| Anchors | Sonia | Special Costume | Academy |
Sonia | |||
| Picture | Name | Role | Base Rarity |
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Sonia | Support | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
| Flavor Text | |
| Sonia | Sonia is a new professor researching the legends of Galar and has already published a book with her findings. She's adventure buddies and childhood friends with Leon. |
| Sonia Special Costume | In a new special costume, Sonia can use two Grass-type moves to unleash a barrage of attacks on opponents! |
| Mindscape |
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Sonia's Pokémon
Sonia & Yamper | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Team Swift Reaction 9: Raises the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move. Catalyzing Recovery: Applies the Move Gauge Acceleration effect to the allied field of play when the user uses a move that has the heal effect tag. Defense Crush 9: Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | |||||||||||||
| Theme Skills | |||||||||||||
| Electric Support - Raises the maximum HP of all allied sync pairs by 30 Galar: Raises the maximum HP of all allied sync pairs by 4 Sunglasses: Raises the maximum HP of all allied sync pairs by 4 Researcher: Raises the maximum HP of all allied sync pairs by 4 Grown Woman: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 1 Per Galar Theme | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 869 | 296 | 375 | 219 | 356 | 444 |
| 5 Star Max Potential Stats | |||||
| 969 | 336 | 415 | 259 | 396 | 484 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Goodest Boy Wild Charge | ![]() | ![]() |
250-300 | |||
| No additional effect | ||||||
| EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Spark: Power 4 | Spark: Power Up 4 | 3 | 36 | 1 |
| Spark: Power 4 | Spark: Power Up 4 | 3 | 36 | 1 |
| Attack 10 | Attack 10 | 4 | 48 | 2 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Spark: Hostile Environment 1 | Move: Spark Raises the chance of inflicting status conditions with the additional effects of moves. | 7 | 84 | 2 |
| Insult to Injury | The more the target's Defense is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
| Spark: Power 4 | Spark: Power Up 4 | 3 | 36 | 2 |
| Spark: Team Fast-Track 4 | Move: Spark Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 7 | 84 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 1 |
| Defense 10 | Defense 10 | 4 | 48 | 2 |
| Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| On the Ropes 2 | Reduces damage when the user is hit by a physical attack move while in a pinch. | 8 | 96 | 2 |
| Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
| Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 1 |
| Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
| Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 1 |
| Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 2 |
| Tackle: Staggering 2 | Move: Tackle Has a chance (30%) of making the target flinch when the user's attack move against it is successful. | 10 | 120 | 3 |
| Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
| Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Spark: Power 4 | Spark: Power Up 4 | 3 | 36 | 1 |
| Spark: Power 4 | Spark: Power Up 4 | 3 | 36 | 1 |
| HP 20 | HP 20 | 4 | 48 | 2 |
| Ruff Buff!: Move Gauge Refresh 3 | Move: Ruff Buff! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
| Ruff Buff!: MP Refresh 2 | Move: Ruff Buff! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Ruff Buff!: Critical Squad 1 | Move: Ruff Buff! Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
| Goodest Boy Wild Charge: Power 25 | Goodest Boy Wild Charge: Power Up 25 | 5 | 60 | 3 |
| Goodest Boy Wild Charge: Power 25 | Goodest Boy Wild Charge: Power Up 25 | 5 | 60 | 3 |
Sonia Special Costume | |||
| Picture | Name | Role | Base Rarity |
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Sonia | Strike | ☆☆☆☆☆ |
| Mindscape |
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Sonia & Tsareena (Shiny Tsareena) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Hit the Gas 5: Increases the amount of move gauge slots needed to use attack moves by one and powers up moves. Power Flux 9: The fuller the move gauge when moves are selected, the more this powers up moves. Sync Power Flux: The fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. | |||||||||||||
| Theme Skills | |||||||||||||
| Grass Strike - Raises allies's Attack and Sp. Atk by 15 when using Grass-type attacks Galar: Raises allies's Attack and Sp. Atk by 2 Special Costume: Raises allies's Attack and Sp. Atk by 2 Knowledgeable: Raises allies's Attack and Sp. Atk by 2 Grown Woman: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 861 | 372 | 194 | 296 | 194 | 354 |
| 5 Star Max Potential Stats | |||||
| 961 | 412 | 234 | 336 | 234 | 394 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Haughty Laugh Grass Impact | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Move targets all Opponents | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Power Whip: Power 2 | Power Whip: Power Up 2 | 3 | 36 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Power Whip: Accuracy 5 | Power Whip: Accuracy Up 5 | 3 | 36 | 1 |
| Power Whip: Power 2 | Power Whip: Power Up 2 | 3 | 36 | 2 |
| Power Whip: Power 2 | Power Whip: Power Up 2 | 3 | 36 | 2 |
| Power Whip: Move Gauge Refresh 3 | Move: Power Whip Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Furious Brawn | The more the user's Attack is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
| Twofer 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. | 8 | 96 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Wide Awake | Prevents the user from falling asleep. | 5 | 60 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Razor Leaf: Accuracy 5 | Razor Leaf: Accuracy Up 5 | 3 | 36 | 1 |
| Razor Leaf: Power 3 | Razor Leaf: Power Up 3 | 3 | 36 | 1 |
| Ohohoho!: MP Refresh 3 | Move: Ohohoho! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Razor Leaf: Power 3 | Razor Leaf: Power Up 3 | 3 | 36 | 2 |
| Insult to Injury | The more the target's Defense is lowered, the more it powers up the user's moves. | 10 | 120 | 2 |
| Defense Crush 9 | Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| Attack 30 | Attack 30 | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Razor Leaf: Power 3 | Razor Leaf: Power Up 3 | 3 | 36 | 1 |
| Razor Leaf: Power 3 | Razor Leaf: Power Up 3 | 3 | 36 | 1 |
| Razor Leaf: Power 3 | Razor Leaf: Power Up 3 | 3 | 36 | 2 |
| Razor Leaf: Move Gauge Refresh 3 | Move: Razor Leaf Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Speeding Sun 3 | Quickly charges the move gauge when the weather is sunny. | 8 | 96 | 2 |
| Charging Sun 3 | Powers up the user's moves when the weather is sunny. | 10 | 120 | 3 |
| Solar Flare 5 | Powers up the user's sync moves when the weather is sunny. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Power Whip: Power 2 | Power Whip: Power Up 2 | 3 | 36 | 1 |
| Power Whip: Power 2 | Power Whip: Power Up 2 | 3 | 36 | 1 |
| X Attack: MP Refresh 3 | Move: X Attack Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Power Whip: Accuracy 10 | Power Whip: Accuracy Up 10 | 5 | 60 | 2 |
| Locked-On Sync 3 | Powers up the user's sync move when its accuracy is raised. | 7 | 84 | 2 |
| Haymaker | The more the user's Attack is raised, the more it powers up the user's sync moves. | 10 | 120 | 3 |
| X Attack: Berserker 1 | Move: X Attack Raises the user's Attack by 1 stat rank when its move is successful. | 8 | 96 | 3 |
| Haughty Laugh Grass Impact: Power 25 | Haughty Laugh Grass Impact: Power Up 25 | 5 | 60 | 3 |
| Haughty Laugh Grass Impact: Power 25 | Haughty Laugh Grass Impact: Power Up 25 | 5 | 60 | 3 |
Sonia Academy | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Sonia |
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☆☆☆☆☆ |
| Mindscape |
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Sonia & Corviknight | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Black Steel in Galar Skies: Grants all of the following effects when the user turns the field of play's zone into a Steel Zone: Reduces the user's sync move countdown by one. Applies Galar Circle (Defensive) to the allied field of play. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Winged Reign of Terror: Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field. Extends the duration of Galar Circle (Defensive) when Galar Circle (Defensive) is applied to the allied field of play. Stat ↓ Reflection: When the user's stat is lowered by an opponent, the amount lowered is reflected back to that opponent instead. | |||||||||||||
| Theme Skills | |||||||||||||
| Steel Support: Raises the maximum HP of all allied sync pairs by 30 Galar: Raises the maximum HP of all allied sync pairs by 4 Special Costume: Raises the maximum HP of all allied sync pairs by 4 Sunglasses: Raises the maximum HP of all allied sync pairs by 4 Pasio Academy: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 880 | 296 | 408 | 168 | 392 | 389 |
| 5 Star Max Potential Stats | |||||
| 980 | 336 | 448 | 208 | 432 | 429 |
| 5 Star Max Potential EX Role Stats | |||||
| 1040 | 336 | 468 | 208 | 452 | 469 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Metal Claw: Power 4 | Metal Claw: Power ↑ 4 | 3 | 36 | 1 |
| Metal Claw: Power 4 | Metal Claw: Power ↑ 4 | 3 | 36 | 1 |
| Metal Claw: Power 4 | Metal Claw: Power ↑ 4 | 3 | 36 | 2 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Attack Trap 9 | Leaves the target trapped when the user’s attack move against it is successful. | 10 | 120 | 3 |
| Super Potion: MP Refresh 1 | Move: Super Potion Has a chance (20%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
| Defense Crush 9 | Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Black Steel Wing: Power 2 | Black Steel Wing: Power ↑ 2 | 3 | 36 | 1 |
| Black Steel Wing: Power 2 | Black Steel Wing: Power ↑ 2 | 3 | 36 | 1 |
| Black Steel Wing: Power 2 | Black Steel Wing: Power ↑ 2 | 3 | 36 | 2 |
| Black Steel Wing: Move Gauge Refresh 3 | Move: Black Steel Wing Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Endurance | Applies the Enduring effect to the user if its HP is full when it enters a battle. | 10 | 120 | 3 |
| Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Black Steel Wing: Power 2 | Black Steel Wing: Power ↑ 2 | 3 | 36 | 1 |
| Black Steel Wing: Power 2 | Black Steel Wing: Power ↑ 2 | 3 | 36 | 1 |
| So Young and Cute!: MP Refresh 2 | Move: So Young and Cute! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
| Sp. Def 10 | Sp. Def 10 | 4 | 48 | 1 |
| Metallic Acceleration 2 | Quickly charges the move gauge when the zone is a Steel Zone. | 9 | 108 | 2 |
| Black Steel Wing: 1st Move: Restore MP 1 | Move: Black Steel Wing Restores one MP of the user’s move the first time that move is successful each battle. | 10 | 120 | 3 |
| Metallic Healing 1 | Restores the user’s HP whenever its Pokémon takes an action when the zone is a Steel Zone. | 7 | 84 | 2 |
| Steel Zone: Team Condition Nullification | Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Steel Zone. | 10 | 120 | 3 |
| Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Metal Claw: Power 4 | Metal Claw: Power ↑ 4 | 3 | 36 | 1 |
| Metal Claw: Power 4 | Metal Claw: Power ↑ 4 | 3 | 36 | 1 |
| Metal Claw: Move Gauge Refresh 3 | Move: Metal Claw Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Metal Claw: Accuracy 5 | Metal Claw: Accuracy ↑ 5 | 3 | 36 | 2 |
| Team Sync Regen | Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | 7 | 84 | 2 |
| S-Move: Team Phys & Spec Boost ↑1 9 | Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user’s sync move. | 10 | 120 | 3 |
| Head Start 1 | Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 10 | 120 | 3 |
| Young Studying Professor Steel Impact: Power 25 | Young Studying Professor Steel Impact: Power ↑ 25 | 5 | 60 | 3 |
| Young Studying Professor Steel Impact: Power 25 | Young Studying Professor Steel Impact: Power ↑ 25 | 5 | 60 | 3 |

















