AnchorsLeon
Leon
Sygna Suit
Sygna Suit

Leon

Picture Name Role Base Rarity
Leon Artwork
Standard Outfit EX Outfit
Leon Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingSygna Suit Leon Poké Fair Scout (August 12th 2021 - September 16th 2021) - 2%
Leon Master Scout (February 26th 2021 - March 18th 2021) - 1%

Pokédex Entry

Flavor Text
LeonThe Galar Champion, known as the unbeatable Leon, is a superstar who boasts unprecedented charisma and popularity. Rumor has it he is quite bad with directions.
Leon
Sygna Suit
Leon’s feeling keenly mystical in his new sygna suit. He is on a journey to find new strength and possibilities for his future along with his powerful partner, Eternatus.

Leon's Pokémon

Leon & Charizard

Picture Name Focal Move Type Weakness
Charizard Image
English: Charizard
Japan: Lizardon
リザードン
French: Dracaufeu
German: Glurak
Korean: 리자몽
Fire-type Electric-type
Passive Skills
Galar Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%.Reduces attack damage taken by all allied sync pairs by 20%.These percentages increase according to the number of allied sync pairs with the Galar theme on your team. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Piercing Gaze: Moves never miss.
MP Rekindle 2: Has a moderate chance of restoring one MP for the user when the user's Pokémon uses a move.
Super Preparation 4: Has a chance (50%) of applying the Supereffective Up Next effect to the user when a move is successful.
Theme Skills
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks
Galar: Raises allies's Attack and Sp. Atk by 2
Champion: Raises allies's Attack and Sp. Atk by 2
Battle Facility Foe: Raises allies's Attack and Sp. Atk by 2
Free Spirit: Raises allies's Attack and Sp. Atk by 2.


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
718 448 151 448 151 336
5 Star Max Potential Stats
818 488 191 488 191 376


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Hurricane Flying-typeSpecial Category Move 126-151 70 3 Opponent
Never misses when the weather is rainy. Has a moderate chance of leaving the target confused.
Earthquake Ground-typePhysical Category Move 100-120 3 All opponents
No additional effect
Inferno Fire-typeSpecial Category Move 183-219 50 4 Opponent
Leaves the target burned
Strike a Pose!  Other Category Move   1 Self
Reduces the user's sync move countdown by one. Sharply raises the user's Attack and Sp. Atk. Raises the user's critical-hit rate. Applies the Free Move Next effect to the user. Lowers the user's Defense and Sp. Def.


Sync Moves
NameTypeCategoryMax PowerTarget
Champion Time Fire Blast Fire-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 24 1
Attack + 5 Attack + 5 0 24 1
Defense + 5 Defense + 5 0 84 1
Sp. Atk + 5 Sp. Atk + 5 0 48 1
Sp. Def + 5 Sp. Def + 5 0 84 1
Speed + 5 Speed + 5 0 48 1
Sp. Atk + 5 Sp. Atk + 5 2 120 1
Defense + 5 Defense + 5 2 120 1
Sp. Def + 5 Sp. Def + 5 2 60 1
Speed + 5 Speed + 5 2 60 1
Inferno: Power Up 2 Inferno: Power Up 2 4 5 1
Inferno: Power Up 2 Inferno: Power Up 2 4 5 1
Inferno: Power Up 2 Inferno: Power Up 2 4 5 2
Inferno: Move Gauge Refresh 5 Has a very good chance of charging the user's move gauge by one when a move is successful. 7 5 2
HP + 20 HP + 20 4 5 2
Inferno: Power Up 3 Inferno: Power Up 3 4 5 3
Healthy Superhit Applies the Supereffective Up Next effect to the user if its HP is full when it enters a battle. 6 24 3
Attack + 5 Attack + 5 2 24 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Speed + 5 Speed + 5 2 48 1
Earthquake: Power Up 3 Earthquake: Power Up 3 4 48 1
Burst In Ensures that the user's next attack will be a critical hit when the Pokémon enters a battle. 7 48 1
Hurricane: Power Up 3 Hurricane: Power Up 3 4 84 2
Sp. Def + 10 Sp. Def + 10 4 60 2
Rejuvenate 6 Charges the user's move gauge by six after using a sync move. 8 48 2
Sync Burst 1 Restores one MP for the user when a sync move is used for the first time. 10 120 3
Burn Synergy 3 Powers up moves when the target is burned. 10 24 3
HP + 10 HP + 10 2 48 1
Speed + 5 Speed + 5 2 48 1
Hurricane: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 48 1
Hurricane: Power Up 3 Hurricane: Power Up 3 4 48 1
Hurricane: Power Up 3 Hurricane: Power Up 3 4 48 2
Hurricane: Power Up 3 Hurricane: Power Up 3 4 48 2
Speed + 10 Speed + 10 4 84 2
Sync Stat Reboot 3 Has a moderately good chance of returning the user's lowered stats to normal after using a sync move. 10 96 3
Scorching Sync 5 Powers up sync moves when the target is burned. 10 120 3
Defense + 5 Defense + 5 2 96 1
Attack + 5 Attack + 5 2 24 1
Earthquake: Power Up 3 Earthquake: Power Up 3 4 24 1
HP + 10 HP + 10 2 84 1
Earthquake: Power Up 3 Earthquake: Power Up 3 4 24 2
Earthquake: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 60 2
Earthquake: Power Up 3 Earthquake: Power Up 3 4 48 2
Stat Reboot 9 Once per battle, returns the user's lowered stats to normal when in a pinch. 10 48 3
Fast-Track 2 Has a moderate chance of raising the Pokémon's Speed after it uses a move. 10 96 3
Champion Time Fire Blast: Power Up 25 Champion Time Fire Blast: Power Up 25 5 120 3
Champion Time Fire Blast: Power Up 25 Champion Time Fire Blast: Power Up 25 5 24 3

Leon Sygna Suit

Picture Name Role Base Rarity
Leon Artwork
Standard Outfit EX Outfit
Leon Strike ☆☆☆☆☆

 

Leon & Eternatus

Picture Name Focal Move Type Weakness
Eternatus Image
English: Eternatus
Japan: Mugendaina
ムゲンダイナ
French: Éthernatos
German: Endynalos
Korean: 무한다이노
Dragon-type Ground-type
Passive Skills
Lucky Seven 4: Has a chance (50%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracty, and evasiveness by one stat rank when the user's attack move against it is successful.
MAX Damage Guard: Applies the Damage Guard Next effect tothe user after using its max move. (If hit by an attackw hile this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated)
Ramming Speed: The more the user's Speed has been raised, the more it powers up moves.
Theme Skills
Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks
Galar: Raises allies's Attack and Sp. Atk by 2
Sygna Suit: Raises allies's Attack and Sp. Atk by 2
Battle Facility Foe: Raises allies's Attack and Sp. Atk by 2
Free Spirit: Raises allies's Attack and Sp. Atk by 2


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
737 244 132 346 132 390
5 Star Max Potential Stats
837 284 172 386 172 430


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Dynamax Cannon Dragon-typeSpecial Category Move 144-172 4 Opponent
This move's power increases by 50% when the target has a Sync buff
Dire Hit +  Other Category Move   2 Self
Sharply raises the user's critical hit rate
X Speed +  Other Category Move   2 Self
Raises the user's Speed by 3 stat ranks
Eternal Power!  Other Category Move   2 Self
Reduces the user's sync move countdown by 1. Raises the user's Sp. Atk by 3 stat ranks. Applies the Superreffective Next effect to the user. Lowers the user's Sp. Def by 1 stat rank


Sync Moves
NameTypeCategoryMax PowerTarget
Eternal Champion Dragon Beam Dragon-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Max Moves
NameTypeCategoryMax PowerTarget
Eternabeam Dragon-typeSpecial Category Move 400-480 Opponent
Charges the user's move gauge by 3 for each allied Sync Pair on the field. When used in a co-op battle, charges the move gauges of all allied players by 3 instead


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Eternal Power!: Move Gauge Refresh 4 Move: Eternal Power! Has a chance (50%) of charging the user's move gauge by one when a move is successful. 5 60 1
Dynamax Cannon: Power 2 Dynamax Cannon: Power Up 2 4 48 1
Dynamax Cannon: Power 2 Dynamax Cannon: Power Up 2 4 48 2
Eternal Power!: MP Refresh 3 Move: Eternal Power! Has a chance (40%) of restoring one MP of the user's move when that move is successful. 5 60 2
Hunter's Instinct The more the target's Speed is lowered, the more it powers up the user's moves. 7 84 2
MAX Slip Up 1 Lowers the Speed of all opposing sync pairs by 1 stat rank after using the user's max move. 10 120 3
Speed 10 Speed 10 4 48 3
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
Dynamax Cannon: Power 2 Dynamax Cannon: Power Up 2 4 48 1
HP 20 HP 20 4 48 1
Dynamax Cannon: Power 2 Dynamax Cannon: Power Up 2 4 48 2
Dynamax Cannon: Move Gauge Refresh 4 Move: Dynamax Cannon Has a chance (50%) of charging the user's move gauge by one when a move is successful. 5 60 2
Dynamax Cannon: Power 2 Dynamax Cannon: Power Up 2 4 48 2
Inertia The more user's Speed is raised, the more it powers up the user's sync moves. 8 96 3
Eternabeam: Power 100 Eternabeam: Power Up 100 8 96 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 10 Speed 10 4 48 1
Dire Hit +: Move Gauge Refresh 4 Move: Dire Hit + Has a chance (50%) of charging the user's move gauge by one when a move is successful. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
Unflappable Prevents the user from flinching. 5 60 2
Dire Hit +: MP Refresh 3 Move: Dire Hit + Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 8 96 2
MAX Countdown 1 Reduces the user's sync move countdown by 1 after using its max move. 8 96 3
Power Flux 3 The fuller the move gauge when moves are selected, the more this powers up moves. 10 120 3
HP 10 HP 10 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
X Speed +: Move Gauge Refresh 4 Move: X Speed + Has a chance (50%) of charging the user's move gauge by one when a move is successful. 5 60 1
Speed 5 Speed 5 2 24 1
Defense 10 Defense 10 4 48 2
X Speed +: MP Refresh 3 Move: X Speed + Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Stalwart Sp. Def cannot be lowered. 5 60 2
Sp. Def 10 Sp. Def 10 4 48 3
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 10 120 3
Eternal Champion Dragon Beam: Power 25 Eternal Champion Dragon Beam: Power Up 25 5 60 3
Eternal Champion Dragon Beam: Power 25 Eternal Champion Dragon Beam: Power Up 25 5 60 3