AnchorsWhitney
Whitney
Holidays 2022
Holidays 2022
Whitney
Whitney

Whitney

Picture Name Role Base Rarity
Whitney Artwork Whitney Tech ☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingAlder Arc Suit Scout (April 30th 2025 - June 9th 2025) - 1.052%
Sygna Suit Elesa Poke Fair Scout (April 27th 2025 - May 13th 2025) - 1.052%
Sygna Suit Iono Poke Fair Scout (April 25th 2025 - May 13th 2025) - 1.052%
Rosa Master Fair Scout (April 25th 2025 - May 25th 2025) - 1.052%
Double Feature Variety Scout (April 19th 2025 - May 7th 2025) - 1.052%
and more...

Pokédex Entry

Flavor Text
WhitneyA lively, talkative, trend-following Gym Leader who's proud of her cute Pokémon, she cries in disappointment when she loses a battle.
Whitney
Holidays 2022
Whitney's working hard to set up a successful party. She makes a pretty sync pair with her fluffy Winter Form Sawsbuck.
Mindscape
Whitney Mindscape

Whitney's Pokémon

Whitney & Miltank

Picture Name Focal Move Type Weakness
Miltank Image
English: Miltank
Japan: Miltank
ミルタンク
French: Écrémeuh
German: Miltank
Korean: 밀탱크
Normal-type Fighting-type
Passive Skills
Mad Strength 2: Has a chance (30%) of raising the user's Attack by one stat rank when its attack move is successful.

Guaranteed Cookie Skill
Fierce Entry 2: Raises the user’s Attack by two stat ranks when it enters a battle.
Theme Skills
Normal Tech - Raises allies's Attack and Sp. Atk by 12 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 12
Johto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Pokeathlete: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Fiery + 1
Soothing + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
682 349 128 138 145 316
5 Star Stats
722 369 148 158 165 336
5 Star Max Potential Stats
762 389 168 178 185 356


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Body Slam Normal-typePhysical Category Move 53-63 100 2 (Gauge) Opponent
Has a moderate chance of leaving the target paralyzed.
X Speed  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Speed
Stomp Normal-typePhysical Category Move 53-63 100 2 (Gauge) Opponent
Has a moderate chance of making the target flinch
I'm All Kinds of Strong!  Other Category Move   2 (Max Uses) Self
Restores a bit of the user's HP. Sharply raises the user's Defense


Sync Moves
NameTypeCategoryMax PowerTarget
Supercute Rolling Tackle Normal-typePhysical Category Move 250-300 Opponent
Its power increases if the target is paralyzed


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Def 5 Sp. Def 5 2 24 1
Body Slam: Power 4 Body Slam: Power Up 4 3 36 1
Body Slam: Power 4 Body Slam: Power Up 4 3 36 1
Speed 5 Speed 5 2 24 1
Body Slam: Move Gauge Refresh 3 Move: Body Slam Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
HP 20 HP 20 4 48 2
Body Slam: Power 4 Body Slam: Power Up 4 3 36 1
Dirty Fighting 3 Powers up the user's moves against targets that are affected by a status condition. 7 84 2
Defense Crush 4 Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. 10 120 3
Sp. Def 20 Sp. Def 20 7 84 2
Body Slam: Hostile Environment 1 Move: Body Slam Raises the chance of inflicting status conditions with the additional effects of moves. 9 108 3
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
Body Slam: Power 4 Body Slam: Power Up 4 3 36 1
Fire Guard Reduces damage when the user is attacked by Fire-type moves. 6 72 2
Body Slam: Power 4 Body Slam: Power Up 4 3 36 1
Ice Guard Reduces damage when the user is attacked by Ice-type moves. 6 72 2
I'm All Kinds of Strong!: Master Healer 1 Move: I'm All Kinds of Strong! Increases the amount of HP restored by the user's healing moves. 10 120 2
Mad Strength 4 Has a chance (50%) of raising the user's Attack by one stat rank when one of its attack moves is successful. 10 120 3
I'm All Kinds of Strong!: MP Refresh 3 Move: I'm All Kinds of Strong! Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 3
Stomp: Power 4 Stomp: Power Up 4 3 36 1
HP 10 HP 10 2 24 1
Stomp: Move Gauge Refresh 3 Move: Stomp Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Stomp: Power 4 Stomp: Power Up 4 3 36 1
Stomp: Power 4 Stomp: Power Up 4 3 36 2
Ramming Speed The more the user's Speed is raised, the more it powers up the user's moves. 7 84 2
Interference Sync 5 Powers up the user's sync move against targets that are flinching, confused, or trapped. 8 96 3
Defense 20 Defense 20 7 84 2
Stomp: Aggravation 1 Move: Stomp Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 9 108 3
Attack 5 Attack 5 2 24 1
Stomp: Power 4 Stomp: Power Up 4 3 36 1
Stomp: Power 4 Stomp: Power Up 4 3 36 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Fierce Entry 1 Raises the user's Attack by 1 stat rank when it enters a battle. 6 72 2
X Speed: MP Refresh 3 Move: X Speed Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Grass Guard Reduces damage when the user is attacked by Grass-type moves. 6 72 2
Inertia The more user's Speed is raised, the more it powers up the user's sync moves. 10 120 3
X Speed: Critical Eye 1 Move: X Speed Raises the user's critical-hit rate by 1 stat rank when its move is successful. 10 120 3
Supercute Rolling Tackle: Power 25 Supercute Rolling Tackle: Power Up 25 5 60 3
Supercute Rolling Tackle: Power 25 Supercute Rolling Tackle: Power Up 25 5 60 3

Whitney Holidays 2022

Picture Name Role Base Rarity
Whitney Artwork
Standard Outfit EX Outfit
Whitney Tech ☆☆☆☆☆

 

Mindscape
Whitney Holidays 2022 Mindscape


Whitney & Sawsbuck (Winter Form)

Picture Name Focal Move Type Weakness
Sawsbuck Image
English: Sawsbuck
Japan: Mebukijika
メブキジカ
French: Haydaim
German: Kronjuwild
Korean: 바라철록
Normal-type Fighting-type
Passive Skills
Team Verdant Defense Drain 9: Grants all of the following effects if the user's attack move against the target is successful when the terrain is Grassy Terrain: Raises the Defense of all allied sync pairs by 1 stat rank. Lowers the Defense of all opposing sync pairs by 1 stat rank.
Team Weird Sp. Def Drain 9: Grants all of the following effects if the user's attack move against the target is successful when the terrain is Psychic Terrain: Raises the Sp. Def of all allied sync pairs by 1 stat rank. Lowers the Sp. Def of all opposing sync pairs by 1 stat rank.
Team Charged Speed Drain 9: Grants all of the following effects if the user's attack move against the target is successful when the terrain is Electric Terrain: Raises the Speed of all allied sync pairs by 1 stat rank. Lowers the Speed of all opposing sync pairs by 1 stat rank.
Theme Skills
Normal Tech: Raises allies's Attack and Sp. Atk by 12 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 12
Johto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Pokeathlete: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Fiery + 1
Soothing + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
684 426 169 236 169 369
5 Star Max Potential Stats
784 466 209 276 209 409


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Headbutt Normal-typePhysical Category Move 53-63 100 2 (Gauge) Opponent
Has a moderate chance of making the target flinch
Move Gauge Boost  Other Category Move   2 (Max Uses) Self
Increases the user's move gauge by three.
Horn Leech Grass-typePhysical Category Move 91-109 100 3 (Gauge) Opponent
Restores the user's HP based on the amount of damage dealt to the target.
Fun Times!  Other Category Move   2 (Max Uses) Field
Applies the Critical-Hit Defense effect to the allied field of play. Applies the Move Gauge Acceleration effect to the allied field of play. Turns the field of play's terrain into Grassy Terrain if the remaining MP for the user's Move Gauge Boost is 2 when this move is selected. Turns the field of play's terrain into Psychic Terrain if the remaining MP for the user's Move Gauge Boost is 1 when this move is selected. Turns the field of play's terrain into Electric Terrain if the remaining MP for the user's Move Gauge Boost is 0 when this move is selected.


Sync Moves
NameTypeCategoryMax PowerTarget
Indomitable Happiness Normal Impact Normal-typePhysical Category Move 250-300 Opponent
This attack's power increases when a terrain is in effect.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Headbutt: Power 3 Headbutt: Power Up 3 3 36 1
Headbutt: Move Gauge Refresh 3 Move: Headbutt Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Headbutt: Power 3 Headbutt: Power Up 3 3 36 2
Headbutt: Power 3 Headbutt: Power Up 3 3 36 1
Mad Strength 9 Raises the user's Attack by one stat rank when its attack move is successful. 10 120 2
Terrain Sync-Up 9 Powers up the user's sync move when a terrain is in effect. 10 120 3
Speed 20 Speed 20 7 84 2
Headbutt: Aggravation 1 Move: Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 3
HP 10 HP 10 2 24 1
Horn Leech: Power 3 Horn Leech: Power Up 3 3 36 1
Horn Leech: Move Gauge Refresh 3 Move: Horn Leech Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Horn Leech: Power 3 Horn Leech: Power Up 3 3 36 2
Horn Leech: Power 3 Horn Leech: Power Up 3 3 36 1
Turbo Turf 2 Quickly charges the move gauge when the terrain is Grassy Terrain. 7 84 2
Verdant Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. 7 84 2
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 10 120 3
Empowering Overgrowth 3 Powers up the user's moves when the terrain is Grassy Terrain. 7 84 3
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Horn Leech: Power 3 Horn Leech: Power Up 3 3 36 1
HP 10 HP 10 2 24 1
Weird Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. 7 84 2
Precognition 2 Quickly charges the user's move gauge when the terrain is Psychic Terrain. 7 84 2
Interference Sync 9 Powers up the user's sync move against targets that are flinching, confused, or trapped. 10 120 3
Flabbergast 4 Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. 7 84 2
Mind Boggler 9 Lowers the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. 10 120 3
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Headbutt: Power 3 Headbutt: Power Up 3 3 36 1
Move Gauge Boost: MP Refresh 2 Move: Move Gauge Boost Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 1
Shock Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. 7 84 2
Turbo Charge 2 Quickly charges the move gauge when the field is Electric Terrain. 7 84 2
Move Gauge Boost: Pep Rally 1 Move: Move Gauge Boost Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 2
Team Charged Slo-mo 9 Lowers the Speed of all opposing sync pairs by 1 stat rank when the user's attack move is successful while the terrain is Electric Terrain. 7 84 3
Sync Burst 1 Restores 1 MP for the user the first time its sync move is used each battle. 10 120 3
Indomitable Happiness Normal Impact: Power 25 Indomitable Happiness Normal Impact: Power Up 25 5 60 3
Indomitable Happiness Normal Impact: Power 25 Indomitable Happiness Normal Impact: Power Up 25 5 60 3

Whitney

Picture Name Role Base Rarity
Whitney Artwork Whitney
RoleSupport
EX RoleField
☆☆☆☆☆

 

Mindscape
Whitney  Mindscape


Whitney & Wigglytuff

Picture Name Focal Move Type Weakness
Wigglytuff Image
English: Wigglytuff
Japan: Pukurin
プクリン
French: Grodoudou
German: Knuddeluff
Korean: 푸크린
Normal-type Steel-type
Passive Skills
I'm Doing Great!: Powers up the Normal-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.
Adrenaline 1: Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.
Sync Damage Guard: Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
The Incredibly Pretty Girl (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Applies Johto Circle (Defensive) to the allied field of play the first time the user's sync move is used each battle. Extends the duration of Johto Circle (Defensive) when Johto Circle (Defensive) is applied to the allied field of play.
Theme Skills
Normal Support: Raises the maximum HP of all allied sync pairs by 30
Johto: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Pigtails: Raises the maximum HP of all allied sync pairs by 4
Pokeathlete: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Fiery + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
689 155 268 143 279 298
5 Star Max Potential Stats
789 195 308 183 319 338
5 Star Max Potential EX Role Stats
849 195 328 183 339 378
5 Star Max Potential EX Role & Superawakened Stats
933 214 360 201 372 415
5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5)
1083 214 380 201 392 415


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Headbutt Normal-typePhysical Category Move 53-63 100 2 (Gauge) Opponent
Has a moderate chance of making the target flinch
Johto Solidarity  Other Category Move   2 (Gauge)
2 (Max Uses)
Allied Side
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Johto Circle (Defensive) to the allied field of play. Johto Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Johto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
Potion  Other Category Move   2 (Max Uses) Ally
Restores an ally's HP by approximately 40% of its maximum HP
I Won't Lose!  Other Category Move   1 (Max Uses) All allies
Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Ballooning Frustration Normal Impact Normal-typePhysical Category Move 300-360 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.
EX Role Sync Effect (Field): Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Headbutt: Power 4 Headbutt: Power ↑ 4 3 36 1
Defense 5 Defense 5 2 24 1
Headbutt: Power 4 Headbutt: Power ↑ 4 3 36 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Speed 5 Speed 5 2 24 1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Potion: MP Refresh 2 Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Potion: Master Healer 1 Move: Potion Increases the amount of HP restored by the user's healing moves. 10 120 2
Potion: Master Healer 1 Move: Potion Increases the amount of HP restored by the user's healing moves. 10 120 3
Speed 5 Speed 5 2 24 1
Escape Artist Prevents the user from becoming trapped. 5 60 1
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Defense 10 Defense 10 4 48 2
Normal Zone: HP Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. 8 96 2
I Won't Lose!: MP Refresh 2 Move: I Won't Lose! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
HP 40 HP 40 7 84 3
1st S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle. 10 120 3
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Wide Awake Prevents the user from falling asleep. 5 60 1
Speed 5 Speed 5 2 24 1
Stalwart Sp. Def cannot be lowered. 5 60 2
Attack 5 Attack 5 2 24 1
Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. 8 96 2
Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. 10 120 3
Circle: Attack Move DR 2 Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. 10 120 2
Johto Solidarity: MP Refresh 1 Move: Johto Solidarity Has a chance (20%) of restoring one MP of the user's move when that move is successful. 10 120 3
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Headbutt: Power 4 Headbutt: Power ↑ 4 3 36 1
Headbutt: Move Gauge Refresh 2 Move: Headbutt Has a chance (30%) of charging the user's move gauge by one when its move is successful. 7 84 1
Headbutt: Power 4 Headbutt: Power ↑ 4 3 36 2
Dragon Guard Reduces damage when the user is attacked by Dragon-type moves. 8 96 2
Sp. Def 10 Sp. Def 10 4 48 2
Headbutt: Aggravation 1 Move: Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 3
Vigilance Protects the user against critical hits. 10 120 3
Ballooning Frustration Normal Impact: Power 25 Ballooning Frustration Normal Impact: Power ↑ 25 5 60 3
Ballooning Frustration Normal Impact: Power 25 Ballooning Frustration Normal Impact: Power ↑ 25 5 60 3