AnchorsSabrina
Sabrina
New Year
New Year
Arc Suit
Arc Suit

Sabrina

Picture Name Role Base Rarity
Sabrina Artwork
Standard Outfit EX Outfit
Sabrina Support ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingSonia Costume Scout (April 14th 2026 - April 29th 2026) - 0.066%
Perrin Costume Scout (April 14th 2026 - April 29th 2026) - 0.066%
Sabrina Arc Suit Scout (April 3rd 2026 - May 7th 2026) - 1%
Sabrina Arc Suit Scout (April 3rd 2026 - May 7th 2026) - 0.143%
Korrina Arc Suit Scout (April 1st 2026 - May 7th 2026) - 0.143%
and more...

Pokédex Entry

Flavor Text
SabrinaA powerful psychic herself, this Gym Leader who uses Psychic types can see the future with her precognitive powers. She allegedly does not like conflict.
Sabrina
New Year
Sabrina is in a festive outfit to celebrate the new year. She soothes her mind, which at times shows her glimpses of the future, by listening to the chime of Chingling's bell.
Mindscape
Sabrina Mindscape

Sabrina's Pokémon

Sabrina & Alakazam

Picture Name Focal Move Type Weakness
Alakazam Image
English: Alakazam
Japan: Foodin
フーディン
French: Alakazam
German: Simsala
Korean: 후딘
Psychic-type Dark-type
Passive Skills
Unflappable: Prevents the user from flinching.
Speedy Entry 1: Raises the user's Speed by 1 stat ranks when it enters a battle.
Dauntless: Sp. Atk cannot be lowered.
Theme Skills
Psychic Support - Raises the maximum HP of all allied sync pairs by 30
Kanto: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Supernatural: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Soothing + 1
Wistful + 1


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
684 95 240 320 358 486
5 Star Max Potential Stats
784 135 280 360 398 526


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Psybeam Psychic-typeSpecial Category Move 48-57 100 2 (Gauge) Opponent
Has a very small chance of leaving the target confused
Dire Hit All  Other Category Move   2 (Max Uses) All allies
Raises the critical hit rate of all allied sync pairs
Sixth Sense!  Other Category Move   2 (Max Uses) Ally
Restores a bit of an ally's HP. Drastically raises an ally's Sp. Atk. Raises an ally's accuracy.
Reflect Psychic-typeOther Category Move   3 (Gauge)
2 (Max Uses)
All allies
Reduces physical damage done to the allied field of play.


Sync Moves
NameTypeCategoryMax PowerTarget
ESP Prodigy Psywave Psychic-typeSpecial Category Move 160-192 Opponent
Become Mega Alakazam until the end of battle


Sabrina & Alakazam (Mega Alakazam)

Picture Name Focal Move Type Weakness
Alakazam Image
English: Alakazam
Japan: Foodin
フーディン
French: Alakazam
German: Simsala
Korean: 후딘
Psychic-type Dark-type
Passive Skills
Unflappable: Prevents the user from flinching.
Speedy Entry 1: Raises the user's Speed by 1 stat ranks when it enters a battle.
Dauntless: Sp. Atk cannot be lowered.
Theme Skills
Psychic Support - Raises the maximum HP of all allied sync pairs by 30
Kanto: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Supernatural: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Soothing + 1
Wistful + 1


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
684 95 240 383 358 583
5 Star Max Potential Stats
784 135 280 431 398 631


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Psychic Psychic-typeSpecial Category Move 99-118 100 3 (Gauge) Opponent
Has a very small chance of lowering the target's Sp. Def
Dire Hit All  Other Category Move   2 (Max Uses) All allies
Raises the critical hit rate of all allied sync pairs
Sixth Sense!  Other Category Move   2 (Max Uses) Ally
Restores a bit of an ally's HP. Drastically raises an ally's Sp. Atk. Raises an ally's accuracy.
Reflect Psychic-typeOther Category Move   3 (Gauge)
2 (Max Uses)
All allies
Reduces physical damage done to the allied field of play.


Sync Moves
NameTypeCategoryMax PowerTarget
ESP Prodigy Psywave Psychic-typeSpecial Category Move 160-192 Opponent
Become Mega Alakazam until the end of battle
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Psybeam: Power 4 Psybeam: Power Up 4 2 24 1
Psybeam: Power 4 Psybeam: Power Up 4 2 24 1
Psybeam: Power 4 Psybeam: Power Up 4 3 36 1
Speed + 10 Speed + 10 4 48 1
Psybeam: Power 5 Psybeam: Power Up 5 3 36 2
Psybeam: Power 5 Psybeam: Power Up 5 3 36 1
Sp. Atk + 20 Sp. Atk + 20 7 84 2
Psybeam: Power 5 Psybeam: Power Up 5 3 36 3
Psybeam: Move Gauge Refresh 2 Move: Psybeam Occasionally increases the user's move gauge by one when a move is successful. 5 60 2
Psybeam: Move Gauge Refresh 2 Move: Psybeam Occasionally increases the user's move gauge by one when a move is successful. 5 60 3
Defense + 5 Defense + 5 2 24 1
Psychic: Power 5 Psychic: Power Up 5 3 36 1
Defense + 5 Defense + 5 2 24 1
Psychic: Move Gauge Refresh 4 Move: Psychic Has a good chance of increasing the user's move gauge by one when a move is successful. 8 96 1
Psychic: Power 5 Psychic: Power Up 5 3 36 2
Psychic: Power 5 Psychic: Power Up 5 3 36 2
Psychic: Power 5 Psychic: Power Up 5 3 36 2
Critical Countdown 1 Has a small chance of reducing the sync move countdown by one when the user lands a critical hit. 10 120 3
S-Move: HP Recovery (M) 1 Restores the user's HP after using a sync move. 10 120 3
Defense + 5 Defense + 5 2 24 1
HP + 10 HP + 10 2 24 1
HP + 10 HP + 10 2 24 1
Sixth Sense!: MP Refresh 3 Move: Sixth Sense! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Grand Entry 1 Raises the user's Sp. Atk when the Pokémon enters a battle. 6 72 1
Dire Hit All: MP Refresh 3 Move: Dire Hit All Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 2
Sp. Atk + 10 Sp. Atk + 10 4 48 1
On the Ropes 3 Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move. 8 96 2
Sp. Def + 10 Sp. Def + 10 5 60 3
Dire Hit All: Critical Squad 1 Move: Dire Hit All Raises the critical-hit rate of all allied sync pairs when a move is successful. 6 72 2
Sixth Sense!: Ramp Up 1 Move: Sixth Sense! Raises the user's Sp. Atk when a move is successful. 7 84 3
Sp. Def + 5 Sp. Def + 5 2 24 1
Speed + 10 Speed + 10 4 48 1
Sp. Def + 10 Sp. Def + 10 4 48 1
Reflect: MP Refresh 4 Move: Reflect Has a good chance of restoring one MP of the move used if the move is successful. 6 72 1
Sp. Atk + 10 Sp. Atk + 10 4 48 2
Reflect: Move Gauge Refresh 3 Move: Reflect Has a moderately good chance of increasing the user's move gauge by one when a move is successful. 5 60 2
Reflect: Move Gauge Refresh 3 Move: Reflect Has a moderately good chance of increasing the user's move gauge by one when a move is successful. 5 60 2
Reflect: Pep Rally 2 Move: Reflect Sharply raises the Speed of all allied sync pairs when a move is successful. 7 84 3
Critical Strike 2 Powers up attacks if they become critical hits. 10 120 3
ESP Prodigy Psywave: Power 25 ESP Prodigy Psywave: Power Up 25 5 60 3
ESP Prodigy Psywave: Power 25 ESP Prodigy Psywave: Power Up 25 5 60 3
HP 40 HP 40 0 5 1
Entry Freebie Applies the Free Move Next effect to the user when it enters a battle. 3 36 2
Endure Again Except in certain circumstances, when the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. 5 60 3
Defense 20 Defense 20 0 5 1
Sixth Sense!: Master Healer 1 Move: Sixth Sense! Increases the amount of HP restored by the user's healing moves. 3 36 2
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 5 60 3
ESP Prodigy Psywave: Power 30 ESP Prodigy Psywave: Power ↑ 30 0 5 1
ESP Prodigy Psywave: Power 30 ESP Prodigy Psywave: Power ↑ 30 0 5 1
ESP Prodigy Psywave: Power 30 ESP Prodigy Psywave: Power ↑ 30 0 5 1

Sabrina New Year

Picture Name Role Base Rarity
Sabrina Artwork
Standard Outfit EX Outfit
Sabrina Support ☆☆☆☆☆

 

Mindscape
Sabrina New Year Mindscape


Sabrina & Chingling

Picture Name Focal Move Type Weakness
Chingling Image
English: Chingling
Japan: Lisyan
リーシャン
French: Korillon
German: Klingplim
Korean: 랑딸랑
Psychic-type Bug-type
Passive Skills
Team Smart Command 2: Has a chance (30%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move.
Sharp Teamwork 2: Has a chance (30%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's attack move is successful.
Aggravation 4: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Theme Skills
Psychic Support: Raises the maximum HP of all allied sync pairs by 30
Kanto: Raises the maximum HP of all allied sync pairs by 4
Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4
Supernatural: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Wistful + 2


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
881 112 307 158 307 412
5 Star Max Potential Stats
981 152 347 198 347 452


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Confusion Psychic-typeSpecial Category Move 18-21 100 1 (Gauge) Opponent
Has a very small chance of leaving the target confused
X Sp. Atk All  Other Category Move   All allies
Sharply raises the Sp. Atk of all allied sync pairs
Condition Shield  Other Category Move   2 (Max Uses) Allied Field
Applies the Status Condition Defense effect to the allied field of play.
Clear Your Mind...  Other Category Move   2 (Max Uses) Ally
Restores an ally's HP by approximately 40% of its maximum HP. Applies the Enduring effect to an ally.


Sync Moves
NameTypeCategoryMax PowerTarget
Peace and Tranquility Psychic Beam Psychic-typeSpecial Category Move 250-300
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.
Peace and Tranquility Psychic Beam Psychic-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Powder Snow: Power 2 Powder Snow: Power ↑ 2 3 36 1
Powder Snow: Power 2 Powder Snow: Power ↑ 2 3 36 1
Powder Snow: Power 2 Powder Snow: Power ↑ 2 3 36 2
Speed 5 Speed 5 2 24 1
Powder Snow: Move Gauge Refresh 3 Move: Powder Snow Has a chance (40%) of charging the user's move gauge by one when its move is successful. 7 84 2
1st S-Move: Team Accuracy ↓ & Evasiveness ↓ 2 Lowers the accuracy and evasiveness of all opposing sync pairs by two stat ranks the first time the user's sync move is used each battle. 10 120 3
First Aid 2 Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. 8 96 2
Debut: Team 7 Stats ↓ 1 Lowers the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness of all opposing sync pairs by one stat rank the first time the user enters a battle each battle. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Blizzard of Cursed Ice: Power 2 Blizzard of Cursed Ice: Power ↑ 2 3 36 1
Blizzard of Cursed Ice: Power 2 Blizzard of Cursed Ice: Power ↑ 2 3 36 2
Blizzard of Cursed Ice: Power 2 Blizzard of Cursed Ice: Power ↑ 2 3 36 1
Interview Time!: MP Refresh 2 Move: Interview Time! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Interview Time!: Critical Eye 1 Move: Interview Time! Raises the user's critical-hit rate by one stat rank when its move is successful. 10 120 2
Brainpower The more the user's Sp. Atk is raised, the more it powers up the user's sync move. 10 120 3
1st S-Move: Restore B-Move MP 1 Restores one MP of the user's buddy move the first time its sync move is used each battle. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Blizzard of Cursed Ice: Power 2 Blizzard of Cursed Ice: Power ↑ 2 3 36 1
Blizzard of Cursed Ice: Power 2 Blizzard of Cursed Ice: Power ↑ 2 3 36 1
Defense 5 Defense 5 2 24 1
Hail: MP Refresh 2 Move: Hail Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Hail: Interference Immunity Prevents the user from flinching, becoming confused, or becoming trapped during a hailstorm. 7 84 2
Hail Hit: Sp. Def ↓ 9 Lowers the target's Sp. Def by one stat rank when the user's attack move is successful during a hailstorm. 10 120 3
Hail Immunity Status conditions cannot be inflicted on the user during a hailstorm. 7 84 2
Hail: Move: Sync Move Boost ↑4 9 Move: Hail Increases the user's Sync Move ↑ Next effect by four ranks when its move is successful. 10 120 3
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Powder Snow: Power 2 Powder Snow: Power ↑ 2 3 36 1
Powder Snow: Power 2 Powder Snow: Power ↑ 2 3 36 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Sp. Def 10 Sp. Def 10 4 48 2
Healing Hail 1 Restores the user's HP whenever its Pokémon takes an action during a hailstorm. 8 96 2
Hasty Hail 2 Quickly charges the move gauge during a hailstorm. 9 108 2
Hail Alert 5 Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. 10 120 3
Hail: Team Moves ↑ 2 Powers up the moves of all allied sync pairs during a hailstorm. 10 120 3
Lost Soul on a Snowy Mountain Frost Beam: Power 25 Lost Soul on a Snowy Mountain Frost Beam: Power ↑ 25 5 60 3
Lost Soul on a Snowy Mountain Frost Beam: Power 25 Lost Soul on a Snowy Mountain Frost Beam: Power ↑ 25 5 60 3

Sabrina Arc Suit

Picture Name Role Base Rarity
Sabrina Artwork
Standard Outfit EX Outfit
Sabrina
RoleMulti
EX RoleField
☆☆☆☆☆

 

Mindscape
Sabrina Arc Suit Mindscape


Sabrina & Alakazam

Picture Name Focal Move Type Weakness
Alakazam Image
English: Alakazam
Japan: Foodin
フーディン
French: Alakazam
German: Simsala
Korean: 후딘
Psychic-type Ghost-type
Passive Skills
Mind Myth (Arc): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Psychic theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Mind Judgment (Arc): Raises the Psychic Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Psychic Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.
The Psychic Master's Foresight: Grants all of the following effects when the user enters a battle: Applies the Physical Damage Reduction effect to the allied field of play. Applies the Special Damage Reduction effect to the allied field of play. Raises the user’s Sp. Atk by six stat ranks.
Grasping a Victorious Future: Reduces the user’s sync move countdown by three the first time it enters a battle each battle. Applies Kanto Circle (Special) to the allied field of play the first time the user enters a battle each battle.
P-Moves & S-Moves Crit: Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move.

Guaranteed Cookie Skill
Psychic Terrain: S-Moves ↑ 4: Powers up the user's sync move when the terrain is Psychic Terrain.
Theme Skills
Psychic Multi: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12
Kanto: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Gym Leader: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Arc Suit: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Supernatural: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Expedition Skills
Wistful + 1


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
826 168 218 500 241 411
5 Star Max Potential Stats
926 208 258 540 281 451
5 Star Max Potential EX Role Stats
986 208 278 540 301 491


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Almighty Psybeam Psychic-typeSpecial Category Move 200-240 2 (Gauge) Opponent
Activation Condition: When the user's Sp. Atk is raised.
Deactivation Condition: Cannot be deactivated.

Never misses. Leaves the target confused. Lowers one of the target's stats (Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness) by one stat rank at random the following number of times: two times regardless of the status of the allied field of play, four additional times when the Physical Damage Reduction effect applies to the allied field of play, four additional times when the Special Damage Reduction effect applies to the allied field of play.
Potion  Other Category Move   2 (Max Uses) Ally
Restores an ally's HP by approximately 40% of its maximum HP
Almighty Psychic Psychic-typeSpecial Category Move 150-180 2 (Gauge)
1 (Max Uses)
All opponents
Activation Condition: When your team's sync pair uses a sync move once.
Deactivation Condition: Cannot be deactivated.

Never misses. The more the target's stats are lowered, the greater the power of this attack. Has a chance (10%) of lowering the target's Sp. Def by one stat rank. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. Turns the field of play's terrain into Psychic Terrain the first time this attack move is successful each battle.
Our Sixth Sense!  Other Category Move   1 (Max Uses) Field
Turns the field of play's terrain into EX Psychic Terrain. Applies the Damage Guard Next effect to the user. Increases the user's Sync Move ↑ Next effect by five ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Prescient Divine Psywave Psychic-typeSpecial Category Move 300-360 Opponent
Become Mega Alakazam until the end of battle. Applies Kanto Circle (Special) to the allied field of play the first time the user's sync move is used each battle. Kanto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kanto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
EX Sync Effect: Lowers the opponent's Type Rebuff of a particular type the first time the user's Sync move is used each battle.
EX Role Sync Effect (Field): Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.


Sabrina & Alakazam (Mega Alakazam)

Picture Name Focal Move Type Weakness
Alakazam Image
English: Alakazam
Japan: Foodin
フーディン
French: Alakazam
German: Simsala
Korean: 후딘
Psychic-type Ghost-type
Passive Skills
Mind Myth (Arc): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Psychic theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Mind Judgment (Arc): Raises the Psychic Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Psychic Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.
The Psychic Master's Foresight: Grants all of the following effects when the user enters a battle: Applies the Physical Damage Reduction effect to the allied field of play. Applies the Special Damage Reduction effect to the allied field of play. Raises the user’s Sp. Atk by six stat ranks.
Grasping a Victorious Future: Reduces the user’s sync move countdown by three the first time it enters a battle each battle. Applies Kanto Circle (Special) to the allied field of play the first time the user enters a battle each battle.
P-Moves & S-Moves Crit: Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move.

Guaranteed Cookie Skill
Psychic Terrain: S-Moves ↑ 4: Powers up the user's sync move when the terrain is Psychic Terrain.
Theme Skills
Psychic Multi: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12
Kanto: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Gym Leader: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Arc Suit: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Supernatural: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Expedition Skills
Wistful + 1


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
826 184 239 549 265 452
5 Star Max Potential Stats
926 224 279 589 305 492
5 Star Max Potential EX Role Stats
986 224 299 589 325 532


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Almighty Psybeam Psychic-typeSpecial Category Move 200-240 2 (Gauge) Opponent
Activation Condition: When the user's Sp. Atk is raised.
Deactivation Condition: Cannot be deactivated.

Never misses. Leaves the target confused. Lowers one of the target's stats (Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness) by one stat rank at random the following number of times: two times regardless of the status of the allied field of play, four additional times when the Physical Damage Reduction effect applies to the allied field of play, four additional times when the Special Damage Reduction effect applies to the allied field of play.
Potion  Other Category Move   2 (Max Uses) Ally
Restores an ally's HP by approximately 40% of its maximum HP
Almighty Psychic Psychic-typeSpecial Category Move 150-180 2 (Gauge)
1 (Max Uses)
All opponents
Activation Condition: When your team's sync pair uses a sync move once.
Deactivation Condition: Cannot be deactivated.

Never misses. The more the target's stats are lowered, the greater the power of this attack. Has a chance (10%) of lowering the target's Sp. Def by one stat rank. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. Turns the field of play's terrain into Psychic Terrain the first time this attack move is successful each battle.
Our Sixth Sense!  Other Category Move   1 (Max Uses) Field
Turns the field of play's terrain into EX Psychic Terrain. Applies the Damage Guard Next effect to the user. Increases the user's Sync Move ↑ Next effect by five ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Prescient Divine Psywave Psychic-typeSpecial Category Move 300-360 Opponent
Become Mega Alakazam until the end of battle. Applies Kanto Circle (Special) to the allied field of play the first time the user's sync move is used each battle. Kanto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kanto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
EX Sync Effect: Lowers the opponent's Type Rebuff of a particular type the first time the user's Sync move is used each battle.
EX Role Sync Effect (Field): Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 20 Sp. Atk 20 0 5 2
Prescient Divine Psywave: Power 50 Prescient Divine Psywave: Power ↑ 50 0 5 3
Kanto C (Spec) Extension 5 Extends the duration of Kanto Circle (Special) when Kanto Circle (Special) is applied to the allied field of play. 0 5 4
Almighty Psychic: 1st Move: Restore MP 1 Move: Almighty Psychic Restores one MP of the user’s move the first time that move is successful each battle. 0 5 5
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
Almighty Psybeam: Power 2 Almighty Psybeam: Power ↑ 2 3 36 1
Almighty Psybeam: Power 2 Almighty Psybeam: Power ↑ 2 3 36 1
Almighty Psybeam: Power 2 Almighty Psybeam: Power ↑ 2 3 36 1
Sp. Atk 10 Sp. Atk 10 4 48 2
Weird Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. 8 96 2
Precognition 2 Quickly charges the user’s move gauge when the terrain is Psychic Terrain. 9 108 2
Almighty Psychic: Move: Physical & Special DR on Field 9 Move: Almighty Psychic Applies the Physical Damage Reduction effect and the Special Damage Reduction effect to the allied field of play when the user’s move is successful. 10 120 3
Confusion Synergy 3 Powers up the user’s moves when the target is confused. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Almighty Psychic: Power 2 Almighty Psychic: Power ↑ 2 3 36 1
Almighty Psychic: Power 2 Almighty Psychic: Power ↑ 2 3 36 1
Almighty Psychic: Power 2 Almighty Psychic: Power ↑ 2 3 36 2
Speed 10 Speed 10 4 48 2
Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. 7 84 2
Entry: Special Boost 2 Increases the user’s Special Moves ↑ Next effect by two ranks when it enters a battle. 10 120 3
Staggering 9 Makes the target flinch when the user’s attack move against it is successful. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Almighty Psychic: Power 2 Almighty Psychic: Power ↑ 2 3 36 1
Almighty Psychic: Power 2 Almighty Psychic: Power ↑ 2 3 36 1
Almighty Psychic: Move Gauge Refresh 3 Move: Almighty Psychic Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. 9 108 2
Potion: MP Refresh 2 Move: Potion Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Potion: Master Healer 1 Move: Potion Increases the amount of HP restored by the user’s healing moves. 10 120 3
Physical & Special DR Extension 5 Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect is applied to the allied field of play. Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect is applied to the allied field of play. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
Unflappable Prevents the user from flinching. 5 60 1
Almighty Psybeam: Power 2 Almighty Psybeam: Power ↑ 2 3 36 1
Almighty Psybeam: Power 2 Almighty Psybeam: Power ↑ 2 3 36 1
Almighty Psybeam: Move Gauge Refresh 3 Move: Almighty Psybeam Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Speed 10 Speed 10 4 48 2
Our Sixth Sense!: Move: Sync Move Boost ↑3 9 Move: Our Sixth Sense! Increases the user’s Sync Move ↑ Next effect by three ranks when its move is successful. 7 84 2
1st S-Move: Team Stat ↓ (10 Times) Grants the following effect 10 times the first time the user’s sync move is used each battle: Lowers one of the following stats of all opposing sync pairs by one stat rank at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. 10 120 3
Power Play The more the target’s stats are lowered, the more it powers up the user’s sync move. 10 120 3
Prescient Divine Psywave: Power 25 Prescient Divine Psywave: Power ↑ 25 5 60 3
Prescient Divine Psywave: Power 25 Prescient Divine Psywave: Power ↑ 25 5 60 3