AnchorsZinnia
Zinnia
Zinnia
Zinnia

Zinnia

Picture Name Role Base Rarity
Zinnia Artwork Zinnia Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
EventsComplete The Dragon That Rules the Sky April 2021

Pokédex Entry

Flavor Text
ZinniaThis mysterious Trainer journeyed throughout the Hoenn region to carry out her mission as the Lorekeeper of the Draconid people.

Zinnia's Pokémon

Zinnia & Rayquaza

Picture Name Focal Move Type Weakness
Rayquaza Image
English: Rayquaza
Japan: Rayquaza
レックウザ
French: Rayquaza
German: Rayquaza
Korean: 레쿠쟈
Dragon-type Rock-type
Passive Skills
Weather Surge 3: Powers up moves when weather conditions are in effect.
Theme Skills
Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks
Hoenn: Raises allies's Attack and Sp. Atk by 2
Cape: Raises allies's Attack and Sp. Atk by 2
Space Cadet: Raises allies's Attack and Sp. Atk by 2.


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
546 379 148 379 148 254
5 Star Max Potential Stats
646 419 188 419 188 294


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Outrage Dragon-typePhysical Category Move 115-138 100 3 Opponent
Leaves the user confused
Aerial Ace Flying-typePhysical Category Move 45-54 2 Opponent
Never misses
Stellar Imagination!  Other Category Move   2 Self
Removes the confused, flinching, and trapped conditions. Sharply raises the user's Attack and Sp. Atk. Raises the user's Speed and accuracy. Sharply lowers the user's Defense and Sp. Def.
Draco Meteor Dragon-typeSpecial Category Move 136-163 90 3 Opponent
Sharply lowers the user's Sp. Atk


Sync Moves
NameTypeCategoryMax PowerTarget
Dimensional Defender Draco Meteor Dragon-typeSpecial Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Attack + 5 Attack + 5 2 24 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Outrage: Move Gauge Refresh 2 Move: Outrage Has a moderate chance of charging the user's move gauge by one when a move is successful. 7 84 1
Outrage: Power 3 Outrage: Power Up 3 4 48 1
Outrage: Power 3 Outrage: Power Up 3 4 48 2
Outrage: Power 3 Outrage: Power Up 3 4 48 2
HP + 20 HP + 20 4 48 2
Clearheaded Prevents the Pokémon from becoming confused. 10 120 3
Weather Surge 3 Powers up moves when weather conditions are in effect. 10 120 3
Sp. Def + 5 Sp. Def + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Draco Meteor: Power 3 Draco Meteor: Power Up 3 4 48 1
Draco Meteor: Accuracy 5 Draco Meteor: Accuracy Up 5 4 48 1
Draco Meteor: Power 3 Draco Meteor: Power Up 3 4 48 2
Draco Meteor: Move Gauge Refresh 2 Move: Draco Meteor Has a moderate chance of charging the user's move gauge by one when a move is successful. 7 84 2
Draco Meteor: Power 3 Draco Meteor: Power Up 3 4 48 2
Special Reserves 4 Once per battle, substantially raises the user's Sp. Atk when in a pinch. 10 120 3
Weather Sync-Up 5 Powers up sync moves when weather conditions are in effect. 10 120 3
HP + 10 HP + 10 2 24 1
Aerial Ace: Power 4 Aerial Ace: Power Up 4 3 36 1
Aerial Ace: Move Gauge Refresh 2 Move: Aerial Ace Has a moderate chance of charging the user's move gauge by one when a move is successful. 7 84 1
Aerial Ace: Power 4 Aerial Ace: Power Up 4 3 36 1
Aerial Ace: Power 4 Aerial Ace: Power Up 4 3 36 2
Aerial Ace: Power 4 Aerial Ace: Power Up 4 3 36 2
Draco Meteor: Accuracy 5 Draco Meteor: Accuracy Up 5 4 48 2
Aerial Ace: Mind Swell 3 Move: Aerial Ace Has a moderately good chance of raising the user's Sp. Atk when the user's Pokémon uses a move. 10 120 3
Grand Entry 2 Sharply raises the user's Sp. Atk when the Pokémon enters a battle. 10 120 3
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Draco Meteor: Power 3 Draco Meteor: Power Up 3 4 48 1
Speed + 5 Speed + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Aerial Ace: Power 4 Aerial Ace: Power Up 4 3 36 2
Stellar Imagination!: MP Refresh 2 Move: Stellar Imagination! Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 2
Outrage: Power 3 Outrage: Power Up 3 4 48 2
Aerial Ace: Eagle Eye 3 Move: Aerial Ace Has a moderately good chance of raising the user's critical-hit rate when the user's Pokémon uses a move. 9 108 3
Attack + 20 Attack + 20 7 84 3
Dimensional Defender Draco Meteor: Power 25 Dimensional Defender Draco Meteor: Power Up 25 5 60 3
Dimensional Defender Draco Meteor: Power 25 Dimensional Defender Draco Meteor: Power Up 25 5 60 3

Zinnia (BP)

Picture Name Role Base Rarity
Zinnia Artwork Zinnia Tech ☆☆☆☆☆

 

Zinnia & Salamence

Picture Name Focal Move Type Weakness
Salamence Image
English: Salamence
Japan: Bohmander
ボーマンダ
French: Drattak
German: Brutalanda
Korean: 보만다
Dragon-type Rock-type
Passive Skills
Terrify 1: Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle.
Mad Strength 9: Raises the Pokémon's Attack when one of its attacks is successful.
Aggravation 1: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Theme Skills
Dragon TechRaises allies's Attack and Sp. Atk by 12 when using Dragon-type attacks. Raises the maximum HP of all allied sync pairs by 12
Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Cape: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
591 359 160 157 160 284
5 Star Stats
631 379 180 177 180 304
5 Star Max Potential Stats
671 399 200 197 200 324


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Dragon Claw Dragon-typePhysical Category Move 50-60 100 2 Opponent
No additional effect
Status Shield  Other Category Move   2 Allied Field
Blocks status moves from affecting the allied field of play
Dragon Rush Dragon-typePhysical Category Move 130-156 75 3 Opponent
Has a small chance of making the target flinch.
Real Nice!  Other Category Move   2 Self
Raises the user's Defense, Sp. Def, and Speed. Sharply raises the user's accuracy


Sync Moves
NameTypeCategoryMax PowerTarget
New Beginning Dragon Impact Dragon-typePhysical Category Move 200-240 Opponent
This move's power increases if the target is flinching


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Attack + 5 Attack + 5 2 24 1
Dragon Rush: Power 3 Dragon Rush: Power Up 3 4 48 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Dragon Rush: Power 3 Dragon Rush: Power Up 3 4 48 1
Dragon Rush: Move Gauge Refresh 1 Move: Dragon Rush Has a small chance of charging the user's move gauge by one when a move is successful. 5 60 1
Speed + 5 Speed + 5 2 24 2
Dragon Rush: Power 3 Dragon Rush: Power Up 3 4 48 1
Dragon Rush: Move Gauge Refresh 3 Move: Dragon Rush Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Critical Strike 2 Powers up attacks if they become critical hits. 10 120 3
Terrify 1 Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle. 6 72 2
Harry 3 Powers up moves when the target is flinching. 8 96 3
Speed + 5 Speed + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Defense + 5 Defense + 5 2 24 2
Attack + 5 Attack + 5 2 24 1
Real Nice!: Move Gauge Refresh 3 Move: Real Nice! Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Attack + 10 Attack + 10 4 48 2
First Aid 4 Once per battle, restores the user's HP when in a pinch. 10 120 3
Real Nice!: MP Refresh 3 Move: Real Nice! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 3
Speed + 5 Speed + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
HP + 10 HP + 10 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Defense + 5 Defense + 5 2 24 2
Status Shield: Move Gauge Refresh 3 Move: Status Shield Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Superduper Effective 2 Powers up moves that are super effective. 10 120 3
Double Down 2 Powers up sync moves that are super effective. 9 108 2
Status Shield: MP Refresh 3 Move: Status Shield Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 3
Attack + 5 Attack + 5 2 24 1
Dragon Claw: Power 3 Dragon Claw: Power Up 3 4 48 1
Defense + 5 Defense + 5 2 24 1
Dragon Claw: Power 3 Dragon Claw: Power Up 3 4 48 1
HP + 10 HP + 10 2 24 1
Dragon Claw: Power 3 Dragon Claw: Power Up 3 4 48 1
Attack + 10 Attack + 10 4 48 2
Dragon Claw: Move Gauge Refresh 3 Move: Dragon Claw Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Critastrophe 2 Powers up sync moves if they become critical hits. 9 108 2
Power Posture The more the target's Attack has been lowered, the more it powers up moves. 10 120 3
Dragon Claw: Harry 2 Move: Dragon Claw Powers up moves when the target is flinching. 6 72 3
New Beginning Dragon Impact: Power 25 New Beginning Dragon Impact: Power Up 25 5 60 3
New Beginning Dragon Impact: Power 25 New Beginning Dragon Impact: Power Up 25 5 60 3