AnchorsSygna Suit
Sygna Suit
Red
Red
Sygna Suit (Thunderbolt)
Sygna Suit (Thunderbolt)

Red

Sygna Suit
Picture Name Role Base Rarity
Red Artwork
Standard Outfit EX Outfit
Red Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingTriple Feature Charming Poke Fair Scout (March 14th 2023 - March 31st 2023) - 1.5%
New Year's Poke Fair Ticket SCout (January 1st 2023 - January 31st 2023) - 0.147%
5 Star-Select Poké Fair Scout ×25 A (January 1st 2023 - January 31st 2023) - 0.149%
Dragon, Bug, and Fire Poke Fair Scout (September 22nd 2022 - October 13th 2022) - 0.66%
Red Master Fair Scout (September 1st 2022 - October 3rd 2022) - 1%
and more...

Pokédex Entry

Flavor Text
Red
Sygna Suit
The silent type, this legendary, awesome Pokémon Trainer hardly talks at all. His best friend, Blue, is also his rival.
Red
Red is feeling brand-new in this outfit that he wore back when he traveled the Kanto region. He often thinks about the friends he's made on his journeys.
Red
Sygna Suit (Thunderbolt)
Red is clad in a thrilling sygna suit. He knows he can depend on his strong and loyal partner, Pikachu, who he met in the Kanto region.
Mindscape
Red Mindscape

Red's Pokémon

Red & Charizard

Picture Name Focal Move Type Weakness
Charizard Image
English: Charizard
Japan: Lizardon
リザードン
French: Dracaufeu
German: Glurak
Korean: 리자몽
Fire-type Rock-type
Passive Skills
Propulsion 1: Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful.
Piercing Gaze: Moves never miss.
Move Gauge Refresh 4: Has a chance (50%) of charging the user's move gauge by one when a move is successful.
Theme Skills
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks
Kanto: Raises allies's Attack and Sp. Atk by 2
Main Character: Raises allies's Attack and Sp. Atk by 2
Sygna Suit: Raises allies's Attack and Sp. Atk by 2
Pallet Town: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
768 446 153 446 153 313
5 Star Max Potential Stats
868 486 193 486 193 353


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Heat Wave Fire-typeSpecial Category Move 109-130 90 3 (Gauge) All opponents
Has a very small chance of leaving the target burned.
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Blast Burn Fire-typeSpecial Category Move 178-213 90 4 (Gauge) Opponent
No additional effect
My Destiny!  Other Category Move   2 (Max Uses) Self
Drastically raises the user's Sp. Atk and Speed. Lowers the user's Defense and Sp. Def. If Charizard has Mega Evolved, drastically raises the user's Attack.


Sync Moves
NameTypeCategoryMax PowerTarget
Living Legend Blast Burn Fire-typeSpecial Category Move 160-192 Opponent
Become Mega Charizard X until the end of battle. Raises the user's critical-hit rate.
EX Sync Effect: Move targets all Opponents


Red & Charizard (Mega Charizard X)

Picture Name Focal Move Type Weakness
Charizard Image
English: Charizard
Japan: Lizardon
リザードン
French: Dracaufeu
German: Glurak
Korean: 리자몽
Fire-type Rock-type
Passive Skills
Propulsion 1: Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful.
Piercing Gaze: Moves never miss.
Move Gauge Refresh 4: Has a chance (50%) of charging the user's move gauge by one when a move is successful.
Theme Skills
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks
Kanto: Raises allies's Attack and Sp. Atk by 2
Main Character: Raises allies's Attack and Sp. Atk by 2
Sygna Suit: Raises allies's Attack and Sp. Atk by 2
Pallet Town: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
768 535 153 535 153 313
5 Star Max Potential Stats
868 583 193 583 193 353


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Heat Wave Fire-typeSpecial Category Move 109-130 90 3 (Gauge) All opponents
Has a very small chance of leaving the target burned.
Flare Blitz Fire-typePhysical Category Move 123-147 100 3 (Gauge) Opponent
Unfreezes the user. The user also takes 25% of the damage it dealt to the target. Has a very small chance of leaving the target burned.
Blast Burn Fire-typeSpecial Category Move 178-213 90 4 (Gauge) Opponent
No additional effect
My Destiny!  Other Category Move   2 (Max Uses) Self
Drastically raises the user's Sp. Atk and Speed. Lowers the user's Defense and Sp. Def. If Charizard has Mega Evolved, drastically raises the user's Attack.


Sync Moves
NameTypeCategoryMax PowerTarget
Living Legend Blast Burn Fire-typeSpecial Category Move 160-192 Opponent
Become Mega Charizard X until the end of battle. Raises the user's critical-hit rate.
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Heat Wave: Power 3 Heat Wave: Power Up 3 4 48 1
Attack + 20 Attack + 20 10 120 1
Heat Wave: Power 3 Heat Wave: Power Up 3 4 48 1
Heat Wave: Power 3 Heat Wave: Power Up 3 4 48 2
Dire Hit +: MP Refresh 3 Move: Dire Hit + Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 2
Heat Wave: Power 3 Heat Wave: Power Up 3 5 60 2
Heat Wave: Power 3 Heat Wave: Power Up 3 5 60 3
Heat Wave: Power 3 Heat Wave: Power Up 3 5 60 3
Speed + 5 Speed + 5 2 24 1
Flare Blitz: Power 6 Flare Blitz: Power Up 6 3 36 1
Flare Blitz: Power 6 Flare Blitz: Power Up 6 3 36 1
Flare Blitz: Power 6 Flare Blitz: Power Up 6 3 36 1
My Destiny!: MP Refresh 3 Move: My Destiny! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Standfast 5 Reduces recoil damage received from using moves that have recoil in the effect tag. 6 72 1
Flare Blitz: Power 6 Flare Blitz: Power Up 6 3 36 2
HP + 20 HP + 20 5 60 2
Haymaker The more the user's Attack has been raised, the more it powers up sync moves. 10 120 2
Standfast 5 Reduces recoil damage received from using moves that have recoil in the effect tag. 6 72 3
Adrenaline 1 Reduces the sync move countdown by one when a sync move is used for the first time. 10 120 3
Speed + 10 Speed + 10 4 48 1
Blast Burn: Power 4 Blast Burn: Power Up 4 5 60 1
Speed + 10 Speed + 10 4 48 1
Speed + 10 Speed + 10 4 48 1
Blast Burn: Power 4 Blast Burn: Power Up 4 5 60 2
Power Reserves 2 Powers up moves in a pinch. 10 120 2
Blast Burn: Power 4 Blast Burn: Power Up 4 5 60 2
Rejuvenate 6 Increases the user's move gauge by six after using a sync move. 10 120 3
Blast Burn: Power 4 Blast Burn: Power Up 4 5 60 3
Sp. Atk + 5 Sp. Atk + 5 4 48 1
Defense + 5 Defense + 5 3 36 1
Speed + 5 Speed + 5 3 36 1
Sp. Def + 5 Sp. Def + 5 3 36 1
Sp. Atk + 5 Sp. Atk + 5 4 48 2
My Destiny!: Stat's Quo 4 Move: My Destiny! Has a good chance of returning the user's lowered stats to normal when a move is successful. 10 120 2
Sp. Atk + 5 Sp. Atk + 5 4 48 2
Solar Flare 5 Powers up sync moves when the weather is sunny. 10 120 3
Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. 8 96 3
Living Legend Blast Burn: Power 25 Living Legend Blast Burn: Power Up 25 5 60 3
Living Legend Blast Burn: Power 25 Living Legend Blast Burn: Power Up 25 5 60 3

Red

Picture Name Role Base Rarity
Red Artwork
Standard Outfit EX Outfit
Red Support ☆☆☆☆☆

 

Mindscape
Red  Mindscape


Red & Snorlax

Picture Name Focal Move Type Weakness
Snorlax Image
English: Snorlax
Japan: Kabigon
カビゴン
French: Ronflex
German: Relaxo
Korean: 잠만보
Normal-type Fighting-type
Passive Skills
MAX Regen: Applies the Gradual Healing effect to the user after using its max move.
Team Alert Mind 1: Raises the Defense of all allied sync pairs by 1 stat ranks when the user's HP drops to half or below.
Group Moral Support 4: Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move.
Theme Skills
Normal Support - Raises the maximum HP of all allied sync pairs by 30
Kanto: Raises the maximum HP of all allied sync pairs by 4
Main Character: Raises the maximum HP of all allied sync pairs by 4
Pallet Town: Raises the maximum HP of all allied sync pairs by 4
Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Wistful + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
730 236 282 210 302 251
5 Star Max Potential Stats
830 276 322 250 342 291


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Body Slam Normal-typePhysical Category Move 53-63 100 2 (Gauge) Opponent
Has a moderate chance of leaving the target paralyzed.
Mini Potion All  Other Category Move   2 (Max Uses) All allies
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
Rock Smash Fighting-typePhysical Category Move 46-55 100 2 (Gauge) Opponent
Has a good chance of lowering the target's Defense
You and Me!  Other Category Move   2 (Max Uses) Ally
Reduces the sync move countdown of an allied sync pair by 1. Raises an ally's critical-hit rate by 2 stat ranks. Applies the Supereffective Next effect to an ally.


Sync Moves
NameTypeCategoryMax PowerTarget
Heaviest Sleeper Normal Impact Normal-typePhysical Category Move 300-360 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.


Max Moves
NameTypeCategoryMax PowerTarget
G-Max Replenish Normal-typePhysical Category Move 400-480 Opponent
Restores 1 MP of the user's moves.
Max Knuckle Fighting-typeOther Category Move 400-480 Opponent
Raises the Attack of all allied sync pairs by 2 stat ranks.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Body Slam: Power 3 Body Slam: Power Up 3 3 36 1
Attack 5 Attack 5 2 24 1
HP 20 HP 20 4 48 1
Body Slam: Power 3 Body Slam: Power Up 3 3 36 1
Body Slam: Power 3 Body Slam: Power Up 3 3 36 2
Body Slam: Power 3 Body Slam: Power Up 3 3 36 1
Body Slam: Move Gauge Refresh 3 Move: Body Slam Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Flag Bearer 3 Has a chance (40%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. 7 84 3
Sp. Def 10 Sp. Def 10 4 48 2
Safety Net Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. 10 120 3
Speed 5 Speed 5 2 24 1
Rock Smash: Power 3 Rock Smash: Power Up 3 3 36 1
Sp. Def 5 Sp. Def 5 2 24 1
Rock Smash: Power 3 Rock Smash: Power Up 3 3 36 1
Rock Smash: On a Roll 1 Move: Rock Smash Raises the chance of lowering stat values with the additional effects of moves. 7 84 2
Rock Smash: Power 3 Rock Smash: Power Up 3 3 36 2
Rock Smash: Move Gauge Refresh 3 Move: Rock Smash Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Max Knuckle: Power 100 Max Knuckle: Power Up 100 8 96 3
Adrenaline 1 Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. 9 108 3
Speed 5 Speed 5 2 24 1
Rock Smash: Power 3 Rock Smash: Power Up 3 3 36 1
Sp. Def 5 Sp. Def 5 2 24 1
Rock Smash: Power 3 Rock Smash: Power Up 3 3 36 1
Rock Smash: Power 3 Rock Smash: Power Up 3 3 36 1
Antitoxin Prevents the user from getting poisoned or badly poisoned. 5 60 2
Speed 10 Speed 10 4 48 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 6 72 2
Mini Potion All: Master Healer 1 Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. 10 120 3
Defense 10 Defense 10 4 48 2
Mini Potion All: MP Refresh 2 Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Defense 5 Defense 5 2 24 1
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
You and Me!: MP Refresh 2 Move: You and Me! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 1
Body Slam: Power 3 Body Slam: Power Up 3 3 36 2
Body Slam: Hostile Environment 1 Move: Body Slam Raises the chance of inflicting status conditions with the additional effects of moves. 7 84 2
MAX Group Therapy 9 Removes all status conditions from all allied sync pairs after using the user's max move. 8 96 2
MAX Shielding Strikes 2 Raises the user's Defense by 2 stat ranks after using its max move. 8 96 3
G-Max Replenish: Power 100 G-Max Replenish: Power Up 100 8 96 3
Heaviest Sleeper Normal Impact: Power 25 Heaviest Sleeper Normal Impact: Power Up 25 5 60 3
Heaviest Sleeper Normal Impact: Power 25 Heaviest Sleeper Normal Impact: Power Up 25 5 60 3

Red Sygna Suit (Thunderbolt)

Picture Name Role Base Rarity
Red Artwork
Standard Outfit EX Outfit
Red Tech ☆☆☆☆☆

 

Mindscape
Red Sygna Suit (Thunderbolt) Mindscape


Red & Pikachu

Picture Name Focal Move Type Weakness
Pikachu Image
English: Pikachu
Japan: Pikachu
ピカチュウ
French: Pikachu
German: Pikachu
Korean: 피카츄
Electric-type Ground-type
Passive Skills
Kanto Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Red's Fighting Spirit: Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. Quickly charges the move gauge when the terrain is Electric Terrain. Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain.
Clutch Critical: Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves.
MAX Countdown 3: Reduces the user's sync move countdown by 3 after using its max move.
Theme Skills
Electric TechRaises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12
Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Pallet Town: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
726 354 200 354 200 422
5 Star Max Potential Stats
826 394 240 394 240 462


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thunder Shock Electric-typeSpecial Category Move 17-20 100 1 (Gauge) Opponent
Has a very small chance of leaving the target paralyzed
Electric Terrain Electric-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Field
Turns the field into Electric Terrain
B Volt Tackle Electric-typePhysical Category Move 150-180 100 2 (Gauge) All opponents
Activation Condition: When the field of play's terrain turns into Electric Terrain.
Deactivation Condition: When the field of play's terrain is no longer Electric Terrain.
Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target's Defense and Sp. Def by 1 stat rank when the target is paralyzed.
Spark of Victory!  Other Category Move   1 (Max Uses) All allies
Raises the user's Attack by 6 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.


Sync Moves
NameTypeCategoryMax PowerTarget
Lightning-Fast Volt Tackle Electric-typePhysical Category Move 200-240 Opponent
This attack's power increases when the terrain is Electric Terrain.


Max Moves
NameTypeCategoryMax PowerTarget
G-Max Volt Crash Electric-typeSpecial Category Move 400-480 Opponent
Leaves all opposing sync pairs paralyzed.
Max Guard Normal-typeOther Category Move   Self
Applies the Damage Guard Next effect to an ally.
G-Max Volt Crash Electric-typePhysical Category Move 400-480 Opponent
Leaves all opposing sync pairs paralyzed.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Lithe Prevents the user from getting paralyzed. 5 60 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
B Volt Tackle: Power 2 B Volt Tackle: Power Up 2 3 36 1
B Volt Tackle: Power 2 B Volt Tackle: Power Up 2 3 36 2
B Volt Tackle: Power 2 B Volt Tackle: Power Up 2 3 36 1
Electric Terrain: Precision Pals 1 Move: Electric Terrain Raises the accuracy of all allied sync pairs by 1 stat rank when the user's move is successful. 8 96 2
Piercing Gaze Moves never miss. 10 120 3
Paralysis Synergy 1 Powers up the user's moves when the target is paralyzed. 8 96 2
MAX Conductivity Turns the field of play's terrain into Electric Terrain after using the user's max move. 12 144 3
Headstrong Attack cannot be lowered. 5 60 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
B Volt Tackle: Power 2 B Volt Tackle: Power Up 2 3 36 2
B Volt Tackle: Power 2 B Volt Tackle: Power Up 2 3 36 1
Grounding Wire Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. 8 96 2
Charged Immunity Status conditions cannot be inflicted on the user when the terrain is Electric Terrain. 8 96 2
Attack to the MAX 3 Powers up the user's max move when its Attack is raised. 8 96 3
Shock Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. 9 108 3
Thunder Shock: Power 4 Thunder Shock: Power Up 4 3 36 1
Attack 5 Attack 5 2 24 1
Thunder Shock: Power 4 Thunder Shock: Power Up 4 3 36 1
Sp. Def 5 Sp. Def 5 2 24 1
Thunder Shock: Power 4 Thunder Shock: Power Up 4 3 36 2
Thunder Shock: Move Gauge Refresh 3 Move: Thunder Shock Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Haymaker The more the user's Attack is raised, the more it powers up the user's sync move. 10 120 3
Thunder Shock: Hostile Environment 4 Move: Thunder Shock Raises the chance of inflicting status conditions with the additional effects of moves. 8 96 2
Thunder Shock: Staggering 4 Move: Thunder Shock Has a chance (50%) of making the target flinch when the user's attack move against it is successful. 10 120 3
Attack 5 Attack 5 2 24 1
Thunder Shock: Power 4 Thunder Shock: Power Up 4 3 36 1
Sp. Def 5 Sp. Def 5 2 24 1
Thunder Shock: Power 4 Thunder Shock: Power Up 4 3 36 1
Spark of Victory!: MP Refresh 2 Move: Spark of Victory! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 1
Thunder Shock: Power 4 Thunder Shock: Power Up 4 3 36 1
Sp. Atk 10 Sp. Atk 10 4 48 2
Spark of Victory!: Ramp Up 2 Move: Spark of Victory! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. 7 84 2
Static Shock 3 Powers up the user's sync move when the target is paralyzed. 8 96 2
Cakewalk The more the target's Speed is lowered, the more it powers up the user's sync move. 10 120 3
Shocking Slowdown 9 Lowers the target's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent. 9 108 3
Lightning-Fast Volt Tackle: Power 25 Lightning-Fast Volt Tackle: Power Up 25 5 60 3
Lightning-Fast Volt Tackle: Power 25 Lightning-Fast Volt Tackle: Power Up 25 5 60 3