Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Ice Guard |
Reduces damage when the user is attacked by Ice-type moves. |
8 |
96 |
2 |
Let's Cool Down!: Propulsion 9 |
Move: Let's Cool Down! Reduces the user's sync move countdown by one when its move is successful. |
10 |
120 |
4 |
Super Interference 2 |
Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user's moves. |
10 |
120 |
5 |
Fire Guard |
Reduces damage when the user is attacked by Fire-type moves. |
8 |
96 |
2 |
Ice Zone: Team Status Immunity |
Status conditions cannot be inflicted on any allied sync pairs when the zone is an Ice Zone. |
10 |
120 |
4 |
Defense Crush 9 |
Lowers the target's Defense by one stat rank when the user's attack move against it is successful. |
10 |
120 |
5 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Ice Fang: Power 4 |
Ice Fang: Power ? 4 |
3 |
36 |
1 |
Ice Fang: Power 4 |
Ice Fang: Power ? 4 |
3 |
36 |
1 |
Ice Fang: Power 4 |
Ice Fang: Power ? 4 |
3 |
36 |
2 |
Ice Fang: Move Gauge Refresh 3 |
Move: Ice Fang Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
Ice Fang: Accuracy 5 |
Ice Fang: Accuracy ? 5 |
3 |
36 |
2 |
Trainer Sync Redemption 1 |
Restores 1 MP for the user's Trainer the first time its sync move is used each battle. |
10 |
120 |
3 |
Team Mighty Sync 9 |
Increases the Physical Moves ? Next effect of all allied sync pairs by 1 rank after using the user's sync move. This effect can activate only once per battle. |
9 |
108 |
2 |
Team Fierce Entry 2 |
Raises the Attack of all allied sync pairs by 2 stat ranks when the user enters a battle. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Snow Shelter |
Protects the user from damage from a hailstorm. |
5 |
60 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Absolute Zero Ice Avalanche: Power 4 |
Absolute Zero Ice Avalanche: Power ? 4 |
3 |
36 |
1 |
Let's Cool Down!: Pep Rally 1 |
Move: Let's Cool Down! Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. |
10 |
120 |
2 |
Absolute Zero Ice Avalanche: Power 4 |
Absolute Zero Ice Avalanche: Power ? 4 |
3 |
36 |
2 |
Let's Cool Down!: Hit and Heal 9 |
Move: Let's Cool Down! Applies the Gradual Healing effect to the user when its move is successful. |
8 |
96 |
2 |
Vigilance |
Protects the user against critical hits. |
10 |
120 |
3 |
Let's Cool Down!: Move: Team Def ? & Sp. Def ? 9 |
Move: Let's Cool Down! Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. |
10 |
120 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Absolute Zero Ice Avalanche: Power 4 |
Absolute Zero Ice Avalanche: Power ? 4 |
3 |
36 |
1 |
Absolute Zero Ice Avalanche: Power 4 |
Absolute Zero Ice Avalanche: Power ? 4 |
3 |
36 |
1 |
Absolute Zero Ice Avalanche: Power 4 |
Absolute Zero Ice Avalanche: Power ? 4 |
3 |
36 |
2 |
HP 20 |
HP 20 |
4 |
48 |
1 |
Absolute Zero Ice Avalanche: Inspire Ire |
Move: Absolute Zero Ice Avalanche Makes opponents target the user for a short time when a move is successful. |
8 |
96 |
2 |
Use Move When Ice Zone: Team HP Recovery 9 |
Restores the HP of all allied sync pairs when the user uses a move while the zone is an Ice Zone. |
8 |
96 |
3 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Revenge Boost 9 |
Charges the user's move gauge by one when it is hit by an attack move. |
9 |
108 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Ice Fang: Power 4 |
Ice Fang: Power ? 4 |
3 |
36 |
1 |
Ice Fang: Power 4 |
Ice Fang: Power ? 4 |
3 |
36 |
2 |
Dire Hit All +: MP Refresh 2 |
Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Defense 10 |
Defense 10 |
4 |
48 |
2 |
1st S-Move: HP Recovery 2 |
Restores the user's HP by approximately 40% of its maximum HP the first time its sync move is used each battle. |
10 |
120 |
3 |
Team Sharp Entry 1 |
Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. |
10 |
120 |
3 |
Sub-zero Shredder Avalanche: Power 25 |
Sub-zero Shredder Avalanche: Power ? 25 |
5 |
60 |
3 |
Sub-zero Shredder Avalanche: Power 25 |
Sub-zero Shredder Avalanche: Power ? 25 |
5 |
60 |
3 |