AnchorsAllister
Allister
Fall 2022
Fall 2022

Allister

Picture Name Role Base Rarity
Allister Artwork
Standard Outfit EX Outfit
Allister Tech ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingCarmine EX Fair Scout (July 31st 2026 - August 18th 2026) - 0.053%
Florian EX Fair Scout (July 31st 2026 - August 18th 2026) - 0.053%
Triple Feature Master Fair (July 25th 2026 - August 25th 2026) - 0.12%
Geeta Arc Suit Scout (July 20th 2026 - August 25th 2026) - 0.143%
Diantha Arc Suit Scout (July 18th 2026 - August 25th 2026) - 0.143%
and more...

Pokédex Entry

Flavor Text
AllisterThis Ghost-type Gym Leader keeps his face hidden behind a mask and has one hundred copies of it. He likes to be alone in places like ancient ruins and graveyards.
Allister
Fall 2022
Allister's enjoying a festival that might be a little scary. He's more excited than usual wearing his mask that matches his partner, Gourgeist.
Mindscape
Allister Mindscape

Allister's Pokémon

Allister & Gengar

Picture Name Focal Move Type Weakness
Gengar Image
English: Gengar
Japan: Gangar
ゲンガー
French: Ectoplasma
German: Gengar
Korean: 팬텀
Ghost-type Ground-type
Passive Skills
Hold Hostage 3: Powers up the user's moves when the target is restrained.
Toxic Power 3: Powers up the user's moves when the target is poisoned or badly poisoned.
Hostile Environment 3: Raises the chance of inflicting status conditions with the additional effects of moves.
Theme Skills
Ghost Tech - Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12
Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Masked: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Supernatural: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Fiery + 3
Soothing -1


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
821 168 208 439 225 396
5 Star Max Potential Stats
921 208 248 479 265 436


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Shadow Ball Ghost-typeSpecial Category Move 99-118 100 3 (Gauge) Opponent
Has a small chance of lowering the target's Sp. Def
Drain Punch Fighting-typePhysical Category Move 91-109 100 3 (Gauge) Opponent
Restores the user's HP based on the amount of damage dealt to the target.
Sludge Bomb Poison-typeSpecial Category Move 92-110 100 3 (Gauge) Opponent
Has a moderate chance of leaving the target poisoned.
No Escape!  Other Category Move   2 (Max Uses) Self
Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks. Applies the Free Move Next effect to the user.


Sync Moves
NameTypeCategoryMax PowerTarget
Silent Mystery Ghost Beam Ghost-typeSpecial Category Move 200-240 Opponent
This move's power increases when the target is restrained.
EX Sync Effect: Power * 1.5


Max Moves
NameTypeCategoryMax PowerTarget
G-Max Terror Ghost-typeSpecial Category Move 400-480 Opponent
Applies the Restrain effect to all opposing sync pairs.
Max Knuckle Fighting-typePhysical Category Move 400-480 Opponent
Raises the Attack of all allied sync pairs by 2 stat ranks.
Max Ooze Poison-typeSpecial Category Move 400-480 Opponent
Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Shadow Ball: Power 3 Shadow Ball: Power Up 3 3 36 1
HP 10 HP 10 2 24 1
Defense 10 Defense 10 4 48 1
Shadow Ball: Move Gauge Refresh 3 Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Shadow Ball: Power 3 Shadow Ball: Power Up 3 3 36 2
Shadow Ball: Power 3 Shadow Ball: Power Up 3 3 36 1
Shadow Ball: Hold Hostage 2 Move: Shadow Ball Powers up the user's moves when the target is restrained. 9 108 2
Superduper Effective 2 Powers up moves that are super effective. 10 120 3
Sp. Atk 10 Sp. Atk 10 4 48 2
G-Max Terror: Power 100 G-Max Terror: Power Up 100 8 96 3
Sludge Bomb: Power 3 Sludge Bomb: Power Up 3 3 36 1
Speed 5 Speed 5 2 24 1
Sludge Bomb: Move Gauge Refresh 3 Move: Sludge Bomb Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Sludge Bomb: Power 3 Sludge Bomb: Power Up 3 3 36 2
Sludge Bomb: Power 3 Sludge Bomb: Power Up 3 3 36 1
Sludge Bomb: Toxic Power 2 Move: Sludge Bomb Powers up the user's moves when the target is poisoned or badly poisoned. 9 108 2
Virulent Toxin 5 Powers up the user's sync move when the target is poisoned or badly poisoned. 8 96 2
MAX Super Preparation Applies the Supereffective Up Next effect to the user after using its max move. 8 96 3
Max Ooze: Power 100 Max Ooze: Power Up 100 8 96 3
Attack 5 Attack 5 2 24 1
Shadow Ball: Power 3 Shadow Ball: Power Up 3 3 36 1
Speed 5 Speed 5 2 24 1
Sp. Def 10 Sp. Def 10 4 48 1
Sludge Bomb: Power 3 Sludge Bomb: Power Up 3 3 36 2
No Escape!: MP Refresh 2 Move: No Escape! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Grappling Sync Applies the Restrain effect to the target when a sync move targeting an opponent is successful. 10 120 3
Brainy Rush 2 Raises the user's Sp. Atk by 2 stat ranks after using its sync move. 8 96 2
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 8 96 3
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 10 Speed 10 4 48 1
Drain Punch: Power 4 Drain Punch: Power Up 4 4 48 1
Drain Punch: Power 4 Drain Punch: Power Up 4 4 48 1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Drain Punch: Mad Strength 4 Move: Drain Punch Has a chance (50%) of raising the user's Attack by one stat rank when one of its attack moves is successful. 8 96 2
Attack 10 Attack 10 4 48 2
Drain Punch: Move Gauge Refresh 9 Move: Drain Punch Charges the user's move gauge by one when its move is successful. 9 108 3
Max Knuckle: Power 100 Max Knuckle: Power Up 100 8 96 3
Silent Mystery Ghost Beam: Power 25 Silent Mystery Ghost Beam: Power Up 25 5 60 3
Silent Mystery Ghost Beam: Power 25 Silent Mystery Ghost Beam: Power Up 25 5 60 3
Sp. Atk 20 Sp. Atk 20 0 5 1
Shadow Ball: On a Roll 4 Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of the user's moves. 3 36 2
Hit Restrained Opp: MG ↑2 9 Charges the user's move gauge by two when its attack move is successful against a restrained opponent. 5 60 3
HP 40 HP 40 0 5 1
MAX Double Down 5 Powers up the user's max moves that are super effective. 3 36 2
Restraining Sync-Up 9 Powers up the user's sync move when the target is restrained. 5 60 3

Allister Fall 2022

Picture Name Role Base Rarity
Allister Artwork
Standard Outfit EX Outfit
Allister
RoleSupport
EX RoleField
☆☆☆☆☆

 

Mindscape
Allister Fall 2022 Mindscape


Allister & Gourgeist (Super Size)

Picture Name Focal Move Type Weakness
Gourgeist Image
English: Gourgeist
Japan: Pumpjin
パンプジン
French: Banshitrouye
German: Pumpdjinn
Korean: 펌킨인
Ghost-type Fire-type
Passive Skills
Revenge Boost 9: Charges the user's move gauge by one when it is hit by an attack move.
Natural Remedy: Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle.

Guaranteed Cookie Skill
1st S-Move: Team Fire Rebuff ↓ 1: Lowers the Fire Type Rebuff of all opposing sync pairs by one rank the first time the user's sync move is used each battle.
Theme Skills
Ghost Support: Raises the maximum HP of all allied sync pairs by 30
Galar: Raises the maximum HP of all allied sync pairs by 4
Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4
Masked: Raises the maximum HP of all allied sync pairs by 4
Cape: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Wistful + 2


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
921 255 408 255 352 297
5 Star Max Potential Stats
1021 295 448 295 392 337
5 Star Max Potential EX Role Stats
1081 295 468 295 412 377


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Hex Ghost-typeSpecial Category Move 38-45 100 2 (Gauge) Opponent
Its power is doubled if the target is affected by a status condition
X Defense All  Other Category Move   2 (Max Uses) All allies
Sharply raises the Defense of all allied sync pairs
Trick-or-Treat Ghost-typeOther Category Move   100 2 (Gauge)
2 (Max Uses)
Opponent
Lowers the target's Ghost Type Rebuff by 1 rank.
Wait for It...  Other Category Move   1 (Max Uses) All allies
Activates zero to five effects from several additional effects at random. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks.

Effects
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP
Applies the Free Move Next effect to all allied sync pairs
Charges the user's move gauge by 6. When used in a co-op battle, charges the move gauges of all allied players by 6 instead
Raises the Special Moves ↑ Next effect of all allied sync pairs by 1 rank
Reduces the user's sync movee countdown by 1


Sync Moves
NameTypeCategoryMax PowerTarget
Matching Masks Ghost Beam Ghost-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.
EX Role Sync Effect (Field): Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Hex: Power 4 Hex: Power Up 4 3 36 1
Hex: Power 4 Hex: Power Up 4 3 36 1
Hex: Flabbergast 2 Move: Hex Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful. 8 96 2
Hex: Power 4 Hex: Power Up 4 3 36 1
Hex: Move Gauge Refresh 3 Move: Hex Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Healing Hand 4 Has a chance (50%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. 10 120 3
Speed 20 Speed 20 7 84 2
Active Healing 9 Restores the user's HP when it uses a move. 10 120 3
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
X Defense All: MP Refresh 2 Move: X Defense All Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 1
Healthy Healing Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 9 108 2
Unbending Defense cannot be lowered. 5 60 2
Sterner Stuff 2 Reduces damage when the user is hit by a physical attack move. 7 84 2
Defense 30 Defense 30 10 120 3
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 10 120 3
HP 10 HP 10 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
Clearheaded Prevents the user from becoming confused. 5 60 1
Speed 5 Speed 5 2 24 1
Unflappable Prevents the user from flinching. 5 60 2
Defense 5 Defense 5 2 24 1
Wait for It...: MP Refresh 2 Move: Wait for It... Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. 10 120 3
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 9 108 2
Numbing Blow 9 Leaves the target paralyzed when the user's attack move against it is successful. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
Hex: Power 4 Hex: Power Up 4 3 36 1
Hex: Power 4 Hex: Power Up 4 3 36 1
Defense 5 Defense 5 2 24 2
Revenge Boost 2 Has a chance (30%) of charging the user's move gauge by one when the user is hit by an attack move. 8 96 2
Trick-or-Treat: Move Gauge Refresh 3 Move: Trick-or-Treat Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Hex: All Ramped Up 1 Move: Hex Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
Team Smart Command 2 Has a chance (30%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. 10 120 3
Matching Masks Ghost Beam: Power 25 Matching Masks Ghost Beam: Power Up 25 5 60 3
Matching Masks Ghost Beam: Power 25 Matching Masks Ghost Beam: Power Up 25 5 60 3