Pasio Towers |
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Pasio Towers was a new mode introduced in July 2025 that gives 18 different towers for you to go through: one for each type. To enter a tower, you will need to have a Tower Pass which are obtained as gifts and events. From there, you get multiple attemps to go up a floor of the tower. Each floor takes an attempt when you complete it and attempts regenerate every 8 hours allowing for you to store up to 20 at any one go. Each Tower has a specific type and you are only capable of using Pokémon of that type. The floors then have certain rules about what you can and cannot use such as Physical moves not hitting. |
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Tower Rewards |
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Upon completion of each Tower you will get a first time reward of 100 Gems and an item. In addition to that, every 10 floors you clear in total you will gwt another Certificate of Excellence or Plaque of Ecellence.
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Lucky Skills |
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As you go through, you will also get Tower Lucky Cookies. There are two different styles of Lucky Cookies. The Tower Lucky Cookie 1 for each respective Sync Pair unlocks one of three different Lucky Skills based on the Sync pair's main role. This means all Sync Pairs would have the same one if eligible Some Sync Pairs will also have a special Tower Lucky Cookie 2. These Lucky Cookies have specific Lucky Skills for the specific Sync Pair. |
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Tower Cookie 1 Skills
Skill | Description | Rate |
Strike Pair Tower Cookie 1 | ||
Superduper Effective 5 | Powers up moves that are super effective. | 33.33% |
Critical Strike 3 | Powers up the user’s attacks when they become critical hits. | 33.33% |
Strong Start 2 | Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks the first time the user enters a battle each battle. | 33.33% |
Tech Pair Tower Cookie 1 | ||
Team Triage Tank 9 | Restores the HP of all allied sync pairs when the user is hit by an attack move. | 33.33% |
Debut: Team Physical & Special Boost 1 | Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user enters a battle each battle. | 33.33% |
Debut: Team Sync Move Boost 3 | Increases the Sync Move ↑ Next effect of all allied sync pairs by three ranks the first time the user enters a battle each battle. | 33.33% |
Support Pair Tower Cookie 1 | ||
Critical Strike 3 | Powers up the user’s attacks when they become critical hits. | 33.33% |
Double Down 5 | Powers up the user’s sync moves that are super effective. | 33.33% |
Debut: Sync Move Boost 5 | Increases the user’s Sync Move ↑ Next effect by five ranks the first time it enters a battle each battle. | 33.33% |
Field Pair Tower Cookie 1 | ||
Move Gauge Refresh 9 | Charges the user’s move gauge by one when its move is successful. | 33.33% |
Critical Strike 3 | Powers up the user’s attacks when they become critical hits. | 33.33% |
Debut or 1st S-Move: Sync CD ↓ 1 | Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 33.33% |
Sprint Pair Tower Cookie 1 | ||
WTZ Change: MG → 2 | Quickly charges the move gauge when weather conditions, a terrain, or a zone are in effect. | 33.33% |
Critical Strike 3 | Powers up the user’s attacks when they become critical hits. | 33.33% |
WTZ Change: Team S-Moves ↑ 2 | Powers up the sync moves of all allied sync pairs when weather conditions, a terrain, or a zone are in effect. | 33.33% |
Multi Pair Tower Cookie 1 | ||
Move Gauge Refresh 9 | Charges the user’s move gauge by one when its move is successful. | 33.33% |
Critical Strike 3 | Powers up the user’s attacks when they become critical hits. | 33.33% |
Debut: Team Sync Move Boost 3 | Increases the Sync Move ↑ Next effect of all allied sync pairs by three ranks the first time the user enters a battle each battle. | 33.33% |