Argenta

Picture Name Role Base Rarity
Argenta Artwork
Standard Outfit EX Outfit
Argenta
RoleSupport
EX RoleTech
☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingRed Mix Scout (November 1st 2023 - May 1st 2024) - 0.025%
Argenta Poke Fair Scout (September 18th 2023 - October 6th 2023) - 2%

Pokédex Entry

Flavor Text
ArgentaThis Hall Matron with a lively and elegant aura waits for challengers at the Battle Hall in Sinnoh. She believes there is a place where everyone can shine.
Mindscape
Argenta Mindscape

Argenta's Pokémon

Argenta & Skarmory

Picture Name Focal Move Type Weakness
Skarmory Image
English: Skarmory
Japan: Airmd
エアームド
French: Airmure
German: Panzaeron
Korean: 무장조
Steel-type Fire-type
Passive Skills
Stat Share 9: When a status move used by the user's Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead.
Use Status P-Move: Team Physical Boost Up1 9: Increases the Physical Moves ? Next effect of all allied sync pairs by 1 rank when the user's Pokémon uses a status move.
Use Status P-Move: Team Accuracy Up2 9: Raises the accuracy of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a status move.
Theme Skills
Steel Support - Raises the maximum HP of all allied sync pairs by 30
Sinnoh: Raises the maximum HP of all allied sync pairs by 4
Battle Facility Foe: Raises the maximum HP of all allied sync pairs by 4
Grown Woman: Raises the maximum HP of all allied sync pairs by 4
Artistic: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Rare + 2
Fiery -2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
685 210 333 138 313 297
5 Star Max Potential Stats
785 250 373 178 353 337
5 Star Max Potential EX Role Stats
845 270 393 198 373 337


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Metal Claw Steel-typePhysical Category Move 21-25 95 1 (Gauge) Opponent
Has a very small chance of raising the user's Attack
Dire Hit All +  Other Category Move   2 (Max Uses) All allies
Sharply raises the critical hit rate of all allied sync pairs
Swords Dance Normal-typeOther Category Move   2 (Gauge) Self
Raises the user's Attack by 2 stat ranks.
Keep with It!  Other Category Move   1 (Max Uses) All allies
Raises the Defense and Speed of all allied sync pairs by 4 stat ranks. Applies the Enduring effect to all allied sync pairs.


Sync Moves
NameTypeCategoryMax PowerTarget
Shining Favorite Steel Impact Steel-typePhysical Category Move 250-300 Opponent
no additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.
EX Role Sync Effect (Tech): Power * 1.5


Max Moves
NameTypeCategoryMax PowerTarget
Max Steelspike Steel-typePhysical Category Move 400-480 Opponent
Raises the Defense of all allied sync pairs by 2 stat ranks.
Max Guard Normal-typeOther Category Move   Self
Applies the Damage Guard Next effect to an ally.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Unbending Defense cannot be lowered. 5 60 2
Defense Crush 9 Lowers the target's Defense by one stat rank when the user's attack move against it is successful. 10 120 4
Team MAX/Sync Boost (Physical) 9 Increases the Physical Moves Up Next effect of all allied sync pairs by 1 rank after using the user's sync move or max move. 10 120 5
Stalwart Sp. Def cannot be lowered. 5 60 2
Recuperation 2 Restores the user's HP by approximately 40% of its maximum HP after using its sync move. 10 120 4
Swords Dance: Infliction Freebie 9 Move: Swords Dance Applies the Free Move Next effect to the user when its Pokémon uses a status move. 10 120 5
Defense 5 Defense 5 2 24 1
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Metal Claw: Power 4 Metal Claw: Power Up 4 3 36 1
Metal Claw: Power 4 Metal Claw: Power Up 4 3 36 2
Metal Claw: Power 4 Metal Claw: Power Up 4 3 36 1
Metal Claw: Move Gauge Refresh 3 Move: Metal Claw Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Overwhelm 9 Lowers the target's Attack by one stat rank when the user's attack move against it is successful. 10 120 3
HP 40 HP 40 7 84 2
Team First Super Sync Applies the Supereffective Up Next effect to all allied sync pairs the first time the user's sync move is used each battle. 10 120 3
Defense 5 Defense 5 2 24 1
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 2
Sterner Stuff 2 Reduces damage when the user is hit by a physical attack move. 8 96 2
Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. 10 120 2
Swords Dance: Charging Infliction 1 Move: Swords Dance Charges the user's move gauge by 1 when its Pokémon uses a status move. 10 120 3
Swords Dance: Team Inflict and Heal 3 Move: Swords Dance Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user's Pokémon is successful. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Dire Hit All +: MP Refresh 2 Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Vigilance Protects the user against critical hits. 10 120 3
Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. 10 120 2
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Metal Claw: Power 4 Metal Claw: Power Up 4 3 36 1
Metal Claw: Power 4 Metal Claw: Power Up 4 3 36 2
Keep with It!: MP Refresh 2 Move: Keep with It! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Keep with It!: Hit and Heal 9 Move: Keep with It! Applies the Gradual Healing effect to the user when its move is successful. 8 96 2
MAX Barricade Buddies 2 Raises the Sp. Def of all allied sync pairs by 2 stat ranks after using the user's max move. 8 96 3
Keep with It!: Team Brawn Gain 9 Move: Keep with It! Increases the Physical Moves Up Next effect of all allied sync pairs by 1 rank when the user's move is successful. 8 96 3
Shining Favorite Steel Impact: Power 25 Shining Favorite Steel Impact: Power Up 25 5 60 3
Shining Favorite Steel Impact: Power 25 Shining Favorite Steel Impact: Power Up 25 5 60 3