Anchors | ![]() Sabrina | ![]() New Year |
Sabrina | |||
Picture | Name | Role | Base Rarity |
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Sabrina | Support | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Sabrina | A powerful psychic herself, this Gym Leader who uses Psychic types can see the future with her precognitive powers. She allegedly does not like conflict. |
Sabrina New Year | Sabrina is in a festive outfit to celebrate the new year. She soothes her mind, which at times shows her glimpses of the future, by listening to the chime of Chingling's bell. |
Mindscape |
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Sabrina's Pokémon
Sabrina & Alakazam | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Unflappable: Prevents the user from flinching. Speedy Entry 1: Raises the user's Speed by 1 stat ranks when it enters a battle. Dauntless: Sp. Atk cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Support - Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Supernatural: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
564 | 75 | 190 | 260 | 288 | 386 |
5 Star Max Potential Stats | |||||
664 | 115 | 230 | 300 | 328 | 426 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
ESP Prodigy Psywave | ![]() | ![]() |
160-192 | Opponent | ||
Become Mega Alakazam until the end of battle |
Sabrina & Alakazam (Mega Alakazam) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Unflappable: Prevents the user from flinching. Speedy Entry 1: Raises the user's Speed by 1 stat ranks when it enters a battle. Dauntless: Sp. Atk cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Support - Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Supernatural: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
564 | 75 | 190 | 311 | 288 | 463 |
5 Star Max Potential Stats | |||||
664 | 115 | 230 | 359 | 328 | 511 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Psybeam: Power 4 | Psybeam: Power Up 4 | 2 | 24 | 1 |
Psybeam: Power 4 | Psybeam: Power Up 4 | 2 | 24 | 1 |
Psybeam: Power 4 | Psybeam: Power Up 4 | 3 | 36 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 1 |
Psybeam: Power 5 | Psybeam: Power Up 5 | 3 | 36 | 2 |
Psybeam: Power 5 | Psybeam: Power Up 5 | 3 | 36 | 1 |
Sp. Atk + 20 | Sp. Atk + 20 | 7 | 84 | 2 |
Psybeam: Power 5 | Psybeam: Power Up 5 | 3 | 36 | 3 |
Psybeam: Move Gauge Refresh 2 | Move: Psybeam Occasionally increases the user's move gauge by one when a move is successful. | 5 | 60 | 2 |
Psybeam: Move Gauge Refresh 2 | Move: Psybeam Occasionally increases the user's move gauge by one when a move is successful. | 5 | 60 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Psychic: Power 5 | Psychic: Power Up 5 | 3 | 36 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Psychic: Move Gauge Refresh 4 | Move: Psychic Has a good chance of increasing the user's move gauge by one when a move is successful. | 8 | 96 | 1 |
Psychic: Power 5 | Psychic: Power Up 5 | 3 | 36 | 2 |
Psychic: Power 5 | Psychic: Power Up 5 | 3 | 36 | 2 |
Psychic: Power 5 | Psychic: Power Up 5 | 3 | 36 | 2 |
Critical Countdown 1 | Has a small chance of reducing the sync move countdown by one when the user lands a critical hit. | 10 | 120 | 3 |
Recuperation 1 | Restores the user's HP after using a sync move. | 10 | 120 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sixth Sense!: MP Refresh 3 | Move: Sixth Sense! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Grand Entry 1 | Raises the user's Sp. Atk when the Pokémon enters a battle. | 6 | 72 | 1 |
Dire Hit All: MP Refresh 3 | Move: Dire Hit All Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 1 |
On the Ropes 3 | Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move. | 8 | 96 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 5 | 60 | 3 |
Dire Hit All: Critical Squad 1 | Move: Dire Hit All Raises the critical-hit rate of all allied sync pairs when a move is successful. | 6 | 72 | 2 |
Sixth Sense!: Ramp Up 1 | Move: Sixth Sense! Raises the user's Sp. Atk when a move is successful. | 7 | 84 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 1 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 1 |
Reflect: MP Refresh 4 | Move: Reflect Has a good chance of restoring one MP of the move used if the move is successful. | 6 | 72 | 1 |
Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 2 |
Reflect: Move Gauge Refresh 3 | Move: Reflect Has a moderately good chance of increasing the user's move gauge by one when a move is successful. | 5 | 60 | 2 |
Reflect: Move Gauge Refresh 3 | Move: Reflect Has a moderately good chance of increasing the user's move gauge by one when a move is successful. | 5 | 60 | 2 |
Reflect: Pep Rally 2 | Move: Reflect Sharply raises the Speed of all allied sync pairs when a move is successful. | 7 | 84 | 3 |
Critical Strike 2 | Powers up attacks if they become critical hits. | 10 | 120 | 3 |
ESP Prodigy Psywave: Power 25 | ESP Prodigy Psywave: Power Up 25 | 5 | 60 | 3 |
ESP Prodigy Psywave: Power 25 | ESP Prodigy Psywave: Power Up 25 | 5 | 60 | 3 |
Sabrina New Year | |||
Picture | Name | Role | Base Rarity |
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Sabrina | Support | ☆☆☆☆☆ |
Mindscape |
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Sabrina & Chingling | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Team Smart Command 2: Has a chance (30%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. Sharp Teamwork 2: Has a chance (30%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's attack move is successful. Aggravation 4: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Support - Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4 Supernatural: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
721 | 92 | 247 | 128 | 247 | 332 |
5 Star Max Potential Stats | |||||
821 | 132 | 287 | 168 | 287 | 372 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 2 |
Confusion: Team Fast-Track 2 | Move: Confusion Has a chance (30%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 7 | 84 | 1 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Confusion: Move Gauge Refresh 9 | Move: Confusion Charges the user's move gauge by one when its move is successful. | 8 | 96 | 3 |
Recuperation 2 | Restores the user's HP by approximately 40% of its maximum HP after using its sync move. | 8 | 96 | 2 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 3 |
Team Tough Luck 4 | Has a chance (50%) of raising the Defense or Sp. Def—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move. | 10 | 120 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 2 |
Clear Your Mind...: Master Healer 1 | Move: Clear Your Mind... Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
HP 20 | HP 20 | 4 | 48 | 3 |
Clear Your Mind...: MP Refresh 2 | Move: Clear Your Mind... Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Clear Your Mind...: Master Healer 1 | Move: Clear Your Mind... Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 2 |
Guarded Entry 1 | Raises the user's Defense and Sp. Def by 1 stat rank when it enters a battle. | 6 | 72 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 2 |
Condition Shield: MP Refresh 2 | Move: Condition Shield Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Condition Shield: Group Therapy | Move: Condition Shield Removes all status conditions from all allied sync pairs when a move is successful. | 7 | 84 | 3 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 8 | 96 | 2 |
Sync Free-for-All | Applies the Free Move Next effect to all allied sync pairs the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
X Sp. Atk All: MP Refresh 2 | Move: X Sp. Atk All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Precognition 1 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | 7 | 84 | 2 |
Psychic Stasis | Stats cannot be lowered when the terrain is Psychic Terrain. | 8 | 96 | 2 |
X Sp. Atk All: All Ramped Up 1 | Move: X Sp. Atk All Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 7 | 84 | 3 |
Premonition 2 | Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain. | 7 | 84 | 3 |
Peace and Tranquility Psychic Beam: Power 25 | Peace and Tranquility Psychic Beam: Power Up 25 | 5 | 60 | 3 |
Peace and Tranquility Psychic Beam: Power 25 | Peace and Tranquility Psychic Beam: Power Up 25 | 5 | 60 | 3 |