Anchors | ![]() Korrina | ![]() Sygna Suit | ![]() Korrina |
Korrina | |||
Picture | Name | Role | Base Rarity |
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Korrina | Strike | ☆☆☆ |
Obtaining Methods
Summon Location | |
Main Story | Complete Chapter 6: A Telling Aura - A Newfound Confidence |
Sync Pair Scouting | Triple Feature Poke Fair Scout (February 7th 2025 - February 20th 2025) - 1.5% Lucas Mix Scout (January 1st 2025 - May 1st 2025) - 0.018% 5 Star Select Poke Fair Scout x15 (B) (September 3rd 2024 - September 30th 2024) - 0.101% Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020% Triple Feature Poke Fair Scout (June 7th 2024 - June 21st 2024) - 1% and more... |
Pokédex Entry
Flavor Text | |
Korrina | A lively Gym Leader who speeds around on roller skates, she is known as the Mega Evolution successor in her native Kalos. |
Korrina Sygna Suit | Korrina is back in a sygna suit, and she's full of fighting spirit. She and her shy partner Marshadow are so in sync that they shadow each other in perfect unison |
Mindscape |
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Korrina's Pokémon
Korrina & Lucario | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Unflappable: Prevents the user from flinching. | |||||||||||||
Theme Skills | |||||||||||||
Fighting Strike - Raises allies's Attack and Sp. Atk by 15 when using Fighting-type attacks Kalos: Raises allies's Attack and Sp. Atk by 2 Gym Leader: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
520 | 403 | 149 | 377 | 123 | 202 |
4 Star Stats | |||||
560 | 423 | 169 | 397 | 143 | 222 |
5 Star Stats | |||||
600 | 443 | 189 | 417 | 163 | 242 |
5 Star Max Potential Stats | |||||
640 | 463 | 209 | 437 | 183 | 262 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Give-It-All-Ya-Got Power-Up Punch | ![]() | ![]() |
160-192 | Opponent | ||
Become Mega Lucario | ||||||
EX Sync Effect: Move targets all Opponents |
Korrina & Lucario (Mega Lucario) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Unflappable: Prevents the user from flinching. | |||||||||||||
Theme Skills | |||||||||||||
Fighting Strike - Raises allies's Attack and Sp. Atk by 15 when using Fighting-type attacks Kalos: Raises allies's Attack and Sp. Atk by 2 Gym Leader: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
520 | 483 | 149 | 377 | 123 | 242 |
4 Star Stats | |||||
560 | 503 | 169 | 397 | 143 | 262 |
5 Star Stats | |||||
600 | 523 | 189 | 417 | 163 | 282 |
5 Star Max Potential Stats | |||||
640 | 551 | 209 | 437 | 183 | 310 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Give-It-All-Ya-Got Power-Up Punch | ![]() | ![]() |
160-192 | Opponent | ||
Become Mega Lucario |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Vacuum Wave: Power 5 | Vacuum Wave: Power Up 5 | 2 | 24 | 1 |
Vacuum Wave: Power 5 | Vacuum Wave: Power Up 5 | 2 | 24 | 1 |
Power-Up Punch: Power 6 | Power-Up Punch: Power Up 6 | 3 | 36 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Vacuum Wave: Power 5 | Vacuum Wave: Power Up 5 | 3 | 36 | 1 |
Power-Up Punch: Power 6 | Power-Up Punch: Power Up 6 | 3 | 36 | 2 |
Attack + 5 | Attack + 5 | 3 | 36 | 2 |
Vacuum Wave: Move Gauge Refresh 9 | Move: Vacuum Wave Charges the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Power-Up Punch: Power 6 | Power-Up Punch: Power Up 6 | 3 | 36 | 3 |
Power-Up Punch: Move Gauge Refresh 3 | Move: Power-Up Punch Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 5 | 60 | 3 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Close Combat: Power 4 | Close Combat: Power Up 4 | 4 | 48 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Close Combat: Move Gauge Refresh 3 | Move: Close Combat Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Close Combat: Power 4 | Close Combat: Power Up 4 | 4 | 48 | 1 |
Close Combat: Power 4 | Close Combat: Power Up 4 | 4 | 48 | 2 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Stamina Reserves 6 | Once per battle, charges the user's move gauge by six when the user is in a pinch. | 10 | 120 | 2 |
Close Combat: Power 4 | Close Combat: Power Up 4 | 4 | 48 | 3 |
Skate On Through!: Berserker 1 | Move: Skate On Through! Raises the user's Attack when a move is successful. | 6 | 72 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 1 |
Dire Hit: MP Refresh 2 | Move: Dire Hit Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Power-Up Punch: Mad Strength 4 | Move: Power-Up Punch Has a good chance of raising the Pokémon's Attack when one of its attacks is successful. | 10 | 120 | 2 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Fierce Entry 1 | Raises the user's Attack when the Pokémon enters a battle. | 10 | 120 | 3 |
Power Reserves 5 | Powers up moves in a pinch. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Attack + 10 | Attack + 10 | 5 | 60 | 1 |
Skate On Through!: MP Refresh 2 | Move: Skate On Through! Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
HP + 30 | HP + 30 | 8 | 96 | 2 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 5 | 60 | 2 |
Boiling Point 6 | Once per battle, radically raises the user's Attack when in a pinch. | 10 | 120 | 3 |
Close Combat: Stat's Quo 3 | Move: Close Combat Has a moderately good chance of returning the user's lowered stats to normal when a move is successful. | 10 | 120 | 3 |
Give-It-All-Ya-Got Power-Up Punch: Power 25 | Give-It-All-Ya-Got Power-Up Punch: Power Up 25 | 5 | 60 | 3 |
Give-It-All-Ya-Got Power-Up Punch: Power 25 | Give-It-All-Ya-Got Power-Up Punch: Power Up 25 | 5 | 60 | 3 |
Give-It-All-Ya-Got Power-Up Punch: Power 30 | Give-It-All-Ya-Got Power-Up Punch: Power ↑ 30 | 0 | 5 | 1 |
Give-It-All-Ya-Got Power-Up Punch: Power 30 | Give-It-All-Ya-Got Power-Up Punch: Power ↑ 30 | 0 | 5 | 1 |
Give-It-All-Ya-Got Power-Up Punch: Power 30 | Give-It-All-Ya-Got Power-Up Punch: Power ↑ 30 | 0 | 5 | 1 |
Korrina Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
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Korrina |
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☆☆☆☆☆ |
Mindscape |
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Korrina & Marshadow | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Good Form: The more the user's stats are raised, the more it powers up the user's moves. Better Prepared 9: Powers up the user's moves when none of the target's stats are raised. Fortuitous 9: Raises one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Shadow Fighter (Superawakened): Reduces the user's sync move countdown by three the first time its sync move is used each battle. Applies the No Stat Increases effect to the opponents' field of play the first time the user's sync move is used each battle. Powers up the moves of all allied sync pairs when attacking a target that has no raised stats. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Tech: Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
681 | 472 | 212 | 355 | 212 | 410 |
5 Star Max Potential Stats | |||||
781 | 512 | 252 | 395 | 252 | 450 |
5 Star Max Potential EX Role Stats | |||||
841 | 512 | 292 | 395 | 292 | 450 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
925 | 563 | 321 | 434 | 321 | 495 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Spectral Thief: Move Gauge Refresh 3 | Move: Spectral Thief Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Spectral Thief: Power 4 | Spectral Thief: Power Up 4 | 3 | 36 | 2 |
Spectral Thief: Power 4 | Spectral Thief: Power Up 4 | 3 | 36 | 1 |
Spectral Thief: Power 4 | Spectral Thief: Power Up 4 | 3 | 36 | 2 |
Fortuitous 9 | Raises one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp.Ă Atk, Sp.Ă Def, Speed, accuracy, or evasiveness. | 9 | 108 | 3 |
Sync Reload 9 | Restores one MP for the user's PokĂŠmon after using the user's sync move. | 10 | 120 | 2 |
Furious Brawn | The more the user's Attack is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Shadow Punch: Power 4 | Shadow Punch: Power Up 4 | 3 | 36 | 2 |
Shadow Punch: Power 4 | Shadow Punch: Power Up 4 | 3 | 36 | 1 |
Shadow Punch: Power 4 | Shadow Punch: Power Up 4 | 3 | 36 | 2 |
Shadow Punch: Superduper Effective 3 | Move: Shadow Punch Powers up moves that are super effective. | 8 | 96 | 2 |
Shadow Punch: Move Gauge Refresh 9 | Move: Shadow Punch Charges the user's move gauge by one when its move is successful. | 10 | 120 | 3 |
Shadow Punch: Hit Reload 4 | Move: Shadow Punch Has a chance (50%) of restoring one MP for the user's PokĂŠmon when the user's move is successful. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Shadow Punch: Power 4 | Shadow Punch: Power Up 4 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Shadow Punch: Power 4 | Shadow Punch: Power Up 4 | 3 | 36 | 2 |
Greater Heights!: MP Refresh 2 | Move: Greater Heights! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Fortuitous 9 | Raises one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp.Ă Atk, Sp.Ă Def, Speed, accuracy, or evasiveness. | 9 | 108 | 3 |
Speed 20 | Speed 20 | 7 | 84 | 2 |
Greater Heights!: Slippery 2 | Move: Greater Heights! Raises the user's evasiveness by 2 stat ranks when its move is successful. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Spectral Thief: Power 4 | Spectral Thief: Power Up 4 | 3 | 36 | 1 |
Dire Hit All +: MP Refresh 2 | Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Fierce Entry 1 | Raises the user's Attack by 1 stat rank when it enters a battle. | 8 | 96 | 1 |
Spectral Thief: Power 4 | Spectral Thief: Power Up 4 | 3 | 36 | 2 |
Better Prepared 3 | Powers up the user's moves when none of the target's stats are raised. | 8 | 96 | 2 |
Attack 20 | Attack 20 | 7 | 84 | 2 |
Rising Tide | The more the user's stats are raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
Shadow-Shrouded Spectral Thief: Power 25 | Shadow-Shrouded Spectral Thief: Power Up 25 | 5 | 60 | 3 |
Shadow-Shrouded Spectral Thief: Power 25 | Shadow-Shrouded Spectral Thief: Power Up 25 | 5 | 60 | 3 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 2 |
1st Hit: No Stat ↑ on Field | Applies the No Stat Increases effect to the opponents' field of play the first time the user's attack move is successful each battle. | 10 | 120 | 4 |
Hit No-Stat ↑ Opp: Physical Boost ↑1 9 | Increases the user's Physical Moves ↑ Next effect by one rank when its attack move is successful while none of the target's stats are raised. | 10 | 120 | 5 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
Shifty Striker 9 | Raises the user's evasiveness by one stat rank when its Pokémon uses a move. | 10 | 120 | 4 |
Impervious | The user's stats cannot be lowered. | 10 | 120 | 5 |
Korrina | |||||||
Picture | Name | Role | Base Rarity | ||||
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Korrina |
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☆☆☆☆☆ |
Mindscape |
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Korrina & Hawlucha | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Let's Give It All We've Got!: Powers up the Fighting-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play. Adrenaline 1: Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. Team Triage Tank 9: Restores the HP of all allied sync pairs when the user is hit by an attack move. The Evolution Fighter! (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Applies Kalos Circle (Defensive) to the allied field of play the first time the user's sync move is used each battle. Extends the duration of Kalos Circle (Defensive) when Kalos Circle (Defensive) is applied to the allied field of play. | |||||||||||||
Theme Skills | |||||||||||||
Fighting Support: Raises the maximum HP of all allied sync pairs by 30 Kalos: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
662 | 172 | 279 | 154 | 264 | 315 |
5 Star Max Potential Stats | |||||
762 | 212 | 319 | 194 | 304 | 355 |
5 Star Max Potential EX Role Stats | |||||
822 | 212 | 339 | 194 | 324 | 395 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
904 | 233 | 372 | 213 | 356 | 434 |
5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5) | |||||
1054 | 233 | 392 | 213 | 376 | 434 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Low Sweep: Power 4 | Low Sweep: Power ↑ 4 | 3 | 36 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Low Sweep: Power 4 | Low Sweep: Power ↑ 4 | 3 | 36 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Defense 10 | Defense 10 | 4 | 48 | 3 |
Mini Potion All: Master Healer 1 | Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Mini Potion All: MP Refresh 2 | Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Circle: MG → 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 8 | 96 | 2 |
My Big Appearance!: MP Refresh 2 | Move: My Big Appearance! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
1st S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 40 | HP 40 | 7 | 84 | 2 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Circle: Attack Move DR 2 | Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 10 | 120 | 2 |
Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Circle: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 8 | 96 | 2 |
Kalos Solidarity: MP Refresh 1 | Move: Kalos Solidarity Has a chance (20%) of restoring one MP of the user's move when that move is successful. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Low Sweep: Power 4 | Low Sweep: Power ↑ 4 | 3 | 36 | 1 |
Low Sweep: Move Gauge Refresh 2 | Move: Low Sweep Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 1 |
Low Sweep: Power 4 | Low Sweep: Power ↑ 4 | 3 | 36 | 2 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Fast Runner | Evasiveness cannot be lowered. | 5 | 60 | 2 |
Hit: Evasiveness ↑ 9 | Raises the user's evasiveness by one stat rank when its attack move is successful. | 10 | 120 | 3 |
HP 40 | HP 40 | 7 | 84 | 3 |
Nimble Finishing Leap Fighting Impact: Power 25 | Nimble Finishing Leap Fighting Impact: Power ↑ 25 | 5 | 60 | 3 |
Nimble Finishing Leap Fighting Impact: Power 25 | Nimble Finishing Leap Fighting Impact: Power ↑ 25 | 5 | 60 | 3 |