Hau

Picture Name Role Base Rarity
Hau Artwork
Standard Outfit EX Outfit
Hau Strike ☆☆☆☆

Obtaining Methods

Summon Location
Main StoryComplete Chapter 11: Alola's Rising Stars - Alola's Rising Stars: Part 2

Pokédex Entry

Flavor Text
HauAn optimist whose constant smiling is infectious, he loves malasadas and fun. He takes Pokémon battles where Trainers are in sync with their Pokémon very seriously.
Mindscape
Hau Mindscape

Hau's Pokémon

Hau & Raichu (Alola Form)

Picture Name Focal Move Type Weakness
Raichu Image
English: Raichu
Japan: Raichu
ライチュウ
French: Raichu
German: Raichu
Korean: 라이츄
Electric-type Ground-type
Passive Skills
First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle.
Theme Skills
Electric Strike - Raises allies's Attack and Sp. Atk by 15 when using Electric-type attacks
Alola: Raises allies's Attack and Sp. Atk by 2
Rival: Raises allies's Attack and Sp. Atk by 2
Free Spirit: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Rare + 2
Wistful -2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
478 98 167 375 196 288
5 Star Stats
518 118 187 395 216 308
5 Star Max Potential Stats
558 138 207 415 236 328


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thunder Shock Electric-typeSpecial Category Move 17-20 100 1 (Gauge) Opponent
Has a very small chance of leaving the target paralyzed
X Sp. Atk  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Sp. Atk
Discharge Electric-typeSpecial Category Move 92-110 100 3 (Gauge) All opponents
Has a moderate chance of leaving the target paralyzed.
Feel the Alolan Breeze!  Other Category Move   Self
Drastically raises the user's Speed. Raises the user's evasiveness


Sync Moves
NameTypeCategoryMax PowerTarget
Endless Summer Gigavolt Havoc Electric-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Speed + 5 Speed + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Thunder Shock: Power 4 Thunder Shock: Power Up 4 3 36 1
Thunder Shock: Power 4 Thunder Shock: Power Up 4 3 36 1
Thunder Shock: Move Gauge Refresh 2 Move: Thunder Shock Occasionally increases the user's move gauge by one when a move is successful. 5 60 1
Thunder Shock: Power 4 Thunder Shock: Power Up 4 3 36 1
Thunder Shock: Power 4 Thunder Shock: Power Up 4 3 36 2
Thunder Shock: Move Gauge Refresh 2 Move: Thunder Shock Occasionally increases the user's move gauge by one when a move is successful. 5 60 2
Thunder Shock: Power 4 Thunder Shock: Power Up 4 4 48 2
Thunder Shock: Power 4 Thunder Shock: Power Up 4 4 48 3
Thunder Shock: Ramming Speed Move: Thunder Shock The more the user's Speed has been raised, the more it powers up moves. 8 96 3
Speed + 5 Speed + 5 2 24 1
Feel the Alolan Breeze!: MP Refresh 3 Move: Feel the Alolan Breeze! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
HP + 10 HP + 10 3 36 1
Sp. Atk + 5 Sp. Atk + 5 3 36 1
Speed + 5 Speed + 5 3 36 1
HP + 10 HP + 10 3 36 1
Speedy Entry 1 Raises the user's Speed when the Pokémon enters a battle. 10 120 2
Speed + 5 Speed + 5 3 36 2
Agile Entry 2 Sharply raises the user's evasiveness when the Pokémon enters a battle. 10 120 2
Defense + 10 Defense + 10 5 60 3
Stamina Reserves 6 Once per battle, increases the user's move gauge by six when the user is in a pinch. 10 120 3
Speed + 5 Speed + 5 3 36 1
Discharge: Power 4 Discharge: Power Up 4 5 60 1
Speed + 5 Speed + 5 3 36 1
Discharge: Power 4 Discharge: Power Up 4 5 60 1
Discharge: Power 4 Discharge: Power Up 4 5 60 2
Sp. Def + 10 Sp. Def + 10 5 60 2
Discharge: Power 4 Discharge: Power Up 4 5 60 2
Discharge: Power 4 Discharge: Power Up 4 5 60 3
Discharge: Move Gauge Refresh 3 Move: Discharge Has a moderately good chance of increasing the user's move gauge by one when a move is successful. 7 84 3
Sp. Def + 5 Sp. Def + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 3 36 1
X Sp. Atk: MP Refresh 3 Move: X Sp. Atk Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Defense + 5 Defense + 5 3 36 1
Sp. Atk + 5 Sp. Atk + 5 3 36 2
Sp. Def + 10 Sp. Def + 10 5 60 2
Inertia The higher the user's Speed, the more it powers up sync moves. 10 120 2
Last Dash 6 Once per battle, radically raises the user's Speed when in a pinch. 10 120 3
Sp. Atk + 20 Sp. Atk + 20 10 120 3
Endless Summer Gigavolt Havoc: Power 25 Endless Summer Gigavolt Havoc: Power Up 25 5 60 3
Endless Summer Gigavolt Havoc: Power 25 Endless Summer Gigavolt Havoc: Power Up 25 5 60 3