AnchorsIris
Iris
Champion
Champion

Iris

Picture Name Role Base Rarity
Iris Artwork
Standard Outfit EX Outfit
Iris Strike ☆☆☆

Obtaining Methods

Summon Location
Main StoryComplete Chapter 9: The Beauty of Friendship - Champion on the Roster
Sync Pair Scouting5-Select Poké Fair Scout ×11 (August 28th - September 16th 2021) - 0.333%
Iris Poké Fair Scout (March 18th 2021 - April 2nd 2021) - 2%

Pokédex Entry

Flavor Text
IrisThis lively young Trainer's family lives among dragon Pokémon. Despite her youth, her skills in battle have made her a Champion.
Iris
Champion
Now Champion of the Unova region, Iris has calmed down slightly but is just as strong a Trainer as ever. She enjoys having serious battles with skilled Trainers.

Iris's Pokémon

Iris & Haxorus

Picture Name Focal Move Type Weakness
Haxorus Image
English: Haxorus
Japan: Ononokus
オノノクス
French: Tranchodon
German: Maxax
Korean: 액스라이즈
Dragon-type Ice-type
Passive Skills
Power Reserves 2: Powers up moves in a pinch.
Theme Skills
Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks
Unova: Raises allies's Attack and Sp. Atk by 2
Gym Leader: Raises allies's Attack and Sp. Atk by 2
Undella Town: Raises allies's Attack and Sp. Atk by 2.


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
491 295 156 75 117 190
4 Star Stats
531 315 176 95 137 210
5 Star Stats
571 335 196 115 157 230
5 Star Max Potential Stats
611 355 216 135 177 250


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Dragon Claw Dragon-typePhysical Category Move 50-60 100 2 Opponent
No additional effect
X Attack  Other Category Move   2 Self
Sharply raises the user's Attack
Outrage Dragon-typePhysical Category Move 115-138 100 3 Opponent
Leaves the user confused
You're Going Down!  Other Category Move   Self
Raises the user's Speed. Sharply raises the user's critical-hit rate


Sync Moves
NameTypeCategoryMax PowerTarget
Dragon Sage Outrage Dragon-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Iris Champion

Picture Name Role Base Rarity
Iris Artwork
Standard Outfit EX Outfit
Iris Tech ☆☆☆

 

Iris & Hydreigon

Picture Name Focal Move Type Weakness
Hydreigon Image
English: Hydreigon
Japan: Sazandora
サザンドラ
French: Trioxhydre
German: Trikephalo
Korean: 삼삼드래
Dragon-type Fairy-type
Passive Skills
Piercing Gaze: Moves never miss.
Power Loving: The more the target's stats have been lowered, the more it powers up moves.
Double Drop: When an opponent's stat is lowered, it is lowered by double the stat ranks.
Theme Skills
Dragon TechRaises allies's Attack and Sp. Atk by 12 when using Dragon-type attacks. Raises the maximum HP of all allied sync pairs by 12
Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Champion: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Undella Town: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
665 414 196 414 196 283
5 Star Max Potential Stats
765 454 236 454 236 323


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Breaking Swipe Dragon-typePhysical Category Move 30-36 100 2 All opponents
Lowers the target's attack
Snarl Dark-typeSpecial Category Move 39-46 95 2 All opponents
Lowers the target's Sp. Atk
Dragon Rush Dragon-typePhysical Category Move 130-156 75 3 Opponent
Has a small chance of making the target flinch.
Three Heads!  Other Category Move   1 Opponent
Makes move gauges accelerate on the allied field of play. Reduces the user's sync move countdown by one. Sharply raises the user's Attack. Raises the user's critical-hit rate.


Sync Moves
NameTypeCategoryMax PowerTarget
Triple Threat Dragon Rush Dragon-typePhysical Category Move 200-240 Opponent
The more the target's stats have been lowered, the greater the power of this move.
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 1
Attack + 5 Attack + 5 0 1
Defense + 5 Defense + 5 0 1
Sp. Atk + 5 Sp. Atk + 5 0 1
Sp. Def + 5 Sp. Def + 5 0 1
Speed + 5 Speed + 5 0 1
Speed + 5 Speed + 5 2 1
HP + 10 HP + 10 2 1
HP + 10 HP + 10 2 1
Speed + 5 Speed + 5 2 1
Dragon Rush: Power Up 3 Dragon Rush: Power Up 3 4 1
Dragon Rush: Power Up 3 Dragon Rush: Power Up 3 4 2
Dragon Rush: Power Up 3 Dragon Rush: Power Up 3 4 1
Dragon Rush: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 2
Attack + 20 Attack + 20 7 3
Dragon Rush: Power Up 3 Dragon Rush: Power Up 3 4 2
Dragon Rush: Trip Up 6 Has a great chance of lowering the target's Speed when an attack is successful. 8 3
Attack + 5 Attack + 5 2 1
Breaking Swipe: Power Up 4 Breaking Swipe: Power Up 4 4 1
Breaking Swipe: Power Up 4 Breaking Swipe: Power Up 4 4 1
Breaking Swipe: Power Up 4 Breaking Swipe: Power Up 4 4 2
Breaking Swipe: Power Up 4 Breaking Swipe: Power Up 4 4 1
Breaking Swipe: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 2
Breaking Swipe: Power Up 4 Breaking Swipe: Power Up 4 4 2
Sp. Atk + 20 Sp. Atk + 20 7 3
Pecking Order The more the target's Attack is lowered, the more it powers up sync moves. 10 3
Attack + 5 Attack + 5 2 1
Snarl: Power Up 4 Snarl: Power Up 4 4 1
HP + 10 HP + 10 2 1
Breaking Swipe: Power Up 4 Breaking Swipe: Power Up 4 4 1
Snarl: Power Up 4 Snarl: Power Up 4 4 2
Three Heads!: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 2
Breaking Swipe: Critical Strike 1 Powers up attacks if they become critical hits. 8 3
Beef Up 3 Has a moderately good chance of raising the user's Attack when the user is hit by an attack move. 10 2
Three Heads!: All Ramped Up 1 Raises the Sp. Atk of all allied sync pairs when a move is successful. 10 3
Sp. Def + 5 Sp. Def + 5 2 1
Speed + 5 Speed + 5 2 1
Defense + 5 Defense + 5 2 1
Snarl: Power Up 4 Snarl: Power Up 4 4 1
Snarl: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 1
Snarl: Power Up 4 Snarl: Power Up 4 4 1
Snarl: Power Up 4 Snarl: Power Up 4 4 2
Snarl: Power Up 4 Snarl: Power Up 4 4 2
Snarl: Superduper Effective 2 Powers up moves that are super effective. 8 2
Devastation The more the target's Sp. Atk has been lowered, the more this powers up sync moves. 10 3
Ground Guard Reduces damage when the Pokémon is attacked by Ground-type moves. 10 3
Triple Threat Dragon Rush: Power Up 25 Triple Threat Dragon Rush: Power Up 25 5 3
Triple Threat Dragon Rush: Power Up 25 Triple Threat Dragon Rush: Power Up 25 5 3