| Anchors | Bruno | Bruno |
Bruno | |||
| Picture | Name | Role | Base Rarity |
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Bruno | Strike | ☆☆☆☆ |
Obtaining Methods
Pokédex Entry
| Flavor Text | |
| Bruno | A member of the Elite Four who believes that people and Pokémon can become stronger through rigorous—even extreme—training, he shouts "Hoo Hah!" to get fired up. |
| Bruno | A member of the Elite Four who believes that people and Pokémon can become stronger through rigorous—even extreme—training, he shouts "Hoo Hah!" to get fired up. |
| Mindscape |
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Bruno's Pokémon
Bruno & Machamp | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Critical Strike 2: Powers up the user's attacks when they become critical hits. | |||||||||||||
| Theme Skills | |||||||||||||
| Fighting Strike - Raises allies's Attack and Sp. Atk by 15 when using Fighting-type attacks Kanto: Raises allies's Attack and Sp. Atk by 2 Elite Four: Raises allies's Attack and Sp. Atk by 2 Body Builder: Raises allies's Attack and Sp. Atk by 2 Sweet Tooth: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 3 Soothing -1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 840 | 451 | 174 | 259 | 155 | 263 |
| 5 Star Stats | |||||
| 880 | 471 | 194 | 279 | 175 | 283 |
| 5 Star Max Potential Stats | |||||
| 920 | 491 | 214 | 299 | 195 | 303 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Trained-to-the-Max Dynamic Punch | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
Bruno (Variety) | |||
| Picture | Name | Role | Base Rarity |
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Bruno | Support | ☆☆☆☆☆ |
| Mindscape |
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Bruno & Onix | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Endurance: When the user enters battle with full HP, applies the Enduring effect to it. Team Swift Reaction 9: Raises the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move. Sterner Stuff 2: Reduces damage when the user is hit by a physical attack move. | |||||||||||||
| Theme Skills | |||||||||||||
| Rock Support: Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Elite Four: Raises the maximum HP of all allied sync pairs by 4 Body Builder: Raises the maximum HP of all allied sync pairs by 4 Sweet Tooth: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 3 Fiery -1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 830 | 219 | 371 | 163 | 355 | 352 |
| 5 Star Max Potential Stats | |||||
| 930 | 259 | 411 | 203 | 395 | 392 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Overwhelming Power Rock Impact | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Power * 1.5 | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Rock Throw: Power 4 | Rock Throw: Power Up 4 | 3 | 36 | 1 |
| Rock Throw: Power 4 | Rock Throw: Power Up 4 | 3 | 36 | 1 |
| Rock Throw: Power 4 | Rock Throw: Power Up 4 | 3 | 36 | 2 |
| Rock Throw: Accuracy 10 | Rock Throw: Accuracy Up 10 | 5 | 60 | 1 |
| Rock Throw: Move Gauge Refresh 3 | Move: Rock Throw Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Rock Throw: Flag Bearer 9 | Move: Rock Throw Raises the Attack of all allied sync pairs by one stat rank when the user's Poké mon uses a move. | 10 | 120 | 3 |
| Defense 20 | Defense 20 | 7 | 84 | 2 |
| Unyielding 2 | Except in certain circumstances, when the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Electric Guard | Reduces damage when the user is attacked by Electric-type moves. | 8 | 96 | 2 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Screech: Charging Infliction 2 | Move: Screech Charges the user's move gauge by 2 when its Poké mon uses a status move. | 10 | 120 | 3 |
| Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
| Always Getting Stronger!: MP Refresh 2 | Move: Always Getting Stronger! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
| Always Getting Stronger!: Pep Rally 1 | Move: Always Getting Stronger! Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | 7 | 84 | 2 |
| Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Sp. Def 20 | Sp. Def 20 | 7 | 84 | 2 |
| Always Getting Stronger!: Team Hit and Heal | Move: Always Getting Stronger! Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. | 7 | 84 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
| Rock Throw: Power 4 | Rock Throw: Power Up 4 | 3 | 36 | 1 |
| Rock Throw: Power 4 | Rock Throw: Power Up 4 | 3 | 36 | 2 |
| Dire Hit All +: MP Rekindle 2 | Move: Dire Hit All + Has a chance (30%) of restoring one MP for the user when its Poké mon uses a move. | 7 | 84 | 2 |
| Team Speedy Entry 1 | Raises the Speed of all allied sync pairs by 1 stat rank when the user enters a battle. | 9 | 108 | 2 |
| Panic Button | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle. | 9 | 108 | 3 |
| Team Mighty Sync 9 | Increases the Physical Moves Up Next effect of all allied sync pairs by 1 rank after using the user's sync move. This effect can activate only once per battle. | 10 | 120 | 3 |
| Overwhelming Power Rock Impact: Power 25 | Overwhelming Power Rock Impact: Power Up 25 | 5 | 60 | 3 |
| Overwhelming Power Rock Impact: Power 25 | Overwhelming Power Rock Impact: Power Up 25 | 5 | 60 | 3 |












