Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 10 |
HP + 10 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Thunder Shock: Power 4 |
Thunder Shock: Power Up 4 |
3 |
36 |
1 |
Thunder Shock: Power 4 |
Thunder Shock: Power Up 4 |
3 |
36 |
1 |
Thunder Shock: Move Gauge Refresh 2 |
Move: Thunder Shock Occasionally increases the user's move gauge by one when a move is successful. |
5 |
60 |
1 |
Thunder Shock: Power 4 |
Thunder Shock: Power Up 4 |
3 |
36 |
1 |
Thunder Shock: Power 4 |
Thunder Shock: Power Up 4 |
3 |
36 |
2 |
Thunder Shock: Move Gauge Refresh 2 |
Move: Thunder Shock Occasionally increases the user's move gauge by one when a move is successful. |
5 |
60 |
2 |
Thunder Shock: Power 4 |
Thunder Shock: Power Up 4 |
4 |
48 |
2 |
Thunder Shock: Power 4 |
Thunder Shock: Power Up 4 |
4 |
48 |
3 |
Thunder Shock: Ramming Speed |
Move: Thunder Shock The more the user's Speed has been raised, the more it powers up moves. |
8 |
96 |
3 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Feel the Alolan Breeze!: MP Refresh 3 |
Move: Feel the Alolan Breeze! Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
HP + 10 |
HP + 10 |
3 |
36 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
3 |
36 |
1 |
Speed + 5 |
Speed + 5 |
3 |
36 |
1 |
HP + 10 |
HP + 10 |
3 |
36 |
1 |
Speedy Entry 1 |
Raises the user's Speed when the Pokémon enters a battle. |
10 |
120 |
2 |
Speed + 5 |
Speed + 5 |
3 |
36 |
2 |
Agile Entry 2 |
Sharply raises the user's evasiveness when the Pokémon enters a battle. |
10 |
120 |
2 |
Defense + 10 |
Defense + 10 |
5 |
60 |
3 |
Stamina Reserves 6 |
Once per battle, increases the user's move gauge by six when the user is in a pinch. |
10 |
120 |
3 |
Speed + 5 |
Speed + 5 |
3 |
36 |
1 |
Discharge: Power 4 |
Discharge: Power Up 4 |
5 |
60 |
1 |
Speed + 5 |
Speed + 5 |
3 |
36 |
1 |
Discharge: Power 4 |
Discharge: Power Up 4 |
5 |
60 |
1 |
Discharge: Power 4 |
Discharge: Power Up 4 |
5 |
60 |
2 |
Sp. Def + 10 |
Sp. Def + 10 |
5 |
60 |
2 |
Discharge: Power 4 |
Discharge: Power Up 4 |
5 |
60 |
2 |
Discharge: Power 4 |
Discharge: Power Up 4 |
5 |
60 |
3 |
Discharge: Move Gauge Refresh 3 |
Move: Discharge Has a moderately good chance of increasing the user's move gauge by one when a move is successful. |
7 |
84 |
3 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
3 |
36 |
1 |
X Sp. Atk: MP Refresh 3 |
Move: X Sp. Atk Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Defense + 5 |
Defense + 5 |
3 |
36 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
3 |
36 |
2 |
Sp. Def + 10 |
Sp. Def + 10 |
5 |
60 |
2 |
Inertia |
The higher the user's Speed, the more it powers up sync moves. |
10 |
120 |
2 |
Last Dash 6 |
Once per battle, radically raises the user's Speed when in a pinch. |
10 |
120 |
3 |
Sp. Atk + 20 |
Sp. Atk + 20 |
10 |
120 |
3 |
Endless Summer Gigavolt Havoc: Power 25 |
Endless Summer Gigavolt Havoc: Power Up 25 |
5 |
60 |
3 |
Endless Summer Gigavolt Havoc: Power 25 |
Endless Summer Gigavolt Havoc: Power Up 25 |
5 |
60 |
3 |