Anchors | ![]() Skyla | ![]() Holidays 2020 | ![]() Anniversary 2022 |
Skyla | |||
Picture | Name | Role | Base Rarity |
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Skyla | Support | ☆☆☆ |
Obtaining Methods
Summon Location | |
Main Story | Complete Chapter 5: The High-Flying Girl - Prepare for Takeoff! |
Sync Pair Scouting | Seasonal Select Scout x11 B (August 23rd 2023 - September 7th 2023) - 0.090% Super Spotlight Seasonal Scout (December 19th 2022 - January 1st 2023) - 0.33% 5 Star-Select Season Scout x11 (August 22nd 2022 - September 5th 2022) - 0.084% 5 Star Seasonal Select Scout B (March 3rd 2022 - March 17th 2022) - 0.116% Skyla Poke Fair Scout (March 2nd 2022 - March 31st 2022) - 2% and more... |
Pokédex Entry
Flavor Text | |
Skyla | Normally a cargo plane pilot, this Gym Leader flies through the sky with her Pokémon. Her cheery personality has earned her many fans. |
Skyla Holidays 2020 | Skyla is back in a cozy red outfit for winter. She hopes to bring happiness to everyone she meets while alongside her Togekiss, a Pokémon known as a bringer of blessings. |
Skyla Anniversary 2022 | Skyla is back in a beautiful outfit. She takes off into the sky to ride the wind with her partner Tornadus and is helping Lear celebrate his Friendiversary with Hoopa. |
Mindscape |
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Skyla's Pokémon
Skyla & Swanna | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Haste: Speed cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Flying Support - Raises the maximum HP of all allied sync pairs by 30 Unova: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Undella Town: Raises the maximum HP of all allied sync pairs by 4 Unova Gym Besties: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
723 | 236 | 198 | 256 | 198 | 259 |
4 Star Stats | |||||
763 | 256 | 218 | 276 | 218 | 279 |
5 Star Stats | |||||
803 | 276 | 238 | 296 | 238 | 299 |
5 Star Max Potential Stats | |||||
843 | 296 | 258 | 316 | 258 | 319 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
High-Flying Sky Attack | ![]() | ![]() |
200-240 | Opponent | ||
The more the user's Speed has been raised, the greater the power of this move. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Aerial Ace: Power 3 | Aerial Ace: Power Up 3 | 2 | 24 | 1 |
Gust: Power 4 | Gust: Power Up 4 | 2 | 24 | 1 |
Aerial Ace: Power 3 | Aerial Ace: Power Up 3 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Gust: Power 4 | Gust: Power Up 4 | 2 | 24 | 2 |
Aerial Ace: Power 3 | Aerial Ace: Power Up 3 | 2 | 24 | 1 |
Attack + 10 | Attack + 10 | 4 | 48 | 2 |
Gust: Power 4 | Gust: Power Up 4 | 2 | 24 | 3 |
Aerial Ace: Move Gauge Refresh 3 | Move: Aerial Ace Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Gust: Move Gauge Refresh 9 | Move: Gust Charges the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Potion: MP Refresh 2 | Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 2 |
Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Potion: MP Refresh 2 | Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Sp. Atk + 20 | Sp. Atk + 20 | 7 | 84 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Gust: Power 4 | Gust: Power Up 4 | 2 | 24 | 1 |
Aerial Ace: Power 3 | Aerial Ace: Power Up 3 | 2 | 24 | 1 |
Gust: Power 4 | Gust: Power Up 4 | 2 | 24 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 1 |
Aerial Ace: Power 3 | Aerial Ace: Power Up 3 | 2 | 24 | 2 |
Attack + 10 | Attack + 10 | 4 | 48 | 1 |
Attack + 10 | Attack + 10 | 4 | 48 | 2 |
Attack + 10 | Attack + 10 | 4 | 48 | 3 |
Refreshing Rain 1 | Restores the Pokémon's HP whenever it takes an action when the weather is rainy. | 5 | 60 | 2 |
Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 8 | 96 | 3 |
Unbending | Defense + cannot be lowered. | 7 | 84 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Take Flight!: MP Refresh 3 | Move: Take Flight! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Defense + 10 | Defense + 10 | 5 | 60 | 2 |
Attack + 10 | Attack + 10 | 4 | 48 | 2 |
Fanfare 2 | Sharply raises the Attack of all allied sync pairs after using a sync move. | 8 | 96 | 2 |
Gust: Staggering 1 | Move: Gust Has a small chance of making the target flinch when an attack is successful. | 10 | 120 | 3 |
Gust: Staggering 1 | Move: Gust Has a small chance of making the target flinch when an attack is successful. | 10 | 120 | 3 |
High-Flying Sky Attack: Power 25 | High-Flying Sky Attack: Power Up 25 | 5 | 60 | 3 |
High-Flying Sky Attack: Power 25 | High-Flying Sky Attack: Power Up 25 | 5 | 60 | 3 |
Skyla Holidays 2020 | |||
Picture | Name | Role | Base Rarity |
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Skyla | Tech | ☆☆☆☆☆ |
Mindscape |
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Skyla & Togekiss | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Super Interference 1: Raises the chance of inflicting status conditions, as well as inflicting the flinching, confused, or trapped condition, with the additional effects of moves. Foul Fighting 5: Powers up the user's moves against targets that are flinching, confused, or trapped. Flying Shift: Normal-type moves become Flying-type moves. | |||||||||||||
Theme Skills | |||||||||||||
Flying Tech: Raises allies's Attack and Sp. Atk by 12 when using Flying-type attacks. Raises the maximum HP of all allied sync pairs by 12 Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Undella Town: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
663 | 258 | 184 | 307 | 213 | 262 |
5 Star Max Potential Stats | |||||
763 | 298 | 224 | 347 | 253 | 302 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Good Tidings Air Slash | ![]() | ![]() |
200-240 | Opponent | ||
This move's power increases if the target is affected by a status condition. | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Tri Attack: Power Up 3 | Tri Attack: Power Up 3 | 4 | 48 | 1 |
Tri Attack: Move Gauge Refresh 3 | Has a moderately good chance of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 1 |
Tri Attack: Power Up 3 | Tri Attack: Power Up 3 | 4 | 48 | 3 |
Tri Attack: Power Up 3 | Tri Attack: Power Up 3 | 4 | 48 | 1 |
Tri Attack: Power Up 3 | Tri Attack: Power Up 3 | 4 | 48 | 3 |
Ramming Speed | The more the user’s Speed has been raised, the more it powers up moves. | 10 | 120 | 3 |
Speed + 20 | Speed + 20 | 7 | 84 | 3 |
Rising Tide | The more the user’s stats have been raised, the more it powers up sync moves. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Air Slash: Move Gauge Refresh 3 | Has a moderately good chance of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 1 |
Air Slash: Power Up 4 | Air Slash: Power Up 4 | 4 | 48 | 3 |
Air Slash: Power Up 4 | Air Slash: Power Up 4 | 4 | 48 | 1 |
Air Slash: Power Up 4 | Air Slash: Power Up 4 | 4 | 48 | 3 |
Speedy Entry 1 | Raises the user’s Speed when the Pokémon enters a battle. | 5 | 60 | 3 |
HP + 20 | HP + 20 | 4 | 48 | 3 |
Team Lucky Entry 1 | Raises the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness of all allied sync pairs at random when the Pokémon enters a battle. | 10 | 120 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
X Sp. Atk: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Air Slash: Power Up 4 | Air Slash: Power Up 4 | 4 | 48 | 1 |
Air Slash: Power Up 4 | Air Slash: Power Up 4 | 4 | 48 | 3 |
Flinch Hitter 5 | Powers up sync moves when the target is flinching. | 8 | 96 | 3 |
Impervious | Stats cannot be lowered. | 10 | 120 | 3 |
Sp. Def + 20 | Sp. Def + 20 | 7 | 84 | 3 |
Sharp Entry 1 | Raises the user’s critical-hit rate when the Pokémon enters a battle. | 10 | 120 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Freeze Synergy 2 | Powers up moves when the target is frozen. | 7 | 84 | 1 |
Gift of Joy!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 1 |
Tri Attack: Power Up 3 | Tri Attack: Power Up 3 | 4 | 48 | 3 |
Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 3 |
Scorcher 2 | Increases the amount of damage the target takes from being burned. | 10 | 120 | 3 |
Soup Up 2 | Has a moderate chance of raising the user’s Sp. Atk when the user is hit by an attack move. | 8 | 96 | 3 |
Dirty Fighting 3 | Powers up moves when the move’s target or targets are affected by a status condition. | 10 | 120 | 3 |
Good Tidings Air Slash: Power Up 25 | Good Tidings Air Slash: Power Up 25 | 5 | 60 | 3 |
Good Tidings Air Slash: Power Up 25 | Good Tidings Air Slash: Power Up 25 | 5 | 60 | 3 |
Skyla Anniversary 2022 | |||
Picture | Name | Role | Base Rarity |
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Skyla | Tech | ☆☆☆☆☆ |
Mindscape |
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Skyla & Tornadus (Therian Forme) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Staggering 2: Has a chance (30%) of making the target flinch when the user's attack move against it is successful. Gobsmack 2: Has a chance (30%) of leaving the target confused when the user's attack move against it is successful. Aerial Acceleration 3: Quickly charges the move gauge when the zone is Flying Zone. | |||||||||||||
Theme Skills | |||||||||||||
Flying Tech: Raises allies's Attack and Sp. Atk by 12 when using Flying-type attacks. Raises the maximum HP of all allied sync pairs by 12 Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Undella Town: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
665 | 417 | 196 | 472 | 201 | 400 |
5 Star Max Potential Stats | |||||
765 | 457 | 236 | 512 | 241 | 440 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Heartsoaring Hurricane | ![]() | ![]() |
200-240 | Opponent | ||
This move's power increases when the zone is Flying Zone. | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Air Cutter: Accuracy 5 | Air Cutter: Accuracy Up 5 | 3 | 36 | 1 |
Air Cutter: Power 3 | Air Cutter: Power Up 3 | 3 | 36 | 1 |
Air Cutter: Power 3 | Air Cutter: Power Up 3 | 3 | 36 | 2 |
HP 10 | HP 10 | 2 | 24 | 1 |
Air Cutter: Move Gauge Refresh 9 | Move: Air Cutter Charges the user’s move gauge by one when its move is successful. | 8 | 96 | 2 |
Inertia | The more user’s Speed is raised, the more it powers up the user’s sync moves. | 10 | 120 | 3 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Air Cutter: Staggering 1 | Move: Air Cutter Has a chance (20%) of making the target flinch when the user’s attack move against it is successful. | 9 | 108 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Air Cutter: Power 3 | Air Cutter: Power Up 3 | 3 | 36 | 1 |
Ready for Takeoff!: MP Refresh 3 | Move: Ready for Takeoff! Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Air Cutter: Power 3 | Air Cutter: Power Up 3 | 3 | 36 | 1 |
Air Cutter: Gobsmack 2 | Move: Air Cutter Has a chance (30%) of leaving the target confused when the user’s attack move against it is successful. | 8 | 96 | 2 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
Interference Sync 5 | Powers up the user’s sync move when its target is flinching, confused, or trapped. | 8 | 96 | 3 |
Air Cutter: Disarm 9 | Move: Air Cutter Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful against a flinching, confused, or trapped opponent. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Air Cutter: Power 3 | Air Cutter: Power Up 3 | 3 | 36 | 1 |
Air Cutter: Power 3 | Air Cutter: Power Up 3 | 3 | 36 | 1 |
HP 20 | HP 20 | 4 | 48 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 6 | 72 | 2 |
Mini Potion All: Master Healer 1 | Move: Mini Potion All Increases the amount of HP restored by the user’s healing moves. | 10 | 120 | 3 |
Impervious | Stats cannot be lowered. | 10 | 120 | 2 |
Mini Potion All: MP Refresh 3 | Move: Mini Potion All Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Air Cutter: Power 3 | Air Cutter: Power Up 3 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Air Cutter: Power 3 | Air Cutter: Power Up 3 | 3 | 36 | 2 |
Barrel Roll 2 | Reduces damage when the user is hit by an attack move while the zone is Flying Zone. | 8 | 96 | 2 |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 2 |
Flying Wish: MP Refresh 2 | Move: Flying Wish Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
Heartsoaring Hurricane: Power 25 | Heartsoaring Hurricane: Power Up 25 | 5 | 60 | 3 |
Heartsoaring Hurricane: Power 25 | Heartsoaring Hurricane: Power Up 25 | 5 | 60 | 3 |