Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Zen Headbutt: Power 4 |
Zen Headbutt: Power Up 4 |
3 |
36 |
1 |
Zen Headbutt: Power 4 |
Zen Headbutt: Power Up 4 |
3 |
36 |
1 |
Zen Headbutt: Power 4 |
Zen Headbutt: Power Up 4 |
3 |
36 |
2 |
Zen Headbutt: Move Gauge Refresh 3 |
Move: Zen Headbutt Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Zen Headbutt: Accuracy 10 |
Zen Headbutt: Accuracy Up 10 |
5 |
60 |
2 |
Foul Fighting 9 |
Powers up the user's moves against targets that are flinching, confused, or trapped. |
10 |
120 |
3 |
Zen Headbutt: Aggravation 1 |
Move: Zen Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Rock Tomb: Accuracy 5 |
Rock Tomb: Accuracy Up 5 |
3 |
36 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Rock Tomb: Power 4 |
Rock Tomb: Power Up 4 |
3 |
36 |
1 |
Rock Tomb: Power 4 |
Rock Tomb: Power Up 4 |
3 |
36 |
1 |
Rock Tomb: Power 4 |
Rock Tomb: Power Up 4 |
3 |
36 |
2 |
Rock Tomb: Move Gauge Refresh 3 |
Move: Rock Tomb Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Attack 20 |
Attack 20 |
7 |
84 |
2 |
Cakewalk |
The more the target's Speed is lowered, the more it powers up the user's sync move. |
10 |
120 |
3 |
Safety Tether |
Applies the Enduring effect to the user the first time its sync move is used each battle. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sand Shelter |
Protects the user from damage from a sandstorm. |
5 |
60 |
1 |
Rock Tomb: Power 4 |
Rock Tomb: Power Up 4 |
3 |
36 |
1 |
Rock Tomb: Power 4 |
Rock Tomb: Power Up 4 |
3 |
36 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
2 |
All as One!: MP Refresh 2 |
Move: All as One! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Speedy Entry 1 |
Raises the user's Speed by 1 stat rank when it enters a battle. |
8 |
96 |
2 |
Sentry Entry 2 |
Raises the user's Defense by 2 stat ranks when it enters a battle. |
10 |
120 |
3 |
Superduper Effective 5 |
Powers up moves that are super effective. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Zen Headbutt: Power 4 |
Zen Headbutt: Power Up 4 |
3 |
36 |
1 |
Zen Headbutt: Power 4 |
Zen Headbutt: Power Up 4 |
3 |
36 |
1 |
Ground Guard |
Reduces damage when the user is attacked by Ground-type moves. |
10 |
120 |
2 |
X Attack: MP Refresh 2 |
Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Pinpoint Entry 1 |
Raises the user's accuracy by 1 stat rank when it enters a battle. |
8 |
96 |
2 |
Sharp Entry 1 |
Raises the user's critical-hit rate by 1 stat rank when it enters a battle. |
10 |
120 |
3 |
Interference Sync 5 |
Powers up the user's sync move against targets that are flinching, confused, or trapped. |
10 |
120 |
3 |
Zen Headbutt of Duality: Power 25 |
Zen Headbutt of Duality: Power Up 25 |
5 |
60 |
3 |
Zen Headbutt of Duality: Power 25 |
Zen Headbutt of Duality: Power Up 25 |
5 |
60 |
3 |