Hassel | |||||||
| Picture | Name | Role | Base Rarity | ||||
![]() |
Hassel |
|
☆☆☆☆☆ |
Obtaining Methods
| Summon Location |
| Mindscape |
![]() |
Hassel's Pokémon
Hassel & Baxcalibur | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
![]() |
|
![]() |
![]() |
||||||||||
| Passive Skills | |||||||||||||
| Paldea Rush (Master): Reduces the user's sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Paldea theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name. Dragon of the Final Fortress: Prevents all allied sync pairs from getting burned. Raises the user's Attack by four stat ranks when it enters a battle. Raises the user's critical-hit rate by three stat ranks when it enters a battle. Move on Opp: Team-Synced Stat ↓2 9: Lowers one of the target's following stats by two stat ranks at random when the user's move targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is lowered for all opponents when the move is successful against multiple targets.) 1st S-Move on Opp: Stat Ranks ↓ ×2: If the target's stats are lowered, the amount of decrease is doubled the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. The Roaring Dragon (Superawakened): Reduces the user's sync move countdown by one the first time its Trainer uses a move each battle. Powers up the moves of all allied sync pairs when the zone is a Dragon Zone. Lowers the Defense of all opposing sync pairs by three stat ranks when the user enters a battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Dragon Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Paldea: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Elite Four: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Cape: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Veteran Trainer: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 3 Fiery -1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 880 | 490 | 253 | 353 | 252 | 408 |
| 5 Star Max Potential Stats | |||||
| 980 | 530 | 293 | 393 | 292 | 448 |
| 5 Star Max Potential EX Role Stats | |||||
| 1040 | 570 | 293 | 433 | 292 | 448 |
| 5 Star Max Potential EX Role & Superawakened Stats | |||||
| 1144 | 627 | 322 | 476 | 321 | 492 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Dragon Zone: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Dragon Zone. | 8 | 96 | 2 |
| Breaking Swipe: Hit: Interference (1 Kind) 9 | Move: Breaking Swipe Leaves the target either flinching, confused, or trapped when the user's attack move against it is successful. | 10 | 120 | 4 |
| Dragon Zone Extension 3 | Extends the duration of the Dragon Zone when the zone turns into a Dragon Zone while the user is on the field. | 10 | 120 | 5 |
| Dragon Zone: Interference Immunity | Prevents the user from flinching, becoming confused, or becoming trapped when the zone is a Dragon Zone. | 8 | 96 | 2 |
| Leer: P-Move: Team Sync Move Boost ↑1 9 | Move: Leer Increases the Sync Move ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a move. | 10 | 120 | 4 |
| Top Glaive Rush: 1st Move: Restore MP 1 | Move: Top Glaive Rush Restores one MP of the user's move the first time that move is successful each battle. | 10 | 120 | 5 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Breaking Swipe: Power 4 | Breaking Swipe: Power ↑ 4 | 3 | 36 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Breaking Swipe: Power 4 | Breaking Swipe: Power ↑ 4 | 3 | 36 | 1 |
| Breaking Swipe: Move Gauge Refresh 3 | Move: Breaking Swipe Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Leer: Move Gauge Refresh 3 | Move: Leer Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Catalytic Infliction | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle. | 8 | 96 | 2 |
| Terrify 3 | Lowers the Attack of all opposing sync pairs by three stat ranks when the user enters a battle. | 10 | 120 | 3 |
| First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Breaking Swipe: Power 4 | Breaking Swipe: Power ↑ 4 | 3 | 36 | 1 |
| Breaking Swipe: Power 4 | Breaking Swipe: Power ↑ 4 | 3 | 36 | 1 |
| Breaking Swipe: Power 4 | Breaking Swipe: Power ↑ 4 | 3 | 36 | 2 |
| Don't Let It Drag On!: Move on Ally: Supereffective ↑ Next 9 | Move: Don't Let It Drag On! When the user's move targeting an allied sync pair (excluding field effects) is successful, applies the Supereffective ↑ Next effect to the allied sync pair affected by the move. | 8 | 96 | 2 |
| Speed 10 | Speed 10 | 4 | 48 | 2 |
| Don't Let It Drag On!: Move on Ally: Damage Guard Next 9 | Move: Don't Let It Drag On! When the user's move targeting an allied sync pair (excluding field effects) is successful, applies the Damage Guard Next effect to the allied sync pair affected by the move. | 10 | 120 | 3 |
| Power Play | The more the target's stats are lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Top Glaive Rush: Power 3 | Top Glaive Rush: Power ↑ 3 | 3 | 36 | 1 |
| Top Glaive Rush: Power 3 | Top Glaive Rush: Power ↑ 3 | 3 | 36 | 1 |
| Top Glaive Rush: Move Gauge Refresh 3 | Move: Top Glaive Rush Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 8 | 96 | 2 |
| HP 20 | HP 20 | 4 | 48 | 2 |
| Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Fierce Entry 2 | Raises the user's Attack by two stat ranks when it enters a battle. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Top Glaive Rush: Power 3 | Top Glaive Rush: Power ↑ 3 | 3 | 36 | 1 |
| Top Glaive Rush: Power 3 | Top Glaive Rush: Power ↑ 3 | 3 | 36 | 1 |
| Top Glaive Rush: Power 3 | Top Glaive Rush: Power ↑ 3 | 3 | 36 | 2 |
| Draconic Acceleration 2 | Quickly charges the move gauge when the zone is a Dragon Zone. | 9 | 108 | 2 |
| Dragon Zone: Attack Move DR 2 | Reduces damage when the user is hit by an attack move while the zone is a Dragon Zone. | 8 | 96 | 2 |
| S-Move: Team Physical Boost ↑2 9 | Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks after using the user's sync move. | 10 | 120 | 3 |
| Head Start 1 | Reduces the user's sync move countdown by one the first time it enters a battle each battle. | 10 | 120 | 3 |
| The Roaring Dragon's Glaive Rush: Power 25 | The Roaring Dragon's Glaive Rush: Power ↑ 25 | 5 | 60 | 3 |
| The Roaring Dragon's Glaive Rush: Power 25 | The Roaring Dragon's Glaive Rush: Power ↑ 25 | 5 | 60 | 3 |










