Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Snatch: Move Gauge Refresh 5 |
Move: Snatch Has a chance (60%) of charging the user's move gauge by one when a move is successful. |
5 |
60 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
2 |
Sp. Def 10 |
Sp. Def 10 |
4 |
48 |
1 |
Snatch: MP Refresh 2 |
Move: Snatch Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
5 |
60 |
2 |
Singularity Hyperspace Hole: Power 25 |
Singularity Hyperspace Hole: Power Up 25 |
5 |
60 |
3 |
Snatch: Catalytic Cure 4 |
Move: Snatch Has a chance (50%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. |
7 |
84 |
2 |
Rejuvenate 6 |
Charges the user's move gauge by 6 after using a sync move. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Follow My Lead!: Move Gauge Refresh 4 |
Move: Follow My Lead! Has a chance (50%) of charging the user's move gauge by one when a move is successful. |
5 |
60 |
1 |
Soften Up 1 |
Critical hits land more easily when the user attacks with a sync move. |
8 |
96 |
2 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Follow My Lead!: MP Refresh 2 |
Move: Follow My Lead! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Fast-Track 2 |
Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. |
8 |
96 |
2 |
X Sp. Atk: Ramp Up 1 |
Move: X Sp. Atk Raises the user's Sp. Atk by 1 stat rank when its move is successful. |
10 |
120 |
3 |
Rising Tide |
The more the user's stats are raised, the more it powers up the user's sync moves. |
10 |
120 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Hyperspace Hole: Move Gauge Refresh 3 |
Move: Hyperspace Hole Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
5 |
60 |
1 |
Hyperspace Hole: Power 2 |
Hyperspace Hole: Power Up 2 |
3 |
36 |
1 |
Hyperspace Hole: Power 2 |
Hyperspace Hole: Power Up 2 |
3 |
36 |
2 |
Hyperspace Hole: Move Gauge Refresh 3 |
Move: Hyperspace Hole Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
5 |
60 |
2 |
Hyperspace Hole: Superduper Effective 1 |
Move: Hyperspace Hole Powers up moves that are super effective. |
7 |
84 |
3 |
Hyperspace Hole: Power 2 |
Hyperspace Hole: Power Up 2 |
3 |
36 |
2 |
Hyperspace Hole: Furious Brain |
Move: Hyperspace Hole The more the user's Sp. Atk is raised, the more it powers up the user's moves. |
8 |
96 |
3 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Hyperspace Hole: Power 2 |
Hyperspace Hole: Power Up 2 |
3 |
36 |
1 |
Hyperspace Hole: Power 2 |
Hyperspace Hole: Power Up 2 |
3 |
36 |
1 |
X Sp. Atk: MP Refresh 3 |
Move: X Sp. Atk Has a chance (40%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
1 |
Hyperspace Hole: Power 2 |
Hyperspace Hole: Power Up 2 |
3 |
36 |
2 |
Snatch: Move Gauge Refresh 5 |
Move: Snatch Has a chance (60%) of charging the user's move gauge by one when a move is successful. |
5 |
60 |
2 |
Speed 20 |
Speed 20 |
7 |
84 |
2 |
Singularity Hyperspace Hole: Power 25 |
Singularity Hyperspace Hole: Power Up 25 |
5 |
60 |
3 |
Snatch: MP Refresh 2 |
Move: Snatch Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
5 |
60 |
3 |
Singularity Hyperspace Hole: Power 25 |
Singularity Hyperspace Hole: Power Up 25 |
5 |
60 |
3 |
Singularity Hyperspace Hole: Power 25 |
Singularity Hyperspace Hole: Power Up 25 |
5 |
60 |
3 |