AnchorsKorrina
Korrina
Sygna Suit
Sygna Suit
Korrina
Korrina

Korrina

Picture Name Role Base Rarity
Korrina Artwork
Standard Outfit EX Outfit
Korrina Strike ☆☆☆

Obtaining Methods

Summon Location
Main StoryComplete Chapter 6: A Telling Aura - A Newfound Confidence
Sync Pair ScoutingTriple Feature Poke Fair Scout (February 7th 2025 - February 20th 2025) - 1.5%
Lucas Mix Scout (January 1st 2025 - May 1st 2025) - 0.018%
5 Star Select Poke Fair Scout x15 (B) (September 3rd 2024 - September 30th 2024) - 0.101%
Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020%
Triple Feature Poke Fair Scout (June 7th 2024 - June 21st 2024) - 1%
and more...

Pokédex Entry

Flavor Text
KorrinaA lively Gym Leader who speeds around on roller skates, she is known as the Mega Evolution successor in her native Kalos.
Korrina
Sygna Suit
Korrina is back in a sygna suit, and she's full of fighting spirit. She and her shy partner Marshadow are so in sync that they shadow each other in perfect unison
Mindscape
Korrina Mindscape

Korrina's Pokémon

Korrina & Lucario

Picture Name Focal Move Type Weakness
Lucario Image
English: Lucario
Japan: Lucario
ルカリオ
French: Lucario
German: Lucario
Korean: 루카리오
Fighting-type Fire-type
Passive Skills
Unflappable: Prevents the user from flinching.
Theme Skills
Fighting Strike - Raises allies's Attack and Sp. Atk by 15 when using Fighting-type attacks
Kalos: Raises allies's Attack and Sp. Atk by 2
Gym Leader: Raises allies's Attack and Sp. Atk by 2
Passionate Spirit: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 1
Soothing + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
520 403 149 377 123 202
4 Star Stats
560 423 169 397 143 222
5 Star Stats
600 443 189 417 163 242
5 Star Max Potential Stats
640 463 209 437 183 262


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Vacuum Wave Fighting-typeSpecial Category Move 20-24 100 1 (Gauge) Opponent
No additional effect
Dire Hit  Other Category Move   2 (Max Uses) Self
Raises the user's critical hit rate
Close Combat Fighting-typePhysical Category Move 124-148 100 3 (Gauge) Opponent
Lowers the user's Defense and Sp. Def
Skate On Through!  Other Category Move   2 (Max Uses) Self
Raises the user's Attack. Drastically raises the user's Speed


Sync Moves
NameTypeCategoryMax PowerTarget
Give-It-All-Ya-Got Power-Up Punch Fighting-typePhysical Category Move 160-192 Opponent
Become Mega Lucario
EX Sync Effect: Move targets all Opponents


Korrina & Lucario (Mega Lucario)

Picture Name Focal Move Type Weakness
Lucario Image
English: Lucario
Japan: Lucario
ルカリオ
French: Lucario
German: Lucario
Korean: 루카리오
Fighting-type Fire-type
Passive Skills
Unflappable: Prevents the user from flinching.
Theme Skills
Fighting Strike - Raises allies's Attack and Sp. Atk by 15 when using Fighting-type attacks
Kalos: Raises allies's Attack and Sp. Atk by 2
Gym Leader: Raises allies's Attack and Sp. Atk by 2
Passionate Spirit: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 1
Soothing + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
520 483 149 377 123 242
4 Star Stats
560 503 169 397 143 262
5 Star Stats
600 523 189 417 163 282
5 Star Max Potential Stats
640 551 209 437 183 310


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Power-Up Punch Fighting-typePhysical Category Move 30-36 100 2 (Gauge) Opponent
Raises the user's Attack
Dire Hit  Other Category Move   2 (Max Uses) Self
Raises the user's critical hit rate
Close Combat Fighting-typePhysical Category Move 124-148 100 3 (Gauge) Opponent
Lowers the user's Defense and Sp. Def
Skate On Through!  Other Category Move   2 (Max Uses) Self
Raises the user's Attack. Drastically raises the user's Speed


Sync Moves
NameTypeCategoryMax PowerTarget
Give-It-All-Ya-Got Power-Up Punch Fighting-typePhysical Category Move 160-192 Opponent
Become Mega Lucario


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Vacuum Wave: Power 5 Vacuum Wave: Power Up 5 2 24 1
Vacuum Wave: Power 5 Vacuum Wave: Power Up 5 2 24 1
Power-Up Punch: Power 6 Power-Up Punch: Power Up 6 3 36 1
Attack + 5 Attack + 5 2 24 1
Vacuum Wave: Power 5 Vacuum Wave: Power Up 5 3 36 1
Power-Up Punch: Power 6 Power-Up Punch: Power Up 6 3 36 2
Attack + 5 Attack + 5 3 36 2
Vacuum Wave: Move Gauge Refresh 9 Move: Vacuum Wave Charges the user's move gauge by one when a move is successful. 7 84 2
Power-Up Punch: Power 6 Power-Up Punch: Power Up 6 3 36 3
Power-Up Punch: Move Gauge Refresh 3 Move: Power-Up Punch Has a moderately good chance of charging the user's move gauge by one when a move is successful. 5 60 3
Attack + 5 Attack + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Close Combat: Power 4 Close Combat: Power Up 4 4 48 1
Speed + 5 Speed + 5 2 24 1
Close Combat: Move Gauge Refresh 3 Move: Close Combat Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Close Combat: Power 4 Close Combat: Power Up 4 4 48 1
Close Combat: Power 4 Close Combat: Power Up 4 4 48 2
Speed + 10 Speed + 10 4 48 2
Stamina Reserves 6 Once per battle, charges the user's move gauge by six when the user is in a pinch. 10 120 2
Close Combat: Power 4 Close Combat: Power Up 4 4 48 3
Skate On Through!: Berserker 1 Move: Skate On Through! Raises the user's Attack when a move is successful. 6 72 3
Sp. Def + 5 Sp. Def + 5 2 24 1
Sp. Def + 10 Sp. Def + 10 4 48 1
Dire Hit: MP Refresh 2 Move: Dire Hit Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Defense + 5 Defense + 5 2 24 1
Power-Up Punch: Mad Strength 4 Move: Power-Up Punch Has a good chance of raising the Pokémon's Attack when one of its attacks is successful. 10 120 2
HP + 20 HP + 20 4 48 2
Defense + 10 Defense + 10 4 48 2
Fierce Entry 1 Raises the user's Attack when the Pokémon enters a battle. 10 120 3
Power Reserves 5 Powers up moves in a pinch. 10 120 3
Speed + 5 Speed + 5 2 24 1
Attack + 10 Attack + 10 5 60 1
Skate On Through!: MP Refresh 2 Move: Skate On Through! Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Speed + 5 Speed + 5 2 24 1
HP + 30 HP + 30 8 96 2
Defense + 10 Defense + 10 4 48 2
Sp. Def + 10 Sp. Def + 10 5 60 2
Boiling Point 6 Once per battle, radically raises the user's Attack when in a pinch. 10 120 3
Close Combat: Stat's Quo 3 Move: Close Combat Has a moderately good chance of returning the user's lowered stats to normal when a move is successful. 10 120 3
Give-It-All-Ya-Got Power-Up Punch: Power 25 Give-It-All-Ya-Got Power-Up Punch: Power Up 25 5 60 3
Give-It-All-Ya-Got Power-Up Punch: Power 25 Give-It-All-Ya-Got Power-Up Punch: Power Up 25 5 60 3
Give-It-All-Ya-Got Power-Up Punch: Power 30 Give-It-All-Ya-Got Power-Up Punch: Power ↑ 30 0 5 1
Give-It-All-Ya-Got Power-Up Punch: Power 30 Give-It-All-Ya-Got Power-Up Punch: Power ↑ 30 0 5 1
Give-It-All-Ya-Got Power-Up Punch: Power 30 Give-It-All-Ya-Got Power-Up Punch: Power ↑ 30 0 5 1

Korrina Sygna Suit

Picture Name Role Base Rarity
Korrina Artwork
Standard Outfit EX Outfit
Korrina
RoleTech
EX RoleSupport
☆☆☆☆☆

 

Mindscape
Korrina Sygna Suit Mindscape


Korrina & Marshadow

Picture Name Focal Move Type Weakness
Marshadow Image
English: Marshadow
Japan: Marshadow
マーシャドー
French: Marshadow
German: Marshadow
Korean: 마샤도
Ghost-type Fairy-type
Passive Skills
Good Form: The more the user's stats are raised, the more it powers up the user's moves.
Better Prepared 9: Powers up the user's moves when none of the target's stats are raised.
Fortuitous 9: Raises one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Shadow Fighter (Superawakened): Reduces the user's sync move countdown by three the first time its sync move is used each battle. Applies the No Stat Increases effect to the opponents' field of play the first time the user's sync move is used each battle. Powers up the moves of all allied sync pairs when attacking a target that has no raised stats.
Theme Skills
Ghost Tech: Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12
Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
681 472 212 355 212 410
5 Star Max Potential Stats
781 512 252 395 252 450
5 Star Max Potential EX Role Stats
841 512 292 395 292 450
5 Star Max Potential EX Role & Superawakened Stats
925 563 321 434 321 495


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Spectral Thief Ghost-typePhysical Category Move 85-102 100 2 (Gauge)
3 (Max Uses)
Opponent
Returns the target's raised stats to normal and raises the user's stats by the same amount.
Dire Hit All +  Other Category Move   2 (Max Uses) All allies
Sharply raises the critical hit rate of all allied sync pairs
Shadow Punch Ghost-typePhysical Category Move 45-54 2 (Gauge) Opponent
Never misses
Greater Heights!  Other Category Move   1 (Max Uses) Self
Raises the user's Attack by 4 stat ranks. Raises the user's Speed and evasiveness by 3 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Shadow-Shrouded Spectral Thief Ghost-typePhysical Category Move 200-240 Opponent
This attack's power increases when none of the target's stats are raised.
EX Sync Effect: Power * 1.5
EX Role Sync Effect (Support): Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Spectral Thief: Move Gauge Refresh 3 Move: Spectral Thief Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Spectral Thief: Power 4 Spectral Thief: Power Up 4 3 36 2
Spectral Thief: Power 4 Spectral Thief: Power Up 4 3 36 1
Spectral Thief: Power 4 Spectral Thief: Power Up 4 3 36 2
Fortuitous 9 Raises one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. 9 108 3
Sync Reload 9 Restores one MP for the user's PokÊmon after using the user's sync move. 10 120 2
Furious Brawn The more the user's Attack is raised, the more it powers up the user's moves. 10 120 3
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Shadow Punch: Power 4 Shadow Punch: Power Up 4 3 36 2
Shadow Punch: Power 4 Shadow Punch: Power Up 4 3 36 1
Shadow Punch: Power 4 Shadow Punch: Power Up 4 3 36 2
Shadow Punch: Superduper Effective 3 Move: Shadow Punch Powers up moves that are super effective. 8 96 2
Shadow Punch: Move Gauge Refresh 9 Move: Shadow Punch Charges the user's move gauge by one when its move is successful. 10 120 3
Shadow Punch: Hit Reload 4 Move: Shadow Punch Has a chance (50%) of restoring one MP for the user's PokÊmon when the user's move is successful. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
Shadow Punch: Power 4 Shadow Punch: Power Up 4 3 36 1
Speed 5 Speed 5 2 24 1
Shadow Punch: Power 4 Shadow Punch: Power Up 4 3 36 2
Greater Heights!: MP Refresh 2 Move: Greater Heights! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Fortuitous 9 Raises one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. 9 108 3
Speed 20 Speed 20 7 84 2
Greater Heights!: Slippery 2 Move: Greater Heights! Raises the user's evasiveness by 2 stat ranks when its move is successful. 10 120 3
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Spectral Thief: Power 4 Spectral Thief: Power Up 4 3 36 1
Dire Hit All +: MP Refresh 2 Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 1
Fierce Entry 1 Raises the user's Attack by 1 stat rank when it enters a battle. 8 96 1
Spectral Thief: Power 4 Spectral Thief: Power Up 4 3 36 2
Better Prepared 3 Powers up the user's moves when none of the target's stats are raised. 8 96 2
Attack 20 Attack 20 7 84 2
Rising Tide The more the user's stats are raised, the more it powers up the user's sync move. 10 120 3
Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. 10 120 3
Shadow-Shrouded Spectral Thief: Power 25 Shadow-Shrouded Spectral Thief: Power Up 25 5 60 3
Shadow-Shrouded Spectral Thief: Power 25 Shadow-Shrouded Spectral Thief: Power Up 25 5 60 3
Antitoxin Prevents the user from getting poisoned or badly poisoned. 5 60 2
1st Hit: No Stat ↑ on Field Applies the No Stat Increases effect to the opponents' field of play the first time the user's attack move is successful each battle. 10 120 4
Hit No-Stat ↑ Opp: Physical Boost ↑1 9 Increases the user's Physical Moves ↑ Next effect by one rank when its attack move is successful while none of the target's stats are raised. 10 120 5
Unflappable Prevents the user from flinching. 5 60 2
Shifty Striker 9 Raises the user's evasiveness by one stat rank when its Pokémon uses a move. 10 120 4
Impervious The user's stats cannot be lowered. 10 120 5

Korrina

Picture Name Role Base Rarity
Korrina Artwork Korrina
RoleSupport
EX RoleField
☆☆☆☆☆

 

Mindscape
Korrina  Mindscape


Korrina & Hawlucha

Picture Name Focal Move Type Weakness
Hawlucha Image
English: Hawlucha
Japan: Luchabull
ルチャブル
French: Brutalibré
German: Resladero
Korean: 루차불
Fighting-type Ice-type
Passive Skills
Let's Give It All We've Got!: Powers up the Fighting-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.
Adrenaline 1: Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.
Team Triage Tank 9: Restores the HP of all allied sync pairs when the user is hit by an attack move.
The Evolution Fighter! (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Applies Kalos Circle (Defensive) to the allied field of play the first time the user's sync move is used each battle. Extends the duration of Kalos Circle (Defensive) when Kalos Circle (Defensive) is applied to the allied field of play.
Theme Skills
Fighting Support: Raises the maximum HP of all allied sync pairs by 30
Kalos: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Fiery + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
662 172 279 154 264 315
5 Star Max Potential Stats
762 212 319 194 304 355
5 Star Max Potential EX Role Stats
822 212 339 194 324 395
5 Star Max Potential EX Role & Superawakened Stats
904 233 372 213 356 434
5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5)
1054 233 392 213 376 434


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Low Sweep Fighting-typePhysical Category Move 30-36 100 2 (Gauge) Opponent
Lowers the target's Speed
Kalos Solidarity  Other Category Move   2 (Gauge)
2 (Max Uses)
Allied Side
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Kalos Circle (Defensive) to the allied field of play. Kalos Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Kalos theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
Mini Potion All  Other Category Move   2 (Max Uses) All allies
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
My Big Appearance!  Other Category Move   1 (Max Uses) All allies
Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by two stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Nimble Finishing Leap Fighting Impact Fighting-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.
EX Role Sync Effect (Field): Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Low Sweep: Power 4 Low Sweep: Power ↑ 4 3 36 1
Attack 5 Attack 5 2 24 1
Low Sweep: Power 4 Low Sweep: Power ↑ 4 3 36 1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Unflappable Prevents the user from flinching. 5 60 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Defense 10 Defense 10 4 48 3
Mini Potion All: Master Healer 1 Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. 10 120 2
Mini Potion All: MP Refresh 2 Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Defense 5 Defense 5 2 24 1
Clearheaded Prevents the user from becoming confused. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Defense 10 Defense 10 4 48 2
Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. 8 96 2
My Big Appearance!: MP Refresh 2 Move: My Big Appearance! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Vigilance Protects the user against critical hits. 10 120 3
1st S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle. 10 120 3
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Lithe Prevents the user from getting paralyzed. 5 60 1
Speed 5 Speed 5 2 24 1
HP 40 HP 40 7 84 2
Sp. Def 5 Sp. Def 5 2 24 1
Circle: Attack Move DR 2 Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. 10 120 2
Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. 10 120 3
Circle: HP Recovery 1 Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. 8 96 2
Kalos Solidarity: MP Refresh 1 Move: Kalos Solidarity Has a chance (20%) of restoring one MP of the user's move when that move is successful. 10 120 3
Defense 5 Defense 5 2 24 1
Attack 5 Attack 5 2 24 1
Low Sweep: Power 4 Low Sweep: Power ↑ 4 3 36 1
Low Sweep: Move Gauge Refresh 2 Move: Low Sweep Has a chance (30%) of charging the user's move gauge by one when its move is successful. 7 84 1
Low Sweep: Power 4 Low Sweep: Power ↑ 4 3 36 2
Sp. Def 10 Sp. Def 10 4 48 2
Fast Runner Evasiveness cannot be lowered. 5 60 2
Hit: Evasiveness ↑ 9 Raises the user's evasiveness by one stat rank when its attack move is successful. 10 120 3
HP 40 HP 40 7 84 3
Nimble Finishing Leap Fighting Impact: Power 25 Nimble Finishing Leap Fighting Impact: Power ↑ 25 5 60 3
Nimble Finishing Leap Fighting Impact: Power 25 Nimble Finishing Leap Fighting Impact: Power ↑ 25 5 60 3