Anchors | ![]() Roxie | ![]() Sygna Suit | ![]() Roxie |
Roxie | |||
Picture | Name | Role | Base Rarity |
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Roxie | Strike | ☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Carmine Poke Fair Scout (July 29th 2025 - September 6th 2025) - 1.052% Silver Master Fair Scout (July 25th 2025 - August 25th 2025) - 1.052% Double Feature Variety Scout (July 23rd 2025 - August 10th 2025) - 1.052% Ethan Arc Suit Scout (July 17th 2025 - August 24th 2025) - 1.052% Silver Arc Suit Scout (July 15th 2025 - August 24th 2025) - 1.052% and more... |
Pokédex Entry
Flavor Text | |
Roxie | Highly popular in the Unova region, this bassist balances her time between her band and being a Poison-type Gym Leader. |
Roxie Sygna Suit | Roxie is wearing a sygna suit. Together with her Amped Form Toxtricity, she performs her exhilarating poison on the stage. |
Mindscape |
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Roxie's Pokémon
Roxie & Whirlipede | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Fast-Track 2: Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | |||||||||||||
Theme Skills | |||||||||||||
Poison Strike - Raises allies's Attack and Sp. Atk by 15 when using Poison-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Gym Leader: Raises allies's Attack and Sp. Atk by 2 Artistic: Raises allies's Attack and Sp. Atk by 2 Undella Town: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
660 | 450 | 222 | 166 | 170 | 515 |
5 Star Stats | |||||
700 | 470 | 242 | 186 | 190 | 535 |
5 Star Max Potential Stats | |||||
740 | 490 | 262 | 206 | 210 | 555 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Poison Sync Impact | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Roxie & Scolipede | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Fast-Track 2: Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | |||||||||||||
Theme Skills | |||||||||||||
Poison Strike - Raises allies's Attack and Sp. Atk by 15 when using Poison-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Gym Leader: Raises allies's Attack and Sp. Atk by 2 Artistic: Raises allies's Attack and Sp. Atk by 2 Undella Town: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
672 | 469 | 225 | 168 | 172 | 545 |
5 Star Stats | |||||
712 | 489 | 245 | 188 | 192 | 565 |
5 Star Max Potential Stats | |||||
752 | 509 | 265 | 208 | 212 | 585 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Radical Poison Jab | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 1 | ||
Attack 5 | Attack 5 | 1 | ||
Defense 5 | Defense 5 | 1 | ||
Attack 5 | Attack 5 | 1 | ||
Sp. Def 5 | Sp. Def 5 | 1 | ||
Speed 5 | Speed 5 | 1 | ||
Speed 5 | Speed 5 | |||
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | |||
Attack 5 | Attack 5 | |||
Sp. Def 5 | Sp. Def 5 | |||
Poison Jab: Power 3 | Poison Jab: Power Up 3 | |||
Poison Jab: Power 3 | Poison Jab: Power Up 3 | |||
Poison Jab: Power 3 | Poison Jab: Power Up 3 | 2 | ||
Poison Jab: Move Gauge Refresh 2 | Move: Poison Jab Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 2 | ||
Speed 10 | Speed 10 | 2 | ||
Toxic Chance 2 | Has a chance (30%) of leaving the target poisoned when a move targeting that opponent is successful. | 3 | ||
Toxic Power 5 | Powers up the user's moves when the target is poisoned or badly poisoned. | 3 | ||
HP 10 | HP 10 | |||
Defense 5 | Defense 5 | |||
Speed 5 | Speed 5 | |||
Sp. Def 5 | Sp. Def 5 | |||
Poison Tail: Power 4 | Poison Tail: Power Up 4 | |||
Poison Tail: Power 4 | Poison Tail: Power Up 4 | |||
Poison Tail: Power 4 | Poison Tail: Power Up 4 | 2 | ||
Poison Tail: Move Gauge Refresh 2 | Move: Poison Tail Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 2 | ||
Attack 10 | Attack 10 | 2 | ||
Fast-Track 9 | Raises the user's Speed by one stat rank after its Pokémon uses a move. | 3 | ||
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 3 | ||
HP 10 | HP 10 | |||
Defense 5 | Defense 5 | |||
Poison Tail: Power 4 | Poison Tail: Power Up 4 | |||
HP 10 | HP 10 | |||
Poison Tail: Power 4 | Poison Tail: Power Up 4 | 2 | ||
Time to Rock!: MP Refresh 2 | Move: Time to Rock! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 2 | ||
Time to Rock!: Barricade 1 | Move: Time to Rock! Raises the user's Sp. Def by 1 stat rank when its move is successful. | 2 | ||
Inertia | The more user's Speed is raised, the more it powers up the user's sync move. | 3 | ||
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 3 | ||
Headstrong | Attack cannot be lowered. | |||
Attack 5 | Attack 5 | |||
Poison Jab: Power 3 | Poison Jab: Power Up 3 | |||
Poison Jab: Power 3 | Poison Jab: Power Up 3 | |||
Attack 5 | Attack 5 | 2 | ||
X Attack: MP Refresh 2 | Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 2 | ||
Stamina Reserves 6 | Charges the user's move gauge by 6 the first time it is in a pinch each battle. | 2 | ||
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 3 | ||
Super Desperate | Applies the Supereffective Up Next effect to the user the first time it is in a pinch each battle. | 3 | ||
Radical Poison Jab: Power 25 | Radical Poison Jab: Power Up 25 | 3 | ||
Radical Poison Jab: Power 25 | Radical Poison Jab: Power Up 25 | 3 |
Roxie Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
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Roxie |
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☆☆☆☆☆ |
Mindscape |
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Roxie & Toxtricity (Amped Form) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Amped and Vibed: Turns the field of play's zone into a Poison Zone the first time the user's max move is used each battle. (A Poison Zone powers up Poison-type attacks.) Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field. Turbo Charge 3: Quickly charges the move gauge when the field is Electric Terrain. Hit Poisoned Opp: Attack ? & Hit Paralyzed Opp: Sp. Atk ? 9: Lowers the target's Attack by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. Lowers the target's Sp. Atk by 1 stat rank when the user's attack move is successful against a paralyzed opponent. Music That Blows Your Mind (Superawakened): Reduces the user's sync move countdown by two after using its max move. Turns the field of play's zone into a Poison Zone when the user uses Electric Terrain. (A Poison Zone powers up Poison-type attacks.) | |||||||||||||
Theme Skills | |||||||||||||
Poison Tech: Raises allies's Attack and Sp. Atk by 12 when using Poison-type attacks. Raises the maximum HP of all allied sync pairs by 12 Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Artistic: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
830 | 459 | 224 | 551 | 224 | 459 |
5 Star Max Potential Stats | |||||
930 | 499 | 264 | 591 | 264 | 499 |
5 Star Max Potential EX Role Stats | |||||
990 | 539 | 264 | 631 | 264 | 499 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
1089 | 592 | 290 | 694 | 290 | 548 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 2 |
Venomous Sync All 9 | Leaves all opposing sync pairs badly poisoned after using the user's sync move. | 10 | 120 | 4 |
S-Move/Max Move: Special Boost ?2 9 | Increases the user's Special Moves ? Next effect by 2 ranks after using its sync move or max move. | 10 | 120 | 5 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 2 |
Ally Sets WTZ: Team Speed ? 9 | Raises the Speed of all allied sync pairs by 1 stat rank when an ally activates a weather, terrain, or zone effect. | 10 | 120 | 4 |
Electric Terrain: Propulsion 9 | Move: Electric Terrain Reduces the user's sync move countdown by one when its move is successful. | 10 | 120 | 5 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Frenzied Sludge Wave: Move Gauge Refresh 3 | Move: Frenzied Sludge Wave Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Frenzied Sludge Wave: Power 3 | Frenzied Sludge Wave: Power ? 3 | 3 | 36 | 2 |
Frenzied Sludge Wave: Power 3 | Frenzied Sludge Wave: Power ? 3 | 3 | 36 | 1 |
Power Induction 1 | Powers up the user's moves when the terrain is Electric Terrain. | 7 | 84 | 2 |
Poison Zone Extension 2 | Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field. | 7 | 84 | 3 |
Grounding Wire | Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. | 8 | 96 | 2 |
Max Ooze: Power 100 | Max Ooze: Power ? 100 | 8 | 96 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Overdrive: Power 2 | Overdrive: Power ? 2 | 3 | 36 | 1 |
Overdrive: Power 2 | Overdrive: Power ? 2 | 3 | 36 | 2 |
Overdrive: Power 2 | Overdrive: Power ? 2 | 3 | 36 | 1 |
Overdrive: Attack Trap 3 | Move: Overdrive Has a chance (40%) of leaving the target trapped when the user's attack move against it is successful. | 8 | 96 | 2 |
Overdrive: Poison Zone: Moves ? 3 | Move: Overdrive Powers up the user's moves when the zone is a Poison Zone. | 8 | 96 | 2 |
Shocked Hit Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent. | 10 | 120 | 3 |
G-Max Stun Shock: Power 100 | G-Max Stun Shock: Power ? 100 | 8 | 96 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Overdrive: Power 2 | Overdrive: Power ? 2 | 3 | 36 | 1 |
Overdrive: Power 2 | Overdrive: Power ? 2 | 3 | 36 | 1 |
Electric Terrain: Ramp Up 1 | Move: Electric Terrain Raises the user's Sp. Atk by 1 stat rank when its move is successful. | 8 | 96 | 2 |
Overdrive: Move Gauge Refresh 3 | Move: Overdrive Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Electric Terrain: MP Refresh 2 | Move: Electric Terrain Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sync Induction 9 | Powers up the user's sync move when the terrain is Electric Terrain. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Frenzied Sludge Wave: Power 3 | Frenzied Sludge Wave: Power ? 3 | 3 | 36 | 1 |
Frenzied Sludge Wave: Power 3 | Frenzied Sludge Wave: Power ? 3 | 3 | 36 | 1 |
Frenzied Sludge Wave: Power 3 | Frenzied Sludge Wave: Power ? 3 | 3 | 36 | 2 |
Poison Zone: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Poison Zone. | 8 | 96 | 2 |
Poison on Stage!: MP Refresh 2 | Move: Poison on Stage! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Hit Poisoned Opp: Special Boost ?1 3 | Has a chance (40%) of increasing the user's Special Moves ? Next effect by 1 rank when its attack move is successful against a poisoned or badly poisoned opponent. | 10 | 120 | 3 |
1st S-Move: Poison Zone | Turns the field of play's zone into a Poison Zone the first time the user's sync move is used each battle. (A Poison Zone powers up Poison-type attacks.) | 10 | 120 | 3 |
Rock Them Away Poison Beam: Power 25 | Rock Them Away Poison Beam: Power ? 25 | 5 | 60 | 3 |
Rock Them Away Poison Beam: Power 25 | Rock Them Away Poison Beam: Power ? 25 | 5 | 60 | 3 |
Roxie | |||||||
Picture | Name | Role | Base Rarity | ||||
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Roxie |
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☆☆☆☆☆ |
Mindscape |
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Roxie & Garbodor | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Poison on the Stage Together: Powers up the Poison-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play. Adrenaline 1: Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. Team Immunizing Command 9: Applies the Condition Nullification effect to all allied sync pairs when the user's Trainer uses a move. This effect can activate only once per battle. Poison Days, Poison on the Stage (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Applies Unova Circle (Defensive) to the allied field of play the first time the user's sync move is used each battle. Extends the duration of Unova Circle (Defensive) when Unova Circle (Defensive) is applied to the allied field of play. | |||||||||||||
Theme Skills | |||||||||||||
Poison Support: Raises the maximum HP of all allied sync pairs by 30 Unova: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Artistic: Raises the maximum HP of all allied sync pairs by 4 Undella Town: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
814 | 176 | 339 | 208 | 339 | 368 |
5 Star Max Potential Stats | |||||
914 | 216 | 379 | 248 | 379 | 408 |
5 Star Max Potential EX Role Stats | |||||
974 | 216 | 399 | 248 | 399 | 448 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
1071 | 237 | 438 | 272 | 438 | 492 |
5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5) | |||||
1221 | 237 | 458 | 272 | 458 | 492 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Play the Music I Like Poison Beam | ![]() | ![]() |
50-60 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sludge: Power 4 | Sludge: Power ↑ 4 | 3 | 36 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Sludge: Power 4 | Sludge: Power ↑ 4 | 3 | 36 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Mini Potion All: MP Refresh 2 | Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
HP 20 | HP 20 | 4 | 48 | 2 |
Mini Potion All: Master Healer 1 | Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Poison Zone: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Poison Zone. | 8 | 96 | 2 |
Circle: MG → 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 8 | 96 | 2 |
Amp It Up!: MP Refresh 2 | Move: Amp It Up! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Unova Solidarity: T-Move: Team Free Move Next 9 | Move: Unova Solidarity Applies the Free Move Next effect to all allied sync pairs when the user's Trainer uses a move. | 10 | 120 | 3 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Wide Awake | Prevents the user from falling asleep. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 20 | HP 20 | 4 | 48 | 2 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
Circle: Attack Move DR 2 | Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 10 | 120 | 2 |
Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Circle: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 8 | 96 | 2 |
Unova Solidarity: MP Refresh 1 | Move: Unova Solidarity Has a chance (20%) of restoring one MP of the user's move when that move is successful. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sludge: Power 4 | Sludge: Power ↑ 4 | 3 | 36 | 1 |
Sludge: Move Gauge Refresh 2 | Move: Sludge Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 1 |
Sludge: Power 4 | Sludge: Power ↑ 4 | 3 | 36 | 2 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Sludge: Hostile Environment 1 | Move: Sludge Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 2 |
Sludge: Staggering 2 | Move: Sludge Has a chance (30%) of making the target flinch when the user's attack move against it is successful. | 10 | 120 | 3 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
Play the Music I Like Poison Beam: Power 25 | Play the Music I Like Poison Beam: Power ↑ 25 | 5 | 60 | 3 |
Play the Music I Like Poison Beam: Power 25 | Play the Music I Like Poison Beam: Power ↑ 25 | 5 | 60 | 3 |