Rachel

Picture Name Role Base Rarity
Rachel Artwork Rachel Support ☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingTriple Feature Poké Fair Scout (July 30th 2021 - August 13th 2021) - 5%

Pokédex Entry

Flavor Text
RachelHaving served as one of Lear’s retainers since she was young, she always has Lear on her mind. Despite her unique, lighthearted tone, she’s actually a hard worker.

Rachel's Pokémon

Rachel & Umbreon

Picture Name Focal Move Type Weakness
Umbreon Image
English: Umbreon
Japan: Blacky
ブラッキー
French: Noctali
German: Nachtara
Korean: 블래키
Dark-type Fighting-type
Passive Skills
Team Triage Tank 1: Has a chance (20%) of restoring the HP of all allied sync pairs when the user is hit by an attack move
Revenge Boost 4: Has a good chance of charging the user's move gauge by one when the user is hit by an attack move.
Mutually Assured: Whenever the user becomes poisoned, badly poisoned, paralyzed, or burned from an opponent's move, the same status condition is also applied to that opponent.
Theme Skills
Dark Support - Raises the maximum HP of all allied sync pairs by 30
Sunglass: Raises the maximum HP of all allied sync pairs by 4
Free Spirit: Raises the maximum HP of all allied sync pairs by 4.


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
574 241 203 285 203 271
5 Star Stats
614 261 223 305 223 291
5 Star Max Potential Stats
654 281 243 325 243 311


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Tackle Normal-typePhysical Category Move 25-30 100 1 Opponent
No additional effect
X Speed All  Other Category Move   2 All allies
Sharply raises the Speed of all allied sync pairs
Snarl Dark-typeSpecial Category Move 39-46 95 2 All opponents
Lowers the target's Sp. Atk
Helloooo!  Other Category Move   1 Ally
Restores an ally's HP by approximately 60% of its maximum HP. Removes all status conditions from an ally. Removes the confused, flinching, and trapped conditions from an ally. Applies the Enduring effect to an ally. Applies the Gradual Healing effect to an ally when the user's team has a sync buss.


Sync Moves
NameTypeCategoryMax PowerTarget
Hellooo Feint Attack Dark-typePhysical Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Snarl: Power 2 Snarl: Power Up 2 3 36 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Snarl: Power 2 Snarl: Power Up 2 3 36 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 2
Snarl: Power 2 Snarl: Power Up 2 3 36 1
Snarl: Move Gauge Refresh 3 Move: Snarl Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Impervious Stats cannot be lowered. 10 120 3
Toughen Up 1 Has a chance (20%) of raising the user's Defense by one stat rank when it is hit by an attack move. 9 108 2
Tighten Up 1 Has a chance (20%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. 9 108 3
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
X Speed All: Move Gauge Refresh 4 Move: X Speed All Has a chance (50%) of charging the user's move gauge by one when a move is successful. 6 72 1
HP 20 HP 20 4 48 2
Defense 5 Defense 5 2 24 2
X Speed All: MP Refresh 3 Move: X Speed All Has a chance (40%) of restoring one MP of the user's move when that move is successful. 6 72 2
Helloooo!: Shielded 1 Move: Helloooo! Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 8 96 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Tackle: Power 3 Tackle: Power Up 3 4 48 1
Attack 5 Attack 5 2 24 1
Tackle: Power 3 Tackle: Power Up 3 4 48 1
Tackle: Power 3 Tackle: Power Up 3 4 48 1
Speed 10 Speed 10 4 48 2
Tackle: Power 3 Tackle: Power Up 3 4 48 1
Tackle: Move Gauge Refresh 3 Move: Tackle Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Sync Cure Removes all status conditions from the user after using its sync move. 10 120 3
Unyielding 2 When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. 9 108 2
Synchro Healing 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. 10 120 3
Snarl: Power 2 Snarl: Power Up 2 3 36 1
HP 10 HP 10 2 24 1
Snarl: Power 2 Snarl: Power Up 2 3 36 1
Helloooo!: Move Gauge Refresh 4 Move: Helloooo! Has a chance (50%) of charging the user's move gauge by one when a move is successful. 6 72 1
Defense 10 Defense 10 4 48 2
Snarl: Power 2 Snarl: Power Up 2 3 36 2
Sp. Def 10 Sp. Def 10 4 48 2
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
Helloooo!: MP Refresh 2 Move: Helloooo! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 6 72 3
Hellooo Feint Attack: Power 25 Hellooo Feint Attack: Power Up 25 5 60 3
Hellooo Feint Attack: Power 25 Hellooo Feint Attack: Power Up 25 5 60 3