Anchors | ![]() Iris | ![]() Champion | ![]() Fall 2022 | ![]() Iris |
![]() Academy |
Iris | |||
Picture | Name | Role | Base Rarity |
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Iris | Strike | ☆☆☆ |
Obtaining Methods
Summon Location | |
Main Story | Complete Chapter 9: The Beauty of Friendship - Champion on the Roster |
Sync Pair Scouting | Dawn Mix Scout (May 1st 2025 - September 1st 2025) - 0.017% Dawn Mix Scout (May 1st 2025 - September 1st 2025) - 0.017% Lucas Mix Scout (January 1st 2025 - May 1st 2025) - 0.018% Lucas Mix Scout (January 1st 2025 - May 1st 2025) - 0.018% Super Seasonal Scout (October 19th 2024 - November 6th 2024) - 0.25% and more... |
Pokédex Entry
Flavor Text | |
Iris | This lively young Trainer's family lives among dragon Pokémon. Despite her youth, her skills in battle have made her a Champion. |
Iris Champion | Now Champion of the Unova region, Iris has calmed down slightly but is just as strong a Trainer as ever. She enjoys having serious battles with skilled Trainers. |
Iris Fall 2022 | Iris is enjoying a festival that might be a little scary. She teamed up with Naganadel at the event to stock up on candy and battle. |
Iris (Lodge) | Iris is in a Pasio Academy uniform that she altered to make it one of a kind. She's often seen singing happily together with Lapras. |
Mindscape |
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Iris's Pokémon
Iris & Haxorus | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Reserves 2: Powers up the user's moves when in a pinch. | |||||||||||||
Theme Skills | |||||||||||||
Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Gym Leader: Raises allies's Attack and Sp. Atk by 2 Undella Town: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Wistful + 1 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
623 | 379 | 192 | 99 | 153 | 238 |
4 Star Stats | |||||
663 | 399 | 212 | 119 | 173 | 258 |
5 Star Stats | |||||
703 | 419 | 232 | 139 | 193 | 278 |
5 Star Max Potential Stats | |||||
743 | 439 | 252 | 159 | 213 | 298 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Dragon Sage Outrage | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Iris Champion | |||||||
Picture | Name | Role | Base Rarity | ||||
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Iris |
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☆☆☆☆☆ |
Mindscape |
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Iris & Hydreigon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Piercing Gaze: Moves never miss. Power Loving: The more the target's stats are lowered, the more it powers up the user's moves. Double Drop: When an opponent's stat is lowered, it is lowered by double the stat ranks. The Girl Who Knows the Hearts of Dragons (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Reduces the user's sync move countdown by one the first time its sync move is used each battle. Increases the user's Physical Moves ↑ Next effect by three ranks the first time its sync move is used each battle. Guaranteed Cookie Skill Unova C (Defensive): S-Moves ↑ 4: Powers up the user's sync move when Unova Circle (Defensive) is applied to the allied field of play. | |||||||||||||
Theme Skills | |||||||||||||
Dragon Tech: Raises allies's Attack and Sp. Atk by 12 when using Dragon-type attacks. Raises the maximum HP of all allied sync pairs by 12 Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Champion: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Undella Town: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Wistful -1 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
845 | 546 | 256 | 546 | 256 | 367 |
5 Star Max Potential Stats | |||||
945 | 586 | 296 | 586 | 296 | 407 |
5 Star Max Potential EX Role Stats | |||||
1005 | 606 | 296 | 606 | 296 | 447 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
1105 | 666 | 325 | 666 | 325 | 491 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 1 | |
Attack + 5 | Attack + 5 | 0 | 1 | |
Defense + 5 | Defense + 5 | 0 | 1 | |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 1 | |
Sp. Def + 5 | Sp. Def + 5 | 0 | 1 | |
Speed + 5 | Speed + 5 | 0 | 1 | |
Speed + 5 | Speed + 5 | 2 | 1 | |
HP + 10 | HP + 10 | 2 | 1 | |
HP + 10 | HP + 10 | 2 | 1 | |
Speed + 5 | Speed + 5 | 2 | 1 | |
Dragon Rush: Power Up 3 | Dragon Rush: Power Up 3 | 4 | 1 | |
Dragon Rush: Power Up 3 | Dragon Rush: Power Up 3 | 4 | 2 | |
Dragon Rush: Power Up 3 | Dragon Rush: Power Up 3 | 4 | 1 | |
Dragon Rush: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 2 | |
Attack + 20 | Attack + 20 | 7 | 3 | |
Dragon Rush: Power Up 3 | Dragon Rush: Power Up 3 | 4 | 2 | |
Dragon Rush: Trip Up 6 | Has a great chance of lowering the target's Speed when an attack is successful. | 8 | 3 | |
Attack + 5 | Attack + 5 | 2 | 1 | |
Breaking Swipe: Power Up 4 | Breaking Swipe: Power Up 4 | 4 | 1 | |
Breaking Swipe: Power Up 4 | Breaking Swipe: Power Up 4 | 4 | 1 | |
Breaking Swipe: Power Up 4 | Breaking Swipe: Power Up 4 | 4 | 2 | |
Breaking Swipe: Power Up 4 | Breaking Swipe: Power Up 4 | 4 | 1 | |
Breaking Swipe: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 2 | |
Breaking Swipe: Power Up 4 | Breaking Swipe: Power Up 4 | 4 | 2 | |
Sp. Atk + 20 | Sp. Atk + 20 | 7 | 3 | |
Pecking Order | The more the target's Attack is lowered, the more it powers up sync moves. | 10 | 3 | |
Attack + 5 | Attack + 5 | 2 | 1 | |
Snarl: Power Up 4 | Snarl: Power Up 4 | 4 | 1 | |
HP + 10 | HP + 10 | 2 | 1 | |
Breaking Swipe: Power Up 4 | Breaking Swipe: Power Up 4 | 4 | 1 | |
Snarl: Power Up 4 | Snarl: Power Up 4 | 4 | 2 | |
Three Heads!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 2 | |
Breaking Swipe: Critical Strike 1 | Powers up attacks if they become critical hits. | 8 | 3 | |
Beef Up 3 | Has a moderately good chance of raising the user's Attack when the user is hit by an attack move. | 10 | 2 | |
Three Heads!: All Ramped Up 1 | Raises the Sp. Atk of all allied sync pairs when a move is successful. | 10 | 3 | |
Sp. Def + 5 | Sp. Def + 5 | 2 | 1 | |
Speed + 5 | Speed + 5 | 2 | 1 | |
Defense + 5 | Defense + 5 | 2 | 1 | |
Snarl: Power Up 4 | Snarl: Power Up 4 | 4 | 1 | |
Snarl: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 1 | |
Snarl: Power Up 4 | Snarl: Power Up 4 | 4 | 1 | |
Snarl: Power Up 4 | Snarl: Power Up 4 | 4 | 2 | |
Snarl: Power Up 4 | Snarl: Power Up 4 | 4 | 2 | |
Snarl: Superduper Effective 2 | Powers up moves that are super effective. | 8 | 2 | |
Devastation | The more the target's Sp. Atk has been lowered, the more this powers up sync moves. | 10 | 3 | |
Ground Guard | Reduces damage when the Pokémon is attacked by Ground-type moves. | 10 | 3 | |
Triple Threat Dragon Rush: Power Up 25 | Triple Threat Dragon Rush: Power Up 25 | 5 | 3 | |
Triple Threat Dragon Rush: Power Up 25 | Triple Threat Dragon Rush: Power Up 25 | 5 | 3 | |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
Dragon Rush: Aggravation 2 | Move: Dragon Rush Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 9 | 108 | 4 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 5 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Entry: Team Stat ? 1 | Lowers one of the following stats of all opposing sync pairs by 1 stat rank at random when the user enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 4 |
Three Heads!: Honing Hit 9 | Move: Three Heads! Grants all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. | 10 | 120 | 5 |
Iris Fall 2022 | |||
Picture | Name | Role | Base Rarity |
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Iris | Tech | ☆☆☆☆☆ |
Mindscape |
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Iris & Naganadel | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Poison Shift: Normal-type moves become Poison-type moves. Virulent Toxin 3: Powers up the user's sync move when the target is poisoned or badly poisoned. Toxic Chance 2: Has a chance (30%) of leaving the target poisoned when a move targeting that opponent is successful. Toxic Chance 2: Has a chance (30%) of leaving the target poisoned when a move targeting that opponent is successful. | |||||||||||||
Theme Skills | |||||||||||||
Poison Tech: Raises allies's Attack and Sp. Atk by 12 when using Poison-type attacks. Raises the maximum HP of all allied sync pairs by 12 Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Undella Town: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
806 | 262 | 262 | 357 | 262 | 548 |
5 Star Max Potential Stats | |||||
906 | 302 | 302 | 397 | 302 | 588 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
With Every Fiber Poison Beam | ![]() | ![]() |
200-240 | Opponent | ||
This attack's power increases when the zone is a Poison Zone. | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Hyper Beam: Power 2 | Hyper Beam: Power Up 2 | 3 | 36 | 1 |
Hyper Beam: Power 2 | Hyper Beam: Power Up 2 | 3 | 36 | 2 |
Hyper Beam: Power 2 | Hyper Beam: Power Up 2 | 3 | 36 | 1 |
Hyper Beam: Move Gauge Refresh 2 | Move: Hyper Beam Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Hyper Beam: Accuracy 5 | Hyper Beam: Accuracy Up 5 | 3 | 36 | 2 |
Hyper Beam: Move Gauge Refresh 4 | Move: Hyper Beam Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Acid: Move Gauge Refresh 3 | Move: Acid Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Acid: Power 4 | Acid: Power Up 4 | 3 | 36 | 2 |
Acid: Power 4 | Acid: Power Up 4 | 3 | 36 | 1 |
Acid: Power 4 | Acid: Power Up 4 | 3 | 36 | 2 |
Acid: Toxic Chance 2 | Move: Acid Has a chance (30%) of leaving the target poisoned when a move targeting that opponent is successful. | 7 | 84 | 2 |
Super Victory | Applies the Supereffective Up Next effect to the user when it knocks out an opponent with a move. | 10 | 120 | 3 |
Acid: On a Roll 9 | Move: Acid Raises the chance of lowering stat values with the additional effects of moves. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Poison Wish: Move Gauge Refresh 3 | Move: Poison Wish Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Acid: Power 4 | Acid: Power Up 4 | 3 | 36 | 1 |
Acid: Power 4 | Acid: Power Up 4 | 3 | 36 | 2 |
Poisonous Acceleration 2 | Quickly charges the move gauge when the zone is a Poison Zone. | 9 | 108 | 2 |
Poison Wish: BOGO 9 | Move: Poison Wish Applies the Free Move Next effect to the user when its move is successful. | 10 | 120 | 3 |
Sp. Atk 20 | Sp. Atk 20 | 7 | 84 | 2 |
Poison Wish: MP Refresh 2 | Move: Poison Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Hyper Beam: Power 2 | Hyper Beam: Power Up 2 | 3 | 36 | 1 |
Gonna Eat You Up!: MP Refresh 2 | Move: Gonna Eat You Up! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Hyper Beam: Power 2 | Hyper Beam: Power Up 2 | 3 | 36 | 2 |
Gonna Eat You Up!: Ramp Up 1 | Move: Gonna Eat You Up! Raises the user's Sp. Atk by 1 stat rank when its move is successful. | 10 | 120 | 2 |
Victory Charge 6 | Charges the user's move gauge by 6 when it knocks out an opponent with a move. | 10 | 120 | 2 |
Smarty-Pants | The more the target's Sp. Def is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
With Every Fiber Poison Beam: Power 25 | With Every Fiber Poison Beam: Power Up 25 | 5 | 60 | 3 |
With Every Fiber Poison Beam: Power 25 | With Every Fiber Poison Beam: Power Up 25 | 5 | 60 | 3 |
Iris (Lodge) | |||
Picture | Name | Role | Base Rarity |
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Iris | Support | ☆☆☆☆ |
Mindscape |
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Iris & Druddigon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Take Hit: Trap Opponent 9: Leaves an opponent that attacked the user trapped when the user is hit by an attack move. Move Gauge Refresh 4: Has a chance (50%) of charging the user's move gauge by one when a move is successful. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. | |||||||||||||
Theme Skills | |||||||||||||
Dragon Support: Raises the maximum HP of all allied sync pairs by 30 Unova: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Undella Town: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 Wistful + 1 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
769 | 224 | 300 | 204 | 300 | 316 |
5 Star Stats | |||||
809 | 244 | 320 | 224 | 320 | 336 |
5 Star Max Potential Stats | |||||
849 | 264 | 340 | 244 | 340 | 356 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Dragon Claw: Power 4 | Dragon Claw: Power ↑ 4 | 3 | 36 | 1 |
Dragon Claw: Power 4 | Dragon Claw: Power ↑ 4 | 3 | 36 | 2 |
Dragon Claw: Power 4 | Dragon Claw: Power ↑ 4 | 3 | 36 | 1 |
Dragon Claw: Move Gauge Refresh 3 | Move: Dragon Claw Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Hit Trapped Opp: Attack ↓ 9 | Lowers the target's Attack by one stat rank when the user's attack move is successful against targets that are trapped. | 10 | 120 | 3 |
HP 20 | HP 20 | 4 | 48 | 2 |
Hit Inter Opp: HP Recovery 9 | Restores the user's HP when its attack move is successful against a flinching, confused, or trapped opponent. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Bite: Power 4 | Bite: Power ↑ 4 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Bite: Power 4 | Bite: Power ↑ 4 | 3 | 36 | 1 |
On the Ropes 3 | Reduces damage when the user is hit by a physical attack move while it is in a pinch. | 9 | 108 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Super Curious!: MP Refresh 2 | Move: Super Curious! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Super Curious!: Barricade Buddies 2 | Move: Super Curious! Raises the Sp. Def of all allied sync pairs by two stat ranks when the user's move is successful. | 10 | 120 | 3 |
Super Curious!: Hit and Heal 9 | Move: Super Curious! Applies the Gradual Healing effect to the user when its move is successful. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Bite: Power 4 | Bite: Power ↑ 4 | 3 | 36 | 1 |
Bite: Power 4 | Bite: Power ↑ 4 | 3 | 36 | 2 |
Bite: Power 4 | Bite: Power ↑ 4 | 3 | 36 | 1 |
Bite: Move Gauge Refresh 3 | Move: Bite Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Revenge Boost 4 | Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. | 9 | 108 | 2 |
Bite: Aggravation 1 | Move: Bite Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Dragon Claw: Power 4 | Dragon Claw: Power ↑ 4 | 3 | 36 | 1 |
Dragon Claw: Power 4 | Dragon Claw: Power ↑ 4 | 3 | 36 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Dire Hit All +: MP Refresh 2 | Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Super Curious!: Pep Rally 1 | Move: Super Curious! Raises the Speed of all allied sync pairs by one stat rank when the user's move is successful. | 10 | 120 | 2 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Super Curious!: Shielded 2 | Move: Super Curious! Raises the Defense of all allied sync pairs by two stat ranks when the user's move is successful. | 10 | 120 | 3 |
Get Closer to Pokémon Dragon Impact: Power 25 | Get Closer to Pokémon Dragon Impact: Power ↑ 25 | 5 | 60 | 3 |
Get Closer to Pokémon Dragon Impact: Power 25 | Get Closer to Pokémon Dragon Impact: Power ↑ 25 | 5 | 60 | 3 |
Iris Academy | |||||||
Picture | Name | Role | Base Rarity | ||||
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Iris |
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☆☆☆☆☆ |
Mindscape |
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Iris & Lapras | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
People and Nature Together: Applies Unova Circle (Special) to the allied field of play the first time the user enters a battle each battle. Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks when the user applies Unova Circle (Special) to the allied field of play. Unova C (Spec): Team Crit Immunity: Protects all allied sync pairs against critical hits when Unova Circle (Special) applies to the allied field of play. Use Unova Analysis: Restore B-Move MP 1: Restores one MP of the user's buddy move when it uses Unova Analysis. | |||||||||||||
Theme Skills | |||||||||||||
Ice Support: Raises the maximum HP of all allied sync pairs by 30 Unova: Raises the maximum HP of all allied sync pairs by 4 Unova: Raises the maximum HP of all allied sync pairs by 4 Special Costume: Raises the maximum HP of all allied sync pairs by 4 Undella Town: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
867 | 178 | 398 | 217 | 413 | 388 |
5 Star Max Potential Stats | |||||
967 | 218 | 438 | 257 | 453 | 428 |
5 Star Max Potential EX Role Stats | |||||
1027 | 218 | 458 | 257 | 473 | 468 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
We Studied Together Frost Beam | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Ice Beam: Power 4 | Ice Beam: Power ↑ 4 | 3 | 36 | 1 |
Ice Beam: Power 4 | Ice Beam: Power ↑ 4 | 3 | 36 | 2 |
Ice Beam: Power 4 | Ice Beam: Power ↑ 4 | 3 | 36 | 1 |
Ice Beam: Move Gauge Refresh 3 | Move: Ice Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Trainer Sync Redemption 1 | Restores one MP for the user's Trainer the first time its sync move is used each battle. | 10 | 120 | 3 |
User Sets Unova C (Spec): Team Attack ↑2 9 | Raises the Attack of all allied sync pairs by two stat ranks when the user applies Unova Circle (Special) to the allied field of play. | 10 | 120 | 2 |
User Sets Unova C (Spec): Team Sp. Atk ↑2 9 | Raises the Sp. Atk of all allied sync pairs by two stat ranks when the user applies Unova Circle (Special) to the allied field of play. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Ice Beam: Power 4 | Ice Beam: Power ↑ 4 | 3 | 36 | 1 |
Ice Beam: Power 4 | Ice Beam: Power ↑ 4 | 3 | 36 | 2 |
HP 20 | HP 20 | 4 | 48 | 2 |
Ice Beam: Hostile Environment 4 | Move: Ice Beam Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 2 |
Ice Beam: Circle Hit: Free Move Next 9 | Move: Ice Beam Applies the Free Move Next effect to the user when its attack move is successful while a circle applies to the allied field of play. | 9 | 108 | 3 |
Hit Status Cond Opp: Stat ↓2 9 | Lowers one of the target's following stats by two stat ranks at random when the user's attack move is successful against targets that are affected by a status condition: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Snow Shelter | Protects the user from damage from a hailstorm. | 5 | 60 | 1 |
Breezy Blizzard: Power 4 | Breezy Blizzard: Power ↑ 4 | 3 | 36 | 1 |
Breezy Blizzard: Power 4 | Breezy Blizzard: Power ↑ 4 | 3 | 36 | 2 |
Breezy Blizzard: Power 4 | Breezy Blizzard: Power ↑ 4 | 3 | 36 | 1 |
Circle: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 8 | 96 | 2 |
Team Underhanded Heal 9 | Restores the HP of all allied sync pairs when the user's attack move is successful against targets that are affected by a status condition. | 10 | 120 | 3 |
Circle: Attack Move DR 2 | Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 9 | 108 | 2 |
Unova C (Spec) Extension 3 | Extends the duration of Unova Circle (Special) when Unova Circle (Special) is applied to the allied field of play. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Breezy Blizzard: Power 4 | Breezy Blizzard: Power ↑ 4 | 3 | 36 | 1 |
Breezy Blizzard: Power 4 | Breezy Blizzard: Power ↑ 4 | 3 | 36 | 2 |
Breezy Blizzard: Move Gauge Refresh 3 | Move: Breezy Blizzard Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Circle: MG → 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 8 | 96 | 2 |
Unova C (Spec): Team Moves ↑ 2 | Powers up the moves of all allied sync pairs when Unova Circle (Special) applies to the allied field of play. | 10 | 120 | 3 |
Unova Analysis: 1st T-Move: Sync CD ↓ 1 | Move: Unova Analysis Reduces the user's sync move countdown by one the first time its Trainer uses a move each battle. | 10 | 120 | 3 |
We Studied Together Frost Beam: Power 25 | We Studied Together Frost Beam: Power ↑ 25 | 5 | 60 | 3 |
We Studied Together Frost Beam: Power 25 | We Studied Together Frost Beam: Power ↑ 25 | 5 | 60 | 3 |