Anchors | ![]() Sygna Suit | ![]() Red | ![]() Sygna Suit (Thunderbolt) |
RedSygna Suit | |||
Picture | Name | Role | Base Rarity |
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Red | Strike | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Red Sygna Suit | The silent type, this legendary, awesome Pokémon Trainer hardly talks at all. His best friend, Blue, is also his rival. |
Red | Red is feeling brand-new in this outfit that he wore back when he traveled the Kanto region. He often thinks about the friends he's made on his journeys. |
Red Sygna Suit (Thunderbolt) | Red is clad in a thrilling sygna suit. He knows he can depend on his strong and loyal partner, Pikachu, who he met in the Kanto region. |
Mindscape |
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Red's Pokémon
Red & Charizard | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Propulsion 1: Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful. Piercing Gaze: Moves never miss. Move Gauge Refresh 4: Has a chance (50%) of charging the user's move gauge by one when a move is successful. | |||||||||||||
Theme Skills | |||||||||||||
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks Kanto: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Sygna Suit: Raises allies's Attack and Sp. Atk by 2 Pallet Town: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
768 | 446 | 153 | 446 | 153 | 313 |
5 Star Max Potential Stats | |||||
868 | 486 | 193 | 486 | 193 | 353 |
Red & Charizard (Mega Charizard X) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Propulsion 1: Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful. Piercing Gaze: Moves never miss. Move Gauge Refresh 4: Has a chance (50%) of charging the user's move gauge by one when a move is successful. | |||||||||||||
Theme Skills | |||||||||||||
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks Kanto: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Sygna Suit: Raises allies's Attack and Sp. Atk by 2 Pallet Town: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
768 | 535 | 153 | 535 | 153 | 313 |
5 Star Max Potential Stats | |||||
868 | 583 | 193 | 583 | 193 | 353 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Heat Wave: Power 3 | Heat Wave: Power Up 3 | 4 | 48 | 1 |
Attack + 20 | Attack + 20 | 10 | 120 | 1 |
Heat Wave: Power 3 | Heat Wave: Power Up 3 | 4 | 48 | 1 |
Heat Wave: Power 3 | Heat Wave: Power Up 3 | 4 | 48 | 2 |
Dire Hit +: MP Refresh 3 | Move: Dire Hit + Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Heat Wave: Power 3 | Heat Wave: Power Up 3 | 5 | 60 | 2 |
Heat Wave: Power 3 | Heat Wave: Power Up 3 | 5 | 60 | 3 |
Heat Wave: Power 3 | Heat Wave: Power Up 3 | 5 | 60 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Flare Blitz: Power 6 | Flare Blitz: Power Up 6 | 3 | 36 | 1 |
Flare Blitz: Power 6 | Flare Blitz: Power Up 6 | 3 | 36 | 1 |
Flare Blitz: Power 6 | Flare Blitz: Power Up 6 | 3 | 36 | 1 |
My Destiny!: MP Refresh 3 | Move: My Destiny! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Standfast 5 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 6 | 72 | 1 |
Flare Blitz: Power 6 | Flare Blitz: Power Up 6 | 3 | 36 | 2 |
HP + 20 | HP + 20 | 5 | 60 | 2 |
Haymaker | The more the user's Attack has been raised, the more it powers up sync moves. | 10 | 120 | 2 |
Standfast 5 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 6 | 72 | 3 |
Adrenaline 1 | Reduces the sync move countdown by one when a sync move is used for the first time. | 10 | 120 | 3 |
Speed + 10 | Speed + 10 | 4 | 48 | 1 |
Blast Burn: Power 4 | Blast Burn: Power Up 4 | 5 | 60 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 1 |
Blast Burn: Power 4 | Blast Burn: Power Up 4 | 5 | 60 | 2 |
Power Reserves 2 | Powers up moves in a pinch. | 10 | 120 | 2 |
Blast Burn: Power 4 | Blast Burn: Power Up 4 | 5 | 60 | 2 |
Rejuvenate 6 | Increases the user's move gauge by six after using a sync move. | 10 | 120 | 3 |
Blast Burn: Power 4 | Blast Burn: Power Up 4 | 5 | 60 | 3 |
Sp. Atk + 5 | Sp. Atk + 5 | 4 | 48 | 1 |
Defense + 5 | Defense + 5 | 3 | 36 | 1 |
Speed + 5 | Speed + 5 | 3 | 36 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 3 | 36 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 4 | 48 | 2 |
My Destiny!: Stat's Quo 4 | Move: My Destiny! Has a good chance of returning the user's lowered stats to normal when a move is successful. | 10 | 120 | 2 |
Sp. Atk + 5 | Sp. Atk + 5 | 4 | 48 | 2 |
Solar Flare 5 | Powers up sync moves when the weather is sunny. | 10 | 120 | 3 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 8 | 96 | 3 |
Living Legend Blast Burn: Power 25 | Living Legend Blast Burn: Power Up 25 | 5 | 60 | 3 |
Living Legend Blast Burn: Power 25 | Living Legend Blast Burn: Power Up 25 | 5 | 60 | 3 |
Red | |||
Picture | Name | Role | Base Rarity |
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Red | Support | ☆☆☆☆☆ |
Mindscape |
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Red & Snorlax | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
MAX Regen: Applies the Gradual Healing effect to the user after using its max move. Team Alert Mind 1: Raises the Defense of all allied sync pairs by 1 stat ranks when the user's HP drops to half or below. Group Moral Support 4: Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||||||||||||
Theme Skills | |||||||||||||
Normal Support - Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Pallet Town: Raises the maximum HP of all allied sync pairs by 4 Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
730 | 236 | 282 | 210 | 302 | 251 |
5 Star Max Potential Stats | |||||
830 | 276 | 322 | 250 | 342 | 291 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Heaviest Sleeper Normal Impact | ![]() | ![]() |
300-360 | Opponent | ||
No additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Max Moves | ||||||
Name | Type | Category | Max Power | Target | ||
G-Max Replenish | ![]() | ![]() |
400-480 | Opponent | ||
Restores 1 MP of the user's moves. | ||||||
Max Knuckle | ![]() | ![]() |
400-480 | Opponent | ||
Raises the Attack of all allied sync pairs by 2 stat ranks. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Body Slam: Power 3 | Body Slam: Power Up 3 | 3 | 36 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 20 | HP 20 | 4 | 48 | 1 |
Body Slam: Power 3 | Body Slam: Power Up 3 | 3 | 36 | 1 |
Body Slam: Power 3 | Body Slam: Power Up 3 | 3 | 36 | 2 |
Body Slam: Power 3 | Body Slam: Power Up 3 | 3 | 36 | 1 |
Body Slam: Move Gauge Refresh 3 | Move: Body Slam Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Flag Bearer 3 | Has a chance (40%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 7 | 84 | 3 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Safety Net | Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Rock Smash: Power 3 | Rock Smash: Power Up 3 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Rock Smash: Power 3 | Rock Smash: Power Up 3 | 3 | 36 | 1 |
Rock Smash: On a Roll 1 | Move: Rock Smash Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 2 |
Rock Smash: Power 3 | Rock Smash: Power Up 3 | 3 | 36 | 2 |
Rock Smash: Move Gauge Refresh 3 | Move: Rock Smash Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Max Knuckle: Power 100 | Max Knuckle: Power Up 100 | 8 | 96 | 3 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 9 | 108 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Rock Smash: Power 3 | Rock Smash: Power Up 3 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Rock Smash: Power 3 | Rock Smash: Power Up 3 | 3 | 36 | 1 |
Rock Smash: Power 3 | Rock Smash: Power Up 3 | 3 | 36 | 1 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 2 |
Speed 10 | Speed 10 | 4 | 48 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 6 | 72 | 2 |
Mini Potion All: Master Healer 1 | Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Mini Potion All: MP Refresh 2 | Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
You and Me!: MP Refresh 2 | Move: You and Me! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Body Slam: Power 3 | Body Slam: Power Up 3 | 3 | 36 | 2 |
Body Slam: Hostile Environment 1 | Move: Body Slam Raises the chance of inflicting status conditions with the additional effects of moves. | 7 | 84 | 2 |
MAX Group Therapy 9 | Removes all status conditions from all allied sync pairs after using the user's max move. | 8 | 96 | 2 |
MAX Shielding Strikes 2 | Raises the user's Defense by 2 stat ranks after using its max move. | 8 | 96 | 3 |
G-Max Replenish: Power 100 | G-Max Replenish: Power Up 100 | 8 | 96 | 3 |
Heaviest Sleeper Normal Impact: Power 25 | Heaviest Sleeper Normal Impact: Power Up 25 | 5 | 60 | 3 |
Heaviest Sleeper Normal Impact: Power 25 | Heaviest Sleeper Normal Impact: Power Up 25 | 5 | 60 | 3 |
Red Sygna Suit (Thunderbolt) | |||
Picture | Name | Role | Base Rarity |
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Red | Tech | ☆☆☆☆☆ |
Mindscape |
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Red & Pikachu | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Kanto Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Red's Fighting Spirit: Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. Quickly charges the move gauge when the terrain is Electric Terrain. Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. Clutch Critical: Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves. MAX Countdown 3: Reduces the user's sync move countdown by 3 after using its max move. | |||||||||||||
Theme Skills | |||||||||||||
Electric TechRaises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pallet Town: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
726 | 354 | 200 | 354 | 200 | 422 |
5 Star Max Potential Stats | |||||
826 | 394 | 240 | 394 | 240 | 462 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Lightning-Fast Volt Tackle | ![]() | ![]() |
200-240 | Opponent | ||
This attack's power increases when the terrain is Electric Terrain. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
B Volt Tackle: Power 2 | B Volt Tackle: Power Up 2 | 3 | 36 | 1 |
B Volt Tackle: Power 2 | B Volt Tackle: Power Up 2 | 3 | 36 | 2 |
B Volt Tackle: Power 2 | B Volt Tackle: Power Up 2 | 3 | 36 | 1 |
Electric Terrain: Precision Pals 1 | Move: Electric Terrain Raises the accuracy of all allied sync pairs by 1 stat rank when the user's move is successful. | 8 | 96 | 2 |
Piercing Gaze | Moves never miss. | 10 | 120 | 3 |
Paralysis Synergy 1 | Powers up the user's moves when the target is paralyzed. | 8 | 96 | 2 |
MAX Conductivity | Turns the field of play's terrain into Electric Terrain after using the user's max move. | 12 | 144 | 3 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
B Volt Tackle: Power 2 | B Volt Tackle: Power Up 2 | 3 | 36 | 2 |
B Volt Tackle: Power 2 | B Volt Tackle: Power Up 2 | 3 | 36 | 1 |
Grounding Wire | Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. | 8 | 96 | 2 |
Charged Immunity | Status conditions cannot be inflicted on the user when the terrain is Electric Terrain. | 8 | 96 | 2 |
Attack to the MAX 3 | Powers up the user's max move when its Attack is raised. | 8 | 96 | 3 |
Shock Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 9 | 108 | 3 |
Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 2 |
Thunder Shock: Move Gauge Refresh 3 | Move: Thunder Shock Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Thunder Shock: Hostile Environment 4 | Move: Thunder Shock Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 2 |
Thunder Shock: Staggering 4 | Move: Thunder Shock Has a chance (50%) of making the target flinch when the user's attack move against it is successful. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
Spark of Victory!: MP Refresh 2 | Move: Spark of Victory! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Spark of Victory!: Ramp Up 2 | Move: Spark of Victory! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. | 7 | 84 | 2 |
Static Shock 3 | Powers up the user's sync move when the target is paralyzed. | 8 | 96 | 2 |
Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Shocking Slowdown 9 | Lowers the target's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | 9 | 108 | 3 |
Lightning-Fast Volt Tackle: Power 25 | Lightning-Fast Volt Tackle: Power Up 25 | 5 | 60 | 3 |
Lightning-Fast Volt Tackle: Power 25 | Lightning-Fast Volt Tackle: Power Up 25 | 5 | 60 | 3 |