Argenta | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Argenta |
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☆☆☆☆☆ |
Obtaining Methods
| Summon Location | |
| Sync Pair Scouting | Hilda EX Master Fair Scout (November 30th 2025 - January 7th 2026) - 0.010% Hilbert EX Master Fair Scout (November 28th 2025 - January 7th 2026) - 0.010% Volo EX Master Fair Scout (September 15th 2025 - October 25th 2025) - 0.010% Dawn Mix Scout (May 1st 2025 - September 1st 2025) - 0.017% Lucas Mix Scout (January 1st 2025 - May 1st 2025) - 0.018% and more... |
Pokédex Entry
| Flavor Text | |
| Argenta | This Hall Matron with a lively and elegant aura waits for challengers at the Battle Hall in Sinnoh. She believes there is a place where everyone can shine. |
| Mindscape |
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Argenta's Pokémon
Argenta & Skarmory | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Stat Share 9: When a status move used by the user's Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead. Use Status P-Move: Team Physical Boost Up1 9: Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's Pokémon uses a status move. Use Status P-Move: Team Accuracy Up2 9: Raises the accuracy of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a status move. The Hall Matron's Trial (Superawakened): Applies the Move Gauge Acceleration effect to the allied field of play after using the user's sync move. Restores the HP of all allied sync pairs by approximately 40% of their maximum HP after using the user's max move. Raises the user's Defense and Sp. Def by one stat rank when its Pokémon uses a status move. | |||||||||||||
| Theme Skills | |||||||||||||
| Steel Support - Raises the maximum HP of all allied sync pairs by 30 Sinnoh: Raises the maximum HP of all allied sync pairs by 4 Battle Facility Foe: Raises the maximum HP of all allied sync pairs by 4 Grown Woman: Raises the maximum HP of all allied sync pairs by 4 Artistic: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Fiery -2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 835 | 260 | 413 | 168 | 393 | 367 |
| 5 Star Max Potential Stats | |||||
| 935 | 300 | 453 | 208 | 433 | 407 |
| 5 Star Max Potential EX Role Stats | |||||
| 995 | 320 | 473 | 228 | 453 | 407 |
| 5 Star Max Potential EX Role & Superawakened Stats | |||||
| 1094 | 352 | 520 | 250 | 498 | 447 |
| 5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5) | |||||
| 1244 | 352 | 540 | 250 | 518 | 447 |
| Max Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Max Steelspike | ![]() | ![]() |
400-480 | Opponent | ||
| Raises the Defense of all allied sync pairs by 2 stat ranks. | ||||||
| Max Guard | ![]() | ![]() |
Self | |||
| Applies the Damage Guard Next effect to an ally. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
| Defense Crush 9 | Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 4 |
| Team MAX/Sync Boost (Physical) 9 | Increases the Physical Moves Up Next effect of all allied sync pairs by 1 rank after using the user's sync move or max move. | 10 | 120 | 5 |
| Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
| S-Move: HP Recovery (M) 2 | Restores the user's HP by approximately 40% of its maximum HP after using its sync move. | 10 | 120 | 4 |
| Swords Dance: Infliction Freebie 9 | Move: Swords Dance Applies the Free Move Next effect to the user when its Pokémon uses a status move. | 10 | 120 | 5 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Metal Claw: Power 4 | Metal Claw: Power Up 4 | 3 | 36 | 1 |
| Metal Claw: Power 4 | Metal Claw: Power Up 4 | 3 | 36 | 2 |
| Metal Claw: Power 4 | Metal Claw: Power Up 4 | 3 | 36 | 1 |
| Metal Claw: Move Gauge Refresh 3 | Move: Metal Claw Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Overwhelm 9 | Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| HP 40 | HP 40 | 7 | 84 | 2 |
| Team First Super Sync | Applies the Supereffective Up Next effect to all allied sync pairs the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 2 |
| Sterner Stuff 2 | Reduces damage when the user is hit by a physical attack move. | 8 | 96 | 2 |
| Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 2 |
| Swords Dance: Charging Infliction 1 | Move: Swords Dance Charges the user's move gauge by 1 when its Pokémon uses a status move. | 10 | 120 | 3 |
| Swords Dance: Team Inflict and Heal 3 | Move: Swords Dance Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user's Pokémon is successful. | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Dire Hit All +: MP Refresh 2 | Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
| Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 2 |
| First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Metal Claw: Power 4 | Metal Claw: Power Up 4 | 3 | 36 | 1 |
| Metal Claw: Power 4 | Metal Claw: Power Up 4 | 3 | 36 | 2 |
| Keep with It!: MP Refresh 2 | Move: Keep with It! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Keep with It!: Hit and Heal 9 | Move: Keep with It! Applies the Gradual Healing effect to the user when its move is successful. | 8 | 96 | 2 |
| MAX Barricade Buddies 2 | Raises the Sp. Def of all allied sync pairs by 2 stat ranks after using the user's max move. | 8 | 96 | 3 |
| Keep with It!: Team Brawn Gain 9 | Move: Keep with It! Increases the Physical Moves Up Next effect of all allied sync pairs by 1 rank when the user's move is successful. | 8 | 96 | 3 |
| Shining Favorite Steel Impact: Power 25 | Shining Favorite Steel Impact: Power Up 25 | 5 | 60 | 3 |
| Shining Favorite Steel Impact: Power 25 | Shining Favorite Steel Impact: Power Up 25 | 5 | 60 | 3 |










