Ability |
 |
Anticipation |
Restores the Pokémon's HP and nullifies damage from Pokémon from the opposing team. This Ability goes on cooldown after its triggered.
Eevee only |
 |
Water Absorb |
Grants a water shield whenever a set amount of time passes. If the Pokémon takes damage while the water shield is active, the shield nullifies the damage and restores the Pokémon's HP instead. This Ability goes on cooldown after its triggered. Hitting a Pokémon from the opposing team with a move or boosted attack will reduce this Ability's cooldown.
Leafeon only |
Attacks |
| Pic | Name | Category | Style | L15 Base Damage | Cooldown |
Basic |
 |
Basic Attack |
|
Special |
115 (Std) 550 (Boosted) |
|
Becomes a boosted attack with every third attack, dealing increased damage.
Eevee |
 |
Basic Attack |
|
Special |
115 (Std) 550 (Boosted) |
|
Becomes a boosted attack with every third attack, dealing increased damage. Hitting a Pokémon from the opposing team with a boosted attack will reduce this Pokémon's cooldown.
Vaporeon |
Special 1 |
 |
Swift |
Ranged |
Special |
351 per hit 2106 total |
7 |
Has the user shoot star-shaped rays in the designated direction, dealing damage and applying a slowing effect to opposing Pokémon
Upgrade at Level 4: Upgrades to 1 of the following moves |
 |
Hydro Pump |
Ranged |
Special |
964 first & last hit 321 subsequent hits 3533 total |
6 |
Has the user continuously launch a huge volume of pressurized water in the designated direction, dealing damage to opposing Pokémon it hits and pushing them. The move ends by unleashing a powerful blast of water, dealing damage to opposing Pokémon it hits and shoving them.
Upgrade at Level 11: Reduces this move's cooldown |
 |
Muddy Water |
Area |
Special |
1654 |
8.5 |
Has the user splash muddy water around itself, dealing damage, applying a slowing effect, and throwing opposing Pokémon
Upgrade at Level 11: Strengthens the slowing effect applied to opposing Pokémon. |
Special 2 |
 |
Tackle |
Dash |
Special |
1147 |
6 |
Has the user charge in the designated direction, dealing damage to opposing Pokémon it hits and shoving them
Upgrade at Level 6: Upgrades to 1 of the following moves |
 |
Aqua Ring |
Recovery |
Other |
0 |
7 |
Has the user jump in the designated direction, creating a continuous wave centered on itself. Ally Pokémon who come in contact with the wave are enveloped by a veil of water that continually restores HP
Upgrade at Level 13: Increases the amount of HP restored |
 |
Flip Turn |
Buff |
Special |
1590 first hit 795 second hit 2385 total |
6 |
Has the user cloak itself in water, reducing damage received and increasing movement speed. The user then charges in the designated dirrection, dealing damage and shoving opposing Pokémon before jumping back in the opposite direction
Upgrade at Level 13: Further reduces damage the user receives |
Unite |
 |
Aquamarine Splash |
Area |
Special |
1496 per hit |
|
Has the user jump up high and dive underwater, creating a current that pulls in opposing Pokémon. Afterward, the user leaps out of the water, dealing damage to nearby opposing Pokémon and throwing them when it lands
Activates at Level 8 |