Mai | |||||||
Picture | Name | Role | Base Rarity | ||||
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Mai |
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☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Mai EX Fair Scout (October 2nd 2025 - October 18th 2025) - 2% |
Pokédex Entry
Flavor Text | |
Mai | This warden of the Hisui region's Diamond Clan was taking care of a special Wyrdeer. She is reliable and acts like an older sister to Adaman and Irida, who depend on her. |
Mindscape |
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Mai's Pokémon
Mai & Munchlax | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Sinnoh Rush (Master): Reduces the user’s sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user’s sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Sinnoh theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name. Blessings of the Fieldlands: Restores the HP of all allied sync pairs when the user is hit by an attack move while the zone is a Normal Zone. Restores the user’s HP by approximately 20% of its maximum HP when it is hit by a sync move while the zone is a Normal Zone. Hit: Attack ↓ & Sp. Atk ↓ 9: Lowers the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful. Hit: Attack ↓ & Sp. Atk ↓ 9: Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful. Normal Zone: Team All Stats ↓ Immunity: Stats cannot be lowered for all allied sync pairs when the zone is a Normal Zone. Warden of the Obsidian Fieldlands (Superawakened): Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Reduces the sync move countdown by one the first time the user’s sync move is used each battle. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank after your team’s sync pair uses their sync move. Guaranteed Cookie Skill Debut Damage Reduction (Physical): pplies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. | |||||||||||||
Theme Skills | |||||||||||||
Normal Support - Raises the maximum HP of all allied sync pairs by 30 Sinnoh: Raises the maximum HP of all allied sync pairs by 4 Nature Lover: Raises the maximum HP of all allied sync pairs by 4 Grown Woman: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
872 | 260 | 390 | 168 | 414 | 258 |
5 Star Max Potential Stats | |||||
972 | 300 | 430 | 208 | 454 | 298 |
5 Star Max Potential EX Role Stats | |||||
1032 | 300 | 450 | 208 | 474 | 338 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
1135 | 330 | 495 | 228 | 521 | 371 |
5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5) | |||||
1285 | 330 | 515 | 228 | 541 | 371 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Big Sis Warden Giga Impact | ![]() | ![]() |
300-360 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 2 |
T-Move: Team Phys & Spec Boost ↑1 9 | Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. | 10 | 120 | 4 |
1st S-Move: Restore B-Move MP 1 | Restores one MP of the user’s buddy move the first time its sync move is used each battle. | 10 | 120 | 5 |
Antifreeze | Prevents the user from becoming frozen. | 5 | 60 | 2 |
Normal Zone Extension 5 | Extends the duration of the Normal Zone when the zone turns into a Normal Zone while the user is on the field. | 10 | 120 | 4 |
Team Safe Start | Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. | 10 | 120 | 5 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Headbutt: Power 4 | Headbutt: Power ↑ 4 | 3 | 36 | 1 |
Headbutt: Power 4 | Headbutt: Power ↑ 4 | 3 | 36 | 1 |
Headbutt: Power 4 | Headbutt: Power ↑ 4 | 3 | 36 | 2 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Headbutt: Aggravation 1 | Move: Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Hit: Team Attack ↑ & Sp. Atk ↑ 9 | Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user’s attack move is successful. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 20 | HP 20 | 4 | 48 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Thick Fur Protect: Move Gauge Refresh 3 | Move: Thick Fur Protect Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Team Triage Tank 9 | Restores the HP of all allied sync pairs when the user is hit by an attack move. | 10 | 120 | 3 |
S-Move: HP Recovery (M) 2 | Restores the user’s HP by approximately 40% of its maximum HP after using its sync move. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Normal Zone: MG → 2 | Quickly charges the move gauge when the zone is a Normal Zone. | 7 | 84 | 2 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Normal Wish: Pep Rally 1 | Move: Normal Wish Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful. | 7 | 84 | 2 |
Normal Zone: Team Crit Immunity | Protects all allied sync pairs against critical hits when the zone is a Normal Zone. | 10 | 120 | 3 |
Normal Zone: HP Recovery 1 | Restores the user’s HP whenever its Pokémon takes an action when the zone is a Normal Zone. | 8 | 96 | 2 |
Normal Wish: MP Refresh 2 | Move: Normal Wish Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Headbutt: Power 4 | Headbutt: Power ↑ 4 | 3 | 36 | 1 |
Headbutt: Power 4 | Headbutt: Power ↑ 4 | 3 | 36 | 1 |
Headbutt: Move Gauge Refresh 3 | Move: Headbutt Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
We’ll Help You!: Hit and Heal 9 | Move: We’ll Help You! Applies the Gradual Healing effect to the user when its move is successful. | 7 | 84 | 2 |
We’ll Help You!: MP Refresh 2 | Move: We’ll Help You! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Head Start 1 | Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 10 | 120 | 3 |
Hit: Attack ↓ & Sp. Atk ↓ 9 | Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful. | 10 | 120 | 3 |
Big Sis Warden Giga Impact: Power 25 | Big Sis Warden Giga Impact: Power ↑ 25 | 5 | 60 | 3 |
Big Sis Warden Giga Impact: Power 25 | Big Sis Warden Giga Impact: Power ↑ 25 | 5 | 60 | 3 |