Sawyer

Picture Name Role Base Rarity
Sawyer Artwork Sawyer Support ☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingTriple Feature Poké Fair Scout (July 30th 2021 - August 13th 2021) - 5%

Pokédex Entry

Flavor Text
SawyerSawyer is one of the retainers for Lear’s royal family and head of the PML staff. He looks scary but is actually quite sentimental.

Sawyer's Pokémon

Sawyer & Honchkrow

Picture Name Focal Move Type Weakness
Honchkrow Image
English: Honchkrow
Japan: Dongkarasu
ドンカラス
French: Corboss
German: Kramshef
Korean: 돈크로우
Dark-type Electric-type
Passive Skills
Team Offensive Defensive 2: Has a chance (30%) of restoring the Defense of all allied sny cpairs by one stat rank when the user's attack move is successful.
Team Mind Brace 2: Has a chance (30%) of restoring the Sp. Def of all allied sny cpairs by one stat rank when the user's attack move is successful.
Wide Awake: Prevents the Pokémon from falling asleep.
Theme Skills
Dark Support - Raises the maximum HP of all allied sync pairs by 30
Sunglasses: Raises the maximum HP of all allied sync pairs by 4
Body Builder: Raises the maximum HP of all allied sync pairs by 4.


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
527 222 233 228 233 287
5 Star Stats
567 242 253 248 253 307
5 Star Max Potential Stats
607 262 273 268 273 327


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Night Slash Dark-typePhysical Category Move 40-48 100 2 Opponent
Critical hits land more easily.
Dire Hit All  Other Category Move   2 All allies
Raises the critical hit rate of all allied sync pairs
Dark Pulse Dark-typeSpecial Category Move 95-114 100 3 Opponent
Has a small chance of making the target flinch
Forever Loyal!  Other Category Move   1 All allies
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Defense and Sp. Def of all llied sync pairs by 1 stat rank


Sync Moves
NameTypeCategoryMax PowerTarget
Staunch Ally Night Slash Dark-typePhysical Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Dark Pulse: Power 2 Dark Pulse: Power Up 2 3 36 1
HP 10 HP 10 2 24 1
Dark Pulse: Power 2 Dark Pulse: Power Up 2 3 36 1
Dark Pulse: Move Gauge Refresh 3 Move: Dark Pulse Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 1
Sp. Atk 5 Sp. Atk 5 2 24 2
Dark Pulse: Power 2 Dark Pulse: Power Up 2 3 36 1
Dark Pulse: Move Gauge Refresh 3 Move: Dark Pulse Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Dark Pulse: Aggravation 1 Move: Dark Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 8 96 3
Flag Bearer 1 Has a chance (20%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. 9 108 2
Hype Up 1 Has a chance (20%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. 9 108 3
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Dire Hit All: Move Gauge Refresh 4 Move: Dire Hit All Has a chance (50%) of charging the user's move gauge by one when a move is successful. 6 72 1
HP 20 HP 20 4 48 2
Speed 5 Speed 5 2 24 2
Dire Hit All: MP Refresh 3 Move: Dire Hit All Has a chance (40%) of restoring one MP of the user's move when that move is successful. 6 72 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 10 120 3
Sync Burst 1 Restores 1 MP for the user the first time its sync move is used each battle. 10 120 3
Defense 5 Defense 5 2 24 1
Night Slash: Power 3 Night Slash: Power Up 3 4 48 1
Sp. Def 5 Sp. Def 5 2 24 1
Night Slash: Power 3 Night Slash: Power Up 3 4 48 1
Night Slash: Power 3 Night Slash: Power Up 3 4 48 1
Sp. Atk 10 Sp. Atk 10 4 48 2
Night Slash: Power 3 Night Slash: Power Up 3 4 48 1
Night Slash: Move Gauge Refresh 3 Move: Night Slash Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Sync Cure Removes all status conditions from the user after using its sync move. 10 120 3
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 8 96 2
Synchro Healing 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. 10 120 3
Dark Pulse: Power 2 Dark Pulse: Power Up 2 3 36 1
Speed 5 Speed 5 2 24 1
Dark Pulse: Power 2 Dark Pulse: Power Up 2 3 36 1
Forever Loyal!: Move Gauge Refresh 4 Move: Forever Loyal! Has a chance (50%) of charging the user's move gauge by one when a move is successful. 6 72 1
Defense 10 Defense 10 4 48 2
Dark Pulse: Power 2 Dark Pulse: Power Up 2 3 36 2
Sp. Def 10 Sp. Def 10 4 48 2
Healthy Healing Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 9 108 3
Forever Loyal!: MP Refresh 2 Move: Forever Loyal! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 6 72 3
Staunch Ally Night Slash: Power 25 Staunch Ally Night Slash: Power Up 25 5 60 3
Staunch Ally Night Slash: Power 25 Staunch Ally Night Slash: Power Up 25 5 60 3