Hau

Picture Name Role Base Rarity
Hau Artwork Hau Strike ☆☆☆☆

Obtaining Methods

Summon Location
Main StoryComplete Chapter 11: Alola's Rising Stars - Alola's Rising Stars: Part 2

Pokédex Entry

Flavor Text
HauAn optimist whose constant smiling is infectious, he loves malasadas and fun. He takes Pokémon battles where Trainers are in sync with their Pokémon very seriously.

Hau's Pokémon

Hau & Raichu (Alola Form)

Picture Name Focal Move Type Weakness
Raichu Image
English: Raichu
Japan: Raichu
ライチュウ
French: Raichu
German: Raichu
Korean: 라이츄
Electric-type Ground-type
Passive Skills
First Aid 4: Restores a bit of the Pokémon's HP by approximately 40% of its maximum HP once during battle when the Pokémon is in a pinch.
Theme Skills
Electric Strike - Raises allies's Attack and Sp. Atk by 15 when using Electric-type attacks
Alola: Raises allies's Attack and Sp. Atk by 2
Rival: Raises allies's Attack and Sp. Atk by 2
Free Spirit: Raises allies's Attack and Sp. Atk by 2.


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
458 94 159 359 188 276
5 Star Stats
498 114 179 379 208 296
5 Star Max Potential Stats
538 134 199 399 228 316


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thunder Shock Electric-typeSpecial Category Move 17-20 100 1 Opponent
Has a very small chance of leaving the target paralyzed
X Sp. Atk  Other Category Move   2 Self
Sharply raises the user's Sp. Atk
Discharge Electric-typeSpecial Category Move 92-110 100 3 All opponents
Has a moderate chance of leaving the target paralyzed.
Feel the Alolan Breeze!  Other Category Move   Self
Drastically raises the user's Speed. Raises the user's evasiveness


Sync Moves
NameTypeCategoryMax PowerTarget
Endless Summer Gigavolt Havoc Electric-typeSpecial Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Speed + 5 Speed + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Thunder Shock: Power 4 Thunder Shock: Power Up 4 3 36 1
Thunder Shock: Power 4 Thunder Shock: Power Up 4 3 36 1
Thunder Shock: Move Gauge Refresh 2 Move: Thunder Shock Occasionally increases the user's move gauge by one when a move is successful. 5 60 1
Thunder Shock: Power 4 Thunder Shock: Power Up 4 3 36 1
Thunder Shock: Power 4 Thunder Shock: Power Up 4 3 36 2
Thunder Shock: Move Gauge Refresh 2 Move: Thunder Shock Occasionally increases the user's move gauge by one when a move is successful. 5 60 2
Thunder Shock: Power 4 Thunder Shock: Power Up 4 4 48 2
Thunder Shock: Power 4 Thunder Shock: Power Up 4 4 48 3
Thunder Shock: Ramming Speed Move: Thunder Shock The more the user's Speed has been raised, the more it powers up moves. 8 96 3
Speed + 5 Speed + 5 2 24 1
Feel the Alolan Breeze!: MP Refresh 3 Move: Feel the Alolan Breeze! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
HP + 10 HP + 10 3 36 1
Sp. Atk + 5 Sp. Atk + 5 3 36 1
Speed + 5 Speed + 5 3 36 1
HP + 10 HP + 10 3 36 1
Speedy Entry 1 Raises the user's Speed when the Pokémon enters a battle. 10 120 2
Speed + 5 Speed + 5 3 36 2
Agile Entry 2 Sharply raises the user's evasiveness when the Pokémon enters a battle. 10 120 2
Defense + 10 Defense + 10 5 60 3
Stamina Reserves 6 Once per battle, increases the user's move gauge by six when the user is in a pinch. 10 120 3
Speed + 5 Speed + 5 3 36 1
Discharge: Power 4 Discharge: Power Up 4 5 60 1
Speed + 5 Speed + 5 3 36 1
Discharge: Power 4 Discharge: Power Up 4 5 60 1
Discharge: Power 4 Discharge: Power Up 4 5 60 2
Sp. Def + 10 Sp. Def + 10 5 60 2
Discharge: Power 4 Discharge: Power Up 4 5 60 2
Discharge: Power 4 Discharge: Power Up 4 5 60 3
Discharge: Move Gauge Refresh 3 Move: Discharge Has a moderately good chance of increasing the user's move gauge by one when a move is successful. 7 84 3
Sp. Def + 5 Sp. Def + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 3 36 1
X Sp. Atk: MP Refresh 3 Move: X Sp. Atk Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Defense + 5 Defense + 5 3 36 1
Sp. Atk + 5 Sp. Atk + 5 3 36 2
Sp. Def + 10 Sp. Def + 10 5 60 2
Inertia The higher the user's Speed, the more it powers up sync moves. 10 120 2
Last Dash 6 Once per battle, radically raises the user's Speed when in a pinch. 10 120 3
Sp. Atk + 20 Sp. Atk + 20 10 120 3
Endless Summer Gigavolt Havoc: Power 25 Endless Summer Gigavolt Havoc: Power Up 25 5 60 3
Endless Summer Gigavolt Havoc: Power 25 Endless Summer Gigavolt Havoc: Power Up 25 5 60 3