AnchorsVictor
Victor
Victor
Victor
Palentine's 2024
Palentine's 2024

Victor

Picture Name Role Base Rarity
Victor Artwork
Standard Outfit EX Outfit
Victor Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
EventsComplete Special Sync Pair Event Victor and Spectrier
Sync Pair ScoutingVictor Seasonal Scout (February 9th 2024 - February 27th 2024) - 2%
Double Feature Poke Fair Scout (January 9th 2024 - January 23rd 2024) - 1%
Red Mix Scout (November 1st 2023 - May 1st 2024) - 0.025%
Victor Poke Fair Scout (April 11th 2023 - April 25th 2023) - 2%
Victor Poke Fair Scout (October 7th 2022 - October 24th 2022) - 2%
and more...

Pokédex Entry

Flavor Text
VictorThis Galar Trainer loves nature. In battle, he's a strategist who carefully observes opponents and calls out pinpoint instructions.
Victor
(Extra)
This Galar Trainer loves nature. In battle, he's a strategist who carefully observes opponents and calls out pinpoint instructions.
Victor
Palentine's 2024
Victor will host a cooking class on Palentine's Day to teach others how fun cooking can be. Greedent, his food taster and partner Pokémon, is always hungry.
Mindscape
Victor Mindscape

Victor's Pokémon

Victor & Rillaboom

Picture Name Focal Move Type Weakness
Rillaboom Image
English: Rillaboom
Japan: Gorilander
ゴリランダー
French: Gorythmic
German: Gortrom
Korean: 고릴타
Grass-type Fire-type
Passive Skills
Piercing Blows: Grants all of the following effects when the user is attacking with a move or sync move: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.
Chase Down 3: Powers up the user's moves when the target's Speed is lowered.
Targets Maxed: When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets.
Theme Skills
Grass Strike - Raises allies's Attack and Sp. Atk by 15 when using Grass-type attacks
Galar: Raises allies's Attack and Sp. Atk by 2
Main Character: Raises allies's Attack and Sp. Atk by 2
Galar Adventurer: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
678 400 168 236 140 282
5 Star Max Potential Stats
778 440 208 276 180 322


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Drum Beating Grass-typePhysical Category Move 160-192 100 4 (Gauge) Opponent
Lowers the target's Speed by 1 stat rank.
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
High Horsepower Ground-typePhysical Category Move 106-127 95 3 (Gauge) Opponent
No additional effect
Attack Rhythm!  Other Category Move   1 (Max Uses) Self
Raises the user's Attack by 6 stat ranks. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ? Next effect by 1 rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Strategically Sound Grass Impact Grass-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Max Moves
NameTypeCategoryMax PowerTarget
G-Max Drum Solo Grass-typePhysical Category Move 450-540 Opponent
Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit.
Max Quake Ground-typePhysical Category Move 400-480 Opponent
Raises the Sp. Def of all allied sync pairs by 2 stat ranks.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Superduper Effective 1 Powers up moves that are super effective. 8 96 2
MAX Slip Up 2 Lowers the Speed of all opposing sync pairs by 2 stat ranks after using the user's max move. 10 120 4
MAX Damage Guard Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) 10 120 5
Trip Up 2 Has a chance (30%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. 10 120 2
Overwhelm 9 Lowers the target's Attack by one stat rank when the user's attack move against it is successful. 10 120 4
High Horsepower: BOGO 9 Move: High Horsepower Applies the Free Move Next effect to the user when its move is successful. 10 120 5
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Drum Beating: Move Gauge Refresh 3 Move: Drum Beating Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Drum Beating: Power 2 Drum Beating: Power Up 2 3 36 1
Drum Beating: Power 2 Drum Beating: Power Up 2 3 36 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Sp. Def 20 Sp. Def 20 7 84 2
Hunter's Instinct The more the target's Speed is lowered, the more it powers up the user's moves. 10 120 3
Twofer 2 Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. 10 120 3
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
High Horsepower: Power 3 High Horsepower: Power Up 3 3 36 1
Defense 5 Defense 5 2 24 1
High Horsepower: Move Gauge Refresh 3 Move: High Horsepower Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
High Horsepower: Power 3 High Horsepower: Power Up 3 3 36 1
High Horsepower: Power 3 High Horsepower: Power Up 3 3 36 2
High Horsepower: Accuracy 5 High Horsepower: Accuracy Up 5 3 36 2
Super Desperate Applies the Supereffective Up Next effect to the user the first time it is in a pinch each battle. 10 120 2
Rejuvenate 6 Charges the user's move gauge by 6 after using a sync move. 10 120 3
Max Quake: Power 100 Max Quake: Power Up 100 8 96 3
Speed 5 Speed 5 2 24 1
High Horsepower: Power 3 High Horsepower: Power Up 3 3 36 1
High Horsepower: Power 3 High Horsepower: Power Up 3 3 36 1
Attack 5 Attack 5 2 24 1
Attack Rhythm!: Critical Eye 1 Move: Attack Rhythm! Raises the user's critical-hit rate by 1 stat rank when its move is successful. 10 120 2
Attack Rhythm!: MP Refresh 2 Move: Attack Rhythm! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Cakewalk The more the target's Speed is lowered, the more it powers up the user's sync move. 10 120 3
Mighty Rush 9 Increases the user's Physical Moves Up Next effect by one rank after using its sync move. 10 120 3
HP 10 HP 10 2 24 1
Drum Beating: Power 2 Drum Beating: Power Up 2 3 36 1
Drum Beating: Power 2 Drum Beating: Power Up 2 3 36 1
Drum Beating: Power 2 Drum Beating: Power Up 2 3 36 1
Dire Hit +: Power 0 Dire Hit +: Power Up 0 7 84 2
Verdant Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. 8 96 2
Turbo Turf 2 Quickly charges the move gauge when the terrain is Grassy Terrain. 8 96 2
MAX Countdown 1 Reduces the user's sync move countdown by 1 after using its max move. 10 120 3
G-Max Drum Solo: Power 100 G-Max Drum Solo: Power Up 100 8 96 3
Strategically Sound Grass Impact: Power 25 Strategically Sound Grass Impact: Power Up 25 5 60 3
Strategically Sound Grass Impact: Power 25 Strategically Sound Grass Impact: Power Up 25 5 60 3

Victor (Extra)

Picture Name Role Base Rarity
Victor Artwork
Standard Outfit EX Outfit
Victor Field ☆☆☆☆☆

 

Mindscape
Victor  (Extra) Mindscape


Victor & Spectrier

Picture Name Focal Move Type Weakness
Spectrier Image
English: Spectrier
Japan: Rayspos
レイスポス
French: Spectreval
German: Phantoross
Korean: 레이스포스
Ghost-type Dark-type
Passive Skills
Debut: Ghost Zone: Turns the field of play's zone into a Ghost Zone the first time the user enters a battle each battle. (A Ghost Zone powers up Ghost-type attacks.)
Haunted Acceleration 3: Quickly charges the move gauge when the zone is Ghost Zone.
MAX Regen: Applies the Gradual Healing effect to the user after using its max move.
Theme Skills
Ghost Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12
Galar: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Main Character: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Galar Adventurer: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
681 210 178 410 191 444
5 Star Max Potential Stats
781 250 218 450 231 484


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Shadow Ball Ghost-typeSpecial Category Move 99-118 100 3 (Gauge) Opponent
Has a small chance of lowering the target's Sp. Def
Mud Shot Ground-typeSpecial Category Move 39-46 95 2 (Gauge) Opponent
Lowers the target's Speed
Haze Ice-typeOther Category Move   2 (Gauge)
2 (Max Uses)
All opponents
Returns raised stats of all opposing sync pairs to normal
Taking the Lead!  Other Category Move   2 (Max Uses) An ally
Raises an ally's Sp. Atk by 2 stat ranks. Raises an ally's critical-hit rate by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Night Dash Ghost Beam Ghost-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.


Max Moves
NameTypeCategoryMax PowerTarget
Max Phantasm Ghost-typeSpecial Category Move 400-480 Opponent
Lowers the Defense of all opposing sync pairs by 2 stat ranks.
Max Quake Ground-typeSpecial Category Move 400-480 Opponent
Raises the Sp. Def of all allied sync pairs by 2 stat ranks.
Max Guard Normal-typeOther Category Move   Self
Applies the Damage Guard Next effect to an ally.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Shadow Ball: Power 3 Shadow Ball: Power Up 3 3 36 1
Shadow Ball: Power 3 Shadow Ball: Power Up 3 3 36 1
Shadow Ball: Power 3 Shadow Ball: Power Up 3 3 36 2
Shadow Ball: Move Gauge Refresh 3 Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Gobsmack 4 Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. 8 96 2
Max Phantasm: Power 100 Max Phantasm: Power Up 100 8 96 3
MAX Damage Guard Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) 10 120 3
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Mud Shot: Power 3 Mud Shot: Power Up 3 3 36 1
Mud Shot: Power 3 Mud Shot: Power Up 3 3 36 2
Mud Shot: Power 3 Mud Shot: Power Up 3 3 36 1
Mud Shot: Move Gauge Refresh 3 Move: Mud Shot Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Max Quake: Power 100 Max Quake: Power Up 100 8 96 3
Mud Shot: Accuracy 5 Mud Shot: Accuracy Up 5 3 36 2
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
Shadow Ball: Power 3 Shadow Ball: Power Up 3 3 36 1
Shadow Ball: Power 3 Shadow Ball: Power Up 3 3 36 1
Shadow Ball: On a Roll 1 Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of moves. 7 84 2
Haze: MP Refresh 2 Move: Haze Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Haunted Healing 1 Restores the user's HP whenever its Pokémon takes an action when the zone is a Ghost Zone. 8 96 2
Haunted Power 2 Powers up the user's moves when the zone is a Ghost Zone. 10 120 3
Unbuffed Foe Sync-Up 5 Powers up the user's sync move when none of the target's stats are raised. 10 120 3
Defense 5 Defense 5 2 24 1
Stalwart Sp. Def cannot be lowered. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Mud Shot: Power 3 Mud Shot: Power Up 3 3 36 1
Flameproof Prevents the user from getting burned. 5 60 2
Mud Shot: Power 3 Mud Shot: Power Up 3 3 36 1
Taking the Lead!: MP Refresh 2 Move: Taking the Lead! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Taking the Lead!: Friendly Shield 1 Move: Taking the Lead! When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 1 stat rank. 8 96 3
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Debut Damage Reduction (Physical) Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. 10 120 3
Night Dash Ghost Beam: Power 25 Night Dash Ghost Beam: Power Up 25 5 60 3
Night Dash Ghost Beam: Power 25 Night Dash Ghost Beam: Power Up 25 5 60 3

Victor Palentine's 2024

Picture Name Role Base Rarity
Victor Artwork
Standard Outfit EX Outfit
Victor
RoleSupport
EX RoleTech
☆☆☆☆☆

 

Mindscape
Victor Palentine's 2024 Mindscape


Victor & Greedent

Picture Name Focal Move Type Weakness
Greedent Image
English: Greedent
Japan: Yokubarisu
ヨクバリス
French: Rongrigou
German: Schlaraffel
Korean: 요씽리스
Normal-type Fighting-type
Passive Skills
A Little Nibble: Reduces MP by 1 for the user's moves that have the Berry effect tag and grants all of the following effects when the user's HP is left at half or below after it is hit by an attack move or sync move: Restores the user's HP by approximately 40% of its maximum HP. Applies the Enduring effect to the user.
Have Seconds!: Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by 1 stat rank when the remaining MP for the user's moves that have the Berry effect tag is one or higher and its attack move is successful.
Vigilance: Protects the user against critical hits.
Theme Skills
Normal Support: Raises the maximum HP of all allied sync pairs by 30
Galar: Raises the maximum HP of all allied sync pairs by 4
Main Character: Raises the maximum HP of all allied sync pairs by 4
Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4
Cook: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Wistful + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
717 184 301 292 298 252
5 Star Max Potential Stats
817 224 341 332 338 292
5 Star Max Potential EX Role Stats
877 244 361 352 358 292


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Tackle Normal-typePhysical Category Move 25-30 100 1 (Gauge) Opponent
No additional effect
Sitrus Berry  Other Category Move   3 (Max Uses) Self
Restores an ally's HP by approximately 20% of its maximum HP.
Hyper Belch Poison-typeSpecial Category Move 200-240 2 (Gauge)
2 (Max Uses)
Opponent
Activation Condition: When the remaining MP for the user's Sitrus Berry is 2 or lower.
Deactivation Condition: When the remaining MP for the user's Sitrus Berry is 3.
Never misses. Lowers the target's Attack, Defense, Sp. Atk, and Sp. Def by 2 stat ranks. Leaves the target badly poisoned.
Cooking Prep!  Other Category Move   2 (Max Uses) All allies
Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.


Sync Moves
NameTypeCategoryMax PowerTarget
The Joys of Cooking Normal Impact Normal-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.
EX Role Sync Effect (Tech): Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Tackle: Power 3 Tackle: Power ? 3 3 36 1
Tackle: Power 3 Tackle: Power ? 3 3 36 1
Tackle: Power 3 Tackle: Power ? 3 3 36 1
Tackle: Power 3 Tackle: Power ? 3 3 36 2
HP 10 HP 10 2 24 1
Danger Dodge 2 Raises the user's evasiveness by 2 stat ranks the first time its HP drops to half or below each battle. 7 84 2
Hit: Team Attack ? 9 Raises the Attack of all allied sync pairs by 1 stat rank when the user's attack move is successful. 10 120 3
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Hit: Team Sp. Atk ? 9 Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's attack move is successful. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Tackle: Power 3 Tackle: Power ? 3 3 36 1
Tackle: Power 3 Tackle: Power ? 3 3 36 1
Tackle: Move Gauge Refresh 3 Move: Tackle Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Speed 10 Speed 10 4 48 2
On the Ropes 2 Reduces damage when the user is hit by a physical attack move while it is in a pinch. 7 84 2
Discombobulate 4 Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. 10 120 3
Sitrus Berry: Master Healer 1 Move: Sitrus Berry Increases the amount of HP restored by the user's healing moves. 10 120 3
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Hyper Belch: Power 3 Hyper Belch: Power ? 3 3 36 1
Hyper Belch: Power 3 Hyper Belch: Power ? 3 3 36 1
Hyper Belch: Power 3 Hyper Belch: Power ? 3 3 36 2
HP 10 HP 10 2 24 1
Gobsmack 4 Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. 8 96 2
Status Immunity Status conditions cannot be inflicted on the user. 10 120 3
Dashing Team 5 Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. 7 84 2
Revenge Boost 9 Charges the user's move gauge by one when it is hit by an attack move. 10 120 3
Speed 5 Speed 5 2 24 1
Unbending Defense cannot be lowered. 5 60 1
Hyper Belch: Power 3 Hyper Belch: Power ? 3 3 36 1
Hyper Belch: Power 3 Hyper Belch: Power ? 3 3 36 1
Hyper Belch: Move Gauge Refresh 3 Move: Hyper Belch Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Ghost Guard Reduces damage when the user is attacked by Ghost-type moves. 8 96 2
Cooking Prep!: MP Refresh 2 Move: Cooking Prep! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Cooking Prep!: Move: Team Def ? & Sp. Def ? 9 Move: Cooking Prep! Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
Adrenaline 1 Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. 10 120 3
The Joys of Cooking Normal Impact: Power 25 The Joys of Cooking Normal Impact: Power ? 25 5 60 3
The Joys of Cooking Normal Impact: Power 25 The Joys of Cooking Normal Impact: Power ? 25 5 60 3