Gladion | |||
Picture | Name | Role | Base Rarity |
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Gladion | Tech | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | N Poké Fair Scout (April 22nd 2021 - May 9th 2021) - 0.205% Double Feature Spotlight Scout (April 22nd 2021 - May 9th 2021) - 0.105% Guzma and Lusamine Spotlight Scout (April 19th 2021 - May 2nd 2021) - 0.105% Elio Spotlight Scout (April 17th - May 2nd 2021) - 0.105% Selene Spotlight Scout (April 15th - May 2ndh 2021) - 0.105% and more... |
Pokédex Entry
Flavor Text | |
Gladion | Gladion doesn't say much, but he cares deeply about his friends, family, and Pokémon. He used to be much more rebellious and fixated on becoming stronger. |
Gladion's Pokémon
Gladion & Silvally | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Backfire 2: Sharply lowers the Attack and Sp. Atk of all opposing sync pairs just before the user faints. | |||||||||||||
Theme Skills | |||||||||||||
Normal Tech - Raises allies's Attack and Sp. Atk by 12 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 12 Alola: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Villain: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. |
Standard Max Level (Lv. 130) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
632 | 212 | 212 | 212 | 212 | 212 |
5 Star Max Potential Stats | |||||
732 | 252 | 252 | 252 | 252 | 252 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Audacious Multi-Attack | ![]() | ![]() |
300-360 | Opponent | ||
This attack's type is determined by the user's type change. | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 5 | HP + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Attack + 5 | Sp. Attack + 5 | 0 | 5 | 1 |
Sp. Defense + 5 | Sp. Defense + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
HP +10 | HP +10 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Headstrong | Attack cannot be lowered. | 3 | 36 | 1 |
Multi-Attack: Power Up 3 | Multi-Attack: Power Up 3 | 4 | 48 | 1 |
Multi-Attack: Power Up 3 | Multi-Attack: Power Up 3 | 4 | 48 | 2 |
Attack +10 | Attack +10 | 4 | 48 | 1 |
Sp. Def +20 | Sp. Def +20 | 8 | 96 | 2 |
HP Advantage 3 | The more HP the user has remaining, the more it powers up moves. | 10 | 120 | 3 |
HP +10 | HP +10 | 2 | 24 | 2 |
Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 3 |
Crush Claw: Power Up 4 | Crush Claw: Power Up 4 | 4 | 48 | 1 |
Crush Claw: Power Up 4 | Crush Claw: Power Up 4 | 4 | 48 | 1 |
Multi-Attack: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Multi-Attack: Power Up 3 | Multi-Attack: Power Up 3 | 4 | 48 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Stamina Reserves 3 | Once per battle, charges the user's move gauge by three when the user is in a pinch. | 6 | 72 | 2 |
My Mind's Made Up!: Hit and Heal 9 | Makes the user gradually heal itself when a move is successful. | 8 | 96 | 3 |
Double Down 3 | Powers up sync moves that are super effective. | 8 | 96 | 3 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Unbending | Defense cannot be lowered. | 3 | 36 | 1 |
X Attack: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Multi-Attack: Power Up 3 | Multi-Attack: Power Up 3 | 4 | 48 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Multi-Attack: Power Up 3 | Multi-Attack: Power Up 3 | 4 | 48 | 2 |
My Mind's Made Up!: Follow-Through 9 | Ensures that the user's next attack will be a critical hit when a move is successful. | 8 | 96 | 3 |
Defense +20 | Defense +20 | 8 | 96 | 2 |
HP +30 | HP +30 | 7 | 84 | 3 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Crush Claw: Power Up 4 | Crush Claw: Power Up 4 | 4 | 48 | 1 |
Crush Claw: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Crush Claw: Power Up 4 | Crush Claw: Power Up 4 | 4 | 48 | 2 |
Crush Claw: Power Up 4 | Crush Claw: Power Up 4 | 4 | 48 | 2 |
Crush Claw: On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 10 | 120 | 2 |
Vigilance | The Pokémon is protected against critical hits. | 8 | 96 | 3 |
Burst In | Ensures that the user's next attack will be a critical hit when the Pokémon enters a battle. | 10 | 120 | 3 |
Audacious Multi-Attack: Power Up 25 | Audacious Multi-Attack: Power Up 25 | 5 | 60 | 3 |
Audacious Multi-Attack: Power Up 25 | Audacious Multi-Attack: Power Up 25 | 5 | 60 | 3 |