AnchorsThorton
Thorton
Thorton
Thorton

Thorton

Picture Name Role Base Rarity
Thorton Artwork
Standard Outfit EX Outfit
Thorton Tech ☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingShauntal Seasonal Scout (October 17th 2024 - November 13th 2024) - 1.052%
Iono Seasonal Scout (October 15th 2024 - November 13th 2024) - 1.052%
Triple Feature Poke Fair Scout (October 10th 2024 - 22nd 23rd 2024) - 1.052%
Triple Feature Poke Fair Scout (October 9th 2024 - October 23rd 2024) - 1.052%
Triple Feature Poke Fair Scout C (October 7th 2024 - October 25th 2024) - 1.052%
and more...

Pokédex Entry

Flavor Text
ThortonHe analyzes his opponents, and his knowledge of and skills with any Pokémon are the real deal. As Factory Head, he battles challengers.
Mindscape
Thorton Mindscape

Thorton's Pokémon

Thorton & Bronzong

Picture Name Focal Move Type Weakness
Bronzong Image
English: Bronzong
Japan: Dohtakun
ドータクン
French: Archéodong
German: Bronzong
Korean: 동탁군
Steel-type Fire-type
Passive Skills
Aggravation 1: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Theme Skills
Steel Tech - Raises allies's Attack and Sp. Atk by 12 when using Steel-type attacks. Raises the maximum HP of all allied sync pairs by 12
Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Battle Facility Foe: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Knowledgeable: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Gadgeteer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Rare + 2
Fiery -1
Wistful -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
507 282 258 280 256 211
5 Star Stats
547 302 278 300 276 231
5 Star Max Potential Stats
587 322 298 320 296 251


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Gyro Ball Steel-typePhysical Category Move 44-52 100 2 (Gauge) Opponent
Its power is doubled if the target's Speed has risen
Zen Headbutt Psychic-typePhysical Category Move 51-61 90 2 (Gauge) Opponent
Has a small chance of making the target flinch
Analysis Complete!  Other Category Move   Self
Raises the user's Defense and Sp. Def. Makes the user resistant to the type of the last move it was hit by.
Telekinesis Psychic-typeOther Category Move   Opponent
Makes the target unable to evade moves


Sync Moves
NameTypeCategoryMax PowerTarget
Post-analysis Flash Cannon Steel-typeSpecial Category Move 200-240 Opponent
Its power increases if the target is flinching
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Attack 5 Attack 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Gyro Ball: Power 4 Gyro Ball: Power Up 4 3 36 1
Gyro Ball: Power 4 Gyro Ball: Power Up 4 3 36 2
Gyro Ball: Power 4 Gyro Ball: Power Up 4 3 36 1
Defense 5 Defense 5 2 24 2
Gyro Ball: Move Gauge Refresh 2 Move: Gyro Ball Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 3
Gyro Ball: Inspire Ire Move: Gyro Ball Makes opponents target the user for a short time when a move is successful. 6 72 2
Clearheaded Prevents the user from becoming confused. 5 60 3
Gyro Ball: Defense Crush 4 Move: Gyro Ball Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. 10 120 1
Zen Headbutt: Accuracy 10 Zen Headbutt: Accuracy Up 10 5 60 1
Zen Headbutt: Power 4 Zen Headbutt: Power Up 4 3 36 1
Defense 5 Defense 5 2 24 2
Zen Headbutt: Power 4 Zen Headbutt: Power Up 4 3 36 1
Sp. Def 5 Sp. Def 5 2 24 2
Zen Headbutt: Move Gauge Refresh 2 Move: Zen Headbutt Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 2
Relentless The more the target's Defense is lowered, the more it powers up the user's sync moves. 10 120 3
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 10 120 3
Zen Headbutt: Aggravation 1 Move: Zen Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 1
Antitoxin Prevents the user from getting poisoned or badly poisoned. 5 60 1
Speed 10 Speed 10 4 48 1
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 2
Gyro Ball: Power 4 Gyro Ball: Power Up 4 3 36 2
Analysis Complete!: MP Refresh 2 Move: Analysis Complete! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Analysis Complete!: Shielding Strikes 1 Move: Analysis Complete! Raises the user's Defense by 1 stat rank when its move is successful. 9 108 2
Gyro Ball: Power 4 Gyro Ball: Power Up 4 3 36 3
Analysis Complete!: Barricade 1 Move: Analysis Complete! Raises the user's Sp. Def by 1 stat rank when its move is successful. 9 108 1
Speed 5 Speed 5 2 24 1
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Zen Headbutt: Power 4 Zen Headbutt: Power Up 4 3 36 1
Zen Headbutt: Power 4 Zen Headbutt: Power Up 4 3 36 2
Zen Headbutt: Power 4 Zen Headbutt: Power Up 4 3 36 2
Telekinesis: Move Gauge Refresh 4 Move: Telekinesis Has a chance (50%) of charging the user's move gauge by one when a move is successful. 7 84 2
HP 40 HP 40 7 84 3
Guarded Entry 1 Raises the user's Defense and Sp. Def by 1 stat rank when it enters a battle. 10 120 3
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 9 108 3
Post-analysis Flash Cannon: Power 25 Post-analysis Flash Cannon: Power Up 25 5 60 3
Post-analysis Flash Cannon: Power 25 Post-analysis Flash Cannon: Power Up 25 5 60 1

Thorton

Picture Name Role Base Rarity
Thorton Artwork Thorton
RoleField
EX RoleSupport
☆☆☆☆☆

 

Mindscape
Thorton  Mindscape


Thorton & Magnezone

Picture Name Focal Move Type Weakness
Magnezone Image
English: Magnezone
Japan: Jibacoil
ジバコイル
French: Magnézone
German: Magnezone
Korean: 자포코일
Steel-type Fighting-type
Passive Skills
Factory Knowledge: Powers up the moves of all allied sync pairs when attacking a target that is restrained. Applies the to the target when the user's attack move against it is successful.
Hit Restrained Opp: Free Move Next 9: Applies the to the user when its attack move is successful against a restrained opponent.
Hit Restrained Opp: Supereffective ↑ Next 9: Applies the Super Effective Up Next to the user when its attack move is successful against a restrained opponent.
Theme Skills
Steel Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12
Sinnoh: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Battle Facility Foe: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Knowledgeable: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Gadgeteer: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Expedition Skills
Rare + 2
Wistful -2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
675 282 215 482 174 253
5 Star Max Potential Stats
775 322 255 522 214 293
5 Star Max Potential EX Role Stats
835 322 295 522 254 293


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Flash Cannon Steel-typeSpecial Category Move 99-118 100 3 (Gauge) Opponent
Has a very small chance of lowering the target's Sp. Def.
Metal Sound Steel-typeOther Category Move   100 2 (Gauge) Opponent
Lowers the target's Sp. Def by 2 stat ranks.
Discharge Electric-typeSpecial Category Move 92-110 100 3 (Gauge) All opponents
Has a moderate chance of leaving the target paralyzed.
Let's Get Going!  Other Category Move   1 (Max Uses) Ally
Raises an ally's Attack and Sp. Atk by 2 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks. Applies the Enduring effect to an ally.


Sync Moves
NameTypeCategoryMax PowerTarget
One Hundred Percent Steel Beam Steel-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.
EX Role Sync Effect (Support): Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
HP 10 HP 10 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Flash Cannon: Power 3 Flash Cannon: Power Up 3 3 36 1
Flash Cannon: Power 3 Flash Cannon: Power Up 3 3 36 1
Flash Cannon: Power 3 Flash Cannon: Power Up 3 3 36 2
Flash Cannon: Move Gauge Refresh 3 Move: Flash Cannon Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Metallic Acceleration 2 Quickly charges the move gauge when the zone is a Steel Zone. 9 108 2
Power Hold 5 Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained. 10 120 3
Flash Cannon: Staggering 4 Move: Flash Cannon Has a chance (50%) of making the target flinch when the user's attack move against it is successful. 10 120 3
HP 10 HP 10 2 24 1
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
Discharge: Power 3 Discharge: Power Up 3 3 36 1
Discharge: Power 3 Discharge: Power Up 3 3 36 1
Discharge: Power 3 Discharge: Power Up 3 3 36 1
Discharge: Paralysis Synergy 3 Move: Discharge Powers up the user's moves when the target is paralyzed. 7 84 2
Metallic Healing 1 Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. 7 84 2
Discharge: Move Gauge Refresh 3 Move: Discharge Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Static Shock 5 Powers up the user's sync move when the target is paralyzed. 10 120 3
Hostile Environment 2 Raises the chance of inflicting status conditions with the additional effects of moves. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Flash Cannon: Power 3 Flash Cannon: Power Up 3 3 36 1
Flash Cannon: Power 3 Flash Cannon: Power Up 3 3 36 1
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Metal Sound: Fast-Track 9 Move: Metal Sound Raises the user's Speed by one stat rank when its Pokémon uses a move. 7 84 2
Metal Sound: Move Gauge Refresh 3 Move: Metal Sound Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Metal Sound: Stupefy 9 Move: Metal Sound Lowers the target's Sp. Def by one stat rank when a move targeting that opponent is successful. 10 120 3
Satisfied Snarl 9 Lowers the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. 10 120 3
Speed 5 Speed 5 2 24 1
Antitoxin Prevents the user from getting poisoned or badly poisoned. 5 60 1
Discharge: Power 3 Discharge: Power Up 3 3 36 1
Discharge: Power 3 Discharge: Power Up 3 3 36 1
Let's Get Going!: MP Refresh 2 Move: Let's Get Going! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Superduper Effective 2 Powers up moves that are super effective. 7 84 2
Hit Paralyzed Opp: Special Boost ?1 4 Has a chance (50%) of increasing the user's Special Moves Up Next effect by 1 rank when its attack move is successful against a paralyzed opponent. 10 120 3
Grand Entry 2 Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. 10 120 3
One Hundred Percent Steel Beam: Power 25 One Hundred Percent Steel Beam: Power Up 25 5 60 3
One Hundred Percent Steel Beam: Power 25 One Hundred Percent Steel Beam: Power Up 25 5 60 3