Sonia

Picture Name Role Base Rarity
Sonia Artwork
Standard Outfit EX Outfit
Sonia Support ☆☆☆☆☆

Obtaining Methods

Summon Location

Pokédex Entry

Flavor Text
SoniaSonia is a new professor researching the legends of Galar and has already published a book with her findings. She's adventure buddies and childhood friends with Leon.

Sonia's Pokémon

Sonia & Yamper

Picture Name Focal Move Type Weakness
Yamper Image
English: Yamper
Japan: Wanpachi
ワンパチ
French: Voltoutou
German: Voldi
Korean: 멍파치
Electric-type Ground-type
Passive Skills
Team Swift Reaction 9: Raises the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move.
Catalyzing Recovery: Applies the Move Gauge Acceleration effect to the allied field of play when the user uses a move that has the heal effect tag.
Defense Crush 9: Lowers the target's Defense when an attack against it is successful.
Theme Skills
Electric Support - Raises the maximum HP of all allied sync pairs by 30
Galar: Raises the maximum HP of all allied sync pairs by 4
Sunglasses: Raises the maximum HP of all allied sync pairs by 4
Researcher: Raises the maximum HP of all allied sync pairs by 4
Grown Woman: Raises the maximum HP of all allied sync pairs by 4.


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
677 224 291 171 272 336
5 Star Max Potential Stats
777 264 331 211 312 376


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Tackle Normal-typePhysical Category Move 25-30 100 1 Opponent
No additional effect
Potion  Other Category Move   2 Ally
Restores an ally's HP by approximately 40% of its maximum HP
Spark Electric-typePhysical Category Move 42-50 100 2 Opponent
Has a moderate chance of leaving the target paralyzed.
Ruff Buff!  Other Category Move   2 All allies
Raises the Attack and Defense of all allied sync pairs by 2 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Goodest Boy Wild Charge Electric-typePhysical Category Move 250-300
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
Spark: Power 4 Spark: Power Up 4 3 36 1
Spark: Power 4 Spark: Power Up 4 3 36 1
Attack 10 Attack 10 4 48 2
Defense 5 Defense 5 2 24 1
Spark: Hostile Environment 1 Move: Spark Raises the chance of inflicting status conditions with the additional effects of moves. 7 84 2
Insult to Injury The more the target's Defense is lowered, the more it powers up the user's moves. 10 120 3
Spark: Power 4 Spark: Power Up 4 3 36 2
Spark: Team Fast-Track 4 Move: Spark Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. 7 84 3
Defense 5 Defense 5 2 24 1
Tackle: Power 4 Tackle: Power Up 4 3 36 1
HP 10 HP 10 2 24 1
Tackle: Power 4 Tackle: Power Up 4 3 36 1
Defense 10 Defense 10 4 48 2
Potion: MP Refresh 2 Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
On the Ropes 2 Reduces damage when the user is hit by a physical attack move while in a pinch. 8 96 2
Potion: Master Healer 1 Move: Potion Increases the amount of HP restored by the user's healing moves. 10 120 3
Potion: MP Refresh 2 Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
HP 10 HP 10 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Speed 5 Speed 5 2 24 1
Tackle: Power 4 Tackle: Power Up 4 3 36 1
Potion: Master Healer 1 Move: Potion Increases the amount of HP restored by the user's healing moves. 10 120 2
Tackle: Power 4 Tackle: Power Up 4 3 36 1
Tackle: Power 4 Tackle: Power Up 4 3 36 2
Tackle: Staggering 2 Move: Tackle Has a chance (30%) of making the target flinch when the user's attack move against it is successful. 10 120 3
Unbending Defense cannot be lowered. 5 60 2
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
Spark: Power 4 Spark: Power Up 4 3 36 1
Spark: Power 4 Spark: Power Up 4 3 36 1
HP 20 HP 20 4 48 2
Ruff Buff!: Move Gauge Refresh 3 Move: Ruff Buff! Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Sp. Def 10 Sp. Def 10 4 48 2
Ruff Buff!: MP Refresh 2 Move: Ruff Buff! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Ruff Buff!: Critical Squad 1 Move: Ruff Buff! Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
Goodest Boy Wild Charge: Power 25 Goodest Boy Wild Charge: Power Up 25 5 60 3
Goodest Boy Wild Charge: Power 25 Goodest Boy Wild Charge: Power Up 25 5 60 3