| Anchors | Arven | Arven | Holiday 2025 |
Arven | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Arven |
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☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
| Flavor Text | |
| Arven | This Trainer attends an academy in Paldea. He appears to be unfriendly but is actually kind and passionate. He's aiming to be a chef who can help Pokémon feel better. |
| Arven Holiday 2025 | Arven is enjoying a winter party and cooking up some spicy dishes with Scovillain's sauce. The apron and outfit Arven is wearing are a gift from his friends. |
| Mindscape |
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Arven's Pokémon
Arven & Mabosstiff | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Trusty Arven's Chockablock Cheer: Reduces MP by one for the user's moves that have the Berry effect tag and grants all of the following effects when the user's HP is left at half or below after it is hit by an attack move or sync move: Restores the HP of all allied sync pairs by approximately 30% of their maximum HP. In addition, restores the user's HP by approximately 20% of its maximum HP. Herba Mystica Effects: Except in certain circumstances, reduces damage when the user is hit by an attack move while the remaining MP for its moves that have the Berry effect tag is zero. Hit Restrained Opp: Team 1 of 5 Stats ↑ 9: Raises one of the following stats of all allied sync pairs by one stat rank at random when the user's attack move is successful against a restrained opponent: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Bursting with Energy (Superawakened): Powers up the moves and sync moves of all allied sync pairs when the target is restrained. Lowers the target's Defense by one stat rank when the user's attack move against it is successful. Guaranteed Cookie Skill Danger Dodge 2: Raises the user's evasiveness by two stat ranks the first time its HP drops to half or below each battle. Tower Cookie 2 Skill Arven's Focused Effort: Turns the field of play's zone into a Dark Zone the first time the user enters a battle each battle. (A Dark Zone powers up Dark-type attacks.) Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field. | |||||||||||||
| Theme Skills | |||||||||||||
| Dark Support - Raises the maximum HP of all allied sync pairs by 30 Paldea: Raises the maximum HP of all allied sync pairs by 4 Rival: Raises the maximum HP of all allied sync pairs by 4 Cook: Raises the maximum HP of all allied sync pairs by 4 Knowledgeable: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Soothing -2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 878 | 214 | 398 | 208 | 372 | 393 |
| 5 Star Max Potential Stats | |||||
| 978 | 254 | 438 | 248 | 412 | 433 |
| 5 Star Max Potential EX Role Stats | |||||
| 1038 | 274 | 458 | 268 | 432 | 433 |
| 5 Star Max Potential EX Role & Superawakened Stats | |||||
| 1141 | 301 | 503 | 294 | 475 | 476 |
| 5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5) | |||||
| 1291 | 301 | 523 | 294 | 495 | 476 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
| Team Sentry Entry 2 | Raises the Defense of all allied sync pairs by two stat ranks when the user enters a battle. | 9 | 108 | 4 |
| Healthy Buffer 5 | Reduces damage when the user is hit by an attack move when its HP is full. | 10 | 120 | 5 |
| Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 2 |
| Restrained Scope 5 | Has a chance (60%) of lowering the target's accuracy by one stat rank when the user's attack move is successful against a restrained opponent. | 10 | 120 | 4 |
| Hit Restrained Opp: Attack ↓ & Sp. Atk ↓ 9 | Lowers the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a restrained opponent. | 10 | 120 | 5 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
| Bite: Power 4 | Bite: Power ↑ 4 | 3 | 36 | 1 |
| Bite: Power 4 | Bite: Power ↑ 4 | 3 | 36 | 2 |
| Bite: Power 4 | Bite: Power ↑ 4 | 3 | 36 | 1 |
| Here You Go!: Team Hit and Heal | Move: Here You Go! Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. | 9 | 108 | 2 |
| 1st S-Move: Team Physical Boost 2 | Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Bite: Aggravation 1 | Move: Bite Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 8 | 96 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Bite: Power 4 | Bite: Power ↑ 4 | 3 | 36 | 1 |
| Bite: Power 4 | Bite: Power ↑ 4 | 3 | 36 | 2 |
| Bite: Move Gauge Refresh 3 | Move: Bite Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Here You Go!: MP Refresh 2 | Move: Here You Go! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
| Team Sync Cure 9 | Removes all status conditions from all allied sync pairs after using the user's sync move. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Bounce Back Jaw Lock: Power 4 | Bounce Back Jaw Lock: Power ↑ 4 | 3 | 36 | 1 |
| Bounce Back Jaw Lock: Power 4 | Bounce Back Jaw Lock: Power ↑ 4 | 3 | 36 | 2 |
| Bounce Back Jaw Lock: Power 4 | Bounce Back Jaw Lock: Power ↑ 4 | 3 | 36 | 1 |
| Bite: Fast-Track 9 | Move: Bite Raises the user's Speed by one stat rank when its Pokémon uses a move. | 9 | 108 | 2 |
| Hit Restrained Opp: Team 1 of 5 Stats ↑ 9 | Raises one of the following stats of all allied sync pairs by one stat rank at random when the user's attack move is successful against a restrained opponent: Attack, Defense, Sp. Atk, Sp. Def, or Speed. | 10 | 120 | 3 |
| Bounce Back Jaw Lock: Move Gauge Refresh 3 | Move: Bounce Back Jaw Lock Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Impervious | The user's stats cannot be lowered. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Bounce Back Jaw Lock: Power 4 | Bounce Back Jaw Lock: Power ↑ 4 | 3 | 36 | 2 |
| Bounce Back Jaw Lock: Power 4 | Bounce Back Jaw Lock: Power ↑ 4 | 3 | 36 | 2 |
| Sitrus Berry: Master Healer 1 | Move: Sitrus Berry Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
| Safety Net | Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
| Chef's Spicy Comeuppance: Power 25 | Chef's Spicy Comeuppance: Power ↑ 25 | 5 | 60 | 3 |
| Chef's Spicy Comeuppance: Power 25 | Chef's Spicy Comeuppance: Power ↑ 25 | 5 | 60 | 3 |
Arven (Lodge) | |||
| Picture | Name | Role | Base Rarity |
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Arven | Support | ☆☆☆☆ |
| Mindscape |
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Arven & Nacli | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Status Immunity: Status conditions cannot be inflicted on the user. Ghost Guard: Reduces damage when the user is attacked by Ghost-type moves. Stat Share 9: When a status move used by the user's Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead. | |||||||||||||
| Theme Skills | |||||||||||||
| Rock Support: Raises the maximum HP of all allied sync pairs by 30 Paldea: Raises the maximum HP of all allied sync pairs by 4 Rival: Raises the maximum HP of all allied sync pairs by 4 Cook: Raises the maximum HP of all allied sync pairs by 4 Knowledgeable: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 766 | 168 | 301 | 148 | 260 | 396 |
| 5 Star Stats | |||||
| 806 | 188 | 321 | 168 | 280 | 416 |
| 5 Star Max Potential Stats | |||||
| 846 | 208 | 341 | 188 | 300 | 436 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Serving a Salty Defeat Rock Impact | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Smack Down: Power 4 | Smack Down: Power ↑ 4 | 3 | 36 | 1 |
| Smack Down: Power 4 | Smack Down: Power ↑ 4 | 3 | 36 | 2 |
| Smack Down: Power 4 | Smack Down: Power ↑ 4 | 3 | 36 | 1 |
| Smack Down: Move Gauge Refresh 3 | Move: Smack Down Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Sterner Stuff 2 | Reduces damage when the user is hit by a physical attack move. | 10 | 120 | 3 |
| Defense 10 | Defense 10 | 4 | 48 | 2 |
| Overwhelm 9 | Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
| Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
| Catalytic Infliction | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle. | 10 | 120 | 2 |
| Iron Defense: Acumen 9 | Move: Iron Defense Raises the user's Sp. Def by one stat rank when its Pokémon uses a move. | 10 | 120 | 3 |
| Iron Defense: Move Gauge Refresh 9 | Move: Iron Defense Charges the user's move gauge by one when its move is successful. | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Smack Down: Power 4 | Smack Down: Power ↑ 4 | 3 | 36 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 2 |
| Smack Down: Power 4 | Smack Down: Power ↑ 4 | 3 | 36 | 1 |
| Give It a Taste!: MP Refresh 2 | Move: Give It a Taste! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Team Sync Regen | Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | 10 | 120 | 3 |
| HP 20 | HP 20 | 4 | 48 | 2 |
| Endurance | Applies the Enduring effect to the user if its HP is full when it enters a battle. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Speed 5 | Speed 5 | 2 | 24 | 2 |
| Recover: Move Gauge Refresh 9 | Move: Recover Charges the user's move gauge by one when its move is successful. | 9 | 108 | 2 |
| Recover: Master Healer 1 | Move: Recover Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
| Recover: MP Refresh 2 | Move: Recover Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Serving a Salty Defeat Rock Impact: Power 25 | Serving a Salty Defeat Rock Impact: Power ↑ 25 | 5 | 60 | 3 |
| Serving a Salty Defeat Rock Impact: Power 25 | Serving a Salty Defeat Rock Impact: Power ↑ 25 | 5 | 60 | 3 |
Arven Holiday 2025 | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Arven |
|
☆☆☆☆☆ |
| Mindscape |
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Arven & Scovillain | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Appetizing Super-Spicy Cooking: Reduces MP by one for the user's moves that have the Berry effect tag and reduces its sync move countdown by one after your team's sync pair uses their sync move. Arven's Special Hot Sauce: Reduces the user's sync move countdown by two after using its sync move while the remaining MP for its moves that have the Berry effect tag is one or more. BOGO 9: Applies the Free Move Next effect to the user when its move is successful. Guaranteed Cookie Skill Team Smart Start 1: Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user enters a battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Fire Tech: Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12 Paldea: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Cook: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Fiery -2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 882 | 408 | 248 | 592 | 248 | 404 |
| 5 Star Max Potential Stats | |||||
| 982 | 448 | 288 | 632 | 288 | 444 |
| 5 Star Max Potential EX Role Stats | |||||
| 982 | 448 | 288 | 632 | 288 | 444 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Fire Blast: Power 4 | Fire Blast: Power ↑ 4 | 3 | 36 | 1 |
| Fire Blast: Power 4 | Fire Blast: Power ↑ 4 | 3 | 36 | 2 |
| Fire Blast: Power 4 | Fire Blast: Power ↑ 4 | 3 | 36 | 1 |
| Sync Regen | Applies the Gradual Healing effect to the user after using its sync move. | 7 | 84 | 2 |
| Scorching Sync 9 | Powers up the user’s sync move when the target is burned. | 10 | 120 | 3 |
| Fire Blast: Accuracy 10 | Fire Blast: Accuracy ↑ 10 | 5 | 60 | 2 |
| Fire Blast: Hostile Environment 9 | Move: Fire Blast Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Super-Spicy Overheat: Power 4 | Super-Spicy Overheat: Power ↑ 4 | 3 | 36 | 1 |
| Super-Spicy Overheat: Power 4 | Super-Spicy Overheat: Power ↑ 4 | 3 | 36 | 2 |
| Super-Spicy Overheat: Power 4 | Super-Spicy Overheat: Power ↑ 4 | 3 | 36 | 1 |
| Grand Entry 2 | Raises the user’s Sp. Atk by two stat ranks when it enters a battle. | 10 | 120 | 2 |
| Debut: Special Boost 1 | Increases the user’s Special Moves ↑ Next effect by one rank the first time it enters a battle each battle. | 8 | 96 | 2 |
| Sharpened Mind 3 | Powers up the user’s moves when its Sp. Atk is raised. | 10 | 120 | 3 |
| Staggering 4 | Has a chance (50%) of making the target flinch when the user’s attack move against it is successful. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Super-Spicy Overheat: Power 4 | Super-Spicy Overheat: Power ↑ 4 | 3 | 36 | 1 |
| Super-Spicy Overheat: Power 4 | Super-Spicy Overheat: Power ↑ 4 | 3 | 36 | 1 |
| Super-Spicy Overheat: Move Gauge Refresh 3 | Move: Super-Spicy Overheat Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
| Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
| Catalytic Acceleration | Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s sync move. | 8 | 96 | 2 |
| Brainpower | The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 10 | 120 | 3 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Wide Awake | Prevents the user from falling asleep. | 5 | 60 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Fire Blast: Power 4 | Fire Blast: Power ↑ 4 | 3 | 36 | 1 |
| Fire Blast: Power 4 | Fire Blast: Power ↑ 4 | 3 | 36 | 1 |
| Fire Blast: Move Gauge Refresh 3 | Move: Fire Blast Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Lemme Show Off!: Move: Team Sync Move Boost ↑1 9 | Move: Lemme Show Off! Increases the Sync Move ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful. | 7 | 84 | 2 |
| Lemme Show Off!: MP Refresh 2 | Move: Lemme Show Off! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
| Solar Sync | Makes the weather sunny the first time the user’s sync move is used each battle. | 10 | 120 | 3 |
| S-Move: Team-Synced Special Boost 1–4 9 | Increases the Special Moves ↑ Next effect of all allied sync pairs by one to four ranks at random after using the user’s sync move. (The increase is the same for all allied sync pairs.) | 10 | 120 | 3 |
| Real Spicy Flavor Fire Beam: Power 25 | Real Spicy Flavor Fire Beam: Power ↑ 25 | 5 | 60 | 3 |
| Real Spicy Flavor Fire Beam: Power 25 | Real Spicy Flavor Fire Beam: Power ↑ 25 | 5 | 60 | 3 |
















