| Anchors | Allister | Fall 2022 |
Allister | |||
| Picture | Name | Role | Base Rarity |
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Allister | Tech | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
| Flavor Text | |
| Allister | This Ghost-type Gym Leader keeps his face hidden behind a mask and has one hundred copies of it. He likes to be alone in places like ancient ruins and graveyards. |
| Allister Fall 2022 | Allister's enjoying a festival that might be a little scary. He's more excited than usual wearing his mask that matches his partner, Gourgeist. |
| Mindscape |
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Allister's Pokémon
Allister & Gengar | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Hold Hostage 3: Powers up the user's moves when the target is restrained. Toxic Power 3: Powers up the user's moves when the target is poisoned or badly poisoned. Hostile Environment 3: Raises the chance of inflicting status conditions with the additional effects of moves. | |||||||||||||
| Theme Skills | |||||||||||||
| Ghost Tech - Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Masked: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Supernatural: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 3 Soothing -1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 821 | 168 | 208 | 439 | 225 | 396 |
| 5 Star Max Potential Stats | |||||
| 921 | 208 | 248 | 479 | 265 | 436 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Silent Mystery Ghost Beam | ![]() | ![]() |
200-240 | Opponent | ||
| This move's power increases when the target is restrained. | ||||||
| EX Sync Effect: Power * 1.5 | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 3 | 36 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 10 | Defense 10 | 4 | 48 | 1 |
| Shadow Ball: Move Gauge Refresh 3 | Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 3 | 36 | 2 |
| Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 3 | 36 | 1 |
| Shadow Ball: Hold Hostage 2 | Move: Shadow Ball Powers up the user's moves when the target is restrained. | 9 | 108 | 2 |
| Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 3 |
| Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
| G-Max Terror: Power 100 | G-Max Terror: Power Up 100 | 8 | 96 | 3 |
| Sludge Bomb: Power 3 | Sludge Bomb: Power Up 3 | 3 | 36 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sludge Bomb: Move Gauge Refresh 3 | Move: Sludge Bomb Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Sludge Bomb: Power 3 | Sludge Bomb: Power Up 3 | 3 | 36 | 2 |
| Sludge Bomb: Power 3 | Sludge Bomb: Power Up 3 | 3 | 36 | 1 |
| Sludge Bomb: Toxic Power 2 | Move: Sludge Bomb Powers up the user's moves when the target is poisoned or badly poisoned. | 9 | 108 | 2 |
| Virulent Toxin 5 | Powers up the user's sync move when the target is poisoned or badly poisoned. | 8 | 96 | 2 |
| MAX Super Preparation | Applies the Supereffective Up Next effect to the user after using its max move. | 8 | 96 | 3 |
| Max Ooze: Power 100 | Max Ooze: Power Up 100 | 8 | 96 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 3 | 36 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Def 10 | Sp. Def 10 | 4 | 48 | 1 |
| Sludge Bomb: Power 3 | Sludge Bomb: Power Up 3 | 3 | 36 | 2 |
| No Escape!: MP Refresh 2 | Move: No Escape! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Grappling Sync | Applies the Restrain effect to the target when a sync move targeting an opponent is successful. | 10 | 120 | 3 |
| Brainy Rush 2 | Raises the user's Sp. Atk by 2 stat ranks after using its sync move. | 8 | 96 | 2 |
| Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 8 | 96 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 10 | Speed 10 | 4 | 48 | 1 |
| Drain Punch: Power 4 | Drain Punch: Power Up 4 | 4 | 48 | 1 |
| Drain Punch: Power 4 | Drain Punch: Power Up 4 | 4 | 48 | 1 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Drain Punch: Mad Strength 4 | Move: Drain Punch Has a chance (50%) of raising the user's Attack by one stat rank when one of its attack moves is successful. | 8 | 96 | 2 |
| Attack 10 | Attack 10 | 4 | 48 | 2 |
| Drain Punch: Move Gauge Refresh 9 | Move: Drain Punch Charges the user's move gauge by one when its move is successful. | 9 | 108 | 3 |
| Max Knuckle: Power 100 | Max Knuckle: Power Up 100 | 8 | 96 | 3 |
| Silent Mystery Ghost Beam: Power 25 | Silent Mystery Ghost Beam: Power Up 25 | 5 | 60 | 3 |
| Silent Mystery Ghost Beam: Power 25 | Silent Mystery Ghost Beam: Power Up 25 | 5 | 60 | 3 |
| Sp. Atk 20 | Sp. Atk 20 | 0 | 5 | 1 |
| Shadow Ball: On a Roll 4 | Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of the user's moves. | 3 | 36 | 2 |
| Hit Restrained Opp: MG ↑2 9 | Charges the user's move gauge by two when its attack move is successful against a restrained opponent. | 5 | 60 | 3 |
| HP 40 | HP 40 | 0 | 5 | 1 |
| MAX Double Down 5 | Powers up the user's max moves that are super effective. | 3 | 36 | 2 |
| Restraining Sync-Up 9 | Powers up the user's sync move when the target is restrained. | 5 | 60 | 3 |
Allister Fall 2022 | |||
| Picture | Name | Role | Base Rarity |
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Allister | Support | ☆☆☆☆☆ |
| Mindscape |
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Allister & Gourgeist (Super Size) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Revenge Boost 9: Charges the user's move gauge by one when it is hit by an attack move. Natural Remedy: Removes all status conditions from the user the first time it is inflicted by any status condition each battle. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Ghost Support: Raises the maximum HP of all allied sync pairs by 30 Galar: Raises the maximum HP of all allied sync pairs by 4 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4 Masked: Raises the maximum HP of all allied sync pairs by 4 Cape: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 921 | 255 | 408 | 255 | 352 | 297 |
| 5 Star Max Potential Stats | |||||
| 1021 | 295 | 448 | 295 | 392 | 337 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Matching Masks Ghost Beam | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Hex: Power 4 | Hex: Power Up 4 | 3 | 36 | 1 |
| Hex: Power 4 | Hex: Power Up 4 | 3 | 36 | 1 |
| Hex: Flabbergast 2 | Move: Hex Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful. | 8 | 96 | 2 |
| Hex: Power 4 | Hex: Power Up 4 | 3 | 36 | 1 |
| Hex: Move Gauge Refresh 3 | Move: Hex Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Healing Hand 4 | Has a chance (50%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. | 10 | 120 | 3 |
| Speed 20 | Speed 20 | 7 | 84 | 2 |
| Active Healing 9 | Restores the user's HP when it uses a move. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| X Defense All: MP Refresh 2 | Move: X Defense All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
| Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 9 | 108 | 2 |
| Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
| Sterner Stuff 2 | Reduces damage when the user is hit by a physical attack move. | 7 | 84 | 2 |
| Defense 30 | Defense 30 | 10 | 120 | 3 |
| Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Wait for It...: MP Refresh 2 | Move: Wait for It... Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
| Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 9 | 108 | 2 |
| Numbing Blow 9 | Leaves the target paralyzed when the user's attack move against it is successful. | 10 | 120 | 3 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Hex: Power 4 | Hex: Power Up 4 | 3 | 36 | 1 |
| Hex: Power 4 | Hex: Power Up 4 | 3 | 36 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 2 |
| Revenge Boost 2 | Has a chance (30%) of charging the user's move gauge by one when the user is hit by an attack move. | 8 | 96 | 2 |
| Trick-or-Treat: Move Gauge Refresh 3 | Move: Trick-or-Treat Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Hex: All Ramped Up 1 | Move: Hex Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
| Team Smart Command 2 | Has a chance (30%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. | 10 | 120 | 3 |
| Matching Masks Ghost Beam: Power 25 | Matching Masks Ghost Beam: Power Up 25 | 5 | 60 | 3 |
| Matching Masks Ghost Beam: Power 25 | Matching Masks Ghost Beam: Power Up 25 | 5 | 60 | 3 |















