Victor

Picture Name Role Base Rarity
Victor Artwork
Standard Outfit EX Outfit
Victor Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingVictor Poke Fair Scout (October 7th 2022 - October 24th 2022) - 2%

Pokédex Entry

Flavor Text
VictorThis Galar Trainer loves nature. In battle, he's a strategist who carefully observes opponents and calls out pinpoint instructions.
Mindscape
Victor Mindscape

Victor's Pokémon

Victor & Rillaboom

Picture Name Focal Move Type Weakness
Rillaboom Image
English: Rillaboom
Japan: Gorilander
ゴリランダー
French: Gorythmic
German: Gortrom
Korean: 고릴타
Grass-type Fire-type
Passive Skills
Piercing Blows: Grants all of the following effects when the user is attacking with a move or sync move: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.
Chase Down 3: Powers up the user's moves when the target's Speed is lowered.
Targets Maxed: When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets.
Theme Skills
Grass Strike - Raises allies's Attack and Sp. Atk by 15 when using Grass-type attacks
Galar: Raises allies's Attack and Sp. Atk by 2
Main Character: Raises allies's Attack and Sp. Atk by 2
Galar Adventurer: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
678 400 168 236 140 282
5 Star Max Potential Stats
778 440 208 276 180 322


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Drum Beating Grass-typePhysical Category Move 160-192 100 4 (Gauge) Opponent
Lowers the target's Speed by 1 stat rank.
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
High Horsepower Ground-typePhysical Category Move 106-127 95 3 (Gauge) Opponent
No additional effect
Attack Rhythm!  Other Category Move   1 (Max Uses) Self
Raises the user's Attack by 6 stat ranks. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ? Next effect by 1 rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Strategically Sound Grass Impact Grass-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Max Moves
NameTypeCategoryMax PowerTarget
G-Max Drum Solo Grass-typePhysical Category Move 450-540 Opponent
Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit.
Max Quake Ground-typePhysical Category Move 400-480 Opponent
Raises the Sp. Def of all allied sync pairs by 2 stat ranks.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Superduper Effective 1 Powers up moves that are super effective. 8 96 2
MAX Slip Up 2 Lowers the Speed of all opposing sync pairs by 2 stat ranks after using the user's max move. 10 120 4
MAX Damage Guard Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) 10 120 5
Trip Up 2 Has a chance (30%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. 10 120 2
Overwhelm 9 Lowers the target's Attack by one stat rank when the user's attack move against it is successful. 10 120 4
High Horsepower: BOGO 9 Move: High Horsepower Applies the Free Move Next effect to the user when its move is successful. 10 120 5
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Drum Beating: Move Gauge Refresh 3 Move: Drum Beating Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Drum Beating: Power 2 Drum Beating: Power Up 2 3 36 1
Drum Beating: Power 2 Drum Beating: Power Up 2 3 36 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Sp. Def 20 Sp. Def 20 7 84 2
Hunter's Instinct The more the target's Speed is lowered, the more it powers up the user's moves. 10 120 3
Twofer 2 Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. 10 120 3
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
High Horsepower: Power 3 High Horsepower: Power Up 3 3 36 1
Defense 5 Defense 5 2 24 1
High Horsepower: Move Gauge Refresh 3 Move: High Horsepower Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
High Horsepower: Power 3 High Horsepower: Power Up 3 3 36 1
High Horsepower: Power 3 High Horsepower: Power Up 3 3 36 2
High Horsepower: Accuracy 5 High Horsepower: Accuracy Up 5 3 36 2
Super Desperate Applies the Supereffective Up Next effect to the user the first time it is in a pinch each battle. 10 120 2
Rejuvenate 6 Charges the user's move gauge by 6 after using a sync move. 10 120 3
Max Quake: Power 100 Max Quake: Power Up 100 8 96 3
Speed 5 Speed 5 2 24 1
High Horsepower: Power 3 High Horsepower: Power Up 3 3 36 1
High Horsepower: Power 3 High Horsepower: Power Up 3 3 36 1
Attack 5 Attack 5 2 24 1
Attack Rhythm!: Critical Eye 1 Move: Attack Rhythm! Raises the user's critical-hit rate by 1 stat rank when its move is successful. 10 120 2
Attack Rhythm!: MP Refresh 2 Move: Attack Rhythm! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Cakewalk The more the target's Speed is lowered, the more it powers up the user's sync move. 10 120 3
Mighty Rush 9 Increases the user's Physical Moves Up Next effect by one rank after using its sync move. 10 120 3
HP 10 HP 10 2 24 1
Drum Beating: Power 2 Drum Beating: Power Up 2 3 36 1
Drum Beating: Power 2 Drum Beating: Power Up 2 3 36 1
Drum Beating: Power 2 Drum Beating: Power Up 2 3 36 1
Dire Hit +: Power 0 Dire Hit +: Power Up 0 7 84 2
Verdant Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. 8 96 2
Turbo Turf 2 Quickly charges the move gauge when the terrain is Grassy Terrain. 8 96 2
MAX Countdown 1 Reduces the user's sync move countdown by 1 after using its max move. 10 120 3
G-Max Drum Solo: Power 100 G-Max Drum Solo: Power Up 100 8 96 3
Strategically Sound Grass Impact: Power 25 Strategically Sound Grass Impact: Power Up 25 5 60 3
Strategically Sound Grass Impact: Power 25 Strategically Sound Grass Impact: Power Up 25 5 60 3