Marshal | |||
| Picture | Name | Role | Base Rarity |
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Marshal | Strike | ☆☆☆☆ |
Obtaining Methods
| Summon Location | |
| Sync Pair Scouting | Alder Arc Suit Scout (March 28th 2026 - March 30th 2026) - 1.052% N Arc Suit Scout (March 26th 2026 - March 28th 2026) - 1.052% Triple Feature Master Fair (March 25th 2026 - May 2nd 2026) - 1.052% Leon Arc Suit Scout (March 24th 2026 - March 26th 2026) - 1.052% Steven Arc Suit Scout (March 22nd 2026 - March 24th 2026) - 1.052% and more... |
Pokédex Entry
| Flavor Text | |
| Marshal | One of the Unova League's Elite Four, he knows the difficulty in becoming strong and yet he strives to grow even stronger in battle. |
| Mindscape |
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Marshal's Pokémon
Marshal & Conkeldurr | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Gritty 5: Powers up the user's moves when it is affected by a status condition. | |||||||||||||
| Theme Skills | |||||||||||||
| Fighting Strike - Raises allies's Attack and Sp. Atk by 15 when using Fighting-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Elite Four: Raises allies's Attack and Sp. Atk by 2 Body Builder: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 3 Wistful -1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 752 | 449 | 176 | 170 | 112 | 175 |
| 5 Star Stats | |||||
| 792 | 469 | 196 | 190 | 132 | 195 |
| 5 Star Max Potential Stats | |||||
| 832 | 489 | 216 | 210 | 152 | 215 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Way-of-the-Warrior Focus Punch | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Move targets all Opponents | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Rock Smash: Power 4 | Rock Smash: Power Up 4 | 3 | 36 | 1 |
| Rock Smash: Power 4 | Rock Smash: Power Up 4 | 3 | 36 | 1 |
| Rock Smash: Power 4 | Rock Smash: Power Up 4 | 3 | 36 | 2 |
| Rock Smash: Move Gauge Refresh 2 | Move: Rock Smash Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Rock Smash: Insult to Injury | Move: Rock Smash The more the target's Defense is lowered, the more it powers up the user's moves. | 7 | 84 | 2 |
| Relentless | The more the target's Defense is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
| On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 10 | 120 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Drain Punch: Power 3 | Drain Punch: Power Up 3 | 3 | 36 | 1 |
| Drain Punch: Power 3 | Drain Punch: Power Up 3 | 3 | 36 | 1 |
| Drain Punch: Power 3 | Drain Punch: Power Up 3 | 3 | 36 | 2 |
| Drain Punch: Move Gauge Refresh 2 | Move: Drain Punch Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Outrun 2 | Quickly charges the move gauge when the user is affected by a status condition. | 7 | 84 | 2 |
| Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 3 |
| Staggering 2 | Has a chance (30%) of making the target flinch when the user's attack move against it is successful. | 9 | 108 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Rock Smash: Power 4 | Rock Smash: Power Up 4 | 3 | 36 | 1 |
| Rock Smash: Power 4 | Rock Smash: Power Up 4 | 3 | 36 | 2 |
| It's All Down to This!: MP Refresh 2 | Move: It's All Down to This! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Tough Sync 3 | Powers up the user's sync move when its Defense is raised. | 7 | 84 | 2 |
| Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 9 | 108 | 3 |
| It's All Down to This!: Berserker 1 | Move: It's All Down to This! Raises the user's Attack by 1 stat rank when its move is successful. | 7 | 84 | 3 |
| Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Attack 10 | Attack 10 | 4 | 48 | 1 |
| Stamina Reserves 4 | Charges the user's move gauge by 4 the first time it is in a pinch each battle. | 7 | 84 | 2 |
| X Attack: MP Refresh 2 | Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Brawling Acceleration 2 | Quickly charges the move gauge when the zone is a Fighting Zone. | 9 | 108 | 2 |
| Super Desperate | Applies the Supereffective Up Next effect to the user the first time it is in a pinch each battle. | 10 | 120 | 3 |
| Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
| Way-of-the-Warrior Focus Punch: Power 25 | Way-of-the-Warrior Focus Punch: Power Up 25 | 5 | 60 | 3 |
| Way-of-the-Warrior Focus Punch: Power 25 | Way-of-the-Warrior Focus Punch: Power Up 25 | 5 | 60 | 3 |









