AnchorsSabrina
Sabrina
New Year
New Year

Sabrina

Picture Name Role Base Rarity
Sabrina Artwork
Standard Outfit EX Outfit
Sabrina Support ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingSuper Spotlight Variety Scout (April 18th 2024 - May 4th 2024) - 0.071%
Selene Costume Scout (April 14th 2024 - May 20th 2024) - 0.071%
Barry Costume Scout (April 12th 2024 - May 20th 2024) - 0.071%
Triple Feature Poke Fair Scout (April 5th 2024 - April 17th 2024) - 0.078%
Triple Feature Poke Fair Scout (April 3rd 2024 - April 17th 2024) - 0.078%
and more...

Pokédex Entry

Flavor Text
SabrinaA powerful psychic herself, this Gym Leader who uses Psychic types can see the future with her precognitive powers. She allegedly does not like conflict.
Sabrina
New Year
Sabrina is in a festive outfit to celebrate the new year. She soothes her mind, which at times shows her glimpses of the future, by listening to the chime of Chingling's bell.
Mindscape
Sabrina Mindscape

Sabrina's Pokémon

Sabrina & Alakazam

Picture Name Focal Move Type Weakness
Alakazam Image
English: Alakazam
Japan: Foodin
フーディン
French: Alakazam
German: Simsala
Korean: 후딘
Psychic-type Dark-type
Passive Skills
Unflappable: Prevents the user from flinching.
Speedy Entry 1: Raises the user's Speed by 1 stat ranks when it enters a battle.
Dauntless: Sp. Atk cannot be lowered.
Theme Skills
Psychic Support - Raises the maximum HP of all allied sync pairs by 30
Kanto: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Supernatural: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Soothing + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
564 75 190 260 288 386
5 Star Max Potential Stats
664 115 230 300 328 426


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Psybeam Psychic-typeSpecial Category Move 48-57 100 2 (Gauge) Opponent
Has a very small chance of leaving the target confused
Dire Hit All  Other Category Move   2 (Max Uses) All allies
Raises the critical hit rate of all allied sync pairs
Sixth Sense!  Other Category Move   2 (Max Uses) Ally
Restores a bit of an ally's HP. Drastically raises an ally's Sp. Atk. Raises an ally's accuracy.
Reflect Psychic-typeOther Category Move   3 (Gauge)
2 (Max Uses)
All allies
Reduces physical damage done to the allied field of play.


Sync Moves
NameTypeCategoryMax PowerTarget
ESP Prodigy Psywave Psychic-typeSpecial Category Move 160-192 Opponent
Become Mega Alakazam until the end of battle


Sabrina & Alakazam (Mega Alakazam)

Picture Name Focal Move Type Weakness
Alakazam Image
English: Alakazam
Japan: Foodin
フーディン
French: Alakazam
German: Simsala
Korean: 후딘
Psychic-type Dark-type
Passive Skills
Unflappable: Prevents the user from flinching.
Speedy Entry 1: Raises the user's Speed by 1 stat ranks when it enters a battle.
Dauntless: Sp. Atk cannot be lowered.
Theme Skills
Psychic Support - Raises the maximum HP of all allied sync pairs by 30
Kanto: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Supernatural: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Soothing + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
564 75 190 311 288 463
5 Star Max Potential Stats
664 115 230 359 328 511


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Psychic Psychic-typeSpecial Category Move 99-118 100 3 (Gauge) Opponent
Has a very small chance of lowering the target's Sp. Def
Dire Hit All  Other Category Move   2 (Max Uses) All allies
Raises the critical hit rate of all allied sync pairs
Sixth Sense!  Other Category Move   2 (Max Uses) Ally
Restores a bit of an ally's HP. Drastically raises an ally's Sp. Atk. Raises an ally's accuracy.
Reflect Psychic-typeOther Category Move   3 (Gauge)
2 (Max Uses)
All allies
Reduces physical damage done to the allied field of play.


Sync Moves
NameTypeCategoryMax PowerTarget
ESP Prodigy Psywave Psychic-typeSpecial Category Move 160-192 Opponent
Become Mega Alakazam until the end of battle
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Psybeam: Power 4 Psybeam: Power Up 4 2 24 1
Psybeam: Power 4 Psybeam: Power Up 4 2 24 1
Psybeam: Power 4 Psybeam: Power Up 4 3 36 1
Speed + 10 Speed + 10 4 48 1
Psybeam: Power 5 Psybeam: Power Up 5 3 36 2
Psybeam: Power 5 Psybeam: Power Up 5 3 36 1
Sp. Atk + 20 Sp. Atk + 20 7 84 2
Psybeam: Power 5 Psybeam: Power Up 5 3 36 3
Psybeam: Move Gauge Refresh 2 Move: Psybeam Occasionally increases the user's move gauge by one when a move is successful. 5 60 2
Psybeam: Move Gauge Refresh 2 Move: Psybeam Occasionally increases the user's move gauge by one when a move is successful. 5 60 3
Defense + 5 Defense + 5 2 24 1
Psychic: Power 5 Psychic: Power Up 5 3 36 1
Defense + 5 Defense + 5 2 24 1
Psychic: Move Gauge Refresh 4 Move: Psychic Has a good chance of increasing the user's move gauge by one when a move is successful. 8 96 1
Psychic: Power 5 Psychic: Power Up 5 3 36 2
Psychic: Power 5 Psychic: Power Up 5 3 36 2
Psychic: Power 5 Psychic: Power Up 5 3 36 2
Critical Countdown 1 Has a small chance of reducing the sync move countdown by one when the user lands a critical hit. 10 120 3
Recuperation 1 Restores the user's HP after using a sync move. 10 120 3
Defense + 5 Defense + 5 2 24 1
HP + 10 HP + 10 2 24 1
HP + 10 HP + 10 2 24 1
Sixth Sense!: MP Refresh 3 Move: Sixth Sense! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Grand Entry 1 Raises the user's Sp. Atk when the Pokémon enters a battle. 6 72 1
Dire Hit All: MP Refresh 3 Move: Dire Hit All Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 2
Sp. Atk + 10 Sp. Atk + 10 4 48 1
On the Ropes 3 Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move. 8 96 2
Sp. Def + 10 Sp. Def + 10 5 60 3
Dire Hit All: Critical Squad 1 Move: Dire Hit All Raises the critical-hit rate of all allied sync pairs when a move is successful. 6 72 2
Sixth Sense!: Ramp Up 1 Move: Sixth Sense! Raises the user's Sp. Atk when a move is successful. 7 84 3
Sp. Def + 5 Sp. Def + 5 2 24 1
Speed + 10 Speed + 10 4 48 1
Sp. Def + 10 Sp. Def + 10 4 48 1
Reflect: MP Refresh 4 Move: Reflect Has a good chance of restoring one MP of the move used if the move is successful. 6 72 1
Sp. Atk + 10 Sp. Atk + 10 4 48 2
Reflect: Move Gauge Refresh 3 Move: Reflect Has a moderately good chance of increasing the user's move gauge by one when a move is successful. 5 60 2
Reflect: Move Gauge Refresh 3 Move: Reflect Has a moderately good chance of increasing the user's move gauge by one when a move is successful. 5 60 2
Reflect: Pep Rally 2 Move: Reflect Sharply raises the Speed of all allied sync pairs when a move is successful. 7 84 3
Critical Strike 2 Powers up attacks if they become critical hits. 10 120 3
ESP Prodigy Psywave: Power 25 ESP Prodigy Psywave: Power Up 25 5 60 3
ESP Prodigy Psywave: Power 25 ESP Prodigy Psywave: Power Up 25 5 60 3

Sabrina New Year

Picture Name Role Base Rarity
Sabrina Artwork
Standard Outfit EX Outfit
Sabrina Support ☆☆☆☆☆

 

Mindscape
Sabrina New Year Mindscape


Sabrina & Chingling

Picture Name Focal Move Type Weakness
Chingling Image
English: Chingling
Japan: Lisyan
リーシャン
French: Korillon
German: Klingplim
Korean: 랑딸랑
Psychic-type Bug-type
Passive Skills
Team Smart Command 2: Has a chance (30%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank when the user's Trainer uses a move.
Sharp Teamwork 2: Has a chance (30%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's attack move is successful.
Aggravation 4: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Theme Skills
Psychic Support: Raises the maximum HP of all allied sync pairs by 30
Kanto: Raises the maximum HP of all allied sync pairs by 4
Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4
Supernatural: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Wistful + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
721 92 247 128 247 332
5 Star Max Potential Stats
821 132 287 168 287 372


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Confusion Psychic-typeSpecial Category Move 18-21 100 1 (Gauge) Opponent
Has a very small chance of leaving the target confused
X Sp. Atk All  Other Category Move   All allies
Sharply raises the Sp. Atk of all allied sync pairs
Condition Shield  Other Category Move   2 (Max Uses) Allied Field
Applies the Status Condition Defense effect to the allied field of play.
Clear Your Mind...  Other Category Move   2 (Max Uses) Ally
Restores an ally's HP by approximately 40% of its maximum HP. Applies the Enduring effect to an ally.


Sync Moves
NameTypeCategoryMax PowerTarget
Peace and Tranquility Psychic Beam Psychic-typeSpecial Category Move 250-300
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.
Peace and Tranquility Psychic Beam Psychic-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
Defense 5 Defense 5 2 24 1
Confusion: Power 4 Confusion: Power Up 4 3 36 2
Confusion: Team Fast-Track 2 Move: Confusion Has a chance (30%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. 7 84 1
Sp. Atk 10 Sp. Atk 10 4 48 2
Confusion: Move Gauge Refresh 9 Move: Confusion Charges the user's move gauge by one when its move is successful. 8 96 3
Recuperation 2 Restores the user's HP by approximately 40% of its maximum HP after using its sync move. 8 96 2
Confusion: Power 4 Confusion: Power Up 4 3 36 3
Team Tough Luck 4 Has a chance (50%) of raising the Defense or Sp. Def—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move. 10 120 1
Defense 5 Defense 5 2 24 1
Confusion: Power 4 Confusion: Power Up 4 3 36 1
Sp. Def 5 Sp. Def 5 2 24 1
Confusion: Power 4 Confusion: Power Up 4 3 36 2
Clear Your Mind...: Master Healer 1 Move: Clear Your Mind... Increases the amount of HP restored by the user's healing moves. 10 120 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
HP 20 HP 20 4 48 3
Clear Your Mind...: MP Refresh 2 Move: Clear Your Mind... Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Clear Your Mind...: Master Healer 1 Move: Clear Your Mind... Increases the amount of HP restored by the user's healing moves. 10 120 1
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Speed 10 Speed 10 4 48 1
Confusion: Power 4 Confusion: Power Up 4 3 36 2
Guarded Entry 1 Raises the user's Defense and Sp. Def by 1 stat rank when it enters a battle. 6 72 1
Confusion: Power 4 Confusion: Power Up 4 3 36 2
Condition Shield: MP Refresh 2 Move: Condition Shield Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 1
Condition Shield: Group Therapy Move: Condition Shield Removes all status conditions from all allied sync pairs when a move is successful. 7 84 3
Healthy Healing Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 8 96 2
Sync Free-for-All Applies the Free Move Next effect to all allied sync pairs the first time the user's sync move is used each battle. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
X Sp. Atk All: MP Refresh 2 Move: X Sp. Atk All Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 1
Sp. Def 10 Sp. Def 10 4 48 2
Precognition 1 Quickly charges the user's move gauge when the terrain is Psychic Terrain. 7 84 2
Psychic Stasis Stats cannot be lowered when the terrain is Psychic Terrain. 8 96 2
X Sp. Atk All: All Ramped Up 1 Move: X Sp. Atk All Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. 7 84 3
Premonition 2 Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain. 7 84 3
Peace and Tranquility Psychic Beam: Power 25 Peace and Tranquility Psychic Beam: Power Up 25 5 60 3
Peace and Tranquility Psychic Beam: Power 25 Peace and Tranquility Psychic Beam: Power Up 25 5 60 3