| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement | 
	
		| HP 10 | HP 10 | 0 | 5 | 1 | 
	
		| Attack 5 | Attack 5 | 0 | 5 | 1 | 
	
		| Defense 5 | Defense 5 | 0 | 5 | 1 | 
	
		| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 | 
	
		| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 | 
	
		| Speed 5 | Speed 5 | 0 | 5 | 1 | 
	
		| Attack 5 | Attack 5 | 2 | 24 | 1 | 
	
		| Defense 5 | Defense 5 | 2 | 24 | 1 | 
	
		| Speed 5 | Speed 5 | 2 | 24 | 1 | 
	
		| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 | 
	
		| Tackle: Power 3 | Tackle: Power ? 3 | 3 | 36 | 1 | 
	
		| Tackle: Power 3 | Tackle: Power ? 3 | 3 | 36 | 2 | 
	
		| Tackle: Power 3 | Tackle: Power ? 3 | 3 | 36 | 1 | 
	
		| Tackle: Move Gauge Refresh 3 | Move: Tackle Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 | 
	
		| Vee! Eevee!: MP Refresh 2 | Move: Vee! Eevee! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 | 
	
		| Vee! Eevee!: Barricade 1 | Move: Vee! Eevee! Raises the user's Sp. Def by 1 stat rank when its move is successful. | 8 | 96 | 2 | 
	
		| Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 | 
	
		| Defense 5 | Defense 5 | 2 | 24 | 1 | 
	
		| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 | 
	
		| Swift: Power 3 | Swift: Power ? 3 | 3 | 36 | 1 | 
	
		| Swift: Power 3 | Swift: Power ? 3 | 3 | 36 | 2 | 
	
		| Swift: Power 3 | Swift: Power ? 3 | 3 | 36 | 1 | 
	
		| Swift: Move Gauge Refresh 3 | Move: Swift Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 | 
	
		| HP 20 | HP 20 | 4 | 48 | 2 | 
	
		| Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 | 
	
		| Trip Up 9 | Lowers the target's Speed by 1 stat rank when the user's attack move against the target is successful. | 10 | 120 | 3 | 
	
		| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 | 
	
		| Haste | Speed cannot be lowered. | 5 | 60 | 1 | 
	
		| Swift: Power 3 | Swift: Power ? 3 | 3 | 36 | 1 | 
	
		| Swift: Power 3 | Swift: Power ? 3 | 3 | 36 | 1 | 
	
		| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 2 | 
	
		| Fail Forward 1 | Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. | 9 | 108 | 2 | 
	
		| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 3 | 
	
		| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 | 
	
		| Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 10 | 120 | 3 | 
	
		| HP 10 | HP 10 | 2 | 24 | 1 | 
	
		| Attack 5 | Attack 5 | 2 | 24 | 1 | 
	
		| Speed 5 | Speed 5 | 2 | 24 | 1 | 
	
		| Fast Runner | Evasiveness cannot be lowered. | 5 | 60 | 1 | 
	
		| Tackle: Power 3 | Tackle: Power ? 3 | 3 | 36 | 1 | 
	
		| Attack 5 | Attack 5 | 2 | 24 | 1 | 
	
		| Tackle: Power 3 | Tackle: Power ? 3 | 3 | 36 | 2 | 
	
		| Double Team: Move Gauge Refresh 3 | Move: Double Team Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 | 
	
		| Vee! Eevee!: Shielding Strikes 1 | Move: Vee! Eevee! Raises the user's Defense by 1 stat rank when its move is successful. | 8 | 96 | 2 | 
	
		| Ridicure 2 | Has a chance (30%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | 10 | 120 | 3 | 
	
		| Bob and Weave | The more the user's evasiveness is raised, the more it powers up the user's moves. | 10 | 120 | 3 | 
	
		| Double Eevee Normal Beam: Power 25 | Double Eevee Normal Beam: Power ? 25 | 5 | 60 | 3 | 
	
		| Double Eevee Normal Beam: Power 25 | Double Eevee Normal Beam: Power ? 25 | 5 | 60 | 3 |