Lear

Picture Name Role Base Rarity
Lear Artwork
Standard Outfit EX Outfit
Lear Tech ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingTriple Feature Poké Fair Scout (July 30th 2021 - August 13th 2021) - 2%

Pokédex Entry

Flavor Text
LearHost of the PML and owner of the artificial island of Pasio, he is also the prince of a certain kingdom and a highly skilled individual. His bond with Hoopa fuels him in battle.

Lear's Pokémon

Lear & Hoopa

Picture Name Focal Move Type Weakness
Hoopa Image
English: Hoopa
Japan: Hoopa
フーパ
French: Hoopa
German: Hoopa
Korean: 후파
Psychic-type Dark-type
Passive Skills
Head Start 2: Reduces the sync move countdown by 2 when the Pokémon enters a battle for the first time.
Propulsion 1: Has a small chance of reducing the user's sync move countdown by one when the user's move is successful.
Adrenaline 2: Reduces the sync move countdown by two when a sync move is used for the first time.
Theme Skills
Psychic Tech - Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12
Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
563 224 130 473 187 284
5 Star Max Potential Stats
663 264 170 513 227 324


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Snatch Dark-typeOther Category Move   2 Opponent
Returns the target's raise stats to normal and raises the user's stats by that amount.
X Sp. Atk  Other Category Move   2 Self
Sharply raises the user's Sp. Atk
Hyperspace Hole Psychic-typeSpecial Category Move 144-172 4 Opponent
Never Misses
Follow my Lead!  Other Category Move   1 Self
Applies the Stat Reduction Defense effect to the allied field of play. Reduces the user's sync move countdown by 1. Raises the user's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to all Sync Pairs


Sync Moves
NameTypeCategoryMax PowerTarget
Singularity Hyperspace Hole Psychic-typeSpecial Category Move 200-240 Opponent
This move's power increases when none of the target's stats are raised
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Snatch: Move Gauge Refresh 5 Move: Snatch Has a chance (60%) of charging the user's move gauge by one when a move is successful. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 2
Sp. Def 10 Sp. Def 10 4 48 1
Snatch: MP Refresh 2 Move: Snatch Has a chance (30%) of restoring one MP of the user's move when that move is successful. 5 60 2
Singularity Hyperspace Hole: Power 25 Singularity Hyperspace Hole: Power Up 25 5 60 3
Snatch: Catalytic Cure 4 Move: Snatch Has a chance (50%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. 7 84 2
Rejuvenate 6 Charges the user's move gauge by 6 after using a sync move. 10 120 3
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Follow My Lead!: Move Gauge Refresh 4 Move: Follow My Lead! Has a chance (50%) of charging the user's move gauge by one when a move is successful. 5 60 1
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. 8 96 2
HP 10 HP 10 2 24 1
Follow My Lead!: MP Refresh 2 Move: Follow My Lead! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Fast-Track 2 Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. 8 96 2
X Sp. Atk: Ramp Up 1 Move: X Sp. Atk Raises the user's Sp. Atk by 1 stat rank when its move is successful. 10 120 3
Rising Tide The more the user's stats are raised, the more it powers up the user's sync moves. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
Hyperspace Hole: Move Gauge Refresh 3 Move: Hyperspace Hole Has a chance (40%) of charging the user's move gauge by one when a move is successful. 5 60 1
Hyperspace Hole: Power 2 Hyperspace Hole: Power Up 2 3 36 1
Hyperspace Hole: Power 2 Hyperspace Hole: Power Up 2 3 36 2
Hyperspace Hole: Move Gauge Refresh 3 Move: Hyperspace Hole Has a chance (40%) of charging the user's move gauge by one when a move is successful. 5 60 2
Hyperspace Hole: Superduper Effective 1 Move: Hyperspace Hole Powers up moves that are super effective. 7 84 3
Hyperspace Hole: Power 2 Hyperspace Hole: Power Up 2 3 36 2
Hyperspace Hole: Furious Brain Move: Hyperspace Hole The more the user's Sp. Atk is raised, the more it powers up the user's moves. 8 96 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Hyperspace Hole: Power 2 Hyperspace Hole: Power Up 2 3 36 1
Hyperspace Hole: Power 2 Hyperspace Hole: Power Up 2 3 36 1
X Sp. Atk: MP Refresh 3 Move: X Sp. Atk Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 1
Hyperspace Hole: Power 2 Hyperspace Hole: Power Up 2 3 36 2
Snatch: Move Gauge Refresh 5 Move: Snatch Has a chance (60%) of charging the user's move gauge by one when a move is successful. 5 60 2
Speed 20 Speed 20 7 84 2
Singularity Hyperspace Hole: Power 25 Singularity Hyperspace Hole: Power Up 25 5 60 3
Snatch: MP Refresh 2 Move: Snatch Has a chance (30%) of restoring one MP of the user's move when that move is successful. 5 60 3
Singularity Hyperspace Hole: Power 25 Singularity Hyperspace Hole: Power Up 25 5 60 3
Singularity Hyperspace Hole: Power 25 Singularity Hyperspace Hole: Power Up 25 5 60 3