| Anchors | Sabrina | New Year | Arc Suit |
Sabrina | |||
| Picture | Name | Role | Base Rarity |
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Sabrina | Support | ☆☆☆☆☆ |
Obtaining Methods
| Summon Location | |
| Sync Pair Scouting | Arezu Seasonal Scout (July 2nd 2026 - July 22nd 2026) - 0.066% Vol. 47 Monthly Poke Fair Scout (July 1st 2026 - August 1st 2026) - 0.095% Akari Seasonal Scout (June 30th 2026 - July 22nd 2026) - 0.066% Triple Feature Master Fair (June 25th 2026 - July 25th 2026) - 0.12% Double Feature EX Fair (June 23rd 2026 - July 11th 2026) - 0.053% and more... |
Pokédex Entry
| Flavor Text | |
| Sabrina | A powerful psychic herself, this Gym Leader who uses Psychic types can see the future with her precognitive powers. She allegedly does not like conflict. |
| Sabrina New Year | Sabrina is in a festive outfit to celebrate the new year. She soothes her mind, which at times shows her glimpses of the future, by listening to the chime of Chingling's bell. |
| Mindscape |
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Sabrina's Pokémon
Sabrina & Alakazam | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Unflappable: Prevents the user from flinching. Speedy Entry 1: Raises the user's Speed by 1 stat ranks when it enters a battle. Dauntless: Sp. Atk cannot be lowered. | |||||||||||||
| Theme Skills | |||||||||||||
| Psychic Support - Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Supernatural: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 684 | 95 | 240 | 320 | 358 | 486 |
| 5 Star Max Potential Stats | |||||
| 784 | 135 | 280 | 360 | 398 | 526 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| ESP Prodigy Psywave | ![]() | ![]() |
160-192 | Opponent | ||
| Become Mega Alakazam until the end of battle | ||||||
Sabrina & Alakazam (Mega Alakazam) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Unflappable: Prevents the user from flinching. Speedy Entry 1: Raises the user's Speed by 1 stat ranks when it enters a battle. Dauntless: Sp. Atk cannot be lowered. | |||||||||||||
| Theme Skills | |||||||||||||
| Psychic Support - Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Supernatural: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 684 | 95 | 240 | 383 | 358 | 583 |
| 5 Star Max Potential Stats | |||||
| 784 | 135 | 280 | 431 | 398 | 631 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP + 10 | HP + 10 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
| Psybeam: Power 4 | Psybeam: Power Up 4 | 2 | 24 | 1 |
| Psybeam: Power 4 | Psybeam: Power Up 4 | 2 | 24 | 1 |
| Psybeam: Power 4 | Psybeam: Power Up 4 | 3 | 36 | 1 |
| Speed + 10 | Speed + 10 | 4 | 48 | 1 |
| Psybeam: Power 5 | Psybeam: Power Up 5 | 3 | 36 | 2 |
| Psybeam: Power 5 | Psybeam: Power Up 5 | 3 | 36 | 1 |
| Sp. Atk + 20 | Sp. Atk + 20 | 7 | 84 | 2 |
| Psybeam: Power 5 | Psybeam: Power Up 5 | 3 | 36 | 3 |
| Psybeam: Move Gauge Refresh 2 | Move: Psybeam Occasionally increases the user's move gauge by one when a move is successful. | 5 | 60 | 2 |
| Psybeam: Move Gauge Refresh 2 | Move: Psybeam Occasionally increases the user's move gauge by one when a move is successful. | 5 | 60 | 3 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Psychic: Power 5 | Psychic: Power Up 5 | 3 | 36 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Psychic: Move Gauge Refresh 4 | Move: Psychic Has a good chance of increasing the user's move gauge by one when a move is successful. | 8 | 96 | 1 |
| Psychic: Power 5 | Psychic: Power Up 5 | 3 | 36 | 2 |
| Psychic: Power 5 | Psychic: Power Up 5 | 3 | 36 | 2 |
| Psychic: Power 5 | Psychic: Power Up 5 | 3 | 36 | 2 |
| Critical Countdown 1 | Has a small chance of reducing the sync move countdown by one when the user lands a critical hit. | 10 | 120 | 3 |
| S-Move: HP Recovery (M) 1 | Restores the user's HP after using a sync move. | 10 | 120 | 3 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Sixth Sense!: MP Refresh 3 | Move: Sixth Sense! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| Grand Entry 1 | Raises the user's Sp. Atk when the Pokémon enters a battle. | 6 | 72 | 1 |
| Dire Hit All: MP Refresh 3 | Move: Dire Hit All Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
| Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 1 |
| On the Ropes 3 | Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move. | 8 | 96 | 2 |
| Sp. Def + 10 | Sp. Def + 10 | 5 | 60 | 3 |
| Dire Hit All: Critical Squad 1 | Move: Dire Hit All Raises the critical-hit rate of all allied sync pairs when a move is successful. | 6 | 72 | 2 |
| Sixth Sense!: Ramp Up 1 | Move: Sixth Sense! Raises the user's Sp. Atk when a move is successful. | 7 | 84 | 3 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Speed + 10 | Speed + 10 | 4 | 48 | 1 |
| Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 1 |
| Reflect: MP Refresh 4 | Move: Reflect Has a good chance of restoring one MP of the move used if the move is successful. | 6 | 72 | 1 |
| Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 2 |
| Reflect: Move Gauge Refresh 3 | Move: Reflect Has a moderately good chance of increasing the user's move gauge by one when a move is successful. | 5 | 60 | 2 |
| Reflect: Move Gauge Refresh 3 | Move: Reflect Has a moderately good chance of increasing the user's move gauge by one when a move is successful. | 5 | 60 | 2 |
| Reflect: Pep Rally 2 | Move: Reflect Sharply raises the Speed of all allied sync pairs when a move is successful. | 7 | 84 | 3 |
| Critical Strike 2 | Powers up attacks if they become critical hits. | 10 | 120 | 3 |
| ESP Prodigy Psywave: Power 25 | ESP Prodigy Psywave: Power Up 25 | 5 | 60 | 3 |
| ESP Prodigy Psywave: Power 25 | ESP Prodigy Psywave: Power Up 25 | 5 | 60 | 3 |
| HP 40 | HP 40 | 0 | 5 | 1 |
| Entry Freebie | Applies the Free Move Next effect to the user when it enters a battle. | 3 | 36 | 2 |
| Endure Again | Except in certain circumstances, when the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. | 5 | 60 | 3 |
| Defense 20 | Defense 20 | 0 | 5 | 1 |
| Sixth Sense!: Master Healer 1 | Move: Sixth Sense! Increases the amount of HP restored by the user's healing moves. | 3 | 36 | 2 |
| Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 5 | 60 | 3 |
| ESP Prodigy Psywave: Power 30 | ESP Prodigy Psywave: Power ↑ 30 | 0 | 5 | 1 |
| ESP Prodigy Psywave: Power 30 | ESP Prodigy Psywave: Power ↑ 30 | 0 | 5 | 1 |
| ESP Prodigy Psywave: Power 30 | ESP Prodigy Psywave: Power ↑ 30 | 0 | 5 | 1 |
Sabrina New Year | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Sabrina |
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☆☆☆☆☆ |
| Mindscape |
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Sabrina & Chingling | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Team Smart Command 2: Has a chance (30%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. Sharp Teamwork 2: Has a chance (30%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's attack move is successful. Aggravation 4: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||||||||||||
| Theme Skills | |||||||||||||
| Psychic Support: Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4 Supernatural: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 881 | 112 | 307 | 158 | 307 | 412 |
| 5 Star Max Potential Stats | |||||
| 981 | 152 | 347 | 198 | 347 | 452 |
| 5 Star Max Potential EX Role Stats | |||||
| 1041 | 152 | 367 | 198 | 367 | 492 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 2 |
| Confusion: Team Fast-Track 2 | Move: Confusion Has a chance (30%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 7 | 84 | 1 |
| Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
| Confusion: Move Gauge Refresh 9 | Move: Confusion Charges the user's move gauge by one when its move is successful. | 8 | 96 | 3 |
| S-Move: HP Recovery (M) 2 | Restores the user's HP by approximately 40% of its maximum HP after using its sync move. | 8 | 96 | 2 |
| Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 3 |
| Team Tough Luck 4 | Has a chance (50%) of raising the Defense or Sp. Def—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move. | 10 | 120 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 2 |
| Clear Your Mind...: Master Healer 1 | Move: Clear Your Mind... Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| HP 20 | HP 20 | 4 | 48 | 3 |
| Clear Your Mind...: MP Refresh 2 | Move: Clear Your Mind... Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Clear Your Mind...: Master Healer 1 | Move: Clear Your Mind... Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 10 | Speed 10 | 4 | 48 | 1 |
| Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 2 |
| Guarded Entry 1 | Raises the user's Defense and Sp. Def by 1 stat rank when it enters a battle. | 6 | 72 | 1 |
| Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 2 |
| Condition Shield: MP Refresh 2 | Move: Condition Shield Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
| Condition Shield: Group Therapy | Move: Condition Shield Removes all status conditions from all allied sync pairs when a move is successful. | 7 | 84 | 3 |
| Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 8 | 96 | 2 |
| Sync Free-for-All | Applies the Free Move Next effect to all allied sync pairs the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| X Sp. Atk All: MP Refresh 2 | Move: X Sp. Atk All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
| Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
| Precognition 1 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | 7 | 84 | 2 |
| Psychic Stasis | Stats cannot be lowered when the terrain is Psychic Terrain. | 8 | 96 | 2 |
| X Sp. Atk All: All Ramped Up 1 | Move: X Sp. Atk All Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 7 | 84 | 3 |
| Premonition 2 | Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain. | 7 | 84 | 3 |
| Peace and Tranquility Psychic Beam: Power 25 | Peace and Tranquility Psychic Beam: Power Up 25 | 5 | 60 | 3 |
| Peace and Tranquility Psychic Beam: Power 25 | Peace and Tranquility Psychic Beam: Power Up 25 | 5 | 60 | 3 |
Sabrina Arc Suit | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Sabrina |
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☆☆☆☆☆ |
| Mindscape |
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Sabrina & Alakazam | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Mind Myth (Arc): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Psychic theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Mind Judgment (Arc): Raises the Psychic Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Psychic Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle. The Psychic Master's Foresight: Grants all of the following effects when the user enters a battle: Applies the Physical Damage Reduction effect to the allied field of play. Applies the Special Damage Reduction effect to the allied field of play. Raises the user's Sp. Atk by six stat ranks. Grasping a Victorious Future: Reduces the user's sync move countdown by three the first time it enters a battle each battle. Applies Kanto Circle (Special) to the allied field of play the first time the user enters a battle each battle. P-Moves & S-Moves Crit: Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Guaranteed Cookie Skill Psychic Terrain: S-Moves ↑ 4: Powers up the user's sync move when the terrain is Psychic Terrain. | |||||||||||||
| Theme Skills | |||||||||||||
| Psychic Multi: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Kanto: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Gym Leader: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Arc Suit: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Supernatural: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 826 | 168 | 218 | 500 | 241 | 411 |
| 5 Star Max Potential Stats | |||||
| 926 | 208 | 258 | 540 | 281 | 451 |
| 5 Star Max Potential EX Role Stats | |||||
| 986 | 208 | 278 | 540 | 301 | 491 |
Sabrina & Alakazam (Mega Alakazam) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Mind Myth (Arc): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Psychic theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Mind Judgment (Arc): Raises the Psychic Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Psychic Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle. The Psychic Master's Foresight: Grants all of the following effects when the user enters a battle: Applies the Physical Damage Reduction effect to the allied field of play. Applies the Special Damage Reduction effect to the allied field of play. Raises the user's Sp. Atk by six stat ranks. Grasping a Victorious Future: Reduces the user's sync move countdown by three the first time it enters a battle each battle. Applies Kanto Circle (Special) to the allied field of play the first time the user enters a battle each battle. P-Moves & S-Moves Crit: Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Guaranteed Cookie Skill Psychic Terrain: S-Moves ↑ 4: Powers up the user's sync move when the terrain is Psychic Terrain. | |||||||||||||
| Theme Skills | |||||||||||||
| Psychic Multi: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Kanto: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Gym Leader: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Arc Suit: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Supernatural: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 826 | 184 | 239 | 549 | 265 | 452 |
| 5 Star Max Potential Stats | |||||
| 926 | 224 | 279 | 589 | 305 | 492 |
| 5 Star Max Potential EX Role Stats | |||||
| 986 | 224 | 299 | 589 | 325 | 532 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Sp. Atk 20 | Sp. Atk 20 | 0 | 5 | 2 |
| Prescient Divine Psywave: Power 50 | Prescient Divine Psywave: Power ↑ 50 | 0 | 5 | 3 |
| Kanto C (Spec) Extension 5 | Extends the duration of Kanto Circle (Special) when Kanto Circle (Special) is applied to the allied field of play. | 0 | 5 | 4 |
| Almighty Psychic: 1st Move: Restore MP 1 | Move: Almighty Psychic Restores one MP of the user's move the first time that move is successful each battle. | 0 | 5 | 5 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Almighty Psybeam: Power 2 | Almighty Psybeam: Power ↑ 2 | 3 | 36 | 1 |
| Almighty Psybeam: Power 2 | Almighty Psybeam: Power ↑ 2 | 3 | 36 | 1 |
| Almighty Psybeam: Power 2 | Almighty Psybeam: Power ↑ 2 | 3 | 36 | 1 |
| Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
| Weird Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. | 8 | 96 | 2 |
| Precognition 2 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | 9 | 108 | 2 |
| Almighty Psychic: Move: Physical & Special DR on Field 9 | Move: Almighty Psychic Applies the Physical Damage Reduction effect and the Special Damage Reduction effect to the allied field of play when the user's move is successful. | 10 | 120 | 3 |
| Confusion Synergy 3 | Powers up the user's moves when the target is confused. | 10 | 120 | 3 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Almighty Psychic: Power 2 | Almighty Psychic: Power ↑ 2 | 3 | 36 | 1 |
| Almighty Psychic: Power 2 | Almighty Psychic: Power ↑ 2 | 3 | 36 | 1 |
| Almighty Psychic: Power 2 | Almighty Psychic: Power ↑ 2 | 3 | 36 | 2 |
| Speed 10 | Speed 10 | 4 | 48 | 2 |
| Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 7 | 84 | 2 |
| Entry: Special Boost 2 | Increases the user's Special Moves ↑ Next effect by two ranks when it enters a battle. | 10 | 120 | 3 |
| Staggering 9 | Makes the target flinch when the user's attack move against it is successful. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Almighty Psychic: Power 2 | Almighty Psychic: Power ↑ 2 | 3 | 36 | 1 |
| Almighty Psychic: Power 2 | Almighty Psychic: Power ↑ 2 | 3 | 36 | 1 |
| Almighty Psychic: Move Gauge Refresh 3 | Move: Almighty Psychic Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Circle: MG → 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 9 | 108 | 2 |
| Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
| Physical & Special DR Extension 5 | Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect is applied to the allied field of play. Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect is applied to the allied field of play. | 10 | 120 | 3 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
| Almighty Psybeam: Power 2 | Almighty Psybeam: Power ↑ 2 | 3 | 36 | 1 |
| Almighty Psybeam: Power 2 | Almighty Psybeam: Power ↑ 2 | 3 | 36 | 1 |
| Almighty Psybeam: Move Gauge Refresh 3 | Move: Almighty Psybeam Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Speed 10 | Speed 10 | 4 | 48 | 2 |
| Our Sixth Sense!: Move: Sync Move Boost ↑3 9 | Move: Our Sixth Sense! Increases the user's Sync Move ↑ Next effect by three ranks when its move is successful. | 7 | 84 | 2 |
| 1st S-Move: Team Stat ↓ (10 Times) | Grants the following effect 10 times the first time the user's sync move is used each battle: Lowers one of the following stats of all opposing sync pairs by one stat rank at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
| Power Play | The more the target's stats are lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Prescient Divine Psywave: Power 25 | Prescient Divine Psywave: Power ↑ 25 | 5 | 60 | 3 |
| Prescient Divine Psywave: Power 25 | Prescient Divine Psywave: Power ↑ 25 | 5 | 60 | 3 |
















