| Anchors | Wally | Sygna Suit | Wally | Wally |
Wally | |||
| Picture | Name | Role | Base Rarity |
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Wally | Strike | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
| Flavor Text | |
| Wally | Known as a boy who loves Pokémon, adventures, and battling, he has put everything into growing stronger as a Pokémon Trainer. |
| Wally Sygna Suit | Wally's in a sygna suit and has formed a new sync pair with Gardevoir. Something about it fills him with nostalgia |
| Mindscape |
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Wally's Pokémon
Wally & Gallade | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Posthaste 9: Raises the user's Speed by two stat ranks when it is hit by an attack move. Guaranteed Cookie Skill Team Fast-Track 9: Raises the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||||||||||||
| Theme Skills | |||||||||||||
| Fighting Strike - Raises allies's Attack and Sp. Atk by 15 when using Fighting-type attacks Hoenn: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Battle Facility Foe: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Wistful -2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 657 | 503 | 171 | 450 | 212 | 316 |
| 5 Star Max Potential Stats | |||||
| 757 | 543 | 211 | 490 | 252 | 356 |
Wally & Gallade (Mega Gallade) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Posthaste 9: Raises the user's Speed by two stat ranks when it is hit by an attack move. Zero In 1: Critical hits land more easily when the user's attack move is used. Fast-Track 2: Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. Guaranteed Cookie Skill Team Fast-Track 9: Raises the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||||||||||||
| Theme Skills | |||||||||||||
| Fighting Strike - Raises allies's Attack and Sp. Atk by 15 when using Fighting-type attacks Hoenn: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Battle Facility Foe: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Wistful -2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 657 | 603 | 171 | 539 | 212 | 316 |
| 5 Star Max Potential Stats | |||||
| 757 | 651 | 211 | 587 | 252 | 356 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP + 10 | HP + 10 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 3 | 36 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 3 | 36 | 1 |
| Focus Blast: Power 2 | Focus Blast: Power Up 2 | 3 | 36 | 1 |
| Focus Blast: Move Gauge Refresh 3 | Move: Focus Blast Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
| Focus Blast: Power 2 | Focus Blast: Power Up 2 | 3 | 36 | 1 |
| Focus Blast: Power 2 | Focus Blast: Power Up 2 | 3 | 36 | 2 |
| Grand Entry 1 | Raises the user's Sp. Atk when the Pokémon enters a battle. | 6 | 72 | 2 |
| Focus Blast: Accuracy 10 | Focus Blast: Accuracy Up 10 | 5 | 60 | 2 |
| Focus Blast: Power 5 | Focus Blast: Power Up 5 | 3 | 36 | 3 |
| Focus Blast: Power 5 | Focus Blast: Power Up 5 | 3 | 36 | 3 |
| Sp. Atk + 10 | Sp. Atk + 10 | 5 | 60 | 1 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Close Combat: Power 5 | Close Combat: Power Up 5 | 2 | 24 | 1 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Close Combat: Move Gauge Refresh 3 | Move: Close Combat Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
| Close Combat: Power 5 | Close Combat: Power Up 5 | 2 | 24 | 1 |
| Cakewalk | The more the target's Speed is lowered, the more it powers up sync moves. | 8 | 96 | 2 |
| Close Combat: Power 5 | Close Combat: Power Up 5 | 2 | 24 | 2 |
| Attack + 10 | Attack + 10 | 5 | 60 | 2 |
| Fierce Entry 1 | Raises the user's Attack when the Pokémon enters a battle. | 6 | 72 | 3 |
| Close Combat: Stat's Quo 4 | Move: Close Combat Has a good chance of returning the user's lowered stats to normal when a move is successful. | 6 | 72 | 3 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Dire Hit: MP Refresh 3 | Move: Dire Hit Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 10 | 120 | 2 |
| Here I Come!: MP Refresh 3 | Move: Here I Come! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
| Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user once during battle. | 5 | 60 | 3 |
| Critical Strike 1 | Powers up attacks if they become critical hits. | 10 | 120 | 3 |
| Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 1 |
| Low Sweep: Power 5 | Low Sweep: Power Up 5 | 3 | 36 | 1 |
| Natural Remedy | Once per battle, removes all status conditions from the user when the user is inflicted by any status condition. | 5 | 60 | 1 |
| Low Sweep: Power 5 | Low Sweep: Power Up 5 | 3 | 36 | 1 |
| Low Sweep: Power 5 | Low Sweep: Power Up 5 | 3 | 36 | 2 |
| Low Sweep: Move Gauge Refresh 3 | Move: Low Sweep Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
| Low Sweep: Power 5 | Low Sweep: Power Up 5 | 3 | 36 | 2 |
| Critical Strike 1 | Powers up attacks if they become critical hits. | 10 | 120 | 3 |
| Endurance | If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left. | 10 | 120 | 3 |
| Rallying Close Combat: Power 25 | Rallying Close Combat: Power Up 25 | 5 | 60 | 3 |
| Rallying Close Combat: Power 25 | Rallying Close Combat: Power Up 25 | 5 | 60 | 3 |
| Attack 20 | Attack 20 | 0 | 5 | 1 |
| Here I Come!: Ferocious Moves 9 | Move: Here I Come! Raises the user's Attack and Sp. Atk by 1 stat rank when its move is successful. | 3 | 36 | 2 |
| Dire Hit: Critical Eye 2 | Move: Dire Hit Raises the user's critical-hit rate by 2 stat ranks when its move is successful. | 5 | 60 | 3 |
| Sp. Atk 20 | Sp. Atk 20 | 0 | 5 | 1 |
| Speedster's Sync 5 | Powers up the user's sync move when its Speed is raised. | 3 | 36 | 2 |
| HP 50 | HP 50 | 5 | 60 | 3 |
Wally Sygna Suit | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Wally |
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☆☆☆☆☆ |
| Mindscape |
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Wally & Gardevoir (Shiny Gardevoir) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Head Start 1: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Gobsmack 4: Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. Team Speedy Entry 2: Raises the Speed of all allied sync pairs by 2 stat ranks when the user enters a battle. The Prince with Green Hair (Superawakened): Powers up the user's moves when the target is confused. Powers up the moves of all allied sync pairs when the zone is a Fairy Zone. Turns the field of play's zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type attacks.) | |||||||||||||
| Theme Skills | |||||||||||||
| Fairy Tech: Raises allies's Attack and Sp. Atk by 12 when using Fairy-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Fiery -2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 825 | 388 | 259 | 648 | 262 | 314 |
| 5 Star Max Potential Stats | |||||
| 925 | 428 | 299 | 688 | 302 | 354 |
| 5 Star Max Potential EX Role Stats | |||||
| 985 | 428 | 339 | 688 | 342 | 354 |
| 5 Star Max Potential EX Role & Superawakened Stats | |||||
| 1083 | 470 | 372 | 756 | 376 | 389 |
Wally & Gardevoir (Shiny Mega Gardevoir) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Head Start 2: Reduces the user's sync move countdown by 2 the first time it enters a battle each battle. Gobsmack 4: Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. Team Speedy Entry 2: Raises the Speed of all allied sync pairs by 2 stat ranks when the user enters a battle. The Prince with Green Hair (Superawakened): Powers up the user's moves when the target is confused. Powers up the moves of all allied sync pairs when the zone is a Fairy Zone. Turns the field of play's zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type attacks.) | |||||||||||||
| Theme Skills | |||||||||||||
| Fairy Tech: Raises allies's Attack and Sp. Atk by 12 when using Fairy-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Fiery -2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 825 | 388 | 259 | 777 | 314 | 314 |
| 5 Star Max Potential Stats | |||||
| 925 | 428 | 299 | 825 | 362 | 354 |
| 5 Star Max Potential EX Role Stats | |||||
| 985 | 428 | 339 | 825 | 402 | 354 |
| 5 Star Max Potential EX Role & Superawakened Stats | |||||
| 1083 | 470 | 372 | 907 | 442 | 389 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Disarming Voice: Superduper Effective 5 | Move: Disarming Voice Powers up moves that are super effective. | 8 | 96 | 2 |
| Discombobulate 9 | Lowers the target's accuracy by one stat rank when the user's attack move against it is successful. | 10 | 120 | 4 |
| Fairy Wish: Team Brain Gain 9 | Move: Fairy Wish Increases the Special Moves Up Next effect of all allied sync pairs by 1 rank when the user's move is successful. | 10 | 120 | 5 |
| Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 7 | 84 | 2 |
| Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 10 | 120 | 4 |
| Fairy Zone Extension 3 | Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | 10 | 120 | 5 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Disarming Voice: Power 4 | Disarming Voice: Power Up 4 | 3 | 36 | 1 |
| Disarming Voice: Power 4 | Disarming Voice: Power Up 4 | 3 | 36 | 2 |
| Disarming Voice: Power 4 | Disarming Voice: Power Up 4 | 3 | 36 | 1 |
| Disarming Voice: Move Gauge Refresh 3 | Move: Disarming Voice Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Overpower | The more the target's Sp. Atk is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
| Disarming Voice: Foul Fighting 5 | Move: Disarming Voice Powers up the user's moves against targets that are flinching, confused, or trapped. | 10 | 120 | 2 |
| Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| B Dazzling Gleam: Power 3 | B Dazzling Gleam: Power Up 3 | 3 | 36 | 1 |
| I Won't Fall Behind!: Ramp Up 1 | Move: I Won't Fall Behind! Raises the user's Sp. Atk by 1 stat rank when its move is successful. | 8 | 96 | 2 |
| I Won't Fall Behind!: MP Refresh 2 | Move: I Won't Fall Behind! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
| B Dazzling Gleam: Power 3 | B Dazzling Gleam: Power Up 3 | 3 | 36 | 2 |
| Team Speedy Entry 1 | Raises the Speed of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 2 |
| Devastation | The more the target's Sp. Atk is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Discourage 2 | Lowers the Sp. Atk of all opposing sync pairs by 2 stat ranks when the user enters a battle. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Disarming Voice: Power 4 | Disarming Voice: Power Up 4 | 3 | 36 | 1 |
| Fairy Wish: Move Gauge Refresh 3 | Move: Fairy Wish Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Sp. Def 10 | Sp. Def 10 | 4 | 48 | 1 |
| Disarming Voice: Power 4 | Disarming Voice: Power Up 4 | 3 | 36 | 2 |
| Whimsical Acceleration 2 | Quickly charges the move gauge when the zone is a Fairy Zone. | 8 | 96 | 2 |
| Status Immunity | Status conditions cannot be inflicted on the user. | 10 | 120 | 3 |
| Whimsical Stability | The user's stats cannot be lowered when the zone is a Fairy Zone. | 9 | 108 | 2 |
| Fairy Wish: MP Refresh 2 | Move: Fairy Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
| B Dazzling Gleam: Power 3 | B Dazzling Gleam: Power Up 3 | 3 | 36 | 1 |
| B Dazzling Gleam: Power 3 | B Dazzling Gleam: Power Up 3 | 3 | 36 | 1 |
| B Dazzling Gleam: Power 3 | B Dazzling Gleam: Power Up 3 | 3 | 36 | 2 |
| Gobsmack 2 | Has a chance (30%) of leaving the target confused when the user's attack move against it is successful. | 7 | 84 | 2 |
| Sp. Atk 20 | Sp. Atk 20 | 7 | 84 | 2 |
| Interference Sync 5 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 9 | 108 | 3 |
| Mind Boggler 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | 10 | 120 | 3 |
| Take On the World Dazzling Gleam: Power 25 | Take On the World Dazzling Gleam: Power Up 25 | 5 | 60 | 3 |
| Take On the World Dazzling Gleam: Power 25 | Take On the World Dazzling Gleam: Power Up 25 | 5 | 60 | 3 |
Wally (Lodge) | |||
| Picture | Name | Role | Base Rarity |
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Wally | Support | ☆☆☆☆ |
| Mindscape |
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Wally & Delcatty | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Look Alive 4: Has a chance (50%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. Natural Remedy: Removes all status conditions from the user the first time it is inflicted by any status condition each battle. Healthy Buffer 5: Reduces damage when the user is hit by an attack move when its HP is full. | |||||||||||||
| Theme Skills | |||||||||||||
| Normal Support: Raises the maximum HP of all allied sync pairs by 30 Hoenn: Raises the maximum HP of all allied sync pairs by 4 Rival: Raises the maximum HP of all allied sync pairs by 4 Battle Facility Foe: Raises the maximum HP of all allied sync pairs by 4 Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Fiery -2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 783 | 178 | 301 | 168 | 301 | 364 |
| 5 Star Stats | |||||
| 823 | 198 | 321 | 188 | 321 | 384 |
| 5 Star Max Potential Stats | |||||
| 863 | 218 | 341 | 208 | 341 | 404 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Becoming Stronger Normal Impact | ![]() | ![]() |
300-360 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Tackle: Power 4 | Tackle: Power ? 4 | 3 | 36 | 1 |
| Tackle: Power 4 | Tackle: Power ? 4 | 3 | 36 | 2 |
| Tackle: Power 4 | Tackle: Power ? 4 | 3 | 36 | 1 |
| Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
| Mini Potion All: MP Refresh 2 | Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| On the Ropes 2 | Reduces damage when the user is hit by a physical attack move while it is in a pinch. | 7 | 84 | 2 |
| Mini Potion All: Master Healer 1 | Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 2 |
| Growl: Move Gauge Refresh 2 | Move: Growl Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Ridicure 1 | Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | 7 | 84 | 2 |
| Let's Win For Sure!: Berserk Bunch 1 | Move: Let's Win For Sure! Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
| Group Slapdash 9 | Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Fast Runner | Evasiveness cannot be lowered. | 5 | 60 | 1 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
| Defense 10 | Defense 10 | 4 | 48 | 2 |
| Let's Win For Sure!: MP Refresh 2 | Move: Let's Win For Sure! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Revenge Boost 2 | Has a chance (30%) of charging the user's move gauge by one when the user is hit by an attack move. | 7 | 84 | 2 |
| Let's Win For Sure!: Hit and Heal 9 | Move: Let's Win For Sure! Applies the Gradual Healing effect to the user when its move is successful. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Tackle: Power 4 | Tackle: Power ? 4 | 3 | 36 | 1 |
| Tackle: Move Gauge Refresh 2 | Move: Tackle Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Tackle: Power 4 | Tackle: Power ? 4 | 3 | 36 | 2 |
| Tackle: Flabbergast 2 | Move: Tackle Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful. | 7 | 84 | 2 |
| Enfeeble 1 | Lowers the Defense of all opposing sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
| Catalytic Acceleration | Applies the Move Gauge Acceleration effect to the allied field of play after using the user's sync move. | 10 | 120 | 3 |
| Becoming Stronger Normal Impact: Power 25 | Becoming Stronger Normal Impact: Power ? 25 | 5 | 60 | 3 |
| Becoming Stronger Normal Impact: Power 25 | Becoming Stronger Normal Impact: Power ? 25 | 5 | 60 | 3 |
Wally (Variety) | |||
| Picture | Name | Role | Base Rarity |
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Wally | Sprint | ☆☆☆☆☆ |
| Mindscape |
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Wally & Altaria | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Head Start 1: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Hostile Environment 3: Raises the chance of inflicting status conditions with the additional effects of moves. Hit Paralyzed Opp: Defense ↓ & Sp. Def ↓ 9: Lowers the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | |||||||||||||
| Theme Skills | |||||||||||||
| Dragon Sprint: Raises allies's Attack and Sp. Atk by 12 when using Dragon-type attacks. Raises the Speed of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Battle Facility Foe: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Rsare + 2 Soothing -2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 838 | 556 | 220 | 556 | 248 | 458 |
| 5 Star Max Potential Stats | |||||
| 938 | 596 | 260 | 596 | 288 | 498 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Dragon Claw: Power 4 | Dragon Claw: Power ↑ 4 | 3 | 36 | 1 |
| Dragon Claw: Power 4 | Dragon Claw: Power ↑ 4 | 3 | 36 | 1 |
| Dragon Claw: Power 4 | Dragon Claw: Power ↑ 4 | 3 | 36 | 2 |
| Dragon Claw: Move Gauge Refresh 3 | Move: Dragon Claw Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Dragon Claw: Overwhelm 9 | Move: Dragon Claw Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| Ferocious Entry 1 | Raises the user's Attack and Sp. Atk by one stat rank when it enters a battle. | 10 | 120 | 3 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Dragon Breath: Power 4 | Dragon Breath: Power ↑ 4 | 3 | 36 | 1 |
| Dragon Breath: Power 4 | Dragon Breath: Power ↑ 4 | 3 | 36 | 1 |
| Dragon Breath: Power 4 | Dragon Breath: Power ↑ 4 | 3 | 36 | 2 |
| Dragon Breath: Move Gauge Refresh 3 | Move: Dragon Breath Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Rejuvenate 6 | Charges the user's move gauge by six after using a sync move. | 10 | 120 | 3 |
| Relentless | The more the target's Defense is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Dragon Breath: Power 4 | Dragon Breath: Power ↑ 4 | 3 | 36 | 1 |
| Dragon Breath: Power 4 | Dragon Breath: Power ↑ 4 | 3 | 36 | 1 |
| Speed 10 | Speed 10 | 4 | 48 | 2 |
| Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 7 | 84 | 2 |
| Please Watch Me!: Slippery 1 | Move: Please Watch Me! Raises the user's evasiveness by one stat rank when its move is successful. | 7 | 84 | 2 |
| Dragon Breath: Satisfied Snicker 9 | Move: Dragon Breath Lowers the target's Sp. Atk by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| Please Watch Me!: MP Refresh 2 | Move: Please Watch Me! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Haste | Speed cannot be lowered. | 5 | 60 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Dragon Claw: Power 4 | Dragon Claw: Power ↑ 4 | 3 | 36 | 1 |
| Dragon Claw: Power 4 | Dragon Claw: Power ↑ 4 | 3 | 36 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
| Dire Hit +: Fleet Feet 1 | Move: Dire Hit + Raises the user's Speed by one stat rank when its move is successful. | 7 | 84 | 2 |
| Dire Hit +: MP Refresh 2 | Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Trip Up 9 | Lowers the target's Speed by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| Paralysis Synergy 5 | Powers up the user's moves when the target is paralyzed. | 10 | 120 | 3 |
| Much, Much Stronger Dragon Impact: Power 25 | Much, Much Stronger Dragon Impact: Power ↑ 25 | 5 | 60 | 3 |
| Much, Much Stronger Dragon Impact: Power 25 | Much, Much Stronger Dragon Impact: Power ↑ 25 | 5 | 60 | 3 |

















