Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 10 |
HP + 10 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
2 |
24 |
1 |
Rock Throw: Power Up 5 |
Rock Throw: Power Up 5 |
3 |
36 |
1 |
Rock Throw: Accuracy Up 5 |
Rock Throw: Accuracy Up 5 |
4 |
48 |
1 |
Wide Awake |
Prevents the Pokémon from falling asleep. |
4 |
48 |
1 |
Rock Throw: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
Rock Throw: Power Up 5 |
Rock Throw: Power Up 5 |
3 |
36 |
1 |
Rock Throw: Accuracy Up 5 |
Rock Throw: Accuracy Up 5 |
4 |
48 |
2 |
Rock Throw: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
2 |
Inertia |
The higher the user's Speed, the more it powers up sync moves. |
8 |
96 |
2 |
Attack + 20 |
Attack + 20 |
7 |
84 |
3 |
HP + 30 |
HP + 30 |
7 |
84 |
3 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Acuity |
Accuracy cannot be lowered. |
4 |
48 |
1 |
Stone Edge: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
Stone Edge: Power Up 2 |
Stone Edge: Power Up 2 |
4 |
48 |
1 |
Stone Edge: Power Up 3 |
Stone Edge: Power Up 3 |
5 |
60 |
2 |
Stone Edge: Accuracy Up 5 |
Stone Edge: Accuracy Up 5 |
7 |
84 |
2 |
Stone Edge: Power Up 3 |
Stone Edge: Power Up 3 |
5 |
60 |
2 |
Speed + 20 |
Speed + 20 |
7 |
84 |
3 |
Stone Edge: Accuracy Up 5 |
Stone Edge: Accuracy Up 5 |
7 |
84 |
3 |
Attack + 5 |
Attack + 5 |
2 |
24 |
1 |
Stone Edge: Power Up 2 |
Stone Edge: Power Up 2 |
4 |
48 |
1 |
X Attack: MP Refresh 2 |
Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Stone Edge: Power Up 2 |
Stone Edge: Power Up 2 |
4 |
48 |
1 |
Sands of Time 3 |
Quickly charges the move gauge in a sandstorm. |
7 |
84 |
2 |
Defense + 10 |
Defense + 10 |
4 |
48 |
2 |
Sand Blaster 5 |
Powers up sync moves in a sandstorm. |
11 |
132 |
2 |
HP + 20 |
HP + 20 |
4 |
48 |
3 |
Surging Sand 3 |
Powers up moves in a sandstorm. |
10 |
120 |
3 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Rock Throw: Power Up 5 |
Rock Throw: Power Up 5 |
3 |
36 |
1 |
Hard as Diamonds!: MP Refresh 3 |
Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Sand Shelter |
Protects the Pokémon from damage from a sandstorm. |
3 |
36 |
1 |
Stone Edge: Amped Up 2 |
Raises the Pokémon's Speed when it lands a critical hit. |
6 |
72 |
2 |
Rock Throw: Power Up 5 |
Rock Throw: Power Up 5 |
3 |
36 |
2 |
Rock Throw: Power Up 5 |
Rock Throw: Power Up 5 |
3 |
36 |
2 |
Sp. Def + 20 |
Sp. Def + 20 |
7 |
84 |
3 |
Witty Comeback 3 |
Once per battle, drastically raises the user's Sp. Def in a pinch. |
8 |
96 |
3 |
Shining Gem Continental Crush: Power Up 25 |
Shining Gem Continental Crush: Power Up 25 |
5 |
60 |
3 |
Shining Gem Continental Crush: Power Up 25 |
Shining Gem Continental Crush: Power Up 25 |
5 |
60 |
3 |