| Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
| HP + 10 |
HP + 10 |
0 |
5 |
1 |
| Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
| Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
| Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
| Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
| Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
| Attack + 5 |
Attack + 5 |
2 |
24 |
1 |
| Rock Throw: Power Up 5 |
Rock Throw: Power Up 5 |
3 |
36 |
1 |
| Rock Throw: Accuracy Up 5 |
Rock Throw: Accuracy Up 5 |
4 |
48 |
1 |
| Wide Awake |
Prevents the Pokémon from falling asleep. |
4 |
48 |
1 |
| Rock Throw: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
| Rock Throw: Power Up 5 |
Rock Throw: Power Up 5 |
3 |
36 |
1 |
| Rock Throw: Accuracy Up 5 |
Rock Throw: Accuracy Up 5 |
4 |
48 |
2 |
| Rock Throw: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
2 |
| Inertia |
The higher the user's Speed, the more it powers up sync moves. |
8 |
96 |
2 |
| Attack + 20 |
Attack + 20 |
7 |
84 |
3 |
| HP + 30 |
HP + 30 |
7 |
84 |
3 |
| HP + 10 |
HP + 10 |
2 |
24 |
1 |
| Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
| Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
| Acuity |
Accuracy cannot be lowered. |
4 |
48 |
1 |
| Stone Edge: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
| Stone Edge: Power Up 2 |
Stone Edge: Power Up 2 |
4 |
48 |
1 |
| Stone Edge: Power Up 3 |
Stone Edge: Power Up 3 |
5 |
60 |
2 |
| Stone Edge: Accuracy Up 5 |
Stone Edge: Accuracy Up 5 |
7 |
84 |
2 |
| Stone Edge: Power Up 3 |
Stone Edge: Power Up 3 |
5 |
60 |
2 |
| Speed + 20 |
Speed + 20 |
7 |
84 |
3 |
| Stone Edge: Accuracy Up 5 |
Stone Edge: Accuracy Up 5 |
7 |
84 |
3 |
| Attack + 5 |
Attack + 5 |
2 |
24 |
1 |
| Stone Edge: Power Up 2 |
Stone Edge: Power Up 2 |
4 |
48 |
1 |
| X Attack: MP Refresh 2 |
Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
| Stone Edge: Power Up 2 |
Stone Edge: Power Up 2 |
4 |
48 |
1 |
| Sands of Time 3 |
Quickly charges the move gauge in a sandstorm. |
7 |
84 |
2 |
| Defense + 10 |
Defense + 10 |
4 |
48 |
2 |
| Sand Blaster 5 |
Powers up sync moves in a sandstorm. |
11 |
132 |
2 |
| HP + 20 |
HP + 20 |
4 |
48 |
3 |
| Surging Sand 3 |
Powers up moves in a sandstorm. |
10 |
120 |
3 |
| Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
| Rock Throw: Power Up 5 |
Rock Throw: Power Up 5 |
3 |
36 |
1 |
| Hard as Diamonds!: MP Refresh 3 |
Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
| Sand Shelter |
Protects the Pokémon from damage from a sandstorm. |
3 |
36 |
1 |
| Stone Edge: Amped Up 2 |
Raises the Pokémon's Speed when it lands a critical hit. |
6 |
72 |
2 |
| Rock Throw: Power Up 5 |
Rock Throw: Power Up 5 |
3 |
36 |
2 |
| Rock Throw: Power Up 5 |
Rock Throw: Power Up 5 |
3 |
36 |
2 |
| Sp. Def + 20 |
Sp. Def + 20 |
7 |
84 |
3 |
| Witty Comeback 3 |
Once per battle, drastically raises the user's Sp. Def in a pinch. |
8 |
96 |
3 |
| Shining Gem Continental Crush: Power Up 25 |
Shining Gem Continental Crush: Power Up 25 |
5 |
60 |
3 |
| Shining Gem Continental Crush: Power Up 25 |
Shining Gem Continental Crush: Power Up 25 |
5 |
60 |
3 |
| Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
| HP 10 |
HP 10 |
0 |
5 |
1 |
| Attack 5 |
Attack 5 |
0 |
5 |
1 |
| Defense 5 |
Defense 5 |
0 |
5 |
1 |
| Attack 5 |
Attack 5 |
0 |
5 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
| Speed 5 |
Speed 5 |
0 |
5 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Smack Down: Power 4 |
Smack Down: Power Up 4 |
3 |
36 |
1 |
| Smack Down: Power 4 |
Smack Down: Power Up 4 |
3 |
36 |
1 |
| Smack Down: Flabbergast 2 |
Move: Smack Down Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful. |
8 |
96 |
2 |
| Smack Down: Power 4 |
Smack Down: Power Up 4 |
3 |
36 |
1 |
| Smack Down: Move Gauge Refresh 3 |
Move: Smack Down Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
| Sterner Stuff 2 |
Reduces damage when the user is hit by a physical attack move. |
9 |
108 |
3 |
| HP 10 |
HP 10 |
2 |
24 |
2 |
| Sync Wall |
Applies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. |
10 |
120 |
3 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Attack 5 |
Attack 5 |
2 |
24 |
1 |
| Stalwart |
Sp. Def cannot be lowered. |
5 |
60 |
2 |
| Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
| X Regen All: Move Gauge Refresh 3 |
Move: X Regen All Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
| No Introduction Needed!: Barricade 1 |
Move: No Introduction Needed! Raises the user's Sp. Def by 1 stat rank when its move is successful. |
10 |
120 |
3 |
| X Regen All: MP Refresh 2 |
Move: X Regen All Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Sand Shelter |
Protects the user from damage from a sandstorm. |
5 |
60 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Smack Down: Power 4 |
Smack Down: Power Up 4 |
3 |
36 |
2 |
| Smack Down: Power 4 |
Smack Down: Power Up 4 |
3 |
36 |
1 |
| Protect: Move Gauge Refresh 9 |
Move: Protect Charges the user's move gauge by one when its move is successful. |
7 |
84 |
2 |
| Brain Brawn 2 |
Reduces damage when the user is hit by a special attack move. |
9 |
108 |
3 |
| Dragon Guard |
Reduces damage when the user is attacked by Dragon-type moves. |
10 |
120 |
2 |
| First Aid 4 |
Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. |
10 |
120 |
3 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
| Unbending |
Defense cannot be lowered. |
5 |
60 |
2 |
| No Introduction Needed!: Move Gauge Refresh 3 |
Move: No Introduction Needed! Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
| No Introduction Needed!: MP Refresh 2 |
Move: No Introduction Needed! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
| No Introduction Needed!: Shielding Strikes 1 |
Move: No Introduction Needed! Raises the user's Defense by 1 stat rank when its move is successful. |
10 |
120 |
3 |
| Rugged and Adorable Rock Impact: Power 25 |
Rugged and Adorable Rock Impact: Power Up 25 |
5 |
60 |
3 |
| Rugged and Adorable Rock Impact: Power 25 |
Rugged and Adorable Rock Impact: Power Up 25 |
5 |
60 |
3 |