Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Outrage: Move Gauge Refresh 2 |
Move: Outrage Has a chance (30%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
Outrage: Power 3 |
Outrage: Power Up 3 |
4 |
48 |
1 |
Outrage: Power 3 |
Outrage: Power Up 3 |
4 |
48 |
3 |
Outrage: Power 3 |
Outrage: Power Up 3 |
4 |
48 |
3 |
HP 20 |
HP 20 |
4 |
48 |
3 |
Clearheaded |
Prevents the user from becoming confused. |
10 |
120 |
3 |
Weather Surge 3 |
Powers up moves when weather conditions are in effect. |
10 |
120 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Draco Meteor: Power 3 |
Draco Meteor: Power Up 3 |
4 |
48 |
1 |
Draco Meteor: Accuracy 5 |
Draco Meteor: Accuracy Up 5 |
4 |
48 |
1 |
Draco Meteor: Power 3 |
Draco Meteor: Power Up 3 |
4 |
48 |
3 |
Draco Meteor: Move Gauge Refresh 2 |
Move: Draco Meteor Has a chance (30%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
3 |
Draco Meteor: Power 3 |
Draco Meteor: Power Up 3 |
4 |
48 |
3 |
Special Reserves 4 |
Raises the user's Sp. Atk by 4 stat ranks the first time it is in a pinch each battle. |
10 |
120 |
3 |
Weather Sync-Up 5 |
Powers up sync moves when weather conditions are in effect. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Aerial Ace: Power 4 |
Aerial Ace: Power Up 4 |
3 |
36 |
1 |
Aerial Ace: Move Gauge Refresh 2 |
Move: Aerial Ace Has a chance (30%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
Aerial Ace: Power 4 |
Aerial Ace: Power Up 4 |
3 |
36 |
1 |
Aerial Ace: Power 4 |
Aerial Ace: Power Up 4 |
3 |
36 |
3 |
Aerial Ace: Power 4 |
Aerial Ace: Power Up 4 |
3 |
36 |
3 |
Draco Meteor: Accuracy 5 |
Draco Meteor: Accuracy Up 5 |
4 |
48 |
3 |
Aerial Ace: Mind Swell 3 |
Move: Aerial Ace Has a chance (40%) of raising the user's Sp. Atk by one stat rank when its PokĂŠmon uses a move. |
10 |
120 |
3 |
Grand Entry 2 |
Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. |
10 |
120 |
3 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Draco Meteor: Power 3 |
Draco Meteor: Power Up 3 |
4 |
48 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Aerial Ace: Power 4 |
Aerial Ace: Power Up 4 |
3 |
36 |
3 |
Stellar Imagination!: MP Refresh 2 |
Move: Stellar Imagination! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
Outrage: Power 3 |
Outrage: Power Up 3 |
4 |
48 |
3 |
Aerial Ace: Eagle Eye 3 |
Move: Aerial Ace Has a chance (40%) of raising the user's critical-hit rate by one stat rank when its PokĂŠmon uses a move. |
9 |
108 |
3 |
Attack 20 |
Attack 20 |
7 |
84 |
3 |
Dimensional Defender Draco Meteor: Power 25 |
Dimensional Defender Draco Meteor: Power Up 25 |
5 |
60 |
3 |
Dimensional Defender Draco Meteor: Power 25 |
Dimensional Defender Draco Meteor: Power Up 25 |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 10 |
HP + 10 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
2 |
24 |
1 |
Dragon Rush: Power 3 |
Dragon Rush: Power Up 3 |
4 |
48 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Dragon Rush: Power 3 |
Dragon Rush: Power Up 3 |
4 |
48 |
1 |
Dragon Rush: Move Gauge Refresh 1 |
Move: Dragon Rush Has a small chance of charging the user's move gauge by one when a move is successful. |
5 |
60 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
2 |
Dragon Rush: Power 3 |
Dragon Rush: Power Up 3 |
4 |
48 |
1 |
Dragon Rush: Move Gauge Refresh 3 |
Move: Dragon Rush Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
2 |
Critical Strike 2 |
Powers up attacks if they become critical hits. |
10 |
120 |
3 |
Terrify 1 |
Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle. |
6 |
72 |
2 |
Harry 3 |
Powers up moves when the target is flinching. |
8 |
96 |
3 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
2 |
Attack + 5 |
Attack + 5 |
2 |
24 |
1 |
Real Nice!: Move Gauge Refresh 3 |
Move: Real Nice! Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
2 |
Attack + 10 |
Attack + 10 |
4 |
48 |
2 |
First Aid 4 |
Once per battle, restores the user's HP when in a pinch. |
10 |
120 |
3 |
Real Nice!: MP Refresh 3 |
Move: Real Nice! Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
3 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
2 |
Status Shield: Move Gauge Refresh 3 |
Move: Status Shield Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
2 |
Superduper Effective 2 |
Powers up moves that are super effective. |
10 |
120 |
3 |
Double Down 2 |
Powers up sync moves that are super effective. |
9 |
108 |
2 |
Status Shield: MP Refresh 3 |
Move: Status Shield Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
3 |
Attack + 5 |
Attack + 5 |
2 |
24 |
1 |
Dragon Claw: Power 3 |
Dragon Claw: Power Up 3 |
4 |
48 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Dragon Claw: Power 3 |
Dragon Claw: Power Up 3 |
4 |
48 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Dragon Claw: Power 3 |
Dragon Claw: Power Up 3 |
4 |
48 |
1 |
Attack + 10 |
Attack + 10 |
4 |
48 |
2 |
Dragon Claw: Move Gauge Refresh 3 |
Move: Dragon Claw Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
2 |
Critastrophe 2 |
Powers up sync moves if they become critical hits. |
9 |
108 |
2 |
Power Posture |
The more the target's Attack has been lowered, the more it powers up moves. |
10 |
120 |
3 |
Dragon Claw: Harry 2 |
Move: Dragon Claw Powers up moves when the target is flinching. |
6 |
72 |
3 |
New Beginning Dragon Impact: Power 25 |
New Beginning Dragon Impact: Power Up 25 |
5 |
60 |
3 |
New Beginning Dragon Impact: Power 25 |
New Beginning Dragon Impact: Power Up 25 |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Crunch: Power 3 |
Crunch: Power Up 3 |
3 |
36 |
1 |
Crunch: Power 3 |
Crunch: Power Up 3 |
3 |
36 |
1 |
Crunch: Move Gauge Refresh 3 |
Move: Crunch Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Crunch: On a Roll 2 |
Move: Crunch Raises the chance of lowering stat values with the additional effects of moves. |
7 |
84 |
2 |
Insult to Injury |
The more the target's Defense is lowered, the more it powers up the user's moves. |
10 |
120 |
3 |
Crunch: Power 3 |
Crunch: Power Up 3 |
3 |
36 |
2 |
Crunch: Defense Crush 9 |
Move: Crunch Lowers the target's Defense by one stat rank when the user's attack move against it is successful. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Crunch: Power 3 |
Crunch: Power Up 3 |
3 |
36 |
1 |
X Attack All: MP Refresh 2 |
Move: X Attack All Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Crunch: Power 3 |
Crunch: Power Up 3 |
3 |
36 |
1 |
Super Desperate |
Applies the Supereffective Up Next effect to the user the first time it is in a pinch each battle. |
10 |
120 |
2 |
On the Run 3 |
Raises the user's evasiveness by 3 stat ranks the first time it is in a pinch each battle. |
5 |
60 |
2 |
Better Prepared 3 |
Powers up the user's moves when none of the target's stats are raised. |
10 |
120 |
3 |
Unbuffed Foe Staggering Hit 6 |
Has a chance (70%) of making the target flinch when the user's attack move against it is successful while none of the target's stats are raised. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Speed 10 |
Speed 10 |
4 |
48 |
1 |
B Night Slash: Power 2 |
B Night Slash: Power Up 2 |
3 |
36 |
1 |
B Night Slash: Power 2 |
B Night Slash: Power Up 2 |
3 |
36 |
1 |
Headstrong |
Attack cannot be lowered. |
5 |
60 |
2 |
B Night Slash: Power 2 |
B Night Slash: Power Up 2 |
3 |
36 |
2 |
Buff Block Extension 3 |
Extends the duration of the No Stat Increases effect when the No Stat Increases effect applies to the opponents' field of play. |
10 |
120 |
3 |
Super Syncer |
Applies the Supereffective Up Next effect to the user the first time its sync move is used each battle. |
8 |
96 |
2 |
Rising Tide |
The more the user's stats are raised, the more it powers up the user's sync move. |
10 |
120 |
3 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Escape Artist |
Prevents the user from becoming trapped. |
5 |
60 |
1 |
B Night Slash: Power 2 |
B Night Slash: Power Up 2 |
3 |
36 |
1 |
B Night Slash: Power 2 |
B Night Slash: Power Up 2 |
3 |
36 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Catch Me If You Can!: MP Refresh 2 |
Move: Catch Me If You Can! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
Catch Me If You Can!: Randomizer's Raise 9 |
Move: Catch Me If You Can! Raises one of the user's following stats by 1 stat rank at random when the user's move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. |
5 |
60 |
2 |
Catalytic Acceleration |
Applies the Move Gauge Acceleration effect to the allied field of play after using the user's sync move. |
10 |
120 |
3 |
Unbuffed Foe Sync-Up 9 |
Powers up the user's sync move when none of the target's stats are raised. |
10 |
120 |
3 |
Steal the Win Dark Impact: Power 25 |
Steal the Win Dark Impact: Power Up 25 |
5 |
60 |
3 |
Steal the Win Dark Impact: Power 25 |
Steal the Win Dark Impact: Power Up 25 |
5 |
60 |
3 |