| Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
| HP 10 |
HP 10 |
0 |
5 |
1 |
| Attack 5 |
Attack 5 |
0 |
5 |
1 |
| Defense 5 |
Defense 5 |
0 |
5 |
1 |
| Attack 5 |
Attack 5 |
0 |
5 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
| Speed 5 |
Speed 5 |
0 |
5 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Clearheaded |
Prevents the user from becoming confused. |
5 |
60 |
1 |
| Attack 5 |
Attack 5 |
2 |
24 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Rock Smash: Power 4 |
Rock Smash: Power Up 4 |
3 |
36 |
1 |
| Rock Smash: Power 4 |
Rock Smash: Power Up 4 |
3 |
36 |
1 |
| Rock Smash: Power 4 |
Rock Smash: Power Up 4 |
3 |
36 |
2 |
| Rock Smash: Move Gauge Refresh 2 |
Move: Rock Smash Has a chance (30%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
| Rock Smash: Insult to Injury |
Move: Rock Smash The more the target's Defense is lowered, the more it powers up the user's moves. |
7 |
84 |
2 |
| Relentless |
The more the target's Defense is lowered, the more it powers up the user's sync move. |
10 |
120 |
3 |
| On a Roll 1 |
Raises the chance of lowering stat values with the additional effects of moves. |
10 |
120 |
3 |
| Attack 5 |
Attack 5 |
2 |
24 |
1 |
| Headstrong |
Attack cannot be lowered. |
5 |
60 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Drain Punch: Power 3 |
Drain Punch: Power Up 3 |
3 |
36 |
1 |
| Drain Punch: Power 3 |
Drain Punch: Power Up 3 |
3 |
36 |
1 |
| Drain Punch: Power 3 |
Drain Punch: Power Up 3 |
3 |
36 |
2 |
| Drain Punch: Move Gauge Refresh 2 |
Move: Drain Punch Has a chance (30%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
| Outrun 2 |
Quickly charges the move gauge when the user is affected by a status condition. |
7 |
84 |
2 |
| Superduper Effective 2 |
Powers up moves that are super effective. |
10 |
120 |
3 |
| Staggering 2 |
Has a chance (30%) of making the target flinch when the user's attack move against it is successful. |
9 |
108 |
3 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Rock Smash: Power 4 |
Rock Smash: Power Up 4 |
3 |
36 |
1 |
| Rock Smash: Power 4 |
Rock Smash: Power Up 4 |
3 |
36 |
2 |
| It's All Down to This!: MP Refresh 2 |
Move: It's All Down to This! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
| Tough Sync 3 |
Powers up the user's sync move when its Defense is raised. |
7 |
84 |
2 |
| Safety Tether |
Applies the Enduring effect to the user the first time its sync move is used each battle. |
9 |
108 |
3 |
| It's All Down to This!: Berserker 1 |
Move: It's All Down to This! Raises the user's Attack by 1 stat rank when its move is successful. |
7 |
84 |
3 |
| Escape Artist |
Prevents the user from becoming trapped. |
5 |
60 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Attack 10 |
Attack 10 |
4 |
48 |
1 |
| Stamina Reserves 4 |
Charges the user's move gauge by 4 the first time it is in a pinch each battle. |
7 |
84 |
2 |
| X Attack: MP Refresh 2 |
Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
| Brawling Acceleration 2 |
Quickly charges the move gauge when the zone is a Fighting Zone. |
9 |
108 |
2 |
| Super Desperate |
Applies the Supereffective Up Next effect to the user the first time it is in a pinch each battle. |
10 |
120 |
3 |
| Sharp Entry 1 |
Raises the user's critical-hit rate by 1 stat rank when it enters a battle. |
10 |
120 |
3 |
| Way-of-the-Warrior Focus Punch: Power 25 |
Way-of-the-Warrior Focus Punch: Power Up 25 |
5 |
60 |
3 |
| Way-of-the-Warrior Focus Punch: Power 25 |
Way-of-the-Warrior Focus Punch: Power Up 25 |
5 |
60 |
3 |