| Anchors | Agatha | Agatha |
Agatha | |||
| Picture | Name | Role | Base Rarity |
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Agatha | Tech | ☆☆☆☆ |
Obtaining Methods
Pokédex Entry
| Flavor Text | |
| Agatha | A strong-willed veteran with a penchant for battling, this member of the Elite Four tries to wear opponents down. She seems to have some history with Professor Oak. |
| Agatha | A strong-willed veteran with a penchant for battling, this member of the Elite Four tries to wear opponents down. She seems to have some history with Professor Oak. |
| Mindscape |
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Agatha's Pokémon
Agatha & Gengar | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Wide Awake: Prevents the user from falling asleep. | |||||||||||||
| Theme Skills | |||||||||||||
| Ghost Tech - Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Elite Four: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Veteran Trainer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Old-Timer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 3 Wistful -1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 677 | 206 | 168 | 500 | 225 | 545 |
| 5 Star Stats | |||||
| 717 | 226 | 188 | 520 | 245 | 565 |
| 5 Star Max Potential Stats | |||||
| 757 | 246 | 208 | 540 | 265 | 585 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Tried-and-True Hex | ![]() | ![]() |
160-192 | Opponent | ||
| Become Mega Gengar. This move's power increases if the opponent is asleep. | ||||||
| EX Sync Effect: Power * 1.5 | ||||||
Agatha & Gengar (Mega Gengar) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Wide Awake: Prevents the user from falling asleep. | |||||||||||||
| Theme Skills | |||||||||||||
| Ghost Tech - Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Elite Four: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Veteran Trainer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Old-Timer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 3 Wistful -1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 677 | 206 | 168 | 599 | 247 | 599 |
| 5 Star Stats | |||||
| 717 | 226 | 188 | 619 | 267 | 619 |
| 5 Star Max Potential Stats | |||||
| 757 | 246 | 208 | 647 | 287 | 647 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Tried-and-True Hex | ![]() | ![]() |
160-192 | Opponent | ||
| Become Mega Gengar. This move's power increases if the opponent is asleep. | ||||||
| EX Sync Effect: Power * 1.5 | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 3 | 36 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 3 | 36 | 1 |
| Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 9 | 108 | 2 |
| Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 3 | 36 | 1 |
| Shadow Ball: Move Gauge Refresh 3 | Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
| On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 2 |
| On a Roll 2 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Lick: Power 4 | Lick: Power Up 4 | 3 | 36 | 1 |
| Lick: Power 4 | Lick: Power Up 4 | 3 | 36 | 1 |
| Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
| Lick: Power 4 | Lick: Power Up 4 | 3 | 36 | 1 |
| Lick: Move Gauge Refresh 3 | Move: Lick Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Lick: Hostile Environment 1 | Move: Lick Raises the chance of inflicting status conditions with the additional effects of moves. | 7 | 84 | 2 |
| Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
| First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Lick: Power 4 | Lick: Power Up 4 | 3 | 36 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Lick: Power 4 | Lick: Power Up 4 | 3 | 36 | 2 |
| Grand Entry 1 | Raises the user's Sp. Atk by 1 stat rank when it enters a battle. | 9 | 108 | 2 |
| HP Trade-Off 5 | The smaller the user's percentage of remaining HP, the more it powers up the user's moves. | 10 | 120 | 3 |
| Run Along Now!: MP Refresh 2 | Move: Run Along Now! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Run Along Now!: Ramp Up 2 | Move: Run Along Now! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 3 | 36 | 1 |
| Hypnosis: Accuracy 5 | Hypnosis: Accuracy Up 5 | 3 | 36 | 1 |
| Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 1 |
| Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 3 | 36 | 2 |
| Pinpoint Entry 1 | Raises the user's accuracy by 1 stat rank when it enters a battle. | 8 | 96 | 2 |
| Rude Awakening 5 | Powers up the user's sync move when the target is asleep. | 10 | 120 | 2 |
| Hypnosis: Move Gauge Refresh 9 | Move: Hypnosis Charges the user's move gauge by one when its move is successful. | 10 | 120 | 3 |
| Hypnosis: Accuracy 10 | Hypnosis: Accuracy Up 10 | 5 | 60 | 3 |
| Tried-and-True Hex: Power 25 | Tried-and-True Hex: Power Up 25 | 5 | 60 | 3 |
| Tried-and-True Hex: Power 25 | Tried-and-True Hex: Power Up 25 | 5 | 60 | 3 |
| Tried-and-True Hex: Power 30 | Tried-and-True Hex: Power ↑ 30 | 0 | 5 | 1 |
| Tried-and-True Hex: Power 30 | Tried-and-True Hex: Power ↑ 30 | 0 | 5 | 1 |
| Tried-and-True Hex: Power 30 | Tried-and-True Hex: Power ↑ 30 | 0 | 5 | 1 |
Agatha | |||
| Picture | Name | Role | Base Rarity |
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Agatha | Support | ☆☆☆☆☆ |
| Mindscape |
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Agatha & Arbok | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Team Underhanded Heal 4: Has a chance (50%) of restoring the HP of all allied sync pairs when the user's attack move is successful against targets that are affected by a status condition. Full-Bracing P-Move 9: Raises the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. Hostile Environment 1: Raises the chance of inflicting status conditions with the additional effects of moves. | |||||||||||||
| Theme Skills | |||||||||||||
| Poison Support: Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Elite Four: Raises the maximum HP of all allied sync pairs by 4 Veteran Trainer: Raises the maximum HP of all allied sync pairs by 4 Old-Timer: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistfuk + 3 Fiery -1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 744 | 260 | 369 | 204 | 372 | 393 |
| 5 Star Max Potential Stats | |||||
| 844 | 300 | 409 | 244 | 412 | 433 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Elder's Experience Poison Impact | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
| Poison Sting: Power 4 | Poison Sting: Power Up 4 | 3 | 36 | 1 |
| Poison Sting: Power 4 | Poison Sting: Power Up 4 | 3 | 36 | 2 |
| Poison Sting: Power 4 | Poison Sting: Power Up 4 | 3 | 36 | 1 |
| Poison Sting: Move Gauge Refresh 3 | Move: Poison Sting Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Poison Sting: Hostile Environment 2 | Move: Poison Sting Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 3 |
| Potent Toxin 2 | Increases the amount of damage an opponent takes from being poisoned or badly poisoned. | 8 | 96 | 2 |
| Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Wrap: Power 4 | Wrap: Power Up 4 | 3 | 36 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Wrap: Power 4 | Wrap: Power Up 4 | 3 | 36 | 1 |
| Defense 10 | Defense 10 | 4 | 48 | 2 |
| Don't Hold Back!: Hit and Heal 9 | Move: Don't Hold Back! Applies the Gradual Healing effect to the user when its move is successful. | 7 | 84 | 2 |
| Don't Hold Back!: MP Refresh 2 | Move: Don't Hold Back! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Don't Hold Back!: All Ramped Up 1 | Move: Don't Hold Back! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
| Don't Hold Back!: Berserk Bunch 1 | Move: Don't Hold Back! Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
| Wrap: Power 4 | Wrap: Power Up 4 | 3 | 36 | 1 |
| Wrap: Power 4 | Wrap: Power Up 4 | 3 | 36 | 2 |
| Wrap: Accuracy 10 | Wrap: Accuracy Up 10 | 5 | 60 | 1 |
| Wrap: Move Gauge Refresh 3 | Move: Wrap Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
| Pokey Trap 2 | Increases the amount of damage an opponent takes from being trapped. | 10 | 120 | 2 |
| Status Immunity | Status conditions cannot be inflicted on the user. | 10 | 120 | 3 |
| Poison Sting: Power 4 | Poison Sting: Power Up 4 | 3 | 36 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Poison Sting: Power 4 | Poison Sting: Power Up 4 | 3 | 36 | 1 |
| Leer: Move Gauge Refresh 3 | Move: Leer Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Terrify 1 | Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle. | 8 | 96 | 2 |
| Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Leer: Catalytic Infliction | Move: Leer Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle. | 10 | 120 | 3 |
| Leer: Team Inflict and Heal 3 | Move: Leer Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user's Pokémon is successful. | 10 | 120 | 3 |
| Elder's Experience Poison Impact: Power 25 | Elder's Experience Poison Impact: Power Up 25 | 5 | 60 | 3 |
| Elder's Experience Poison Impact: Power 25 | Elder's Experience Poison Impact: Power Up 25 | 5 | 60 | 3 |














