Anchors | ![]() Whitney | ![]() Holidays 2022 | ![]() Whitney |
Whitney | |||
Picture | Name | Role | Base Rarity |
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Whitney | Tech | ☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Whitney | A lively, talkative, trend-following Gym Leader who's proud of her cute Pokémon, she cries in disappointment when she loses a battle. |
Whitney Holidays 2022 | Whitney's working hard to set up a successful party. She makes a pretty sync pair with her fluffy Winter Form Sawsbuck. |
Mindscape |
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Whitney's Pokémon
Whitney & Miltank | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Mad Strength 2: Has a chance (30%) of raising the user's Attack by one stat rank when its attack move is successful. Guaranteed Cookie Skill Fierce Entry 2: Raises the user’s Attack by two stat ranks when it enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Normal Tech - Raises allies's Attack and Sp. Atk by 12 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 12 Johto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pokeathlete: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
682 | 349 | 128 | 138 | 145 | 316 |
5 Star Stats | |||||
722 | 369 | 148 | 158 | 165 | 336 |
5 Star Max Potential Stats | |||||
762 | 389 | 168 | 178 | 185 | 356 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Supercute Rolling Tackle | ![]() | ![]() |
250-300 | Opponent | ||
Its power increases if the target is paralyzed |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Body Slam: Power 4 | Body Slam: Power Up 4 | 3 | 36 | 1 |
Body Slam: Power 4 | Body Slam: Power Up 4 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Body Slam: Move Gauge Refresh 3 | Move: Body Slam Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
HP 20 | HP 20 | 4 | 48 | 2 |
Body Slam: Power 4 | Body Slam: Power Up 4 | 3 | 36 | 1 |
Dirty Fighting 3 | Powers up the user's moves against targets that are affected by a status condition. | 7 | 84 | 2 |
Defense Crush 4 | Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Sp. Def 20 | Sp. Def 20 | 7 | 84 | 2 |
Body Slam: Hostile Environment 1 | Move: Body Slam Raises the chance of inflicting status conditions with the additional effects of moves. | 9 | 108 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Body Slam: Power 4 | Body Slam: Power Up 4 | 3 | 36 | 1 |
Fire Guard | Reduces damage when the user is attacked by Fire-type moves. | 6 | 72 | 2 |
Body Slam: Power 4 | Body Slam: Power Up 4 | 3 | 36 | 1 |
Ice Guard | Reduces damage when the user is attacked by Ice-type moves. | 6 | 72 | 2 |
I'm All Kinds of Strong!: Master Healer 1 | Move: I'm All Kinds of Strong! Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Mad Strength 4 | Has a chance (50%) of raising the user's Attack by one stat rank when one of its attack moves is successful. | 10 | 120 | 3 |
I'm All Kinds of Strong!: MP Refresh 3 | Move: I'm All Kinds of Strong! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Stomp: Power 4 | Stomp: Power Up 4 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Stomp: Move Gauge Refresh 3 | Move: Stomp Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Stomp: Power 4 | Stomp: Power Up 4 | 3 | 36 | 1 |
Stomp: Power 4 | Stomp: Power Up 4 | 3 | 36 | 2 |
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 7 | 84 | 2 |
Interference Sync 5 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 8 | 96 | 3 |
Defense 20 | Defense 20 | 7 | 84 | 2 |
Stomp: Aggravation 1 | Move: Stomp Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 9 | 108 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Stomp: Power 4 | Stomp: Power Up 4 | 3 | 36 | 1 |
Stomp: Power 4 | Stomp: Power Up 4 | 3 | 36 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Fierce Entry 1 | Raises the user's Attack by 1 stat rank when it enters a battle. | 6 | 72 | 2 |
X Speed: MP Refresh 3 | Move: X Speed Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Grass Guard | Reduces damage when the user is attacked by Grass-type moves. | 6 | 72 | 2 |
Inertia | The more user's Speed is raised, the more it powers up the user's sync moves. | 10 | 120 | 3 |
X Speed: Critical Eye 1 | Move: X Speed Raises the user's critical-hit rate by 1 stat rank when its move is successful. | 10 | 120 | 3 |
Supercute Rolling Tackle: Power 25 | Supercute Rolling Tackle: Power Up 25 | 5 | 60 | 3 |
Supercute Rolling Tackle: Power 25 | Supercute Rolling Tackle: Power Up 25 | 5 | 60 | 3 |
Whitney Holidays 2022 | |||
Picture | Name | Role | Base Rarity |
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Whitney | Tech | ☆☆☆☆☆ |
Mindscape |
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Whitney & Sawsbuck (Winter Form) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Team Verdant Defense Drain 9: Grants all of the following effects if the user's attack move against the target is successful when the terrain is Grassy Terrain: Raises the Defense of all allied sync pairs by 1 stat rank. Lowers the Defense of all opposing sync pairs by 1 stat rank. Team Weird Sp. Def Drain 9: Grants all of the following effects if the user's attack move against the target is successful when the terrain is Psychic Terrain: Raises the Sp. Def of all allied sync pairs by 1 stat rank. Lowers the Sp. Def of all opposing sync pairs by 1 stat rank. Team Charged Speed Drain 9: Grants all of the following effects if the user's attack move against the target is successful when the terrain is Electric Terrain: Raises the Speed of all allied sync pairs by 1 stat rank. Lowers the Speed of all opposing sync pairs by 1 stat rank. | |||||||||||||
Theme Skills | |||||||||||||
Normal Tech: Raises allies's Attack and Sp. Atk by 12 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 12 Johto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pokeathlete: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
684 | 426 | 169 | 236 | 169 | 369 |
5 Star Max Potential Stats | |||||
784 | 466 | 209 | 276 | 209 | 409 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Indomitable Happiness Normal Impact | ![]() | ![]() |
250-300 | Opponent | ||
This attack's power increases when a terrain is in effect. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Headbutt: Power 3 | Headbutt: Power Up 3 | 3 | 36 | 1 |
Headbutt: Move Gauge Refresh 3 | Move: Headbutt Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Headbutt: Power 3 | Headbutt: Power Up 3 | 3 | 36 | 2 |
Headbutt: Power 3 | Headbutt: Power Up 3 | 3 | 36 | 1 |
Mad Strength 9 | Raises the user's Attack by one stat rank when its attack move is successful. | 10 | 120 | 2 |
Terrain Sync-Up 9 | Powers up the user's sync move when a terrain is in effect. | 10 | 120 | 3 |
Speed 20 | Speed 20 | 7 | 84 | 2 |
Headbutt: Aggravation 1 | Move: Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Horn Leech: Power 3 | Horn Leech: Power Up 3 | 3 | 36 | 1 |
Horn Leech: Move Gauge Refresh 3 | Move: Horn Leech Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Horn Leech: Power 3 | Horn Leech: Power Up 3 | 3 | 36 | 2 |
Horn Leech: Power 3 | Horn Leech: Power Up 3 | 3 | 36 | 1 |
Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | 7 | 84 | 2 |
Verdant Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | 7 | 84 | 2 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
Empowering Overgrowth 3 | Powers up the user's moves when the terrain is Grassy Terrain. | 7 | 84 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Horn Leech: Power 3 | Horn Leech: Power Up 3 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Weird Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. | 7 | 84 | 2 |
Precognition 2 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | 7 | 84 | 2 |
Interference Sync 9 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 10 | 120 | 3 |
Flabbergast 4 | Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 7 | 84 | 2 |
Mind Boggler 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Headbutt: Power 3 | Headbutt: Power Up 3 | 3 | 36 | 1 |
Move Gauge Boost: MP Refresh 2 | Move: Move Gauge Boost Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Shock Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 7 | 84 | 2 |
Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 7 | 84 | 2 |
Move Gauge Boost: Pep Rally 1 | Move: Move Gauge Boost Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 2 |
Team Charged Slo-mo 9 | Lowers the Speed of all opposing sync pairs by 1 stat rank when the user's attack move is successful while the terrain is Electric Terrain. | 7 | 84 | 3 |
Sync Burst 1 | Restores 1 MP for the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Indomitable Happiness Normal Impact: Power 25 | Indomitable Happiness Normal Impact: Power Up 25 | 5 | 60 | 3 |
Indomitable Happiness Normal Impact: Power 25 | Indomitable Happiness Normal Impact: Power Up 25 | 5 | 60 | 3 |
Whitney | |||||||
Picture | Name | Role | Base Rarity | ||||
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Whitney |
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☆☆☆☆☆ |
Mindscape |
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Whitney & Wigglytuff | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
I'm Doing Great!: Powers up the Normal-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play. Adrenaline 1: Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. Sync Damage Guard: Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. The Incredibly Pretty Girl (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Applies Johto Circle (Defensive) to the allied field of play the first time the user's sync move is used each battle. Extends the duration of Johto Circle (Defensive) when Johto Circle (Defensive) is applied to the allied field of play. | |||||||||||||
Theme Skills | |||||||||||||
Normal Support: Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Pigtails: Raises the maximum HP of all allied sync pairs by 4 Pokeathlete: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
689 | 155 | 268 | 143 | 279 | 298 |
5 Star Max Potential Stats | |||||
789 | 195 | 308 | 183 | 319 | 338 |
5 Star Max Potential EX Role Stats | |||||
849 | 195 | 328 | 183 | 339 | 378 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
933 | 214 | 360 | 201 | 372 | 415 |
5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5) | |||||
1083 | 214 | 380 | 201 | 392 | 415 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Headbutt: Power 4 | Headbutt: Power ↑ 4 | 3 | 36 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Headbutt: Power 4 | Headbutt: Power ↑ 4 | 3 | 36 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Normal Zone: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. | 8 | 96 | 2 |
I Won't Lose!: MP Refresh 2 | Move: I Won't Lose! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
HP 40 | HP 40 | 7 | 84 | 3 |
1st S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Wide Awake | Prevents the user from falling asleep. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Circle: MG → 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 8 | 96 | 2 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Circle: Attack Move DR 2 | Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 10 | 120 | 2 |
Johto Solidarity: MP Refresh 1 | Move: Johto Solidarity Has a chance (20%) of restoring one MP of the user's move when that move is successful. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Headbutt: Power 4 | Headbutt: Power ↑ 4 | 3 | 36 | 1 |
Headbutt: Move Gauge Refresh 2 | Move: Headbutt Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 1 |
Headbutt: Power 4 | Headbutt: Power ↑ 4 | 3 | 36 | 2 |
Dragon Guard | Reduces damage when the user is attacked by Dragon-type moves. | 8 | 96 | 2 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Headbutt: Aggravation 1 | Move: Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
Ballooning Frustration Normal Impact: Power 25 | Ballooning Frustration Normal Impact: Power ↑ 25 | 5 | 60 | 3 |
Ballooning Frustration Normal Impact: Power 25 | Ballooning Frustration Normal Impact: Power ↑ 25 | 5 | 60 | 3 |