Grusha

Picture Name Role Base Rarity
Grusha Artwork
Standard Outfit EX Outfit
Grusha
RoleSupport
EX RoleTech
☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingGrusha Poke Fair Scout (January 22nd 2024 - February 11th 2024) - 2%

Pokédex Entry

Flavor Text
GrushaThis Glaseado Gym Leader from Paldea keeps a cool head, but when his matches start to heat up, that's when his passionate side comes out. He used to be a pro snowboarder.
Mindscape
Grusha Mindscape

Grusha's Pokémon

Grusha & Cetitan

Picture Name Focal Move Type Weakness
Cetitan Image
English: Cetitan
Japan: Harukujira
ハルクジラ
French: Balbalèze
German: Kolowal
Korean: 우락고래
Ice-type Steel-type
Passive Skills
Fear the Snowy Mountain: Reduces physical attack move damage taken by allies when the zone is an Ice Zone. Quickly charges the move gauge when the zone is an Ice Zone.
Super Interference 2: Raises the chance of inflicting status conditions, as well as inflicting the flinching, confused, or trapped condition, with the additional effects of moves.
Impervious: Stats cannot be lowered.
Theme Skills
Ice Support - Raises the maximum HP of all allied sync pairs by 30
Paldea: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Scarf: Raises the maximum HP of all allied sync pairs by 4
Nature Lover: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Soothing + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
726 256 313 118 313 311
5 Star Max Potential Stats
826 296 353 158 353 351
5 Star Max Potential EX Role Stats
886 316 373 178 373 351


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Ice Fang Ice-typePhysical Category Move 46-55 95 2 (Gauge) Opponent
Has a very small chance of making the target flinch or leaving the target frozen
Dire Hit All +  Other Category Move   2 (Max Uses) All allies
Sharply raises the critical hit rate of all allied sync pairs
Absolute Zero Ice Avalanche Ice-typePhysical Category Move 100-120 100 2 (Max Uses) Self
Activation Condition: When the user's Defense is raised.
Deactivation Condition: When the user's Defense is not raised.
The user takes up a defensive posture. Using this move again will make the user leave this defensive posture, then attack. No other actions can be taken when in this defensive posture. Nullifies an attack move that targets the user or all allies while in this defensive posture, then the user leaves the defensive posture and attacks the target with double the power of this attack. Lowers the Attack and Sp. Atk of this attack's target by 3 stat ranks.
Let's Cool Down!  Other Category Move   2 (Max Uses) Field
Turns the field of play's zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.) Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Sub-zero Shredder Avalanche Ice-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.
EX Role Sync Effect (Tech): Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Ice Guard Reduces damage when the user is attacked by Ice-type moves. 8 96 2
Let's Cool Down!: Propulsion 9 Move: Let's Cool Down! Reduces the user's sync move countdown by one when its move is successful. 10 120 4
Super Interference 2 Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user's moves. 10 120 5
Fire Guard Reduces damage when the user is attacked by Fire-type moves. 8 96 2
Ice Zone: Team Status Immunity Status conditions cannot be inflicted on any allied sync pairs when the zone is an Ice Zone. 10 120 4
Defense Crush 9 Lowers the target's Defense by one stat rank when the user's attack move against it is successful. 10 120 5
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Ice Fang: Power 4 Ice Fang: Power ? 4 3 36 1
Ice Fang: Power 4 Ice Fang: Power ? 4 3 36 1
Ice Fang: Power 4 Ice Fang: Power ? 4 3 36 2
Ice Fang: Move Gauge Refresh 3 Move: Ice Fang Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Ice Fang: Accuracy 5 Ice Fang: Accuracy ? 5 3 36 2
Trainer Sync Redemption 1 Restores 1 MP for the user's Trainer the first time its sync move is used each battle. 10 120 3
Team Mighty Sync 9 Increases the Physical Moves ? Next effect of all allied sync pairs by 1 rank after using the user's sync move. This effect can activate only once per battle. 9 108 2
Team Fierce Entry 2 Raises the Attack of all allied sync pairs by 2 stat ranks when the user enters a battle. 10 120 3
Defense 5 Defense 5 2 24 1
Snow Shelter Protects the user from damage from a hailstorm. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
Absolute Zero Ice Avalanche: Power 4 Absolute Zero Ice Avalanche: Power ? 4 3 36 1
Let's Cool Down!: Pep Rally 1 Move: Let's Cool Down! Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 2
Absolute Zero Ice Avalanche: Power 4 Absolute Zero Ice Avalanche: Power ? 4 3 36 2
Let's Cool Down!: Hit and Heal 9 Move: Let's Cool Down! Applies the Gradual Healing effect to the user when its move is successful. 8 96 2
Vigilance Protects the user against critical hits. 10 120 3
Let's Cool Down!: Move: Team Def ? & Sp. Def ? 9 Move: Let's Cool Down! Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Absolute Zero Ice Avalanche: Power 4 Absolute Zero Ice Avalanche: Power ? 4 3 36 1
Absolute Zero Ice Avalanche: Power 4 Absolute Zero Ice Avalanche: Power ? 4 3 36 1
Absolute Zero Ice Avalanche: Power 4 Absolute Zero Ice Avalanche: Power ? 4 3 36 2
HP 20 HP 20 4 48 1
Absolute Zero Ice Avalanche: Inspire Ire Move: Absolute Zero Ice Avalanche Makes opponents target the user for a short time when a move is successful. 8 96 2
Use Move When Ice Zone: Team HP Recovery 9 Restores the HP of all allied sync pairs when the user uses a move while the zone is an Ice Zone. 8 96 3
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Revenge Boost 9 Charges the user's move gauge by one when it is hit by an attack move. 9 108 3
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Ice Fang: Power 4 Ice Fang: Power ? 4 3 36 1
Ice Fang: Power 4 Ice Fang: Power ? 4 3 36 2
Dire Hit All +: MP Refresh 2 Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Defense 10 Defense 10 4 48 2
1st S-Move: HP Recovery 2 Restores the user's HP by approximately 40% of its maximum HP the first time its sync move is used each battle. 10 120 3
Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. 10 120 3
Sub-zero Shredder Avalanche: Power 25 Sub-zero Shredder Avalanche: Power ? 25 5 60 3
Sub-zero Shredder Avalanche: Power 25 Sub-zero Shredder Avalanche: Power ? 25 5 60 3