| Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
| HP 10 |
HP 10 |
0 |
5 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
| Defense 5 |
Defense 5 |
0 |
5 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
| Speed 5 |
Speed 5 |
0 |
5 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
| Shadow Ball: Power 3 |
Shadow Ball: Power Up 3 |
3 |
36 |
1 |
| Shadow Ball: Power 3 |
Shadow Ball: Power Up 3 |
3 |
36 |
2 |
| Shadow Ball: Power 3 |
Shadow Ball: Power Up 3 |
3 |
36 |
1 |
| Shadow Ball: Move Gauge Refresh 3 |
Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
| Brainteaser |
The more the target's Sp. Def is lowered, the more it powers up the user's moves. |
10 |
120 |
3 |
| Sp. Atk 10 |
Sp. Atk 10 |
4 |
48 |
2 |
| On a Roll 1 |
Raises the chance of lowering stat values with the additional effects of moves. |
9 |
108 |
3 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Lick: Power 4 |
Lick: Power Up 4 |
3 |
36 |
1 |
| Lick: Power 4 |
Lick: Power Up 4 |
3 |
36 |
2 |
| Lick: Power 4 |
Lick: Power Up 4 |
3 |
36 |
1 |
| Lick: Move Gauge Refresh 3 |
Move: Lick Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
| Speed 10 |
Speed 10 |
4 |
48 |
2 |
| Paralysis Synergy 3 |
Powers up the user's moves when the target is paralyzed. |
8 |
96 |
3 |
| Hostile Environment 1 |
Raises the chance of inflicting status conditions with the additional effects of moves. |
9 |
108 |
3 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Lithe |
Prevents the user from getting paralyzed. |
5 |
60 |
1 |
| Lick: Power 4 |
Lick: Power Up 4 |
3 |
36 |
1 |
| Lick: Power 4 |
Lick: Power Up 4 |
3 |
36 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
2 |
| How Bizarre...: MP Refresh 2 |
Move: How Bizarre... Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
| Sharp Entry 1 |
Raises the user's critical-hit rate by 1 stat rank when it enters a battle. |
10 |
120 |
3 |
| How Bizarre...: Fleet Feet 1 |
Move: How Bizarre... Raises the user's Speed by 1 stat rank when its move is successful. |
9 |
108 |
2 |
| Queue Cutter 1 |
Has a chance (20%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. |
10 |
120 |
3 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Dauntless |
Sp. Atk cannot be lowered. |
5 |
60 |
1 |
| Shadow Ball: Power 3 |
Shadow Ball: Power Up 3 |
3 |
36 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Shadow Ball: Power 3 |
Shadow Ball: Power Up 3 |
3 |
36 |
2 |
| X Sp. Atk: MP Refresh 2 |
Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
| Ground Guard |
Reduces damage when the user is attacked by Ground-type moves. |
10 |
120 |
2 |
| Smarty-Pants |
The more the target's Sp. Def is lowered, the more it powers up the user's sync move. |
10 |
120 |
3 |
| Catalyst |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. |
10 |
120 |
3 |
| Scary-but-True Ghost Beam: Power 25 |
Scary-but-True Ghost Beam: Power Up 25 |
5 |
60 |
3 |
| Scary-but-True Ghost Beam: Power 25 |
Scary-but-True Ghost Beam: Power Up 25 |
5 |
60 |
3 |