Anchors | ![]() Skyla | ![]() Holidays 2020 | ![]() Anniversary 2022 | ![]() Skyla |
![]() Summer |
Skyla | |||
Picture | Name | Role | Base Rarity |
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Skyla | Support | ☆☆☆ |
Obtaining Methods
Summon Location | |
Main Story | Complete Chapter 5: The High-Flying Girl - Prepare for Takeoff! |
Sync Pair Scouting | Skyla Seasonal Scout (July 2nd 2025 - July 18th 2025) - 2% Dawn Mix Scout (May 1st 2025 - September 1st 2025) - 0.017% Dawn Mix Scout (May 1st 2025 - September 1st 2025) - 0.017% Lucas Mix Scout (January 1st 2025 - May 1st 2025) - 0.018% Lucas Mix Scout (January 1st 2025 - May 1st 2025) - 0.018% and more... |
Pokédex Entry
Flavor Text | |
Skyla | Normally a cargo plane pilot, this Gym Leader flies through the sky with her Pokémon. Her cheery personality has earned her many fans. |
Skyla Holidays 2020 | Skyla is back in a cozy red outfit for winter. She hopes to bring happiness to everyone she meets while alongside her Togekiss, a Pokémon known as a bringer of blessings. |
Skyla Anniversary 2022 | Skyla is back in a beautiful outfit. She takes off into the sky to ride the wind with her partner Tornadus and is helping Lear celebrate his Friendiversary with Hoopa. |
Mindscape |
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Skyla's Pokémon
Skyla & Swanna | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Haste: Speed cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Flying Support - Raises the maximum HP of all allied sync pairs by 30 Unova: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Undella Town: Raises the maximum HP of all allied sync pairs by 4 Unova Gym Besties: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
723 | 236 | 198 | 256 | 198 | 259 |
4 Star Stats | |||||
763 | 256 | 218 | 276 | 218 | 279 |
5 Star Stats | |||||
803 | 276 | 238 | 296 | 238 | 299 |
5 Star Max Potential Stats | |||||
843 | 296 | 258 | 316 | 258 | 319 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
High-Flying Sky Attack | ![]() | ![]() |
200-240 | Opponent | ||
The more the user's Speed has been raised, the greater the power of this move. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Aerial Ace: Power 3 | Aerial Ace: Power Up 3 | 2 | 24 | 1 |
Gust: Power 4 | Gust: Power Up 4 | 2 | 24 | 1 |
Aerial Ace: Power 3 | Aerial Ace: Power Up 3 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Gust: Power 4 | Gust: Power Up 4 | 2 | 24 | 2 |
Aerial Ace: Power 3 | Aerial Ace: Power Up 3 | 2 | 24 | 1 |
Attack + 10 | Attack + 10 | 4 | 48 | 2 |
Gust: Power 4 | Gust: Power Up 4 | 2 | 24 | 3 |
Aerial Ace: Move Gauge Refresh 3 | Move: Aerial Ace Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Gust: Move Gauge Refresh 9 | Move: Gust Charges the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Potion: MP Refresh 2 | Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 2 |
Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Potion: MP Refresh 2 | Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Sp. Atk + 20 | Sp. Atk + 20 | 7 | 84 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Gust: Power 4 | Gust: Power Up 4 | 2 | 24 | 1 |
Aerial Ace: Power 3 | Aerial Ace: Power Up 3 | 2 | 24 | 1 |
Gust: Power 4 | Gust: Power Up 4 | 2 | 24 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 1 |
Aerial Ace: Power 3 | Aerial Ace: Power Up 3 | 2 | 24 | 2 |
Attack + 10 | Attack + 10 | 4 | 48 | 1 |
Attack + 10 | Attack + 10 | 4 | 48 | 2 |
Attack + 10 | Attack + 10 | 4 | 48 | 3 |
Refreshing Rain 1 | Restores the Pokémon's HP whenever it takes an action when the weather is rainy. | 5 | 60 | 2 |
Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 8 | 96 | 3 |
Unbending | Defense + cannot be lowered. | 7 | 84 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Take Flight!: MP Refresh 3 | Move: Take Flight! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Defense + 10 | Defense + 10 | 5 | 60 | 2 |
Attack + 10 | Attack + 10 | 4 | 48 | 2 |
Fanfare 2 | Sharply raises the Attack of all allied sync pairs after using a sync move. | 8 | 96 | 2 |
Gust: Staggering 1 | Move: Gust Has a small chance of making the target flinch when an attack is successful. | 10 | 120 | 3 |
Gust: Staggering 1 | Move: Gust Has a small chance of making the target flinch when an attack is successful. | 10 | 120 | 3 |
High-Flying Sky Attack: Power 25 | High-Flying Sky Attack: Power Up 25 | 5 | 60 | 3 |
High-Flying Sky Attack: Power 25 | High-Flying Sky Attack: Power Up 25 | 5 | 60 | 3 |
Skyla Holidays 2020 | |||
Picture | Name | Role | Base Rarity |
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Skyla | Tech | ☆☆☆☆☆ |
Mindscape |
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Skyla & Togekiss | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Super Interference 1: Raises the chance of inflicting status conditions, as well as inflicting the flinching, confused, or trapped condition, with the additional effects of moves. Foul Fighting 5: Powers up the user's moves against targets that are flinching, confused, or trapped. Flying Shift: Normal-type moves become Flying-type moves. | |||||||||||||
Theme Skills | |||||||||||||
Flying Tech: Raises allies's Attack and Sp. Atk by 12 when using Flying-type attacks. Raises the maximum HP of all allied sync pairs by 12 Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Undella Town: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
663 | 258 | 184 | 307 | 213 | 262 |
5 Star Max Potential Stats | |||||
763 | 298 | 224 | 347 | 253 | 302 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Good Tidings Air Slash | ![]() | ![]() |
200-240 | Opponent | ||
This move's power increases if the target is affected by a status condition. | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Tri Attack: Power Up 3 | Tri Attack: Power Up 3 | 4 | 48 | 1 |
Tri Attack: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Tri Attack: Power Up 3 | Tri Attack: Power Up 3 | 4 | 48 | 3 |
Tri Attack: Power Up 3 | Tri Attack: Power Up 3 | 4 | 48 | 1 |
Tri Attack: Power Up 3 | Tri Attack: Power Up 3 | 4 | 48 | 3 |
Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 10 | 120 | 3 |
Speed + 20 | Speed + 20 | 7 | 84 | 3 |
Rising Tide | The more the user's stats have been raised, the more it powers up sync moves. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Air Slash: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Air Slash: Power Up 4 | Air Slash: Power Up 4 | 4 | 48 | 3 |
Air Slash: Power Up 4 | Air Slash: Power Up 4 | 4 | 48 | 1 |
Air Slash: Power Up 4 | Air Slash: Power Up 4 | 4 | 48 | 3 |
Speedy Entry 1 | Raises the user's Speed when the Pokémon enters a battle. | 5 | 60 | 3 |
HP + 20 | HP + 20 | 4 | 48 | 3 |
Team Lucky Entry 1 | Raises the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness of all allied sync pairs at random when the Pokémon enters a battle. | 10 | 120 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
X Sp. Atk: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Air Slash: Power Up 4 | Air Slash: Power Up 4 | 4 | 48 | 1 |
Air Slash: Power Up 4 | Air Slash: Power Up 4 | 4 | 48 | 3 |
Flinch Hitter 5 | Powers up sync moves when the target is flinching. | 8 | 96 | 3 |
Impervious | Stats cannot be lowered. | 10 | 120 | 3 |
Sp. Def + 20 | Sp. Def + 20 | 7 | 84 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate when the Pokémon enters a battle. | 10 | 120 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Freeze Synergy 2 | Powers up moves when the target is frozen. | 7 | 84 | 1 |
Gift of Joy!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 1 |
Tri Attack: Power Up 3 | Tri Attack: Power Up 3 | 4 | 48 | 3 |
Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 3 |
Scorcher 2 | Increases the amount of damage the target takes from being burned. | 10 | 120 | 3 |
Soup Up 2 | Has a moderate chance of raising the user's Sp. Atk when the user is hit by an attack move. | 8 | 96 | 3 |
Dirty Fighting 3 | Powers up moves when the move's target or targets are affected by a status condition. | 10 | 120 | 3 |
Good Tidings Air Slash: Power Up 25 | Good Tidings Air Slash: Power Up 25 | 5 | 60 | 3 |
Good Tidings Air Slash: Power Up 25 | Good Tidings Air Slash: Power Up 25 | 5 | 60 | 3 |
Skyla Anniversary 2022 | |||||||
Picture | Name | Role | Base Rarity | ||||
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Skyla |
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☆☆☆☆☆ |
Mindscape |
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Skyla & Tornadus (Therian Forme) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Staggering 2: Has a chance (30%) of making the target flinch when the user's attack move against it is successful. Gobsmack 2: Has a chance (30%) of leaving the target confused when the user's attack move against it is successful. Aerial Acceleration 3: Quickly charges the move gauge when the zone is Flying Zone. Pilot in the Blue Sky (Superawakened): Reduces the user's sync move countdown by one when it uses Flying Wish. Turns the field of play's zone into a Flying Zone the first time the user enters a battle each battle. (A Flying Zone powers up Flying-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user turns the field of play's zone into a Flying Zone. | |||||||||||||
Theme Skills | |||||||||||||
Flying Tech: Raises allies's Attack and Sp. Atk by 12 when using Flying-type attacks. Raises the maximum HP of all allied sync pairs by 12 Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Undella Town: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
665 | 417 | 196 | 472 | 201 | 400 |
5 Star Max Potential Stats | |||||
765 | 457 | 236 | 512 | 241 | 440 |
5 Star Max Potential EX Role Stats | |||||
825 | 497 | 236 | 552 | 241 | 440 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
907 | 546 | 259 | 607 | 265 | 484 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Air Cutter: Accuracy 5 | Air Cutter: Accuracy Up 5 | 3 | 36 | 1 |
Air Cutter: Power 3 | Air Cutter: Power Up 3 | 3 | 36 | 1 |
Air Cutter: Power 3 | Air Cutter: Power Up 3 | 3 | 36 | 2 |
HP 10 | HP 10 | 2 | 24 | 1 |
Air Cutter: Move Gauge Refresh 9 | Move: Air Cutter Charges the user's move gauge by one when its move is successful. | 8 | 96 | 2 |
Inertia | The more user's Speed is raised, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Air Cutter: Staggering 1 | Move: Air Cutter Has a chance (20%) of making the target flinch when the user's attack move against it is successful. | 9 | 108 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Air Cutter: Power 3 | Air Cutter: Power Up 3 | 3 | 36 | 1 |
Ready for Takeoff!: MP Refresh 3 | Move: Ready for Takeoff! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Air Cutter: Power 3 | Air Cutter: Power Up 3 | 3 | 36 | 1 |
Air Cutter: Gobsmack 2 | Move: Air Cutter Has a chance (30%) of leaving the target confused when the user's attack move against it is successful. | 8 | 96 | 2 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
Interference Sync 5 | Powers up the user's sync move when its target is flinching, confused, or trapped. | 8 | 96 | 3 |
Air Cutter: Disarm 9 | Move: Air Cutter Lowers the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Air Cutter: Power 3 | Air Cutter: Power Up 3 | 3 | 36 | 1 |
Air Cutter: Power 3 | Air Cutter: Power Up 3 | 3 | 36 | 1 |
HP 20 | HP 20 | 4 | 48 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 6 | 72 | 2 |
Mini Potion All: Master Healer 1 | Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Impervious | Stats cannot be lowered. | 10 | 120 | 2 |
Mini Potion All: MP Refresh 3 | Move: Mini Potion All Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Air Cutter: Power 3 | Air Cutter: Power Up 3 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Air Cutter: Power 3 | Air Cutter: Power Up 3 | 3 | 36 | 2 |
Barrel Roll 2 | Reduces damage when the user is hit by an attack move while the zone is Flying Zone. | 8 | 96 | 2 |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 2 |
Flying Wish: MP Refresh 2 | Move: Flying Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
Heartsoaring Hurricane: Power 25 | Heartsoaring Hurricane: Power Up 25 | 5 | 60 | 3 |
Heartsoaring Hurricane: Power 25 | Heartsoaring Hurricane: Power Up 25 | 5 | 60 | 3 |
Haste | Speed cannot be lowered. | 5 | 60 | 2 |
Shifty Squad 4 | Has a chance (50%) of raising the evasiveness of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 8 | 96 | 4 |
Unfortuitous 9 | Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 5 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 2 |
Interference Immunity | Prevents the user from flinching, becoming confused, or becoming trapped. | 8 | 96 | 4 |
Flying Zone Extension 3 | Extends the duration of the Flying Zone when the zone turns into a Flying Zone while the user is on the field. | 10 | 120 | 5 |
Skyla | |||
Picture | Name | Role | Base Rarity |
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Skyla | Strike | ☆☆☆☆ |
Mindscape |
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Skyla & Unfezant (Female) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Recoil Removal 9: Negates recoil damage when using moves that have recoil in the effect tag. Haymaker: The more the user's Attack is raised, the more it powers up the user's sync move. S-Move: Physical Boost ↑2 9: Increases the user's Physical Moves ↑ Next effect by 2 ranks after using its sync move. | |||||||||||||
Theme Skills | |||||||||||||
Flying Strike - Raises allies's Attack and Sp. Atk by 15 when using Flying-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Gym Leader: Raises allies's Attack and Sp. Atk by 2 Undella Town: Raises allies's Attack and Sp. Atk by 2 Unova Gym Besties: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
643 | 390 | 123 | 328 | 120 | 297 |
5 Star Stats | |||||
683 | 410 | 143 | 348 | 140 | 317 |
5 Star Max Potential Stats | |||||
723 | 430 | 163 | 368 | 160 | 337 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Sky-High Joy Flying Impact | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Brave Bird: Power 3 | Brave Bird: Power ↑ 3 | 3 | 36 | 1 |
Brave Bird: Power 3 | Brave Bird: Power ↑ 3 | 3 | 36 | 1 |
Brave Bird: Power 3 | Brave Bird: Power ↑ 3 | 3 | 36 | 2 |
Brave Bird: Move Gauge Refresh 3 | Move: Brave Bird Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Brawn Sync 3 | Powers up the user's sync move when its Attack is raised. | 8 | 96 | 2 |
Furious Brawn | The more the user's Attack is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Super Syncer | Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Aerial Ace: Power 4 | Aerial Ace: Power ↑ 4 | 3 | 36 | 1 |
Aerial Ace: Power 4 | Aerial Ace: Power ↑ 4 | 3 | 36 | 1 |
Aerial Ace: Power 4 | Aerial Ace: Power ↑ 4 | 3 | 36 | 2 |
Aerial Ace: Move Gauge Refresh 3 | Move: Aerial Ace Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Fast-Track 4 | Has a chance (50%) of raising the user's Speed by one stat rank when its Pokémon uses a move. | 9 | 108 | 2 |
Aerial Ace: Berserker 1 | Move: Aerial Ace Raises the user's Attack by one stat rank when its move is successful. | 10 | 120 | 3 |
Aerial Ace: Flabbergast 4 | Move: Aerial Ace Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 8 | 96 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Aerial Ace: Power 4 | Aerial Ace: Power ↑ 4 | 3 | 36 | 1 |
Aerial Ace: Power 4 | Aerial Ace: Power ↑ 4 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Takeoff Time!: Move Gauge Refresh 3 | Move: Takeoff Time! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 2 |
Sky-High Joy Flying Impact: Power 25 | Sky-High Joy Flying Impact: Power ↑ 25 | 5 | 60 | 3 |
Takeoff Time!: MP Refresh 2 | Move: Takeoff Time! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Brave Bird: Power 3 | Brave Bird: Power ↑ 3 | 3 | 36 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Brave Bird: Power 3 | Brave Bird: Power ↑ 3 | 3 | 36 | 2 |
Dire Hit +: MP Refresh 2 | Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Super Freebie 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. | 10 | 120 | 2 |
Sky-High Joy Flying Impact: Power 25 | Sky-High Joy Flying Impact: Power ↑ 25 | 5 | 60 | 3 |
Double Down 5 | Powers up the user's sync moves that are super effective. | 10 | 120 | 3 |
Sky-High Joy Flying Impact: Power 25 | Sky-High Joy Flying Impact: Power ↑ 25 | 5 | 60 | 3 |
Sky-High Joy Flying Impact: Power 25 | Sky-High Joy Flying Impact: Power ↑ 25 | 5 | 60 | 3 |
Skyla Summer | |||||||
Picture | Name | Role | Base Rarity | ||||
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Skyla |
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☆☆☆☆☆ |
Mindscape |
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Skyla & Jumpluff | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Let's Have Some Fun!: Grants all of the following effects the first time the user’s Pokémon uses a status move each battle: Reduces the user’s sync move countdown by two. Raises the user’s Sp. Atk by four stat ranks. Raises the user’s critical-hit rate by three stat ranks. Let's Vacay!: Raises the user’s Speed by six stat ranks when its Pokémon uses a status move. Increases the user’s Special Moves ↑ Next effect by two ranks when its Pokémon uses a status move. Perfect for a Day Out: Extends the duration of sunny weather when the weather turns sunny while the user is on the field. Raises the Speed of all allied sync pairs by one stat rank when an ally’s attack move is successful while the weather is sunny. Increases an ally’s Special Moves ↑ Next effect by one rank when its attack move is successful while the weather is sunny. Guaranteed Cookie Skill Healthy Superhit: Applies the Supereffective ↑ Next effect to the user if its HP is full when it enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Grass Sprint: Raises allies's Attack and Sp. Atk by 12 when using Grass-type attacks. Raises the Speed of all allied sync pairs by 12 Unova: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Undella Town: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
692 | 354 | 183 | 354 | 196 | 370 |
5 Star Max Potential Stats | |||||
792 | 394 | 223 | 394 | 236 | 410 |
5 Star Max Potential EX Role Stats | |||||
852 | 434 | 223 | 434 | 236 | 410 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Floating Around the World Grass Beam | ![]() | ![]() |
200-240 | Opponent | ||
This attack’s power increases when the weather is sunny. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sunny Solar Beam: Power 4 | Sunny Solar Beam: Power ↑ 4 | 3 | 36 | 1 |
Sunny Solar Beam: Power 4 | Sunny Solar Beam: Power ↑ 4 | 3 | 36 | 1 |
Sunny Solar Beam: Power 4 | Sunny Solar Beam: Power ↑ 4 | 3 | 36 | 2 |
Solar Shield | Status conditions cannot be inflicted on the user when the weather is sunny. | 7 | 84 | 2 |
Sunny Day: Brain Gain 9 | Move: Sunny Day Increases the user’s Special Moves ↑ Next effect by one rank when its move is successful. | 7 | 84 | 2 |
Sync Burst 1 | Restores one MP for the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Sunny Day: Use Status P-Move: Sync CD ↓ 9 | Move: Sunny Day Reduces the user’s sync move countdown by one when its Pokémon uses a status move. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Bullet Seed: Power 1 | Bullet Seed: Power ↑ 1 | 3 | 36 | 1 |
Bullet Seed: Power 1 | Bullet Seed: Power ↑ 1 | 3 | 36 | 1 |
Bullet Seed: Power 1 | Bullet Seed: Power ↑ 1 | 3 | 36 | 2 |
Bullet Seed: Move Gauge Refresh 3 | Move: Bullet Seed Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Bullet Seed: Guaranteed Triple | Move: Bullet Seed Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful. | 10 | 120 | 3 |
Bullet Seed: Unfortunate Strike 5 | Move: Bullet Seed Has a chance (60%) of lowering one of the target’s following stats by one stat rank at random when the user’s attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (60%) of lowering one of the target’s following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Bullet Seed: Power 1 | Bullet Seed: Power ↑ 1 | 3 | 36 | 1 |
Bullet Seed: Power 1 | Bullet Seed: Power ↑ 1 | 3 | 36 | 1 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
To the Skies!: Berserker 2 | Move: To the Skies! Raises the user’s Attack by two stat ranks when its move is successful. | 7 | 84 | 2 |
To the Skies!: Hit and Heal 9 | Move: To the Skies! Applies the Gradual Healing effect to the user when its move is successful. | 7 | 84 | 2 |
To the Skies!: Team Brain Gain 9 | Move: To the Skies! Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful. | 10 | 120 | 3 |
Furious Brain | The more the user’s Sp. Atk is raised, the more it powers up the user’s moves. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sunny Solar Beam: Power 4 | Sunny Solar Beam: Power ↑ 4 | 3 | 36 | 1 |
Sunny Solar Beam: Power 4 | Sunny Solar Beam: Power ↑ 4 | 3 | 36 | 1 |
Sunny Solar Beam: Move Gauge Refresh 3 | Move: Sunny Solar Beam Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Healing Sun 1 | Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. | 8 | 96 | 2 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 9 | 108 | 2 |
Solar Flare 9 | Powers up the user’s sync move when the weather is sunny. | 10 | 120 | 3 |
Dashing Team 9 | Raises the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful. | 10 | 120 | 3 |
Floating Around the World Grass Beam: Power 25 | Floating Around the World Grass Beam: Power ↑ 25 | 5 | 60 | 3 |
Floating Around the World Grass Beam: Power 25 | Floating Around the World Grass Beam: Power ↑ 25 | 5 | 60 | 3 |