Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 10 |
HP + 10 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Dire Hit +: MP Refresh 3 |
Move: Dire Hit + Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Pin Missile: Move Gauge Refresh 3 |
Move: Pin Missile Has a moderately good chance of increasing the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
Pin Missile: Power 1 |
Pin Missile: Power + 1 |
2 |
24 |
1 |
Attack + 5 |
Attack + 5 |
2 |
24 |
2 |
Pin Missile: Move Gauge Refresh 3 |
Move: Pin Missile Has a moderately good chance of increasing the user's move gauge by one when a move is successful. |
6 |
72 |
2 |
Pin Missile: Power 1 |
Pin Missile: Power + 1 |
2 |
24 |
2 |
Pin Missile: Power 1 |
Pin Missile: Power + 1 |
2 |
24 |
3 |
Pin Missile: Power 1 |
Pin Missile: Power + 1 |
2 |
24 |
3 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
First Impression: Power 5 |
First Impression: Power + 5 |
5 |
60 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Burst In |
Ensures that the user's next attack will be a critical hit when the Pokémon enters a battle. |
10 |
120 |
1 |
First Impression: Power 5 |
First Impression: Power + 5 |
5 |
60 |
1 |
First Impression: Power 5 |
First Impression: Power + 5 |
5 |
60 |
2 |
HP + 20 |
HP + 20 |
5 |
60 |
2 |
First Impression: Mad Strength 4 |
Move: First Impression Has a good chance of raising the Pokémon's Attack when one of its attacks is successful. |
7 |
84 |
2 |
First Impression: Power 5 |
First Impression: Power + 5 |
5 |
60 |
3 |
First Impression: Propulsion 4 |
Move: First Impression Has a good of reducing the user's sync move countdown by one when the user's move is successful. |
10 |
120 |
3 |
Sp. Def + 5 |
Sp. Def + 5 |
3 |
36 |
1 |
Defense + 10 |
Defense + 10 |
5 |
60 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
3 |
36 |
1 |
On the Run 2 |
Once per battle, sharply raises the user's evasiveness in a pinch. |
7 |
84 |
2 |
Sp. Def + 5 |
Sp. Def + 5 |
3 |
36 |
1 |
HP + 20 |
HP + 20 |
5 |
60 |
2 |
Your Boy's X-Scissor: Power 25 |
Your Boy's X-Scissor: Power + 25 |
5 |
60 |
3 |
Critastrophe 2 |
Powers up sync moves if they become critical hits. |
10 |
120 |
2 |
No Quarter |
Maximizes the number of times multistrike moves hit when the user's multistrike move is successful. |
15 |
180 |
3 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
HP + 20 |
HP + 20 |
4 |
48 |
1 |
Beat 'Em Down!: MP Refresh 3 |
Move: Beat 'Em Down! Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Beat 'Em Down!: Barricade 1 |
Move: Beat 'Em Down! Raises the user's Sp. Def when a move is successful. |
7 |
84 |
2 |
Vigilance |
The Pokémon is protected against critical hits. |
5 |
60 |
1 |
Sp. Def + 10 |
Sp. Def + 10 |
4 |
48 |
2 |
Your Boy's X-Scissor: Power 25 |
Your Boy's X-Scissor: Power + 25 |
5 |
60 |
3 |
HP + 20 |
HP + 20 |
5 |
60 |
2 |
First Aid 4 |
Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. |
10 |
120 |
3 |
Your Boy's X-Scissor: Power 25 |
Your Boy's X-Scissor: Power + 25 |
5 |
60 |
3 |
Your Boy's X-Scissor: Power 25 |
Your Boy's X-Scissor: Power + 25 |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Dynamic Punch: Power 2 |
Dynamic Punch: Power Up 2 |
3 |
36 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Dynamic Punch: Power 2 |
Dynamic Punch: Power Up 2 |
3 |
36 |
1 |
Attack 10 |
Attack 10 |
4 |
48 |
1 |
Dynamic Punch: Power 2 |
Dynamic Punch: Power Up 2 |
3 |
36 |
2 |
Dynamic Punch: Move Gauge Refresh 3 |
Move: Dynamic Punch Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Dynamic Punch: Consolation Prize 1 |
Move: Dynamic Punch Charges the user's move gauge by 1 when its attack move misses. |
8 |
96 |
2 |
Fuzzy Strike 5 |
Powers up the user's sync moves when the target is confused. |
8 |
96 |
3 |
Dynamic Punch: Confusion Synergy 1 |
Move: Dynamic Punch Powers up the user's moves when the target is confused. |
10 |
120 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Hammer Arm: Accuracy 10 |
Hammer Arm: Accuracy Up 10 |
5 |
60 |
1 |
Hammer Arm: Power 3 |
Hammer Arm: Power Up 3 |
3 |
36 |
1 |
Hammer Arm: Power 3 |
Hammer Arm: Power Up 3 |
3 |
36 |
1 |
Hammer Arm: Power 3 |
Hammer Arm: Power Up 3 |
3 |
36 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
2 |
Hammer Arm: Move Gauge Refresh 2 |
Move: Hammer Arm Has a chance (30%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Speed 10 |
Speed 10 |
4 |
48 |
2 |
Super Victory |
Applies the Supereffective Up Next effect to the user when it knocks out an opponent with a move. |
10 |
120 |
3 |
Superduper Effective 1 |
Powers up moves that are super effective. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Dynamic Punch: Power 2 |
Dynamic Punch: Power Up 2 |
3 |
36 |
1 |
Dynamic Punch: Power 2 |
Dynamic Punch: Power Up 2 |
3 |
36 |
2 |
Show No Mercy!: MP Refresh 2 |
Move: Show No Mercy! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Headstrong |
Attack cannot be lowered. |
5 |
60 |
2 |
HP 20 |
HP 20 |
4 |
48 |
3 |
Haymaker |
The more the user's Attack is raised, the more it powers up the user's sync moves. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Accuracy Ceiling |
The user's accuracy cannot be raised. |
5 |
60 |
1 |
X Sure Hit: MP Refresh 1 |
Move: X Sure Hit Has a chance (20%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
1 |
Hammer Arm: Power 3 |
Hammer Arm: Power Up 3 |
3 |
36 |
1 |
Hammer Arm: Power 3 |
Hammer Arm: Power Up 3 |
3 |
36 |
2 |
X Sure Hit: MP Refresh 2 |
Move: X Sure Hit Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Dynamic Entry |
Applies the Sure Hit Next effect to the user when it enters a battle. |
7 |
84 |
2 |
Sync Freebie |
Applies the Free Move Next effect to the user after using its sync move. |
8 |
96 |
3 |
Tenacity 1 |
Increases the user's Physical Moves Up Next effect by 1 rank when its attack move misses. |
10 |
120 |
3 |
Beatdown Boss Fighting Impact: Power 25 |
Beatdown Boss Fighting Impact: Power Up 25 |
5 |
60 |
3 |
Beatdown Boss Fighting Impact: Power 25 |
Beatdown Boss Fighting Impact: Power Up 25 |
5 |
60 |
3 |