| Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
| HP 10 |
HP 10 |
0 |
5 |
1 |
| Attack 5 |
Attack 5 |
0 |
5 |
1 |
| Defense 5 |
Defense 5 |
0 |
5 |
1 |
| Attack 5 |
Attack 5 |
0 |
5 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
| Speed 5 |
Speed 5 |
0 |
5 |
1 |
| Attack 5 |
Attack 5 |
2 |
24 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Peck: Power 4 |
Peck: Power Up 4 |
3 |
36 |
1 |
| Peck: Power 4 |
Peck: Power Up 4 |
3 |
36 |
1 |
| Peck: Move Gauge Refresh 3 |
Move: Peck Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
| Peck: Power 4 |
Peck: Power Up 4 |
3 |
36 |
2 |
| Peck: Defense Crush 4 |
Move: Peck Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. |
7 |
84 |
2 |
| Eagle Eye 4 |
Has a chance (50%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. |
8 |
96 |
3 |
| Supersonic Skystrike Drive: Power 25 |
Supersonic Skystrike Drive: Power Up 25 |
5 |
60 |
3 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Attack 5 |
Attack 5 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Flameproof |
Prevents the user from getting burned. |
5 |
60 |
1 |
| Beak Blast: Power 4 |
Beak Blast: Power Up 4 |
3 |
36 |
1 |
| Beak Blast: Power 4 |
Beak Blast: Power Up 4 |
3 |
36 |
1 |
| Beak Blast: Move Gauge Refresh 3 |
Move: Beak Blast Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
| Burn Synergy 5 |
Powers up the user's moves when the target is burned. |
8 |
96 |
2 |
| Beak Blast: Inspire Ire |
Move: Beak Blast Makes opponents target the user for a short time when a move is successful. |
6 |
72 |
2 |
| Haymaker |
The more the user's Attack is raised, the more it powers up the user's sync moves. |
10 |
120 |
3 |
| Supersonic Skystrike Drive: Power 25 |
Supersonic Skystrike Drive: Power Up 25 |
5 |
60 |
3 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Attack 5 |
Attack 5 |
2 |
24 |
1 |
| Beak Blast: Power 4 |
Beak Blast: Power Up 4 |
3 |
36 |
1 |
| Beak Blast: Power 4 |
Beak Blast: Power Up 4 |
3 |
36 |
1 |
| X Attack: MP Refresh 3 |
Move: X Attack Has a chance (40%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
| Beak Blast: Power 4 |
Beak Blast: Power Up 4 |
3 |
36 |
2 |
| Sterner Stuff 1 |
Reduces damage when the user is hit by a physical attack move. |
8 |
96 |
2 |
| Sterner Stuff 2 |
Reduces damage when the user is hit by a physical attack move. |
10 |
120 |
3 |
| First Aid 4 |
Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. |
10 |
120 |
3 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Headstrong |
Attack cannot be lowered. |
5 |
60 |
1 |
| Peck: Power 4 |
Peck: Power Up 4 |
3 |
36 |
1 |
| Second Wind!: MP Refresh 3 |
Move: Second Wind! Has a chance (40%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
| Peck: Power 4 |
Peck: Power Up 4 |
3 |
36 |
2 |
| Attack 20 |
Attack 20 |
7 |
84 |
2 |
| Second Wind!: Shielding Strikes 2 |
Move: Second Wind! Raises the user's Defense by 2 stat ranks when its move is successful. |
9 |
108 |
3 |
| Second Wind!: Super Preparation 4 |
Move: Second Wind! Has a chance (50%) of applying the Supereffective Up Next effect to the user when its move is successful. |
10 |
120 |
3 |
| Supersonic Skystrike Drive: Power 25 |
Supersonic Skystrike Drive: Power Up 25 |
5 |
60 |
3 |
| Supersonic Skystrike Drive: Power 25 |
Supersonic Skystrike Drive: Power Up 25 |
5 |
60 |
3 |
| Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
| HP 10 |
HP 10 |
0 |
5 |
1 |
| Attack 5 |
Attack 5 |
0 |
5 |
1 |
| Defense 5 |
Defense 5 |
0 |
5 |
1 |
| Attack 5 |
Attack 5 |
0 |
5 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
| Speed 5 |
Speed 5 |
0 |
5 |
1 |
| Attack 5 |
Attack 5 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Aerial Ace: Power 4 |
Aerial Ace: Power ↑ 4 |
3 |
36 |
1 |
| Aerial Ace: Power 4 |
Aerial Ace: Power ↑ 4 |
3 |
36 |
1 |
| Speed 10 |
Speed 10 |
4 |
48 |
2 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Attack 10 |
Attack 10 |
4 |
48 |
2 |
| Fuzzy Strike 9 |
Powers up the user's sync move when the target is confused. |
10 |
120 |
3 |
| Transcendent Battle!: MP Refresh 2 |
Move: Transcendent Battle! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
| Transcendent Battle!: Critical Eye 1 |
Move: Transcendent Battle! Raises the user's critical-hit rate by one stat rank when its move is successful. |
10 |
120 |
3 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
2 |
| Unbending |
Defense cannot be lowered. |
5 |
60 |
1 |
| Snatch: MP Refresh 2 |
Move: Snatch Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
| Snatch: Move Gauge Refresh 4 |
Move: Snatch Has a chance (50%) of charging the user's move gauge by one when its move is successful. |
7 |
84 |
2 |
| 1st Use Status P-Move: Damage Guard Next |
Applies the Damage Guard Next effect to the user the first time its Pokémon uses a status move each battle. |
10 |
120 |
3 |
| Snatch: MP Refresh 2 |
Move: Snatch Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Attack 5 |
Attack 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Defense 10 |
Defense 10 |
4 |
48 |
2 |
| Guard Spec.: MP Refresh 2 |
Move: Guard Spec. Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
| Debut: Sync Move Boost 3 |
Increases the user's Sync Move ↑ Next effect by three ranks the first time it enters a battle each battle. |
10 |
120 |
3 |
| Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
| Transcendent Battle!: Berserker 2 |
Move: Transcendent Battle! Raises the user's Attack by two stat ranks when its move is successful. |
10 |
120 |
3 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Aerial Ace: Power 4 |
Aerial Ace: Power ↑ 4 |
3 |
36 |
1 |
| Headstrong |
Attack cannot be lowered. |
5 |
60 |
1 |
| Aerial Ace: Power 4 |
Aerial Ace: Power ↑ 4 |
3 |
36 |
1 |
| Aerial Ace: Power 4 |
Aerial Ace: Power ↑ 4 |
3 |
36 |
1 |
| Aerial Ace: Move Gauge Refresh 3 |
Move: Aerial Ace Has a chance (40%) of charging the user's move gauge by one when its move is successful. |
7 |
84 |
2 |
| Attack 10 |
Attack 10 |
4 |
48 |
2 |
| Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
| Catalyst |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. |
10 |
120 |
3 |
| Easy Pickings 9 |
Lowers one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. |
10 |
120 |
3 |
| Alola Return Flight Flying Impact: Power 25 |
Alola Return Flight Flying Impact: Power ↑ 25 |
5 |
60 |
3 |
| Alola Return Flight Flying Impact: Power 25 |
Alola Return Flight Flying Impact: Power ↑ 25 |
5 |
60 |
3 |