Selene | |||
Picture | Name | Role | Base Rarity |
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Selene | Strike | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Selene | This highly curious and easygoing Trainer is friendly with everyone and quite easy to get along with. She doesn't worry about the little things and tends to act on instinct. |
Mindscape |
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Selene's Pokémon
Selene & Rowlet | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hold Hostage 5: Powers up the user's moves when the target is restrained. Hold and Hit 5: Has a chance (60%) of charging the user's move gauge by one when its attack move is successful against a restrained opponent. Critical Speed 5: Has a chance (60%) of raising the user's Speed by one stat rank when its move is a critical hit. | |||||||||||||
Theme Skills | |||||||||||||
Grass Strike - Raises allies's Attack and Sp. Atk by 15 when using Grass-type attacks Alola: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Nature Lover: Raises allies's Attack and Sp. Atk by 2 Alola Adventurer: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 per Alola Theme |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
570 | 335 | 138 | 352 | 148 | 238 |
5 Star Max Potential Stats | |||||
670 | 375 | 178 | 392 | 188 | 278 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Grass Sync Impact | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Selene & Dartrix | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hold Hostage 5: Powers up the user's moves when the target is restrained. Hold and Hit 5: Has a chance (60%) of charging the user's move gauge by one when its attack move is successful against a restrained opponent. Critical Speed 5: Has a chance (60%) of raising the user's Speed by one stat rank when its move is a critical hit. | |||||||||||||
Theme Skills | |||||||||||||
Grass Strike - Raises allies's Attack and Sp. Atk by 15 when using Grass-type attacks Alola: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Nature Lover: Raises allies's Attack and Sp. Atk by 2 Alola Adventurer: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 per Alola Theme |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
586 | 363 | 140 | 357 | 151 | 257 |
5 Star Max Potential Stats | |||||
686 | 403 | 180 | 397 | 191 | 297 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Grass Sync Impact | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Selene & Decidueye | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hold Hostage 5: Powers up the user's moves when the target is restrained. Hold and Hit 5: Has a chance (60%) of charging the user's move gauge by one when its attack move is successful against a restrained opponent. Critical Speed 5: Has a chance (60%) of raising the user's Speed by one stat rank when its move is a critical hit. | |||||||||||||
Theme Skills | |||||||||||||
Grass Strike - Raises allies's Attack and Sp. Atk by 15 when using Grass-type attacks Alola: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Nature Lover: Raises allies's Attack and Sp. Atk by 2 Alola Adventurer: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 per Alola Theme |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
609 | 377 | 144 | 367 | 156 | 266 |
5 Star Max Potential Stats | |||||
709 | 417 | 184 | 407 | 196 | 306 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Moonlight Leaf Blade | ![]() | ![]() |
200-240 | Opponent | ||
Crticial Hits land more easily |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Leaf Blade: Power 3 | Leaf Blade: Power Up 3 | 4 | 48 | 1 |
Leaf Blade: Power 3 | Leaf Blade: Power Up 3 | 4 | 48 | 1 |
Leaf Blade: Power 3 | Leaf Blade: Power Up 3 | 4 | 48 | 2 |
Leaf Blade: Move Gauge Refresh 2 | Move: Leaf Blade Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Leaf Blade: Critical Propulsion 3 | Move: Leaf Blade Has a moderately good chance of charging the user's move gauge by one when a move is a critical hit. | 10 | 120 | 3 |
Critastrophe 2 | Powers up sync moves if they become critical hits. | 10 | 120 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Spirit Shackle: Power 3 | Spirit Shackle: Power Up 3 | 4 | 48 | 1 |
Spirit Shackle: Power 3 | Spirit Shackle: Power Up 3 | 4 | 48 | 1 |
Power Reserves 3 | Powers up moves in a pinch. | 7 | 84 | 2 |
Spirit Shackle: Move Gauge Refresh 2 | Move: Spirit Shackle Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Spirit Shackle: Power 3 | Spirit Shackle: Power Up 3 | 4 | 48 | 2 |
Restraining Sync-Up 5 | Powers up sync moves when the target is restrained. | 10 | 120 | 3 |
Hold Hostage 2 | Powers up moves when the target is restrained. | 8 | 96 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Steady Aim | Critical-hit rate cannot be lowered. | 4 | 48 | 1 |
X Attack: MP Refresh 2 | Move: X Attack Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Speedy Entry 1 | Raises the user's Speed when the Pokémon enters a battle. | 6 | 72 | 2 |
Spirit Shackle: Power 3 | Spirit Shackle: Power Up 3 | 4 | 48 | 2 |
Inertia | The higher the user's Speed, the more it powers up sync moves. | 8 | 96 | 2 |
Attack + 20 | Attack + 20 | 7 | 84 | 3 |
Critical Healing 4 | Has a good chance of restoring the user's HP when the user lands a critical hit. | 10 | 120 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Haste | Speed + cannot be lowered. | 4 | 48 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Stare 'Em Down!: MP Refresh 1 | Move: Stare 'Em Down! Has a small chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Leaf Blade: Power 3 | Leaf Blade: Power Up 3 | 4 | 48 | 2 |
Restraining Countdown 1 | Has a small chance of reducing the sync move countdown by one when an attack move is successful against a restrained opponent. | 12 | 144 | 3 |
Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 10 | 120 | 3 |
Moonlight Leaf Blade: Power 25 | Moonlight Leaf Blade: Power Up 25 | 5 | 60 | 3 |
Moonlight Leaf Blade: Power 25 | Moonlight Leaf Blade: Power Up 25 | 5 | 60 | 3 |