| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement | 
	
		| HP 10 | HP 10 | 0 | 5 | 1 | 
	
		| Attack 5 | Attack 5 | 0 | 5 | 1 | 
	
		| Defense 5 | Defense 5 | 0 | 5 | 1 | 
	
		| Attack 5 | Attack 5 | 0 | 5 | 1 | 
	
		| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 | 
	
		| Speed 5 | Speed 5 | 0 | 5 | 1 | 
	
		| Virulent Toxin 2 | Powers up the user's sync move when the target is poisoned or badly poisoned. | 8 | 96 | 2 | 
	
		| Ruthless Toxin 9 | Lowers one of the target's following stats by 2 stat ranks at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 4 | 
	
		| Venomous Sync All 9 | Leaves all opposing sync pairs badly poisoned after using the user's sync move. | 10 | 120 | 5 | 
	
		| Toxic Power 1 | Powers up the user's moves when the target is poisoned or badly poisoned. | 5 | 60 | 2 | 
	
		| Here We Go!: Catalytic Kick 9 | Move: Here We Go! Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | 10 | 120 | 4 | 
	
		| Team Evasive Maneuvers 4 | Has a chance (50%) of raising the evasiveness of all allied sync pairs by 1 stat rank when the user's attack move is successful. | 10 | 120 | 5 | 
	
		| Attack 5 | Attack 5 | 2 | 24 | 1 | 
	
		| Defense 5 | Defense 5 | 2 | 24 | 1 | 
	
		| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 | 
	
		| Speed 5 | Speed 5 | 2 | 24 | 1 | 
	
		| Poison Fang: Power 4 | Poison Fang: Power Up 4 | 3 | 36 | 1 | 
	
		| Poison Fang: Power 4 | Poison Fang: Power Up 4 | 3 | 36 | 1 | 
	
		| Poison Fang: Power 4 | Poison Fang: Power Up 4 | 3 | 36 | 2 | 
	
		| Poison Fang: Move Gauge Refresh 3 | Move: Poison Fang Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 | 
	
		| Attack 20 | Attack 20 | 7 | 84 | 2 | 
	
		| Toxic Power 3 | Powers up the user's moves when the target is poisoned or badly poisoned. | 10 | 120 | 3 | 
	
		| Super Toxic 4 | Has a chance (50%) of applying the Supereffective Up Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent. | 10 | 120 | 3 | 
	
		| Speed 5 | Speed 5 | 2 | 24 | 1 | 
	
		| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 | 
	
		| Defense 5 | Defense 5 | 2 | 24 | 1 | 
	
		| Attack 5 | Attack 5 | 2 | 24 | 1 | 
	
		| B Cross Poison: Power 2 | B Cross Poison: Power Up 2 | 3 | 36 | 1 | 
	
		| B Cross Poison: Power 2 | B Cross Poison: Power Up 2 | 3 | 36 | 1 | 
	
		| B Cross Poison: Power 2 | B Cross Poison: Power Up 2 | 3 | 36 | 2 | 
	
		| Toxic Hit (Attack ?) 4 | Has a chance (50%) of raising the user's Attack by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. | 8 | 96 | 2 | 
	
		| Toxic Hit (Speed ?) 9 | Raises the user's Speed by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. | 9 | 108 | 2 | 
	
		| Inertia | The more user's Speed is raised, the more it powers up the user's sync move. | 10 | 120 | 3 | 
	
		| Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 | 
	
		| HP 10 | HP 10 | 2 | 24 | 1 | 
	
		| Speed 5 | Speed 5 | 2 | 24 | 1 | 
	
		| Unflappable | Prevents the user from flinching. | 5 | 60 | 1 | 
	
		| Poison Fang: Power 4 | Poison Fang: Power Up 4 | 3 | 36 | 1 | 
	
		| Poison Fang: Power 4 | Poison Fang: Power Up 4 | 3 | 36 | 2 | 
	
		| Here We Go!: MP Refresh 2 | Move: Here We Go! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 | 
	
		| Here We Go!: Slippery 1 | Move: Here We Go! Raises the user's evasiveness by 1 stat rank when its move is successful. | 8 | 96 | 2 | 
	
		| Poisonous Acceleration 2 | Quickly charges the move gauge when the zone is a Poison Zone. | 8 | 96 | 3 | 
	
		| Rejuvenate 6 | Charges the user's move gauge by 6 after using a sync move. | 10 | 120 | 3 | 
	
		| HP 10 | HP 10 | 2 | 24 | 1 | 
	
		| Attack 5 | Attack 5 | 2 | 24 | 1 | 
	
		| Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 | 
	
		| B Cross Poison: Power 2 | B Cross Poison: Power Up 2 | 3 | 36 | 1 | 
	
		| B Cross Poison: Power 2 | B Cross Poison: Power Up 2 | 3 | 36 | 2 | 
	
		| Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 | 
	
		| Toxic Chance 3 | Has a chance (40%) of leaving the target poisoned when a move targeting that opponent is successful. | 10 | 120 | 2 | 
	
		| Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 | 
	
		| Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 | 
	
		| Case Closed Cross Poison: Power 25 | Case Closed Cross Poison: Power Up 25 | 5 | 60 | 3 | 
	
		| Case Closed Cross Poison: Power 25 | Case Closed Cross Poison: Power Up 25 | 5 | 60 | 3 |