||
Crisis Countdown 7 | Once per battle, has a chance (80%) of reducing the user's sync move countdown by one when its HP drops to half or below. | |||
Crisis Countdown 8 | Once per battle, has a chance (90%) of reducing the user's sync move countdown by one when its HP drops to half or below. | |||
Crisis Countdown 9 | Once per battle, reduces the user's sync move countdown by one when its HP drops to half or below. | Dawn & Cresselia Dawn & Cresselia |
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Critastrophe 1 | Powers up the user's sync move when it becomes a critical hit. | |||
Critastrophe 2 | Powers up the user's sync move when it becomes a critical hit. | Karen & Umbreon Zinnia & Salamence Guzma & Golisopod Cyrus & Palkia Cyrus & Palkia Gloria & Inteleon Selene & Rowlet Selene & Dartrix Selene & Decidueye |
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Critastrophe 3 | Powers up the user's sync move when it becomes a critical hit. | |||
Critastrophe 4 | Powers up the user's sync move when it becomes a critical hit. | |||
Critastrophe 5 | Powers up the user's sync move when it becomes a critical hit. | Nanu & Persian (Alola Form) Sidney & Absol Sidney & Absol (Mega Absol) |
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Critastrophe 6 | Powers up the user's sync move when it becomes a critical hit. | |||
Critastrophe 7 | Powers up the user's sync move when it becomes a critical hit. | |||
Critastrophe 8 | Powers up the user's sync move when it becomes a critical hit. | |||
Critastrophe 9 | Powers up the user's sync move when it becomes a critical hit. | |||
Critical Affliction 1 | Has a chance (20%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Critical Affliction 2 | Has a chance (30%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Critical Affliction 3 | Has a chance (40%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Critical Affliction 4 | Has a chance (50%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Critical Affliction 5 | Has a chance (60%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Critical Affliction 6 | Has a chance (70%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Critical Affliction 7 | Has a chance (80%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Critical Affliction 8 | Has a chance (90%) of raising the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | |||
Critical Affliction 9 | Raises the user's critical hit-rate by 1 stat ranks when the user's Pokémon or Trainer uses a status move. | Emmet & Escavalier | ||
Critical Charge 1 | Has a chance (20%) of charging the user's move gauge by one when the user lands a critical hit. | |||
Critical Charge 2 | Has a chance (30%) of charging the user's move gauge by one when the user lands a critical hit. | |||
Critical Charge 3 | Has a chance (40%) of charging the user's move gauge by one when the user lands a critical hit. | |||
Critical Charge 4 | Has a chance (50%) of charging the user's move gauge by one when the user lands a critical hit. | |||
Critical Charge 5 | Has a chance (60%) of charging the user's move gauge by one when the user lands a critical hit. | |||
Critical Charge 6 | Has a chance (70%) of charging the user's move gauge by one when the user lands a critical hit. | |||
Critical Charge 7 | Has a chance (80%) of charging the user's move gauge by one when the user lands a critical hit. | |||
Critical Charge 8 | Has a chance (90%) of charging the user's move gauge by one when the user lands a critical hit. | |||
Critical Charge 9 | Charges the user's move gauge by one when it lands a critical hit. | Sidney & Absol Sidney & Absol (Mega Absol) |
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Critical Clock 1 | Has a chance (20%) of reducing the user's sync move countdown by one when the user lands a critical hit. | |||
Critical Countdown 1 | Has a chance (20%) of reducing the sync move countdown by one when the user's move is a critical hit. | Sabrina & Alakazam Sabrina & Alakazam (Mega Alakazam) |
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Critical Countdown 2 | Has a chance (30%) of reducing the sync move countdown by one when the user's move is a critical hit. | |||
Critical Countdown 3 | Has a chance (40%) of reducing the sync move countdown by one when the user's move is a critical hit. | |||
Critical Countdown 4 | Has a chance (50%) of reducing the sync move countdown by one when the user's move is a critical hit. | |||
Critical Crit 1 | Has a chance (20%) of applying the Critical Hit Next effect to the user when it lands a critical hit. | |||
Critical Crit 2 | Has a chance (30%) of applying the Critical Hit Next effect to the user when it lands a critical hit. | |||
Critical Crit 3 | Has a chance (40%) of applying the Critical Hit Next effect to the user when it lands a critical hit. | |||
Critical Crit 4 | Has a chance (50%) of applying the Critical Hit Next effect to the user when it lands a critical hit. | |||
Critical Crit 5 | Has a chance (60%) of applying the Critical Hit Next effect to the user when it lands a critical hit. | |||
Critical Crit 6 | Has a chance (70%) of applying the Critical Hit Next effect to the user when it lands a critical hit. | |||
Critical Crit 7 | Has a chance (80%) of applying the Critical Hit Next effect to the user when it lands a critical hit. | |||
Critical Crit 8 | Has a chance (90%) of applying the Critical Hit Next effect to the user when it lands a critical hit. | |||
Critical Crit 9 | Applies the Critical Hit Next effect to the user when it lands a critical hit. | Giovanni & Nidoking Giovanni & Rhydon |
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Critical Eye 1 | Raises the user's critical-hit rate by 1 stat ranks when its move is successful. | Elesa & Zebstrika Hilda & Tepig Hilda & Pignite Hilda & Emboar Noland & Ninjask |
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Critical Ferocity 1 | Has a chance (20%) of raising the user's Attack by one stat rank when its move is a critical hit. | |||
Critical Ferocity 2 | Has a chance (30%) of raising the user's Attack by one stat rank when its move is a critical hit. | Gloria & Zacian (Crowned Sword) Bea & Sirfetch'd |
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Critical Ferocity 3 | Has a chance (40%) of raising the user's Attack by one stat rank when its move is a critical hit. | |||
Critical Ferocity 4 | Has a chance (50%) of raising the user's Attack by one stat rank when its move is a critical hit. | |||
Critical Ferocity 5 | Has a chance (60%) of raising the user's Attack by one stat rank when its move is a critical hit. | |||
Critical Ferocity 6 | Has a chance (70%) of raising the user's Attack by one stat rank when its move is a critical hit. | |||
Critical Ferocity 7 | Has a chance (80%) of raising the user's Attack by one stat rank when its move is a critical hit. | |||
Critical Ferocity 8 | Has a chance (90%) of raising the user's Attack by one stat rank when its move is a critical hit. | |||
Critical Ferocity 9 | Raises the user's Attack by 1 stat ranks when its move is a critical hit. | |||
Critical Focus 1 | Raises the user's critical-hit rate by 1 stat ranks when it lands a critical hit. | Siebold & Clawitzer | Kris & Totodile Kris & Croconaw Kris & Feraligatr Nanu & Persian (Alola Form) Volkner & Luxray |
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Critical Focus 2 | Raises the user's critical-hit rate by 2 stat ranks when it lands a critical hit. | Cyrus & Palkia | ||
Critical Focus 3 | Raises the user's critical-hit rate by 3 stat ranks when it lands a critical hit. | |||
Critical Focus 4 | ||||
Critical Focus 5 | ||||
Critical Focus 6 | ||||
Critical Focus 7 | ||||
Critical Focus 8 | ||||
Critical Focus 9 | ||||
Critical Fortification 6 | Has a chance (70%) of raising the user's Defense by one stat rank when its move is a critical hit. | |||
Critical Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when it lands a critical hit. | Gloria & Inteleon | ||
Critical Healing 1 | Has a chance (20%) of restoring the user's HP when its move is a critical hit. | Kiawe & Marowak (Alola Form) | ||
Critical Healing 2 | Has a chance (30%) of restoring the user's HP when its move is a critical hit. | Grimsley & Bisharp | ||
Critical Healing 3 | Has a chance (40%) of restoring the user's HP when its move is a critical hit. | |||
Critical Healing 4 | Has a chance (50%) of restoring the user's HP when its move is a critical hit. | Selene & Rowlet Selene & Dartrix Selene & Decidueye |
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Critical Healing 5 | Has a chance (60%) of restoring the user's HP when its move is a critical hit. | |||
Critical Healing 6 | Has a chance (70%) of restoring the user's HP when its move is a critical hit. | |||
Critical Healing 7 | Has a chance (80%) of restoring the user's HP when its move is a critical hit. | |||
Critical Healing 8 | Has a chance (90%) of restoring the user's HP when its move is a critical hit. | |||
Critical Healing 9 | Restores the user's HP when its move is a critical hit. | |||
Critical Infliction 9 | Raises the user's critical-hit rate by one stat rank when its Pokémon uses a status move. | Marnie & Grimmsnarl | Professor Kukui & Lycanroc | |
Critical Intellect 1 | Raises the user's Sp. Atk by 1 stat ranks when it lands a critical hit. | |||
Critical Might 1 | Raises the user's Attack by 1 stat ranks when it lands a critical hit. | Bugsy & Beedrill Bugsy & Beedrill (Mega Beedrill) |
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Critical Odds+ 1 | Has a chance (20%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. | |||
Critical Odds+ 2 | Has a chance (30%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. | |||
Critical Odds+ 3 | Has a chance (40%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. | |||
Critical Odds+ 4 | Has a chance (50%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. | |||
Critical Odds+ 5 | Has a chance (60%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. | |||
Critical Odds+ 6 | Has a chance (70%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. | |||
Critical Odds+ 7 | Has a chance (80%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. | |||
Critical Odds+ 8 | Has a chance (90%) of raising the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. | |||
Critical Odds+ 9 | Raises the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. | Steven & Deoxys (Normal Forme) Steven & Deoxys (Normal Forme) Steven & Deoxys (Attack Forme) Steven & Deoxys (Defense Forme) Steven & Deoxys (Speed Forme) |
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Critical Propulsion 3 | Has a chance (40%) of charging the user's move gauge by one when its move is a critical hit. | |||
Critical Refresh 9 | Restores one MP for the user when it lands a critical hit. | Gloria & Inteleon | ||
Critical Speed 4 | Has a chance (50%) of raising the user's Speed by one stat rank when its move is a critical hit. | Gloria & Inteleon | ||
Critical Speed 5 | Has a chance (60%) of raising the user's Speed by one stat rank when its move is a critical hit. | Selene & Rowlet Selene & Dartrix Selene & Decidueye | ||
Critical Squad 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat ranks when the user's move is successful. | |||
Critical Squad 2 | Raises the critical-hit rate of all allied sync pairs by 2 stat ranks when the user's move is successful. | |||
Critical Squad 3 | Raises the critical-hit rate of all allied sync pairs by 3 stat ranks when the user's move is successful. | |||
Critical Sting 1 | When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. | Nanu & Persian (Alola Form) | ||
Critical Sting 2 | When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. | |||
Critical Sting 3 | When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. | |||
Critical Sting 4 | When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. | |||
Critical Sting 5 | When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. | |||
Critical Sting 6 | When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. | |||
Critical Sting 7 | When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. | |||
Critical Sting 8 | When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. | |||
Critical Sting 9 | When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. | |||
Critical Strike 1 | Powers up the user's attacks when they become critical hits. | Main Character & Meowth Main Character & Persian Main Character & Nidoran♀ Main Character & Nidorina Main Character & Nidoqueen Main Character & Aerodactyl Main Character & Bulbasaur Main Character & Ivysaur Main Character & Venusaur Main Character & Mankey Main Character & Primeape Main Character & Magby Main Character & Magmar Main Character & Spearow Main Character & Fearow Main Character & Dratini Main Character & Dragonair Main Character & Dragonite Main Character & Horsea Main Character & Seadra Main Character & Shellder Main Character & Cloyster Main Character & Tyrogue Main Character & Hitmonlee Main Character & Oddish Main Character & Gloom Main Character & Vileplume Main Character & Meowth (Alola Form) Main Character & Persian (Alola Form) Main Character & Pidgey Main Character & Pidgeotto Main Character & Pidgeot Main Character & Slowpoke Main Character & Slowbro Main Character & Diglett Main Character & Dugtrio | Blue & Aerodactyl Blue & Aerodactyl (Mega Aerodactyl) Elesa & Togetic Flint & Infernape Janine & Ariados Janine & Crobat Koga & Crobat Lusamine & Necrozma (Dusk Mane) Lusamine & Necrozma (Ultra Necrozma) Wally & Gallade Wally & Gallade (Mega Gallade) Wally & Gallade Wally & Gallade (Mega Gallade) Burgh & Togepi Mallow & Tsareena Piers & Obstagoon Lana & Araquanid |
1Star Crunchy Lucky Cookie 2Star Crunchy Lucky Cookie |
Critical Strike 2 | Powers up the user's attacks when they become critical hits. | Bruno & Machamp Bugsy & Beedrill Bugsy & Beedrill (Mega Beedrill) Main Character & Porygon Main Character & Sandshrew Main Character & Sandslash Main Character & Spearow Main Character & Fearow Main Character & Ekans Main Character & Arbok Akari & Samurott (Hisuian Form) | Erika & Tangela Fantina & Mismagius Karen & Umbreon Sabrina & Alakazam Sabrina & Alakazam (Mega Alakazam) Wikstrom & Aegislash Wikstrom & Aegislash (Blade Forme) Zinnia & Salamence Gloria & Zacian (Crowned Sword) Adaman & Leafeon |
1Star Crunchy Lucky Cookie 2Star Crunchy Lucky Cookie 3Star Crunchy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie 3 Star Deluxe Lucky Cookie |
Critical Strike 3 | Powers up the user's attacks when they become critical hits. | Main Character & Scyther Gloria & Inteleon Bea & Sirfetch'd Sidney & Absol | Giovanni & Mewtwo Giovanni & Mewtwo (Mega Mewtwo Y) Lysandre & Yveltal Kiawe & Marowak (Alola Form) |
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Critical Strike 4 | Powers up the user's attacks when they become critical hits. | |||
Critical Strike 5 | Powers up the user's attacks when they become critical hits. | Sidney & Absol (Mega Absol) | Flannery & Torkoal | |
Critical Strike 6 | Powers up the user's attacks when they become critical hits. | |||
Critical Strike 7 | Powers up the user's attacks when they become critical hits. | |||
Critical Strike 8 | Powers up the user's attacks when they become critical hits. | |||
Critical Strike 9 | Powers up the user's attacks when they become critical hits. | Cyrus & Palkia | ||
Critical Sync | Except in certain circumstances, the user's sync move lands as a critical hit. | Gloria & Urshifu (Rapid Strike) Emma & Crobat | Lana & Tapu Lele | |
Critical Will 6 | Has a chance (70%) of raising the user's Sp. Def by one stat rank when its move is a critical hit. | Fantina & Mismagius | ||
Criticonfuse 9 | Leaves the target confused when the user's move is a critical hit. | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) Sidney & Absol Sidney & Absol (Mega Absol) | Adaman & Leafeon | |
Curative Confusion 1 | Restores the user's HP when its attack move is successful against a confused opponent. | Noland & Ninjask Rosa & Meloetta (Aria Form) Rosa & Meloetta (Pirouette Forme) Proton & Golbat Bede & Articuno (Galarian Form) |
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Curative Confusion 2 | Restores the user's HP when its attack move is successful against a confused opponent. | |||
Curative Confusion 3 | Restores the user's HP when its attack move is successful against a confused opponent. | |||
Curative Confusion 4 | Restores the user's HP when its attack move is successful against a confused opponent. | |||
Curative Confusion 5 | Restores the user's HP when its attack move is successful against a confused opponent. | |||
Curative Confusion 6 | Restores the user's HP when its attack move is successful against a confused opponent. | |||
Curative Confusion 7 | Restores the user's HP when its attack move is successful against a confused opponent. | |||
Curative Confusion 8 | Restores the user's HP when its attack move is successful against a confused opponent. | |||
Curative Confusion 9 | Restores the user's HP when its attack move is successful against a confused opponent. | |||
Cynthia's Aura | Turns the field of play's zone into a Fighting Zone the first time the user enters a battle each battle. Turns the field of play's zone into a Fighting Zone after using the user's sync move. (A Fighting Zone powers up Fighting-type attacks.) | Cynthia & Lucario Cynthia & Lucario (Mega Lucario) | ||
Danger Damage Guard | Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. | Lillie & Lunala Dawn & Cresselia Eusine & Suicune (Shiny Suicune) |
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Danger Dodge 1 | Raises the user's evasiveness by 1 stat ranks the first time its HP drops to half or below each battle. | |||
Danger Dodge 2 | Raises the user's evasiveness by 2 stat ranks the first time its HP drops to half or below each battle. | Guzma & Golisopod | ||
Danger Dodge 3 | Raises the user's evasiveness by 3 stat ranks the first time its HP drops to half or below each battle. | |||
Danger Dodge 4 | Raises the user's evasiveness by 4 stat ranks the first time its HP drops to half or below each battle. | |||
Danger Dodge 5 | Raises the user's evasiveness by 5 stat ranks the first time its HP drops to half or below each battle. | |||
Danger Dodge 6 | Raises the user's evasiveness by 6 stat ranks the first time its HP drops to half or below each battle. | |||
Dangerous Mind 1 | Has a chance (20%) of raising the user's Special Defense by 1 stat rank the first time its HP drops to half or below each battle. | |||
Dangerous Mind 2 | Has a chance (30%) of raising the user's Special Defense by 1 stat rank the first time its HP drops to half or below each battle. | |||
Dangerous Mind 3 | Has a chance (40%) of raising the user's Special Defense by 1 stat rank the first time its HP drops to half or below each battle. | |||
Dangerous Mind 4 | Has a chance (50%) of raising the user's Special Defense by 1 stat rank the first time its HP drops to half or below each battle. | |||
Dangerous Mind 5 | Has a chance (60%) of raising the user's Special Defense by 1 stat rank the first time its HP drops to half or below each battle. | |||
Dangerous Mind 6 | Has a chance (70%) of raising the user's Special Defense by 1 stat rank the first time its HP drops to half or below each battle. | |||
Dangerous Mind 7 | Has a chance (80%) of raising the user's Special Defense by 1 stat rank the first time its HP drops to half or below each battle. | |||
Dangerous Mind 8 | Has a chance (90%) of raising the user's Special Defense by 1 stat rank the first time its HP drops to half or below each battle. | |||
Dangerous Mind 9 | Raises the user's Special Defense by 1 stat rank the first time its HP drops to half or below each battle. | |||
Dark Guard | Reduces damage when the user is attacked by Dark-type moves. | Chewy Lucky Cookie | ||
Dark Power 5 | Powers up the user's Dark-type moves. | Lysandre & Yveltal | ||
Dark Shift | Normal-type moves become Dark-type moves. | Hilbert & Mightyena Karen & Umbreon | ||
Dashing Dark Transformation | Replaces some of the user's passive skills and sync move with different passive skills and a sync move just before using its Dark-type moves. | Serena & Greninja | ||
Dashing Team 1 | Has a chance (20%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Dashing Team 2 | Has a chance (30%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Dashing Team 3 | Has a chance (40%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Dashing Team 4 | Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Dashing Team 5 | Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | Kiawe & Marowak (Alola Form) | Professor Sycamore & Gogoat | |
Dashing Team 6 | Has a chance (70%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Dashing Team 7 | Has a chance (80%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Dashing Team 8 | Has a chance (90%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
Dashing Team 9 | Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | Main Character & Registeel | Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace Marnie & Morpeko Marnie & Morpeko (Hangry Mode) |
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Dauntless | Sp. Atk cannot be lowered. | Liza & Lunatone Main Character & Venonat Main Character & Venomoth Main Character & Squirtle Main Character & Wartortle Main Character & Blastoise Main Character & Squirtle Main Character & Wartortle Main Character & Blastoise Main Character & Squirtle Main Character & Wartortle Main Character & Blastoise Main Character & Igglybuff Main Character & Jigglypuff Main Character & Wigglytuff Main Character & Porygon Main Character & Porygon Main Character & Porygon Main Character & Koffing Main Character & Weezing Main Character & Smoochum Main Character & Jynx Main Character & Smoochum Main Character & Jynx Main Character & Smoochum Main Character & Jynx Main Character & Oddish Main Character & Gloom Main Character & Vileplume Main Character & Slowpoke Main Character & Slowbro Main Character & Main Character & Main Character & Main Character & Eevee Main Character & Vaporeon Main Character & Eevee Main Character & Espeon Main Character & Eevee Main Character & Glaceon Sabrina & Alakazam Sabrina & Alakazam (Mega Alakazam) Ryuki & Turtonator | Calem & Fennekin Diantha & Gardevoir Diantha & Gardevoir (Mega Gardevoir) Elesa & Togetic Hilbert & Genesect Lillie & Lunala Lillie & Comfey Lt. Surge & Voltorb Lt. Surge & Electrode Red & Articuno Rosa & Shaymin (Sky Forme) Shauntal & Chandelure Siebold & Octillery Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) Leaf & Moltres Dawn & Alcremie Serena & Whimsicott N & Zoroark N & Sigilyph May & Latias May & Latias (Mega Latias) May & Wailmer Piers & Toxtricity (Low-Key Forme) Marnie & Toxicroak Marnie & Moltres (Galarian Form) Lana & Tapu Lele Lucas & Dialga Lucian & Girafarig Ash & Pikachu Naomi & Sandslash Helena & Haunter Olympia & Sigilyph |
1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie 3Star Creamy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Debut Damage Reduction (Physical) | Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. | Leaf & Eevee Victor & Spectrier Anabel & Snorlax |
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Debut Regen | Applies the Gradual Healing effect to the user the first time the user enters a battle each battle. | Jasmine & Ampharos (Mega Ampharos) | ||
Debut: Ghost Zone | Turns the field of play's zone into a Ghost Zone the first time the user enters a battle each battle. (A Ghost Zone powers up Ghost-type attacks.) | Victor & Spectrier | ||
Defense Crush 1 | Has a chance (20%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | 1Star Crunchy Lucky Cookie | ||
Defense Crush 2 | Has a chance (30%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | Ramos & Weepinbell Ramos & Victreebel Courtney & Camerupt (Female) | Noland & Pinsir Noland & Pinsir (Mega Pinsir) |
1Star Crunchy Lucky Cookie 2Star Crunchy Lucky Cookie 1 Star Deluxe Lucky Cookie |
Defense Crush 3 | Has a chance (40%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | |||
Defense Crush 4 | Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | Lyra & Celebi Whitney & Miltank |
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Defense Crush 5 | Has a chance (60%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | |||
Defense Crush 6 | Has a chance (70%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | |||
Defense Crush 7 | Has a chance (80%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | |||
Defense Crush 8 | Has a chance (90%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | |||
Defense Crush 9 | Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | May & Blaziken Ingo & Accelgor Sonia & Yamper Courtney & Camerupt (Mega Camerupt) | Gloria & Zacian (Crowned Sword) Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace Sonia & Tsareena (Shiny Tsareena) Rose & Copperajah Argenta & Skarmory |
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Defense Destroyer 1 | Has a chance (20%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful. | |||
Defense Destroyer 2 | Has a chance (30%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful. | |||
Defense Destroyer 3 | Has a chance (40%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful. | |||
Defense Destroyer 4 | Has a chance (50%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful. | |||
Defense Destroyer 5 | Has a chance (60%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful. | |||
Defense Destroyer 6 | Has a chance (70%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful. | |||
Defense Destroyer 7 | Has a chance (80%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful. | |||
Defense Destroyer 8 | Has a chance (90%) of lowering the target's Defense by 2 stat ranks when the user's attack move against the target is successful. | |||
Defense Destroyer 9 | Lowers the target's Defense by 2 stat ranks when the user's attack move against the target is successful. | May & Blaziken (Mega Blaziken) | ||
Defense Rush 1 | Raises the user's Defense by 1 stat ranks after using its sync move. | |||
Demobilize 1 | Lowers the evasiveness of all opposing sync pairs by 1 stat ranks after using the user's sync move. | Darach & Staraptor | ||
Demobilize 2 | Lowers the evasiveness of all opposing sync pairs by 2 stat ranks after using the user's sync move. | |||
Demobilize 3 | Lowers the evasiveness of all opposing sync pairs by 3 stat ranks after using the user's sync move. | |||
Demobilize 4 | Lowers the evasiveness of all opposing sync pairs by 4 stat ranks after using the user's sync move. | |||
Demobilize 5 | Lowers the evasiveness of all opposing sync pairs by 5 stat ranks after using the user's sync move. | |||
Demobilize 6 | Lowers the evasiveness of all opposing sync pairs by 6 stat ranks after using the user's sync move. | |||
Demoralize 1 | Lowers the Attack of all opposing sync pairs by 1 stat ranks after using the user's sync move. | Morty & Drifblim | ||
Demoralize 2 | Lowers the Attack of all opposing sync pairs by 2 stat ranks after using the user's sync move. | The Masked Royal & Incineroar | ||
Demoralize 3 | Lowers the Attack of all opposing sync pairs by 3 stat ranks after using the user's sync move. | |||
Demoralize 4 | Lowers the Attack of all opposing sync pairs by 4 stat ranks after using the user's sync move. | |||
Demoralizing Sync 1 | Powers up the user's sync move when the target's Sp. Atk is lowered. | |||
Demoralizing Sync 2 | Powers up the user's sync move when the target's Sp. Atk is lowered. | |||
Demoralizing Sync 3 | Powers up the user's sync move when the target's Sp. Atk is lowered. | |||
Demoralizing Sync 4 | Powers up the user's sync move when the target's Sp. Atk is lowered. | |||
Demoralizing Sync 5 | Powers up the user's sync move when the target's Sp. Atk is lowered. | |||
Demoralizing Sync 6 | Powers up the user's sync move when the target's Sp. Atk is lowered. | N & Kyurem (Black Kyurem) | ||
Demoralizing Sync 7 | Powers up the user's sync move when the target's Sp. Atk is lowered. | |||
Demoralizing Sync 8 | Powers up the user's sync move when the target's Sp. Atk is lowered. | |||
Demoralizing Sync 9 | Powers up the user's sync move when the target's Sp. Atk is lowered. | |||
Desperate Measures 1 | Raises the user's critical-hit rate by 1 stat ranks the first time it is in a pinch each battle. | |||
Desperate Measures 2 | Raises the user's critical-hit rate by 2 stat ranks the first time it is in a pinch each battle. | |||
Desperate Measures 3 | Raises the user's critical-hit rate by 3 stat ranks the first time it is in a pinch each battle. | Hilda & Tepig Hilda & Pignite Hilda & Emboar |
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Desperate Team Freebie 1 | Once per battle, has a chance (20%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | |||
Desperate Team Freebie 2 | Once per battle, has a chance (30%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | |||
Desperate Team Freebie 3 | Once per battle, has a chance (40%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | |||
Desperate Team Freebie 4 | Once per battle, has a chance (50%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | |||
Desperate Team Freebie 5 | Once per battle, has a chance (60%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | |||
Desperate Team Freebie 6 | Once per battle, has a chance (70%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | |||
Desperate Team Freebie 7 | Once per battle, has a chance (80%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | |||
Desperate Team Freebie 8 | Once per battle, has a chance (90%) of applying the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | |||
Desperate Team Freebie 9 | Once per battle, applies the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | Dawn & Cresselia | ||
Destructive Touch 1 | Has a chance (20%) of leaving an opponent that attacked the user poisoned, paralyzed, or asleep when the user is hit by an attack move. | |||
Destructive Touch 2 | Has a chance (30%) of leaving an opponent that attacked the user poisoned, paralyzed, or asleep when the user is hit by an attack move. | |||
Destructive Touch 3 | Has a chance (40%) of leaving an opponent that attacked the user poisoned, paralyzed, or asleep when the user is hit by an attack move. | |||
Destructive Touch 4 | Has a chance (50%) of leaving an opponent that attacked the user poisoned, paralyzed, or asleep when the user is hit by an attack move. | |||
Destructive Touch 5 | Has a chance (60%) of leaving an opponent that attacked the user poisoned, paralyzed, or asleep when the user is hit by an attack move. | |||
Destructive Touch 6 | Has a chance (70%) of leaving an opponent that attacked the user poisoned, paralyzed, or asleep when the user is hit by an attack move. | |||
Destructive Touch 7 | Has a chance (80%) of leaving an opponent that attacked the user poisoned, paralyzed, or asleep when the user is hit by an attack move. | |||
Destructive Touch 8 | Has a chance (90%) of leaving an opponent that attacked the user poisoned, paralyzed, or asleep when the user is hit by an attack move. | |||
Destructive Touch 9 | Leaves an opponent that attacked the user poisoned, paralyzed, or asleep when the user is hit by an attack move. | Ball Guy & Amoonguss | ||
Devastation | The more the target's Sp. Atk is lowered, the more it powers up the user's sync move. | Diantha & Gardevoir Diantha & Gardevoir (Mega Gardevoir) Iris & Hydreigon Karen & Houndoom Karen & Houndoom (Mega Houndoom) Lt. Surge & Voltorb Lt. Surge & Electrode Rosa & Shaymin (Sky Forme) Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) Alder & Volcarona N & Reshiram N & Zoroark May & Latias May & Latias (Mega Latias) Marnie & Grimmsnarl |
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Dire Hail 1 | Critical hits land more easily when the user's attack move is used during a hailstorm. | |||
Dire Hail 2 | Critical hits land more easily when the user's attack move is used during a hailstorm. | |||
Dire Hail 3 | Critical hits land more easily when the user's attack move is used during a hailstorm. | |||
Dire Rain 1 | Critical hits land more easily when the user's attack move is used while the weather is rainy. | May & Mudkip May & Marshtomp May & Swampert May & Swampert (Mega Swampert) |
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Dire Rain 2 | Critical hits land more easily when the user's attack move is used while the weather is rainy. | |||
Dire Rain 3 | Critical hits land more easily when the user's attack move is used while the weather is rainy. | |||
Dire Straits 1 | Critical hits land more easily when the user attacks with a move while its remaining HP is at half or below. | |||
Dire Straits 2 | Critical hits land more easily when the user attacks with a move while its remaining HP is at half or below. | |||
Dirty Fighting 1 | Powers up the user's moves against targets that are affected by a status condition. | Main Character & Tauros Main Character & Nidoran♀ Main Character & Nidorina Main Character & Nidoqueen Main Character & Venonat Main Character & Venomoth Main Character & Weedle Main Character & Kakuna Main Character & Beedrill Main Character & Growlithe Main Character & Arcanine Main Character & Grimer Main Character & Muk Main Character & Voltorb Main Character & Electrode Main Character & Ponyta Main Character & Rapidash Main Character & Ekans Main Character & Arbok Main Character & Gastly Main Character & Haunter Main Character & Gengar | ||
Dirty Fighting 2 | Powers up the user's moves against targets that are affected by a status condition. | Main Character & Pinsir Main Character & Porygon | Silver & Feraligatr Evelyn & Entei |
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Dirty Fighting 3 | Powers up the user's moves against targets that are affected by a status condition. | Professor Oak & Mew Professor Oak & Mew Red & Venusaur Skyla & Togekiss Whitney & Miltank |
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Dirty Fighting 4 | Powers up the user's moves against targets that are affected by a status condition. | |||
Dirty Fighting 5 | Powers up the user's moves against targets that are affected by a status condition. | Karen & Houndoom Karen & Houndoom (Mega Houndoom) |
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Dirty Sync 1 | Powers up the user's sync move against targets that are affected by a status condition. | |||
Dirty Sync 2 | Powers up the user's sync move against targets that are affected by a status condition. | |||
Dirty Sync 3 | Powers up the user's sync move against targets that are affected by a status condition. | |||
Dirty Sync 4 | Powers up the user's sync move against targets that are affected by a status condition. | |||
Dirty Sync 5 | Powers up the user's sync move against targets that are affected by a status condition. | |||
Dirty Sync 6 | Powers up the user's sync move against targets that are affected by a status condition. | N & Kyurem (Black Kyurem) Piers & Toxtricity (Low-Key Forme) |
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Dirty Sync 7 | Powers up the user's sync move against targets that are affected by a status condition. | |||
Dirty Sync 8 | Powers up the user's sync move against targets that are affected by a status condition. | |||
Dirty Sync 9 | Powers up the user's sync move against targets that are affected by a status condition. | |||
Disarm 1 | Has a chance (20%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Disarm 2 | Has a chance (30%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Disarm 3 | Has a chance (40%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Disarm 4 | Has a chance (50%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Disarm 5 | Has a chance (60%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Disarm 6 | Has a chance (70%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Disarm 7 | Has a chance (80%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Disarm 8 | Has a chance (90%) of lowering the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Disarm 9 | Lowers the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | Steven & Deoxys (Normal Forme) Steven & Deoxys (Normal Forme) Steven & Deoxys (Attack Forme) Steven & Deoxys (Defense Forme) Steven & Deoxys (Speed Forme) Raihan & Flygon Eusine & Suicune (Shiny Suicune) |
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Disarmoring Retaliation 1 | Has a chance (20%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move. | |||
Disarmoring Retaliation 2 | Has a chance (30%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move. | |||
Disarmoring Retaliation 3 | Has a chance (40%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move. | |||
Disarmoring Retaliation 4 | Has a chance (50%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move. | |||
Disarmoring Retaliation 5 | Has a chance (60%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move. | |||
Disarmoring Retaliation 6 | Has a chance (70%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move. | |||
Disarmoring Retaliation 7 | Has a chance (80%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move. | |||
Disarmoring Retaliation 8 | Has a chance (90%) of lowering the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move. | |||
Disarmoring Retaliation 9 | Lowers the Defense of an opponent that attacked the user by 1 stat ranks when the user is hit by an attack move. | Hilda & Grapploct (Shiny Grapploct) | ||
Discombobulate 3 | Has a chance (40%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. | Hapu & Mudsdale | ||
Discombobulate 4 | Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. | Lusamine & Necrozma (Dusk Mane) Lusamine & Necrozma (Ultra Necrozma) Red & Articuno |
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Discombobulate 9 | Lowers the target's accuracy by one stat rank when the user's attack move against it is successful. | Serena & Greninja | Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) |
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Discourage 1 | Lowers the Sp. Atk of all opposing sync pairs by 1 stat ranks when the user enters a battle. | Ariana & Arbok Leaf & Venusaur (Female) Leaf & Venusaur (Mega Venusaur) |
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Discourage 2 | Lowers the Sp. Atk of all opposing sync pairs by 2 stat ranks when the user enters a battle. | Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) |
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Discourage 3 | Lowers the Sp. Atk of all opposing sync pairs by 3 stat ranks when the user enters a battle. | |||
Discourage 4 | Lowers the Sp. Atk of all opposing sync pairs by 4 stat ranks when the user enters a battle. | |||
Disenchanting Strike 1 | Has a chance (20%) of lowering the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. | |||
Disenchanting Strike 2 | Has a chance (30%) of lowering the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. | |||
Disenchanting Strike 3 | Has a chance (40%) of lowering the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. | |||
Disenchanting Strike 4 | Has a chance (50%) of lowering the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. | |||
Disenchanting Strike 5 | Has a chance (60%) of lowering the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. | |||
Disenchanting Strike 6 | Has a chance (70%) of lowering the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. | |||
Disenchanting Strike 7 | Has a chance (80%) of lowering the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. | |||
Disenchanting Strike 8 | Has a chance (90%) of lowering the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. | |||
Disenchanting Strike 9 | Lowers the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. | Kris & Jolteon | ||
Disguise | Protects the user from damage from a single attack move. After this passive skill takes effect, its Pokémon shifts from Disguised Form to Busted Form. | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) | ||
Dishearten 9 | Lowers the target's Attack or Defense, or both, by one stat rank when the user's move targeting that opponent is successful. | The Masked Royal & Incineroar | ||
Disheartening Shock 1 | Has a chance (20%) of lowering the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Disheartening Shock 2 | Has a chance (30%) of lowering the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Disheartening Shock 3 | Has a chance (40%) of lowering the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Disheartening Shock 4 | Has a chance (50%) of lowering the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Disheartening Shock 5 | Has a chance (60%) of lowering the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Disheartening Shock 6 | Has a chance (70%) of lowering the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Disheartening Shock 7 | Has a chance (80%) of lowering the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Disheartening Shock 8 | Has a chance (90%) of lowering the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Disheartening Shock 9 | Lowers the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | Marnie & Morpeko Marnie & Morpeko (Hangry Mode) |
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Dismay 1 | Lowers the Sp. Atk of all opposing sync pairs by 1 stat ranks the first time the user enters a battle each battle. | |||
Dismay 2 | Lowers the Sp. Atk of all opposing sync pairs by 2 stat ranks the first time the user enters a battle each battle. | May & Latias May & Latias (Mega Latias) |
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Dismay 3 | Lowers the Sp. Atk of all opposing sync pairs by 3 stat ranks the first time the user enters a battle each battle. | |||
Dismay 4 | Lowers the Sp. Atk of all opposing sync pairs by 4 stat ranks the first time the user enters a battle each battle. | |||
Dismay 5 | Lowers the Sp. Atk of all opposing sync pairs by 5 stat ranks the first time the user enters a battle each battle. | |||
Dismay 6 | Lowers the Sp. Atk of all opposing sync pairs by 6 stat ranks the first time the user enters a battle each battle. | |||
Dizzying Power | The more the target's accuracy is lowered, the more it powers up the user's moves. | May & Mudkip May & Marshtomp May & Swampert May & Swampert (Mega Swampert) | Hapu & Mudsdale Clemont & Heliolisk Falkner & Pidgeot Colress & Klinklang |
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Dominating Sync 1 | Powers up the user's sync move when the target's Attack is lowered. | |||
Dominating Sync 2 | Powers up the user's sync move when the target's Attack is lowered. | Serena & Fletchling Lucian & Girafarig |
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Dominating Sync 3 | Powers up the user's sync move when the target's Attack is lowered. | |||
Dominating Sync 4 | Powers up the user's sync move when the target's Attack is lowered. | |||
Dominating Sync 5 | Powers up the user's sync move when the target's Attack is lowered. | The Masked Royal & Incineroar | ||
Double Buffer | When an ally's stat is raised by a status move used by the user's Pokémon, it is raised by double the stat ranks. | Marnie & Grimmsnarl | ||
Double Down 1 | Powers up sync moves that are super effective. | |||
Double Down 2 | Powers up sync moves that are super effective. | Main Character & Magikarp Main Character & Gyarados Main Character & Main Character & | Diantha & Gardevoir Diantha & Gardevoir (Mega Gardevoir) Erika & Tangela Karen & Umbreon Lillie & Lunala Zinnia & Salamence Lisia & Altaria Lisia & Altaria (Mega Altaria) Gloria & Urshifu (Rapid Strike) Eusine & Suicune (Shiny Suicune) Rose & Copperajah |
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Double Down 3 | Powers up sync moves that are super effective. | Giovanni & Nidoking Gladion & Silvally Lillie & Comfey Professor Sycamore & Bulbasaur Ramos & Weepinbell Ramos & Victreebel Rosa & Dewott Silver & Feraligatr Sophocles & Golem (Alola Form) Steven & Sandslash (Alola Form) Volkner & Electivire N & Sigilyph Marnie & Toxicroak Falkner & Pidgeot Irida & Flareon |
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Double Down 4 | Powers up sync moves that are super effective. | |||
Double Down 5 | Powers up sync moves that are super effective. | Grimsley & Sharpedo Grimsley & Sharpedo (Mega Sharpedo) | Elesa & Togetic Gardenia & Roserade Hilda & Diancie Hilda & Diancie (Mega Diancie) Nanu & Persian (Alola Form) Roark & Cranidos Roark & Rampardos Siebold & Octillery Wikstrom & Aegislash Wikstrom & Aegislash (Blade Forme) Wulfric & Avalugg Valerie & Mawile Gloria & Thwackey May & Wailmer Looker & Croagunk Naomi & Sandslash Olympia & Sigilyph |
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Double Down 6 | Powers up sync moves that are super effective. | |||
Double Down 7 | Powers up sync moves that are super effective. | |||
Double Down 8 | Powers up sync moves that are super effective. | |||
Double Down 9 | Powers up sync moves that are super effective. | Lusamine & Necrozma (Dusk Mane) Lusamine & Necrozma (Ultra Necrozma) Ryuki & Turtonator |
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Double Drop | When an opponent's stat is lowered, it is lowered by double the stat ranks. | Iris & Hydreigon Dawn & Oricorio (Sensu Style) | ||
Double Trouble 2 | ||||
Down for a Freebie 1 | Has a chance (20%) of applying the Free Move Next effect to the user when any of its stats are lowered. | |||
Down for a Freebie 2 | Has a chance (30%) of applying the Free Move Next effect to the user when any of its stats are lowered. | |||
Down for a Freebie 3 | Has a chance (40%) of applying the Free Move Next effect to the user when any of its stats are lowered. | |||
Down for a Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when any of its stats are lowered. | |||
Down for a Freebie 5 | Has a chance (60%) of applying the Free Move Next effect to the user when any of its stats are lowered. | |||
Down for a Freebie 6 | Has a chance (70%) of applying the Free Move Next effect to the user when any of its stats are lowered. | |||
Down for a Freebie 7 | Has a chance (80%) of applying the Free Move Next effect to the user when any of its stats are lowered. | |||
Down for a Freebie 8 | Has a chance (90%) of applying the Free Move Next effect to the user when any of its stats are lowered. | |||
Down for a Freebie 9 | Applies the Free Move Next effect to the user when any of its stats are lowered. | Hop & Zapdos (Galarian Form) | ||
Down to Earth | Turns the field of play's zone into a Ground Zone the first time the user enters a battle each battle. (A Ground powers up Ground-type attacks.) | |||
Downpour | Makes the weather rainy the first time the user enters a battle each battle. | Archie & Kyogre | ||
Downside Up | When the user's stats would be lowered, raises the user's stats by the same amount instead. | Hilda & Victini Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) Steven & Deoxys (Normal Forme) Steven & Deoxys (Normal Forme) Steven & Deoxys (Attack Forme) Steven & Deoxys (Defense Forme) Steven & Deoxys (Speed Forme) | Lysandre & Yveltal | |
Draconic Acceleration 1 | Quickly charges the move gauge when the zone is Dragon Zone. | |||
Draconic Acceleration 2 | Quickly charges the move gauge when the zone is Dragon Zone. | Lucas & Dialga | ||
Draconic Acceleration 3 | Quickly charges the move gauge when the zone is Dragon Zone. | |||
Draconic Acceleration 4 | Quickly charges the move gauge when the zone is Dragon Zone. | |||
Draconic Acceleration 5 | Quickly charges the move gauge when the zone is Dragon Zone. | |||
Draconic Acceleration 6 | Quickly charges the move gauge when the zone is Dragon Zone. | |||
Draconic Acceleration 7 | Quickly charges the move gauge when the zone is Dragon Zone. | |||
Draconic Acceleration 8 | Quickly charges the move gauge when the zone is Dragon Zone. | |||
Draconic Acceleration 9 | Quickly charges the move gauge when the zone is Dragon Zone. | |||
Draconic Power 1 | Powers up the user's moves when the zone is Dragon Zone. | |||
Draconic Power 2 | Powers up the user's moves when the zone is Dragon Zone. | Lucas & Dialga | ||
Draconic Power 3 | Powers up the user's moves when the zone is Dragon Zone. | |||
Draconic Power 4 | Powers up the user's moves when the zone is Dragon Zone. | |||
Draconic Power 5 | Powers up the user's moves when the zone is Dragon Zone. | |||
Draconic Power 6 | Powers up the user's moves when the zone is Dragon Zone. | |||
Draconic Power 7 | Powers up the user's moves when the zone is Dragon Zone. | |||
Draconic Power 8 | Powers up the user's moves when the zone is Dragon Zone. | |||
Draconic Power 9 | Powers up the user's moves when the zone is Dragon Zone. | |||
Draconic Sync 1 | Powers up the user's sync move when the zone is Dragon Zone. | |||
Draconic Sync 2 | Powers up the user's sync move when the zone is Dragon Zone. | |||
Draconic Sync 3 | Powers up the user's sync move when the zone is Dragon Zone. | |||
Draconic Sync 4 | Powers up the user's sync move when the zone is Dragon Zone. | Lucas & Dialga | ||
Draconic Sync 5 | Powers up the user's sync move when the zone is Dragon Zone. | |||
Draconic Sync 6 | Powers up the user's sync move when the zone is Dragon Zone. | |||
Draconic Sync 7 | Powers up the user's sync move when the zone is Dragon Zone. | |||
Draconic Sync 8 | Powers up the user's sync move when the zone is Dragon Zone. | |||
Draconic Sync 9 | Powers up the user's sync move when the zone is Dragon Zone. | |||
Dragon Drop Zone | Turns the field of play's zone into a Dragon Zone the first time the user enters a battle each battle. (A Dragon Zone powers up Dragon-type moves) | |||
Dragon Guard | Reduces damage when the user is attacked by Dragon-type moves. | Mina & Granbull Mina & Tapu Fini Olivia & Carbink Leaf & Clefable Lisia & Rapidash (Galarian Form) |
Chewy Lucky Cookie | |
Dragon Shift | Normal-type moves become Dragon-type moves. | Lance & Dragonite Lance & Dragonair | ||
Drought Alert 1 | Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | |||
Drought Alert 2 | Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | |||
Drought Alert 3 | Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | Leaf & Moltres Raihan & Flygon |
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Drought Alert 4 | Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | |||
Drought Alert 5 | Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | Maxie & Groudon | Adaman & Leafeon | |
Drought Alert 5 | Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | Maxie & Groudon | Adaman & Leafeon | |
Drought Alert 6 | Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | |||
Durable 1 | Has a chance (20%) of applying the Enduring effect to the user when its move is successful. | |||
Durable 2 | Has a chance (30%) of applying the Enduring effect to the user when its move is successful. | |||
Durable 3 | Has a chance (40%) of applying the Enduring effect to the user when its move is successful. | |||
Durable 4 | Has a chance (50%) of applying the Enduring effect to the user when its move is successful. | |||
Durable 5 | Has a chance (60%) of applying the Enduring effect to the user when its move is successful. | |||
Durable 6 | Has a chance (70%) of applying the Enduring effect to the user when its move is successful. | |||
Durable 7 | Has a chance (80%) of applying the Enduring effect to the user when its move is successful. | |||
Durable 8 | Has a chance (90%) of applying the Enduring effect to the user when its move is successful. | |||
Durable 9 | Applies the Enduring effect to the user when its move is successful. | |||
Dust Kicker | Causes a sandstorm after using the user's sync move. | Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) |
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Dynamic Entry | Applies the Sure Hit Next effect to the user when it enters a battle. | Kris & Totodile Kris & Croconaw Kris & Feraligatr Guzma & Buzzwole Serena & Fennekin Serena & Braixen Serena & Delphox |
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Eagle Eye 1 | Has a chance (20%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. | |||
Eagle Eye 2 | Has a chance (30%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. | Brawly & Makuhita Brawly & Hariyama |
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Eagle Eye 3 | Has a chance (40%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. | |||
Eagle Eye 4 | Has a chance (50%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. | Kahili & Toucannon | ||
Eagle Eye 5 | Has a chance (60%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. | |||
Eagle Eye 6 | Has a chance (70%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. | |||
Eagle Eye 7 | Has a chance (80%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. | |||
Eagle Eye 8 | Has a chance (90%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. | |||
Eagle Eye 9 | Raises the user's critical-hit rate by one stat rank when its Pokémon uses a move. | |||
Earthen Opening Sync | Turns the field of play's zone into a Ground Zone the first time the user's sync move is used each battle. (A Ground Zone powers up Ground-type attacks.) | Courtney & Camerupt (Female) Courtney & Camerupt (Mega Camerupt) |
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Easy Pickings 1 | Has a chance (20%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Easy Pickings 2 | Has a chance (30%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Easy Pickings 3 | Has a chance (40%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Easy Pickings 4 | Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Easy Pickings 5 | Has a chance (60%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Easy Pickings 6 | Has a chance (70%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Easy Pickings 7 | Has a chance (80%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Easy Pickings 8 | Has a chance (90%) of lowering one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Easy Pickings 9 | Lowers one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Rosa & Meloetta (Aria Form) Rosa & Meloetta (Pirouette Forme) |
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Easy Target | The more the target's evasiveness is lowered, the more it powers up the user's sync move. | Rosa & Shaymin (Sky Forme) Darach & Staraptor |
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Easy Target Charge 1 | Has a chance (20%) of charging the user's move gauge by 1 when its attack move is successful against an opponent with the No Evasion effect applied. | |||
Easy Target Charge 2 | Has a chance (30%) of charging the user's move gauge by 1 when its attack move is successful against an opponent with the No Evasion effect applied. | |||
Easy Target Charge 3 | Has a chance (40%) of charging the user's move gauge by 1 when its attack move is successful against an opponent with the No Evasion effect applied. | |||
Easy Target Charge 4 | Has a chance (50%) of charging the user's move gauge by 1 when its attack move is successful against an opponent with the No Evasion effect applied. | |||
Easy Target Charge 5 | Has a chance (60%) of charging the user's move gauge by 1 when its attack move is successful against an opponent with the No Evasion effect applied. | |||
Easy Target Charge 6 | Has a chance (70%) of charging the user's move gauge by 1 when its attack move is successful against an opponent with the No Evasion effect applied. | |||
Easy Target Charge 7 | Has a chance (80%) of charging the user's move gauge by 1 when its attack move is successful against an opponent with the No Evasion effect applied. | |||
Easy Target Charge 8 | Has a chance (90%) of charging the user's move gauge by 1 when its attack move is successful against an opponent with the No Evasion effect applied. | |||
Easy Target Charge 9 | Charges the user's move gauge by 1 when its attack move is successful against an opponent with the No Evasion effect applied. | Steven & Stoutland (Shiny Stoutland) | ||
Easy Target Staggering Hit 1 | Has a chance (20%) of making the target flinch when the user's attack move is successful against an opponent with the No Evasion effect applied. | |||
Easy Target Staggering Hit 2 | Has a chance (30%) of making the target flinch when the user's attack move is successful against an opponent with the No Evasion effect applied. | |||
Easy Target Staggering Hit 3 | Has a chance (40%) of making the target flinch when the user's attack move is successful against an opponent with the No Evasion effect applied. | |||
Easy Target Staggering Hit 4 | Has a chance (50%) of making the target flinch when the user's attack move is successful against an opponent with the No Evasion effect applied. | Steven & Stoutland (Shiny Stoutland) | ||
Easy Target Staggering Hit 5 | Has a chance (60%) of making the target flinch when the user's attack move is successful against an opponent with the No Evasion effect applied. | |||
Easy Target Staggering Hit 6 | Has a chance (70%) of making the target flinch when the user's attack move is successful against an opponent with the No Evasion effect applied. | |||
Easy Target Staggering Hit 7 | Has a chance (80%) of making the target flinch when the user's attack move is successful against an opponent with the No Evasion effect applied. | |||
Easy Target Staggering Hit 8 | Has a chance (90%) of making the target flinch when the user's attack move is successful against an opponent with the No Evasion effect applied. | |||
Easy Target Staggering Hit 9 | Makes the target flinch when the user's attack move is successful against an opponent with the No Evasion effect applied. | |||
Electric Guard | Reduces damage when the user is attacked by Electric-type moves. | Bruno & Onix | Chewy Lucky Cookie | |
Electric Terrain Debut & Extension 1 | Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | |||
Electric Terrain Debut & Extension 2 | Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | |||
Electric Terrain Debut & Extension 3 | Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | |||
Electric Terrain Debut & Extension 4 | Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | |||
Electric Terrain Debut & Extension 5 | Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | Hau & Tapu Koko | ||
Electric Terrain Debut & Extension 6 | Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | |||
Electric Terrain Debut & Extension 7 | Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | |||
Electric Terrain Debut & Extension 8 | Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | |||
Electric Terrain Debut & Extension 9 | Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | |||
Electrorepulsion 3 | Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain. | Blue & Zapdos Clemont & Magneton Volkner & Luxray Piers & Toxtricity (Low-Key Forme) |
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Emergency Barrier | Applies the Physical Damage Reduction effect to the allied field of play the first time the user is in a pinch each battle. | Lorelei & Cloyster Main Character & Torchic |
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Emergency Huddle 1 | Raises the Defense of all allied sync pairs by 1 stat ranks the first time the user is in a pinch each battle. | Calem & Espurr Calem & Meowstic Hop & Zamazenta (Crowned Shield) |
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Emergency Huddle 2 | Raises the Defense of all allied sync pairs by 2 stat ranks the first time the user is in a pinch each battle. | Hilbert & Oshawott Hilbert & Dewott Hilbert & Samurott |
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Emergency Huddle 3 | Raises the Defense of all allied sync pairs by 3 stat ranks the first time the user is in a pinch each battle. | |||
Emergency Huddle 4 | Raises the Defense of all allied sync pairs by 4 stat ranks the first time the user is in a pinch each battle. | |||
Emergency Huddle 5 | Raises the Defense of all allied sync pairs by 5 stat ranks the first time the user is in a pinch each battle. | |||
Emergency Huddle 6 | Raises the Defense of all allied sync pairs by 6 stat ranks the first time the user is in a pinch each battle. | |||
Empowering Command 1 | Has a chance (20%) of increasing the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 rank when its Trainer uses a move. | |||
Empowering Command 2 | Has a chance (30%) of increasing the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 rank when its Trainer uses a move. | |||
Empowering Command 3 | Has a chance (40%) of increasing the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 rank when its Trainer uses a move. | |||
Empowering Command 4 | Has a chance (50%) of increasing the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 rank when its Trainer uses a move. | |||
Empowering Command 5 | Has a chance (60%) of increasing the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 rank when its Trainer uses a move. | |||
Empowering Command 6 | Has a chance (70%) of increasing the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 rank when its Trainer uses a move. | |||
Empowering Command 7 | Has a chance (80%) of increasing the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 rank when its Trainer uses a move. | |||
Empowering Command 8 | Has a chance (90%) of increasing the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 rank when its Trainer uses a move. | |||
Empowering Command 9 | Increases the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 rank when its Trainer uses a move. | |||
Empowering Overgrowth 1 | Powers up the user's moves when the terrain is Grassy Terrain. | |||
Empowering Overgrowth 2 | Powers up the user's moves when the terrain is Grassy Terrain. | |||
Empowering Overgrowth 3 | Powers up the user's moves when the terrain is Grassy Terrain. | Whitney & Sawsbuck (Winter Form) | ||
Empowering Overgrowth 4 | Powers up the user's moves when the terrain is Grassy Terrain. | |||
Empowering Overgrowth 5 | Powers up the user's moves when the terrain is Grassy Terrain. | |||
Empowering Overgrowth 6 | Powers up the user's moves when the terrain is Grassy Terrain. | |||
Empowering Overgrowth 7 | Powers up the user's moves when the terrain is Grassy Terrain. | |||
Empowering Overgrowth 8 | Powers up the user's moves when the terrain is Grassy Terrain. | |||
Empowering Overgrowth 9 | Powers up the user's moves when the terrain is Grassy Terrain. | |||
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | Blue & Aerodactyl Bruno & Onix Kris & Totodile Kris & Croconaw Kris & Feraligatr Lusamine & Pheromosa Main Character & Pikachu Main Character & Regirock Main Character & Scyther Main Character & Lickitung Main Character & Tangela Main Character & Farfetch'd Main Character & Ekans Main Character & Arbok Main Character & Magikarp Main Character & Gyarados Main Character & Pidgey Main Character & Pidgeotto Main Character & Pidgeot Olivia & Carbink Sophocles & Togedemaru Clemont & Magneton Jasmine & Steelix Jasmine & Steelix (Mega Steelix) Jasmine & Ampharos Jasmine & Magnemite Raihan & Gigalith Adaman & Vaporeon Tina & Flareon | Blue & Blastoise Blue & Blastoise (Mega Blastoise) Caitlin & Sableye Caitlin & Sableye (Mega Sableye) Cheren & Stoutland Elesa & Joltik Flint & Infernape Giovanni & Mewtwo Giovanni & Mewtwo (Mega Mewtwo Y) Hilbert & Oshawott Hilbert & Dewott Hilbert & Samurott Kris & Suicune Lillie & Ribombee Lorelei & Lapras Lt. Surge & Raichu Main Character & Solgaleo Main Character & Cobalion Phoebe & Cofagrigus Professor Sycamore & Gogoat Red & Articuno Rosa & Dewott Roxanne & Nosepass Roxanne & Probopass Shauntal & Chandelure Silver & Sneasel Thorton & Bronzong Wally & Gallade Wally & Gallade (Mega Gallade) Wulfric & Avalugg Leaf & Eevee Leaf & Moltres Plumeria & Salazzle Dawn & Cresselia Morty & Ho-Oh (Shiny Ho-Oh) Gloria & Urshifu (Rapid Strike) Mallow & Shiinotic May & Lopunny May & Lopunny (Mega Lopunny) Sawyer & Honchkrow Leon & Eternatus Marnie & Mawile Marnie & Mawile (Mega Mawile) Kiawe & Marowak (Alola Form) Lana & Araquanid Ghetsis & Kyurem Maxie & Groudon Ingo & Excadrill Evelyn & Entei Allister & Gourgeist (Super Size) Sonia & Yamper Bertha & Hippowdon Colress & Klinklang Shauna & Chesnaught Shauna & Klefki |
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Endure Again | Except in certain circumstances, when the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. | Marnie & Moltres (Galarian Form) | ||
Enfeeble 1 | Lowers the Defense of all opposing sync pairs by 1 stat ranks when the user enters a battle. | Silver & Feraligatr Marnie & Mawile Marnie & Mawile (Mega Mawile) |
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Enfeeble 2 | Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle. | Marnie & Mawile Marnie & Mawile (Mega Mawile) | Adaman & Leafeon Nemona & |
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Enfeeble 3 | Lowers the Defense of all opposing sync pairs by 3 stat ranks when the user enters a battle. | |||
Enfeeble 4 | Lowers the Defense of all opposing sync pairs by 4 stat ranks when the user enters a battle. | |||
Enfeeble 5 | Lowers the Defense of all opposing sync pairs by 5 stat ranks when the user enters a battle. | |||
Enfeeble 6 | Lowers the Defense of all opposing sync pairs by 6 stat ranks when the user enters a battle. | |||
Enlightenment 1 | When any stat is lowered, mitigates the reduction of that stat. | 1Star Creamy Lucky Cookie | ||
Enlightenment 2 | When any stat is lowered, mitigates the reduction of that stat. | 1Star Creamy Lucky Cookie | ||
Enlightenment 3 | When any stat is lowered, mitigates the reduction of that stat. | 1Star Creamy Lucky Cookie | ||
Enlightenment 4 | When any stat is lowered, mitigates the reduction of that stat. | 1Star Creamy Lucky Cookie | ||
Enlightenment 5 | When any stat is lowered, mitigates the reduction of that stat. | 1Star Creamy Lucky Cookie | ||
Enlightenment 6 | When any stat is lowered, mitigates the reduction of that stat. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Enlightenment 7 | When any stat is lowered, mitigates the reduction of that stat. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Enlightenment 8 | When any stat is lowered, mitigates the reduction of that stat. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Enlightenment 9 | When any stat is lowered, mitigates the reduction of that stat. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie 3Star Creamy Lucky Cookie |
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Entry Freebie | Applies the Free Move Next effect to the user when it enters a battle. | Elesa & Emolga Lusamine & Necrozma (Dusk Mane) Main Character & Mesprit Steven & Deoxys (Normal Forme) N & Zekrom | Raihan & Duraludon Bede & Articuno (Galarian Form) Eusine & Suicune (Shiny Suicune) Akari & Samurott (Hisuian Form) |
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Escape Artist | Prevents the user from becoming trapped. | Caitlin & Reuniclus Main Character & Cleffa Main Character & Clefairy Main Character & Clefable Main Character & Cleffa Main Character & Clefairy Main Character & Clefable Main Character & Cleffa Main Character & Clefairy Main Character & Clefable Main Character & Omanyte Main Character & Omastar Main Character & Omanyte Main Character & Omastar Main Character & Omanyte Main Character & Omastar Leaf & Clefable | Ariana & Arbok Barry & Roserade Hilbert & Genesect Hugh & Bouffalant Lillie & Clefairy Main Character & Torchic Main Character & Registeel Marshal & Conkeldurr Zinnia & Thievul Dawn & Wormadam (Plant Cloak) Molayne & Dugtrio (Alola Form) Kiawe & Arcanine Bertha & Hippowdon Shauna & Chesnaught Shauna & Klefki Elaine & Eevee |
1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie 3Star Crispy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Ethereal Entrance | Turns the field of play's zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type moves) | |||
Ethereal Entrance | Turns the field of play's zone into a Ghost Zone the first time the user enters a battle each battle. (A Ghost Zone powers up Ghost-type moves) | |||
Evasive Rush 3 | Raises the user's evasiveness by 3 stat ranks after using its sync move. | Dawn & Wormadam (Plant Cloak) Nate & Braviary |
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Evasive Strike 1 | Has a chance (20%) of raising the user's evasiveness by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's evasiveness by 1 stat rank for each hit. | |||
Evasive Strike 2 | Has a chance (30%) of raising the user's evasiveness by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's evasiveness by 1 stat rank for each hit. | |||
Evasive Strike 3 | Has a chance (40%) of raising the user's evasiveness by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's evasiveness by 1 stat rank for each hit. | |||
Evasive Strike 4 | Has a chance (50%) of raising the user's evasiveness by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's evasiveness by 1 stat rank for each hit. | |||
Evasive Strike 5 | Has a chance (60%) of raising the user's evasiveness by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's evasiveness by 1 stat rank for each hit. | |||
Evasive Strike 6 | Has a chance (70%) of raising the user's evasiveness by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's evasiveness by 1 stat rank for each hit. | |||
Evasive Strike 7 | Has a chance (80%) of raising the user's evasiveness by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's evasiveness by 1 stat rank for each hit. | |||
Evasive Strike 8 | Has a chance (90%) of raising the user's evasiveness by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's evasiveness by 1 stat rank for each hit. | |||
Evasive Strike 9 | Raises the user's evasiveness by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's evasiveness by 1 stat rank for each hit. | Silver & Sneasel | ||
Evasive Sync-Up 1 | Powers up the user's sync move when its evasiveness is raised. | |||
Evasive Sync-Up 2 | Powers up the user's sync move when its evasiveness is raised. | |||
Evasive Sync-Up 3 | Powers up the user's sync move when its evasiveness is raised. | Marnie & Moltres (Galarian Form) | ||
Evasive Sync-Up 4 | Powers up the user's sync move when its evasiveness is raised. | |||
Evasive Sync-Up 5 | Powers up the user's sync move when its evasiveness is raised. | |||
Evasive Sync-Up 6 | Powers up the user's sync move when its evasiveness is raised. | |||
Evasive Sync-Up 7 | Powers up the user's sync move when its evasiveness is raised. | |||
Evasive Sync-Up 8 | Powers up the user's sync move when its evasiveness is raised. | |||
Evasive Sync-Up 9 | Powers up the user's sync move when its evasiveness is raised. | |||
Expand Reach | After using the user's sync move, when a move used by its Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. After using the user's sync move, when a move used by its Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets. | Lusamine & Necrozma (Dusk Mane) Lusamine & Necrozma (Ultra Necrozma) | ||
Expanded Sync | When the user's sync move attacks an opponent, the target becomes all opposing sync pairs. The power of sync moves affected by this passive skill is not lowered even if there are multiple targets. | Steven & Deoxys (Attack Forme) | ||
Extend Range | When a move used by the user's Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user's Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets. | Ethan & Lugia N & Reshiram Kiawe & Arcanine | ||
Extra Special Ghost Damage | Deals additional damage to the target when the user's Pokémon uses a move targeting that opponent. (Type: Ghost, Category: Special) This additional damage is not affected by some status changes. | Dawn & Oricorio (Sensu Style) | ||
Fail Forward 1 | Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. | Acerola & Banette Falkner & Swellow | Lillie & Ribombee Lt. Surge & Voltorb Lt. Surge & Electrode Nanu & Persian (Alola Form) Noland & Ninjask Phoebe & Cofagrigus Viola & Vivillon (Icy Snow Pattern) Dawn & Wormadam (Plant Cloak) Morty & Gastly Ingo & Excadrill Nita & Landorus Eve & Eevee |
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Fainting Cleanse | Removes all status conditions from all allied sync pairs other than the user just before the user faints. | Lillie & Clefairy | ||
Fainting Heal 1 | Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP just before the user faints. | Caitlin & Sableye Caitlin & Sableye (Mega Sableye) Lillie & Clefairy |
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Fairy Guard | Reduces damage when the user is attacked by Fairy-type moves. | Chewy Lucky Cookie | ||
Fairy Kingdom | Turns the field of play's zone into a Fairy Zone after using the user's sync move. (A Fairy Zone powers up Fairy-type attacks.) | Mina & Tapu Fini | ||
Fairy Power 5 | Powers up the user's Fairy-type moves. | Diantha & Gardevoir (Mega Gardevoir) Professor Sycamore & Xerneas | ||
Fairy Shift | Normal-type moves become Fairy-type moves. | Main Character & Igglybuff Main Character & Jigglypuff Main Character & Wigglytuff Main Character & Igglybuff Main Character & Jigglypuff Main Character & Wigglytuff Lisia & Rapidash (Galarian Form) | ||
Fairy Zone Debut & Extension 1 | Turns the field of play's zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type attacks.) Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fairy Zone Debut & Extension 2 | Turns the field of play's zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type attacks.) Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fairy Zone Debut & Extension 3 | Turns the field of play's zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type attacks.) Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fairy Zone Debut & Extension 4 | Turns the field of play's zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type attacks.) Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fairy Zone Debut & Extension 5 | Turns the field of play's zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type attacks.) Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | Mina & Tapu Fini | ||
Fairy Zone Debut & Extension 6 | Turns the field of play's zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type attacks.) Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fairy Zone Debut & Extension 7 | Turns the field of play's zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type attacks.) Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fairy Zone Debut & Extension 8 | Turns the field of play's zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type attacks.) Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fairy Zone Debut & Extension 9 | Turns the field of play's zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type attacks.) Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fairy Zone Extension 1 | Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fairy Zone Extension 2 | Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fairy Zone Extension 3 | Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) |
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Fairy Zone Extension 4 | Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fairy Zone Extension 5 | Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fairy Zone Extension 6 | Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||
Fanfare 1 | Raises the Attack of all allied sync pairs by 1 stat ranks after using the user's sync move. | Professor Kukui & Lycanroc | ||
Fanfare 2 | Raises the Attack of all allied sync pairs by 2 stat ranks after using the user's sync move. | Skyla & Swanna | ||
Fanfare 3 | Raises the Attack of all allied sync pairs by 3 stat ranks after using the user's sync move. | |||
Fanfare 4 | Raises the Attack of all allied sync pairs by 4 stat ranks after using the user's sync move. | |||
Fanfare 5 | Raises the Attack of all allied sync pairs by 5 stat ranks after using the user's sync move. | |||
Fanfare 6 | Raises the Attack of all allied sync pairs by 6 stat ranks after using the user's sync move. | |||
Fast Runner | Evasiveness cannot be lowered. | Elesa & Rotom Main Character & Spearow Main Character & Fearow | Bugsy & Beedrill Bugsy & Beedrill (Mega Beedrill) Lillie & Ribombee Misty & Psyduck Misty & Vaporeon Nanu & Persian (Alola Form) Dawn & Oricorio (Sensu Style) Morty & Gastly Ingo & Accelgor Eve & Eevee |
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Fast-Track 1 | Has a chance (20%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | |||
Fast-Track 2 | Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Elesa & Zebstrika Grimsley & Sharpedo Grimsley & Sharpedo (Mega Sharpedo) Roxie & Whirlipede Roxie & Scolipede Wally & Gallade (Mega Gallade) | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) Bugsy & Scyther Elesa & Zebstrika Lyra & Jigglypuff Nanu & Persian (Alola Form) Noland & Pinsir Noland & Pinsir (Mega Pinsir) Lear & Hoopa Leon & Charizard |
1 Star Deluxe Lucky Cookie |
Fast-Track 3 | Has a chance (40%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | Silver & Ho-Oh | ||
Fast-Track 4 | Has a chance (50%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | Janine & Crobat | Looker & Croagunk | |
Fast-Track 5 | Has a chance (60%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | |||
Fast-Track 6 | Has a chance (70%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | Professor Sycamore & Bulbasaur | ||
Fast-Track 7 | Has a chance (80%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | |||
Fast-Track 8 | Has a chance (90%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | |||
Fast-Track 9 | Raises the user's Speed by one stat rank after its Pokémon uses a move. | Brendan & Latios Brendan & Latios (Mega Latios) Hilda & Diancie Hilda & Diancie (Mega Diancie) Main Character & Torchic Roxie & Whirlipede Roxie & Scolipede Volkner & Electivire May & Blaziken May & Blaziken (Mega Blaziken) Gordie & Coalossal |
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Ferocious Affliction 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks the first time a status move used by the user's Pokémon is successful each battle. | Ingo & Excadrill | ||
Ferocious Entry 1 | Raises the user's Attack and Sp. Atk by 1 stat ranks when it enters a battle. | |||
Ferocious Entry 2 | Raises the user's Attack and Sp. Atk by 2 stat ranks when it enters a battle. | |||
Ferocious Entry 3 | Raises the user's Attack and Sp. Atk by 3 stat ranks when it enters a battle. | |||
Ferocious Entry 4 | Raises the user's Attack and Sp. Atk by 4 stat ranks when it enters a battle. | Red & Venusaur Raihan & Duraludon | ||
Ferocious Entry 5 | Raises the user's Attack and Sp. Atk by 5 stat ranks when it enters a battle. | |||
Ferocious Entry 6 | Raises the user's Attack and Sp. Atk by 6 stat ranks when it enters a battle. | Giovanni & Rhydon | ||
Ferocious Moves 1 | Has a chance (20%) of raising the user's Attack and Sp. Atk by 1 stat rank when its move is successful. | |||
Ferocious Moves 2 | Has a chance (30%) of raising the user's Attack and Sp. Atk by 1 stat rank when its move is successful. | |||
Ferocious Moves 3 | Has a chance (40%) of raising the user's Attack and Sp. Atk by 1 stat rank when its move is successful. | |||
Ferocious Moves 4 | Has a chance (50%) of raising the user's Attack and Sp. Atk by 1 stat rank when its move is successful. | |||
Ferocious Moves 5 | Has a chance (60%) of raising the user's Attack and Sp. Atk by 1 stat rank when its move is successful. | |||
Ferocious Moves 6 | Has a chance (70%) of raising the user's Attack and Sp. Atk by 1 stat rank when its move is successful. | |||
Ferocious Moves 7 | Has a chance (80%) of raising the user's Attack and Sp. Atk by 1 stat rank when its move is successful. | |||
Ferocious Moves 8 | Has a chance (90%) of raising the user's Attack and Sp. Atk by 1 stat rank when its move is successful. | |||
Ferocious Moves 9 | Raises the user's Attack and Sp. Atk by 1 stat rank when its move is successful. | |||
Fierce Entry 1 | Raises the user's Attack by 1 stat ranks when it enters a battle. | Brock & Tyranitar Bugsy & Beedrill Bugsy & Beedrill (Mega Beedrill) Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Elesa & Zebstrika Korrina & Lucario Korrina & Lucario (Mega Lucario) Korrina & Marshadow Mina & Granbull Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) Wally & Gallade Wally & Gallade (Mega Gallade) Whitney & Miltank Dawn & Turtwig Dawn & Grotle Dawn & Torterra Courtney & Camerupt (Female) Courtney & Camerupt (Mega Camerupt) |
1 Star Deluxe Lucky Cookie | |
Fierce Entry 2 | Raises the user's Attack by 2 stat ranks when it enters a battle. | Gloria & Zacian (Crowned Sword) | Lyra & Celebi Roxanne & Runerigus Valerie & Mawile May & Blaziken May & Blaziken (Mega Blaziken) Marnie & Mawile Marnie & Mawile (Mega Mawile) Raihan & Duraludon Paulo & Lycanroc (Dusk Form) Akari & Samurott (Hisuian Form) |
1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Fierce Entry 3 | Raises the user's Attack by 3 stat ranks when it enters a battle. | |||
Fierce Entry 4 | Raises the user's Attack by 4 stat ranks when it enters a battle. | |||
Fierce Entry 5 | Raises the user's Attack by 5 stat ranks when it enters a battle. | |||
Fierce Entry 6 | Raises the user's Attack by 6 stat ranks when it enters a battle. | Hilda & Victini | ||
Fighting Guard | Reduces damage when the user is attacked by Fighting-type moves. | Chewy Lucky Cookie | ||
Fighting Teamwork | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Fighting theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) | Main Character & Cobalion | ||
Fighting Zone Triage Tank 1 | Has a chance (20%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | |||
Fighting Zone Triage Tank 2 | Has a chance (30%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | |||
Fighting Zone Triage Tank 3 | Has a chance (40%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | |||
Fighting Zone Triage Tank 4 | Has a chance (50%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | Cynthia & Lucario Cynthia & Lucario (Mega Lucario) |
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Fighting Zone Triage Tank 5 | Has a chance (60%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | |||
Fighting Zone Triage Tank 6 | Has a chance (70%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | |||
Fighting Zone Triage Tank 7 | Has a chance (80%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | |||
Fighting Zone Triage Tank 8 | Has a chance (90%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | |||
Fighting Zone Triage Tank 9 | Restores the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | |||
Fire DF Immunity | Protects the user from damage from Fire-type moves | |||
Fire DF Resistance 1 | Reduces damage the user takes from Fire-type moves | |||
Fire DF Resistance 2 | Reduces damage the user takes from Fire-type moves | |||
Fire DF Resistance 3 | Reduces damage the user takes from Fire-type moves | |||
Fire DF Resistance 4 | Reduces damage the user takes from Fire-type moves | |||
Fire DF Resistance 5 | Reduces damage the user takes from Fire-type moves | |||
Fire DF Resistance 6 | Reduces damage the user takes from Fire-type moves | |||
Fire DF Resistance 7 | Reduces damage the user takes from Fire-type moves | |||
Fire DF Resistance 8 | Reduces damage the user takes from Fire-type moves | |||
Fire DF Resistance 9 | Reduces damage the user takes from Fire-type moves | |||
Fire Guard | Reduces damage when the user is attacked by Fire-type moves. | Kali & Azumarill | Brawly & Makuhita Brawly & Hariyama Shauntal & Chandelure Whitney & Miltank Anabel & Snorlax Tina & Flareon |
Chewy Lucky Cookie |
Fire Shift | Normal-type moves become Fire-type moves. | Blue & Arcanine | ||
Fire Teamwork | Powers up the moves of all allied sync pairs by 10%. Reduces attack damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Fire theme you have on your team, the higher the percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) | Evelyn & Entei | ||
First Aid 1 | Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | |||
First Aid 2 | Restores the user's HP by approximately 30% of its maximum HP the first time it is in a pinch each battle. | Main Character & Scyther Main Character & Pinsir Main Character & Tauros Main Character & Meowth Main Character & Persian Main Character & Zubat Main Character & Golbat Main Character & Nidoran♀ Main Character & Nidorina Main Character & Nidoqueen Main Character & Weedle Main Character & Kakuna Main Character & Beedrill Main Character & Kabuto Main Character & Kabutops Main Character & Aerodactyl Main Character & Charmander Main Character & Charmeleon Main Character & Charizard Main Character & Squirtle Main Character & Wartortle Main Character & Blastoise Main Character & Growlithe Main Character & Arcanine Main Character & Goldeen Main Character & Seaking Main Character & Kangaskhan Main Character & Seel Main Character & Dewgong Main Character & Mankey Main Character & Primeape Main Character & Machop Main Character & Machoke Main Character & Machamp Main Character & Grimer Main Character & Muk Main Character & Lickitung Main Character & Lickitung Main Character & Pichu Main Character & Pikachu Main Character & Raichu Main Character & Elekid Main Character & Electabuzz Main Character & Magnemite Main Character & Magneton Main Character & Voltorb Main Character & Electrode Main Character & Igglybuff Main Character & Jigglypuff Main Character & Wigglytuff Main Character & Porygon Main Character & Magby Main Character & Magmar Main Character & Vulpix Main Character & Ninetales Main Character & Ponyta Main Character & Rapidash Main Character & Tangela Main Character & Tangela Main Character & Omanyte Main Character & Omastar Main Character & Cubone Main Character & Marowak Main Character & Cubone Main Character & Marowak Main Character & Sandshrew Main Character & Sandslash Main Character & Farfetch'd Main Character & Spearow Main Character & Fearow Main Character & Dratini Main Character & Dragonair Main Character & Dragonite Main Character & Koffing Main Character & Weezing Main Character & Paras Main Character & Parasect Main Character & Horsea Main Character & Seadra Main Character & Shellder Main Character & Cloyster Main Character & Munchlax Main Character & Snorlax Main Character & Happiny Main Character & Chansey Main Character & Magikarp Main Character & Gyarados Main Character & Tyrogue Main Character & Hitmonchan Main Character & Smoochum Main Character & Jynx Main Character & Oddish Main Character & Gloom Main Character & Vileplume Main Character & Meowth (Alola Form) Main Character & Persian (Alola Form) Main Character & Meowth (Galarian Form) Main Character & Perrserker Main Character & Pidgey Main Character & Pidgeotto Main Character & Pidgeot Main Character & Nidoran♂ Main Character & Nidorino Main Character & Nidoking Main Character & Slowpoke Main Character & Slowbro Main Character & Main Character & Main Character & Main Character & Diglett Main Character & Dugtrio | Grimsley & Sharpedo Grimsley & Sharpedo (Mega Sharpedo) Ramos & Weepinbell Ramos & Victreebel Valerie & Sylveon Jasmine & Magnemite Naomi & Sandslash Kali & Azumarill Adaman & Vaporeon Irida & Glaceon |
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First Aid 3 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | |||
First Aid 4 | Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. | Blue & Exeggutor Gladion & Golbat Hau & Raichu (Alola Form) Hilda & Emboar Kris & Suicune Main Character & Cobalion Misty & Psyduck Morty & Gastly Gloria & Thwackey Elio & Popplio Elio & Brionne Elio & Primarina Allister & Gourgeist (Super Size) | Acerola & Tapu Bulu Agatha & Gengar Agatha & Gengar (Mega Gengar) Agatha & Arbok Blue & Aerodactyl Blue & Aerodactyl (Mega Aerodactyl) Bugsy & Scyther Caitlin & Sableye Caitlin & Sableye (Mega Sableye) Calem & Greninja (Shiny Greninja) Calem & Greninja (Shiny Greninja) Cynthia & Gastrodon Elesa & Zebstrika Elesa & Joltik Erika & Tangela Giovanni & Persian Giovanni & Nidorino Hilbert & Mightyena Hilda & Grapploct (Shiny Grapploct) Kahili & Toucannon Karen & Umbreon Kris & Totodile Kris & Croconaw Kris & Feraligatr Lance & Dragonair Lorelei & Cloyster Lt. Surge & Raichu Lyra & Phanpy Main Character & Regirock Marlon & Carracosta Olivia & Carbink Professor Oak & Mew Professor Oak & Mew Roark & Cranidos Roark & Rampardos Sophocles & Golem (Alola Form) Viola & Surskit Viola & Masquerain Glacia & Glalie Glacia & Glalie (Mega Glalie) Ethan & Cyndaquil Ethan & Quilava Ethan & Typhlosion Zinnia & Salamence Guzma & Golisopod Clemont & Magneton Wallace & Milotic Dawn & Alcremie Morty & Mismagius Cyrus & Palkia Volkner & Luxray Rachel & Umbreon Marnie & Grimmsnarl Emmet & Archeops Evelyn & Entei Hop & Zamazenta (Crowned Shield) Sidney & Absol Sidney & Absol (Mega Absol) Darach & Staraptor Irida & Flareon Dana & Regice Tina & Flareon Argenta & Skarmory |
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First Aid 5 | Restores the user's HP by approximately 60% of its maximum HP the first time it is in a pinch each battle. | |||
First Aid 6 | Restores the user's HP by approximately 70% of its maximum HP the first time it is in a pinch each battle. | Hala & Crabominable | ||
First Aid 7 | Restores the user's HP by approximately 80% of its maximum HP the first time it is in a pinch each battle. | |||
First Aid 8 | Restores the user's HP by approximately 90% of its maximum HP the first time it is in a pinch each battle. | |||
First Aid 9 | Restores the user's HP by approximately 100% of its maximum HP the first time it is in a pinch each battle. | Ryuki & Turtonator | ||
First Pinch Prep 1 | Raises the user's Attack and Sp. Atk by 1 stat rank the first time its HP drops to half or below each battle. | |||
First Pinch Prep 2 | Raises the user's Attack and Sp. Atk by 2 stat rank the first time its HP drops to half or below each battle. | |||
First Pinch Prep 3 | Raises the user's Attack and Sp. Atk by 3 stat rank the first time its HP drops to half or below each battle. | |||
First Pinch Prep 4 | Raises the user's Attack and Sp. Atk by 4 stat rank the first time its HP drops to half or below each battle. | |||
First Pinch Prep 5 | Raises the user's Attack and Sp. Atk by 5 stat rank the first time its HP drops to half or below each battle. | |||
First Pinch Prep 6 | Raises the user's Attack and Sp. Atk by 6 stat rank the first time its HP drops to half or below each battle. | |||
First Sync Defense Down All 1 | Lowers the Defense of all opposing sync pairs by 1 stat ranks the first time the user's sync move is used each battle. | |||
First Sync Defense Down All 2 | Lowers the Defense of all opposing sync pairs by 2 stat ranks the first time the user's sync move is used each battle. | Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) |
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First Sync Defense Down All 3 | Lowers the Defense of all opposing sync pairs by 3 stat ranks the first time the user's sync move is used each battle. | |||
First Sync Defense Down All 4 | Lowers the Defense of all opposing sync pairs by 4 stat ranks the first time the user's sync move is used each battle. | |||
First Sync Defense Down All 5 | Lowers the Defense of all opposing sync pairs by 5 stat ranks the first time the user's sync move is used each battle. | |||
First Sync Defense Down All 6 | Lowers the Defense of all opposing sync pairs by 6 stat ranks the first time the user's sync move is used each battle. | |||
Flabbergast 1 | Has a chance (20%) of leaving the target confused when a move targeting that opponent is successful. | |||
Flabbergast 2 | Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful. | |||
Flabbergast 3 | Has a chance (40%) of leaving the target confused when a move targeting that opponent is successful. | |||
Flabbergast 4 | Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | Whitney & Sawsbuck (Winter Form) Morty & Gastly Penny & Sylveon |
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Flabbergast 5 | Has a chance (60%) of leaving the target confused when a move targeting that opponent is successful. | |||
Flabbergast 6 | Has a chance (70%) of leaving the target confused when a move targeting that opponent is successful. | |||
Flabbergast 7 | Has a chance (80%) of leaving the target confused when a move targeting that opponent is successful. | |||
Flabbergast 8 | Has a chance (90%) of leaving the target confused when a move targeting that opponent is successful. | |||
Flabbergast 9 | Leaves the target confused when the user's move targeting that opponent is successful. | |||
Flag Bearer 1 | Has a chance (20%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Sawyer & Honchkrow | ||
Flag Bearer 2 | Has a chance (30%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Flag Bearer 3 | Has a chance (40%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Red & Snorlax | ||
Flag Bearer 4 | Has a chance (50%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Flag Bearer 5 | Has a chance (60%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Flag Bearer 6 | Has a chance (70%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Flag Bearer 7 | Has a chance (80%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Flag Bearer 8 | Has a chance (90%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Flag Bearer 9 | Raises the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Hilda & Grapploct (Shiny Grapploct) | ||
Flameproof | Prevents the user from getting burned. | Caitlin & Reuniclus Karen & Houndoom Karen & Houndoom (Mega Houndoom) Main Character & Rattata Main Character & Raticate Main Character & Machop Main Character & Machoke Main Character & Machamp Main Character & Abra Main Character & Kadabra Main Character & Alakazam Main Character & Cleffa Main Character & Clefairy Main Character & Clefable Main Character & Vulpix Main Character & Ninetales Main Character & Vulpix Main Character & Ninetales Main Character & Vulpix Main Character & Ninetales Main Character & Ponyta Main Character & Rapidash Main Character & Ponyta Main Character & Rapidash Main Character & Ponyta Main Character & Rapidash Plumeria & Salazzle May & Wailmer Kali & Azumarill | Blaine & Ponyta Blaine & Rapidash Brawly & Makuhita Brawly & Hariyama Crasher Wake & Floatzel Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) Hilda & Victini Kahili & Toucannon Kris & Suicune Marlon & Carracosta Mina & Tapu Fini Misty & Vaporeon Rosa & Shaymin (Sky Forme) Sophocles & Golem (Alola Form) Leaf & Clefable Leaf & Moltres Serena & Fletchling Morty & Ho-Oh (Shiny Ho-Oh) Alder & Volcarona May & Blaziken May & Blaziken (Mega Blaziken) Lysandre & Volcanion Kiawe & Arcanine Ryuki & Turtonator Raihan & Flygon Hop & Zapdos (Galarian Form) Lucas & Flareon Courtney & Camerupt (Female) Courtney & Camerupt (Mega Camerupt) Nita & Landorus Victor & Spectrier Irida & Flareon Tina & Flareon |
1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie 3Star Crispy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Fleet Feet 1 | Raises the user's Speed by 1 stat ranks when its move is successful. | |||
Fleet Feet 2 | Raises the user's Speed by 2 stat ranks when its move is successful. | |||
Fleet Feet 3 | Raises the user's Speed by 3 stat ranks when its move is successful. | |||
Fleet Feet 4 | Raises the user's Speed by 4 stat ranks when its move is successful. | |||
Fleet Feet 5 | Raises the user's Speed by 5 stat ranks when its move is successful. | |||
Fleet Feet 6 | Raises the user's Speed by 6 stat ranks when its move is successful. | |||
Flinch Hitter 5 | Powers up the user's sync move when the target is flinching. | Skyla & Togekiss Steven & Sandslash (Alola Form) Molayne & Dugtrio (Alola Form) |
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Flood Alert 5 | Extends the duration of rainy weather when the weather turns rainy while the user is on the field. | Archie & Kyogre | ||
Fluid Fortification | ||||
Flying Guard | Reduces damage when the user is attacked by Flying-type moves. | Chewy Lucky Cookie | ||
Flying Shift | Normal-type moves become Flying-type moves. | Lance & Gyarados Liza & Celesteela Skyla & Togekiss | ||
Focus Group 1 | Has a chance (20%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Focus Group 2 | Has a chance (30%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Kiawe & Marowak (Alola Form) | ||
Focus Group 3 | Has a chance (40%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Focus Group 4 | Has a chance (50%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Focus Group 5 | Has a chance (60%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Focus Group 6 | Has a chance (70%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Focus Group 7 | Has a chance (80%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Focus Group 8 | Has a chance (90%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Focus Group 9 | Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Lillie & Polteageist (Antique Form) | Lyra & Phanpy | |
Focus Rush 1 | Raises the user's critical-hit rate by 1 stat ranks after using its sync move. | Main Character & Solgaleo Ethan & Cyndaquil Ethan & Quilava Ethan & Typhlosion Raihan & Duraludon |
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Focus Rush 2 | Raises the user's critical-hit rate by 2 stat ranks after using its sync move. | |||
Focus Rush 3 | Raises the user's critical-hit rate by 3 stat ranks after using its sync move. | N & Zekrom | ||
Follow-Through 9 | Applies the Critical Hit Next effect to the user when its move is successful. | |||
Force Field 1 | Has a chance (20%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Professor Sycamore & Xerneas Steven & Metagross Steven & Metagross (Mega Metagross) |
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Force Field 2 | Has a chance (30%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Force Field 3 | Has a chance (40%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Force Field 4 | Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Blue & Blastoise Blue & Blastoise (Mega Blastoise) | ||
Force Field 5 | Has a chance (60%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Force Field 6 | Has a chance (70%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Force Field 7 | Has a chance (80%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Force Field 8 | Has a chance (90%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Force Field 9 | Raises the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Rosa & Meloetta (Aria Form) Rosa & Meloetta (Pirouette Forme) |
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Fortify 1 | The user's Defense and Sp. Def increase 10% when its remaining HP is at half or below. | |||
Fortify 2 | The user's Defense and Sp. Def increase 20% when its remaining HP is at half or below. | |||
Fortify 3 | The user's Defense and Sp. Def increase 30% when its remaining HP is at half or below. | Dawn & Cresselia | ||
Fortify 4 | The user's Defense and Sp. Def increase 40% when its remaining HP is at half or below. | |||
Fortify 5 | The user's Defense and Sp. Def increase 50% when its remaining HP is at half or below. | |||
Fortify 6 | The user's Defense and Sp. Def increase 60% when its remaining HP is at half or below. | |||
Fortify 7 | The user's Defense and Sp. Def increase 70% when its remaining HP is at half or below. | |||
Fortify 8 | The user's Defense and Sp. Def increase 80% when its remaining HP is at half or below. | |||
Fortify 9 | The user's Defense and Sp. Def increase 90% when its remaining HP is at half or below. | |||
Fortuitous 1 | Has a chance (20%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Burgh & Leavanny | ||
Fortuitous 2 | Has a chance (30%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Fortuitous 3 | Has a chance (40%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Fortuitous 4 | Has a chance (50%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Siebold & Octillery Glacia & Glalie (Mega Glalie) | Flannery & Torkoal Will & Xatu |
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Fortuitous 5 | Has a chance (60%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Fortuitous 6 | Has a chance (70%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Fortuitous 7 | Has a chance (80%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Fortuitous 8 | Has a chance (90%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Fortuitous 9 | Raises one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Korrina & Marshadow | Korrina & Marshadow Korrina & Marshadow |
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Foul Fighting 1 | Powers up the user's moves against targets that are flinching, confused, or trapped. | Main Character & Charmander Main Character & Charmeleon Main Character & Charizard Main Character & Goldeen Main Character & Seaking Main Character & Kangaskhan Main Character & Abra Main Character & Kadabra Main Character & Alakazam Main Character & Omanyte Main Character & Omastar Main Character & Farfetch'd Main Character & Dratini Main Character & Dragonair Main Character & Dragonite Main Character & Staryu Main Character & Starmie Main Character & Meowth (Alola Form) Main Character & Persian (Alola Form) Main Character & Pidgey Main Character & Pidgeotto Main Character & Pidgeot Main Character & Slowpoke Main Character & Slowbro | ||
Foul Fighting 2 | Powers up the user's moves against targets that are flinching, confused, or trapped. | Brock & Tyranitar Ethan & Lugia Gloria & Inteleon |
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Foul Fighting 3 | Powers up the user's moves against targets that are flinching, confused, or trapped. | Crasher Wake & Floatzel Winona & Pelipper Marnie & Grimmsnarl |
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Foul Fighting 4 | Powers up the user's moves against targets that are flinching, confused, or trapped. | |||
Foul Fighting 5 | Powers up the user's moves against targets that are flinching, confused, or trapped. | Skyla & Togekiss | Karen & Houndoom Karen & Houndoom (Mega Houndoom) |
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Foul Fighting 6 | Powers up the user's moves against targets that are flinching, confused, or trapped. | |||
Foul Fighting 7 | Powers up the user's moves against targets that are flinching, confused, or trapped. | |||
Foul Fighting 8 | Powers up the user's moves against targets that are flinching, confused, or trapped. | |||
Foul Fighting 9 | Powers up the user's moves against targets that are flinching, confused, or trapped. | Tate & Solrock | ||
Freevenge 1 | Has a chance (20%) of applying the Free Move Next effect to the user when it is hit by an attack move. | |||
Freevenge 2 | Has a chance (30%) of applying the Free Move Next effect to the user when it is hit by an attack move. | Lyra & Phanpy | ||
Freevenge 3 | Has a chance (40%) of applying the Free Move Next effect to the user when it is hit by an attack move. | |||
Freevenge 4 | Has a chance (50%) of applying the Free Move Next effect to the user when it is hit by an attack move. | Brendan & Latios Hop & Zamazenta (Crowned Shield) | Professor Sycamore & Xerneas | |
Freevenge 5 | Has a chance (60%) of applying the Free Move Next effect to the user when it is hit by an attack move. | |||
Freevenge 6 | Has a chance (70%) of applying the Free Move Next effect to the user when it is hit by an attack move. | |||
Freevenge 7 | Has a chance (80%) of applying the Free Move Next effect to the user when it is hit by an attack move. | |||
Freevenge 8 | Has a chance (90%) of applying the Free Move Next effect to the user when it is hit by an attack move. | |||
Freevenge 9 | Applies the Free Move Next effect to the user when it is hit by an attack move. | Brendan & Latios (Mega Latios) Main Character & Mesprit | ||
Freeze Synergy 1 | Powers up the user's moves when the target is frozen. | |||
Freeze Synergy 2 | Powers up the user's moves when the target is frozen. | Skyla & Togekiss Leon & Calyrex (Ice Rider) |
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Freeze Synergy 3 | Powers up the user's moves when the target is frozen. | Lorelei & Lapras | ||
Freeze Synergy 4 | Powers up the user's moves when the target is frozen. | |||
Freeze Synergy 5 | Powers up the user's moves when the target is frozen. | |||
Freeze Synergy 6 | Powers up the user's moves when the target is frozen. | |||
Freeze Synergy 7 | Powers up the user's moves when the target is frozen. | |||
Freeze Synergy 8 | Powers up the user's moves when the target is frozen. | Pryce & Seel Pryce & Dewgong Pryce & Seel Pryce & Dewgong |
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Freeze Synergy 9 | Powers up the user's moves when the target is frozen. | |||
Freezer Burn 2 | Powers up the user's sync move when the target is frozen. | Leon & Calyrex (Ice Rider) | ||
Freezer Burn 5 | Powers up the user's sync move when the target is frozen. | Brycen & Cryogonal Steven & Sandslash (Alola Form) Leon & Calyrex (Ice Rider) |
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Fresh Start | Returns the user's lowered stats to normal when it enters a battle. | Zinnia & Rayquaza (Mega Rayquaza) | ||
Friend Care 1 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (20%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move. | |||
Friend Care 2 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (30%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move. | |||
Friend Care 3 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (40%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move. | |||
Friend Care 4 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (50%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move. | |||
Friend Care 5 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (60%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move. | |||
Friend Care 6 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (70%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move. | |||
Friend Care 7 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (80%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move. | |||
Friend Care 8 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (90%) of removing the flinching, confused, and trapped conditions from the allied sync pair affected by the move. | |||
Friend Care 9 | When the user's move targeting an allied sync pair (excluding field effects) is successful, removes the flinching, confused, and trapped conditions from the allied sync pair affected by the move. | |||
Friend Mend 9 | When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move. | |||
Friendly Care 1 | When the user's move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 20% of its maximum HP. | |||
Friendly Care 2 | When the user's move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 40% of its maximum HP. | |||
Friendly Care 3 | When the user's move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 60% of its maximum HP. | |||
Friendly Care 4 | When the user's move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 80% of its maximum HP. | |||
Friendly Care 5 | When the user's move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by 100% of its maximum HP. | |||
Friendly Shield 1 | When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 1 stat ranks. | |||
Friendly Shield 2 | When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 2 stat ranks. | |||
Friendly Shield 3 | When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 3 stat ranks. | |||
Friendly Shield 4 | When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 4 stat ranks. | |||
Friendly Shield 5 | When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 5 stat ranks. | |||
Friendly Shield 6 | When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 6 stat ranks. | |||
Fuel Economy 1 | Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 1. | Hilda & Diancie (Mega Diancie) Steven & Deoxys (Normal Forme) May & Blaziken (Mega Blaziken) | ||
Fuel Economy 2 | Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 2. | Gloria & Cinderace | ||
Fuel Economy 3 | Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 3. | |||
Fuel Economy 4 | Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 4. | |||
Fuel Economy 5 | Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 5. | |||
Fuel Economy 6 | Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 6. | |||
Full First Aid | Fully restores the user's HP the first time it is in a pinch each battle. | Grimsley & Bisharp | ||
Full-Bracing Command 1 | Has a chance (20%) of raising the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | |||
Full-Bracing Command 2 | Has a chance (30%) of raising the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | Steven & Stoutland (Shiny Stoutland) | ||
Full-Bracing Command 3 | Has a chance (40%) of raising the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | |||
Full-Bracing Command 4 | Has a chance (50%) of raising the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | |||
Full-Bracing Command 5 | Has a chance (60%) of raising the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | |||
Full-Bracing Command 6 | Has a chance (70%) of raising the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | |||
Full-Bracing Command 7 | Has a chance (80%) of raising the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | |||
Full-Bracing Command 8 | Has a chance (90%) of raising the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | |||
Full-Bracing Command 9 | Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | Jasmine & Ampharos Shauna & Klefki | ||
Full-Bracing Command+ 1 | Has a chance (20%) of raising the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move. | |||
Full-Bracing Command+ 2 | Has a chance (30%) of raising the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move. | |||
Full-Bracing Command+ 3 | Has a chance (40%) of raising the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move. | |||
Full-Bracing Command+ 4 | Has a chance (50%) of raising the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move. | |||
Full-Bracing Command+ 5 | Has a chance (60%) of raising the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move. | |||
Full-Bracing Command+ 6 | Has a chance (70%) of raising the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move. | |||
Full-Bracing Command+ 7 | Has a chance (80%) of raising the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move. | |||
Full-Bracing Command+ 8 | Has a chance (90%) of raising the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move. | |||
Full-Bracing Command+ 9 | Raises the user's Defense and Sp. Def by 2 stat rankS when its Trainer uses a move. | Jasmine & Ampharos (Mega Ampharos) | ||
Full-Bracing P-Move 1 | Has a chance (20%) of raising the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. | |||
Full-Bracing P-Move 2 | Has a chance (30%) of raising the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. | |||
Full-Bracing P-Move 3 | Has a chance (40%) of raising the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. | |||
Full-Bracing P-Move 4 | Has a chance (50%) of raising the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. | |||
Full-Bracing P-Move 5 | Has a chance (60%) of raising the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. | |||
Full-Bracing P-Move 6 | Has a chance (70%) of raising the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. | |||
Full-Bracing P-Move 7 | Has a chance (80%) of raising the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. | |||
Full-Bracing P-Move 8 | Has a chance (90%) of raising the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. | |||
Full-Bracing P-Move 9 | Raises the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. | Agatha & Arbok | ||
Furious Brain | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | Blue & Zapdos Caitlin & Reuniclus Liza & Lunatone Lorelei & Lapras Main Character & Solgaleo Red & Articuno Steven & Deoxys (Normal Forme) Steven & Deoxys (Normal Forme) Steven & Deoxys (Attack Forme) Steven & Deoxys (Defense Forme) Steven & Deoxys (Speed Forme) Burgh & Leavanny Serena & Greninja Serena & Greninja N & Zoroark May & Wailmer Lysandre & Volcanion Petrel & Weezing |
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Furious Brawn | The more the user's Attack is raised, the more it powers up the user's moves. | Hugh & Bouffalant Korrina & Marshadow Noland & Pinsir Noland & Pinsir (Mega Pinsir) Norman & Slaking Palmer & Regigigas Valerie & Mawile Molayne & Dugtrio (Alola Form) Gloria & Thwackey Sonia & Tsareena (Shiny Tsareena) Looker & Croagunk Rose & Copperajah |
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Fuzzy Strike 1 | Powers up the user's sync move when the target is confused. | |||
Fuzzy Strike 2 | Powers up the user's sync move when the target is confused. | Sidney & Absol Sidney & Absol (Mega Absol) |
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Fuzzy Strike 3 | Powers up the user's sync move when the target is confused. | |||
Fuzzy Strike 4 | Powers up the user's sync move when the target is confused. | |||
Fuzzy Strike 5 | Powers up the user's sync move when the target is confused. | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) Calem & Espurr Calem & Meowstic Guzma & Buzzwole Bede & Hatterene |
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Galar Flag Bearer | Powers up the moves of all allied sync pairs by 10%.Reduces attack damage taken by all allied sync pairs by 20%.These percentages increase according to the number of allied sync pairs with the Galar theme on your team. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | Leon & Charizard Bede & Articuno (Galarian Form) | ||
Galar Pride | Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Hop & Zapdos (Galarian Form) | ||
Galar Spirit | Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Marnie & Moltres (Galarian Form) | ||
Ghost Guard | Reduces damage when the user is attacked by Ghost-type moves. | Chewy Lucky Cookie | ||
Ghost Shift | Normal-type moves become Ghost-type moves. | |||
Giovanni's Cunning | Normal-type moves become Ground-type moves. Moves never miss. | Giovanni & Nidoking | ||
Giovanni's Experience | Powers up the user's moves during a sandstorm. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Protects all allied sync pairs from damage from a sandstorm. | Giovanni & Rhydon | ||
Gloating Boost 1 | Has a chance (20%) of increasing the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 rank when an opponent's attack move targeting the user misses. | |||
Gloating Boost 2 | Has a chance (30%) of increasing the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 rank when an opponent's attack move targeting the user misses. | |||
Gloating Boost 3 | Has a chance (40%) of increasing the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 rank when an opponent's attack move targeting the user misses. | |||
Gloating Boost 4 | Has a chance (50%) of increasing the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 rank when an opponent's attack move targeting the user misses. | |||
Gloating Boost 5 | Has a chance (60%) of increasing the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 rank when an opponent's attack move targeting the user misses. | |||
Gloating Boost 6 | Has a chance (70%) of increasing the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 rank when an opponent's attack move targeting the user misses. | |||
Gloating Boost 7 | Has a chance (80%) of increasing the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 rank when an opponent's attack move targeting the user misses. | |||
Gloating Boost 8 | Has a chance (90%) of increasing the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 rank when an opponent's attack move targeting the user misses. | |||
Gloating Boost 9 | Increases the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 rank when an opponent's attack move targeting the user misses. | Elesa & Togetic | ||
Go Viral 1 | When the user's status move is used and inflicted a status condition on an opponent, has a chance (20%) of inflicting the same status condition on all opposing sync pairs. | |||
Go Viral 2 | When the user's status move is used and inflicted a status condition on an opponent, has a chance (30%) of inflicting the same status condition on all opposing sync pairs. | |||
Go Viral 3 | When the user's status move is used and inflicted a status condition on an opponent, has a chance (40%) of inflicting the same status condition on all opposing sync pairs. | |||
Go Viral 4 | When the user's status move is used and inflicted a status condition on an opponent, has a chance (50%) of inflicting the same status condition on all opposing sync pairs. | |||
Go Viral 5 | When the user's status move is used and inflicted a status condition on an opponent, has a chance (60%) of inflicting the same status condition on all opposing sync pairs. | |||
Go Viral 6 | When the user's status move is used and inflicted a status condition on an opponent, has a chance (70%) of inflicting the same status condition on all opposing sync pairs. | |||
Go Viral 7 | When the user's status move is used and inflicted a status condition on an opponent, has a chance (80%) of inflicting the same status condition on all opposing sync pairs. | |||
Go Viral 8 | When the user's status move is used and inflicted a status condition on an opponent, has a chance (90%) of inflicting the same status condition on all opposing sync pairs. | |||
Go Viral 9 | When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. | Serena & Fennekin Serena & Braixen Serena & Delphox Serena & Whimsicott Morty & Banette Morty & Banette (Mega Banette) | Rosa & Meloetta (Aria Form) Rosa & Meloetta (Pirouette Forme) Colress & Klinklang |
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Gobsmack 1 | Has a chance (20%) of leaving the target confused when the user's attack move against it is successful. | |||
Gobsmack 2 | Has a chance (30%) of leaving the target confused when the user's attack move against it is successful. | Skyla & Tornadus (Therian Forme) | Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) |
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Gobsmack 3 | Has a chance (40%) of leaving the target confused when the user's attack move against it is successful. | |||
Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) | Archer & Houndoom Bede & Hatterene Victor & Spectrier Akari & Samurott (Hisuian Form) Eve & Eevee |
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Gobsmack 5 | Has a chance (60%) of leaving the target confused when the user's attack move against it is successful. | |||
Gobsmack 6 | Has a chance (70%) of leaving the target confused when the user's attack move against it is successful. | |||
Gobsmack 7 | Has a chance (80%) of leaving the target confused when the user's attack move against it is successful. | |||
Gobsmack 8 | Has a chance (90%) of leaving the target confused when the user's attack move against it is successful. | |||
Gobsmack 9 | Leaves the target confused when the user's attack move against it is successful. | |||
Good Form | The more the user's stats are raised, the more it powers up the user's moves. | Korrina & Marshadow Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) | ||
Good Night-mare 1 | Powers up the user's moves when the target is asleep. | |||
Good Night-mare 2 | Powers up the user's moves when the target is asleep. | Serena & Fennekin Serena & Braixen Serena & Delphox Serena & Fennekin Serena & Braixen Serena & Delphox |
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Good Night-mare 3 | Powers up the user's moves when the target is asleep. | Ramos & Weepinbell Ramos & Victreebel Elio & Popplio Elio & Brionne Elio & Primarina |
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Good Night-mare 4 | Powers up the user's moves when the target is asleep. | |||
Good Night-mare 5 | Powers up the user's moves when the target is asleep. | Serena & Fennekin Serena & Braixen Serena & Delphox | Lyra & Jigglypuff Cyrus & Darkrai |
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Grab Bag 1 | Has a chance (20%) of lowering one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Grab Bag 2 | Has a chance (30%) of lowering one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Grab Bag 3 | Has a chance (40%) of lowering one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Grab Bag 4 | Has a chance (50%) of lowering one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Grab Bag 5 | Has a chance (60%) of lowering one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Grab Bag 6 | Has a chance (70%) of lowering one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Grab Bag 7 | Has a chance (80%) of lowering one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Grab Bag 8 | Has a chance (90%) of lowering one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Grab Bag 9 | Lowers one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Dawn & Oricorio (Sensu Style) | ||
Grand Entry 1 | Raises the user's Sp. Atk by 1 stat ranks when it enters a battle. | Agatha & Gengar Agatha & Gengar (Mega Gengar) Agatha & Arbok Calem & Espurr Calem & Meowstic Diantha & Keldeo (Resolute Form) Misty & Vaporeon Sabrina & Alakazam Sabrina & Alakazam (Mega Alakazam) Wally & Gallade Wally & Gallade (Mega Gallade) Wallace & Milotic Burgh & Leavanny Gloria & Inteleon |
1 Star Deluxe Lucky Cookie | |
Grand Entry 2 | Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. | Brycen & Cryogonal Gardenia & Roserade Lyra & Celebi Thorton & Magnezone Viola & Vivillon (Icy Snow Pattern) Ethan & Lugia Zinnia & Rayquaza Zinnia & Rayquaza (Mega Rayquaza) Clemont & Heliolisk Cyrus & Darkrai Lysandre & Yveltal Raihan & Duraludon Petrel & Weezing |
1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
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Grand Entry 3 | Raises the user's Sp. Atk by 3 stat ranks when it enters a battle. | |||
Grand Entry 4 | Raises the user's Sp. Atk by 4 stat ranks when it enters a battle. | Lysandre & Volcanion Lucas & Dialga | ||
Grand Entry 5 | Raises the user's Sp. Atk by 5 stat ranks when it enters a battle. | |||
Grand Entry 6 | Raises the user's Sp. Atk by 6 stat ranks when it enters a battle. | |||
Grappling Sync | Applies the Restrain effect to the target when a sync move targeting that opponent is successful. | Allister & Gengar | ||
Grass Guard | Reduces damage when the user is attacked by Grass-type moves. | Hugh & Bouffalant Professor Sycamore & Gogoat Whitney & Miltank Kali & Azumarill |
Chewy Lucky Cookie | |
Grass Shift | Normal-type moves become Grass-type moves. | |||
Grassy Cushion 1 | Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. | |||
Grassy Cushion 2 | Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. | Professor Sycamore & Gogoat Rosa & Shaymin (Sky Forme) |
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Grassy Cushion 3 | Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. | |||
Grassy Cushion 4 | Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. | |||
Grassy Cushion 5 | Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. | |||
Grassy Tenacity | Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Grassy Terrain. | Acerola & Tapu Bulu Red & Venusaur |
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Grassy Terrain Debut & Extension 1 | Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. | |||
Grassy Terrain Debut & Extension 2 | Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. | |||
Grassy Terrain Debut & Extension 3 | Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. | |||
Grassy Terrain Debut & Extension 4 | Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. | |||
Grassy Terrain Debut & Extension 5 | Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. | Acerola & Tapu Bulu | ||
Grassy Terrain Debut & Extension 6 | Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. | |||
Grassy Terrain Debut & Extension 7 | Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. | |||
Grassy Terrain Debut & Extension 8 | Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. | |||
Grassy Terrain Debut & Extension 9 | Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. | |||
Green Thumb | Turns the field of play's terrain into Grassy Terrain after using the user's sync move. | Acerola & Tapu Bulu | ||
Grimsley's Gambit | Makes opponents target the user for a short time when it uses Metal Burst. Grants all of the following effects when the user's attack move, which was conducted after leaving the counter attacking posture by being hit by an attack move, is successful: | Grimsley & Bisharp | ||
Gritty 1 | Powers up the user's moves when it is affected by a status condition. | 1Star Crunchy Lucky Cookie | ||
Gritty 2 | Powers up the user's moves when it is affected by a status condition. | 1Star Crunchy Lucky Cookie 2Star Crunchy Lucky Cookie |
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Gritty 3 | Powers up the user's moves when it is affected by a status condition. | 1Star Crunchy Lucky Cookie 2Star Crunchy Lucky Cookie 3Star Crunchy Lucky Cookie |
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Gritty 4 | Powers up the user's moves when it is affected by a status condition. | |||
Gritty 5 | Powers up the user's moves when it is affected by a status condition. | Marshal & Conkeldurr | Hilbert & Mightyena Shauntal & Chandelure Morty & Drifblim Piers & Obstagoon |
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Gritty 6 | Powers up the user's moves when it is affected by a status condition. | |||
Gritty 7 | Powers up the user's moves when it is affected by a status condition. | |||
Gritty 8 | Powers up the user's moves when it is affected by a status condition. | |||
Gritty 9 | Powers up the user's moves when it is affected by a status condition. | |||
Gritty Guardian 1 | Has a chance (20%) of raising the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a sandstorm. | Ingo & Excadrill | ||
Gritty Guardian 3 | Has a chance (40%) of raising the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a sandstorm. | Bertha & Hippowdon | ||
Ground Guard | Reduces damage when the user is attacked by Ground-type moves. | Gladion & Golbat Iris & Hydreigon Liza & Lunatone Tate & Solrock Petrel & Weezing Helena & Haunter |
Chewy Lucky Cookie | |
Ground Shift | Normal-type moves become Ground-type moves. | |||
Ground Teamwork | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Ground theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) | Nita & Landorus | ||
Grounding Wire | Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. | Hau & Tapu Koko Red & Pikachu Roxie & Toxtricity (Amped Form) Nemona & |
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Group Afflicter's Advantage 1 | Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 1 stat ranks the first time the user's Pokémon uses a status move each battle. | Morty & Ho-Oh (Shiny Ho-Oh) | ||
Group Afflicter's Advantage 2 | Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 2 stat ranks the first time the user's Pokémon uses a status move each battle. | |||
Group Afflicter's Advantage 3 | Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 3 stat ranks the first time the user's Pokémon uses a status move each battle. | |||
Group Afflicter's Advantage 4 | Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 4 stat ranks the first time the user's Pokémon uses a status move each battle. | |||
Group Afflicter's Advantage 5 | Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 5 stat ranks the first time the user's Pokémon uses a status move each battle. | |||
Group Afflicter's Advantage 6 | Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 6 stat ranks the first time the user's Pokémon uses a status move each battle. | |||
Group Dragon Guard | Reduces the damage all allied sync pairs take when attacked by Dragon-type moves. | Lillie & Clefairy | Penny & Sylveon | |
Group Fire Guard | Reduces the damage all allied sync pairs take when attacked by Fire-type moves. | Lana & Araquanid | Marley & Arcanine | |
Group Fortification 1 | Has a chance (20%) of raising the Defense, Sp. Def—or both—of all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. | |||
Group Fortification 2 | Has a chance (30%) of raising the Defense, Sp. Def—or both—of all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. | |||
Group Fortification 3 | Has a chance (40%) of raising the Defense, Sp. Def—or both—of all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. | |||
Group Fortification 4 | Has a chance (50%) of raising the Defense, Sp. Def—or both—of all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. | |||
Group Fortification 5 | Has a chance (60%) of raising the Defense, Sp. Def—or both—of all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. | |||
Group Fortification 6 | Has a chance (70%) of raising the Defense, Sp. Def—or both—of all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. | |||
Group Fortification 7 | Has a chance (80%) of raising the Defense, Sp. Def—or both—of all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. | |||
Group Fortification 8 | Has a chance (90%) of raising the Defense, Sp. Def—or both—of all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. | |||
Group Fortification 9 | Raises the Defense, Sp. Def—or both—of all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. | Calem & Greninja (Shiny Greninja) Calem & Greninja (Shiny Greninja) |
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Group Gloat 1 | Has a chance (20%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Gloat 2 | Has a chance (30%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Gloat 3 | Has a chance (40%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Gloat 4 | Has a chance (50%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Gloat 5 | Has a chance (60%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Gloat 6 | Has a chance (70%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Gloat 7 | Has a chance (80%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Gloat 8 | Has a chance (90%) of raising the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Gloat 9 | Raises the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | Phoebe & Cofagrigus Falkner & Swellow |
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Group Moral Support 1 | Has a chance (20%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Moral Support 2 | Has a chance (30%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Moral Support 3 | Has a chance (40%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Moral Support 4 | Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | Red & Snorlax | ||
Group Moral Support 5 | Has a chance (60%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Moral Support 6 | Has a chance (70%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Moral Support 7 | Has a chance (80%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Moral Support 8 | Has a chance (90%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Moral Support 9 | Raises the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Morale Boost 1 | Has a chance (20%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Morale Boost 2 | Has a chance (30%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Morale Boost 3 | Has a chance (40%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Morale Boost 4 | Has a chance (50%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Morale Boost 5 | Has a chance (60%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Morale Boost 6 | Has a chance (70%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Morale Boost 7 | Has a chance (80%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Morale Boost 8 | Has a chance (90%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Morale Boost 9 | Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | Jasmine & Celesteela | ||
Group Pep Talk 1 | Has a chance (20%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Pep Talk 2 | Has a chance (30%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Pep Talk 3 | Has a chance (40%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Pep Talk 4 | Has a chance (50%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Pep Talk 5 | Has a chance (60%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Pep Talk 6 | Has a chance (70%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Pep Talk 7 | Has a chance (80%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Pep Talk 8 | Has a chance (90%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Pep Talk 9 | Raises the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||
Group Shared Healing 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP when the user uses a move that has the heal effect tag. | Aaron & Vespiquen | ||
Group Shared Healing 2 | Restores the HP of all allied sync pairs by approximately 40% of their maximum HP when the user uses a move that has the heal effect tag. | |||
Group Shared Healing 3 | Restores the HP of all allied sync pairs by approximately 60% of their maximum HP when the user uses a move that has the heal effect tag. | |||
Group Shared Healing 4 | Restores the HP of all allied sync pairs by approximately 80% of their maximum HP when the user uses a move that has the heal effect tag. | |||
Group Shared Healing 5 | Fully restores HP of all allied sync pairs when the user uses a move that has the heal effect tag. | |||
Group Slapdash 1 | Has a chance (20%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Slapdash 2 | Has a chance (30%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Slapdash 3 | Has a chance (40%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Slapdash 4 | Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Slapdash 5 | Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Slapdash 6 | Has a chance (70%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Slapdash 7 | Has a chance (80%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Slapdash 8 | Has a chance (90%) of raising the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Slapdash 9 | Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | Acerola & Banette Morty & Gastly Falkner & Swellow Eve & Eevee | ||
Group Spectacle 1 | Has a chance (20%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Spectacle 2 | Has a chance (30%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Spectacle 3 | Has a chance (40%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Spectacle 4 | Has a chance (50%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Spectacle 5 | Has a chance (60%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Spectacle 6 | Has a chance (70%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Spectacle 7 | Has a chance (80%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Spectacle 8 | Has a chance (90%) of raising the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||
Group Spectacle 9 | Raises the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | Falkner & Swellow | ||
Group Therapy | Removes all status conditions from all allied sync pairs when a move is successful. | |||
Group Water Guard | Reduces the damage all allied sync pairs take when attacked by Water-type moves. | Cynthia & Gastrodon Lana & Araquanid | ||
Guaranteed Triple | Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful. | |||
Guarded Entry 1 | Raises the user's Defense and Sp. Def by 1 stat ranks when it enters a battle. | Sabrina & Chingling Thorton & Bronzong Ingo & Excadrill |
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Guilt Trip 2 | Lowers the Sp. Def of all opposing sync pairs by 2 stat ranks just before the user faints. | Fantina & Mismagius | ||
Hail Alert 1 | Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. | |||
Hail Alert 2 | Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. | |||
Hail Alert 3 | Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. | Irida & Glaceon | ||
Hail Alert 4 | Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. | |||
Hail Alert 5 | Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. | |||
Hail Alert 6 | Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. | |||
Hail Alert 7 | Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. | |||
Hail Alert 8 | Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. | |||
Hail Alert 9 | Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. | |||
Hail and Hearty | The user's Defense and Sp. Def increase 30% during a hailstorm. | Bea & Vanilluxe | ||
Hail Bringer | Causes a hailstorm after using the user's sync move. | Steven & Sandslash (Alola Form) | Bea & Vanilluxe | |
Hail Immunity | Status conditions cannot be inflicted on the user during a hailstorm. | Irida & Glaceon | ||
Hail Rally 1 | Has a chance (20%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move during a hailstorm. | Rosa & Delibird | ||
Hail: P-Moves Up & S-Moves Up 1 | Powers up the user's moves and sync move during a hailstorm. | |||
Hail: P-Moves Up & S-Moves Up 2 | Powers up the user's moves and sync move during a hailstorm. | |||
Hail: P-Moves Up & S-Moves Up 3 | Powers up the user's moves and sync move during a hailstorm. | |||
Hail: P-Moves Up & S-Moves Up 4 | Powers up the user's moves and sync move during a hailstorm. | |||
Hail: P-Moves Up & S-Moves Up 5 | Powers up the user's moves and sync move during a hailstorm. | Red & Articuno | ||
Hail: P-Moves Up & S-Moves Up 6 | Powers up the user's moves and sync move during a hailstorm. | |||
Hail: P-Moves Up & S-Moves Up 7 | Powers up the user's moves and sync move during a hailstorm. | |||
Hail: P-Moves Up & S-Moves Up 8 | Powers up the user's moves and sync move during a hailstorm. | |||
Hail: P-Moves Up & S-Moves Up 9 | Powers up the user's moves and sync move during a hailstorm. | |||
Hard Knocks 1 | Has a chance (20%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hard Knocks 2 | Has a chance (30%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hard Knocks 3 | Has a chance (40%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hard Knocks 4 | Has a chance (50%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hard Knocks 5 | Has a chance (60%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hard Knocks 6 | Has a chance (70%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hard Knocks 7 | Has a chance (80%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hard Knocks 8 | Has a chance (90%) of lowering one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hard Knocks 9 | Lowers one of the target's following stats by 1 stat ranks at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Bede & Hatterene | ||
Harry 1 | Powers up the user's moves against targets that are flinching. | |||
Harry 2 | Powers up the user's moves against targets that are flinching. | Lysandre & Yveltal | ||
Harry 3 | Powers up the user's moves against targets that are flinching. | Grimsley & Bisharp Zinnia & Salamence Plumeria & Salazzle Volkner & Luxray Lisia & Altaria Lisia & Altaria (Mega Altaria) |
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Harry 4 | Powers up the user's moves against targets that are flinching. | |||
Harry 5 | Powers up the user's moves against targets that are flinching. | Acerola & Palossand Blue & Pidgeot Blue & Pidgeot (Mega Pidgeot) |
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Hassling Hit 1 | Has a chance (20%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful. | |||
Hassling Hit 2 | Has a chance (30%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful. | |||
Hassling Hit 3 | Has a chance (40%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful. | |||
Hassling Hit 4 | Has a chance (50%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful. | |||
Hassling Hit 5 | Has a chance (60%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful. | |||
Hassling Hit 6 | Has a chance (70%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful. | |||
Hassling Hit 7 | Has a chance (80%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful. | |||
Hassling Hit 8 | Has a chance (90%) of leaving the target flinching, confused, and trapped when the user's attack move against it is successful. | |||
Hassling Hit 9 | Leaves the target flinching, confused, and trapped when the user's attack move against it is successful. | Lyra & Celebi | ||
Haste | Speed cannot be lowered. | Blue & Pidgeot Blue & Pidgeot (Mega Pidgeot) Brendan & Treecko Brendan & Grovyle Brendan & Sceptile Brendan & Sceptile (Mega Sceptle) Koga & Crobat Main Character & Torchic Main Character & Scyther Main Character & Scyther Main Character & Scyther Main Character & Meowth Main Character & Persian Main Character & Sandshrew Main Character & Sandslash Main Character & Sandshrew Main Character & Sandslash Main Character & Sandshrew Main Character & Sandslash Main Character & Farfetch'd Main Character & Horsea Main Character & Seadra Main Character & Horsea Main Character & Seadra Main Character & Horsea Main Character & Seadra Main Character & Meowth (Alola Form) Main Character & Persian (Alola Form) Main Character & Meowth (Alola Form) Main Character & Persian (Alola Form) Main Character & Meowth (Alola Form) Main Character & Persian (Alola Form) Main Character & Main Character & Main Character & Main Character & Eevee Main Character & Jolteon Marley & Arcanine Noland & Ninjask Skyla & Swanna | Barry & Piplup Barry & Prinplup Barry & Empoleon Blaine & Ponyta Blaine & Rapidash Clay & Palpitoad Clay & Seismitoad Crasher Wake & Floatzel Cynthia & Lucario Cynthia & Lucario (Mega Lucario) Elesa & Zebstrika Hau & Tapu Koko Hilbert & Mightyena Hilda & Tepig Hilda & Pignite Hilda & Emboar Lt. Surge & Voltorb Lt. Surge & Electrode Nanu & Persian (Alola Form) Silver & Sneasel Viola & Vivillon (Icy Snow Pattern) Dawn & Wormadam (Plant Cloak) Serena & Whimsicott Molayne & Dugtrio (Alola Form) Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace N & Sigilyph Marnie & Morpeko Marnie & Morpeko (Hangry Mode) Elio & Popplio Elio & Brionne Elio & Primarina Selene & Rowlet Selene & Dartrix Selene & Decidueye Falkner & Swellow Darach & Staraptor Lucian & Girafarig Ash & Pikachu Nita & Landorus Nemona & Rei & Decidueye (Hisuian Form) Eve & Eevee |
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Hasty Hail 1 | Quickly charges the move gauge during a hailstorm. | |||
Hasty Hail 2 | Quickly charges the move gauge during a hailstorm. | Candice & Froslass | Brycen & Cryogonal Candice & Abomasnow Candice & Froslass Lorelei & Lapras Lorelei & Cloyster Red & Articuno Rosa & Delibird Steven & Sandslash (Alola Form) Glacia & Glalie Glacia & Glalie (Mega Glalie) Hala & Crabominable Melony & Lapras Dana & Regice |
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Hasty Hail 3 | Quickly charges the move gauge during a hailstorm. | Nessa & Eiscue Nessa & Eiscue (Noice Face) | N & Kyurem (Black Kyurem) Bea & Vanilluxe |
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Hasty Hail 4 | Quickly charges the move gauge during a hailstorm. | |||
Hasty Hail 5 | Quickly charges the move gauge during a hailstorm. | |||
Hasty Hail 6 | Quickly charges the move gauge during a hailstorm. | |||
Hasty Hail 7 | Quickly charges the move gauge during a hailstorm. | |||
Hasty Hail 8 | Quickly charges the move gauge during a hailstorm. | |||
Hasty Hail 9 | Quickly charges the move gauge during a hailstorm. | |||
Haunted Acceleration 1 | Quickly charges the move gauge when the zone is Ghost Zone. | |||
Haunted Acceleration 2 | Quickly charges the move gauge when the zone is Ghost Zone. | |||
Haunted Acceleration 3 | Quickly charges the move gauge when the zone is Ghost Zone. | Victor & Spectrier | ||
Haunted Acceleration 4 | Quickly charges the move gauge when the zone is Ghost Zone. | |||
Haunted Acceleration 5 | Quickly charges the move gauge when the zone is Ghost Zone. | |||
Haunted Acceleration 6 | Quickly charges the move gauge when the zone is Ghost Zone. | |||
Haunted Acceleration 7 | Quickly charges the move gauge when the zone is Ghost Zone. | |||
Haunted Acceleration 8 | Quickly charges the move gauge when the zone is Ghost Zone. | |||
Haunted Acceleration 9 | Quickly charges the move gauge when the zone is Ghost Zone. | |||
Haunted Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | Cynthia & Giratina Victor & Spectrier |
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Haunted Healing 2 | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | |||
Haunted Healing 3 | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | |||
Haunted Healing 4 | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | |||
Haunted Healing 5 | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | |||
Haunted Healing 6 | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | |||
Haunted Healing 7 | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | |||
Haunted Healing 8 | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | |||
Haunted Healing 9 | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | |||
Haunted Power 1 | Powers up the user's moves when the zone is Ghost Zone. | |||
Haunted Power 2 | Powers up the user's moves when the zone is Ghost Zone. | Victor & Spectrier | ||
Haunted Power 3 | Powers up the user's moves when the zone is Ghost Zone. | |||
Haunted Power 4 | Powers up the user's moves when the zone is Ghost Zone. | |||
Haunted Power 5 | Powers up the user's moves when the zone is Ghost Zone. | |||
Haunted Power 6 | Powers up the user's moves when the zone is Ghost Zone. | |||
Haunted Power 7 | Powers up the user's moves when the zone is Ghost Zone. | |||
Haunted Power 8 | Powers up the user's moves when the zone is Ghost Zone. | |||
Haunted Power 9 | Powers up the user's moves when the zone is Ghost Zone. | |||
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | Blue & Aerodactyl Blue & Aerodactyl (Mega Aerodactyl) Brock & Onix Cynthia & Garchomp Cynthia & Garchomp (Mega Garchomp) Giovanni & Nidoking Giovanni & Rhydon Grimsley & Bisharp Hilbert & Mightyena Hugh & Bouffalant Kahili & Toucannon Kris & Totodile Kris & Croconaw Kris & Feraligatr Lorelei & Lapras Main Character & Solgaleo Palmer & Regigigas Red & Charizard Red & Charizard (Mega Charizard X) Red & Pikachu Roark & Cranidos Roark & Rampardos Steven & Metagross Steven & Metagross (Mega Metagross) Guzma & Buzzwole Nate & Haxorus (Shiny Haxorus) Gloria & Zacian (Crowned Sword) Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace Lana & Tapu Lele Hala & Crabominable Sonia & Tsareena (Shiny Tsareena) Adaman & Leafeon Rose & Copperajah Nemona & Akari & Samurott (Hisuian Form) |
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Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | Archer & Houndoom Cynthia & Kommo-o Hilda & Diancie Wally & Gardevoir (Shiny Gardevoir) Serena & Zygarde Raihan & Duraludon | Blue & Pidgeot Blue & Pidgeot (Mega Pidgeot) Blue & Aerodactyl Blue & Aerodactyl (Mega Aerodactyl) Brendan & Latios Brendan & Latios (Mega Latios) Cynthia & Lucario Cynthia & Lucario (Mega Lucario) Diantha & Gardevoir Diantha & Gardevoir (Mega Gardevoir) Grimsley & Sharpedo Grimsley & Sharpedo (Mega Sharpedo) Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) Viola & Vivillon (Icy Snow Pattern) Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) Morty & Banette Morty & Banette (Mega Banette) Gloria & Zacian (Crowned Sword) Gloria & Urshifu (Rapid Strike) N & Kyurem (Black Kyurem) Piers & Toxtricity (Low-Key Forme) Marnie & Mawile Marnie & Mawile (Mega Mawile) Emmet & Archeops Gordie & Coalossal Paulo & Lycanroc (Dusk Form) Rei & Decidueye (Hisuian Form) |
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Head Start 2 | Reduces the user's sync move countdown by 2 the first time it enters a battle each battle. | Wally & Gardevoir (Shiny Mega Gardevoir) May & Blaziken Lear & Hoopa Emma & Crobat | ||
Head Start 3 | Reduces the user's sync move countdown by 3 the first time it enters a battle each battle. | |||
Head Start 4 | Reduces the user's sync move countdown by 4 the first time it enters a battle each battle. | |||
Head Start 5 | Reduces the user's sync move countdown by 5 the first time it enters a battle each battle. | |||
Head Start 6 | Reduces the user's sync move countdown by 6 the first time it enters a battle each battle. | |||
Head Start 7 | Reduces the user's sync move countdown by 7 the first time it enters a battle each battle. | |||
Head Start 8 | Reduces the user's sync move countdown by 8 the first time it enters a battle each battle. | |||
Head Start 9 | Reduces the user's sync move countdown by 9 the first time it enters a battle each battle. | |||
Headstrong | Attack cannot be lowered. | Main Character & Pinsir Main Character & Pinsir Main Character & Pinsir Main Character & Tauros Main Character & Rattata Main Character & Raticate Main Character & Rattata Main Character & Raticate Main Character & Rattata Main Character & Raticate Main Character & Weedle Main Character & Kakuna Main Character & Beedrill Main Character & Aerodactyl Main Character & Aerodactyl Main Character & Growlithe Main Character & Arcanine Main Character & Growlithe Main Character & Arcanine Main Character & Growlithe Main Character & Arcanine Main Character & Magnemite Main Character & Magneton Main Character & Igglybuff Main Character & Jigglypuff Main Character & Wigglytuff Main Character & Igglybuff Main Character & Jigglypuff Main Character & Wigglytuff Main Character & Cubone Main Character & Marowak Main Character & Cubone Main Character & Marowak Main Character & Cubone Main Character & Marowak Main Character & Sandshrew Main Character & Sandslash Main Character & Farfetch'd Main Character & Spearow Main Character & Fearow Main Character & Nidoran♂ Main Character & Nidorino Main Character & Nidoking Main Character & Nidoran♂ Main Character & Nidorino Main Character & Nidoking Main Character & Nidoran♂ Main Character & Nidorino Main Character & Nidoking Main Character & Eevee Main Character & Flareon Noland & Pinsir Roark & Cranidos Roark & Rampardos Tate & Solrock Valerie & Mawile Hala & Crabominable | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) Candice & Abomasnow Candice & Froslass Elesa & Togetic Erika & Leafeon Giovanni & Nidoking Giovanni & Rhydon Gladion & Silvally Hilda & Tepig Hilda & Pignite Hilda & Emboar Hugh & Bouffalant Kahili & Toucannon Lillie & Comfey Marshal & Conkeldurr Noland & Ninjask Red & Pikachu Rosa & Dewott Roxie & Whirlipede Roxie & Scolipede Silver & Feraligatr Sophocles & Golem (Alola Form) Wikstrom & Aegislash Wikstrom & Aegislash (Blade Forme) Wulfric & Avalugg Leaf & Moltres Zinnia & Thievul Guzma & Buzzwole Lisia & Rapidash (Galarian Form) Gloria & Zacian (Crowned Sword) Gloria & Thwackey N & Kyurem (Black Kyurem) Leon & Calyrex (Ice Rider) Lana & Tapu Lele Emmet & Escavalier Adaman & Leafeon Irida & Flareon Paulo & Lycanroc (Dusk Form) Akari & Samurott (Hisuian Form) |
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Healing Hail 1 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | Brycen & Cryogonal Main Character & Lapras Main Character & Smoochum Main Character & Jynx Rosa & Delibird | Candice & Abomasnow Candice & Froslass Lorelei & Lapras Pryce & Seel Pryce & Dewgong Red & Articuno Steven & Sandslash (Alola Form) Wulfric & Avalugg Glacia & Glalie Glacia & Glalie (Mega Glalie) N & Kyurem (Black Kyurem) Nessa & Eiscue Nessa & Eiscue (Noice Face) Hala & Crabominable Melony & Lapras Dana & Regice |
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Healing Hail 2 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | Bea & Vanilluxe | ||
Healing Hail 3 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | |||
Healing Hail 4 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | |||
Healing Hail 5 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | |||
Healing Hail 6 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | |||
Healing Hail 7 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | |||
Healing Hail 8 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | |||
Healing Hail 9 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | |||
Healing Hand 1 | Has a chance (20%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. | |||
Healing Hand 2 | Has a chance (30%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. | Cheryl & Blissey Erika & Comfey Misty & Starmie | Erika & Comfey Professor Sycamore & Xerneas |
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Healing Hand 3 | Has a chance (40%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. | |||
Healing Hand 4 | Has a chance (50%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. | Ariana & Arbok Allister & Gourgeist (Super Size) |
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Healing Hand 5 | Has a chance (60%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. | |||
Healing Hand 6 | Has a chance (70%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. | |||
Healing Hand 7 | Has a chance (80%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. | |||
Healing Hand 8 | Has a chance (90%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. | |||
Healing Hand 9 | Removes all status conditions from all allied sync pairs after the user's Pokémon uses a move. | |||
Healing Sun 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | Main Character & Vulpix Main Character & Ninetales | Blaine & Ponyta Blaine & Rapidash Blue & Exeggutor Brendan & Treecko Brendan & Grovyle Brendan & Sceptile Brendan & Sceptile (Mega Sceptle) Erika & Tangela Erika & Leafeon Flannery & Torkoal Marley & Arcanine Ramos & Weepinbell Ramos & Victreebel Ethan & Cyndaquil Ethan & Quilava Ethan & Typhlosion Leaf & Venusaur (Female) Leaf & Venusaur (Mega Venusaur) Burgh & Leavanny Serena & Whimsicott Maxie & Groudon Lucas & Flareon Bede & Hatterene Courtney & Camerupt (Female) Courtney & Camerupt (Mega Camerupt) Tina & Flareon |
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Healing Sun 2 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | Main Character & Tangela | ||
Healing Sun 3 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | |||
Healing Sun 4 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | |||
Healing Sun 5 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | |||
Healing Superhit 9 | Restores the user's HP by approximately 20% of its maximum HP when its move is super effective. | Burgh & Togepi | ||
Healthy Advantage 4 | ||||
Healthy Advantage 8 | ||||
Healthy Benefits 5 | Reduces damage when the user is hit by an attack move or sync move when its HP is full. | Lillie & Lunala Hop & Zamazenta (Crowned Shield) | Ethan & Lugia Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace |
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Healthy Buffer 5 | Reduces damage when the user is hit by an attack move when its HP is full. | Cheryl & Blissey Glacia & Glalie Glacia & Glalie (Mega Glalie) Lysandre & Yveltal Aaron & Vespiquen |
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Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | Cynthia & Gastrodon Main Character & Mankey Main Character & Primeape Main Character & Dratini Main Character & Dragonair Main Character & Dragonite Main Character & Happiny Main Character & Chansey Main Character & Tyrogue Main Character & Hitmonchan Main Character & Main Character & Main Character & Misty & Vaporeon Leaf & Clefable Dawn & Wormadam (Plant Cloak) May & Wailmer Lysandre & Yveltal | Agatha & Gengar Agatha & Gengar (Mega Gengar) Agatha & Arbok Caitlin & Reuniclus Caitlin & Sableye Caitlin & Sableye (Mega Sableye) Elesa & Joltik Gardenia & Roserade Giovanni & Nidorino Gladion & Golbat Hapu & Mudsdale Hugh & Bouffalant Lance & Dragonite Lillie & Lunala Liza & Lunatone Lorelei & Cloyster Main Character & Cobalion Sabrina & Chingling Viola & Vivillon (Icy Snow Pattern) Ethan & Cyndaquil Ethan & Quilava Ethan & Typhlosion Valerie & Sylveon Wallace & Milotic Dawn & Turtwig Dawn & Grotle Dawn & Torterra Dawn & Alcremie Burgh & Leavanny Morty & Mismagius Morty & Gastly Cyrus & Palkia Sawyer & Honchkrow Marnie & Toxicroak Hop & Zamazenta (Crowned Shield) Allister & Gourgeist (Super Size) Courtney & Camerupt (Female) Courtney & Camerupt (Mega Camerupt) Nita & Landorus Anabel & Snorlax |
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Healthy Power-Up 1 | Powers up moves when the user's HP is full. | Erika & Leafeon Lillie & Lunala Archie & Kyogre Emmet & Archeops |
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Healthy Strength 5 | The user's Attack increases 50% when the user's remaining HP is at half or more. | Emmet & Archeops | ||
Healthy Superhit | Applies the Supereffective Up Next effect to the user if its HP is full when it enters a battle. | Calem & Fennekin Lusamine & Necrozma (Dusk Mane) N & Zoroark | N & Reshiram Leon & Charizard Lucian & Girafarig |
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Heavy Hail 1 | Powers up the user's sync move during a hailstorm. | |||
Heavy Hail 2 | Powers up the user's sync move during a hailstorm. | Candice & Abomasnow Candice & Froslass Leon & Calyrex (Ice Rider) |
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Heavy Hail 3 | Powers up the user's sync move during a hailstorm. | |||
Heavy Hail 4 | Powers up the user's sync move during a hailstorm. | |||
Heavy Hail 5 | Powers up the user's sync move during a hailstorm. | Brycen & Cryogonal Lorelei & Lapras Silver & Sneasel Leon & Calyrex (Ice Rider) |
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Hem In 2 | Has a chance (30%) of lowering the target's evasiveness by one stat rank when the user's attack move against it is successful. | Elesa & Joltik Leaf & Venusaur (Female) Leaf & Venusaur (Mega Venusaur) |
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Hemmed In 9 | ||||
Hide and Sync | The more the target's accuracy is lowered, the more it powers up the user's sync move. | Hapu & Mudsdale Lusamine & Necrozma (Dusk Mane) Lusamine & Necrozma (Ultra Necrozma) May & Mudkip May & Marshtomp May & Swampert May & Swampert (Mega Swampert) |
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High Five 1 | Raises the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stat ranks after using its sync move. | Cynthia & Kommo-o | Cynthia & Kommo-o | |
Hilbert's Aim | When the target's weakness type is either Fire, Water, Electric, Ice, or Bug, lowers the target's Type Rebuff of that type by 1 rank the first time the user's attack move against that target is successful each battle. | Hilbert & Genesect | Hilbert & Genesect | |
Hilbert's Plan | Changes the type of the user's attack move to that of the target's weakness when the target's weakness type is either Fire, Water, Electric, or Ice and only for that attack. | Hilbert & Genesect | ||
Hit and Heal 9 | Applies the Gradual Healing effect to the user when its move is successful. | |||
Hit Burned Opp: Attack Up 1 | Has a chance (20%) of lowering the target's Attack by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Attack Up 2 | Has a chance (30%) of lowering the target's Attack by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Attack Up 3 | Has a chance (40%) of lowering the target's Attack by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Attack Up 4 | Has a chance (50%) of lowering the target's Attack by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Attack Up 5 | Has a chance (60%) of lowering the target's Attack by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Attack Up 6 | Has a chance (70%) of lowering the target's Attack by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Attack Up 7 | Has a chance (80%) of lowering the target's Attack by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Attack Up 8 | Has a chance (90%) of lowering the target's Attack by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Attack Up 9 | Lowers the target's Attack by 1 stat rank when the user's attack move is successful against a burned opponent. | Kiawe & Arcanine | ||
Hit Burned Opp: Sp. Atk Down 1 | Has a chance (20%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Sp. Atk Down 2 | Has a chance (30%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Sp. Atk Down 3 | Has a chance (40%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Sp. Atk Down 4 | Has a chance (50%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Sp. Atk Down 5 | Has a chance (60%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Sp. Atk Down 6 | Has a chance (70%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Sp. Atk Down 7 | Has a chance (80%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Sp. Atk Down 8 | Has a chance (90%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move is successful against a burned opponent. | |||
Hit Burned Opp: Sp. Atk Down 9 | Lowers the target's Sp. Atk by 1 stat rank when the user's attack move is successful against a burned opponent. | Kiawe & Arcanine | ||
Hit Burned Opp: Stat ? 1 | Has a chance (20%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Burned Opp: Stat ? 2 | Has a chance (30%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Burned Opp: Stat ? 3 | Has a chance (40%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Burned Opp: Stat ? 4 | Has a chance (50%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Burned Opp: Stat ? 5 | Has a chance (60%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Burned Opp: Stat ? 6 | Has a chance (70%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Burned Opp: Stat ? 7 | Has a chance (80%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Burned Opp: Stat ? 8 | Has a chance (90%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Burned Opp: Stat ? 9 | Lowers one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Burned Opp: Supereffective Up Next 1 | Has a chance (20%) of applying the Supereffective Up Next effect to the user when its attack move is successful against a burned opponent. | |||
Hit Burned Opp: Supereffective Up Next 2 | Has a chance (30%) of applying the Supereffective Up Next effect to the user when its attack move is successful against a burned opponent. | |||
Hit Burned Opp: Supereffective Up Next 3 | Has a chance (40%) of applying the Supereffective Up Next effect to the user when its attack move is successful against a burned opponent. | |||
Hit Burned Opp: Supereffective Up Next 4 | Has a chance (50%) of applying the Supereffective Up Next effect to the user when its attack move is successful against a burned opponent. | Leon & Dragapult | ||
Hit Burned Opp: Supereffective Up Next 5 | Has a chance (60%) of applying the Supereffective Up Next effect to the user when its attack move is successful against a burned opponent. | |||
Hit Burned Opp: Supereffective Up Next 6 | Has a chance (70%) of applying the Supereffective Up Next effect to the user when its attack move is successful against a burned opponent. | |||
Hit Burned Opp: Supereffective Up Next 7 | Has a chance (80%) of applying the Supereffective Up Next effect to the user when its attack move is successful against a burned opponent. | |||
Hit Burned Opp: Supereffective Up Next 8 | Has a chance (90%) of applying the Supereffective Up Next effect to the user when its attack move is successful against a burned opponent. | |||
Hit Burned Opp: Supereffective Up Next 9 | Applies the Supereffective Up Next effect to the user when its attack move is successful against a burned opponent. | |||
Hit Frozen Opp: Special Boost ?1 1 | Has a chance (20%) of increasing the user's Special Moves Up Next effect by 1 rank when its attack move is successful while the target is frozen. | |||
Hit Frozen Opp: Special Boost ?1 2 | Has a chance (30%) of increasing the user's Special Moves Up Next effect by 1 rank when its attack move is successful while the target is frozen. | |||
Hit Frozen Opp: Special Boost ?1 3 | Has a chance (40%) of increasing the user's Special Moves Up Next effect by 1 rank when its attack move is successful while the target is frozen. | |||
Hit Frozen Opp: Special Boost ?1 4 | Has a chance (50%) of increasing the user's Special Moves Up Next effect by 1 rank when its attack move is successful while the target is frozen. | |||
Hit Frozen Opp: Special Boost ?1 5 | Has a chance (60%) of increasing the user's Special Moves Up Next effect by 1 rank when its attack move is successful while the target is frozen. | |||
Hit Frozen Opp: Special Boost ?1 6 | Has a chance (70%) of increasing the user's Special Moves Up Next effect by 1 rank when its attack move is successful while the target is frozen. | |||
Hit Frozen Opp: Special Boost ?1 7 | Has a chance (80%) of increasing the user's Special Moves Up Next effect by 1 rank when its attack move is successful while the target is frozen. | |||
Hit Frozen Opp: Special Boost ?1 8 | Has a chance (90%) of increasing the user's Special Moves Up Next effect by 1 rank when its attack move is successful while the target is frozen. | |||
Hit Frozen Opp: Special Boost ?1 9 | Increases the user's Special Moves Up Next effect by 1 rank when its attack move is successful while the target is frozen. | Red & Articuno | ||
Hit Paralyzed Opp: Defense ? & Sp. Def ? 1 | Has a chance (20%) of lowering the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Hit Paralyzed Opp: Defense ? & Sp. Def ? 2 | Has a chance (30%) of lowering the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Hit Paralyzed Opp: Defense ? & Sp. Def ? 3 | Has a chance (40%) of lowering the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Hit Paralyzed Opp: Defense ? & Sp. Def ? 4 | Has a chance (50%) of lowering the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Hit Paralyzed Opp: Defense ? & Sp. Def ? 5 | Has a chance (60%) of lowering the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Hit Paralyzed Opp: Defense ? & Sp. Def ? 6 | Has a chance (70%) of lowering the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Hit Paralyzed Opp: Defense ? & Sp. Def ? 7 | Has a chance (80%) of lowering the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Hit Paralyzed Opp: Defense ? & Sp. Def ? 8 | Has a chance (90%) of lowering the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||
Hit Paralyzed Opp: Defense ? & Sp. Def ? 9 | Lowers the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | Nemona & | ||
Hit Paralyzed Opp: Recover HP 1 | Has a chance (20%) of restoring the user's HP when its attack move is successful against a paralyzed opponent. | |||
Hit Paralyzed Opp: Recover HP 2 | Has a chance (30%) of restoring the user's HP when its attack move is successful against a paralyzed opponent. | |||
Hit Paralyzed Opp: Recover HP 3 | Has a chance (40%) of restoring the user's HP when its attack move is successful against a paralyzed opponent. | |||
Hit Paralyzed Opp: Recover HP 4 | Has a chance (50%) of restoring the user's HP when its attack move is successful against a paralyzed opponent. | Mallow & Shiinotic | ||
Hit Paralyzed Opp: Recover HP 5 | Has a chance (60%) of restoring the user's HP when its attack move is successful against a paralyzed opponent. | |||
Hit Paralyzed Opp: Recover HP 6 | Has a chance (70%) of restoring the user's HP when its attack move is successful against a paralyzed opponent. | |||
Hit Paralyzed Opp: Recover HP 7 | Has a chance (80%) of restoring the user's HP when its attack move is successful against a paralyzed opponent. | |||
Hit Paralyzed Opp: Recover HP 8 | Has a chance (90%) of restoring the user's HP when its attack move is successful against a paralyzed opponent. | |||
Hit Paralyzed Opp: Recover HP 9 | Restores the user's HP when its attack move is successful against a paralyzed opponent. | Mallow & Shiinotic | Barry & Roserade | |
Hit Poisoned Opp: Stat ? 1 | Has a chance (20%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Poisoned Opp: Stat ? 2 | Has a chance (30%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Poisoned Opp: Stat ? 3 | Has a chance (40%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Poisoned Opp: Stat ? 4 | Has a chance (50%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Poisoned Opp: Stat ? 5 | Has a chance (60%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Poisoned Opp: Stat ? 6 | Has a chance (70%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Poisoned Opp: Stat ? 7 | Has a chance (80%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Poisoned Opp: Stat ? 8 | Has a chance (90%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||
Hit Poisoned Opp: Stat ? 9 | Lowers one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Drasna & Dragalge | ||
Hit Reload 1 | Has a chance (20%) of restoring one MP for the user's Pokémon when the user's move is successful. | |||
Hit Reload 2 | Has a chance (30%) of restoring one MP for the user's Pokémon when the user's move is successful. | |||
Hit Reload 3 | Has a chance (40%) of restoring one MP for the user's Pokémon when the user's move is successful. | |||
Hit Reload 4 | Has a chance (50%) of restoring one MP for the user's Pokémon when the user's move is successful. | |||
Hit Reload 5 | Has a chance (60%) of restoring one MP for the user's Pokémon when the user's move is successful. | |||
Hit Reload 6 | Has a chance (70%) of restoring one MP for the user's Pokémon when the user's move is successful. | |||
Hit Reload 7 | Has a chance (80%) of restoring one MP for the user's Pokémon when the user's move is successful. | |||
Hit Reload 8 | Has a chance (90%) of restoring one MP for the user's Pokémon when the user's move is successful. | |||
Hit Reload 9 | Restores one MP for the user's Pokémon when the user's move is successful. | |||
Hit the Gas 5 | Increases the amount of move gauge slots needed to use attack moves by one and powers up moves. | Diantha & Gardevoir Diantha & Gardevoir (Mega Gardevoir) Giovanni & Nidoking Giovanni & Rhydon Emmet & Archeops Sonia & Tsareena (Shiny Tsareena) Rose & Copperajah | ||
Hit Trapped Opp: Sp. Def Down 1 | Has a chance (20%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Sp. Def Down 2 | Has a chance (30%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Sp. Def Down 3 | Has a chance (40%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Sp. Def Down 4 | Has a chance (50%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Sp. Def Down 5 | Has a chance (60%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Sp. Def Down 6 | Has a chance (70%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Sp. Def Down 7 | Has a chance (80%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Sp. Def Down 8 | Has a chance (90%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Sp. Def Down 9 | Lowers the target's Sp. Def by 1 stat rank when the user's attack move is successful against targets that are trapped. | Kiawe & Arcanine | ||
Hit Trapped Opp: Speed Up 1 | Has a chance (20%) of lowering the target's Speed by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Speed Up 2 | Has a chance (30%) of lowering the target's Speed by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Speed Up 3 | Has a chance (40%) of lowering the target's Speed by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Speed Up 4 | Has a chance (50%) of lowering the target's Speed by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Speed Up 5 | Has a chance (60%) of lowering the target's Speed by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Speed Up 6 | Has a chance (70%) of lowering the target's Speed by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Speed Up 7 | Has a chance (80%) of lowering the target's Speed by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Speed Up 8 | Has a chance (90%) of lowering the target's Speed by 1 stat rank when the user's attack move is successful against targets that are trapped. | |||
Hit Trapped Opp: Speed Up 9 | Lowers the target's Speed by 1 stat rank when the user's attack move is successful against targets that are trapped. | Kiawe & Arcanine | ||
Hit: HP Recovery (M) 1 | Has a chance (20%) of restoring the user's HP when its attack move is successful. | |||
Hit: HP Recovery (M) 2 | Has a chance (30%) of restoring the user's HP when its attack move is successful. | |||
Hit: HP Recovery (M) 3 | Has a chance (40%) of restoring the user's HP when its attack move is successful. | |||
Hit: HP Recovery (M) 4 | Has a chance (50%) of restoring the user's HP when its attack move is successful. | |||
Hit: HP Recovery (M) 5 | Has a chance (60%) of restoring the user's HP when its attack move is successful. | |||
Hit: HP Recovery (M) 6 | Has a chance (70%) of restoring the user's HP when its attack move is successful. | |||
Hit: HP Recovery (M) 7 | Has a chance (80%) of restoring the user's HP when its attack move is successful. | |||
Hit: HP Recovery (M) 8 | Has a chance (90%) of restoring the user's HP when its attack move is successful. | |||
Hit: HP Recovery (M) 9 | Restores the user's HP when its attack move is successful. | Gloria & Cinderace | ||
Hoenn Flag Bearer | Powers up the moves of all allied sync pairs by 10%.Reduces attack damage taken by all allied sync pairs by 20%.These percentages increase according to the number of allied sync pairs with the Hoenn theme on your team. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) | ||
Hoenn Pride | Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Hoenn theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Maxie & Groudon | ||
Hoenn Spirit | Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Hoenn theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Archie & Kyogre | ||
Hold and Hit 5 | Has a chance (60%) of charging the user's move gauge by one when its attack move is successful against a restrained opponent. | Selene & Rowlet Selene & Dartrix Selene & Decidueye | ||
Hold Fast 1 | Has a chance (20%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hold Fast 2 | Has a chance (30%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hold Fast 3 | Has a chance (40%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hold Fast 4 | Has a chance (50%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hold Fast 5 | Has a chance (60%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hold Fast 6 | Has a chance (70%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hold Fast 7 | Has a chance (80%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hold Fast 8 | Has a chance (90%) of raising the user's Sp. Def by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hold Fast 9 | Raises the user's Sp. Def by one stat rank when it nullifies an opponent's move while in a defensive posture. | Piers & Obstagoon | ||
Hold Hostage 1 | Powers up the user's moves when the target is restrained. | Serena & Zygarde Serena & Zygarde (Complete Forme) |
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Hold Hostage 2 | Powers up the user's moves when the target is restrained. | Selene & Rowlet Selene & Dartrix Selene & Decidueye Nessa & Drednaw |
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Hold Hostage 3 | Powers up the user's moves when the target is restrained. | Allister & Gengar | ||
Hold Hostage 4 | Powers up the user's moves when the target is restrained. | |||
Hold Hostage 5 | Powers up the user's moves when the target is restrained. | Selene & Rowlet Selene & Dartrix Selene & Decidueye | ||
Honing Hit 1 | Has a chance (20%) of granting all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | |||
Honing Hit 2 | Has a chance (30%) of granting all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | |||
Honing Hit 3 | Has a chance (40%) of granting all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | |||
Honing Hit 4 | Has a chance (50%) of granting all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | |||
Honing Hit 5 | Has a chance (60%) of granting all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | |||
Honing Hit 6 | Has a chance (70%) of granting all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | |||
Honing Hit 7 | Has a chance (80%) of granting all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | |||
Honing Hit 8 | Has a chance (90%) of granting all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | |||
Honing Hit 9 | Grants all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) Nemona & | ||
Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | Agatha & Arbok Blaine & Ponyta Blaine & Rapidash Janine & Ariados Lorelei & Lapras Main Character & Pinsir Main Character & Tauros Main Character & Nidoran♀ Main Character & Nidorina Main Character & Nidoqueen Main Character & Weedle Main Character & Kakuna Main Character & Beedrill Main Character & Growlithe Main Character & Arcanine Main Character & Seel Main Character & Dewgong Main Character & Grimer Main Character & Muk Main Character & Voltorb Main Character & Electrode Main Character & Ponyta Main Character & Rapidash Main Character & Ekans Main Character & Arbok Main Character & Gastly Main Character & Haunter Main Character & Gengar Main Character & Koffing Main Character & Weezing Main Character & Munchlax Main Character & Snorlax Main Character & Happiny Main Character & Chansey Main Character & Nidoran♂ Main Character & Nidorino Main Character & Nidoking Siebold & Octillery N & Kyurem (Black Kyurem) Helena & Haunter | Ariana & Arbok Drake & Salamence Lorelei & Lapras Professor Oak & Mew Professor Oak & Mew Pryce & Seel Pryce & Dewgong Pryce & Seel Pryce & Dewgong Silver & Feraligatr Lucy & Seviper Looker & Croagunk Petrel & Weezing Helena & Haunter |
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Hostile Environment 10 | ||||
Hostile Environment 2 | Raises the chance of inflicting status conditions with the additional effects of moves. | Main Character & Silver & Feraligatr Irida & Flareon | Blue & Zapdos Norman & Slaking Thorton & Magnezone N & Kyurem (Black Kyurem) Piers & Toxtricity (Low-Key Forme) Bede & Articuno (Galarian Form) Irida & Flareon |
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Hostile Environment 3 | Raises the chance of inflicting status conditions with the additional effects of moves. | Lysandre & Volcanion Allister & Gengar | Hilda & Victini Janine & Ariados Janine & Crobat |
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Hostile Environment 4 | Raises the chance of inflicting status conditions with the additional effects of moves. | Volkner & Luxray | Lt. Surge & Voltorb Lt. Surge & Electrode Marley & Arcanine Leaf & Moltres Jasmine & Magnemite N & Zekrom |
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Hostile Environment 5 | Raises the chance of inflicting status conditions with the additional effects of moves. | Marnie & Morpeko Marnie & Morpeko (Hangry Mode) | Janine & Ariados Janine & Crobat |
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Hostile Environment 6 | Raises the chance of inflicting status conditions with the additional effects of moves. | |||
Hostile Environment 7 | Raises the chance of inflicting status conditions with the additional effects of moves. | |||
Hostile Environment 8 | Raises the chance of inflicting status conditions with the additional effects of moves. | |||
Hostile Environment 9 | Raises the chance of inflicting status conditions with the additional effects of moves. | May & Blaziken May & Blaziken (Mega Blaziken) |
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Hot to the Touch 1 | Has a chance (20%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. | |||
Hot to the Touch 2 | Has a chance (30%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. | Shauntal & Chandelure | ||
Hot to the Touch 3 | Has a chance (40%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. | |||
Hot to the Touch 4 | Has a chance (50%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. | Gordie & Coalossal | ||
Hot to the Touch 5 | Has a chance (60%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. | |||
Hot to the Touch 6 | Has a chance (70%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. | |||
Hot to the Touch 7 | Has a chance (80%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. | |||
Hot to the Touch 8 | Has a chance (90%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. | |||
Hot to the Touch 9 | Leaves an opponent that attacked the user burned when the user is hit by an attack move. | |||
HP Advantage 1 | The larger the user's percentage of remaining HP, the more it powers up the user's moves. | |||
HP Advantage 2 | The larger the user's percentage of remaining HP, the more it powers up the user's moves. | |||
HP Advantage 3 | The larger the user's percentage of remaining HP, the more it powers up the user's moves. | |||
HP Advantage 4 | The larger the user's percentage of remaining HP, the more it powers up the user's moves. | Valerie & Sylveon Clemont & Heliolisk | Liza & Celesteela Valerie & Sylveon |
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HP Advantage 5 | The larger the user's percentage of remaining HP, the more it powers up the user's moves. | |||
HP Trade-Off 4 | The smaller the user's percentage of remaining HP, the more it powers up the user's moves. | |||
HP Trade-Off 5 | The smaller the user's percentage of remaining HP, the more it powers up the user's moves. | Lisia & Altaria Lisia & Altaria (Mega Altaria) | Agatha & Gengar Agatha & Gengar (Mega Gengar) Agatha & Arbok |
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Hugh's Determination | Except in certain circumstances, fully restores the user's HP just before the user faints the first time each battle. | Hugh & Bouffalant | ||
Hunger Switch | After the user's Pokémon uses a move, it switches between Full Belly Mode and Hangry Mode. | Marnie & Morpeko Marnie & Morpeko (Hangry Mode) | ||
Hunker Down 1 | Has a chance (20%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hunker Down 2 | Has a chance (30%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hunker Down 3 | Has a chance (40%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hunker Down 4 | Has a chance (50%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hunker Down 5 | Has a chance (60%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hunker Down 6 | Has a chance (70%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hunker Down 7 | Has a chance (80%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hunker Down 8 | Has a chance (90%) of raising the user's Defense by 1 stat ranks when it nullifies an opponent's move while in a defensive posture. | |||
Hunker Down 9 | Raises the user's Defense by one stat rank when it nullifies an opponent's move while in a defensive posture. | Piers & Obstagoon | ||
Hunter's Instinct | The more the target's Speed is lowered, the more it powers up the user's moves. | Archer & Houndoom Main Character & Pichu Main Character & Pikachu Main Character & Raichu Serena & Whimsicott Ghetsis & Kyurem Gordie & Coalossal | Barry & Piplup Barry & Prinplup Barry & Empoleon Brock & Onix Clay & Palpitoad Clay & Seismitoad Hau & Tapu Koko Marlon & Carracosta Professor Kukui & Lycanroc Silver & Sneasel Molayne & Dugtrio (Alola Form) Gloria & Urshifu (Rapid Strike) May & Blaziken May & Blaziken (Mega Blaziken) Leon & Eternatus Nessa & Drednaw Courtney & Camerupt (Female) Courtney & Camerupt (Mega Camerupt) Victor & Rillaboom Irida & Glaceon |
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Hype Up 1 | Has a chance (20%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Sawyer & Honchkrow | ||
Hype Up 2 | Has a chance (30%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Hype Up 3 | Has a chance (40%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Hype Up 4 | Has a chance (50%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Hype Up 5 | Has a chance (60%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Hype Up 6 | Has a chance (70%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Hype Up 7 | Has a chance (80%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Hype Up 8 | Has a chance (90%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
Hype Up 9 | Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | Mallow & Appletun | ||
Ice Face | Protects the user with Ice Face from damage from a single physical attack move. After this passive skill takes effect, its Pokémon shifts from Ice Face to Noice Face. Shifts the user with Noice Face to Ice Face when it uses Hail. | Nessa & Eiscue Nessa & Eiscue (Noice Face) | ||
Ice Guard | Reduces damage when the user is attacked by Ice-type moves. | Brawly & Makuhita Brawly & Hariyama Whitney & Miltank Kali & Azumarill Anabel & Snorlax |
Chewy Lucky Cookie | |
Ice Plow 1 | Powers up the moves of the user with the Ice Face that are super effective. | |||
Ice Plow 2 | Powers up the moves of the user with the Ice Face that are super effective. | |||
Ice Plow 3 | Powers up the moves of the user with the Ice Face that are super effective. | Nessa & Eiscue Nessa & Eiscue (Noice Face) |
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Ice Plow 4 | Powers up the moves of the user with the Ice Face that are super effective. | |||
Ice Plow 5 | Powers up the moves of the user with the Ice Face that are super effective. | |||
Ice Plow 6 | Powers up the moves of the user with the Ice Face that are super effective. | |||
Ice Plow 7 | Powers up the moves of the user with the Ice Face that are super effective. | |||
Ice Plow 8 | Powers up the moves of the user with the Ice Face that are super effective. | |||
Ice Plow 9 | Powers up the moves of the user with the Ice Face that are super effective. | |||
Ice Shell | The user's Defense increases 50% during a hailstorm. | Rosa & Delibird Glacia & Glalie Glacia & Glalie (Mega Glalie) |
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Ice Teamwork | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Ice theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) | Dana & Regice | ||
Ice Zone Extension 1 | Extends the duration of the Ice Zone when the zone turns into a Ice Zone while the user is on the field. | |||
Ice Zone Extension 2 | Extends the duration of the Ice Zone when the zone turns into a Ice Zone while the user is on the field. | |||
Ice Zone Extension 3 | Extends the duration of the Ice Zone when the zone turns into a Ice Zone while the user is on the field. | Irida & Glaceon | ||
Ice Zone Extension 4 | Extends the duration of the Ice Zone when the zone turns into a Ice Zone while the user is on the field. | |||
Ice Zone Extension 5 | Extends the duration of the Ice Zone when the zone turns into a Ice Zone while the user is on the field. | |||
Ice Zone Extension 6 | Extends the duration of the Ice Zone when the zone turns into a Ice Zone while the user is on the field. | |||
Ice Zone Extension 7 | Extends the duration of the Ice Zone when the zone turns into a Ice Zone while the user is on the field. | |||
Ice Zone Extension 8 | Extends the duration of the Ice Zone when the zone turns into a Ice Zone while the user is on the field. | |||
Ice Zone Extension 9 | Extends the duration of the Ice Zone when the zone turns into a Ice Zone while the user is on the field. | |||
Icy Touch 1 | Has a chance (20%) of leaving the target frozen when the user's Ice-type attack move against it is successful. | |||
Icy Touch 2 | Has a chance (30%) of leaving the target frozen when the user's Ice-type attack move against it is successful. | Hilbert & Genesect | ||
Icy Touch 3 | Has a chance (40%) of leaving the target frozen when the user's Ice-type attack move against it is successful. | |||
Icy Touch 4 | Has a chance (50%) of leaving the target frozen when the user's Ice-type attack move against it is successful. | |||
Icy Touch 5 | Has a chance (60%) of leaving the target frozen when the user's Ice-type attack move against it is successful. | |||
Icy Touch 6 | Has a chance (70%) of leaving the target frozen when the user's Ice-type attack move against it is successful. | |||
Icy Touch 7 | Has a chance (80%) of leaving the target frozen when the user's Ice-type attack move against it is successful. | |||
Icy Touch 8 | Has a chance (90%) of leaving the target frozen when the user's Ice-type attack move against it is successful. | |||
Icy Touch 9 | Leaves the target frozen when the user's Ice-type attack move against it is successful. | |||
Impatient 1 | Has a chance (20%) of reducing the user's sync move countdown by one when it is hit by an attack move. | Erika & Comfey Jasmine & Steelix Jasmine & Steelix (Mega Steelix) May & Lopunny May & Lopunny (Mega Lopunny) Elio & Popplio Elio & Brionne Elio & Primarina |
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Impatient 2 | Has a chance (30%) of reducing the user's sync move countdown by one when it is hit by an attack move. | |||
Impatient 3 | Has a chance (40%) of reducing the user's sync move countdown by one when it is hit by an attack move. | |||
Impatient 4 | Has a chance (50%) of reducing the user's sync move countdown by one when it is hit by an attack move. | |||
Impatient 5 | Has a chance (60%) of reducing the user's sync move countdown by one when it is hit by an attack move. | |||
Impatient 6 | Has a chance (70%) of reducing the user's sync move countdown by one when it is hit by an attack move. | |||
Impatient 7 | Has a chance (80%) of reducing the user's sync move countdown by one when it is hit by an attack move. | |||
Impatient 8 | Has a chance (90%) of reducing the user's sync move countdown by one when it is hit by an attack move. | |||
Impatient 9 | Reduces the user's sync move countdown by one when it is hit by an attack move. | |||
Impeding Strike 1 | Has a chance (20%) the target's Speed by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Speed by 1 stat rank after using the user's sync move targeting that | |||
Impeding Strike 2 | Has a chance (30%) the target's Speed by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Speed by 1 stat rank after using the user's sync move targeting that | |||
Impeding Strike 3 | Has a chance (40%) the target's Speed by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Speed by 1 stat rank after using the user's sync move targeting that | |||
Impeding Strike 4 | Has a chance (50%) the target's Speed by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Speed by 1 stat rank after using the user's sync move targeting that | |||
Impeding Strike 5 | Has a chance (60%) the target's Speed by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Speed by 1 stat rank after using the user's sync move targeting that | |||
Impeding Strike 6 | Has a chance (70%) the target's Speed by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Speed by 1 stat rank after using the user's sync move targeting that | |||
Impeding Strike 7 | Has a chance (80%) the target's Speed by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Speed by 1 stat rank after using the user's sync move targeting that | |||
Impeding Strike 8 | Has a chance (90%) the target's Speed by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Speed by 1 stat rank after using the user's sync move targeting that | |||
Impeding Strike 9 | Lowers the target's Speed by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Speed by 1 stat rank after using the user's sync move targeting that opponent. | Lyra & Vaporeon | ||
Impervious | Stats cannot be lowered. | Calem & Greninja (Shiny Greninja) Flannery & Torkoal Hilbert & Oshawott Hilbert & Dewott Hilbert & Samurott Main Character & Solgaleo Main Character & Regirock Mina & Granbull Noland & Pinsir (Mega Pinsir) Professor Sycamore & Bulbasaur Steven & Metagross Steven & Metagross (Mega Metagross) Will & Xatu Leaf & Eevee Serena & Zygarde (Complete Forme) Leon & Dragapult | Blue & Blastoise Blue & Blastoise (Mega Blastoise) Blue & Zapdos Brendan & Latios Brendan & Latios (Mega Latios) Cynthia & Lucario Cynthia & Lucario (Mega Lucario) Hilda & Diancie Hilda & Diancie (Mega Diancie) Hilda & Grapploct (Shiny Grapploct) Main Character & Registeel Palmer & Regigigas Professor Sycamore & Xerneas Skyla & Togekiss Skyla & Tornadus (Therian Forme) Serena & Fennekin Serena & Braixen Serena & Delphox Nate & Haxorus (Shiny Haxorus) Bianca & Musharna Gloria & Urshifu (Rapid Strike) Mallow & Appletun Rachel & Umbreon Marnie & Grimmsnarl Lana & Tapu Lele Ball Guy & Amoonguss Rose & Copperajah |
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Impose 1 | Lowers the evasiveness of all opposing sync pairs by 1 stat ranks when the user enters a battle. | Dawn & Alcremie | ||
Inclement Intellect 6 | Has a chance (70%) of raising the user's Sp. Atk by one stat rank when its attack move is successful while the weather is rainy. | May & Mudkip May & Marshtomp May & Swampert May & Swampert (Mega Swampert) |
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Indomitable 1 | Has a chance (20%) of raising the user's Sp. Atk by one stat rank when any of its stats are lowered. | Wallace & Milotic | ||
Indomitable 2 | Has a chance (30%) of raising the user's Sp. Atk by one stat rank when any of its stats are lowered. | |||
Indomitable 3 | Has a chance (40%) of raising the user's Sp. Atk by one stat rank when any of its stats are lowered. | |||
Indomitable 4 | Has a chance (50%) of raising the user's Sp. Atk by one stat rank when any of its stats are lowered. | |||
Indomitable 5 | Has a chance (60%) of raising the user's Sp. Atk by one stat rank when any of its stats are lowered. | Grimsley & Liepard | ||
Inertia | The more user's Speed is raised, the more it powers up the user's sync move. | Silver & Sneasel | Barry & Piplup Barry & Prinplup Barry & Empoleon Brendan & Treecko Brendan & Grovyle Brendan & Sceptile Brendan & Sceptile (Mega Sceptle) Candice & Abomasnow Candice & Froslass Diantha & Keldeo (Resolute Form) Elesa & Zebstrika Erika & Leafeon Grimsley & Sharpedo Grimsley & Sharpedo (Mega Sharpedo) Hau & Raichu (Alola Form) Hilda & Tepig Hilda & Pignite Hilda & Emboar Kris & Totodile Kris & Croconaw Kris & Feraligatr Noland & Pinsir Noland & Pinsir (Mega Pinsir) Olivia & Lycanroc (Midnight Form) Professor Oak & Mew Professor Oak & Mew Roxie & Whirlipede Roxie & Scolipede Silver & Ho-Oh Skyla & Tornadus (Therian Forme) Whitney & Miltank Plumeria & Salazzle Serena & Whimsicott Molayne & Dugtrio (Alola Form) Nate & Braviary Lisia & Rapidash (Galarian Form) May & Blaziken May & Blaziken (Mega Blaziken) Leon & Eternatus Marnie & Morpeko Marnie & Morpeko (Hangry Mode) Selene & Rowlet Selene & Dartrix Selene & Decidueye Bea & Sirfetch'd Hop & Zapdos (Galarian Form) Falkner & Swellow Lucas & Dialga Gordie & Coalossal Emma & Crobat |
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Infliction Freebie 1 | Has a chance (20%) of applying the Free Move Next effect to the user when its Pokémon uses a status move. | |||
Infliction Freebie 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a status move. | |||
Infliction Freebie 3 | Has a chance (40%) of applying the Free Move Next effect to the user when its Pokémon uses a status move. | |||
Infliction Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its Pokémon uses a status move. | |||
Infliction Freebie 5 | Has a chance (60%) of applying the Free Move Next effect to the user when its Pokémon uses a status move. | |||
Infliction Freebie 6 | Has a chance (70%) of applying the Free Move Next effect to the user when its Pokémon uses a status move. | |||
Infliction Freebie 7 | Has a chance (80%) of applying the Free Move Next effect to the user when its Pokémon uses a status move. | |||
Infliction Freebie 8 | Has a chance (90%) of applying the Free Move Next effect to the user when its Pokémon uses a status move. | |||
Infliction Freebie 9 | Applies the Free Move Next effect to the user when its Pokémon uses a status move. | Liza & Celesteela | Colress & Klinklang | |
Initial Guard | Applies the Damage Guard Next effect to the user when it enters a battle. | Cynthia & Lucario Cynthia & Lucario (Mega Lucario) | Blue & Zapdos Lana & Tapu Lele |
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Initial Injured Damage Guard | Applies the Damage Guard Next effect to the user the first time its HP drops to 60% or below each battle. | Lorelei & Lapras | ||
Initial Injured Ferocity | Raises the user's Attack and Sp. Atk by 6 stat ranks the first time its HP drops to 60% or below each battle. | Lorelei & Lapras | ||
Initial Injured Recovery | Restores the user's HP by approximately 40% of its maximum HP the first time its HP drops to 60% or below each battle. | Lorelei & Lapras | ||
Initial Pinch Physical Boost 1 | Increases the user's Physical Moves Up Next effect by 1 rank the first time it is in a pinch each battle. | |||
Initial Pinch Physical Boost 2 | Increases the user's Physical Moves Up Next effect by 2 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Physical Boost 3 | Increases the user's Physical Moves Up Next effect by 3 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Physical Boost 4 | Increases the user's Physical Moves Up Next effect by 4 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Physical Boost 5 | Increases the user's Physical Moves Up Next effect by 5 ranks the first time it is in a pinch each battle. | Hugh & Bouffalant | ||
Initial Pinch Physical Boost 6 | Increases the user's Physical Moves Up Next effect by 6 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Physical Boost 7 | Increases the user's Physical Moves Up Next effect by 7 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Physical Boost 8 | Increases the user's Physical Moves Up Next effect by 8 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Physical Boost 9 | Increases the user's Physical Moves Up Next effect by 9 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Special Boost 1 | Increases the user's Special Moves Up Next effect by 1 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Special Boost 2 | Increases the user's Special Moves Up Next effect by 2 ranks the first time it is in a pinch each battle. | Ash & Pikachu | Red & Venusaur | |
Initial Pinch Special Boost 3 | Increases the user's Special Moves Up Next effect by 3 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Special Boost 4 | Increases the user's Special Moves Up Next effect by 4 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Special Boost 5 | Increases the user's Special Moves Up Next effect by 5 ranks the first time it is in a pinch each battle. | |||
Initial Pinch Special Boost 6 | Increases the user's Special Moves Up Next effect by 6 ranks the first time it is in a pinch each battle. | |||
Initial Propulsion 1 | Reduces the sync move countdown by 1 the first time the user's move is successful each battle. | |||
Initial Propulsion 2 | Reduces the sync move countdown by 2 the first time the user's move is successful each battle. | |||
Initial Propulsion 3 | Reduces the sync move countdown by 3 the first time the user's move is successful each battle. | |||
Initial Propulsion 4 | Reduces the sync move countdown by 4 the first time the user's move is successful each battle. | |||
Initial Propulsion 5 | Reduces the sync move countdown by 5 the first time the user's move is successful each battle. | |||
Initial Propulsion 6 | Reduces the sync move countdown by 6 the first time the user's move is successful each battle. | |||
Initial Propulsion 7 | Reduces the sync move countdown by 7 the first time the user's move is successful each battle. | |||
Initial Propulsion 8 | Reduces the sync move countdown by 8 the first time the user's move is successful each battle. | |||
Initial Propulsion 9 | Reduces the sync move countdown by 9 the first time the user's move is successful each battle. | |||
Initial Synchro Healing 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle. | Diantha & Gardevoir Diantha & Gardevoir (Mega Gardevoir) Lorelei & Cloyster |
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Injured Propulsion | Reduces the user's sync move countdown by 1 when its HP drops to 60% or below. This effect can activate only once per battle. | Lorelei & Lapras | ||
Insect Acceleration 1 | Quickly charges the move gauge when the zone is Bug Zone. | |||
Insect Acceleration 2 | Quickly charges the move gauge when the zone is Bug Zone. | Hilbert & Genesect Viola & Vivillon (Icy Snow Pattern) Dawn & Wormadam (Plant Cloak) Ingo & Accelgor Aaron & Vespiquen |
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Insect Acceleration 3 | Quickly charges the move gauge when the zone is Bug Zone. | |||
Insect Acceleration 4 | Quickly charges the move gauge when the zone is Bug Zone. | |||
Insect Acceleration 5 | Quickly charges the move gauge when the zone is Bug Zone. | |||
Insect Acceleration 6 | Quickly charges the move gauge when the zone is Bug Zone. | |||
Insect Acceleration 7 | Quickly charges the move gauge when the zone is Bug Zone. | |||
Insect Acceleration 8 | Quickly charges the move gauge when the zone is Bug Zone. | |||
Insect Acceleration 9 | Quickly charges the move gauge when the zone is Bug Zone. | |||
Insect Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. | Viola & Vivillon (Icy Snow Pattern) Dawn & Wormadam (Plant Cloak) Aaron & Vespiquen |
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Insect Healing 2 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. | |||
Insect Healing 3 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. | |||
Insect Healing 4 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. | |||
Insect Healing 5 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. | |||
Insect Healing 6 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. | |||
Insect Healing 7 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. | |||
Insect Healing 8 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. | |||
Insect Healing 9 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. | |||
Insect Power 1 | Powers up the user's moves when the zone is a Bug Zone. | Hilbert & Genesect Viola & Vivillon (Icy Snow Pattern) |
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Insect Power 2 | Powers up the user's moves when the zone is a Bug Zone. | |||
Insect Power 3 | Powers up the user's moves when the zone is a Bug Zone. | |||
Insect Power 4 | Powers up the user's moves when the zone is a Bug Zone. | |||
Insect Power 5 | Powers up the user's moves when the zone is a Bug Zone. | |||
Insect Power 6 | Powers up the user's moves when the zone is a Bug Zone. | |||
Insect Power 7 | Powers up the user's moves when the zone is a Bug Zone. | |||
Insect Power 8 | Powers up the user's moves when the zone is a Bug Zone. | |||
Insect Power 9 | Powers up the user's moves when the zone is a Bug Zone. | |||
Inspire Ire | Makes opponents target the user for a short time when a move is successful. | |||
Insult to Injury | The more the target's Defense is lowered, the more it powers up the user's moves. | Brawly & Makuhita Brawly & Hariyama Grimsley & Bisharp Hilbert & Mightyena Rosa & Dewott Leaf & Moltres Zinnia & Thievul Gloria & Urshifu (Rapid Strike) May & Blaziken May & Blaziken (Mega Blaziken) Selene & Umbreon Kiawe & Marowak (Alola Form) The Masked Royal & Incineroar Sonia & Yamper Sonia & Tsareena (Shiny Tsareena) Adaman & Leafeon Rei & Decidueye (Hisuian Form) |
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Interference Immunity | Prevents the user from flinching, becoming confused, or becoming trapped. | Lillie & Ribombee Lillie & Polteageist (Antique Form) Jasmine & Magnemite Gloria & Urshifu (Rapid Strike) Ball Guy & Amoonguss Rose & Copperajah |
1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie 3 Star Deluxe Lucky Cookie |
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Interference Sync 1 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | |||
Interference Sync 2 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | |||
Interference Sync 3 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | |||
Interference Sync 4 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | |||
Interference Sync 5 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | Ariana & Arbok Blaine & Ponyta Blaine & Rapidash Crasher Wake & Floatzel Silver & Feraligatr Skyla & Tornadus (Therian Forme) Tate & Solrock Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) Whitney & Miltank Will & Xatu Winona & Pelipper Ethan & Lugia Dawn & Oricorio (Sensu Style) Lucy & Seviper Kiawe & Arcanine Raihan & Flygon |
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Interference Sync 6 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | |||
Interference Sync 7 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | |||
Interference Sync 8 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | |||
Interference Sync 9 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | Whitney & Sawsbuck (Winter Form) | ||
Invigorating Hail 1 | Powers up the user's moves during a hailstorm. | Lorelei & Lapras Leon & Calyrex (Ice Rider) |
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Invigorating Hail 2 | Powers up the user's moves during a hailstorm. | Hala & Crabominable | ||
Invigorating Hail 3 | Powers up the user's moves during a hailstorm. | Brycen & Cryogonal Pryce & Seel Pryce & Dewgong Pryce & Seel Pryce & Dewgong Wulfric & Avalugg Nessa & Eiscue Nessa & Eiscue (Noice Face) |
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Invigorating Hail 4 | Powers up the user's moves during a hailstorm. | |||
Invigorating Hail 5 | Powers up the user's moves during a hailstorm. | Candice & Froslass Steven & Sandslash (Alola Form) | Silver & Sneasel Glacia & Glalie Glacia & Glalie (Mega Glalie) Irida & Glaceon |
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Invigorating Shadow 1 | Charges the user's move gauge by 1 when it takes on a shadow presence. | Cynthia & Giratina | ||
Invigorating Shadow 2 | Charges the user's move gauge by 2 when it takes on a shadow presence. | Cynthia & Giratina | ||
Invigorating Shadow 3 | Charges the user's move gauge by 3 when it takes on a shadow presence. | |||
Invigorating Shadow 4 | Charges the user's move gauge by 4 when it takes on a shadow presence. | |||
Invigorating Shadow 5 | Charges the user's move gauge by 5 when it takes on a shadow presence. | |||
Invigorating Shadow 6 | Charges the user's move gauge by 6 when it takes on a shadow presence. | |||
Invulnerable | ||||
Iron Wall | ||||
Johto Flag Bearer | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | Kris & Suicune | ||
Johto Pride | Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Lyra & Celebi | ||
Johto Spirit | Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Ethan & Lugia | ||
Journey from Pallet | The user's moves never miss. Increases the user's Special Moves ? Next effect by 1 rank when its attack move hits. The more the user's Special Moves ? Next effect is increased, the more it powers up the user's sync move. | Red & Articuno | ||
Kalos Flag Bearer | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | Serena & Zygarde Serena & Zygarde (Complete Forme) | ||
Kalos Pride | Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Calem & Greninja (Shiny Greninja) Calem & Greninja (Shiny Greninja) | ||
Kalos Spirit | Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Serena & Greninja Serena & Greninja | ||
Kanto Flag Bearer | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | Blue & Zapdos Red & Pikachu | ||
Kanto Pride | Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Leaf & Moltres | ||
Kanto Spirit | Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | Red & Articuno Ash & Pikachu | ||
KO Opp: Allied Field MG Up 1 | Has a chance (20%) of applying the Move Gauge Acceleration effect to the allied field of play when the user knocks out an opponent with a move. | |||
KO Opp: Allied Field MG Up 2 | Has a chance (30%) of applying the Move Gauge Acceleration effect to the allied field of play when the user knocks out an opponent with a move. | |||
KO Opp: Allied Field MG Up 3 | Has a chance (40%) of applying the Move Gauge Acceleration effect to the allied field of play when the user knocks out an opponent with a move. | |||
KO Opp: Allied Field MG Up 4 | Has a chance (50%) of applying the Move Gauge Acceleration effect to the allied field of play when the user knocks out an opponent with a move. | |||
KO Opp: Allied Field MG Up 5 | Has a chance (60%) of applying the Move Gauge Acceleration effect to the allied field of play when the user knocks out an opponent with a move. | |||
KO Opp: Allied Field MG Up 6 | Has a chance (70%) of applying the Move Gauge Acceleration effect to the allied field of play when the user knocks out an opponent with a move. | |||
KO Opp: Allied Field MG Up 7 | Has a chance (80%) of applying the Move Gauge Acceleration effect to the allied field of play when the user knocks out an opponent with a move. | |||
KO Opp: Allied Field MG Up 8 | Has a chance (90%) of applying the Move Gauge Acceleration effect to the allied field of play when the user knocks out an opponent with a move. | |||
KO Opp: Allied Field MG Up 9 | Applies the Move Gauge Acceleration effect to the allied field of play when the user knocks out an opponent with a move. | Eusine & Suicune (Shiny Suicune) | ||
Landing Pad | Turns the field of play's zone into a Flying Zone the first time the user enters a battle each battle. (A Flying Zone powers up Flying-type attacks.) | |||
Last Dash 1 | Raises the user's Speed by 1 stat ranks the first time it is in a pinch each battle. | |||
Last Dash 2 | Raises the user's Speed by 2 stat ranks the first time it is in a pinch each battle. | |||
Last Dash 3 | Raises the user's Speed by 3 stat ranks the first time it is in a pinch each battle. | |||
Last Dash 4 | Raises the user's Speed by 4 stat ranks the first time it is in a pinch each battle. | Cynthia & Kommo-o | ||
Last Dash 5 | Raises the user's Speed by 5 stat ranks the first time it is in a pinch each battle. | |||
Last Dash 6 | Raises the user's Speed by 6 stat ranks the first time it is in a pinch each battle. | Hau & Raichu (Alola Form) | ||
Last Word | The user uses Explosion immediately before fainting. | Lt. Surge & Voltorb Lt. Surge & Electrode Main Character & Regirock Main Character & Registeel Sophocles & Golem (Alola Form) Jasmine & Steelix (Mega Steelix) Morty & Drifblim James & Weezing Petrel & Weezing Dana & Regice | ||
Leg Up 1 | Once per battle, has a chance (20%) of reducing the user's sync move countdown by one when it enters a battle. | Misty & Vaporeon Archie & Kyogre |
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Leg Up 2 | Once per battle, has a chance (30%) of reducing the user's sync move countdown by one when it enters a battle. | Elesa & Rotom Alder & Volcarona |
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Leg Up 3 | Once per battle, has a chance (40%) of reducing the user's sync move countdown by one when it enters a battle. | |||
Leg Up 4 | Once per battle, has a chance (50%) of reducing the user's sync move countdown by one when it enters a battle. | |||
Lessen Affliction 1 | ||||
Lessen Affliction 2 | ||||
Lessen Burn 1 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | 1Star Crispy Lucky Cookie | ||
Lessen Burn 10 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | |||
Lessen Burn 2 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | 1Star Crispy Lucky Cookie | ||
Lessen Burn 3 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | 1Star Crispy Lucky Cookie | ||
Lessen Burn 4 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | 1Star Crispy Lucky Cookie | ||
Lessen Burn 5 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | 1Star Crispy Lucky Cookie | ||
Lessen Burn 6 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Burn 7 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Burn 8 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Burn 9 | Reduces damage from being burned. Mitigates the reduction of Attack due to being burned. | Shauntal & Chandelure | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Confusion 1 | Reduces the chance of attacking oneself due to confusion. | 1Star Crispy Lucky Cookie | ||
Lessen Confusion 2 | Reduces the chance of attacking oneself due to confusion. | 1Star Crispy Lucky Cookie | ||
Lessen Confusion 3 | Reduces the chance of attacking oneself due to confusion. | 1Star Crispy Lucky Cookie | ||
Lessen Confusion 4 | Reduces the chance of attacking oneself due to confusion. | 1Star Crispy Lucky Cookie | ||
Lessen Confusion 5 | Reduces the chance of attacking oneself due to confusion. | 1Star Crispy Lucky Cookie | ||
Lessen Confusion 6 | Reduces the chance of attacking oneself due to confusion. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Confusion 7 | Reduces the chance of attacking oneself due to confusion. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Confusion 8 | Reduces the chance of attacking oneself due to confusion. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Confusion 9 | Reduces the chance of attacking oneself due to confusion. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Flinch 1 | Shortens time spent flinching. | 1Star Crispy Lucky Cookie | ||
Lessen Flinch 2 | Shortens time spent flinching. | 1Star Crispy Lucky Cookie | ||
Lessen Flinch 3 | Shortens time spent flinching. | 1Star Crispy Lucky Cookie | ||
Lessen Flinch 4 | Shortens time spent flinching. | 1Star Crispy Lucky Cookie | ||
Lessen Flinch 5 | Shortens time spent flinching. | 1Star Crispy Lucky Cookie | ||
Lessen Flinch 6 | Shortens time spent flinching. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Flinch 7 | Shortens time spent flinching. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Flinch 8 | Shortens time spent flinching. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Flinch 9 | Shortens time spent flinching. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Freeze 1 | Shortens time spent frozen. | 1Star Crispy Lucky Cookie | ||
Lessen Freeze 2 | Shortens time spent frozen. | 1Star Crispy Lucky Cookie | ||
Lessen Freeze 3 | Shortens time spent frozen. | 1Star Crispy Lucky Cookie | ||
Lessen Freeze 4 | Shortens time spent frozen. | 1Star Crispy Lucky Cookie | ||
Lessen Freeze 5 | Shortens time spent frozen. | 1Star Crispy Lucky Cookie | ||
Lessen Freeze 6 | Shortens time spent frozen. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Freeze 7 | Shortens time spent frozen. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Freeze 8 | Shortens time spent frozen. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Freeze 9 | Shortens time spent frozen. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Interference 3 | ||||
Lessen Paralysis 1 | Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. | 1Star Crispy Lucky Cookie | ||
Lessen Paralysis 2 | Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. | 1Star Crispy Lucky Cookie | ||
Lessen Paralysis 3 | Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. | 1Star Crispy Lucky Cookie | ||
Lessen Paralysis 4 | Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. | 1Star Crispy Lucky Cookie | ||
Lessen Paralysis 5 | Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. | 1Star Crispy Lucky Cookie | ||
Lessen Paralysis 6 | Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Paralysis 7 | Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Paralysis 8 | Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Paralysis 9 | Reduces the chance of actions failing due to paralysis. Mitigates the reduction of Speed due to paralysis. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Poison 1 | Reduces damage from being poisoned or badly poisoned. | 1Star Crispy Lucky Cookie | ||
Lessen Poison 10 | ||||
Lessen Poison 2 | Reduces damage from being poisoned or badly poisoned. | 1Star Crispy Lucky Cookie | ||
Lessen Poison 3 | Reduces damage from being poisoned or badly poisoned. | 1Star Crispy Lucky Cookie | ||
Lessen Poison 4 | Reduces damage from being poisoned or badly poisoned. | 1Star Crispy Lucky Cookie | ||
Lessen Poison 5 | Reduces damage from being poisoned or badly poisoned. | 1Star Crispy Lucky Cookie | ||
Lessen Poison 6 | Reduces damage from being poisoned or badly poisoned. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Poison 7 | Reduces damage from being poisoned or badly poisoned. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Poison 8 | Reduces damage from being poisoned or badly poisoned. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Poison 9 | Reduces damage from being poisoned or badly poisoned. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Sleep 1 | Shortens time spent asleep. | 1Star Crispy Lucky Cookie | ||
Lessen Sleep 2 | Shortens time spent asleep. | 1Star Crispy Lucky Cookie | ||
Lessen Sleep 3 | Shortens time spent asleep. | 1Star Crispy Lucky Cookie | ||
Lessen Sleep 4 | Shortens time spent asleep. | 1Star Crispy Lucky Cookie | ||
Lessen Sleep 5 | Shortens time spent asleep. | 1Star Crispy Lucky Cookie | ||
Lessen Sleep 6 | Shortens time spent asleep. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Sleep 7 | Shortens time spent asleep. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Sleep 8 | Shortens time spent asleep. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Sleep 9 | Shortens time spent asleep. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Trap 1 | Reduces damage from being trapped. | 1Star Crispy Lucky Cookie | ||
Lessen Trap 10 | Reduces damage from being trapped. | |||
Lessen Trap 2 | Reduces damage from being trapped. | 1Star Crispy Lucky Cookie | ||
Lessen Trap 3 | Reduces damage from being trapped. | 1Star Crispy Lucky Cookie | ||
Lessen Trap 4 | Reduces damage from being trapped. | 1Star Crispy Lucky Cookie | ||
Lessen Trap 5 | Reduces damage from being trapped. | 1Star Crispy Lucky Cookie | ||
Lessen Trap 6 | Reduces damage from being trapped. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Trap 7 | Reduces damage from being trapped. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Trap 8 | Reduces damage from being trapped. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lessen Trap 9 | Reduces damage from being trapped. | 1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie |
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Lightning Legs | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Raises the user's Attack by 6 stat ranks the first time it enters a battle each battle. | Hop & Zapdos (Galarian Form) | ||
Lithe | Prevents the user from getting paralyzed. | Brendan & Treecko Brendan & Grovyle Brendan & Sceptile Brendan & Sceptile (Mega Sceptle) Elesa & Zebstrika Grimsley & Liepard Lance & Dragonite Lt. Surge & Raichu Main Character & Meowth Main Character & Persian Main Character & Meowth Main Character & Persian Main Character & Meowth Main Character & Persian Main Character & Goldeen Main Character & Seaking Main Character & Goldeen Main Character & Seaking Main Character & Goldeen Main Character & Seaking Main Character & Exeggcute Main Character & Exeggutor Main Character & Exeggcute Main Character & Exeggutor Main Character & Exeggcute Main Character & Exeggutor Main Character & Pichu Main Character & Pikachu Main Character & Raichu Main Character & Pichu Main Character & Pikachu Main Character & Raichu Main Character & Pichu Main Character & Pikachu Main Character & Raichu Main Character & Voltorb Main Character & Electrode Main Character & Voltorb Main Character & Electrode Main Character & Voltorb Main Character & Electrode Main Character & Tangela Main Character & Tangela Main Character & Tangela Main Character & Ekans Main Character & Arbok Main Character & Paras Main Character & Parasect Main Character & Paras Main Character & Parasect Main Character & Paras Main Character & Parasect Main Character & Diglett Main Character & Dugtrio Main Character & Diglett Main Character & Dugtrio Main Character & Diglett Main Character & Dugtrio Sophocles & Golem (Alola Form) Clemont & Magneton Jasmine & Magnemite | Blue & Zapdos Bruno & Onix Bugsy & Scyther Drake & Salamence Elesa & Emolga Hau & Tapu Koko Hilbert & Genesect Kris & Jolteon Lance & Dragonair Lillie & Polteageist (Antique Form) Lt. Surge & Voltorb Lt. Surge & Electrode Professor Sycamore & Gogoat Red & Pikachu Red & Venusaur Roxie & Toxtricity (Amped Form) Sophocles & Togedemaru Jasmine & Ampharos Jasmine & Ampharos (Mega Ampharos) Serena & Whimsicott Volkner & Luxray Volkner & Electivire N & Zekrom May & Lopunny May & Lopunny (Mega Lopunny) Piers & Toxtricity (Low-Key Forme) Marnie & Morpeko Marnie & Morpeko (Hangry Mode) Raihan & Gigalith Darach & Staraptor Aaron & Vespiquen Ash & Pikachu Helena & Haunter Nemona & Rei & Decidueye (Hisuian Form) |
1Star Crispy Lucky Cookie 2Star Crispy Lucky Cookie 3Star Crispy Lucky Cookie 1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie |
Lithic Acceleration 1 | Quickly charges the move gauge when the zone is a Rock Zone. | |||
Lithic Acceleration 2 | Quickly charges the move gauge when the zone is a Rock Zone. | |||
Lithic Acceleration 3 | Quickly charges the move gauge when the zone is a Rock Zone. | Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) |
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Lithic Acceleration 4 | Quickly charges the move gauge when the zone is a Rock Zone. | |||
Lithic Acceleration 5 | Quickly charges the move gauge when the zone is a Rock Zone. | |||
Lithic Acceleration 6 | Quickly charges the move gauge when the zone is a Rock Zone. | |||
Lithic Acceleration 7 | Quickly charges the move gauge when the zone is a Rock Zone. | |||
Lithic Acceleration 8 | Quickly charges the move gauge when the zone is a Rock Zone. | |||
Lithic Acceleration 9 | Quickly charges the move gauge when the zone is a Rock Zone. | |||
Lithic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) |
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Lithic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) |
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Lithic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) |
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Lithic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) |
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Lithic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) |
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Lithic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) |
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Lithic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) |
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Lithic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) |
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Lithic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | Diantha & Diancie (Shiny Diancie) Diantha & Diancie (Shiny Mega Diancie) |
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Locked-On Sync 1 | Powers up the user's sync move when accuracy is raised. | |||
Locked-On Sync 2 | Powers up the user's sync move when accuracy is raised. | |||
Locked-On Sync 3 | Powers up the user's sync move when accuracy is raised. | Hapu & Mudsdale Sonia & Tsareena (Shiny Tsareena) |
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Locked-On Sync 4 | Powers up the user's sync move when accuracy is raised. | |||
Locked-On Sync 5 | Powers up the user's sync move when accuracy is raised. | |||
Locked-On Sync 6 | Powers up the user's sync move when accuracy is raised. | |||
Locked-On Sync 7 | Powers up the user's sync move when accuracy is raised. | |||
Locked-On Sync 8 | Powers up the user's sync move when accuracy is raised. | |||
Locked-On Sync 9 | Powers up the user's sync move when accuracy is raised. | |||
Lockstep 1 | Has a chance (20%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (20%) of charging the move gauges of all allied players by one instead when the user's move is successful. | |||
Lockstep 2 | Has a chance (30%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (30%) of charging the move gauges of all allied players by one instead when the user's move is successful. | |||
Lockstep 3 | Has a chance (40%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (40%) of charging the move gauges of all allied players by one instead when the user's move is successful. | |||
Lockstep 4 | Has a chance (50%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (50%) of charging the move gauges of all allied players by one instead when the user's move is successful. | |||
Lockstep 5 | Has a chance (60%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (60%) of charging the move gauges of all allied players by one instead when the user's move is successful. | |||
Lockstep 6 | Has a chance (70%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (70%) of charging the move gauges of all allied players by one instead when the user's move is successful. | |||
Lockstep 7 | Has a chance (80%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (80%) of charging the move gauges of all allied players by one instead when the user's move is successful. | |||
Lockstep 8 | Has a chance (90%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (90%) of charging the move gauges of all allied players by one instead when the user's move is successful. | |||
Lockstep 9 | Charges the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, charges the move gauges of all allied players by one instead when the user's move is successful. | |||
Look Alive 1 | Has a chance (20%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. | Misty & Psyduck | ||
Look Alive 2 | Has a chance (30%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. | Blue & Pidgeot Blue & Pidgeot (Mega Pidgeot) Ethan & Cyndaquil Ethan & Quilava Ethan & Typhlosion |
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Look Alive 3 | Has a chance (40%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. | |||
Look Alive 4 | Has a chance (50%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. | |||
Look Alive 5 | Has a chance (60%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. | |||
Look Alive 6 | Has a chance (70%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. | |||
Look Alive 7 | Has a chance (80%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. | |||
Look Alive 8 | Has a chance (90%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. | |||
Look Alive 9 | Raises the user's evasiveness by one stat rank when it is hit by an attack move. | Elesa & Rotom | ||
Love of Pallet | Lowers the target's Attack, Sp. Atk, and Sp. Def by 1 stat rank when the user's Pokémon uses a status move targeting that opponent. | Leaf & Moltres | ||
Lucky Entry 2 | Raises one of the user's following stats by 2 stat ranks at random when it enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Bianca & Musharna Marnie & Morpeko Marnie & Morpeko (Hangry Mode) |
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Lucky Seven 1 | Has a chance (20%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful. | |||
Lucky Seven 2 | Has a chance (30%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful. | |||
Lucky Seven 3 | Has a chance (40%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful. | |||
Lucky Seven 4 | Has a chance (50%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful. | Leon & Eternatus | ||
Lucky Seven 5 | Has a chance (60%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful. | |||
Lucky Seven 6 | Has a chance (70%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful. | |||
Lucky Seven 7 | Has a chance (80%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful. | |||
Lucky Seven 8 | Has a chance (90%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful. | |||
Lucky Seven 9 | Lowers the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful. | |||
Mad Strength 1 | Has a chance (20%) of raising the user's Attack by one stat rank when its attack move is successful. | 1Star Crunchy Lucky Cookie | ||
Mad Strength 2 | Has a chance (30%) of raising the user's Attack by one stat rank when its attack move is successful. | Lyra & Jigglypuff Whitney & Miltank | Morty & Drifblim | 1Star Crunchy Lucky Cookie 2Star Crunchy Lucky Cookie 1 Star Deluxe Lucky Cookie |
Mad Strength 3 | Has a chance (40%) of raising the user's Attack by one stat rank when its attack move is successful. | |||
Mad Strength 4 | Has a chance (50%) of raising the user's Attack by one stat rank when its attack move is successful. | Erika & Comfey Whitney & Miltank |
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Mad Strength 5 | Has a chance (60%) of raising the user's Attack by one stat rank when its attack move is successful. | |||
Mad Strength 6 | Has a chance (70%) of raising the user's Attack by one stat rank when its attack move is successful. | |||
Mad Strength 7 | Has a chance (80%) of raising the user's Attack by one stat rank when its attack move is successful. | |||
Mad Strength 8 | Has a chance (90%) of raising the user's Attack by one stat rank when its attack move is successful. | |||
Mad Strength 9 | Raises the user's Attack by one stat rank when its attack move is successful. | Zinnia & Salamence | Whitney & Sawsbuck (Winter Form) Ingo & Accelgor |
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Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | Main Character & Bulbasaur Main Character & Ivysaur Main Character & Venusaur Morty & Mismagius | Skyla & Swanna Skyla & Swanna Kiawe & Marowak (Alola Form) Kiawe & Marowak (Alola Form) Emma & Crobat |
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Master Healer 2 | Increases the amount of HP restored by the user's healing moves. | |||
Master Healer 3 | Increases the amount of HP restored by the user's healing moves. | |||
Master Healer 4 | Increases the amount of HP restored by the user's healing moves. | |||
Master Healer 6 | Increases the amount of HP restored by the user's healing moves. | |||
MAX Barricade 1 | Raises the user's Sp. Def by 1 stat ranks after using its max move. | |||
MAX Barricade 2 | Raises the user's Sp. Def by 2 stat ranks after using its max move. | |||
MAX Barricade 3 | Raises the user's Sp. Def by 3 stat ranks after using its max move. | |||
MAX Barricade 4 | Raises the user's Sp. Def by 4 stat ranks after using its max move. | |||
MAX Barricade 5 | Raises the user's Sp. Def by 5 stat ranks after using its max move. | |||
MAX Barricade 6 | Raises the user's Sp. Def by 6 stat ranks after using its max move. | |||
MAX Barricade Buddies 1 | Raises the Sp. Def of all allied sync pairs by 1 stat ranks after using the user's max move. | |||
MAX Barricade Buddies 2 | Raises the Sp. Def of all allied sync pairs by 2 stat ranks after using the user's max move. | Argenta & Skarmory | ||
MAX Barricade Buddies 3 | Raises the Sp. Def of all allied sync pairs by 3 stat ranks after using the user's max move. | |||
MAX Barricade Buddies 4 | Raises the Sp. Def of all allied sync pairs by 4 stat ranks after using the user's max move. | |||
MAX Barricade Buddies 5 | Raises the Sp. Def of all allied sync pairs by 5 stat ranks after using the user's max move. | |||
MAX Barricade Buddies 6 | Raises the Sp. Def of all allied sync pairs by 6 stat ranks after using the user's max move. | |||
MAX Conductivity | Turns the field of play's terrain into Electric Terrain after using the user's max move. | Red & Pikachu | ||
MAX Countdown 1 | Reduces the user's sync move countdown by 1 after using its max move. | Leon & Eternatus Leon & Dragapult Victor & Rillaboom Rose & Copperajah |
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MAX Countdown 2 | Reduces the user's sync move countdown by 2 after using its max move. | Palmer & Regigigas Red & Venusaur Raihan & Flygon Bede & Hatterene |
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MAX Countdown 3 | Reduces the user's sync move countdown by 3 after using its max move. | Red & Pikachu | ||
MAX Countdown 4 | Reduces the user's sync move countdown by 4 after using its max move. | |||
MAX Countdown 5 | Reduces the user's sync move countdown by 5 after using its max move. | |||
MAX Countdown 6 | Reduces the user's sync move countdown by 6 after using its max move. | |||
MAX Countdown 7 | Reduces the user's sync move countdown by 7 after using its max move. | |||
MAX Countdown 8 | Reduces the user's sync move countdown by 8 after using its max move. | |||
MAX Countdown 9 | Reduces the user's sync move countdown by 9 after using its max move. | |||
MAX Damage Guard | Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) | Leon & Eternatus | Leon & Dragapult Bede & Hatterene Victor & Rillaboom Victor & Spectrier |
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MAX Defense Crush 1 | Lowers the opponent's Defense by 1 stat ranks after the user uses its max move. | |||
MAX Defense Crush 2 | Lowers the opponent's Defense by 2 stat ranks after the user uses its max move. | |||
MAX Defense Crush 3 | Lowers the opponent's Defense by 3 stat ranks after the user uses its max move. | |||
MAX Defense Crush 4 | Lowers the opponent's Defense by 4 stat ranks after the user uses its max move. | |||
MAX Defense Crush 5 | Lowers the opponent's Defense by 5 stat ranks after the user uses its max move. | |||
MAX Defense Crush 6 | Lowers the opponent's Defense by 6 stat ranks after the user uses its max move. | |||
MAX Double Down 1 | Powers up the user's max moves that are super effective. | |||
MAX Double Down 2 | Powers up the user's max moves that are super effective. | |||
MAX Double Down 3 | Powers up the user's max moves that are super effective. | Red & Venusaur Gloria & Urshifu (Rapid Strike) |
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MAX Double Down 4 | Powers up the user's max moves that are super effective. | |||
MAX Double Down 5 | Powers up the user's max moves that are super effective. | Giovanni & Nidoking | Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace |
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MAX Double Down 6 | Powers up the user's max moves that are super effective. | |||
MAX Double Down 7 | Powers up the user's max moves that are super effective. | |||
MAX Double Down 8 | Powers up the user's max moves that are super effective. | |||
MAX Double Down 9 | Powers up the user's max moves that are super effective. | |||
MAX Group Therapy 1 | Has a chance (20%) of removing all status conditions from all allied sync pairs after using the user's max move. | |||
MAX Group Therapy 2 | Has a chance (30%) of removing all status conditions from all allied sync pairs after using the user's max move. | |||
MAX Group Therapy 3 | Has a chance (40%) of removing all status conditions from all allied sync pairs after using the user's max move. | |||
MAX Group Therapy 4 | Has a chance (50%) of removing all status conditions from all allied sync pairs after using the user's max move. | |||
MAX Group Therapy 5 | Has a chance (60%) of removing all status conditions from all allied sync pairs after using the user's max move. | |||
MAX Group Therapy 6 | Has a chance (70%) of removing all status conditions from all allied sync pairs after using the user's max move. | |||
MAX Group Therapy 7 | Has a chance (80%) of removing all status conditions from all allied sync pairs after using the user's max move. | |||
MAX Group Therapy 8 | Has a chance (90%) of removing all status conditions from all allied sync pairs after using the user's max move. | |||
MAX Group Therapy 9 | Removes all status conditions from all allied sync pairs after using the user's max move. | Red & Snorlax | ||
MAX Healer 1 | Restores the user's HP by approximately 10% of its maximum HP after using its max move. | |||
MAX Healer 2 | Restores the user's HP by approximately 20% of its maximum HP after using its max move. | |||
MAX Healer 3 | Restores the user's HP by approximately 30% of its maximum HP after using its max move. | |||
MAX Healer 4 | Restores the user's HP by approximately 40% of its maximum HP after using its max move. | |||
MAX Healer 5 | Restores the user's HP by approximately 50% of its maximum HP after using its max move. | Anabel & Snorlax | ||
MAX Healer 6 | Restores the user's HP by approximately 60% of its maximum HP after using its max move. | |||
MAX Healer 7 | Restores the user's HP by approximately 70% of its maximum HP after using its max move. | |||
MAX Healer 8 | Restores the user's HP by approximately 80% of its maximum HP after using its max move. | |||
MAX Healer 9 | Restores the user's HP by approximately 90% of its maximum HP after using its max move. | |||
Max Move Hit: Team Poison Rebuff Down 1 | Lowers the Poison Type Rebuff of all opposing sync pairs by 1Â rank when the user's max move targeting an opponent is successful. | Oleana & Garbodor | ||
Max Move Hit: Team Poison Rebuff Down 2 | Lowers the Poison Type Rebuff of all opposing sync pairs by 2Â ranks when the user's max move targeting an opponent is successful. | |||
Max Move Hit: Team Poison Rebuff Down 3 | Lowers the Poison Type Rebuff of all opposing sync pairs by 3Â ranks when the user's max move targeting an opponent is successful. | |||
Max Move Hit: Team Poison Rebuff Down 4 | Lowers the Poison Type Rebuff of all opposing sync pairs by 4Â ranks when the user's max move targeting an opponent is successful. | |||
Max Move Hit: Team Poison Rebuff Down 5 | Lowers the Poison Type Rebuff of all opposing sync pairs by 5Â ranks when the user's max move targeting an opponent is successful. | |||
Max Move Hit: Team Poison Rebuff Down 6 | Lowers the Poison Type Rebuff of all opposing sync pairs by 6Â ranks when the user's max move targeting an opponent is successful. | |||
Max Move: Attack Up 1 | Raises the user's Attack by 1 stat ranks after using its max move. | |||
Max Move: Attack Up 2 | Raises the user's Attack by 2 stat ranks after using its max move. | Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace |
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Max Move: Attack Up 3 | Raises the user's Attack by 3 stat ranks after using its max move. | |||
Max Move: Attack Up 4 | Raises the user's Attack by 4 stat ranks after using its max move. | |||
Max Move: Attack Up 5 | Raises the user's Attack by 5 stat ranks after using its max move. | |||
Max Move: Attack Up 6 | Raises the user's Attack by 6 stat ranks after using its max move. | |||
Max Move: Free Move Next | Applies the Free Move Next effect to the user after using its max move. | Palmer & Regigigas | ||
Max Move: Team Defense Up 1 | Lowers the Defense of all opposing sync pairs by 1 stat ranks after using the user's max move. | |||
Max Move: Team Defense Up 2 | Lowers the Defense of all opposing sync pairs by 2 stat ranks after using the user's max move. | Oleana & Garbodor | ||
Max Move: Team Defense Up 3 | Lowers the Defense of all opposing sync pairs by 3 stat ranks after using the user's max move. | |||
Max Move: Team Defense Up 4 | Lowers the Defense of all opposing sync pairs by 4 stat ranks after using the user's max move. | |||
Max Move: Team Defense Up 5 | Lowers the Defense of all opposing sync pairs by 5 stat ranks after using the user's max move. | |||
Max Move: Team Defense Up 6 | Lowers the Defense of all opposing sync pairs by 6 stat ranks after using the user's max move. | |||
Max Move: Team Free Move Next | Applies the Free Move Next effect to all allied sync pairs after using the user's max move. | Paulo & Lycanroc (Dusk Form) | ||
MAX Regen | Applies the Gradual Healing effect to the user after using its max move. | Red & Snorlax Victor & Spectrier | Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace Leon & Dragapult |
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MAX Shielding Strikes 1 | Raises the user's Defense by 1 stat ranks after using its max move. | |||
MAX Shielding Strikes 2 | Raises the user's Defense by 2 stat ranks after using its max move. | Elesa & Emolga Red & Snorlax |
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MAX Shielding Strikes 3 | Raises the user's Defense by 3 stat ranks after using its max move. | |||
MAX Shielding Strikes 4 | Raises the user's Defense by 4 stat ranks after using its max move. | |||
MAX Shielding Strikes 5 | Raises the user's Defense by 5 stat ranks after using its max move. | |||
MAX Shielding Strikes 6 | Raises the user's Defense by 6 stat ranks after using its max move. | |||
MAX Slip Up 1 | Lowers the Speed of all opposing sync pairs by 1 stat ranks after using the user's max move. | Leon & Eternatus | ||
MAX Slip Up 2 | Lowers the Speed of all opposing sync pairs by 2 stat ranks after using the user's max move. | Palmer & Regigigas Victor & Rillaboom |
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MAX Slip Up 3 | Lowers the Speed of all opposing sync pairs by 3 stat ranks after using the user's max move. | |||
MAX Slip Up 4 | Lowers the Speed of all opposing sync pairs by 4 stat ranks after using the user's max move. | |||
MAX Slip Up 5 | Lowers the Speed of all opposing sync pairs by 5 stat ranks after using the user's max move. | |||
MAX Slip Up 6 | Lowers the Speed of all opposing sync pairs by 6 stat ranks after using the user's max move. | |||
MAX Static Shock 1 | Powers up the user's max move when the target is paralyzed. | |||
MAX Static Shock 2 | Powers up the user's max move when the target is paralyzed. | |||
MAX Static Shock 3 | Powers up the user's max move when the target is paralyzed. | Elesa & Emolga | ||
MAX Static Shock 4 | Powers up the user's max move when the target is paralyzed. | |||
MAX Static Shock 5 | Powers up the user's max move when the target is paralyzed. | |||
MAX Static Shock 6 | Powers up the user's max move when the target is paralyzed. | |||
MAX Static Shock 7 | Powers up the user's max move when the target is paralyzed. | |||
MAX Static Shock 8 | Powers up the user's max move when the target is paralyzed. | |||
MAX Static Shock 9 | Powers up the user's max move when the target is paralyzed. | |||
MAX Super Preparation | Applies the Supereffective Up Next effect to the user after using its max move. | Giovanni & Nidoking Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace Allister & Gengar Rose & Copperajah |
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MAX Team Smarts 1 | Has a chance (20%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's max move. | |||
MAX Team Smarts 2 | Has a chance (30%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's max move. | |||
MAX Team Smarts 3 | Has a chance (40%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's max move. | |||
MAX Team Smarts 4 | Has a chance (50%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's max move. | |||
MAX Team Smarts 5 | Has a chance (60%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's max move. | |||
MAX Team Smarts 6 | Has a chance (70%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's max move. | |||
MAX Team Smarts 7 | Has a chance (80%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's max move. | |||
MAX Team Smarts 8 | Has a chance (90%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's max move. | |||
MAX Team Smarts 9 | Increases the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's max move. | Raihan & Flygon | ||
MAX Tough Skin 5 | ||||
Maximum Super Powered 1 | Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. | Bede & Hatterene | ||
Maximum Super Powered 2 | Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. | |||
Maximum Super Powered 3 | Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. | |||
Maximum Super Powered 4 | Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. | |||
Maximum Super Powered 5 | Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. | Bede & Hatterene | ||
Maximum Super Powered 6 | Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. | |||
Maximum Super Powered 7 | Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. | |||
Maximum Super Powered 8 | Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. | |||
Maximum Super Powered 9 | Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. | |||
Melemele Ocean Breeze | Increases the Special Moves Up Next effect of all allied sync pairs by 1 rank when an ally activates a weather, terrain, or zone effect. | Hau & Tapu Koko | ||
Mental Fortitude 8 | ||||
Metallic Acceleration 1 | Quickly charges the move gauge when the zone is Steel Zone. | |||
Metallic Acceleration 2 | Quickly charges the move gauge when the zone is Steel Zone. | Thorton & Magnezone Jasmine & Magnemite Marnie & Mawile Marnie & Mawile (Mega Mawile) |
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Metallic Acceleration 3 | Quickly charges the move gauge when the zone is Steel Zone. | |||
Metallic Acceleration 4 | Quickly charges the move gauge when the zone is Steel Zone. | |||
Metallic Acceleration 5 | Quickly charges the move gauge when the zone is Steel Zone. | |||
Metallic Acceleration 6 | Quickly charges the move gauge when the zone is Steel Zone. | |||
Metallic Acceleration 7 | Quickly charges the move gauge when the zone is Steel Zone. | |||
Metallic Acceleration 8 | Quickly charges the move gauge when the zone is Steel Zone. | |||
Metallic Acceleration 9 | Quickly charges the move gauge when the zone is Steel Zone. | |||
Metallic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | Thorton & Magnezone Jasmine & Magnemite Colress & Klinklang |
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Metallic Healing 2 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | |||
Metallic Healing 3 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | |||
Metallic Healing 4 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | |||
Metallic Healing 5 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | |||
Metallic Healing 6 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | |||
Metallic Healing 7 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | |||
Metallic Healing 8 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | |||
Metallic Healing 9 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | |||
Metallic Power 1 | Powers up the user's moves when the zone is a Steel Zone | |||
Metallic Power 2 | Powers up the user's moves when the zone is a Steel Zone | |||
Metallic Power 3 | Powers up the user's moves when the zone is a Steel Zone | |||
Metallic Power 4 | Powers up the user's moves when the zone is a Steel Zone | |||
Metallic Power 5 | Powers up the user's moves when the zone is a Steel Zone | |||
Metallic Power 6 | Powers up the user's moves when the zone is a Steel Zone | |||
Metallic Power 7 | Powers up the user's moves when the zone is a Steel Zone | |||
Metallic Power 8 | Powers up the user's moves when the zone is a Steel Zone | |||
Metallic Power 9 | Powers up the user's moves when the zone is a Steel Zone | |||
Metallic Surge 1 | Powers up the user's sync move when the zone is Steel Zone. | |||
Metallic Surge 2 | Powers up the user's sync move when the zone is Steel Zone. | |||
Metallic Surge 3 | Powers up the user's sync move when the zone is Steel Zone. | |||
Metallic Surge 4 | Powers up the user's sync move when the zone is Steel Zone. | |||
Metallic Surge 5 | Powers up the user's sync move when the zone is Steel Zone. | Marnie & Mawile Marnie & Mawile (Mega Mawile) |
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Metallic Surge 6 | Powers up the user's sync move when the zone is Steel Zone. | |||
Metallic Surge 7 | Powers up the user's sync move when the zone is Steel Zone. | |||
Metallic Surge 8 | Powers up the user's sync move when the zone is Steel Zone. | |||
Metallic Surge 9 | Powers up the user's sync move when the zone is Steel Zone. | |||
Midpoint Mend 1 | Restores the user's HP by approximately 10% of its maximum HP the first time its HP drops to half or below each battle. | |||
Midpoint Mend 2 | Restores the user's HP by approximately 20% of its maximum HP the first time its HP drops to half or below each battle. | |||
Midpoint Mend 3 | Restores the user's HP by approximately 30% of its maximum HP the first time its HP drops to half or below each battle. | |||
Midpoint Mend 4 | Restores the user's HP by approximately 40% of its maximum HP the first time its HP drops to half or below each battle. | |||
Midpoint Mend 5 | Restores the user's HP by approximately 50% of its maximum HP the first time its HP drops to half or below each battle. | Mallow & Appletun | ||
Midpoint Mend 6 | Restores the user's HP by approximately 60% of its maximum HP the first time its HP drops to half or below each battle. | |||
Midpoint Mend 7 | Restores the user's HP by approximately 70% of its maximum HP the first time its HP drops to half or below each battle. | |||
Midpoint Mend 8 | Restores the user's HP by approximately 80% of its maximum HP the first time its HP drops to half or below each battle. | |||
Midpoint Mend 9 | Restores the user's HP by approximately 90% of its maximum HP the first time its HP drops to half or below each battle. | |||
Might Afflicter 1 | Has a chance (20%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Might Afflicter 2 | Has a chance (30%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Might Afflicter 3 | Has a chance (40%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Might Afflicter 4 | Has a chance (50%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Might Afflicter 5 | Has a chance (60%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Might Afflicter 6 | Has a chance (70%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Might Afflicter 7 | Has a chance (80%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Might Afflicter 8 | Has a chance (90%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Might Afflicter 9 | Lowers the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Mighty Affliction 1 | Has a chance (20%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move. | |||
Mighty Affliction 2 | Has a chance (30%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move. | Emmet & Escavalier | Leaf & Moltres | |
Mighty Affliction 3 | Has a chance (40%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move. | |||
Mighty Affliction 4 | Has a chance (50%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move. | |||
Mighty Affliction 5 | Has a chance (60%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move. | |||
Mighty Affliction 6 | Has a chance (70%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move. | |||
Mighty Affliction 7 | Has a chance (80%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move. | |||
Mighty Affliction 8 | Has a chance (90%) of raising the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move. | |||
Mighty Affliction 9 | Raises the user's Physical Moves Up Next by 1 ranks when the user's Pokémon uses a status move. | |||
Mighty Command 1 | Has a chance (20%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. | |||
Mighty Command 2 | Has a chance (30%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. | |||
Mighty Command 3 | Has a chance (40%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. | |||
Mighty Command 4 | Has a chance (50%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. | |||
Mighty Command 5 | Has a chance (60%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. | |||
Mighty Command 6 | Has a chance (70%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. | |||
Mighty Command 7 | Has a chance (80%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. | |||
Mighty Command 8 | Has a chance (90%) of increasing the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. | |||
Mighty Command 9 | Increases the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. | Leon & Calyrex (Ice Rider) | Palmer & Regigigas Roxanne & Runerigus Rei & Decidueye (Hisuian Form) |
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Mighty Friend 1 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (20%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank. | |||
Mighty Friend 2 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (30%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank. | |||
Mighty Friend 3 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (40%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank. | |||
Mighty Friend 4 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (50%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank. | |||
Mighty Friend 5 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (60%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank. | |||
Mighty Friend 6 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (70%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank. | |||
Mighty Friend 7 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (80%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank. | |||
Mighty Friend 8 | When the user's move targeting an allied sync pair (excluding field effects) is successful, has a chance (90%) of increasing the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank. | |||
Mighty Friend 9 | When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank. | |||
Mighty Physical Boost 1 | Has a chance (20%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | |||
Mighty Physical Boost 2 | Has a chance (30%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | |||
Mighty Physical Boost 3 | Has a chance (40%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | |||
Mighty Physical Boost 4 | Has a chance (50%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | |||
Mighty Physical Boost 5 | Has a chance (60%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | |||
Mighty Physical Boost 6 | Has a chance (70%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | |||
Mighty Physical Boost 7 | Has a chance (80%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | |||
Mighty Physical Boost 8 | Has a chance (90%) of increasing the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | |||
Mighty Physical Boost 9 | Increases the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | |||
Mighty Rush 1 | Has a chance (20%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move. | |||
Mighty Rush 2 | Has a chance (30%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move. | |||
Mighty Rush 3 | Has a chance (40%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move. | |||
Mighty Rush 4 | Has a chance (50%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move. | |||
Mighty Rush 5 | Has a chance (60%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move. | |||
Mighty Rush 6 | Has a chance (70%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move. | |||
Mighty Rush 7 | Has a chance (80%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move. | |||
Mighty Rush 8 | Has a chance (90%) of increasing the user's Physical Moves Up Next effect by one rank after using its sync move. | |||
Mighty Rush 9 | Increases the user's Physical Moves Up Next effect by one rank after using its sync move. | Silver & Sneasel Leon & Calyrex (Ice Rider) Victor & Rillaboom Akari & Samurott (Hisuian Form) |
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Mind Afflicter 1 | Has a chance (20%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Mind Afflicter 2 | Has a chance (30%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Mind Afflicter 3 | Has a chance (40%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Mind Afflicter 4 | Has a chance (50%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Mind Afflicter 5 | Has a chance (60%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Mind Afflicter 6 | Has a chance (70%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Mind Afflicter 7 | Has a chance (80%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Mind Afflicter 8 | Has a chance (90%) of lowering the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Mind Afflicter 9 | Lowers the Sp. Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | |||
Mind Boggler 1 | Has a chance (20%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Mind Boggler 2 | Has a chance (30%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Mind Boggler 3 | Has a chance (40%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Mind Boggler 4 | Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Mind Boggler 5 | Has a chance (60%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Mind Boggler 6 | Has a chance (70%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Mind Boggler 7 | Has a chance (80%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Mind Boggler 8 | Has a chance (90%) of lowering the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | |||
Mind Boggler 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | Wally & Gardevoir (Shiny Gardevoir) Wally & Gardevoir (Shiny Mega Gardevoir) Whitney & Sawsbuck (Winter Form) Raihan & Flygon Proton & Golbat |
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Mind Brace 4 | Has a chance (50%) of raising the user's Sp. Def by one stat rank when its attack move is successful. | Barry & Roserade | ||
Mind Games 1 | Has a chance (20%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | |||
Mind Games 2 | Has a chance (30%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 1 Star Deluxe Lucky Cookie | ||
Mind Games 3 | Has a chance (40%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | |||
Mind Games 4 | Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | Fantina & Mismagius Lyra & Celebi |
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Mind Games 5 | Has a chance (60%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | |||
Mind Games 6 | Has a chance (70%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | |||
Mind Games 7 | Has a chance (80%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | |||
Mind Games 8 | Has a chance (90%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | |||
Mind Games 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. | N & Reshiram Penny & Sylveon | Hau & Tapu Koko Irida & Glaceon |
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Mind Leech 1 | Has a chance (20%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful. | |||
Mind Leech 2 | Has a chance (30%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful. | |||
Mind Leech 3 | Has a chance (40%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful. | |||
Mind Leech 4 | Has a chance (50%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful. | |||
Mind Leech 5 | Has a chance (60%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful. | |||
Mind Leech 6 | Has a chance (70%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful. | |||
Mind Leech 7 | Has a chance (80%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful. | |||
Mind Leech 8 | Has a chance (90%) of lowering the target's Sp. Def by one stat rank and raising the user's Sp. Def by the same amount when the user's attack move against the target is successful. | |||
Mind Leech 9 | Lowers the target's Sp. Def by one stat rank and raises the user's Sp. Def by the same amount when the user's attack move against the target is successful. | Diantha & Keldeo (Resolute Form) | ||
Mind over Matter 1 | The user's Sp. Atk increases 10% when its HP is reduced. | |||
Mind over Matter 2 | The user's Sp. Atk increases 20% when its HP is reduced. | |||
Mind over Matter 3 | The user's Sp. Atk increases 30% when its HP is reduced. | |||
Mind over Matter 4 | The user's Sp. Atk increases 40% when its HP is reduced. | Marnie & Moltres (Galarian Form) | ||
Mind over Matter 5 | The user's Sp. Atk increases 50% when its HP is reduced. | |||
Mind over Matter 6 | The user's Sp. Atk increases 60% when its HP is reduced. | |||
Mind over Matter 7 | The user's Sp. Atk increases 70% when its HP is reduced. | |||
Mind over Matter 8 | The user's Sp. Atk increases 80% when its HP is reduced. | |||
Mind over Matter 9 | The user's Sp. Atk increases 90% when its HP is reduced. | |||
Mind Swell 1 | Has a chance (20%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move. | |||
Mind Swell 2 | Has a chance (30%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move. | Lyra & Jigglypuff | Blue & Pidgeot Blue & Pidgeot (Mega Pidgeot) Rosa & Shaymin (Sky Forme) |
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Mind Swell 3 | Has a chance (40%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move. | |||
Mind Swell 4 | Has a chance (50%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move. | |||
Mind Swell 5 | Has a chance (60%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move. | |||
Mind's Eye 1 | When the user's accuracy is lowered, mitigates the reduction of accuracy. | 1Star Creamy Lucky Cookie | ||
Mind's Eye 2 | When the user's accuracy is lowered, mitigates the reduction of accuracy. | 1Star Creamy Lucky Cookie | ||
Mind's Eye 3 | When the user's accuracy is lowered, mitigates the reduction of accuracy. | 1Star Creamy Lucky Cookie | ||
Mind's Eye 4 | When the user's accuracy is lowered, mitigates the reduction of accuracy. | 1Star Creamy Lucky Cookie | ||
Mind's Eye 5 | When the user's accuracy is lowered, mitigates the reduction of accuracy. | 1Star Creamy Lucky Cookie | ||
Mind's Eye 6 | When the user's accuracy is lowered, mitigates the reduction of accuracy. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Mind's Eye 7 | When the user's accuracy is lowered, mitigates the reduction of accuracy. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Mind's Eye 8 | When the user's accuracy is lowered, mitigates the reduction of accuracy. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Mind's Eye 9 | When the user's accuracy is lowered, mitigates the reduction of accuracy. | 1Star Creamy Lucky Cookie 2Star Creamy Lucky Cookie |
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Mind-Bracing Infliction+ 1 | Has a chance (20%) of raising the user's Sp. Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Mind-Bracing Infliction+ 2 | Has a chance (30%) of raising the user's Sp. Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Mind-Bracing Infliction+ 3 | Has a chance (40%) of raising the user's Sp. Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Mind-Bracing Infliction+ 4 | Has a chance (50%) of raising the user's Sp. Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Mind-Bracing Infliction+ 5 | Has a chance (60%) of raising the user's Sp. Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Mind-Bracing Infliction+ 6 | Has a chance (70%) of raising the user's Sp. Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Mind-Bracing Infliction+ 7 | Has a chance (80%) of raising the user's Sp. Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Mind-Bracing Infliction+ 8 | Has a chance (90%) of raising the user's Sp. Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Mind-Bracing Infliction+ 9 | Raises the user's Sp. Defense by 2 stat ranks when its Pokémon uses a status move. | |||
Mode Swing | When the user is in Full Belly Mode, powers up its Electric-type moves. When the user is in Hangry Mode, powers up its Dark-type moves. | Marnie & Morpeko Marnie & Morpeko (Hangry Mode) | ||
Momentum 1 | After using the user's sync move, reduces the upper value of the user's sync move countdown by 1. | |||
Momentum 2 | After using the user's sync move, reduces the upper value of the user's sync move countdown by 2. | |||
Momentum 3 | After using the user's sync move, reduces the upper value of the user's sync move countdown by 3. | |||
Momentum 4 | After using the user's sync move, reduces the upper value of the user's sync move countdown by 4. | |||
Momentum 5 | After using the user's sync move, reduces the upper value of the user's sync move countdown by 5. | |||
Momentum 6 | After using the user's sync move, reduces the upper value of the user's sync move countdown by 6. | |||
Momentum 7 | After using the user's sync move, reduces the upper value of the user's sync move countdown by 7. | |||
Momentum 8 | After using the user's sync move, reduces the upper value of the user's sync move countdown by 8. | |||
Momentum 9 | After using the user's sync move, reduces the upper value of the user's sync move countdown by 9. | |||
Moral Support 1 | Has a chance (20%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move. | |||
Moral Support 2 | Has a chance (30%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move. | |||
Moral Support 3 | Has a chance (40%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move. | |||
Moral Support 4 | Has a chance (50%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move. | May & Latias May & Latias (Mega Latias) |
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Moral Support 5 | Has a chance (60%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move. | |||
Moral Support 6 | Has a chance (70%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move. | |||
Moral Support 7 | Has a chance (80%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move. | |||
Moral Support 8 | Has a chance (90%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move. | |||
Moral Support 9 | Raises the user's Sp. Def by one stat rank when its Trainer uses a move. | |||
Morale Boost 1 | Has a chance (20%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move. | |||
Morale Boost 2 | Has a chance (30%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move. | |||
Morale Boost 3 | Has a chance (40%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move. | |||
Morale Boost 4 | Has a chance (50%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move. | May & Latias May & Latias (Mega Latias) |
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Morale Boost 5 | Has a chance (60%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move. | |||
Morale Boost 6 | Has a chance (70%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move. | |||
Morale Boost 7 | Has a chance (80%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move. | |||
Morale Boost 8 | Has a chance (90%) of raising the user's Sp. Atk by one stat rank when its Trainer uses a move. | |||
Morale Boost 9 | Raises the user's Sp. Atk by one stat rank when its Trainer uses a move. | Hau & Tapu Koko | ||
Morale Boost+ 1 | Has a chance (20%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. | |||
Morale Boost+ 2 | Has a chance (30%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. | |||
Morale Boost+ 3 | Has a chance (40%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. | |||
Morale Boost+ 4 | Has a chance (50%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. | |||
Morale Boost+ 5 | Has a chance (60%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. | |||
Morale Boost+ 6 | Has a chance (70%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. | |||
Morale Boost+ 7 | Has a chance (80%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. | |||
Morale Boost+ 8 | Has a chance (90%) of raising the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. | |||
Morale Boost+ 9 | Raises the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. | Steven & Deoxys (Normal Forme) Steven & Deoxys (Normal Forme) Steven & Deoxys (Attack Forme) Steven & Deoxys (Defense Forme) Steven & Deoxys (Speed Forme) |
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Move Gauge Refresh 1 | Has a chance (20%) of charging the user's move gauge by one when a move is successful. | |||
Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | Cynthia & Gastrodon Main Character & Magikarp Main Character & Oddish Main Character & Gloom Main Character & Vileplume Main Character & Meowth (Galarian Form) Main Character & Perrserker Main Character & Nidoran♂ Main Character & Nidorino Main Character & Nidoking Main Character & Main Character & Main Character & Diglett Main Character & Dugtrio Main Character & Eevee Main Character & Vaporeon Main Character & Eevee Main Character & Jolteon Main Character & Eevee Main Character & Flareon Main Character & Eevee Main Character & Espeon Main Character & Eevee Main Character & Umbreon Main Character & Eevee Main Character & Leafeon Main Character & Eevee Main Character & Glaceon Main Character & Eevee Main Character & Sylveon Zinnia & Rayquaza (Mega Rayquaza) | Steven & Deoxys (Normal Forme) Steven & Deoxys (Normal Forme) Steven & Deoxys (Attack Forme) Steven & Deoxys (Defense Forme) Steven & Deoxys (Speed Forme) |
1 Star Deluxe Lucky Cookie 2 Star Deluxe Lucky Cookie 3 Star Deluxe Lucky Cookie Guaranteed Lucky Cookie 10 |
Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | Eve & Eevee | ||
Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | Lusamine & Pheromosa Lusamine & Necrozma (Ultra Necrozma) Red & Charizard Red & Charizard (Mega Charizard X) Steven & Rayquaza (Shiny Rayquaza) Steven & Rayquaza (Shiny Mega Rayquaza) Dawn & Wormadam (Plant Cloak) Gloria & Zacian (Crowned Sword) Aaron & Vespiquen | ||
Move Gauge Refresh 5 | Has a chance (60%) of charging the user's move gauge by one when a move is successful. | |||
Move Gauge Refresh 6 | Has a chance (70%) of charging the user's move gauge by one when a move is successful. | |||
Move Gauge Refresh 7 | Has a chance (80%) of charging the user's move gauge by one when a move is successful. | |||
Move Gauge Refresh 8 | Has a chance (90%) of charging the user's move gauge by one when a move is successful. | |||
Move Gauge Refresh 9 | Charges the user's move gauge by one when its move is successful. | Kiawe & Arcanine | ||
Move: Physical Boost ?3 1 | Has a chance (20%) of increasing the user's Physical Moves Up Next effect by 3 ranks when its move is successful. | |||
Move: Physical Boost ?3 2 | Has a chance (30%) of increasing the user's Physical Moves Up Next effect by 3 ranks when its move is successful. | |||
Move: Physical Boost ?3 3 | Has a chance (40%) of increasing the user's Physical Moves Up Next effect by 3 ranks when its move is successful. | |||
Move: Physical Boost ?3 4 | Has a chance (50%) of increasing the user's Physical Moves Up Next effect by 3 ranks when its move is successful. | |||
Move: Physical Boost ?3 5 | Has a chance (60%) of increasing the user's Physical Moves Up Next effect by 3 ranks when its move is successful. | |||
Move: Physical Boost ?3 6 | Has a chance (70%) of increasing the user's Physical Moves Up Next effect by 3 ranks when its move is successful. | |||
Move: Physical Boost ?3 7 | Has a chance (80%) of increasing the user's Physical Moves Up Next effect by 3 ranks when its move is successful. | |||
Move: Physical Boost ?3 8 | Has a chance (90%) of increasing the user's Physical Moves Up Next effect by 3 ranks when its move is successful. | |||
Move: Physical Boost ?3 9 | Increases the user's Physical Moves Up Next effect by 3 ranks when its move is successful. | |||
Move: Special Boost ?2 1 | Has a chance (20%) of increasing the user's Special Moves Up Next effect by 2 ranks when its move is successful. | |||
Move: Special Boost ?2 2 | Has a chance (30%) of increasing the user's Special Moves Up Next effect by 2 ranks when its move is successful. | |||
Move: Special Boost ?2 3 | Has a chance (40%) of increasing the user's Special Moves Up Next effect by 2 ranks when its move is successful. | |||
Move: Special Boost ?2 4 | Has a chance (50%) of increasing the user's Special Moves Up Next effect by 2 ranks when its move is successful. | |||
Move: Special Boost ?2 5 | Has a chance (60%) of increasing the user's Special Moves Up Next effect by 2 ranks when its move is successful. | |||
Move: Special Boost ?2 6 | Has a chance (70%) of increasing the user's Special Moves Up Next effect by 2 ranks when its move is successful. | |||
Move: Special Boost ?2 7 | Has a chance (80%) of increasing the user's Special Moves Up Next effect by 2 ranks when its move is successful. | |||
Move: Special Boost ?2 8 | Has a chance (90%) of increasing the user's Special Moves Up Next effect by 2 ranks when its move is successful. | |||
Move: Special Boost ?2 9 | Increases the user's Special Moves Up Next effect by 2 ranks when its move is successful. | |||
MP Refresh 1 | Has a chance (20%) of restoring one MP of the user's move when that move is successful. | |||
MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | |||
MP Refresh 4 | Has a chance (50%) of restoring one MP of the user's move when that move is successful. | |||
MP Refresh 5 | Has a chance (60%) of restoring one MP of the user's move when that move is successful. | |||
MP Regain 1 | Has a chance (20%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (20%) of restoring one MP for the user after using its sync move. | |||
MP Regain 2 | Has a chance (30%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (30%) of restoring one MP for the user after using its sync move. | |||
MP Regain 3 | Has a chance (40%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (40%) of restoring one MP for the user after using its sync move. | |||
MP Regain 4 | Has a chance (50%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (50%) of restoring one MP for the user after using its sync move. | |||
MP Regain 5 | Has a chance (60%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (60%) of restoring one MP for the user after using its sync move. | |||
MP Regain 6 | Has a chance (70%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (70%) of restoring one MP for the user after using its sync move. | |||
MP Regain 7 | Has a chance (80%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (80%) of restoring one MP for the user after using its sync move. | |||
MP Regain 8 | Has a chance (90%) of restoring one MP for the user when its Pokémon uses a move. Has a chance (90%) of restoring one MP for the user after using its sync move. | |||
MP Regain 9 | Restores one MP for the user when its Pokémon uses a move. Restores one MP for the user after using its sync move. | Ethan & Lugia | ||
MP Rekindle 1 | Has a chance (20%) of restoring one MP for the user when its Pokémon uses a move. | |||
MP Rekindle 2 | Has a chance (30%) of restoring one MP for the user when its Pokémon uses a move. | Leon & Charizard | Marnie & Morpeko Marnie & Morpeko (Hangry Mode) |
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Mutually Assured | Whenever the user becomes poisoned, badly poisoned, paralyzed, or burned from an opponent's move, the same status condition is also applied to that opponent. | Diantha & Gardevoir Rachel & Umbreon | Will & Xatu Bianca & Musharna |
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Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | Barry & Roserade Giovanni & Persian Giovanni & Nidorino Hilda & Grapploct (Shiny Grapploct) Lillie & Comfey Main Character & Rattata Main Character & Raticate Main Character & Bellsprout Main Character & Weepinbell Main Character & Victreebel Main Character & Venonat Main Character & Venomoth Main Character & Onix Main Character & Bulbasaur Main Character & Ivysaur Main Character & Venusaur Main Character & Lapras Main Character & Exeggcute Main Character & Exeggutor Main Character & Lickitung Main Character & Sandshrew Main Character & Sandslash Main Character & Staryu Main Character & Starmie Main Character & Ekans Main Character & Arbok Main Character & Smoochum Main Character & Jynx Main Character & Pidgey Main Character & Pidgeotto Main Character & Pidgeot Main Character & Slowpoke Main Character & Slowbro Dawn & Wormadam (Plant Cloak) Allister & Gourgeist (Super Size) Nita & Landorus | Acerola & Tapu Bulu Archer & Houndoom Blue & Blastoise Blue & Blastoise (Mega Blastoise) Bruno & Onix Caitlin & Reuniclus Calem & Fennekin Elesa & Joltik Hugh & Bouffalant Kris & Suicune Lance & Dragonite Lance & Dragonair Liza & Lunatone Lorelei & Lapras Lorelei & Cloyster Lyra & Phanpy Maylene & Meditite Maylene & Medicham Noland & Ninjask Olivia & Carbink Phoebe & Dusclops Phoebe & Dusknoir Professor Oak & Mew Professor Oak & Mew Rosa & Meloetta (Aria Form) Rosa & Meloetta (Pirouette Forme) Roxanne & Runerigus Silver & Sneasel Skyla & Tornadus (Therian Forme) Steven & Metagross Steven & Metagross (Mega Metagross) Steven & Stoutland (Shiny Stoutland) Tate & Jirachi Thorton & Magnezone Wally & Gallade Wally & Gallade (Mega Gallade) Zinnia & Thievul Clemont & Magneton Jasmine & Magnemite Nate & Haxorus (Shiny Haxorus) Lisia & Altaria Lisia & Altaria (Mega Altaria) N & Reshiram N & Zoroark N & Kyurem (Black Kyurem) Lysandre & Yveltal Hop & Zamazenta (Crowned Shield) Allister & Gengar Lucas & Dialga Aaron & Vespiquen Proton & Golbat Bede & Articuno (Galarian Form) Victor & Rillaboom Shauna & Chesnaught Shauna & Klefki Eusine & Suicune (Shiny Suicune) Oleana & Garbodor Olympia & Sigilyph Nemona & Paulo & Lycanroc (Dusk Form) Argenta & Skarmory Akari & Samurott (Hisuian Form) Rei & Decidueye (Hisuian Form) Penny & Sylveon Eve & Eevee |
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Nerves of Steel 1 | Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. | |||
Nerves of Steel 2 | Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. | Colress & Klinklang | ||
Nerves of Steel 3 | Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. | |||
Nerves of Steel 4 | Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. | |||
Nerves of Steel 5 | Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. | |||
Nerves of Steel 6 | Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. | |||
Nerves of Steel 7 | Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. | |||
Nerves of Steel 8 | Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. | |||
Nerves of Steel 9 | Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. | |||
Nervous Energy 1 | Raises the user's Speed by 1 stat ranks when it is confused, flinching, or trapped. | Bea & Sirfetch'd | ||
Nimble Footed 1 | When the user's evasiveness is lowered, mitigates the reduction of evasiveness. | |||
Nimble Footed 2 | When the user's evasiveness is lowered, mitigates the reduction of evasiveness. | |||
Nimble Footed 3 | When the user's evasiveness is lowered, mitigates the reduction of evasiveness. | |||
Nimble Footed 4 | When the user's evasiveness is lowered, mitigates the reduction of evasiveness. | |||
Nimble Footed 5 | When the user's evasiveness is lowered, mitigates the reduction of evasiveness. | |||
Nimble Footed 6 | When the user's evasiveness is lowered, mitigates the reduction of evasiveness. | |||
Nimble Footed 7 | When the user's evasiveness is lowered, mitigates the reduction of evasiveness. | |||
Nimble Footed 8 | When the user's evasiveness is lowered, mitigates the reduction of evasiveness. | |||
Nimble Footed 9 | When the user's evasiveness is lowered, mitigates the reduction of evasiveness. | |||
No Field Effect: Defense Ă—2 Sp. Def Ă—2 | ||||
No Quarter | Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. | Lorelei & Cloyster Serena & Greninja | Steven & Sandslash (Alola Form) Guzma & Golisopod |
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Normal Guard | Reduces damage when the user is attacked by Normal-type moves. | Chewy Lucky Cookie | ||
Normal Zone: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. | Palmer & Regigigas | ||
Normal Zone: HP Recovery 2 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. | |||
Normal Zone: HP Recovery 3 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. | |||
Normal Zone: HP Recovery 4 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. | |||
Normal Zone: HP Recovery 5 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. | |||
Normal Zone: HP Recovery 6 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. | |||
Normal Zone: HP Recovery 7 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. | |||
Normal Zone: HP Recovery 8 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. | |||
Normal Zone: HP Recovery 9 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. | |||
Normal Zone: MG Up 1 | Quickly charges the move gauge when the zone is a Normal Zone. | |||
Normal Zone: MG Up 2 | Quickly charges the move gauge when the zone is a Normal Zone. | Palmer & Regigigas | ||
Normal Zone: MG Up 3 | Quickly charges the move gauge when the zone is a Normal Zone. | |||
Normal Zone: MG Up 4 | Quickly charges the move gauge when the zone is a Normal Zone. | |||
Normal Zone: MG Up 5 | Quickly charges the move gauge when the zone is a Normal Zone. | |||
Normal Zone: MG Up 6 | Quickly charges the move gauge when the zone is a Normal Zone. | |||
Normal Zone: MG Up 7 | Quickly charges the move gauge when the zone is a Normal Zone. | |||
Normal Zone: MG Up 8 | Quickly charges the move gauge when the zone is a Normal Zone. | |||
Normal Zone: MG Up 9 | Quickly charges the move gauge when the zone is a Normal Zone. | |||
Noxious Hit 1 | Has a chance (20%) of lowering the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Noxious Hit 2 | Has a chance (30%) of lowering the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Noxious Hit 3 | Has a chance (40%) of lowering the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Noxious Hit 4 | Has a chance (50%) of lowering the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Noxious Hit 5 | Has a chance (60%) of lowering the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Noxious Hit 6 | Has a chance (70%) of lowering the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Noxious Hit 7 | Has a chance (80%) of lowering the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Noxious Hit 8 | Has a chance (90%) of lowering the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | |||
Noxious Hit 9 | Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | Leaf & Venusaur (Female) Leaf & Venusaur (Mega Venusaur) |
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Numbing Blow 1 | Has a chance (20%) of leaving the target paralyzed when the user's attack move against it is successful. | |||
Numbing Blow 2 | Has a chance (30%) of leaving the target paralyzed when the user's attack move against it is successful. | |||
Numbing Blow 3 | Has a chance (40%) of leaving the target paralyzed when the user's attack move against it is successful. | |||
Numbing Blow 4 | Has a chance (50%) of leaving the target paralyzed when the user's attack move against it is successful. | Marnie & Morpeko Marnie & Morpeko (Hangry Mode) |
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Numbing Blow 5 | Has a chance (60%) of leaving the target paralyzed when the user's attack move against it is successful. | |||
Numbing Blow 6 | Has a chance (70%) of leaving the target paralyzed when the user's attack move against it is successful. | |||
Numbing Blow 7 | Has a chance (80%) of leaving the target paralyzed when the user's attack move against it is successful. | |||
Numbing Blow 8 | Has a chance (90%) of leaving the target paralyzed when the user's attack move against it is successful. | |||
Numbing Blow 9 | Leaves the target paralyzed when the user's attack move against it is successful. | Allister & Gourgeist (Super Size) | ||
Oak's Research | Replaces some of the user's moves with different moves after using its sync move. | Professor Oak & Mew Professor Oak & Mew | ||
Obscuring Power 1 | Powers up the user's moves when the target's accuracy is lowered. | |||
Obscuring Power 2 | Powers up the user's moves when the target's accuracy is lowered. | |||
Obscuring Power 3 | Powers up the user's moves when the target's accuracy is lowered. | Clemont & Heliolisk N & Zoroark |
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Obscuring Power 4 | Powers up the user's moves when the target's accuracy is lowered. | |||
Obscuring Power 5 | Powers up the user's moves when the target's accuracy is lowered. | |||
Obscuring Power 6 | Powers up the user's moves when the target's accuracy is lowered. | |||
Obscuring Power 7 | Powers up the user's moves when the target's accuracy is lowered. | |||
Obscuring Power 8 | Powers up the user's moves when the target's accuracy is lowered. | |||
Obscuring Power 9 | Powers up the user's moves when the target's accuracy is lowered. | |||
Obscuring Sync 1 | Powers up the user's sync move when the target's accuracy is lowered. | |||
Obscuring Sync 2 | Powers up the user's sync move when the target's accuracy is lowered. | |||
Obscuring Sync 3 | Powers up the user's sync move when the target's accuracy is lowered. | |||
Obscuring Sync 4 | Powers up the user's sync move when the target's accuracy is lowered. | |||
Obscuring Sync 5 | Powers up the user's sync move when the target's accuracy is lowered. | N & Zoroark Falkner & Pidgeot |
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Obscuring Sync 6 | Powers up the user's sync move when the target's accuracy is lowered. | |||
Obscuring Sync 7 | Powers up the user's sync move when the target's accuracy is lowered. | |||
Obscuring Sync 8 | Powers up the user's sync move when the target's accuracy is lowered. | |||
Obscuring Sync 9 | Powers up the user's sync move when the target's accuracy is lowered. | |||
Offensive Defense 1 | Has a chance (20%) of raising the user's Defense by one stat rank when its attack move is successful. | |||
Offensive Defense 2 | Has a chance (30%) of raising the user's Defense by one stat rank when its attack move is successful. | |||
Offensive Defense 4 | Has a chance (50%) of raising the user's Defense by one stat rank when its attack move is successful. | |||
On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | Main Character & Cobalion Main Character & Mankey Main Character & Primeape Main Character & Cleffa Main Character & Clefairy Main Character & Clefable Main Character & Gastly Main Character & Haunter Main Character & Gengar Main Character & Tyrogue Main Character & Hitmontop Rosa & Dewott Rosa & Shaymin (Sky Forme) Burgh & Leavanny May & Latias Colress & Klinklang | Agatha & Gengar Agatha & Gengar (Mega Gengar) Agatha & Arbok Diantha & Gardevoir Diantha & Gardevoir (Mega Gardevoir) Marshal & Conkeldurr Silver & Feraligatr Burgh & Leavanny Burgh & Leavanny May & Mudkip May & Marshtomp May & Swampert May & Swampert (Mega Swampert) Helena & Haunter Rei & Decidueye (Hisuian Form) |
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On a Roll 2 | Raises the chance of lowering stat values with the additional effects of moves. | Agatha & Gengar Agatha & Gengar (Mega Gengar) Agatha & Arbok |
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On a Roll 3 | Raises the chance of lowering stat values with the additional effects of moves. | Silver & Feraligatr | ||
On a Roll 4 | Raises the chance of lowering stat values with the additional effects of moves. | Steven & Cradily Bianca & Musharna N & Sigilyph Kiawe & Marowak (Alola Form) | ||
On a Roll 5 | Raises the chance of lowering stat values with the additional effects of moves. | |||
On a Roll 6 | Raises the chance of lowering stat values with the additional effects of moves. | |||
On a Roll 7 | Raises the chance of lowering stat values with the additional effects of moves. | |||
On a Roll 8 | Raises the chance of lowering stat values with the additional effects of moves. | |||
On a Roll 9 | Raises the chance of lowering stat values with the additional effects of moves. | Ariana & Arbok | ||
On the Ropes 1 | Reduces damage when the user is hit by a physical attack move while in a pinch. | |||
On the Ropes 2 | Reduces damage when the user is hit by a physical attack move while in a pinch. | Morty & Banette Morty & Banette (Mega Banette) Sonia & Yamper |
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On the Ropes 3 | Reduces damage when the user is hit by a physical attack move while in a pinch. | Maylene & Meditite Maylene & Medicham | Elesa & Joltik Phoebe & Dusclops Phoebe & Dusknoir Sabrina & Alakazam Sabrina & Alakazam (Mega Alakazam) Lisia & Altaria Lisia & Altaria (Mega Altaria) Piers & Obstagoon |
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On the Ropes 4 | Reduces damage when the user is hit by a physical attack move while in a pinch. | |||
On the Ropes 5 | Reduces damage when the user is hit by a physical attack move while in a pinch. | Brock & Tyranitar Cynthia & Kommo-o |
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On the Ropes 6 | Reduces damage when the user is hit by a physical attack move while in a pinch. | |||
On the Ropes 7 | Reduces damage when the user is hit by a physical attack move while in a pinch. | |||
On the Ropes 8 | Reduces damage when the user is hit by a physical attack move while in a pinch. | |||
On the Ropes 9 | Reduces damage when the user is hit by a physical attack move while in a pinch. | |||
On the Run 1 | Raises the user's evasiveness by 1 stat ranks the first time it is in a pinch each battle. | Misty & Psyduck | ||
On the Run 2 | Raises the user's evasiveness by 2 stat ranks the first time it is in a pinch each battle. | Bugsy & Scyther | Giovanni & Persian Guzma & Golisopod Serena & Fennekin Serena & Braixen Serena & Delphox Adaman & Vaporeon |
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On the Run 3 | Raises the user's evasiveness by 3 stat ranks the first time it is in a pinch each battle. | Lusamine & Pheromosa Zinnia & Thievul Bea & Sirfetch'd Ash & Pikachu |
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On the Run 4 | Raises the user's evasiveness by 4 stat ranks the first time it is in a pinch each battle. | |||
On the Run 5 | Raises the user's evasiveness by 5 stat ranks the first time it is in a pinch each battle. | |||
On the Run 6 | Raises the user's evasiveness by 6 stat ranks the first time it is in a pinch each battle. | Grimsley & Liepard | ||
One with the Sun | Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny. | Maxie & Groudon | ||
One-Hit KO Nullification | Nullifies moves with the One-Hit KO effect tag. | |||
Opening Blockade | Applies the Physical Damage Reduction effect and the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. | Caitlin & Sableye (Mega Sableye) | Professor Sycamore & Gogoat | |
Opening Shake-Up | ||||
Opening Shake-Up | ||||
Opening Shake-Up | ||||
Opening Shake-Up | ||||
Opp Fail: Physical Boost ?2 1 | Has a chance (20%) of increasing the user's Physical Moves Up Next effect by 2 ranks when an opponent's attack move targeting the user misses. | |||
Opp Fail: Physical Boost ?2 2 | Has a chance (30%) of increasing the user's Physical Moves Up Next effect by 2 ranks when an opponent's attack move targeting the user misses. | |||
Opp Fail: Physical Boost ?2 3 | Has a chance (40%) of increasing the user's Physical Moves Up Next effect by 2 ranks when an opponent's attack move targeting the user misses. | |||
Opp Fail: Physical Boost ?2 4 | Has a chance (50%) of increasing the user's Physical Moves Up Next effect by 2 ranks when an opponent's attack move targeting the user misses. | |||
Opp Fail: Physical Boost ?2 5 | Has a chance (60%) of increasing the user's Physical Moves Up Next effect by 2 ranks when an opponent's attack move targeting the user misses. | |||
Opp Fail: Physical Boost ?2 6 | Has a chance (70%) of increasing the user's Physical Moves Up Next effect by 2 ranks when an opponent's attack move targeting the user misses. | |||
Opp Fail: Physical Boost ?2 7 | Has a chance (80%) of increasing the user's Physical Moves Up Next effect by 2 ranks when an opponent's attack move targeting the user misses. | |||
Opp Fail: Physical Boost ?2 8 | Has a chance (90%) of increasing the user's Physical Moves Up Next effect by 2 ranks when an opponent's attack move targeting the user misses. | |||
Opp Fail: Physical Boost ?2 9 | Increases the user's Physical Moves Up Next effect by 2 ranks when an opponent's attack move targeting the user misses. | Gloria & Cinderace Gloria & Cinderace Gloria & Cinderace |
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Opp Rebuff ?: S-Moves Up 1 | Powers up the user's sync move when the target's Type Rebuff is lowered. | |||
Opp Rebuff ?: S-Moves Up 2 | Powers up the user's sync move when the target's Type Rebuff is lowered. | |||
Opp Rebuff ?: S-Moves Up 3 | Powers up the user's sync move when the target's Type Rebuff is lowered. | |||
Opp Rebuff ?: S-Moves Up 4 | Powers up the user's sync move when the target's Type Rebuff is lowered. | |||
Opp Rebuff ?: S-Moves Up 5 | Powers up the user's sync move when the target's Type Rebuff is lowered. | |||
Opp Rebuff ?: S-Moves Up 6 | Powers up the user's sync move when the target's Type Rebuff is lowered. | |||
Opp Rebuff ?: S-Moves Up 7 | Powers up the user's sync move when the target's Type Rebuff is lowered. | |||
Opp Rebuff ?: S-Moves Up 8 | Powers up the user's sync move when the target's Type Rebuff is lowered. | |||
Opp Rebuff ?: S-Moves Up 9 | Powers up the user's sync move when the target's Type Rebuff is lowered. | Red & Articuno | ||
Opportunistic 9 | Lowers the target's Defense by one stat rank when the user's attack move is successful against a confused opponent. | Acerola & Mimikyu Acerola & Mimikyu (Busted Form) | ||
Outmuscle 1 | Has a chance (20%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses. | |||
Outmuscle 2 | Has a chance (30%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses. | |||
Outmuscle 3 | Has a chance (40%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses. | |||
Outmuscle 4 | Has a chance (50%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses. | Koga & Crobat | ||
Outmuscle 5 | Has a chance (60%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses. | |||
Outmuscle 6 | Has a chance (70%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses. | |||
Outmuscle 7 | Has a chance (80%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses. | |||
Outmuscle 8 | Has a chance (90%) of raising the user's Attack by one stat rank when an opponent's attack move targeting the user misses. | |||
Outmuscle 9 | Raises the user's Attack by one stat rank when an opponent's attack move targeting the user misses. | |||
Outrun 1 | Quickly charges the move gauge when the user is affected by a status condition. | Mina & Granbull | ||
Outrun 2 | Quickly charges the move gauge when the user is affected by a status condition. | Marshal & Conkeldurr | ||
Outrun 3 | Quickly charges the move gauge when the user is affected by a status condition. | Piers & Obstagoon | ||
Outrun 4 | Quickly charges the move gauge when the user is affected by a status condition. | Cheren & Stoutland | ||
Outrun 5 | Quickly charges the move gauge when the user is affected by a status condition. | |||
Outrun 6 | Quickly charges the move gauge when the user is affected by a status condition. | |||
Outrun 7 | Quickly charges the move |